Author Topic: Dungeons and Dragons Game  (Read 102611 times)

Kampkraft

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Reply #90 on: May 05, 2010, 08:57:54 PM
Hearing the man announce himself as a prescient (or at least that was his title) was certainly an interesting thing. What talents did this man have however? Surely one who is prescient can manipulate things as to gather his required information in many ways. Andrei however decided to keep quiet, trying to discern whether the man is matching up his facts with the truth or he is purposefully keeping some sensitive information unheard.

((Sorry for the sudden hiatus. >Insert generic blaming on school and life in general< :p. MMORPGs also don't tend to mix well with one's muse.))

Dice Rolls
  • May 05, 2010, 08:57:54 PM: History
    1d20+10 => 1d20 [9] (9) + 10 = 19
  • May 05, 2010, 08:57:54 PM: Insight
    1d20+7 => 1d20 [8] (8) + 7 = 15


Jonas

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Reply #91 on: May 06, 2010, 03:02:52 PM
Check Result: As far as you can tell, Valthrun is not lying. What you know of the area's history matches up with his account of the keep as well.

Thanking Valthrun for your time, you all finish your breakfast and prepare to set out for the keep. Will you perform some preperations around town first, or head out immediately?

"Technically speaking, phoenixes are actually pretty flammable." --Donnie


Dragyn

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Reply #92 on: May 06, 2010, 03:20:44 PM
Ssiran, having nothing to do in town at the moment, is all for heading out immediately.  He will, however, wait for the rest of the group, should they see fit to do anything more in town.



Tvorsk

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Reply #93 on: May 06, 2010, 04:46:18 PM
I turn back from the bar and look at the paladin. "Can go whenever we're ready." I smile widely, flashing most of my teeth, and add "I'd never suspect a village inn like this one would serve such a good tea... usually it's "either ale, or ale"." Afterwards, I return to lapping the beverage.

Thanks for reading,
-- Tvorsk

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Geary

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Reply #94 on: May 06, 2010, 07:21:54 PM
Naito finished off his water and sat the class down. "Well, I believe I will acquire a few more daggers, perhaps five, before we go; if we get into any more skirmishes, it would be wise for me to be capable of making as many attacks from a distance without requiring the time needed to retrieve a blade already thrown."

Geary: That means you get a companion for four levels, then it gets an upgrade.
Draykin: A very PAINFUL upgrade.
* Digital_Vulpine eeps, since the rules don't specify that I'm exempt from the psychic link that Wizards have with their familiars. o_o;
Geary: GET YOUR PET DRUNK.


Digital Vulpine

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Reply #95 on: May 06, 2010, 07:44:39 PM
I stand up, swish my tail and pick up my musket.  I then shake my head and say,

"I'm afraid that is out of the question, the shops here don't seem to have any weapons, just horribly over-priced adventuring gear.  Unless you want some expensive rope I wouldn't bother with the shops."

"Old soldiers never die, they just fade away for a little while..."


Geary

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Reply #96 on: May 06, 2010, 07:58:12 PM
Naito, upon hearing there were no places to obtain weapons in the vicinity, grumbled and crossed his arm in a rather child-like manor. "Blasted backwash towns, no wonder they're raided so easily..."

Geary: That means you get a companion for four levels, then it gets an upgrade.
Draykin: A very PAINFUL upgrade.
* Digital_Vulpine eeps, since the rules don't specify that I'm exempt from the psychic link that Wizards have with their familiars. o_o;
Geary: GET YOUR PET DRUNK.


Dragyn

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Reply #97 on: May 06, 2010, 08:30:13 PM
"Relax, Naito.  I am certain your current equipment will suffice."

Ssiran stretches, then continues.  "Seems to me there's nothing keeping us here.  Shall we be off?"



Kampkraft

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Reply #98 on: May 06, 2010, 08:55:45 PM
"There's nothing interesting here, so yes I don't mind taking off right now." Andrei then followed the paladin and kept out an eye on the village.

Dice Rolls
  • May 06, 2010, 08:55:45 PM: Perception
    1d20+4 => 1d20 [2] (2) + 4 = 6


William Swiftfoot

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Reply #99 on: May 09, 2010, 07:44:21 PM
"I think Im ok. Mt rations should last for the time being." Krim says as he checks his stuff one time over.

(Would Travelers Chant be useful in speeding us there or is this a short journey?)



Dragyn

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Reply #100 on: May 10, 2010, 01:27:37 AM
((Don't know how long the journey is, but don't you get one free ritual per day?))

((Unrelated, but possibly significant;  back home, but job interview on the morrow.  I may be erratic in my appearances.))



William Swiftfoot

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Reply #101 on: May 10, 2010, 12:11:11 PM
(ooc: True, True, not to mention I have a couple charges of the ritual in store if needed, figured Id check anyway although to keep that toolbox open)



Jonas

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Reply #102 on: May 11, 2010, 09:53:52 AM
You make your way out of Winterhaven and begin the trek to the keep. The shadowy towers loom over you as you make your way around the cliffside it is situated on. Though the fastest way would be to simply cut through the surrounding forrest, the dense foliage deters you and instead you stick to the path as it winds around the cliffs. ((green squares, which will be fairly common for the next little bit, are areas of dense foliage. Although they give cover/concealment, they are difficult terrain and cost 2 squares to move through.))

Please indicate your marching order.
« Last Edit: May 11, 2010, 04:15:31 PM by Jonas »

"Technically speaking, phoenixes are actually pretty flammable." --Donnie


William Swiftfoot

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Reply #103 on: May 11, 2010, 09:55:28 PM
(Ooc: Ill take somewhere in the middle) As the group prepares themselves for a the journey ahead, Krim pulls out a small ocarina, and sets it to his beak. Blowing on it, he begins to play a light hearted tune which seems give energy to the others and raid spirits.

(Use my free ritual on travalers chant, making our speed slowest char+2)



Dragyn

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Reply #104 on: May 11, 2010, 10:53:56 PM
((I'll take the front.  I am the most heavily armored.))