Apologizes for the delay
Turn 8Digital Vulpine - (8-6=2) 2+3+2=7
movedDonnie - (14-14=0) 0+3+7=10
movedDraykin - (3-1=2) 2+2+8=12
Fax - (5-2=3) 3+3+3=9
movedFrostedLights - (12-9=3) 3+3+4=10
movedI am the IZOD - (13-9=4) 4+3+5=12
movedKenku - (37-0=37) 37+0+11=48
movedRadioactive Toast - (8-5=3) 3+3+11=17
Snow - (12-12=0) 0+3+2=5
movedStormkit - (12-7=5) 5+3+5=13
movedTech - (5-0=5) 5+3+6=14
movedTizocoatl - (17-6=11) 11+0+6=17
movedTrask - (18-17=1) 1+3+10=14
movedWiki:
http://dow.crimsonflagcomic.com/doku.php?id=game3Geo
Alignment
Underground
Climate
Races
Race color key
Races
Aeons+0
Orders:
The Balance The League of Necessary Evil Armies:
Khayos' Tournament-in Kruos
Carcharordons Orders:
Predatory ChainChiaro+1
Orders:
Adventurers' Guild Order of the Second Tail Sky Isle Ocean Brigands Armies:
Highland Watch-in Highland
Crondins+0
Orders:
Ngarjeck Order of the First Tail Elder Rights SakariJaegers Orders:
The Order of HuntersKnowlsek+0
Subraces:
Tin Orders:
The Plex Armies:
Path Guard-in Maze
Melodians+1
Orders:
Church of the LightsMiz+0
Orders:
The HexogonNocturnals Orders:
Temple of NyxPendri+1
Orders:
Church of the Burning LightTerrans+0
Orders:
Council of the Round Table Knights of the Round Table Order of the Third Tail Armies:
1st Columbian Minutemen-in Ter
1st Hayek Infantry Regiment-in Ter
1st Joule Infantry Regiment-in Ter
Tiatlaca+0
Orders:
Water-Bearers Order of the Fifth TailUtoypia+1
Orders:
Toymancers Order of the Fourth Tail Armies:
Fleet of Joy-in Hugalot
Zemeri+0
Orders:
Scions of Shadow and Moonlight Armies:
The Black Hands of the Scions-in Delini Pusobu
Other
Forces of Adriana
Orders:
Priory of Origin Armies:
From the Chiaro:
Crusaders of the Flame-in Lindisfarne
Sky Isle Ocean Brigands
From the Chiaro:
Pirate Fleet-in Say
Forces of Morgana
Armies:
From the Terrans:
Army of the Vengeful Queen-outside Say between Terran and Chiaro lands
Avatars
Adam SmithAdrianaAeolusCorvo the AllfatherDanyel YeksonThe DungeonkeeperEmber Wind DragonFios the Sea-lamanderFlurpsHigh Priest of the Church of the Burning LightHrakihkIgnisIsaac NewtonJohn LockeKhayosMorgana, The FaerieMyrddin AmbrosiusNicephorusNyxRichard, God of FateSyrask KyuroTehuanTizocoatlTrasiro KyuroThe WandererThe Wheel of FortuneThe ZenithZerkyChiaro Highland Sky Fleet assaults Brigand held Say
3(roll)+2(Advances) vs 9(roll)+2(Advances)
The Highland Sky Fleet fails to achieve surprise on its route to Say, as fierce upper level winds chaotically roil about, necessitating several course corrections that has the air fleet leading a wide arc to the south, were Brigand sea patrols spot them. The city is able to be fortified long before the attack arrives, with the Sky Fleet finding its approach significantly hampered by a great many large fires set by the defenders to send up clouds of black smoke everywhere, especially around the city. The causes the first few ships that attempt to land directly in the city to crash or land in comprimised positions, leading to the quick slaughter of their crews. This forces the Sky Fleet to land well outside the city, picking a large forest field that seems mostly clear of smoke. Unfortunately for them, this is deliberate, a trap designed to make the Sky Fleet land on an ambush site of the pirate's choosing. In the middle of the long and clumsy process of unloading their men and seige equipment, the Sky Fleet is caught with its pants down as Brigands attack from all sides, butchering the invasion force and eliminating the Fleet as a fighting force.
Terran Assault on Morgana held Ter
12(roll)+3(Advances) vs 2(roll)+3(Advances)
8(roll+3(Advances) vs 5(roll)+3(Advances) -1(prior combat)
10(roll)+3(Advances) vs 8(roll)+3(Advances) -2(prior combat)
The combined Terran assault on the capital of Ter is utterly overwhelming, the city garrison completely unable to keep itself together as a coherent fighting force with mass defection in its ranks and large riots in support of the invading army rocking the city. The mob takes control and flings the doors of Ter open, allowing the armies to march in almost unopposed, as they declare themselves liberators and quickly imprison any Morgana collaberators or sympathizers.
Crusaders of the Flame assault Chiaro held Lindisfarne
11(roll)+2(Advances) vs 4(roll)+2(Advances)
Adriana's Crusaders compose themselves, flocking from the countryside, inspired by the appearance of the flaming one who declares herself to be their True God. Her iron command is quickly followed, fear but also fervant inspiration driving on her followers to take up arms and assault the Chiaro capital. The city defenses are frightened by the reports they hear of their coming foe, and rumors of her power undermine moral and cause mass panic before the Crusaders even arrive. Nevertheless, enough control is maintained to prevent the terrified mob from flinging the doors of the city open, and the defenders give battle. It is for naught, however, as Adriana inspires her followers to what their opponants see as terrifying fanatism in throwing themselves at the city. Before night falls the walls are breeched, and the Crusaders tear into the city, an orgy of violence following in which those who refuse to awknowledge the firey entity are put to the sword.
Morgana's armies assault Brigand held Say
4(roll)+3(Advances) vs 10(roll)+2(Advances) - 1(prior combat)
9(roll)+3(Advances) vs 12(roll)+2(Advances) - 2(prior combat)
Morgana's assault on Say fumbles at the start, pushing itself hard after enduring an unseasonbly late winter storm that bites into their progress. The troops are somewhat tired and exhausted as they approach, when their Queen learns of the failed assault by the Chiaro, who foolishly hope to take the city and simply give it back to the Terrans. Their naive plans never are able to bear fruit, but the effect is one that has to have drained the defenders of strength. She pushes her army harder and faster to reach the southern coast, too hard in fact. By the time they arrive the defenders have just about recuperated from the Sky Fleet assault, yet Morgana deems it necessary to press the advantage immediately. She orders the Army of the True King to seige the walls, but it is thrown back with only moderate extertion from the defenders. Enraged, Morgana immediately sends in the Army of the Vengeful Queen on the heels of the assault, often running over the scattered retreating remains of the first. This fight is a much bloodier, ragged afair, one which succeeds in cresting the walls and sends fighting spilling into the streets. However, several well placed protective spells in key streets effectively contain the breach, and slowly but surely the defenders push the invaders back, though at terrible cost. Seeing the danger her army is in, Morgana orders the Army of the Vengeful Queen to pull back and withdraw, leaving both armies intact but resulting in a strategic victory for the Brigands, who remain in control of Say. The Army of the True King is destroyed as a fighting force.