Rynvoor: Though you react quickly to the ambush and are able to act before anyone else, your eagerness is not supported by your accuracy as your hammer attack is easily dodged by the snickering dragonshield.
Enemy Movement: Cackling madly as it hops in place, the wyrmpriest’s claws glow yellow as he hurls a ball of energy at Andrei. As his imminent death hurtles towards him, the bleeding human tries to shield himself with his hands and—by sheer luck—the movement causes his head to duck just enough for the energy ball to sail past without contact. The wyrmpriest’s laugh turns into furious hisses as he skirts around behind a boulder for cover. ((Seriously, you have no idea how lucky you are. The die roll was
EXACTLY YOUR REFLEX DEFENSE))
Naito: Pursuing the wyrmpriest around the boulder, your advance is interrupted by the kobold’s sudden lunge with its spear as you draw into range. Expecting such a manoeuvre, you quickly sidestep and use the opening to launch a pair of powerful slashes. Though not full repayment for the pain it inflicted on your allies, the bloodied scales and slashed limbs you have left the wyrmpriest are an excellent start.
Enemy Movement: Shifting around any attempts at interception, the dragonshields move in a co-ordinated pattern to better harry any attempts at movement. One skirts to the south and strikes at Legatus, and blood starts to pour over the ranger’s fur as the blade cuts his artery for
nine damage ((Legatus is marked by the dragonshield marked with green)). The second sidesteps in front of Sir Fraythik to better hold his attention as it strikes through his armour for
nine damage ((mark sustained)). Taking advantage of the disruption caused by its allies, the final dragonshield heads straight for the wounded Andrei. The human’s luck does not save him this time, and
the sword runs through his robes and for seven damage and leaves him dying on the dirt path. Serian: Enraged at the challenge of the dragonshield as well as by the felling of your comrade, your fury offsets your aim as what was intended to be a blow of holy strength is turned into an easy parry for the snickering kobold before you. Looking southwards to the wyrmpriest, you invoke a divine challenge to hold its focus away from your allies as they scramble to recover.
Enemy Movement: Eager to carry on the momentum of the dragonshields, the skirmisher hurls a javelin towards the wounded Legatus. Its eagerness is its undoing however, as what was meant to be a deathblow sails harmlessly overhead. Shrieking madly, it runs around the nearby boulder for cover.
Legatus: Surrounded and with vision clouded by blood, you attempt to retreat but your haste leaves you vulnerable. Both dragonshields
thrust their swords into your back as you retreat for four damage, and you collapse dying on the ground. Krim: Acting quickly, encouraging words flow from your beak as
you inspire and heal Andrei for eight damage. Turning your attention to the wyrmpriest, you desire for its defeat is somewhat thwarted by the large boulder obscuring your aim.
Andrei: Your revival has brought about a second wind,
mending an additional five points as you call upon a surge of energy to cast a spell of slumber upon the wyrmpriest. Much to your dismay, its battle fervour shrugs off any attempts at sleep, and the kobold is
instead left merely slowed for one round.Aleph: Calling upon your spirit companion, Stryder responds and moves into a more advantageous position as you mutter a quick call to the healing winds to aid your party’s defender.
Soothing air heals Serian for six damage. ((So sorry about the delay, my new university course is a bit more demanding than I thought it would be. Oh, and just to clarify, DYING DOES NOT MEAN DEAD))