Author Topic: The Aether Sword - Crimson Flag OC tournament.  (Read 69903 times)

Anter

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Reply #15 on: April 06, 2011, 02:33:37 AM
Name: Ezctal
Race: Snow Reyn
Age: Unkown: but young.
Weapon: Magic
Armor: Spellshields, evasive tactics.

Story: Ezctal is a snow reyn hailing from a small town found on the outer edges of their lands. Unlike many of his friends, family, and predecessors he showed an ineptitude at technology, selling, and charisma. He was often treated with disdain, having come from a successful merchant family: yet lacking any talent himself.

Distraught from his plight at a young age, Ezctal became a withdrawn Reyn: finding himself at peace only when he was alone. As he aged, he became distant from his family. In his solitude, the young one began to find an interest in knowledge. Using his ability to be unnoticed, the Reyn began to study the one thing he thought he could learn to make a difference: Magic.

Shortly after picking up his first spellbook, the Reyn started to unravel much information: studying spells, mysteries, legends, and applications in secret. Despite his learning however, he could never cast a single spell. Neither a fireball, or a droplet of water could be summoned. The Reyn continued to practice however, becoming more distraught as he started to learn he could have no talent.

As time grew on, and as he grew older, he began to become angry at his ineptitude. He started to become sad at the fact he seemed to be incapable of all things he learned. That is, until he was wandering alone one day. Standing near a cliff to a timeless mountain cliff, he saw a strangely artificial looking cave. Uncaring for his own safety, the small Reyn walked towards it, entering the seemingly welcoming entrance.

As he wandered the dark cave, he cared not about the silence or the darkness that surrounded him. Despite being blind in such darkness, deafened in such silence, and seemingly empty in the dark cavern... he continued to wander. He never walked into a wall, and as time went on even his feet seemed to be walking on nothing. Around him was nothing, and as he wandered in this void: he too began to learn and understand what he was.

Unknown to him at the time, his frustration caused him to create a rift while he walked into that cave: a form of magic old and unnatural to the world. For what seemed like timeless wandering, his life seemed to ebb away. All emotion, all joy, all sadness, frustration, and anger seemed to be torn away into the nothingness. His knowledge however, remained: and without the blinding frustration, with the emptiness around him, he began to understand. His power, his talent was not in reality: but in the absence of it. He could cast no spells for he was the void of them: a cipher or a hole in the magical reality.

This too was why he was unable to be well with people. Despite his seemingly normal appearance, this 'hole' effected his entire life. People subconsciously sensed it and were unsettled by him, including his own family and friends. As time went on, he studied much in the void: manipulating and controlling the powers around him for what seemed like an eternity.

After learning much, he soon realized that despite his love and addiction to the void around him: he was not a creature of it. He was a being of his reality, and he would soon have to return to his world. Utilizing his new found knowledge, he took and tore a new rift: reappearing at the cave he found what seemed many years ago.

He returned to his home to find it much changed, and that more time than he believed had passed. Centuries he had been locked in the void: a place where time was seemingly warped. His time there however, was not wasted. The small Reyn had powers beyond the knowledge of many mages, being able to form holes in reality, absorb the magic an life around him, and even 'dislocate' the attacks of something physical. He cannot warp reality, as his power may seem: only remove to a new world.

He can however, take something from the warp back out: so if that arrow you shot seemed to disappear... it may return later!







I wrote this while very tired, very late, and slightly quickly as I decided I would finally join in on the contest. I hope I'm doing everything ok and that this character meets the rules.  Any necessary changes or additional information can be added. (And if any artist is willing to do a sketch of him for me, I would deeply appreciate it ._.)




EDIT: Ezctal is a mage fighter, with little to no fighting experience: but a vast wealth of knowledge on magic. He has a good understanding of how to fight magic: making such an approach very difficult to utilize due to his ability to negate and 'return' projectile based spells. Physical combat is highly effective, due to the lack of physical strength and speed: however, his magic is incredibly dangerous up close. Early on he is simply a powerful mage with highly direct damage based ability: he's also highly immobile, but has powerful defensive shields. If your attacks are too obvious (charging) he can completely negate it, even if its physically based.

Quick, physically based attacks and ranged physically based attacks are highly effective.

As a forewarning, armor has little effect against his magic due to its nature, but at the same time any projectile based is slow moving.
« Last Edit: April 06, 2011, 04:44:15 PM by Anter »



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Reply #16 on: April 06, 2011, 12:29:50 PM
The Snow Reyn Veseris Hashrim was born 39 years ago in the village of Kushventh to his parents Berem and Zyfel, the youngest of three children (his brother Yeforr six years older than him and his sister Aariq three years older), his father supporting the family by working as an accountant for the Demorei Trading Consortium, a “trading monopoly” had positioned itself as the sole source of traded goods and authority in the whole Mowb Valley region.  Neither very poor nor very rich, Veseris grew up in a more or less normal family, and was close to all of them.

Berem and Zyfel did their best to raise their children equally with as little favoritism as possible, but Yeforr was always on the border of insubordination and was constantly stubborn and rebellious, leading to his parents to focus much of their efforts on him as opposed to the younger two.  Aariq primarily tried to stay out of the way and concentrate on her own childhood and subsequent friends, but Veseris was one who mostly tagged alongside his parents.  He was never the most outgoing of individuals, and when he did try to interact with children his own age he found himself very awkward socially; whenever on the rare occasions where he opened his mouth, he always seemed to be ridiculed in some way or another by his peers.  As a result he quickly learned to keep his mouth shut if he didn’t have anything of real substance to say, and subsequently he learned how to listen to others, to gauge them.  He had his own small group of friends that he spent his free time with, although he was generally the quiet one out of the bunch.

Meanwhile, Yeforr’s antics seemed only to grow worse as he grew older.  It seemed no topic or issue was safe from his scathing rebuke, including the Consortium that his father worked for, decrying its trading policies with Kushventh and other villages and how it would horde supplies or grains in time of need, or how it would often intimidate villages into accepting its deals.  His parents began to seriously worry about his wellbeing if he continued to be so vocal; they made it a point never to play favorites, but their concern for Yeforr’s future caused them to spend an ever increasing amount of time dealing with him or simply obsessing about him.  Aariq resented how the family was becoming increasingly centered around her older brother at her expense, but Veseris said little.

Eventually Yeforr’s mouth was opened one too many times, and the Consortium began to exert oft times “distasteful” pressure on Berem at his work to try and reign in his son.  This had its own effects, but there was very little that he could do in this regard as Yeforr  was increasingly belligerent and acting on his own.  The situation escalated until one day Yeforr’s eccentric crusade met a wall of Consortium hired muscle head on.  

Despite Beram and Zyfel’s pleas for their son, the Consortium simply wasn’t going to put up with this juvenile pest any longer.  For two years he was “borrowed” for hard physical labor, and suffered a great deal more informally.  When he finally returned home he was a broken young man, terrified at crossing any sort of authority and almost never laughing again.

Yeforr’s will might have been broken, but he was not the one most deeply affected by the incident.  Berem, having seen his son crushed and broken by his own morally questionable employers, grew dark and brooding.  He began doctoring books, draining money away (sometimes just making it disappear altogether without even collecting it himself, just to spite the Consortium).  Contacts were even made with rival trading groups from outside the Valley, and confidential information was handed to them, sometimes even information that led to Consortium traders or carriages being raided by bandits.

Veseris, now on the verge of adulthood himself, was blissfully unaware of what his father was undertaking, until one day he happened upon a mysterious note that was between his father and some individual Veseris did not know of.  He had no clue as to the true subject of the note and suspected it was nothing, but decided that he could indulge his curiosity for this one tiny instance. The note mentioned a rendezvous between Berem and the individual in question at a forest glen some hours away.  Veseris decided to see what was going on, although he truly believed it was trivial, only that some small youthful part of him that loved excitement held the slightest possibility that it was anything of true consequence.  He was not prepared for what he discovered.

That night he finally learned the truth of what his father’s true business was, and it was a prospect that deeply troubled Veseris.  He decided against confronting his father directly, as that could prove troublesome.  More to the point, he simply didn’t know what he could say or if it would even dissuade him from his goals, because Veseris had long ago realized that although the Consortium’s de facto rule over Kushventh and the Valley was not perfect, it was certainly better than any alternative he had seen; there was no hunger, everyone was taken care of.  Heck, they even provided healers to the sick.  Were their monopoly and their (admittedly sometimes heavy-handed) regulations and quotas truly so bad when they received so much?   Why place it in jeopardy?   So, instead, two days later, he had his own secret meeting when he contacted the Consortium, informing them of his father’s activities.  For several days afterward, nothing happened, and Berem’s quiet work continued.  Veseris was uncertain about everything.  Had he been seeing things that night?  Was that meeting, however unlikely it seemed, all part of some bizarre joke that his father had played on… someone?  But then, finally, a week later it occurred.

The Consortium came suddenly.  Apparently they had been quietly observing Berem in the intervening time to confirm Veseris’ suspicions and attempt to figure out the extent of how badly they had been compromised.  This patience paid off as every almost every Reyn Berem had conspired with was captured, and subject to Consortium justice.  Among the accountant’s accusers was non other than Veseris.  The elder snow Reyn was too shocked for words when he learned that it had been his own son that had betrayed him, but after the shock subsided it was replaced by burning anger, and he said that he disowned him.  The rest of Veseris’ family, including his extended relatives, were equally taken aback, and they repeatedly berated and questioned him as to how he could possibly betray his father.  Once she learned the truth, Zyfel could not bring herself to talk to her son, and she never spoke to him again after the revelation.  Aariq was equally offended, and beside a few hateful comments all she would do was to endlessly glare at her brother.  None of them had ever expected to be betrayed by Veseris of all people.  But it was Yeforr who took it the hardest.  He threatened to kill Veseris and when ever they met Yeforr would scream at him incessantly.  His extended family members could barely look at him.  After the “trial” Berem was summarily executed.

Everyone tried to gauge Veseris’s reaction, tried to figure out what was going on in his head.  But he remained stony and passionless, and did not respond to questions or accusations from his family or friends.

After his familial schism, Veseris went off to make his own life.  The Consortium offered him a job with their traders, and he accepted.  Driven by ambition, adventure, or a desperate desire to leave his hometown, no one could say for sure.

Out in the wider world Veseris served under an oft flamboyant but intensely focused Red Reyn named Ardik.  Here he became one of the elder Reyn’s favorites, along with one other individual that Ardik felt had potential, another Red Reyn named Chuth.  The two quickly grew used to each other, and throughout their travels with Ardik the two began to see each other as the brother they never truly had.

Seven years later Veseris and Chuth were sent on a mission of mediation; to arbitrate a trade dispute with the Keshmerit Tribes, a far flung, loose confederation of Gray Reyn almost on the edge of the explored world.  As the Consortium had been branching out and expanding rapidly through this region, primarily via “intimidating” means (i.e. hiring mercenaries to attack and coerce most villages and tribes into falling in line), aggressive action was a distinct and even an easy fall back in the event that negotiations should fail.  However, at the time there seems to have been sort of a power struggle between two Consortium higher ups with jurisdiction in the area, Gad and Vuclar, who had different plans for the Keshmerit.  Vulcar argued for a “reworking” of the trade agreements to keep friendly relations with the Tribes while slowly developing de facto authority, while Gad proposed that the Consortium should simply attack the underdeveloped primitives and bring them under their heel and be done with it.  At first, that was all that there appeared to be, but as Veseris examined the situation more closely, he came to realize that this battle was for favor with Consortium’s highest leaders, the Council of Eight, said council having recently grown a vacancy.  Whoever won came out on top of this Keshmerit dispute was likely to gain leverage enough to fill the empty Council seat in question.  Veseris respected both Reyn as competent leaders, but he felt that Vuclar was often headstrong and easily insulted, a foreboding combination of traits for a potential Councilor.  Sharing his findings with Chuth, he discovered that his friend was skeptical of his arguments to break the negotiations so that Gad could move his proposed course of action forward, that slowly working behind the scenes with the Keshmerit would be a far more efficient use of resources than what Gad was proposing.  Veseris attempted to argue that it was irrelevant as in the long run, Gad was a far wiser choice for a Councilor than the impetuous Vuclar, but Chuth would hear none of it.  This continued for some time as the disagreement between the two caused the negotiations to stall, causing unwanted attention from all sides.  

The pressure kept building, but Veseris, despite his best efforts, could not persuade Chuth to reconsider his position.  Criticism continued to build, until one day when Chuth was stripped of his position and arrested by the Consortium, charged with treason.  In what would turn out to be an extremely controversial trial, Chuth was accused of conspiring with the Keshmerit to preserve their Tribes in return for substantial bribes.  The trial became a notoriety throughout almost the entirety of the Consortium’s lands, and many came to believe that the evidence was rigged against Chuth.  Veseris once again testified against someone he was close to, and like the previous time the ruling was the same: guilty.  In an impassioned speech after he was declared guilty Chuth declared his innocence to the last, staring Veseris angrily straight in the eye, who stared back in a blank an expression as ever.  He was executed later that same day.  The controversy of the incident never was truly resolved.  In any case, Vuclar was discredited in the fallout of the, and Gad’s proposal of attack went through, and after a quick campaign he ascended to the position of Councilor.

Veseris afterward turned down offers of special treatment from Gad, even ones of promotion.  Some swear it was out of guilt, other say it was to defuse suspicion that he was the one who was in someone else’s pocket during the Keshmerit scandal.  He stopped speaking with his mentor Ardik, and has been devoting less and less time to his actual work for the Consortium, focusing more on strange sojourns that he refuses to explain later on, occasionally for months at a time.  It is of note that in the aftermath that rumors have flown of the Snow Reyn’s intense expenditure of time on researching darker magics, energies and rituals that normally only the power hungry or the insane tend to devote their attention to.  Though in addition he has focused calming, centering-of-being magics.

 An employee of the Consortium, he has training in wielding knives, but prefers that only for surprise or "ending a conflict."  Traditionally he eschews most armor or protection but travels in a dull unassuming gray cape.
« Last Edit: April 06, 2011, 04:40:44 PM by Radioactive_Toast »

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Reply #17 on: April 06, 2011, 06:26:44 PM
                                   
Aeyer Metani: The Wandering Wind

A lone wandering Gray Reyn of unknown origin, and of a young age, wanders through the path through
the woods, clothed in a rather unusual outfit primarily of blue and some green accents, it was a warm
yet lightweight and comfortable outfit and his long sleeved shirt also had a hood. He wore twin blades
with a somewhat decorated hilt and pawguard on each one on his belt, they were light and allowed for
very fast attacks without exhausting the user. He has a very calm and friendly air about him, he was
always a gentle sort who would more often than not aid others in their hour of need, but yet at the
same time also a bit of distrust and detachement. His caring and selfless acts have also made him the
victim of being taken advantaged of and hurt quite a few times, through this he became quite wary
towards others, but not hateful. He looks around at the scenery, a beautiful blue sky hung over head,
and birds darting through the trees periodically, and a forest alive and echoing with life. He is one who
is very content with exploring and travelling, he left at an early age for most who venture alone
believing in letting the winds of fate guide him along on his journey. He was unsure why he wandered
so far from home, and yet it didn't really bother him either, he rather enjoyed the constant change of
scenery, the desert, arctic wastes, lush verdant plain, and diverse woodlands, he has seen it all.



   He loved to travel but really wished he could have a companion with him, someone who
would accept and like him for who he was. With that sudden wish a brilliant light shined from within
himself, and an unusual spirit which looked like a simple male lop-eared bunny appeared right before
his eyes. He was startled and a little frightened of this new ghost-like creature who floated there. "H-
hello? who are you?" he said nervously, "Hi there Aeyer! I am your inner potential." he replied. "My
inner potential?" Aeyer said in disbelief. "That's right silly! I am your spirit helper, I have been
summoned by your wish for a friend." the spirit said. "Oh uh...I see! So you will be my friend?" Aeyer
said with a hopeful look in his eyes. "That's right! but I am also here to grant you your powers, now
hold still." The spirit then suddenly enveloped Aeyer in a shining aura of a teal color and he could feel a
surge of energy flow through him, and then suddenly nothing. Aeyer blinked for a moment and asked
the spirit "What the heck was that!?" the spirit replied "I just unlocked the dormant wind energies
inside you, and I will help to guide you and to help you grow". "Thanks very much! but I nearly forgot to
ask, do you have a name?" Aeyer said. "Oh forgive me for not telling you in the first place, my name is
Cirr!" Aeyer nodded "That is a nice name, I am glad to have met you Cirr." He said in a smile. But
suddenly a pulse of energy and shining pillar of light appeared in the distance giving off an ominous
wind, something was happening somewhere,  they could feel it. Cirr said "There is no time, we must go
towards this surge of energy!" Aeyer replies "But what is it? it looks dangerous! I don't think it's a good
idea." "But you must Aeyer, this power could fall into possession of those who would use it for malicious
purposes! now let's go." Cirr shoots a burst of energy into Aeyer and they fly towards the strange
energy, hoping to find out what was the cause.


(16:30:39) Virmir: You are a pony by default now? GAH HA HA
(16:31:04) Virmir: I never knew any true ponies.
(16:31:14) Virmir: I quite like your pony look.


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Reply #18 on: April 07, 2011, 04:57:28 PM
Alright! So... here's my try!


Name: Bedisa

Race: Fennec

Gender: Female

Description: A young fennec woman who tries to hide her face behind ruffled hair. She’s short (as with most fens), but she has muscle packed in her small frame. Along with durable tanned leather making her typical clothing, she carries strange, ancient trinkets with her, which she says “encourage” her and rally up more strength in herself and others.
   Possibly the thing that stands out the most about Bedisa is the blade she carries, strapped to her back. She calls it "Pain's Caress," and is proud that it has never taken a life.  It glows crimson with an almost unholy sort of aura. In addition to that, the uncommon metal that makes its blade has numerous etchings within, jagged and odd lines that just barely make awkward and fearful shapes. Attached to the hilt are baubles that, if inspected for long enough, seem to shift and squirm, numerous plates upon plates…

Background: From small settlements within the desert (also as with most fens), Bedisa grew up longing for fights, even though she didn’t seem meant for it. She picked them with other fennec kits, and with each loss, she became a little stronger and more experienced. Because of this, though, she paid little attention to schooling and much more to strategy, battle tactics, and tales of war.
   As soon as possible, she deemed herself a guard to her small “hometown,” practicing skills with old, rusted weapons on some cacti, which she soon found did not make good dummies. She encouraged others to “enlist” as guards as well, mostly so she could fight against them. Within a few years, she had become a well-trained fighter, and believed herself not to be “the best,” but to be the most willing to become the best. She left her village with a good militia of trained guards to search for more opponents.
   The numerous trinkets, symbols, and even the blade she carries, however, have a different story all their own. Bedisa claims she found them within ancient and destroyed ruins deep within the desert. She also claims she fought off huge beasts left over in the structure alone, but after only entertaining children with that part of the story, she stopped mentioning it.
   All of the objects carried with her are enchantments; or at least she says. On Pain's Caress is a light healing magic; if it makes a cut, the blade is withdrawn and the wound scars over immediately, leaving the pain but preventing any potential fatal wounds. With this she can prevent losing her challenge/challenger right away and, if fighting anyone using magic, potentially “overload” their power. The other objects she holds provide an array of abilities; more strength, higher perception, a bounty of dexterity and stamina.

After hearing of an "Aether Sword," the fennec immediately set out after such a weapon, wondering if there would be any enchantments or challenges to go along with it.



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Reply #19 on: April 07, 2011, 05:26:38 PM
Here we are, people!

The sign ins are now closed!
We now have 12 players!
Feel free to edit your characters as long as you want.

The tournament will start once I'm done with the intro thingy.
More infos later.

Prepare yourselves... the adventure will begin pretty soon....



Virmir

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Reply #20 on: April 29, 2011, 10:57:52 PM
Cover and first page of the introduction story!  Art is by Cirrulean. I just did the text. [;)




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Reply #21 on: May 02, 2011, 09:32:08 PM


[:)

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Reply #22 on: May 03, 2011, 04:32:22 AM
...Awesome.



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Reply #23 on: May 14, 2011, 09:46:44 AM
Okay, I know the introduction is not finished, but, I'm starting the tournament!
I will work on it during the first round.

The only thing you have to know is that your character received a magical letter that contains your first opponent description and the location for your first battle.

Here's the battles!


End of the submission for the first round:
6/4/11
« Last Edit: May 14, 2011, 12:00:58 PM by Cirrulean »



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Reply #24 on: May 14, 2011, 11:58:19 AM
Cirrulean has asked that I provide a short description of the battlefields for each match.  These are just general guidelines-- feel free to fill in the details as much as you like. [:)

Aeyer VS. Zeze
Caerreyn Castle, courtyard

A walled field specked with cobblestone paths and rimmed with gardens. Towers of various heights frame the scene.  A few upper-class Red Reyn watch the match with mild interest along with rather uneasy armed guards.


Banelure VS Ezctal
The Auberwood, clearing

Thick trees, grasses and tall bushes speckle this bright sunny clearing in the otherwise dense forest.  One or two of the surrounding trees are equipped with a wooden treehouse.  The expanse of the Relran Tree is visible once one gets above the canopy.


Bedisa VS Greg
Lake Caerreyn

Fed by a small mountain run-off river, Lake Caerryen is located to the northeast of the city of the same name and is rimmed by a well maintained trade road which occasionally houses merchant stands, as the lake is a popular resting point for travelers, some of which have gathered around to watch the curious battle taking place near the water's edges.  Trees are rare in the rolling hills surrounding the water.  The city itself is quite visible in the distance.


Tjin VS Red
Venswall Mountains, Caerreyn/Alopexia borderlands

A deep valley surrounded by high peaks, chill winds from Alopexia blow from the tops of the northern cliffs.  A trade road divides the valley and sneaks around the rocks both north and south.  Sparse vegetation occasionally peeks from the barren, rugged terrain.

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Reply #25 on: May 14, 2011, 03:11:57 PM

Might add pictures at a later date ^-^


   The one in the blood-red cloak arrived first, though nobody afterward could quite tell when he turned up, or from where.  He was average sized, but his gait and posture made him seem smaller, almost shrunken.  His face was hidden, and what could be seen of his hands and feet were gaunt, yellowed and claw-like.  He carried no visible weapons, but anything could have been hidden in that great cloak.
   His opponent showed up a few minutes late, hefting his enormous sword over one shoulder as he swaggered onto the desolate battleground.  He was a tall, heavily built swordsman, and made his opponent look even smaller by comparison.
   "Where's the other guy?" he demanded of the little creature in the red cloak.
   "I am Red," said Red.
   "You?  This must be a joke."
   Red nodded sagely.  "Quite a funny one if I do say so myself."
   The swordsman laughed uncertainly.  "Where's my real opponent then?"
   "I am he."
   The swordsman shrugged.  "Ok, your funeral."
   Red remained silent, his glowing eyes blank of any discernible expression.  The signal came, the fight began.
   Tijin raised his sword and rushed at the crimson-clad thing with a great sweeping angular stroke, wielding the enormous blunt cleaver as if it weighed nothing.  The road cracked and splintered under the force of the blow.
   "Impressive," said Red, standing unscathed next to the cracked pavement.
   A very confused expression crossed the swordsman's face.  He decided that he had intended the first blow in warning, to encourage his obviously incapable opponent to give up without resorting to physical trauma.  He raised the sword and pointed the the pavement.  "That'll be your head in a moment.  Last warning."
   Something glinted.  Tijin's instincts took over, flinging him violently to one side.  He hit the ground and rolled, suffering only minor scrapes on the hard pavement.  Something very small and very sharp ripped the air where his heart would have been.  The swordsman rose quickly and started to circle the strange creature, sword at the ready.
   Red smiled.  "Ah, not only brute strength but great natural talent, if a bit unpolished.  I was beginning to fear this would be boring."
   "What are you?" asked the swordsman.
   "I am Red," said Red, giving a little flourish with his cloaked hands.  Tijin flinched, moving his sword instinctively to block a second sneak attack, but none came.  Instead, Red calmly drew a pair of long, narrow knives from his sleeve and strode confidently toward Tijin.  "Shall we begin properly?"
   Metal and crimson flashed and blurred and sparked.  An untrained eye would have been totally unable to follow the movements.  Tijin's sword flashed horizontally toward Red, who lept over it with impossible agility, prompting the sword to reverse directions in midair and arc towards the crimson blur  as its glinting knives lanced toward the swordsman.  Tijin twisted gracefully out of the way without pausing in his swordswing and Red was obliged to parry with his other knife.  The force of the impact sent sparks flying in all directions and sent Red flying back at least ten feet.
   Red gave the swordsman no chance to recover but darted straight back into the fray, trying to leap and dodge around the enormous sword to strike at Tijin's back.  Two, three, four times this failed and the smaller fighter was launched backward.  The fifth time the sword grazed his sleeve, cutting loose a sliver of red fabric.  Red was visibly tired, and the swordsman growing more confident.  "Is that all you've got?  You're a sneaky bastard all right, but nothing much really.  Bring it on."
   Red switched tactics, circling just out of range and pelting the swordsman with knives.  Tijin laughed and danced out of the way, then gripped his great blunt sword with both hands and struck the pavement.  A spray of tiny stone shrapnel, sharp as knifes, flew up at the red-clad figure, who stumbled back, a deeper red starting to soak through his cloak in a few places.
   Tijin laughed.  "Don't you wish you'd given up, old clown?  I'm afraid your skull may never be the same after AAAAAUUGH" he broke off, having taken an arrogant, swaggering step forward and landed upon a very nasty, very sharp, very barbed piece of metal.  A ring of them was scattered all around the swordsman.
   "Clever," said Red, "but arrogant.  Nothing to be ashamed of really.  Pride has been the downfall of far better Reyns than you."  He flicked his wrist and something red flew at the swordsman.  Tijin, unable to dodge on an injured foot, smashed at the object with his sword to deflect it.  The little red ball exploded into a pillar of smoke.  When it faded, there was no sign of the swordsman.  Red smiled behind his cloak and limped away from the battlefield.



Geary

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Reply #26 on: May 14, 2011, 11:06:41 PM
Two-Part Story! Separated due to the former explaining travel and reasons and such and the latter containing the actual fight. So yay, I'm actually not a lazy bum.  ]:)

Geary: That means you get a companion for four levels, then it gets an upgrade.
Draykin: A very PAINFUL upgrade.
* Digital_Vulpine eeps, since the rules don't specify that I'm exempt from the psychic link that Wizards have with their familiars. o_o;
Geary: GET YOUR PET DRUNK.


Zavier

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Reply #27 on: May 29, 2011, 05:58:04 PM
Alright, it's short, but it's what I got. ]:)'
« Last Edit: May 30, 2011, 04:22:53 PM by Zavier »



Virmir

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Reply #28 on: June 01, 2011, 09:31:21 PM
Just a reminder folks, the entry submission deadline is June 4th!  Get your submissions in by then!

I can't speak for the other judges, but I will require a full week to judge the entries.  I will post my my results on or before June 12th. (I will not read any other judges' rulings until after I post my own).  In the event that a match has a "no show", I will still post what I think about the other person's entry.

[fox] Virmir


Shifting Sands

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Reply #29 on: June 03, 2011, 10:27:43 PM
I thought I might try and copy-paste my writing into a post, but... for once, I wrote a decent length, and I'm not sure if it would fit, soooooo... attachment, go!