Ok, attached to this post is a page outlining the guidelines for this game. In addition, here are a series of campaign themes that you can choose from.
The Astral Sea: Divine Dominions and shattered realms float throughout this infinite, sparkling expanse. The realm of gods, devils, abominations, and more, there is equal parts terror and beauty to find if you travel far enough. The Astral Sea was the battleground of the Dawn War between gods and primordials, and many dangers from that time still float through the plane. This campaign would start in the mortal world but transition to the Astral Sea shortly before or after the paragon tier. It will be more exploration-focused than the other options presented but feature varied environments and challenges as players explore astral dominions ranging from wondrous city of Hestavir to the heart of the Nine Hells.
Urban Adventure: Resting within a plane separate from normal cosmology is Sigil, the City of Doors. This sprawling metropolis is a congregation of every plane and race possible. Devils work alongside Devas, mind flayers and vampires can walk free, and a myriad of portals ensure a constant flow of near-unlimited goods. This campaign will take place almost exclusively within the city of Sigil, with an occasional adventure occurring in other planes. Expect a more directed flow, but be aware that since the city is the main hub of the campaign, your actions will have more long-term consequences down the line.
Through the Veil of Madness: The Far Realm is a plane beyond space and time. It is a realm of alien laws and anathematic geometry. Simply attempting to comprehend its nature can break the mind and scar the soul. Though blocked off from full interaction with the world, entities of the Far Realm remain a dire threat to those that value their sanity. This campaign will take place primarily in the mortal world, with occasional visits to the Shadowfell or Feywild. Players will start out in normal adventures that grow into a frantic race against time as they face off against the full terror of the stars.
Courts of the Fey: The Feywild is a plane infused with arcane magic. It is a land of fervent and flowing extremes. Strange and beautiful creatures live among the forests and glades of the Feywild, but beauty is often dangerous here. The archfey that rule here wield immense power and fierce passions that twist into a thick web of faerie politics. This campaign will take place almost exclusively within the Feywild and will revolve around the different factions and alliances that make up this realm. Though there will still be adventures and combat, there will also be times when saying the right thing will be more important that striking the right blow.
« Last Edit: March 19, 2011, 01:24:16 PM by Jonas »
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