Author Topic: DoW the 3rd  (Read 150436 times)

PrincessHotcakes

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Reply #225 on: October 12, 2013, 05:42:36 PM
Turn 15

Last turn of the game, however it will not be the last update.  Upon completion of everyone's turn there will be a final endgame update so that you can all see what happens as a result of all your turns.  I'll endevor to include some appropriate flavor text as well.

Digital Vulpine - (15-14=1) 1+3+9=13 moved
Donnie - (12-11=1) 1+3+9=13
Draykin - (9-9=0) 0+3+12=15 moved
Fax - (11-10=1) 1+3+8=12 moved
FrostedLights - (14-12=2) 2+3+5=10 moved
I am the IZOD - (15-12=3) 3+3+8=14 moved
Kenku - (10-6=4) 4+1+5=10 moved
Radioactive Toast - (11-10=1) 1+3+2=6
Snow - (9-8=1) 1+3+7=11 moved
Stormkit - (16-11=5) 5+3+12=20 moved
Tech - (16-0=16) 16+0+4=20 moved
Tizocoatl - (14-0=14) 14+0+6=20
Trask - (7-7=0) 0+3+7=10 moved

Wiki: http://dow.crimsonflagcomic.com/doku.php?id=game3

Geo

Alignment

Underground

Climate

Races

Race color key


Races
Aeons+0
  Orders:
  The Balance
  The League of Necessary Evil
  The Unextinguished Hope
  Joy Afflicted
    Armies:
    Restoring Force-in the dimensions
Carcharordons+0
  Orders:
  Predatory Chain
Chiaro+2
  Orders:
  Adventurers' Guild
  Order of the Second Tail
  Sky Isle Ocean Brigands
    Armies:
    Black Lanterns(from the Zemeri)-in Blackwatch
    Caber's Crusaders-in Blackwatch
    Tuatha Home Guard-in Tuatha
    Henry's Hooligans-in Tuatha
    Ryan's Riders-in Tuatha
Crondins+0
  Orders:
  Legion of Shadows
  Order of the First Tail
  Elder Rights
  Sakari
    Armies:
    Army of the Elements-in Kelorn
    Volunteer Corp-in Kelorn
    1st Brigade-in Bulwark
    2nd Brigade-in Bulwark
Followers of Origin-1
  Orders:
  Priory of Origin
    Armies:
    Army of the Vengeful Queen-in Ultima Thule
    Ice Golems-in Ultima Thule
    Morgana’s Most Loyal Corps-in Ultima Thule
    Battleship Sword of Hannibal-in Ultima Thule
    Avalon Dreadnought-in Ultima Thule (Follower +1)
Jaegers+0
  Orders:
  The Order of Hunters
    Armies:
    The Consuming Pyre-south of Daishi
    First Spark Recon Corps-south of Daishi
    Strike Force Vulcan-south of Daishi
Knowlsek+0
   Subraces: Tin
  Orders:
  The Plex
  The Mercury Eye
    Armies:
    Path Guard-in Maze
    First SightSeekers-East of Maze
Melodians+1
  Orders:
  Church of the Lights
Miz+0
  Orders:
  The Hexogon
  The Mindwalkers
Nocturnals+0
  Orders:
  Temple of Nyx
True Queenites-1
    Armies:
    ARMIES LINKED WITH THE FOLLOWERS OF ORGIN
Pendri+1
  Orders:
  Church of the Burning Light
    Armies:
    1st Pendri Army-in Korvesh
    2nd Pendri Army-in Korvesh
Terrans+0
  Orders:
  Council of the Round Table
  Knights of the Round Table
  Order of the Third Tail
    Armies:
    2nd Terran Carrier Battle Group-in Ter
    4th Terran Marines-in Ter
    5th Columbian Heavy Artillery Division-in Ter
    1st Joule Infantry Regiment-in Tratos
    1st Say Marines-in Tratos
    4th Say Fleet-in Tratos
    2nd Hayek Tank Division-attacking Kruos
    2nd Joule Mechanized Infantry Regiment-in Snuggles
    3rd Joule Fighter Wing-in Snuggles
    3rd Say Carrier Battle Group-in Snuggles
    1st Hayek Fighter wing-in Hayek
    4th Joule Tank Division-in Joule
    2nd Columbian Infantry Division-in Columbia
    2nd Say Infantry Division-in Say
Tiatlaca+0
  Orders:
  Water-Bearers
  Order of the Fifth Tail
  Military Council
    Armies:
    Shock Force A-in Cloudcutter Memepixque
    Shock Force C-in Den Zacatl
Utoypia+1
  Orders:
  Toymancers
  Order of the Fourth Tail
  Puppetmasters
  The Keypers
  Armies:
    Harmony Corps-in Hugalot
    Squeak Squad-In Squeak
    Snuggernaut-in Huggleburg
    Gigglers-Plushville
    Windup Floatilla-in Bubbles
    The Fluffy-in Fluff 'n' Stuff
    Sea Seam Squadron-in Sea Seams
    Tag Team-in Stiches
Zemeri+0
  Orders:
  Scions of Shadow and Moonlight
    Armies:
    Deephallow Mercenary Company-in Deephallow
    Shattered Coast Reavers-in Duchlesa Breh
    Void Knights-in Deephallow

Other
Jack-The-Ripper-In-The-Box
  Armies
  From the Utoypians
    Jack-The-Ripper-In-the-Box's Army-in Snuggles


Avatars
Adam Smith
Adriana
Aeolus
Akuritli
Belzon
Corvo the Allfather
Danyel Yekson
The Dungeonkeeper
Ember Wind Dragon
Entopius
Fios the Sea-lamander
Flurps
The Ghul
High Priest of the Church of the Burning Light
Hrakihk
Ignis
Isaac Newton
Jack-The-Ripper-In-The-Box
John Locke
Khayos
The Kitsune
Morgana, The Faerie
Myrddin Ambrosius
Nicephorus
Nyx
Richard, God of Fate
Syrask Kyuro
Tehuan
General Telectol
Tempest
Tizocoatl
Trasiro Kyuro
The Wanderer
The Wheel of Fortune
The Zenith
Zerky

Jeager Assault on Daishi
7(roll)+7(Advances) vs 11(roll)+9(Advances)
4(roll)+7(Advances) vs 11(roll)+9(Advances)-1(prior combat)
11(roll)+7(Advances) vs 6(roll)+9(Advances)-2(prior combat)

With burning vengence that has been sitting in their heart for a generation, the much stronger and built up Jeagers strike north, intent on reclaiming the jewel of their civilization and purge it of the abominable Utoypian influence that has corrupted it.  They are emboldened when they learn the city's defenses are minimal, and it has not been reinforced due to expansion to the west and wars to the north.  Familiar with the landscape and the valley which they are attacking, the fire endowed Jeagers use their numerical superiority to great advantage, surrounding the city from all sides and steadily advancing in.  They know the Utoypians are not to be underestimated however, and they are proven right when intense counterattacks strike out randomly from the city, plowing into and decimating the Jeager ranks.  Their overwhelming magics and self regeneration make them slice through the attackers with ease, resulting in the Jeagers losing close to half their forces in the resulting clashes.  But no matter how well endowed and how well led, the Utoypians are outnumbered 4 to 1, and soon those numbers take their toll.  The defenders become fatigued and their reduced numbers have to shrink into a tighter and tighter defensive perimeter, with the Jeagers pressing the advantage relentlessly.  Soon the Utoypians are reduced to mere blocks inside their converted city, which is steadily reduced to rubble from the fighting and bombardment, incinerated with deliberate abandon by the Jeagers, who wish to cleanse their capital of the toy taint.  There is no mercy for the defenders, as no matter how high the cost, the Jeagers wipe them out to the last fighter.


Jeager Victory
Armies that survive: Strike Force Vulcan, Legion KILLJOY
Armies destroyed: The Consuming Pyre, First Spark Recon Corps, Legion of Happiness



Aeon Assault on Ter
9(roll)+7(Advances) vs 7(roll)+8(Advances)
8(roll)+7(Advances) vs 4(roll)+8(Advances)
2(roll)+7(Advances) vs 10(roll)+8(Advances)
7(roll)+7(Advances) vs 7(roll)+8(Advances)
6(roll)+7(Advances)-1(prior combat) vs 6(roll)+8(Advances)
8(roll)+7(Advances)-1(prior combat) vs 7(roll)+8(Advances)-1(prior combat)

Caught up in poor dimensional navigation and orded by their commander to simply attack, the sudden attack upon the Terran capital city of Ter is one that ironically catches both sides by surprise, as they struggle to come to grips with the situation.  Though the Aeons are ordered and prepared for a fight, they were not expecting Ter and its formidable defenses and many armies surrounding it.  The Terrans, though well fortified and manned, similarily did not expect a sudden and out of the blue attack from extra-deminsional crystaline beings.  Though they know of the Aeons, they weren't anywhere close to expecting an attack from the strange beings.  In the sudden confusion, the Aeons are the ones able to gain the upper hand initially; their attackers swarm the technologically endowed Terrans with their dimensional magics and shapeshifting abilities.  These put the vulpine defenders on the backfoot, and cause a severe breach in the lines, especially near the shoreline.  However, things turn sour quickly for the Aeons when they try and bring their vaunted Leviathan into the fight, which almost immediately finds itself beset by relentless attacks from a Terran carrier battle group.  The air attacks pound mercilessly away at the great dimensional beast, and within 10 minutes it is broken apart into bloody chunks across the ocean's surface and depths.  Witht their intended hammer blow utterly destroyed, the remaining Aeon forces find themselves thrashed by artillery attacks which push them back to the shoreline, where Terran naval superiority hammers them.  A fighting retreat begins, but only the Restoring force is able to escape in an orderly fashion; the rest of the Aeon force is utterly anihilated.

Terran Victory
Armies that survive: Restoring Force, 2nd Terran Carrier Battle Group, 4th Terran Marines, 5th Columbian Heavy Artillery Division
5th Columbian Heavy Artillery Division-win
Armies destroyed: Standard Tainted Army Responders, Leviathan (x2), 1st Terran National Guard, 3rd Terran Mobile Infantry Regiment



Terran Assault on Tratos
5(roll)+7(Advances) vs 3(roll)+7(Advances)

There is little to defend the Aeon outpost of Tratos aside from its geography, and that advantage is mitigated by the naval and marine forces the Terrans bring to bear against it.  Though the defenders utilize their dimensional advances, the efforts are ill organized and poorly coordinated, leaving the city rapidly falling to the attackers.

Terran Victory


Terran Assault on Snuggles
9(roll)+7(Advances) vs 3(roll)+7(Advances)

The Aeons have had little time to consolidate the city of Snuggles after taking it from the Utoypians, and it shows in the lack of defensive networks they have established around the city. To call it a battle is saying too much; it's more of a movement of troops that sees the Terrans swiftly land and occupy the city and island, leaving the local Aeon garrison to scatter.

Terran Victory


Terran Assault on Kruos
6(roll)+7(Advances) vs 5(roll)+8(Advances)
11(roll)+7(Advances) vs 12(roll)+8(Advances)-1(prior combat)
4(roll)+7(Advances) vs 11(roll)+8(Advances)-2(prior combat)

The city of Kruos is different from the other Aeon cities the Terrans have assaulted; having been attacked before, and the fact that the city itself exists in an alternate dimension presents a formidable obstacle to the Terrans, who, while possessing some foreign intelligence gathered on the Aeon capital, are presented with significant unknowns in how to exactly navigate the dimensional currents to reach into the city itself.  This causes the attacking force to be horribly exposed to native defenders, who set up dimensional pockets and booby traps that anihilate many attacking troops, disintigrating their molecular structure wholesale.  Morale plummets quickly, and despite heroic efforts to maintain order the situation crumbles as nightmarish distortions eat at the unprepeared attackers.  The only force to make it out more or less intact is the heavy tanks, which were waiting outside the dimensional gates for the infantry to secure a beachhead, and thus never ventured inside.

Aeon Victory
Armies that survive: 2nd Hayek Tank Division
Armies destroyed: 3rd Hayek Mobile Infantry Regiment, 3rd Columbian National Guard



Pomharpi Alliance Assault on Ultima Thule
2(roll)+7(Advances) vs 4(roll)+6(Advances)
3(roll)+8(Advances) vs 10(roll)+6(Advances)-1(prior combat)
7(roll)+8(Advances) vs 12(roll)+6(Advances)-2(prior combat)
2(roll)+8(Advances) vs 9(roll)+6(Advances)-3(prior combat)
11(roll)+5(Advances) vs 3(roll)+6(Advances)-4(prior combat)

The combined Pomharpi Alliance forces presents a terrifying prospect to any opponant, with the power to level almost any opponant.  The great Avalon slices a path through the ocean floor, creating an invasion tunnel through sea and bedrock to strike into the undefended city of Ultima Thule.  Or so they think.  Alliance forces gush into the breach, but unfortunately for them they are walking into a terrible trap; the bedrock they dig into is perilously close to the underground magma vents that crisscross the region, and just as a massive chunk of the invading army is tunneling in, the surprised by undaunted Chiaro garrison dynamites as much of the walls seperating the new tunnel and the magma chambers as they can.  This, combined with a sudden harrasement by the Thule garrison catches several Alliance armies in a deadly pincer; even though the garrison is small and their attacks not overwhelming, their suddenness and the obliterating magma bursts incinerates thousands of troops before the Alliance withdraws and regroups.  Ferociously angry, Adriana and her fellows redouble the assault immediately, ordering care but overwhelming force be brought to bear, and that all who show the slightest signs of resistance to be executed immediately.  Though the defenders are brave, they cannot hold against the desperate odds and succumb despite the damange they inflict.

Pomharpi Alliance Victory
Armies that survive: Army of the Vengeful Queen, Ice Golems, Morgana’s Most Loyal Corps, Battleship Sword of Hannibal, Avalon Dreadnought
Armies destroyed: 1st Squadron 1st Cavalry Regiment of the 1st Armored Division, The Truth, Avenging Phalanx, Joy Hater Corps
« Last Edit: November 02, 2013, 10:03:21 PM by Radioactive_Toast »

🏳️‍⚧️Princess is a contagious condition🏳️‍⚧️
She/her pronouns please ❤️


Draykin

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Reply #226 on: October 14, 2013, 11:23:51 AM
CATASTROPHE: The Burning Eternal: Ignis - 10
Upon reclaiming Daishi, revenge was not yet had by the Jaegers, or their angered leader. Doom was to be upon their enemy, as Ignis reared its head, burning hatred and loathing oozing molten from the corners of its hinged jaws, fangs dripping with caustic fluids and poisonous acids. In all its rage, Ignis condensed its raw emotions into a tiny, flaming ball, no larger than to fit the paw of the tiniest mouse... It was sent flying in the direction of Squeak.

For seven days and seven nights, the orb flew through the skies, but it turned and flew every which way, slowly gaining speed as it orbited the planet, but never left the atmosphere. On the eighth day, a blazing star could be seen in the sky above Squeak. It gave a sense of mystery and wonder, and then, on the eighth night. Awe and wonder was replaced with fear and confusion.

At the stroke of midnight, the flaming orb hovering the sky above Squeak shot to the ground. It passed through the floating island, and dipped straight into the seas below. It impacted the water with such force as to send tidal waves across the ocean, and made the seas boil below Squeak. The seabed creaked and cracked, before magma turned lava and blew skywards in the likeness of Ignis, opening its wicked and gnarled jaws as it consumed the now panicked flying isle and the city of Squeak, swallowing it down into an inferno, before coiling up around its swallowed prey and letting loose a roar that could be heard across the entire planet, before bursting into a flaming, tornado-like vortex and dissipating, leaving behind only the charred, falling ashes left from the isle that once housed Squeak, and a gaping hole that left to the smolder core of the planet below.


The vinyl/toy island at F1, and the city of Squeak, are completely and utterly incinerated beyond belief. Also, a giant hole.

Points Spent: 10
Points remaining: 5

It gets so lonely being evil
What I'd do to see a smile
Even for a little while
And no one loves you when you're evil
I'm lying through my teeth!
Your tears are all the company I need


William Swiftfoot

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Reply #227 on: October 14, 2013, 10:42:56 PM
Purify Civ(Miz) The Miz's time with the kitsune has slowly made them a race of the light of peace, and thus becoming more of a good race, and thus are now +1
Advance City - SOL - Purifying Glow In time the Mindwalkers and the Kitsune better the technology of the city and begin to fold its light about it, creating a peaceful glow creating calm heads and cool minds as they approach. (Anyone who is nuetral who approaches or enters the city is purified. Thoes that are corrupt of mind are either rebuffed away or temporarily "cleansed".)


After the great calamaties had taken their course...


Command Avatar - Create City The dissapearance of Zenith and much of the Chiaro during the changing of the portal had placed a great sadness upon the Kitsune. While the Zenith was only an element in its creation, it was always happy to see how the Chairo had enjoyed the entity, and in some ways they had become somewhat a friend. The Kitsune sighed, and a discussion begun between it and the Mindwalkers, before it was decided as remeberance, a great monument be placed. Gradurally floating over to F2 with some of its followers, the Kitsune began building a small temple from the ground up, and caretaking building out around it. In time, the temple's lands became a small island town, to which the Kitsune named Zenith's Watch.

Happy with his creation, the Kitsune returned to the sancturary, but left a message to the Chiaro of Newcastle:

"A gift to you for you defence of the light. Cherish it well..."

Summary: Create the City in F2, with shared control between the Miz and the Chiaro
« Last Edit: October 17, 2013, 12:09:38 AM by Kenku »



Stormkit

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Reply #228 on: October 15, 2013, 01:39:43 PM
Stormkit - (16-11=5) 5+3+12=20
...
.......
...............
=DDDDDDDD

Goodness, I'm not entirely sure where to even begin... but let's start with
Dual Catastophy
The wisest of the Aeons sit in conference, contemplating the path history has taken. These sages between them span all elements known to the race save a very few that cropped up only a few times... 'time', 'entropy', 'law', etc. The sole known element of 'time' has been too young to be a sage for the past century or so, 'entropy' had turned its talents on itself and withered away, 'law' was currently locked up with the rest of the brainwashed Aeons, etc. However, this meeting was about none of those elements, it was about a newly born element of 'balance'. The entire race regarded this as a sign... but of what none could tell. And so the sages sit in contemplation, trying to fathom its meaning. The conclusion they came up with was startling... their race was out of balance, that much was known, but they realized that their current solution, balancing the entire world, could never work. They would never stop the spread of good in this world, it spread faster than it could be contained. But also they realized... they didn't need to.
Just as they were only a small piece of this world, so too was this world only a small piece of infinity. And this world may not be balanced, but infinity is and out there somewhere is another world that would balance this one. They need not and even *should* not be attempting to change this because trying to had driven their own race out of balance ever since the day they banished a third of their race to their dimensional prison. With this realization, the sages came to an agreement that was announced the next day: they would be leaving. All of them, everywhere. Any Aeons that wished to stay could, but they would be left behind and would likely never encounter their own kind again. And so preparations began:

The first step was to retrieve their light allies who had been locked away. They had long come up with a cure for their dementia, but had not yet found it necessary to actually release them as the process to release them would require a great expenditure of energy and nigh irreparable damage to the world they lived in. Still, it had to be done, and Trados was the place to do it due to its proximity to an unusually blessed land. This seemed unfortunate because Trados had recently been conquered by Terrans, however not all was as it seemed. The Aeons are as a race masters of dimensional magic and had warped the area around their island settlement to the point where the city the Terrans conquered was naut but an echo of the true Trados, but now a city in its own right. Any armies left invading their doorstep were shuffled off, suddenly finding themselves back on their home continent, kept alive and unharmed as a gesture of goodwill. Then following this, they began the process to bring their brethren home.  Much like the floating island they had recently banished to another dimension, they now opened another door, this time over Trados. This time, instead of linking to a deeper, darker plane, they connected to the higher and lighter one in which they had imprisoned the joy afflicted, wrenching their prison open through the fabric of reality. In the process, a good chunk of matter was wrenched away, quickly filled in with a surge of oceanic currents, causing the now exposed tunnels below to begin flooding. Prepared for this, the Aeons had already installed artifacts to render the caverns below not waterproof exactly, but they altered the properties of the water entering the caverns to act more like water than air. It would not extinguish light and it would not suffocate air breathers, but it was still flooded.
What the Aeons did not expect however, was the tsunami that arose as an aftershock of all this displaced water. This surge of waves cascaded across the ocean, disrupting the current, sank nearby islands, and marred the coastline in several locations. Several island in F4 sink, the inland sea of C8/9 floods over rendering the area surrounding it into swampland, the rainforest at the corner of E/D7/8 breaks clear through connecting the inner and outer oceans, and the nearby coast for any straight line from the event is battered by waves for days on end. The resulting currents push the corrupted waters to the SW away from E/D5 and down into the G/H3/4 strait. Meanwhile the purity around B6 leaks out from the newly opened portal to B5, and down south to start trickling into the inner sea through the newly created connection that set up a current that is still equilibrializing.
Their retrieval successful, more or less, the Aeons unbrainwash their wayward members and then the city of Trados, now detached from reality, rendezvous with Kruos where another portal is opened, this time to the plane of balance. As this portal is over land, it has surprisingly little effect and would have caused neutral energy to cascade outward, eliminating nearby effects of purity/corruption, but as none were nearby this doesn't really do anything. This may or may not have anything to do with using the effects of the second catastrophe to maximize the impact of the first. >.> Both cities are navigated into this new portal leaving this unfortunate world behind as they set off into infinity for whatever adventures await them.

So checklist for Toast because ho boy, wall of text:
  • Kruos and Trados are replaced with portal like the one in F2, but of different colors. Trados with light, and Kruos with... neutral somehow. (no terran armies destroyed)
  • C8/9 now swampy
  • D/E-7/8 is now a oceanic connection between the two seas bordering it.
  • Fewer islands in F4 and underground tunnels get flooded, particularly the large cavern Blackwatch is in. It's breathable water though, so everything's good
  • B5, waters of C/D-6/7 and down through the oceanic connection into the inner sea is now purified.
  • D/E-5 is now neutral, but G/H-3/4 has corruption effects leaking down into it.
For the 'holy' portal, white with gold center probably works, and for the neutral one, you can probably do silver/gray with a center of white/black swirled together, but if you have a different idea go for it, I'm not particular.
« Last Edit: October 15, 2013, 01:47:45 PM by Stormkit »

Of the four elements,
None is predominant.
Of the four seasons,
None lasts forever.


DigitFiredrake

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Reply #229 on: October 15, 2013, 02:59:55 PM
And so the god of order did throw his hands into the sky, yelling. "I yield! My mind hath not comprehended the reasons for the occurrences in this world!" And with that, he moved on!


*The god leaves the world to become what it will!*

:D thanks it was fun while it lasted! GG all!

-----------------------------------------------------------
There are two kind of people in this world those who are wise enough to know they are crazy and those who aren't.


Snow

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Reply #230 on: October 15, 2013, 03:04:34 PM
Command Avatar to Direct Armies (1)
Catastrophe (10)

The mages of Tuatha could hear the echoing explosions to the north, many miles away, as the evil fire-cult blasted its way into the caverns. The foe had blasted their way into the underwater caves and killed many of the Chiaro living there among the steam vents. Meanwhile, there were reports of massive flooding to the south due to the sudden obliteration of the Aeon outpost. All contact had been lost with the elementals.

Ryan, apprentice to the Great Sage, tried to ignore the sounds of distant battle and the endless alarms. There was work to finish. But he couldn't brush off the party of young heroes who bashed their way into the central laboratory; they'd come armed. He smiled wearily at them.

"Great Sage!" they said. "What's the point of all this?! Why didn't you fight to defend Ultima Thule?"

The Sage was far too busy drawing runes on the stone floor to interrupt. Ryan said, "You're just in time. We need to organize an evacuation and do something that'll be either heroic, or mass suicide." He put one forepaw on the world map, on a table. "See that giant swirly death scar on the planet? No, the other one. Next to the one you're looking at."

"That's where those... those things came up out of the ocean and ate the Utoypians?"

Ryan nodded. "We're going to jump in. Want to come along?"

Even the young adventurers looked anxious about that, stomping the ground nervously and flicking their tails. Ryan pointed a forefoot toward the Sage's work and explained. "We Chiaro have tried since the beginning to be heroes, but we failed at it. We weren't strong or organized enough. But with what we've learned of purification magic, barriers and life support, we have an opportunity to undo some of the harm this world has suffered... and to escape." There was no time to explain the calculations his team had been working on for years. "In short, we plan to lead as many people as we can toward the great rift in the west, sector F2, and fire off a spell that will reverse its polarity."

"Which means what?"

"Fighting off unholy monsters on the way in, of course. Then, blasting it so hard it turns into a holy portal, spilling sacred energy into the world instead of dark. It'll be sacred ocean, something like our home in Tuatha. And then... Well. Fancy a long trip?"


The Chiaro evacuate Tuatha, led by the Zenith holder. Their airships battle fire-cultists and monsters all along the way, losing many good warriors. Some of the population veers south to Newcastle and the orbital stations linked to it. The rest hurries west and activates a complicated, mighty spell.

The portal at F2 becomes a positive-energy rift instead of negative, possibly affecting or neutralizing nearby squares. Tuatha is no longer inhabited. All Chiaro armies from Black Watch and Tuatha vanish or relocate to Lud's Dun and Newcastle.

Chiaro mages and warriors and civilians floated in a bubble of unreality, full of airships. All was silent for a long time as they looked out at the endless light. They'd lost their homeland and been driven to lurk in caves, watching the world collapse around them. Many of the braver ones put paws up on their friends and family members, and said together: "We'll do better, next time."

New fantasy book series: "Wavebound". The story of the novice Goddess of Water! https://www.amazon.com/gp/product/B08D3SW5WP


Digital Vulpine

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Reply #231 on: October 15, 2013, 07:43:55 PM
In the aftermath of the Terran Federation's sweeping victory against the Aeon aggressors, the Treaty of Tratos provided for the peaceful removal of the Terran occupation in that city in exchange for transferring control of the island formerly known as "Snuggles" to Terran forces.  The island is renamed to Guam.

Command Avatar x4:
Command Order (Council): 6 points total

The Federation sees a disturbing trend of peaceful, law abiding nations being forced to flee their cities by the encroachment of tyrannies with a disturbing habit of utilizing mind control to enslave their subjects.  The Federation determines that it must take a more active role to preserve liberty around the world, to promote a free and just society for all people.  To this end, the Federation seizes the abandoned cities of Blackwatch, Tuatha, Den Tietzal, Telcoco, and Den Atzintli to serve as operating bases as they stand against the encroachment of tyranny.

Command Avatar: Shape Land: 1 point
Isaac Newton spearheads a massive engineering project to enhance support for the Federation's large space fleet and expanding extrasolar colonies: powered by the latest in fusion technology, the Exajoule  Mass Driver has an acceleration track that extends from the eastern border of Joule all the way to the rim of the crater in C4, ramping up the side of it for the purpose of launching large payloads into orbit.  It took considerable effort to drain and pave the portion of the swamp that the Exajoule Mass Driver passed through, but the finished project has opened up new frontiers in orbital construction as the raw materials can be launched for a few Sterling per kilogram using cheap, plentiful electricity.

Command Avatar: Shape Land: 1 point
Publius inspires the Terrans to clean up the trench that passes by Guam, reducing it to a fairly normal looking ocean trench.  In a few decades, the trench becomes a thriving underwater ecosystem and home to many rare aquatic species.  Additionally, Terran engineers are able to gradually replace Guam with natural materials, converting it to a normal terrestrial island.

Command Avatar: Shape Land: 1 point
Adam Smith leads the Federal Highway Project, connecting all Terran cities that share a landmass with paved roads. (yes, technically it's more than 4 squares, I'm stretching it with the fact that roads are a really thin terrain feature, their total area is less than the area that 4 squares would contain)

Command Avatar: Shape Climate: 1 point
John Locke leads a team of climate scientists in normalizing the temperature and wind currents in B4, C4, D4. With the source of the unnatural cold removed, their calculations predict that the climate surrounding those regions should return to normal.

Command Race: 3 points
The Department of Defense establishes Camp Buehring in G12 to act as a forward base to protect Terran interests in the region.

The 2nd Hayek returns to Hayek, the 1st and 4th Say relocate to Tuatha, the 1st Joule relocates to Blackwatch, the 2nd Joule relocates to Joule, the 3rd Joule relocates to Say.

"Old soldiers never die, they just fade away for a little while..."


PrincessToyTime

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Reply #232 on: October 16, 2013, 12:48:56 PM
Command Avatar - Trasiro Kyuro - Create Subrace - 1 point.

In the aftermath, the old area where the Utoypia once called home was effectively entirely gone, the West had fallen... or did it? Trasiro unfortunately was split up from his brother, Syrask, who had taken the initiative to seek a better place and keep their mission to extinguish evil. Trasiro looked around, they had not much of a home left, but toys are very hard to sway in their morale and beliefs, Trasiro gathered whomever remained and survived. "We are still Utoypia, but we unfortunately, are the last of what remains in our original place we once called home and took pride in, this is all we got left, lets fight for it and never give up, we will die free before we die enslaved!" A rousing speech motivated the toys of Hugglesburg and Squirkle, both places have seen better days, and they were determined to make it last as long as they could. From the ashes, the "Protectoys" as they called themselves, arose and took the oath of protection, they would defend their homelands and never give up or surrender.

Command Subrace - Protectoys - Create Army - 2 points.

The survivors, remnants, whatever you'd call them, the ones who remained, the entire populace was given instruction to take arms, regardless of skill, regardless of purpose, of make, of model... all toys were to do their duty and they knew that, they didn't know what to expect, or what their fate was to be, but they did know one thing, they only had each other left, their "brotherhood" as it could be likened to was their strength, and their new purpose. The Toymancers who remained knew it was no longer just a crusade against evil, but simply to survive against it now on this front, and take the fight to their enemy when they could, they will remain brave and resolute in the face of darkness, a beacon of light to shine in defiance, as for the hastily raised militia, they were feeling more xenophobic and believed everything was evil, their only concern was to take down anyone not a toy, survival was first priority, only made more prevalent as the smell of burnt cotton, scorched vinyl, and melted plastic hung heavy in the air.

The toys assemble at Hugglesburg and form the Surviving Squeaks, a hodgepodge mix of professional and militia-grade fighters, fortify on the toyified islands that remained to make a last stand of sorts, to do or to die.

Command Order - Toymancers - Create Army - 2 points.

A rousing speech given by Syrask and an order was given to all authorative sources, the Toymancers raise the army, Freedom Fluffs, in Fluff 'N' Stuff.

Command Order - Puppetmasters - Create Army - 2 points.

A rousing speech given by Syrask and an order was given to all authorative sources, the Puppetmasters raise the army, Squeaky Saviors, in Bubbles.

Command Order - Keypers - Create Army - 2 points.

A rousing speech given by Syrask and an order was given to all authorative sources, the Keypers raise the army, Fleet of Liberatoys, in Sea Seams.

Command Avatar - Syrask Kyuro - Command Armies - 1 point.

It has been a while since Syrask seen his homelands, he wondered how his brother was, but had a good feeling he was still safe and well, they got separated when the orbital bombardments occurred, these guys were really serious, weren't they? He wasn't sure, aside from carving out a new place to call home, on floating ad-hoc island communities using their technologies, on what else could be done, they were far from any civilization, it felt nearly like the beginning times in the peacefulness that ensued. One day though, he did overhear word on the ones we would call as the "Joy Blessed", they shared similar ideals but were imprisoned, their captors were the Aeons it seemed, after being informed by his fellow toy advisors, he came to a conclusion. "Those jerks! they keep those who would share our vision of a Utoypia! I must address our fellow toykin on this, we must right this wrong..." Syrask sent word and gathered all the toys he knew, he wanted all of the Utoypia to hear his speech. "Attention all Utoypia, I've gathered you all here, for an important announcement and news, I've overheard of the Joy Blessed, they believe in happiness and peace, they want what we want as well, but there is one problem, they are prisoners of the Aeons, who would keep them against their will. This is unacceptable! they would commit an evil to hold those of such purity against their will, and so would we if we were to not act in their hour of need, I ask all of you, are we not here to envision a Utoypia? are we not here to defeat evil, and ensure peace and prosperity? if you are all true of purpose and will, then you would heed my words, we must go to Krous, we must liberate the Joy Blessed, take them in among us perhaps, show them a better world, a better life, are you with me!?" Syrask rose his mittenpaws up, and a loud cheer and applaus thundered out all around. "We have assembled a large task force, the bravest and most determinate of us, to spearhead a rescue operation, we will all do our part to fight as hard as we can to try to save them, if we do not, then we are no better than the Aeons, who condemn them to confinement. I declare that Operation Foam Swords of Justice be effective immediately, for freedom! for liberty! for the purity against evil!"

The armies of Freedom Fluffs, Squeaky Saviors, and Fleet of Liberatoys converge to and deploy as one major force from Bubbles, the mission quite clear and very important, they would never abandon those who would be their ally, they will succeed, or be destroyed trying, for this is truly a cause worth "dying" for, they sail and land to invade at Krous to liberate the Joy Afflicted [Blessed to the Utoypia], their knowledge of magic and their Magitech was their answer against what would stand in their way.

10 of 10 points spent, 0 remain, mission accomplushed to make use of every single resource! [:P [Pun totally intended too.]
« Last Edit: October 18, 2013, 10:41:01 PM by Trask »

(16:30:39) Virmir: You are a pony by default now? GAH HA HA
(16:31:04) Virmir: I never knew any true ponies.
(16:31:14) Virmir: I quite like your pony look.


Fax

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Reply #233 on: October 26, 2013, 03:08:52 PM
Command Avatar - 1 - Whilst most of the Zemeri retreat to their lands, bringing along a handful of their allies, the Chairo, the Dungeonkeeper commands a small band of Zemeri to remain behind, founding the secret fortress town Monitoring post delta beneath the ruins in D9

Event - 10 - The time had finally arrived, the mystic circuts which the dungeonkeeper had spent the milennia setting out and constructing beneath Zemeri lands were finally finished. And with them the means of departure from this world. With the word given the entire continent surged with mystical power before tearing free from its roots and departing for the stars.



I am the IZOD

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Reply #234 on: October 29, 2013, 11:39:19 AM
Kysir called for a special session of the Senate.  He still needed them to keep control over the different regions, but for all intents and purposes, power would no longer rest in their hands.

After the gavel was struck and the chambers quieted, Kysir stood and began to speak.

"The winds of change have come.  The Crondins are the oldest race, and yet have had satisfied ourselves with being a second-rate power.  Over countless ages, we have not expanded.  We have sat within our borders, and any gains we have made were quickly lost.  We have been attacked time and again, this past time by overwhelming force.   But we prevailed!"

A chorus of cheers and clapping followed, and Kysir continued.

"We have a birthright, nay, and obligation as the First Race to bring order and peace to this world, to instruct the youthful races in Ancient Wisdom.  But what have we done with this?"  He let that sit in the air for a few seconds, then continued.

"We have sat on our hands.  We have let them go their own way, and now they have torn our world apart, waging endless wars amongst one another.  But I say, no more!"

"Therefore, I declare that the Crondin Republic will be reorganized into the FIRST!  CRONDIN!  EMPIRE!  For a safe, and secure, society!"

Thunderous applause rang out through the Senate Chambers.


Command Avatar- Create Army (1)

The new Crondin Empire forms the 1st Stormtroopers to charge through enemy lines with brutality and efficiency.

Command Avatar- Command Armies

Kysir leads all the Crondin armies to march on Ultima Thule and eradicate the parasites once and for all.

Corrupt City, Korvesh-(2)

The Pendri had been overjoyed when they retook Korvesh.  It had been an unexpected, and great, victory for their people.  There had been dancing, rejoicing, and revelry in the streets.  It seemed as if great days were upon them, and would never cease.

However, as the days trod on, the rich of the city more and more turned to corruption.  They bribed the courts to rule in their favor, and bribed the rulers to looked favorably upon them.  Increasingly the poor on the streets turned to crime to survive, turning on each other and thinking only of their own survival.

 Catastrophe- (10)

A man appeared among the Pendri of Korvesh.  He preached a message of social justice, saying that the oppressed needed to rise up against the oppressors.  This city had to be cleansed of its wickedness, and he called on those who were willing to do all that was necessary to follow him.

The man referred to himself as Carl Marks.

Within a few months, Marks had gained a substantial following, people who believed that the ends justified the means which were used.  He told them that the city was beyond saving, that all had become corrupted except those who followed him, and that the city must be purified.

And so it was, that during the night, Marks' followers ran through the city, setting it all ablaze.  With all the confusion that settled upon them, people tried to escape the city.  But the followers, steadfast in their oaths to Marks, slaughtered all that were not among his followers, since only they were worthy of life.

And so it was that the city of Korvesh and its people were utterly destroyed.

The City of Korvesh has been cleansed of its decadence.



FrostedLights

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Reply #235 on: November 02, 2013, 12:09:47 PM
Catastrophe!

The Crondins wanted stormtroopers did they? Well Stormtroopers they will have!

http://tvtropes.org/pmwiki/pmwiki.php/Main/ImperialStormtrooperMarksmanshipAcademy

Laziness among the troops spreads like wildfire, discipline breaking down, their reputation for ineptitude spreads, and the wary eyes of the Pendri watch from their three great towers, biding their time for a moment of unmatched weakness in their age old enemy...

Soon...

Not Just Another Weathermare


Donnie

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Reply #236 on: November 13, 2013, 08:53:47 PM
Upon the Sea above Ultima Thule

The massive vessel Avalon lay afloat on the calm waters where tens of thousands of followers of the Ascended stood in anticipation for the arrival of the first, great one. The avatar of the ascended beings known as the Pomharpii, the grand prophet who brought all those who followed him ascension. The crowds were anxious, nervous even. Many wondered what would come to them and their ascended lords. Would they ascend? Would they be congratulated? When the clouds parted and a light slowly fell, all were silent.

A loud crack echoes for miles as the Messiah lands on Avalon to address his kin and followers.



The Messiah glows more brilliant than any other on the ship, surrounded by a lordly halo. All the Pomharpii ascended bow before him.

"Brothers, Sisters, as I am sure you are aware... I have come here to judge the actions you all have committed on this world."
The crowd of Terrans, Chiaro, some Jaeger, and Zemeri followers exchanged hushed worries to one another, that their once thought gods were not only bowing before another, but were receiving judgement on one, greater power. Regardless of why they follow Origin, many had doubts on the power of their glorious flame while the non-followers felt skeptical of the ones they looked up to.

The Messiah lifts his eyes for a moment in silence for many moments, soon followed by the Pomharpiis below him, confused.
Across the sea marches the Crondin armada approaching Avalon. Stunned, Adriana stood up, but before she could shout her commands she was hushed by the Messiah.

The Messiah rose into the air, sensing the hostile intentions of the approaching army of the Crondin empire he glowed brightly like a sun, visible to the Crondin...

CATASTROPHE
In a bright flash of brilliant ruby light, the Messiah clapped his paws, unleashing a slow moving red shockwave, visible to the Crondin fleet as an ever growing circle approaching them. The hemisphere expanded and expanded and soon contacted the Crondin fleet. The vessels began to disintegrate as the energy wave crossed them, transmuted into dust. The crew panics and many jump into the sea, only to be still caught by the Transmutation Wave. The crowds upon Avalon gasped in horror as the fleet that approached became but mud in the water washing upon their vessel. The Messiah only ceased upon the final survivor upon a raft.

"Leave." The Messiah uttered and waves a paw, teleporting the Crondin away.

-Transmutation-
A power the original Pomharpii possessed and many mastered to create their technology. Upon ascension, many Pomharpii abandoned the power of Transmutation, seeing little need for the ability to construct, deconstruct, then reconstruct matter after obtaining ascension. The Messiah demonstrates the extent of Transmutation at the Defeat at Ultima Thule, vaporizing the attacking Crondin fleet through sheer Knowledge of Transmutation. The Messiah remains the most intelligent, and powerful Pomharpii in existance.

"It is Verdict Day, my Brothers. Adriana, my prodigal Sister. Have you used your tongue for diplomacy along with conquering, you'd not have the whole of the world disgusted by your actions.

Adriana bowed low.

"Danyel, my gentle Brother. Your attempts to help shape the world by acting passively has only resulted in others exploiting your gifts, you yourself falling into the void of obscurity."

Danyel bowed low.

"Morgana, my fierce Sister. You sought to enlighten others through the force of your own will. With no will of their own, your followers will never grasp ascension.

Morgana bowed low.

Myrddin, my clever Brother. Your guidance of the Terrans was admirable, however you let your own curiosity cloud your goals. The Terrans know nothing of the power of enlightenment, and only seek to further their military agenda through the very technology you gifted them.

Myrddin bowed low.

"You have failed to bring true, proper enlightenment to the world, only but a few whom were in contact with all of you managed to truly enlighten them."

The Messiah stood before the crowd, "Not all of you are ready for enlightenment, the final stage in evolution. And many of you whom are ready are not yet prepared to hold responsibility of the great burden such knowledge would be placed upon you. Your world has been dipped into the vat of blood and war, much as my world was when  I was born. A world of demons, monsters, and friends. Go now, spread the teachings of ascension to the world. Bow to those who listen, smile to those who would reject you, and live under whom would have you destroyed."

The Messiah raised a paw and several of those in the crowd glowed and became light, "Let these few enlightened guide you on your way. They will watch over you, my children! Guide this world to enlightenment!"

Command Avatars -3
Myrddin: Create city at D9, the remains of the Zemeri capital Celestis
Danyel: Create City at C4, the remains of the Chiaro capital Atlantis
Adriana: Shape Land - Ultima Thule raises from the seas and becomes an island sanctuary. It is renamed henceforth Avalon

The Followers scatter to the new cities where they train themselves and spread further to spread the word of Enlightenment and Peace, Brotherhood, Unity.

Danyel maintains the archives and spreads the sermons of peace.
Myrddin instructs others on the safe use of technology.
Adriana maintains a standing army to protect their Brotherhood and visits the Jaeger, believing them the first truly beings able to embrace Enlightenment.
Morgana travels to heal the sick of mind and body.

The Messiah left the world in as a light bright as the sun, meeting with others of his kind on other worlds on their progress in spreading his teachings.
The teachings of Nod...

The End
« Last Edit: November 13, 2013, 08:55:34 PM by Donnie »



Tizocoatl

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Reply #237 on: November 30, 2013, 01:21:30 PM
Double Catastrophe!(20 pts)  Raging Nope-ocalypse

NOPE

Tizo watched from the prow of one of his warships as the entire surface of the planet was covered in violent explosions

NOPE

over to the east a glowing figure was descending from the sky in a beam of light to cheers audible even over the vast distance

NOPE

over to the north a massive wave of plush toys was sweeping across the continent

NOOOOOOOPE

"That's it. i'm done. i KNEW it was a bad idea coming up here again. nothing to do here. we're leaving. nuke it from space and we're LEAVING"
The Axolotl mashed a few buttons on the control panel in front of him, all the while screaming...

NOPE

cannonfire pummeled the area around Telcoco  and Den Atzintli until there was nothing left but a crater

NOPE NOPE NOPE

Den Tietzal was reduced to rubble in moments

NOPE NOPE NOPE NOPE NOPE...

the three airships, citizens all encased in their biodomes, simultaneously turned upward and  blasted off into the sky, leaving no trace of the tiatlaca save for a few craters

NOOOOOOOOOOOOOPE



(the end)
« Last Edit: December 14, 2013, 03:06:34 PM by Tizocoatl »

Loop-Dee-Loop-Dee-Loopity-Doop