Author Topic: DoW the 3rd  (Read 150676 times)

PrincessHotcakes

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Reply #120 on: July 31, 2013, 02:12:50 PM
Apologizes for the delay
Turn 8

Digital Vulpine - (8-6=2) 2+3+2=7 moved
Donnie - (14-14=0) 0+3+7=10 moved
Draykin - (3-1=2) 2+2+8=12
Fax - (5-2=3) 3+3+3=9 moved
FrostedLights - (12-9=3) 3+3+4=10 moved
I am the IZOD - (13-9=4) 4+3+5=12 moved
Kenku - (37-0=37) 37+0+11=48 moved
Radioactive Toast - (8-5=3) 3+3+11=17
Snow - (12-12=0) 0+3+2=5 moved
Stormkit - (12-7=5) 5+3+5=13 moved
Tech - (5-0=5) 5+3+6=14 moved
Tizocoatl - (17-6=11) 11+0+6=17 moved
Trask - (18-17=1) 1+3+10=14 moved

Wiki: http://dow.crimsonflagcomic.com/doku.php?id=game3

Geo

Alignment

Underground

Climate

Races

Race color key


Races
Aeons+0
  Orders:
  The Balance
  The League of Necessary Evil
    Armies:
    Khayos' Tournament-in Kruos
Carcharordons
  Orders:
  Predatory Chain
Chiaro+1
  Orders:
  Adventurers' Guild
  Order of the Second Tail
  Sky Isle Ocean Brigands
    Armies:
    Highland Watch-in Highland
Crondins+0
  Orders:
  Ngarjeck
  Order of the First Tail
  Elder Rights
  Sakari
Jaegers
  Orders:
  The Order of Hunters
Knowlsek+0
   Subraces: Tin
  Orders:
  The Plex
    Armies:
    Path Guard-in Maze
Melodians+1
  Orders:
  Church of the Lights
Miz+0
  Orders:
  The Hexogon
Nocturnals
  Orders:
  Temple of Nyx
Pendri+1
  Orders:
  Church of the Burning Light
Terrans+0
  Orders:
  Council of the Round Table
  Knights of the Round Table
  Order of the Third Tail
    Armies:
    1st Columbian Minutemen-in Ter
    1st Hayek Infantry Regiment-in Ter
    1st Joule Infantry Regiment-in Ter
Tiatlaca+0
  Orders:
  Water-Bearers
  Order of the Fifth Tail
Utoypia+1
  Orders:
  Toymancers
  Order of the Fourth Tail
  Armies:
    Fleet of Joy-in Hugalot
Zemeri+0
  Orders:
  Scions of Shadow and Moonlight
    Armies:
    The Black Hands of the Scions-in Delini Pusobu

Other
Forces of Adriana
  Orders:
  Priory of Origin
  Armies:
  From the Chiaro:
    Crusaders of the Flame-in Lindisfarne
Sky Isle Ocean Brigands
  From the Chiaro:
    Pirate Fleet-in Say
Forces of Morgana
  Armies:
  From the Terrans:
    Army of the Vengeful Queen-outside Say between Terran and Chiaro lands


Avatars
Adam Smith
Adriana
Aeolus
Corvo the Allfather
Danyel Yekson
The Dungeonkeeper
Ember Wind Dragon
Fios the Sea-lamander
Flurps
High Priest of the Church of the Burning Light
Hrakihk
Ignis
Isaac Newton
John Locke
Khayos
Morgana, The Faerie
Myrddin Ambrosius
Nicephorus
Nyx
Richard, God of Fate
Syrask Kyuro
Tehuan
Tizocoatl
Trasiro Kyuro
The Wanderer
The Wheel of Fortune
The Zenith
Zerky

Chiaro Highland Sky Fleet assaults Brigand held Say
3(roll)+2(Advances) vs 9(roll)+2(Advances)
The Highland Sky Fleet fails to achieve surprise on its route to Say, as fierce upper level winds chaotically roil about, necessitating several course corrections that has the air fleet leading a wide arc to the south, were Brigand sea patrols spot them.  The city is able to be fortified long before the attack arrives, with the Sky Fleet finding its approach significantly hampered by a great many large fires set by the defenders to send up clouds of black smoke everywhere, especially around the city.  The causes the first few ships that attempt to land directly in the city to crash or land in comprimised positions, leading to the quick slaughter of their crews.  This forces the Sky Fleet to land well outside the city, picking a large forest field that seems mostly clear of smoke.  Unfortunately for them, this is deliberate, a trap designed to make the Sky Fleet land on an ambush site of the pirate's choosing.  In the middle of the long and clumsy process of unloading their men and seige equipment, the Sky Fleet is caught with its pants down as Brigands attack from all sides, butchering the invasion force and eliminating the Fleet as a fighting force.

Terran Assault on Morgana held Ter
12(roll)+3(Advances) vs 2(roll)+3(Advances)
8(roll+3(Advances) vs 5(roll)+3(Advances) -1(prior combat)
10(roll)+3(Advances) vs 8(roll)+3(Advances) -2(prior combat)
The combined Terran assault on the capital of Ter is utterly overwhelming, the city garrison completely unable to keep itself together as a coherent fighting force with mass defection in its ranks and large riots in support of the invading army rocking the city.  The mob takes control and flings the doors of Ter open, allowing the armies to march in almost unopposed, as they declare themselves liberators and quickly imprison any Morgana collaberators or sympathizers.

Crusaders of the Flame assault Chiaro held Lindisfarne
11(roll)+2(Advances) vs 4(roll)+2(Advances)
Adriana's Crusaders compose themselves, flocking from the countryside, inspired by the appearance of the flaming one who declares herself to be their True God.  Her iron command is quickly followed, fear but also fervant inspiration driving on her followers to take up arms and assault the Chiaro capital.  The city defenses are frightened by the reports they hear of their coming foe, and rumors of her power undermine moral and cause mass panic before the Crusaders even arrive.  Nevertheless, enough control is maintained to prevent the terrified mob from flinging the doors of the city open, and the defenders give battle.  It is for naught, however, as Adriana inspires her followers to what their opponants see as terrifying fanatism in throwing themselves at the city.  Before night falls the walls are breeched, and the Crusaders tear into the city, an orgy of violence following in which those who refuse to awknowledge the firey entity are put to the sword.

Morgana's armies assault Brigand held Say
4(roll)+3(Advances) vs 10(roll)+2(Advances) - 1(prior combat)
9(roll)+3(Advances) vs 12(roll)+2(Advances) - 2(prior combat)
Morgana's assault on Say fumbles at the start, pushing itself hard after enduring an unseasonbly late winter storm that bites into their progress.  The troops are somewhat tired and exhausted as they approach, when their Queen learns of the failed assault by the Chiaro, who foolishly hope to take the city and simply give it back to the Terrans.  Their naive plans never are able to bear fruit, but the effect is one that has to have drained the defenders of strength.  She pushes her army harder and faster to reach the southern coast, too hard in fact.  By the time they arrive the defenders have just about recuperated from the Sky Fleet assault, yet Morgana deems it necessary to press the advantage immediately.  She orders the Army of the True King to seige the walls, but it is thrown back with only moderate extertion from the defenders.  Enraged, Morgana immediately sends in the Army of the Vengeful Queen on the heels of the assault, often running over the scattered retreating remains of the first.  This fight is a much bloodier, ragged afair, one which succeeds in cresting the walls and sends fighting spilling into the streets.  However, several well placed protective spells in key streets effectively contain the breach, and slowly but surely the defenders push the invaders back, though at terrible cost.  Seeing the danger her army is in, Morgana orders the Army of the Vengeful Queen to pull back and withdraw, leaving both armies intact but resulting in a strategic victory for the Brigands, who remain in control of Say.  The Army of the True King is destroyed as a fighting force.
« Last Edit: August 03, 2013, 11:46:26 PM by Radioactive_Toast »

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I am the IZOD

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Reply #121 on: July 31, 2013, 03:32:41 PM
The Ngarjeck have lost sight of their responsibilities.  Absorbed in their power, wealth, and pleasures, they have forgotten the people and the very traditions they came about to protect.  Poverty is rampant and famine has hit the land hard, while the Ngarjeck horde food for their own mouths.  The Ngarjeck have become the very thing they swore to destroy.  

The Sakari, attuned to cries of the people, decide that no longer can they sit idly by while the people starve.

Command Avatar-Create Army (1)

The Sakari form the Army of the Elements, and march on Kelorn to cast down the Ngarjeck.

As the Army swept through Kelorn, many of the Ngarjeck attempt to flee from the wrath of the people, but all who try are slain.  Those who are taken captive are tried for crimes against the Crondin race, and summarily executed.  Cleansing blood flows down the streets of Kelorn as thousands of lives are extinguished.

The Sakari, taking the lesson of the Ngarjeck to heart, opt not to set themselves up as the rulers, but rather as the guardians of the Crondin, and to let the people decide how the wish to organize.  After years of turmoil, the Crondin finally lay out a new system of government.  All those outstanding members of society who supported the coup are chosen to form a Senate, and thus is born the Crondin Republic.


However, the Ngarjeck have not been exterminated.  Many who had grown disillusioned with the old order had fled Kelorn and gone into hiding before the Sakari had arrived.  They listened as the grim news of their comrades fates came to them, though they felt no sympathy for them.  They had brought their own fates down upon them by forgetting truth and justice.  Now those who were left would return to these old truths.

With the Sakari hunting for the Ngarjeck, they could no longer operate as the order had in the past, in the open for all to see.  If they were to serve true justice, to fight corruption, they could no longer reveal themselves in doing so.  They would need to do so from the shadows, in such a way that it would not be known that their hand was at work.

Create Avatar (7)

A new leader arose, and taught them all what they needed to do and how they would accomplish this task.  Saying that the name of the Ngarjeck was tainted, he decreed that they would no longer answer to it.  He came up with a new name, one that in the Crondin tongue is completely unpronounceable to outsiders, but when translated it comes out to "The Legion of Shadows".  This new leader is simply known as:

The Ghul.

As years go by many old members pass, and new members come, but the Ghul remains.  Some believe that he has tapped into some power of the Earth that gives him virtual immortality.  Others believe that it is simply different men who take over from the original Ghul and keep his name, putting up an air of continuity across the years.  Whatever is the case, those few who know of the Ghul know he is someone to be feared, for he carries the power to bring entire cities to their knees without them even knowing that he is behind it.

Corrupt City-Htark (2)

The merchants of Htark are beginning to gain power in the city's government, and influencing them to make policies that waylay any new competition, and only benefit the merchants.  Htark is descending into decadence.

12-10=2
« Last Edit: July 31, 2013, 03:38:25 PM by I am the IZOD »



Snow

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Reply #122 on: July 31, 2013, 03:37:16 PM
(Starting Points: 5)

Command Avatar (Wheel) to Raise Army (1)
The Chiaro of a settlement near Highland watched a burning, charred ship's wheel wash ashore. The Sky Fleet had gone west recently, and this piece of it returning first was not a good sign. They began to organize a posse to go finish off the pirates, who were surely on their last legs after the airship's assault... right? But it was not to be. By the time they were fully organized as the Burning Wheel Brigade, the symbolism started to look downright unfortunate. What with the capital being burned by a bunch of pyromaniac cultists killing everyone in sight, according to the escapees. So, the new army's target was at the same time more necessary than a distant expedition, and more heroic, and a shorter walk. But who would lead this ragged bunch of wannabe adventurers, when many of the Chiaro's finest had gone with the Sky Fleet and the Zenith holder had not come back from Lindisfarne?

Command Avatar (Zenith) to Lead Army (1)
"How did you get that?!"
The young man was ragged and filthy-furred. He'd run into a Highland patrol, and now stared at the armed men with terrified eyes. "Took it off the street -- in Lindisfarne! It was terrible. I don't know how the gem got away from the cultists after they killed -- whoever had it. It changed hands twice that I could see. Lady Connach didn't last long. Took down eight of the fiends though!"
The watchmen murmured. "Then how did you escape?"
"I hid. I have some spells of wind and frost and stuff, so I hid in a smoldering building. Healing myself when the heat got too bad. Then I had to get away, just to get the Zenith to someone who could use it." He held the sapphire out, obviously hoping one of them would snatch it from him. For the moment it was only a palm-sized spike of crystal. "It doesn't want me. I'm no hero. I make iceboxes for a living. My Pa says..." He trailed off, not wanting to finish that thought.
One of the guards put a forepaw on his lower shoulder. "Kid... We're grateful to you. Who knows what would've happened if the Zenith had fallen into the cult's hands?" Everyone nodded. "You know how that thing works, right? I mean as well as anyone does. None of us is a great hero either. And nobody else has gotten it so far, and it came into your possession. Maybe you just have to let it do its thing. Accept its power."
"N-no! I saw them getting mauled and burned alive in the city!"
The man glared at him, gripping him harder. "And you're willing to let that happen even more? You're in a position to get powerful enough to help put a stop to it!"
"I said I don't want to get killed! I saw! You didn't see what they did to people!"
The guard sighed and let the man go. "All right then. It's not for everyone. You run along to town, back south. They'll take you in. The rest of us had better go find ourselves someone who wants to step up."


The army sent out a call through discreet messengers, trying to elude the fire cult's spies. The first Chiaro who stepped forward to claim the Zenith was one of those turncoats, and wouldn't go down without being stabbed and clubbed to death. Worst of all, it had seemed as though the Zenith had reacted to her, as though its power could work for a villain as easily as a hero. Here was an obvious heroic quest to do, the greatest challenge the Chiaro had ever faced, and there was no one immediately volunteering to solve it!
Eventually, they found someone. It wasn't an "unlikely hero" type this time, but Archmage Duncan of Tuatha. The Zenith accepted him and made him young again, but he fully expected not to live long enough for that to matter.
The new Army of Mists marched to attack Lindisfarne. It was a grim set of orders Duncan gave, and there'd be no heroic forgiveness of the villain or his henchmen.

UPDATE:
However, something bizarre happened on the way there (see Donnie's post, below). After several minutes of just standing there blinking, Archmage Duncan shouted. "Army of the Mists, fall back to Highland! I shall go on and bring our new allies! Somehow!"
The result was the strangest expedition in Chiaro history, which was saying quite a lot. Duncan arranged for a multi-airship voyage far to the south. Far, far to the south. They saw many things along the way, but there was little time to investigate on this voyage to where no skunktaur had gone before. The Fish n' Sticks eventually agreed to come along, to help fight in a war they knew nothing about -- except that it was for Myrddin. Together, quite a bit behind schedule, the Army of Mists and the Fish n' Sticks attacked Lindisfarne, with the axolotls serving as the second line. A puzzled ambassador named Finn Mac Cool remained behind in the strange fish-people's territory, trying to offer magical secrets and learn what he could without freezing his tail off. A small opportunistic group stopped in the jungle coast of D7, hoping to build a settlement and having no idea what a "Zerky" was.
UPDATE TO UPDATE:
The result was, in fact, the rallying of a number of Chiaro survivors and Terran refugees, who formed the Purple Hearts. So, they and the Army of the Mists attacked Lindisfarne, in no particular order. There was no grand airship expedition. Somewhere, a godly axolotl was briefly outraged for some reason.

Purify City (3)
Archmage Duncan had left detailed notes for a project of his. His friends and associates in Tuatha worked with the Zemeri on a campaign of geomancy, magical barriers, and sacred pole-dancing (always the most popular part) to change the mystical "alignment" of the land. They couldn't really apply the theory to the ocean, yet, but used the technique in the vast tunnels and the ground above. The result was a purification of B6 and the land areas of B7, B8, C7 (that's <2.5) and bits of B5 and A6. Zemeri lands became less innately hostile, giving them a glimpse of a better world... and Chiaro mages told them about what severe danger Lindisfarne was in, and how true heroes were badly needed to go crush the evildoers in the sacred Brightlands. (Hint, hint.) The experiments were self-serving too, turning Tuatha and Black Watch more pleasant and beginning to make the steamy northern tunnels safe. Chiaro historians marked this time as the end of real heroic adventure.

Meanwhile... Destiny changed for a young merchant named Blake the Spotty, who had little ambition beyond building his fortune through trade. His wife had been at Lindisfarne... Later, a boy named Leod was born, who would one day work with him to advance their civilization when it wasn't so hard-pressed.
« Last Edit: July 31, 2013, 09:29:36 PM by Snow »

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Donnie

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Reply #123 on: July 31, 2013, 03:39:54 PM
Lindisfarne

A grand golden ring structure stands above the gates of Lindisfarne:
Ave Ignis. Hatred et calor. Praedo hostium.
So it was written above the gates of Lindisfarne, the city converted and under the control of the Origin. Much of the city has been rebuilt and converted into a sacred beauty partly reminiscent of old Pomharpii designs, but heavy with ivory over obsidian. A violent trial by fire, and many are still bitter within the city. However to many who overseer the city and those who reside in it, obey your lords, worship the flame, and you may live your life peacefully and hopefully without intervention.

The first years were fraught with execution by fire sung by believers. Their worship so hardened to believe all else is but the realm of evil, that few bat an eye to the executions. Over the generation, many came to accept this way of life as bandits are utterly terrified of this new order. Adriana is no economist, but she knew better than the thrust a knee on the very resources mortals need to survive, therefore she has encouraged the faithful to compete in contests and business and those who flourish are blessed by their God for pushing their hardest to their goals. This fostering of self improvement has done much to convert the people to their God, and have thus become more fanatical to her in the belief that the faithful are rewarded.

Adriana looked upon her first victory. A good start, she thought, but more is to be done.

Command Avatar -1: Raise Army Crusaders of the Coming Purity
Command Order  Priory of Origin -3: Raise Army Crusaders of the Serene Heat

;--------------------------------------------------------------------------------------------------------------------

Morgana tended to the wounds of her army, furious that a band of brigands would dare oppose her fury. She sent her generals out to recruit more troops, as well as couriers to find out why her reinforcements haven't arrived.

"Morgana, Morgana, you have blundered so..." Myrddin chuckled and ducked as Morgana lashed a lightning bolt over his head.
"Myrddin you fool, shouldn't you be tending your pitiful library as I've ordered you to? What are you doing here? Go back home before I have your head!"
"I apologize, Morgana, but I cannot do that. For you see..." Myrddin reached into his robes and pulled out a copy of the Federalist Papers, "For you see... you have lost your citadel."
Morgana paused for a moment, torn between shock and anger.
"Morgana, we are both immortals, surely you realize that you cannot let such trivialities anger you...?" before he was interrupted he teleported out to dodge Morgana's fireballs. The Witch Queen sits in her throne and contemplates how to regain control. This isn't a mere game to her.

Command Avatar: -1 Raise Army Morgana raids the dozens of bandit camps in the surrounding areas and presses them into service, brainwashing them and removing their personalities. She forms the "Army of the Dark Gaze", a mass of cannon fodder to her command.

;--------------------------------------------------------------------------------------------------------------------

As the Army of Mists marched on the short path to Lindisfarne, a bright flash of light suddenly burst in front of them, carving a small crater in the road.
"If you value your lives, and your troubled brethren, I suggest you reconsider and hold." Danyel warned.
"Who are you?" One soldier questioned.
"He looks like that Flame fellow! I saw it before!"
"No no no, this one's not on fire."

"I apologize and sympathize with your desire to reclaim your city, but the Origin has reinforced their position. You are outnumbered three to one, and they have your own technology to work against you, maybe even better knowing Adriana..."

"You know the beast...!?"
"I must really keep my mouth shut. But if it makes you feel better..." Danyel raised a paw and....
Command Avatar: Raise Army -1 The Purple Hearts (Chiaro)
"I'll search around for whatever survivors and refugees from Lindisfarne and assemble them in Highland. There are also a lot of displaced FoxFolk to the west, I'll send them word that you require aid. You'll recognize their shields."
"Wh..wha...?"
"How can we trust you?"
"I've just spent energy to come here and warn you, and inform you of possible helpers. I've already done too much, I may return in the future. For now adieu." With that, Danyel vanishes in a flash of light.

;--------------------------------------------------------------------------------------------------------------------

Myrddin sat upon his chair, sighing heavily at the recent events and revolution within Ter.
"Such rambunctiousness! He threw his spiked hat to the stand and quickly got back to work, writing theories he already knew about to hand to the Terrans, as well as possible battle plans to prevent such an uprising from happening again.
"All the better to STICK IT to Morgana! Yehahahahaw!"

Advance City: Ter -4
Railgun
The moment Myrddin spoke of the name, the research council all tilted their heads and let out a collective "What?"
The weapon Myrddin fashioned for the Terrans was not truly of technology. Although it functions via electromagnetism like how Myrddin knows it to, it functions exclusively off of his power. In general Myrddin must be around for the device to function, flinging a metal slug down a metal tube at high velocities towards a target. Myrddin generally disliked the act of killing, but he wouldn't be caught idling again.

Remaining Points: 0
« Last Edit: July 31, 2013, 09:17:40 PM by Donnie »



Digital Vulpine

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Reply #124 on: July 31, 2013, 04:28:16 PM
Command Avatar: raise army: 1 point
The 1st Terran National Guard is formed to secure the city of Ter and oversee the implementation of the Federal government.  With careful study of the Founding Documents, a new Constitution is drafted outlining the core functions of each branch of government, and the procedures for the election of the President and legislature.  The Council is divided into a Senate with two representatives from each region in the Federation, and a House of Representatives where each region's seats are proportional to its population. The new government is named the Terran Federation.  Some loyalists are tried for various crimes and imprisoned or executed, depending on the severity of the charges.  Most people, however, are either left alone or given a choice to renounce the Queen or face exile.  Images of the Witch Queen are taken down and statues are toppled, many are destroyed outright but some are sold to museums and historical societies.  

Command Avatar: lead armies: 1 point
Adam Smith will not stand idly by while brigands oppress his followers.  Fresh from their victory, the Federalist troops rapidly resupply and march to liberate the city of Say.  The  1st Columbian Minutemen, 1st Hayek Infantry Regiment, and 1st Joule Infantry Regiment assault the city in a coordinated attack.

Advance Civilization: Industrial Revolution: 5 points
In the years following the revolution, the Terran Federation saw an age of unprecedented prosperity and technological development.  In mere decades, factories sprung up in the large cities to produce goods in both high quality and high quantity, providing employment for millions.  Advances in medicine and agriculture fueled exponential population growth, roads and railroads created vast transportation networks to deliver the factories' goods far and wide, and the steam engine allowed stainless steel ships to ply the seas day and night, without regard to winds or currents, to sell their goods in foreign lands.  

The telegraph and later the radio allow the Terrans to communicate at unprecedented speeds, sharing their ideas and their culture, further accelerating technological development.  The Automobile and later the aeroplane allow unprecedented freedom of movement, while the advent of mechanized warfare brings great and terrible power to the battlefield.  The electronic computer brings sweeping automation and vastly enhanced productivity, propelling the Terran Federation into the future.  The Terran people now look forward to a bright future in a brave new world, where the power of technology sweeps away the everyday struggles of the past and ushers in a new era of peace and prosperity.

Remaining points: 0
« Last Edit: July 31, 2013, 05:39:18 PM by Digital Vulpine »

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William Swiftfoot

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Reply #125 on: July 31, 2013, 07:43:22 PM
Light winds blow on the northern cliffs...

PASS



Fax

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Reply #126 on: August 02, 2013, 07:54:38 AM
advance civilization (Mechanization) [5] - The Zemeri continue their refinements of the arts of metal and stone, beginning to create fantastic machines which in many cases are capable of replicating the effects of magic without the need for any talent in that art. The Zemeri, being essentially devoid of magicians take to these new developments with little to no resistence or hesitation

Command Avatar (Create Army) [1] - The Dungeonkeeper decides a standing military force is both useful and potentially profitable and so commands the formation of "Deephallow Mercenary Company"

Command Avatar (Command Army) [1] - Upon hearing of the upheval in Lindisfarne, the Dungeonkeeper commands the Deephallow Mercenary Company to assist the combined Chiaro-Terran-Tiatlata force in retaking the city. The band of grim faced mercenaries (Even by Zemeri standards) set out for Lindisfarne with the aid of group of Chiaro traders who spend the trip trapped between relief that the Zemeri sent help to their homeland and horror at just how dark their senses of humor were.

Command Avatar (Create City) [1] - The wanderer continues his travels until he reaches the point where the northern plains, forest and sea all meet (B9). He stays there for a time, a number of Zemeri families joining him and settling in to found the city of "Duchlesa Breh"
« Last Edit: August 02, 2013, 09:23:00 AM by Fax »



Tizocoatl

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Reply #127 on: August 02, 2013, 04:39:30 PM
17 points available

Command Avatar //Tehuan// create city: (1 pt)

over the course of a year the sea level began to lower revealing a land bridge connecting the former Frost Island to the main continent, making it a sort of... Frost... Peninsula?Tehuan's immediate reaction as leader is to construct another main city along the width of the land bridge. forming a band from east to west across [J6]this city is more heavily fortified than the cities on the main island landmass, and it is built to support trade as well. this city which gives the Tiatlaca access to the western and eastern oceans is known as Den Tietzal and it marks the border between the Tiatlaca territory, which encompasses all of the former Frost Island, and the lands beyond

16 points remain

Create Avatar: military advisor General Telectol (7 pts)

of the two advisors which have served Tehuan over his reign, the one chosen in a test of strength, endurance, and tactical knowledge was Telectol. A dark brown Tiatlaca with intense orange eyes which reflect his superiority in combat upon all who face him in training and in competition.

9 points remain

Advance Civilization: (5 pts)

As news from Den Zacatl travels to the capitol of the fierce war in the north, preparations are made to ready the Tiatlaca for battle in case any brigands or raiders should travel south and mount an offensive. In response came a period of secretive collaboration with Kertzielki, the advisor of the sciences to Tehuan. in the following years powerful weapons and fortifications are designed using the powers of Forcestone and steel from the iron-rich frozen lands. Force Weaponry is advanced and with it comes the advent of the powerful siege and defense tool: The Force Cannon. the force cannon uses a spring mechanism to slam forcestone-enriched iron cannonballs at very high speeds out of the muzzle of the cannon, because they are enriched with tiny particles of forcestone, they produce powerful explosions on impact and fling iron shrapnel all over the surrounding area.

4 points remain

Command Avatar //Telectol// raise army: (1 pt)

General Telectol, with the permission of Tehuan, raises the first official mobilized army of the Tiatlaca, The Fighting Fish Sticks The Explorational Defense Force. dedicated specifically to accompanying scouts, scientists, and mapmakers further into unknown territory

3 points remain

Narrative Event!
The camp of Den Zacatl had grown to become a significantly large scientific community. catalogues of new plants, profiles of new races, the members of this colony personally doubled the known map of the continent. There was one thing they were about to do that would change the fate of the Tiatlaca forever. as quite the reclusive species, apart from one Chiaro airship and one very lost Utoypian, the Tiatlaca had made no significant contact with any other race. that was about to change, as a group of diplomats approached the Knowlsek city of Maze, flying a standard of peace and bearing a series of papers and proposals written by Tehuan to broker a peaceful alliance. after spending a few days waiting out a decision from the council, word reaches Den Atzintli of the successful alliance, prompting celebration and the promise of a personal visit by Tehuan to the city of Maze.
« Last Edit: August 02, 2013, 11:18:22 PM by Tizocoatl »

Loop-Dee-Loop-Dee-Loopity-Doop


DigitFiredrake

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Reply #128 on: August 02, 2013, 11:02:39 PM
Advance Civ - 5
The Knowlsek advanced becoming fully realized in thier uses of the forces within the gasses, learning that there must be a "core" that is dividing the forces of the world, and theses forces bind to the gas... and to rocks deep under the ground giving them greater knowlage of these energy. Using this they build greater devices and master their ability to clock their bodies even better! They saw the Den Zacatl embassy coming and sent out many of their new autotron constructs, as well as turbine driving high speed airships. They offered their finest drinks the the diplomats and seemed happy that they would send a hand out to speak with them. Within moments of talking the idea of trading knowledge was offered by the Knowlsek silvers... the tins frowned on this idea thinking it foolish to give such information to newly contacted races, but enough tins were intreged by the idea of feeling them out they passed the vote.


Create Avatar - 7
Not all of the Knowlsek are the same, most are kind and caring, not all are... when exploring near the woods to the east, some of the Knowlsek found dark cloaked figure... he waved his hand and offered them deeper knowledge... most the this group looked on to him to see what he could teach them... he began to explain... that the best way to learn is to DO... and to dismantle. Three Tins and two Silvers became fearful... and ran.... before being deconstructed before the others eyes... the rest bowed... worshiping Entopius lord on the deep knowledge. 

Order Avatar: Create order - 1
Entopius sent his new fallowers out to teach and convert to his cause... he formed the order of the Mercury Eye... And to build up... "as someday we will teach the rest of those silvers and tins... that they need to become one... in the order of the Mercury Eye!

-----------------------------------------------------------
There are two kind of people in this world those who are wise enough to know they are crazy and those who aren't.


Stormkit

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Reply #129 on: August 03, 2013, 04:49:49 PM
The League of Necessary Evil ends up feeling kind of silly when they went through all the effort of figuring out how to corrupt themselves for thematic purpose in order to prove a worthy foe to the Chiarans and instead they just got their main city burned to the ground. From the looks of it, the world is in greater need of good than evil right now. Luckily many folks seem to be rallying to the cause, so they'll just raise this army and save it for a non-rainy day.

Command Order (LoNE): Create Army - 3 pts
And thus the Standard Tainted Army Responders (STAR) was created, but having nothing to do, they just hang out at Trados and eat steaks. Or they would if they could metabolize steaks, but since they can't they just sorta stay put. Like the league champions, they are more 'rag tag' than an organized force and make up for it by the fact that any individual member is formidable in a fight and the technological advances their race has access to. Speaking of which...

Advance Civilization: Teleportation - 5 pts
While Kruos discovered the secret to alternate dimensions and (since then) elemental plains existing alongside the one we live in, they have never figured out how to actually teleport within a certain plane accurately until now. Really they would have figured it out much faster if they didn't constantly try to base the technology off that experiment gone awry that founded Trados all those years ago. Turns out that was the weirdest of flukes and they still cannot explain that one, let along how their people wound up speaking Chiaran. But now they are back on the right track and have learned how to teleport both long and short range. An ever enterprising race, they sell certain kinds of this spell such as 'recall stones' that let you return to a certain place you ask the Aeon who sold it to you to set. Also 'blinker stones' that when channeled through allow one to teleport to somewhere within a short range. Longer range blinker stones, mass transport, and other similar applications they figured might be best to keep to themselves if they're going to start fighting other races soon.

Of the four elements,
None is predominant.
Of the four seasons,
None lasts forever.


PrincessToyTime

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Reply #130 on: August 03, 2013, 08:25:30 PM
Command Avatar [Syrask Kyuro] - Create City - 1 point.

Syrask liked the progress made with the construction of Hugalot, he then figured the other toy island at F1 would also be good to expand to, thus, he ordered them to expand westward and create a city there, thus, the Utoypia built the city of Squeak at F1.

Command Avatar [Trasiro Kyuro] - Raise Army - 1 point.

Trasiro decided that more Utoypia should be dedicated to their mission of peace and happiness, and also to protect themselves, he gathered some of them and assembled them into what would be known as the "Legion of Happiness", led by Toymancers who armed them with the simple purpose of spreading their toy-based joy and peace, through converting others, they would be stationed at Snuggles.

Command Order - Civilization - 3 points.

The Utoypians having gained dominion over the islands, set forth to spread, travelling East to F4 to the cluster of little islands, and settled there, a little cooler than their original home, but still cozy and warm, they had little issue getting used to it. Some of them also spread down south a bit, to G1 and G2, reaching a large landmass, at least to them, and decided to make their home along the shores, it was pretty cozy to them.

Advance Civilization - 5 points.

More random research led to a breakthrough which would allow them to alter the land [and pretty much everything else] around them to their own needs and habitat of sorts, it was called "Toy-a-forming", a witty toymancer having named it for punniness, this technology was then spread to all their ilk, for wherever they go, they can adapt the climate to their needs, rather than having to adapt to the environment's terms. The most intriguing part of this was the fact the "material" [if it can even be called such] looked just like bubbles, which only made it more adorable and innocent looking.

Command City [Hugalot] - 4 points.

More of the denizens of Hugalot form another army for the Utoypians everywhere, "Harmony Corps" was formed, as they grew in number and expanded to new lands, these new armies were formed for several of reasons.

0 points remain.
« Last Edit: August 03, 2013, 11:30:41 PM by Trask »

(16:30:39) Virmir: You are a pony by default now? GAH HA HA
(16:31:04) Virmir: I never knew any true ponies.
(16:31:14) Virmir: I quite like your pony look.


FrostedLights

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Reply #131 on: August 03, 2013, 11:12:07 PM
And so here it ends...
Tempest is relentless in his hunt. He tracks the Dark Pilgrim to the former island city of Alsimor. There the Dark Pilgrim seeks refuge among those similar to him, but the Pendri are not welcoming of this visitor and he takes refuge in the forest nearby. The Heart of the Song burns heavy in his hands, and he turns its power on the city of Alsimor. He'll repay them for their hospitality and end the Melodian threat once and for all, but things do not go as planned. The Heart reacts negatively to his black magic. Legends will tell of a song, heard all throughout the region on that day, somber and mournful, the Heart's swansong echoing across the map. A blinding flash of silvery light burst from the Heart, rapturous and brilliant. The Heart's song ends as cracks spider along its violet surface. It bursts, and Songshards are scattered across the world, glimmering with a faint violet light, evident of extremely potent magic dwelling within. Tempest and his band are caught up in the eerie purple light, and several die from exposure. The strongest and their leader survive, albeit torn and mutated by the intense burst of magic. Their fur darkens, reds and yellows and blues darkening to soft violets.

Alsimor is not spared the brunt of the failed spell. When dawn comes the city is vanished, seemingly obliterated from the world of day, but at night, the city returns, and the inhabitants... well... rumors coming out of Alsimor are not all pleasant....

Sarsil sends emissaries to Krudos, looking to establish a peaceful relationship with their elemental neighbors.


Catastrophe, -10
Songshards are scattered across the map.
Tempest now hunts the Songshards. Anyone possessing a Songshard with alignment -1 or less will be attacked without warning if Tempest finds them.
Melodians gain Night Singers
Alsimor is now cursed and only appears after dark. The city will not appear to people already present in the Emerald Vale at nightfall. They must leave and come back. Citizens of Alsimor now have dark fur, and only exist at night. Night Singers only exist at night.

Not Just Another Weathermare


Draykin

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Reply #132 on: August 04, 2013, 11:35:02 PM
Command Avatar: Create City: Daishi - 1
Ignis watched as his creations grew, hunted, and interacted, but it could not do without peeking upon the other creatures of the world. It saw cities, bustling with life, and wars being raged, Ignis could not help but feel some jealousy. The command was issued with haste.

The Jaeger city of 'Daishi' is built in the middle of the red zone in H1/H2.

However, more has developed on the island since the founding of Daishi...

Advance Civilization: Jaegers: Ignition - 5
Over time, the Jaegers lost their more primal instincts, as they were replaced by newer, superior ones. They have evolved a higher form of intelligence, which some would say made them 'sentient', or even 'sapient'. They began to understand their bodies, and they began to experiment, testing their limits, and trying new things. It was with such experimentation that they discovered a new ability.

When a Jaeger feels itself in danger, or otherwise just wants to, it may call upon its inner heat to emit a large surge of energy, resulting it the Jaeger catching itself on fire. This makes them highly resistant to fire and able to produce large amounts of heat.

Advance CivilizationL Jaegers: Self-Sustained Flames - 5
With the discovery of their flaming forms, the Jaegers began to hold contests to see who could remain on fire the longest without needing to stop for air, as they had found in the past that fire made it hard to breathe. These contests, over the years, slowly began to last longer and longer, until after many years, the Jaegers found that they and their molten insides no longer needed oxygen to breathe and to burn.

Jaegers, and the fires they make when lighting themselves on fire, do not require oxygen to survive.

Turn Start Points - 12
Remaining Points - 1

It gets so lonely being evil
What I'd do to see a smile
Even for a little while
And no one loves you when you're evil
I'm lying through my teeth!
Your tears are all the company I need


PrincessHotcakes

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Reply #133 on: August 05, 2013, 02:46:36 PM
Command Avatar-create city-1 point
The Ember Wind Dragon resumes flying about the surface of the earth, eventually finding himself in the small corner that the Miz inhabit.  Curiostiy and a balanced temperament seem to exude from them collectively, though they seem to prefer rather simple ways compared to their neighbors.  For now.  The dragon meditates on their presence, and seeks to corral them into one spot H6, teaching them how to live closely and organized like their neighbors so they can have some chance at collective action.  They form the city of Nuz north of the bay

Command Avatar-Raise Army-1 point
Command City-Raise Army-4 points
The war over the Chiaro lands and Lindesfarne attracts Nicephorus’s attention, especially when he learns that Adriana is involved.  Still possessing some form of attraction to her under his shell, he makes his way there, offering his services.  As a token of his offering, he takes several residents of the city and the hinterland, mutating them into slave armies imbued with his own Scrounger attributes, and forms the Scrounger Slave Phalanx and the Besiegers of Flame.

Command Avatar-Create Order-1 Point
The dimensional city of Kruos stands as a marvel in the world, while it could perhaps said to be located in the southernmost peninsula chain of the main continent of the world, in reality it does not exist there at all, but beyond the material plane completely.  This does not prevent its dimensionally shifting inhabitants from being able to access the material world… nor vice versa.  Flurps, the inflatable pink orca toy, comes across a traveling band of Aeons returning to their capital, following in their wake.  The resulting meeting is one of surprise and confusion, but the many myriad types of elementals quickly congregate around the Utoypian, finding her presence infectious in its own way.  Many simply note her and move on, but many of the brighter colored, good leaning Aeons are enamored, their minds filled with her being and what she represents, her joy almost bubbling over till they become almost filled with it.  They become almost obsessed with happiness and joy, leading to many of their fellow Aeons to question their wellbeing.  They start to draw together, mingling less with their fellow Aeons and forming the Joy Afflicted.

Command Avatar-Raise Army-1 Point
The Joy Afflicted continued to congregate, sharing joy and perpetuating it long after Flurps left.  They soon gain an overly optimistic view of Utoypians, and are as such quite disappointed when they encounter the wandering cursed toy Hrakihk.  Confused and perplexed to discover that he doesn’t like hugs, they soon develop some alarm when he tries to push them into despair and loathing and subsequently trying to feed off of them.  Alarmed, and fearful that the cursed plush may try and seek out the Aeons oriented towards darkness, they throw him out as quickly and forcefully as possible, forming an armed group The Preservers of Happiness, leaving Hrakihk to curse his luck, and wonder why everyone always grabs their pitchforks not long after they meet him.

Command Avatar-Raise Army-1 Point
Zerky then comes around.  The Joy Afflicted take one hard look at the sleezy looking creature and decided “Yeah no.” and form the Blossomers of Glee to keep out the nefarious looking creature

Command Order-Command Armies-3 Points
The Joy Afflicted soon turn their attention inward, and start to feel that the rest of their kind are the ones who are unbalanced, since they know nothing of joy!  They attempt to teach them, but their proselytizing falls on deaf ears.  They only try for so long, before coming to the conclusion that their attempts will only continue to fail, and they decide that they will show the rest of the elementals their joy; by placing themselves in the center.  They therefore assault the capital of Kruos.

Five Points Remain
« Last Edit: August 05, 2013, 03:10:39 PM by Radioactive_Toast »

🏳️‍⚧️Princess is a contagious condition🏳️‍⚧️
She/her pronouns please ❤️


PrincessHotcakes

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Reply #134 on: August 05, 2013, 04:32:27 PM
Fiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiller

🏳️‍⚧️Princess is a contagious condition🏳️‍⚧️
She/her pronouns please ❤️