Cast
GoodUsername: Lopez
Character Name: Rixo L.
Species: Arctic Fox
Gender: Male
Age: 29
Alignment: Good
Profession: Light Bowman
Appearance: 5'6". A bit scruffy, but generally well-conditioned. He can run a short distance quickly, but was never strong enough to use long bows effectively. Carries an ever-dull sword, but his bow is crisp and clean. Wears clothes, but is uncomfortable with how their colors clash against his white fur.
Bio: After a failed assassination attempt on his (evil) father, he left home to do some good in the outside world. Never uses his last name, just in case word gets around. Serves as a do-gooder or hunter to get by. Far-sighted, but present-thinking. Loves thinking, but hates logic. Always quick to notice things, but always slow to understand them. Lastly, he always sticks to his principles, if he could just remember what they are...
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Username: Zaiki
Character Name: Goundo
Species: Porcupine
Gender: Male
Age: 17
Alignment: Good
Profession: Spiritualist
Appearance: A 4'3 porcupine with tan fur and brown quills. He also has deep blue eyes with small tints of green. When in disguise, Goundo wears a brown robe designed specifically for Porcupines, allowing him to use his quills if the need arises. When in combat, he wears a loincloth, but prefers not to wear anything when lounging or meditation, usually coming up with inane reasons why.
Bio: As a spiritualist, he was raised in a tribe away from towns and cities. He had almost finished his intermediate training when the forces of evil took over, forcing the rest of his tribe to either death or slavery. Goundo was one of the few survivors of his tribe, and escaped to live in hiding among the corrupted lands he once called home. He recently joined The Guild, and has never stepped outside any of their bases unless he was moving to another base or was being sent out on missions.
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Neutral
Username: 2dogsandaDJ
Character Name: DJ
Species: Coyote
Gender: Male
Age: 19
Alignment: Neutral
Profession: Soldier
Appearance: 6'0 Tanish fur, wears a Brown Tunic with gold trim and green pants. Wears an Ankh around his neck, has a hole in his right hear, wears Boots
Bio: Was raised in an Orphanage since he was a baby, he left and become a sword for hire when he was 16. He does any kind of job from Escort missions to Killing a person who probably didn't deserve it. A job is a job, as long as he gets paid, and he isn't cheap. Known as the "Devil's Blade". Has a soft spot for kids though. Has an older brother (also raised in the orphanage) named Cody who ran away from the orphanage when DJ was 6. DJ doesn't know where Cody is. No one knows what his real name is.
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Username: D. Ein
Character Name: Chaba
Species: Wolf
Gender: Male
Age: 28
Alignment: Neutral?
Profession: Soldier
Appearance: A massive wolf, considered rather big even by his tribemates, where specimens two feet taller than the usual canine are commonplace. Like the rest of Mraah, his remote northern tribe, Chaba exemplifies primeval brutality: no armour save for burlap rugs sparsely decorated with skirmish trophies, and something that appeared to be the trunk of a small tree at one point for a weapon.
Bio: Chaba was considered a war hero by his tribe, where heroism is determined by few things other than size and might. However, even his colossal strength eventually gave way to the unparalleled ferocity of an alpha male Mastodon, the mammoth-like prey and eternal nemesis of the Mraah. Just as the enraged beast prepared to deal the finishing blow, the concealed nearby Mestasius intervened. Since that day, the two travel together in a symbiotic relationship.
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Username: Kenku
Character Name: Kizmar Bakiri
Species: Cougar
Gender: Male
Age: 24
Alignment: Nuetral
Profession: Scout
Appearance: Kizmar stands at 6' 2" and has a semi muscular build, although one that is average for someone of his race. Looking at his face, you will usually see a spry smile, unless your in the piercing stare of his light blue eyes. When Kizmar wears clothes, they are usually of tan, green, or gray in color, and follow the main colors of the terrain around him.
Bio: A Guide by trade, Kizmar does what he can to earn a coin by helping different groups get where they need to go. Whats happens after that is up to them. For additional coin however, he has helped some parties through traps and caves, although he would rather not fight, as that's not what he is payed for...
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Evil
Username: D. Ein
Character Name: Mestasius
Species: Viper
Gender: Male
Age: 62
Alignment: Evil
Profession: Enchanter
Appearance: A perpetually tired and misleadingly harmless-looking serpent at first, Mestasius is an aged viper, with a characteristic brown body. His orange diamonds have, however, faded to a light brown shade due to his advanced years. These features allow him to conceal himself well in the rugs of his dim servant, Chaba.
Bio: At the dawn of a new existence enriched with the might of the gods themselves, not everyone magically-inclined rushed to lord their power over those less fortunate. The subterranean Kingdom of Setrusti, where even the lowly garden snake servants could teach the Surfacers a thing or two about plotting and scheming, devoted much time to honing and perfecting their abilities. As a Schismatic One, Mestasius left Setrusti when he felt that this skills have reached perfection.
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Username: Kampkraft
Character Name: Maekrix Vivex
Species: Komodo Dragon
Gender: Male
Age: 143
Alignment: Evil
Profession: Enchanter
Appearance: Standing at 7"2, he can easily tower over most people. He has a set of dull red scales which protect him against most physical weapons. He is mainly a quadruped, the magical enchantments have long stripped him of his ability to stand on two legs. His two wings are batlike. The look in his eyes suggest of a character motivated by revenge, or had been touched by Tragedy's hand too many times.
Bio: A dragon, there are many beings that would certainly qualify as this mythological creature. Still the dragons of the Vaäsinger clan are not normal in any way. They are creatures bred for war. Their natural weapons, such as a breath of fire (rumors of various elemental breath weapons have been heard, such as acid, lightning, and ice. Still more esoteric versions exist.) and their armor piecing claws can destroy several opponents quickly. The scales that surround them often provides protection against mundane weapons, and can also ablate a certain type of spell somewhat good. What makes them most dangerous however, are the spellcasting abilities and the will to abuse it to the height of its potential.Tradition of which that had been passed down long ago by the Vaäsinger clan dictates that the child with the most talent in the arcane arts be selected to become this creature.
Maekrix Vivex was one of these children. In the city of Lavĕstôd (the descendants having converted from a wondering nomad group to land owners), it is ruled by a prestigious family composed of the former weapons of war. Born true (dragons were typically formed out of several years worth of modifications to the body, this is also unexpected; as to have two dragons in the same region is rare, even rarer for both of them to get together and mate), he was the youngest out of a clutch of 6 hatchlings. Although quite talented in the arcane arts and being intelligent, he would however inherit nothing when his father (the mother having died 139 years ago) would inevitably died. No land, no wealth, not even a spellbook full of cantrips. With this in mind he sneaked out and into the other realms.
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