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Topics - Digital Vulpine

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Role Play Theater / Warhammer 40k campaign: Liberation of Skrynne
« on: May 26, 2013, 02:14:13 PM »
It is the 41st millenium...

For more than a hundred centuries, the Emperor has sat immobile on the Golden Throne of Earth.  He is the master of mankind by the will of the gods, and the master of a million worlds by the might of his inexhaustible armies.  He is a rotting carcass writhing invisibly with power from the Dark Age of Technology.  He is the Carrion Lord of the Imperium for whom a thousand souls are sacrificed every day, so that he may never truly die.

Yet in his deathless state, the Emperor continues his eternal vigilance.  Mighty battlefleets cross the Daemon-infested miasma of the Warp, the only route between distant stars, their way lit by the Astronomicon, the psychic manifestation of the Emperor's will.  Vast armies give battle in his name on uncounted worlds.  Greatest amongst his soldiers are the Adeptus Astartes, the Space Marines, bio-engineered super-warriors.  Their comrades in arms are legion: the Imperial Guard and countless planetary defense forces, the ever-vigilant Inquisition and the Tech-Priests of the Adeptus Mechanicus, to name but a few.  But for all their multitudes, they are barely enough to hold off the ever-present threat from aliens, heretics, mutants --and worse.

To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times.  Forget the power of technology and science, for so much has been forgotten, never to be re-learned.  Forget the promise of progress and understanding, for in the grim, dark future there is only war.  There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.

Nevertheless, you are the Imperial Guard, the Hammer of the Emperor, and the backbone of the Imperium.  It is your solemn duty to hold back the darkness that encroaches on all sides, and bring the light of the Emperor to the darkest corners of the galaxy.  Your regiment, the Perlian 41st Liberators, is a proud regiment that traces its roots back to before the 13th Black Crusade, when Ciaphas Cain, Hero of the Imperium, led the Perlian planetary defense force to free the planet from the vile taint of the Orks.  Their aptitude for purging the stubborn greenskins has not gone unnoticed, and they have been deployed to the planet Skrynne on the Spinward Front to deal with the Ork infestation there.

Perlian is home to a prestigious school of the Schola Progenium, and as a consequence soldiers from that world, such as yourself, receive excellent training that confers the following benefits:

+3 to Willpower and your choice of Weapon Skill or Ballistics Skill
 Training in Common Lore(Imperial Guard), Common Lore (Imperium), Common Lore (War), and Linguistics (High Gothic, Low Gothic)
Air of Authority or Unshakable Faith as a bonus talent
+1 Wounds

The Commander of the 41st Liberators is cautious and level-headed, encouraging his troops to plan ahead and be aware of the battlefield.  You gain Foresight as a bonus talent.

As a Line Infantry regiment, your training grants you the following attributes:
+3 Strength
-3 Intelligence
Bonus skill: Athletics
Bonus talent: Rapid Reload

Additionally, the 41st Liberators prizes marksmanship and trains its troops to aim their weapons with great precision.  You gain an Aptitude for Ballistics Skill and Deadeye Shot as a bonus talent.

Unfortunately, Perlia's prestige and the fame of Ciaphas Cain, Hero of the Imperium has resulted in the Depertmento Munitorium receiving a multitude of requests for Perlian troops, most notably to aid planets beset by Tyranids.  These demands have left their resources stretched thin, and it will be more difficult than usual to replace fallen Comrades.

The standard issue gear for the 41st Liberators is as follows:
2 Uniform
1 Imperial Infantryman's Uplifting Primer
1 Knife (1 kg)
1 Best Quality Plasma Gun (18 kg)
2 Hydrogen Flasks (for plasma gun, 1.5 kg ea.)
1 Mk 36 Lasgun (4 kg)
4 Charge Paks (for Lasgun)
1 Imperial Guard Flak Armor (11 kg)
1 Red Dot Sight (0.5 kg, may be applied to any primary weapon)
2 Frag Grenades (0.5 kg ea.)
2 Krak Grenades (0.5 kg ea.)
1 Rucksack
1 Entrenching Tool
1 Mess Kit and Canteen
1 Blanket and Sleeping Bag
1 Rechargeable Lamp
1 Personal Hygiene Kit
1 Imperial Guard ID
2 weeks of rations
1 micro-bead radio (headset)
1 Chrono (watch)

You may be issued additional gear as required by your role in the squad, or if High Command deems it necessary for your mission.  Note that this gear will put an average character rather close to their weight limit, and either build your character with that in mind or be prepared to leave some stuff sitting in your locker.

Characters will be generated using point-buy, starting with 20 points in each attribute and with 100 free points to distribute.  Please use the character sheet below and post your characters in this thread.  Contact me if you need a copy of the relevant rules.

We will be hitting the planet on June 9th at 1400 Eastern.

The Emperor protects.

I'm looking to run a basic, pre-written mission to get the hang of GMing in a dark futuristic setting.  It won't be a campaign for now, but I may try to expand on it if the mission goes well and ideas are abundant.  This will likely start coming together some time after Dawn of Worlds ends.

The settings I have rule books for and that fit the theme are Only War and Dark Heresy in the 40k 'verse, and Cyberpunk 2020. If you would like to suggest something else you can, but you'd need a way for me to get my hands on a source book.  I'll dig up a canned mission for whichever one more people are interested in and try to organize from there.

Game Room / Possible Battletech campaign
« on: January 29, 2011, 03:15:39 PM »
I've been working on building some supporting rules for a small PvP Battletech campaign.  These rules primarily deal with purchasing and manufacturing mechs, as well as securing the necessary research to do so, as Battletech itself is already a fairly comprehensive system.

This campaign will be a small test-run for possible future plans, taking place in a small, isolated and non-canon cluster of star systems somewhere on the periphery.  

Book-keeping and empire-building will be handled on the forums, while actual combat will take place using MegaMek, a fan-made program for playing Battletech online. We will be using version 0.35.21.  So far we've got two, possibly three people interested and the current map can probably support four or five.

The rules are very incomplete and probably not balanced yet, but what I have so far has been attached to this post.

EDIT: Also, anyone who decides to play also put in whether you would rather play by uploading saved games as attachments after your turn, or if you would rather connect to each other directly and play the match all at once. Also, if you decide to join make sure you've downloaded the correct version of Megamek.

Role Play Theater / D&D roll call
« on: July 11, 2010, 05:28:25 PM »
Jonas sent me the campaign notes for the D&D game, so  I'll see how long I can run this before passing the baton to someone else.  {;)  So if you were in the D&D game and you're still interested in playing, post here to let me know, or poke me in the Chat.

People still playing:

Random Topics / Unexpected and Fortunate News
« on: June 13, 2010, 01:57:39 PM »
After a considerable amount of discussion and bribery hard work, I have regained access to my computer, for now.  I won't be rejoining the D&D game until I'm reasonably sure about my ability to ensure continued access, or I move into the college dorms, whichever comes first.  Condition Red will be reactivated tomorrow, since I can move that along on my own terms anyway.  {;) 

Long story short, my parents ended up having a large project they needed help with, and in return for a considerable amount of help they let me have my computer back.  Wasn't expecting an opportunity like that at all, but it worked out nicely.

So I'm (temporarily?) back.  Yay!  {:)

Role Play Theater / Condition Red RP thread
« on: April 02, 2010, 05:44:50 PM »
Condition Red is now starting.  Here's the introduction, which I've been using to advertise the RP.

     You are in a secret government facility, deep underneath the Rocky Mountains.  It's August
23, 1992, the third anniversary of the fall of the Berlin Wall.  The Cold War is over, and
the Media is increasingly critical of continued Defense spending. You're being pressured to
come up with a working prototype ASAP, before anything happens to your funding.  This facility
houses the Department of Defense's most advanced, most secret research.  Today you're testing
a new device, the Subspace Transporter, which, if successful, could revolutionize
transportation and logistics, as well as open up numerous military applications.  The
scientists among you wish you had more time to run smaller scaled tests, and work out
the equations, but the higher-ups want something they can take with them if the project
gets axed.  The entire testing room is a giant Faraday Cage, to keep electronics from
picking up the huge magnetic field generated by the prototype. 

     You have just arrived in the testing chamber, and the device is currently being prepared.  Jake is  bolting the device onto the testing platform, Desmond and Andrew are standing by the door in the observation area, keeping watch over the testing area.  The testing area has been cleared of all items except for the Subspace Transporter, its power cables, and Jake's toolbox.  The observation area has several file cabinets, a computer terminal, and a very cluttered desk.

Make your initial posts, and the game will get underway!

Role Play Theater / Condition Red Rules and Character List
« on: March 21, 2010, 08:03:10 PM »
Condition Red

Status: [Runtime Error]
It was a nice run, I might attempt something else in this universe later.  I'll probably try to set up a faster pace and make it more action-oriented next time, to make it easier for people to maintain interest.
--Digital Vulpine

      Condition Red is an RP that started in a (fictional) top-secret laboratory in 1992.  There, an experiment with the Subspace Transporter went horribly wrong and transported several people into an alternate timeline where the free world is under siege from a global Communist power.  It is 2015, and with the Communists encroaching on American soil the battle is getting desperate.  NATO forces, mostly American, are dug in along the Rocky mountains, where the rough terrain, harsh winter, and robust Allied air defense have ground the Communist war machine to a halt.   People can still join the RP, as long as they can think up a way for them to get in contact with the current party, and a reason to tag along.

    Species:  Default is Human, but the world of 2015 has introduced incredible advances in genetics that allow for the creation of half-human hybrids, though their success has been limited to mammals.  No mythological creatures.  Hybridization is fairly commonplace in 2015, whether for cosmetic purposes or to gain an advantage from the creature's natural abilities.
     Weapons: Everybody can have a personal weapon, but only Soldiers are required to be armed.  In most cases this would be some type of handgun.  Soldiers, however, are issued your choice of one main weapon (a rifle or SMG), one sidearm (a pistol), four grenades, and a knife.  The weapons may be accessorized to your liking.  The  grenades may be replaced by 2 C4 packs,1 antitank mine, or 1 Light Antitank Weapon (such as the AT-4).  You will find many weapons, and tools that can be used as weapons, over the course of the RP.

Example weapons:
M11 magnum: The M11 is a .45 caliber, single-action, semi-automatic, magazine-fed, recoil-operated handgun.  There is a wide selection of ammunition available to the M11, including ball, hollow-point, high-explosive armor piercing, and incendiary.  The standard magazine for the M11 holds 20 rounds, but it can also load the M6A3ís 50-round magazine.

M23A2:  The M23A2 is a gas-operated, magazine-fed, selective-fire assault rifle.  It fires 5.56x49mm ammunition from a 45-round magazine.  It is capable of semi-automatic, 3-round burst, and fully automatic fire, and is compatible with a wide variety of accessories.  Itís a reliable, effective all-around weapon capable of firing 950 rounds per minute.  There is a wide variety of ammunition available for the M23A2, including standard, tracer, steel-core, fragmenting, micro-flechette, and depleted uranium.

You can make up your own weapons along similar veins, subject to approval, or use real-life 21st century weapons as well.

NATO: These are the good guys, and will often be fighting along side you.  If you build up rep with them they'll even sell you stuff, and if you work for them then obviously they issue your equipment, give you your orders, and in some cases you can call in various types of support.  NATO also maintains a fledgling space force, unfortunately it's not helping them much as they never got around to weaponizing  their orbital assets before the War started, and they are having a hard time gathering the resources necessary to do so now...

Militia: The "Militia" is a generic term for local anti-communist civilian forces.  Generally working closely with NATO, the Militia tends to be less polished and at the same time more subtle in their operations.  They don't have as many fancy toys as NATO, despite receiving supplies from them, but they have an impressive black market and espionage capabilities.  Get on good terms with the Militia and they could get you Commie weapons, or even things even NATO doesn't officially have, for a price...

GCA: The Global Communist Alliance (referred to as the Commies, NATO is technically "The Allies") is a conglomeration of all the world's Communist countries.  Although they call themselves an "alliance", all decision-making authority has been centralized to a single Inner Party.  Nobody has seen the Inner Party, nobody knows how many members there are, but everyone knows that their official Moscow headquarters is a facade... so where are they, really?

     What to expect: Time travel, war, puzzles, paradoxes, and the unexpected.

     How to post: Post in third-person, as if you are a narrator.  Use [Name] Says, "" for speech, describe actions in a narrative fashion, and use (()) for Out Of Character.  Each post must contain at least one action, and occupy about 20 seconds of in-game time or less.  Speech does not count toward the time limit, but that will change if it's abused.  If you do or say something that would require the response of another player, your post ends there.  
      You can only control your own character, unless you have specific permission from the person who's character you're managing.  If you have much to say but nothing to do, then twitch an ear, scratch your chin, swish your tail or gee whiz, do something.  
     You cannot declare the results of your actions.  That's the GM's job.  Thanks to Geary for reminding me to put this up.  {:)

     Example: Sarge peeks around the corner to see who's shooting at him.  He shoulders his rifle and yells to Griff, "Griff!  Go out there and see if you can draw them out!  I'll cover you from here!" ((he cannot do anything that would require knowing the enemy's position, or Griff's answer, because he must now wait for the GM to tell him what he sees, and for Griff to say "No way!  You're just trying to get me killed again!"  He can, however, push Griff into the line of fire before he has a chance to protest, but that would be impolite.  {;) ))

     General: Be reasonable, be polite, and have fun.  

     Joining: Fill out the application below.  Be as detailed or vague as you like.  If you'd like to join but can't manage it right now, go ahead and post your character and we'll work you in later.  If you discover this later or just decide you want to join after it's started, PM the character to me and we'll find a way to fit you into the storyline. (hint: the Background section really helps with this!) One character per player.

     Fill out the following application to join/reserve a spot.

*Name: (title) (*First) (middle) (*Last) (suffix)

*Class: what's your job?  This helps decide your character's abilities, description, and equipment.

*Description: Species, appearance, personality, skills, and anything else that makes your character unique.

*Background: How did you get here?  What's your past?  How did you get that tail?

*Equipment: What are you carrying?

This is actually my first time running a forum RP, so advice is welcome.  {:)

Edit: Condition Red is starting on Friday, April 2.  Signups will remain open, even during the RP, but it'll be much easier if you get in before Friday!  Good luck!  {:P

Art Gallery / A few sketches...
« on: February 17, 2010, 04:20:26 PM »
     Although I'm not up to anything like a sketch month, I have been trying to practice a little.  I figured I might as well upload some of it, since I recently had a chance to use a scanner.

Sneaking around a Nod base
How (not) to deploy a firebase

Planetfall Colored
Faction logos
Agent John Smith "Colored"
Courier, Stiletto, and Swift concept sketch
Vulpine base
Smith as Smith
Memes... why did it have to be memes?
Pyro fox 1
Pyro fox 2
Nice Hat Colored
Tank Surfing
Simon Renault kind of late.
Warning!  Contains Tetris!
Ion Cannon activated.
Irae Iscariot

I may get around to coloring some of this eventually.  We'll see.  {:)

Writer's Guild / Freedom Star
« on: January 31, 2010, 06:48:14 PM »
     I've been kicking around a story idea for awhile, and finally got around to making something with it.  It's a fairly short story, but I'm hoping to make something more out of the universe it's set in.  What I'm aiming for is a combination of Freespace 2, Command & Conquer, and just about all the Star (noun) universes.  I've got quite a bit of background material on paper, and I plan on putting it up here as I get it into the computer.  For now, here's what I've got so far.

P.S. I normally write in third-person, but decided to try something new with this.

Update: For people who don't want to hunt through the posts for individual world building articles, the Freedom Star Database is now here.  

For people new to the series, Chapter 1 is attached below.
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Chapter 7

Crimson Flag Comic / Speculations about the world of Crimson Flag
« on: January 31, 2010, 06:30:54 PM »
     This is a thread for discussing the world that Crimson Flag is set in.  Feel free to speculate about culture, history, technology, magic, or whatever else comes to mind.  As the title says it's all speculation, so nothing here is canon unless Virmir says it is.  To discuss the plot, see here.  To see a quick explanation of how magic works, see here.  Also, due to the nature of the thread, expect walls of text.

     To start things off, it is noted on page 11 that Caerreyn, which I assume by the description is their largest city, has an "unimaginable" population of 700.  However, their technological and magical development (such as airships, anti-airship cannons) is thousands of years ahead of their apparent population density.  The fact that there are powerful magical artifacts (at least, powerful enough to be "of interest" to Caerreyn) indicates that there were precursors, which would accelerate research.  However, that alone is not enough to account for the discrepancy. 
     The simplest answer could be that there actually are lots of Reyn, but they are scattered across a large area and don't like cities, so it is rare to find so many of them in one place.  Another possibility is that the precursors were not Reyn, and the Reyn only achieved sentience ("conquered nature") after the precursors had left/were annihilated, or the Reyn were once more numerous but something (a plague, class 0-2 apocalypse, or Great War) decimated their population.  They could have also gotten a boost from divine intervention (the Lady of the Stars?) that allowed them to develop rapidly.  Most likely it would be a combination of several factors.

What do you guys think?

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