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Messages - Digital Vulpine

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61
Role Play Theater / Re: Dawn of Worlds the 2nd!
« on: February 20, 2013, 08:50:15 PM »
The world is being torn asunder by chaos, the madness of warring gods.  This will not do, order must be protected.  Oh yes, must be protected.  But to place a hand upon the wheel of fate will require... an agent.   The will of order made manifest.

Create Avatar: 10 points

In the valley of D7 a deity forges its Champion.  
With Earth it forges feet and hands, granting them a firm foundation and strength to exercise its will.
With Fire it forges the body and tail, to light the darkness, warm the cold, and purify the unclean.
With Wind it imparts the chest and throat with breath and voice, to fuel the fire of life and speak the Truth.
With Light and Water it forges the eyes, to ever see with clarity.
With Darkness it forges the ears and nose, to reveal that which hides from the Light.
At last it imparts its creation with a Spirit, to think, feel, and know.  For without will, there can be no order.

Its creation rises, but seems incomplete.  It lacks a name, and the deity finds it cannot bestow one, for it cannot give something it does not have.  This troubles the deity, it cannot go without a name forever, but how could it gain one?  While it ponders this problem, it sets its Avatar to tending the valley it was created in.

Points remaining: 5

62
Role Play Theater / Re: Dawn of Worlds the 2nd!
« on: February 16, 2013, 06:11:17 PM »
Perplexed and somewhat amused by the climatic duel to the northwest, a fledgeling deity continues to carve out its place around E7 as its plans unfold.

Shape land: 3 points

A barrier reef rises up along the southern and northern edges of E8, calming the seas and protecting the shores there.  The southern branch continues into E9 and rises to form a small coral atoll there.

Shape land: 3 points

Feeling pity on the northern reaches of the continent for its loss of life, he blesses its barren sands with rich resources. Vast veins of iron, silver, and gold travel beneath the sands of D6 and D7, waiting to be found, while further out in C7 pockets of a mysterious black liquid bubble deep beneath the earth.

Finishing his act of mercy, the deity feels a faint twinge of irony.

Points remaining: 3

63
Role Play Theater / Re: Dawn of Worlds the 2nd!
« on: February 09, 2013, 07:26:45 PM »
Sometimes the hand of fate moves in grand, sweeping gestures, others it pushes events along with just a nudge in the right direction.  Great or small, events set in motion the destiny of eons...
Shape land: 3 points
The mountain range in F8 is extended until it reaches the shoreline to the east

A river flows from D7 into F7, cutting low valleys between the mountains as it branches south through G7 and west through F6 (conveniently creating a delta region to explain Kenku's swamps).

Shape Land: 3 points
The area in E6, E7, and D7 becomes rolling hills with small, scattered forests, cut by a rich valley where the river flows through.

Shape Climate: 2 points
A cold wind from the south cuts through E6 and E7, lowering their temperature one step.

Points remaining: 1


64
Role Play Theater / Re: Dawn of Worlds the 2nd!
« on: January 30, 2013, 02:32:30 PM »
Such unfortunate timing... Oh well, I'll give this a shot anyway.  I should be able to get to the rec center on weekends at least.

66
Writer's Guild / Re: Donnie's Comic Future!?!?
« on: October 23, 2012, 12:06:21 PM »
I agree with Virmir, it's hard to pick just one!

I can't decide between Greg, Overgrown Lands 1, and Overgrown Lands 3.

67
Art Gallery / Re: Halloween Sketch-at-thon 3! (Open!)
« on: October 14, 2012, 09:57:26 PM »
14: Pirate fox with a sword and pistol.

Good reference for a pirate with the weapons in question: http://leagueoflegends.wikia.com/wiki/File:Gangplank_OriginalSkin.jpg

I assume you can handle the fox part.  {;)

68
Game Room / Re: Burning Seas - A Naval Pathfinder Campaign
« on: October 10, 2012, 03:52:00 PM »
http://www.myth-weavers.com/sheetview.php?sheetid=421816

I have work this weekend, but on weekdays I'm generally available in the afternoon.

69
Crimson Flag Comic / Re: Comic 215
« on: September 29, 2012, 07:39:43 AM »
We shall posthumously name that Red captain Yorick.

70
Random Topics / Re: Guns, weapons, other dismemberment options.
« on: September 28, 2012, 11:23:58 AM »
Regarding Goldeneye, the "AKA-47" usually is a result of one of two things: either they were trying to dodge censorship/keep their rating down in one of the export countries at the time the game was made (which at times included the US) or, for guns that were more "cutting edge" at the time the game was made, they did not want to license the name from the gun's manufacturer, or couldn't afford to.

The licensing variant can be seen a lot with other things too, such as cars in racing games.  {;)  "Ferrari?  What Ferrari?"

71
Role Play Theater / Re: TEST for an RP
« on: September 19, 2012, 12:28:31 PM »
Name: Irae Iscariot
Gender: Male
Species: Red Fox anthro
Age: 37
Height: 5'8”
Weight: 152 lb
Class: Inquisitor
Weapon of choice: Blessed cruciform daggers with narrow, 18” long blades.  Lots of them.

Appearance: Irae wears black priestly vestments consisting of slacks, dress shoes, a shirt with a cleric's collar, and a cassock. The cassock is unbuttoned, and a silver cross on a steel chain is worn over the shirt. He wears white gloves, each with a black cross stitched onto the back of the hand, and a pair of small round glasses over steely gray eyes.  The gloves and clothes seem to be blessed to protect him from his own blades (otherwise I see nothing stopping him from turning himself into a pincushion).  He carries a horrifying number of these daggers concealed in his cassock.

Edit: now with picture, but no glasses because I apparently can't draw them: http://i282.photobucket.com/albums/kk258/Cyberfoxfinal/GIMP%202/Iscariot.png

Abilities: Irae is able to throw his daggers with abnormal precision even when holding multiple daggers in each hand.  He also has a large book with a silver cross on the cover that can apparently generate an endless supply of papers inscribed with prayers and incantations.  These can be pinned to walls, ceilings, or the ground to make seals or holy zones that improve his agility, his strength, or allow him to heal most non-lethal wounds. (translation: he's ambidextrous, trained in thrown weapons, can cast Cleric Divine spells.  Edit: Inquisitors have their own spell list.)

To alleviate confusion, he is literally an Inquisitor, as per http://www.d20pfsrd.com/classes/base-classes/inquisitor If actual pathfinder rules are eventually enforced, he will be able to conform entirely to the class as presented in the SRD, though getting sent to level 1 would hit him with a de facto nerf bat.  But I'm sure this is true for anyone...  {;)

72
Role Play Theater / Re: TEST for an RP
« on: September 17, 2012, 06:35:57 PM »
Judging from the anachronistic mix of characters here, you might want to define your setting more thoroughly.  Things might get out of hand if someone decides to play as a Space Marine. {;)

73
Role Play Theater / Re: Irae vs. Bloomblade
« on: September 14, 2012, 06:19:52 PM »
Irae's blade rebounds from the parry and swiftly curves around for a low horizontal slash as he attempts to maintain momentum.  The chair skids to a stop a few feet behind Geoff before coming to rest on its side.

74
Crimson Flag Comic / Re: Comic 212
« on: September 08, 2012, 05:46:09 PM »
Heh, the aesthetics of the Church of the Lady (whatever it's called) seem very... Catholic.  But that's very common for a Fantasy Mainstream Religion, anyway.

75
Crimson Flag Comic / Re: Comic 210
« on: August 25, 2012, 12:41:55 AM »
Ah yes, "dragons".  We have dismissed these claims.

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