Create Avatar-7 pointsCreative ferment sweeps through the floating islands of the Utoypia, as the new life explores and frolics in its new existence. Among the new toys that arise is a particularly curious and inqusitive toy, a thing of vinyl, wide eyes and nubby flippers. Flurps the pink orca pooltoy devotes herself to to the study of magics, developing to the point where she can levitate and float into the air with the greatest of ease.
Create Avatar-7 pointsNot all of the Utoypia's creations come out happy or inquisitive. Some few come out wrong; put together incorrectly or just carelessly, no one knows for sure. One plush toy in paricular just doesn't seem to
want to get along very well...
His name is Hrakihk, and he doesn't like hugs.
Command Avatar-Create Army-1 pointOne day another plush tries to hug Hrakihk, who explodes in fury and nearly blows the stuffing out of his own head in frustration. He storms off from the lands of the Utoypia, wandering east. Trudging over soggy seas and over forests, he eventually finds the lands of the Crondin. After meeting the shocked natives and receiving a spear to the gut, the cursed plush merely yanks it out to the astonishment of the wandering hunting party. Receiving treatment as a great spirit, before long he finds more followers gathering around, which out of some sense of boredom and some malice, he berates and beats into a something resembling an organized force, forming what would be looked upon by historians as the worl's first army, known as the Crondin Raiders. Eventually however, the Raiders get sick of Hrakihk's constant brooding and grumpiness; a great powerful “spirit” he may be, but he's not a particularily pleasant one to be around! They end their dealings with the outraged plush by tossing him into the sea to the north off a cliffside.
Command Avatar-Create Army-1 pointThe Ember Wind Dragon, racing across the surface of this still settling in world, finds himself curiously poking in at the various landscapes and features, examining much of the wildlife, though seemingly at a distance, since most life flees from his flaming whirlwind presence. This is why he finds it most curious when he comes across the Zemeri of the northern continent, who regard his appearance with some alarm and caution, but still decide to approach him. The dragon is intrigued by this development, and discovers they are scouts for a new and expanding civilization.
His curiosity peaked, the Ember Wind Dragon spends some time with these beings, though not anywhere near enough to teach them his magics or abilities. He does seem to impart in them ideas of organization, to make their scouting more effective. This ends up creating the Deleni Pusobu Scouts. With this impartation of knowledge passed, the dragon bounds off for the wider world, eager to see more of these new life forms springing up.
Command Avatar-Lead Army-1 pointZerky mostly vegges in his newfound role as the center of such attention in the land of the Crondins, living the good life of wine, women and song. Some of these Elder Rights fellows, though, are being awefully insistent on following through with this ideology that they've been developing, supposedly in their Divine Example's name. The sleezy creature is starting to bore himself drowning wine though, and is starting to get itchy. This is when the Crondin Raiders wander north and encounter the main concentration of Elder Righters. After some tense moments followed by a rip-roaring amicable dinner, Zerky suddenly pops an idea in his head. These Raiders... they raid. That could lead to loot... more goodies, more wine!
Quickly a plan is hatched to get the Elder Righters to do what they love to do most; convert others. The bringing into the fold of the Raiders is superficial at best, with most of the belligerent Crondins not caring one way or another, but deep belief is not necessary; all Zerky has to dangle over their head is the promise of loot and booty.
With this commitment, Zerky launches his wild scheme into practice, wandering his army to the northwest. It's a rather haphazard, ill thought out venture, with no maps or guides for them to follow, and they start to get lost and cold in the mountain passes. It nearly goes south for Zerky as low food stores means the irritable Crondins are about a day away from attempting to eat their divine inspiration. But then just in the nick of time, they discover outlying hinterland of the Zemeri city of Deleni Pusobu. Famished and utterly frustrated, the Raiders have a great deal of rage to vent out, and now that they have a target to strike at they are quite intent on taking it. Thus begins the assault on Deleni Pusobu, with the Scouts of said city scrambling in quickly as possible to attempt to repel the invaders...
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