Author Topic: Fall of Darkness [RP]  (Read 43930 times)

Geary

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on: September 22, 2009, 09:28:07 PM
Algula, a medieval world of heroism and villainy. It isn't like the old world you and I know, as there are no humans in this world. The people themselves have even began mastering the art of spellcraft. A world where war has seemed never-ending. The forces of evil have always been in balance with the forces of good, until they learned something. They learned of a way to harness the power of the gods. Evil quickly took over, and the people were forced into slavery and subjugation. Let me tell you the tale of how the tide was turned, and, through impossible odds, the forces of good defeated that of evil.

Rules
*This is a Semi-Literate RP. No One/Two-Liners and use proper spelling.  
*Auto-hitting is fine, within reason. So long as it isn't to the point of god-modding, and you cannot describe the damage done to somebody else character.
*Nothing in the RP can go past PG, and this doesn't excuse cursing every other line.
*When you send in your profile, use the format given in the next post, and put in a Grey Fox icon to show that you read the rules.
*You may have more than one character, but please have some way of differentiating the two, such as giving them different font colors.
*If you're going away or otherwise cannot participate in the RP for a long period of time, please either make it so that you aren't holding up another character or have somebody you trust take over for you while you're gone.
*I reserve the right to add rules as I see fit, as do any Admins or Moderators.
« Last Edit: September 24, 2009, 07:34:19 PM by Zaiki »

Geary: That means you get a companion for four levels, then it gets an upgrade.
Draykin: A very PAINFUL upgrade.
* Digital_Vulpine eeps, since the rules don't specify that I'm exempt from the psychic link that Wizards have with their familiars. o_o;
Geary: GET YOUR PET DRUNK.


Geary

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Reply #1 on: September 23, 2009, 05:28:35 PM
Character Sheet
Please read everything before making your profile!

Races
There are many sentient races in this realm. Although all the races are derived from animals, all but two of the 'domesticated' species are dumb as a doorknob, and the wild ones are, well, wild. This is the list of sentient races:

Species: Vulpine
Subspecies: Red, Grey, Fennec, and Arctic

Species: Rodent
Subspecies: Rat, Mice, Porcupine, and beavers.

Species: Feline
Subspecies: Tabby, Cheetah, and Pumas

Species: Canine
Subspecies: Wolf, Coyote, Husky

Species: Reptilian
Subspecies: Komoto Dragon, Viper, and Garden Snake

Professions
Although there are countless amounts of professions you can undertake, the ones that The Guild will accept are as follow:

Soldier: Trained in light/medium combat with both sword and bow. Can maintain normal weapons and armor.

Knight: Trained in medium/heavy combat with Axes, Javelins, and Mauls. Poor maintain their weapons and armor, and more often than not have Blacksmiths do it for them.

Light Bowman: Trained specifically for short/medium ranged combat with short bows, but carry around short swords with them on their off-hand. Can maintain normal weapons and armor.

Long Bowman: Trained specifically for medium/long ranged combat with long bows. but carry around dagger with their off-hand. Can maintain normal weapons and armor.

Trapper: Trained to set up traps of any kind, lethal or non-lethal. Due to the weight of their supplies, they do not carry any weapons other than daggers. Not trained in maintaining weapons or armor.

Scout: Trained for fast travel and setting up ambushes. Carry short swords and short bows for minimum encumbrance. Can maintain normal weapons and armor.

Elementalist: Trained in the art of offensive magic, often times in one area of an element. Can maintain magic equipment.

Illusionist: Trained in illusionary magic to confuse the enemy. Can maintain magic equipment.

Spiritualist: Trained to summon spirits from other worlds to assist in both combat, healing, and hexing, though they may only have one spirit at a time. Can maintain magic equipment.

Healer: Trained to use a combination of magic and herbs to prevent allies from injury. Can maintain magic equipment.

Enchanter: Trained to empower allies and protect them from harm. Can maintain magic equipment.

Blacksmith: Trained to maintain both normal and magic equipment more efficiently. Carry small hammers and axes.

Format
Code: [Select]
[b]Username:[/b]
[b]Character Name:[/b]
[b]Species:[/b]
[b]Gender:[/b]
[b]Age:[/b]
[b]Alignment:[/b] (Good, Neutral, or Evil)
[b]Profession:[/b]
[b]Appearance:[/b] (Picture or a paragraph explaining it)
[b]Bio:[/b]

Geary: That means you get a companion for four levels, then it gets an upgrade.
Draykin: A very PAINFUL upgrade.
* Digital_Vulpine eeps, since the rules don't specify that I'm exempt from the psychic link that Wizards have with their familiars. o_o;
Geary: GET YOUR PET DRUNK.


Geary

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Reply #2 on: September 23, 2009, 06:02:25 PM
Q/A

Q. What's an RP?
A. And RP is a game in which people 'roleplay', or act like something else. In this case, the roleplaying is done through text.

Q. Why is this set in medieval times? And why is there magic?
A. Because, when you combine those two things you get pure unsaturated awesome. Throw in talking animals and you got a deal.

Q. There aren't any birds! Why not!?
A. Because. Most birds are dumb and the others are used to hunt.

Q. Why are there only three or four of each species?
A. Because, I feel that covers the important animals. And no, alligators and crocodiles aren't important.

Q. You don't have the profession I want. Can I make one up?
A. No.

Q. Why?
A. Because, chances are if you don't find the class you want, you'll make something that either doesn't fit in or is overpowered. Most likely a combination of the two.

Q. Can I be the main villain?
A. What main villain?

Q. Do either side have a leader?
A. The forces of good lost theirs when evil took over, and now The Guild runs all anti-evil operations. The forces of evil have an anarchy.

Q. What's The Guild?
A. The Guild is a group of people who still believe that there is a chance to defeat evil. They were recently betrayed, and thus have low numbers. Hence why they're taking so many people in.

Q. Why aren't their humans?
A. ...Uuuuuuuuuuuuuuuuuuuuuuuuuuh... Look! An obvious distraction! *Flees with Virmir's muffins*

Q. What is the 'dress code' for this world?
A. Glad you asked! Clothing in Algula is actually optional and is mostly worn in extreme weather, when the wearer wishes to be humble, or in combat. Typically, the inhabitants of Algula tend not to wear clothes when lounging or working, unless they need them for protection. Bags with over-the-shoulder slings are the most common method of transporting day-to-day goods. Additionally, all clothing is unisex, so as to appeal to a wider audience and minimize sexism.

Q. Are there gender roles in Algula?
A. To a degree. While there are a few anatomical differences between male and female, the mindsets in Algula have grown to a point where, mentally, everybody is very similar. This is a heavy cause for the low amount of sexism in Algula, where the only main difference is child birth. But they might be working on that.

Q. Do enchantments and hexes have side-effects? *New*
A. Enchantments, no. Hexes, on the other hand, tend to have weird side effects similar to that of taking a hallucinogenic drug in small doses. This is in benefit to to the caster, however, as the opponent getting high and attacking the air around them randomly tends to help the caster and his/her team.
« Last Edit: October 11, 2009, 08:07:51 PM by Zaiki »

Geary: That means you get a companion for four levels, then it gets an upgrade.
Draykin: A very PAINFUL upgrade.
* Digital_Vulpine eeps, since the rules don't specify that I'm exempt from the psychic link that Wizards have with their familiars. o_o;
Geary: GET YOUR PET DRUNK.


Geary

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Reply #3 on: September 23, 2009, 08:05:35 PM
Cast

Good

Username: Lopez
Character Name: Rixo L.
Species: Arctic Fox
Gender: Male
Age: 29
Alignment: Good
Profession: Light Bowman
Appearance: 5'6". A bit scruffy, but generally well-conditioned. He can run a short distance quickly, but was never strong enough to use long bows effectively. Carries an ever-dull sword, but his bow is crisp and clean. Wears clothes, but is uncomfortable with how their colors clash against his white fur.
Bio: After a failed assassination attempt on his (evil) father, he left home to do some good in the outside world. Never uses his last name, just in case word gets around. Serves as a do-gooder or hunter to get by. Far-sighted, but present-thinking. Loves thinking, but hates logic. Always quick to notice things, but always slow to understand them. Lastly, he always sticks to his principles, if he could just remember what they are...
---
Username: Zaiki
Character Name: Goundo
Species: Porcupine
Gender: Male
Age: 17
Alignment: Good
Profession: Spiritualist
Appearance: A 4'3 porcupine with tan fur and brown quills. He also has deep blue eyes with small tints of green. When in disguise, Goundo wears a brown robe designed specifically for Porcupines, allowing him to use his quills if the need arises. When in combat, he wears a loincloth, but prefers not to wear anything when lounging or meditation, usually coming up with inane reasons why.
Bio: As a spiritualist, he was raised in a tribe away from towns and cities. He had almost finished his intermediate training when the forces of evil took over, forcing the rest of his tribe to either death or slavery. Goundo was one of the few survivors of his tribe, and escaped to live in hiding among the corrupted lands he once called home. He recently joined The Guild, and has never stepped outside any of their bases unless he was moving to another base or was being sent out on missions.

----------

Neutral

Username: 2dogsandaDJ
Character  Name: DJ
Species: Coyote
Gender: Male
Age: 19
Alignment: Neutral
Profession: Soldier
Appearance: 6'0 Tanish fur, wears a Brown Tunic with gold trim and green pants. Wears an Ankh around his neck, has a hole in his right hear, wears Boots
Bio: Was raised in an Orphanage since he was a baby, he left and become a sword for hire when he was 16. He does any kind of job from Escort missions to Killing a person who probably didn't deserve it. A job is a job, as long as he gets paid, and he isn't cheap. Known as the "Devil's Blade". Has a soft spot for kids though. Has an older brother (also raised in the orphanage) named Cody who ran away from the orphanage when DJ was 6. DJ doesn't know where Cody is. No one knows what his real name is.

---

Username: D. Ein
Character Name: Chaba
Species: Wolf
Gender: Male
Age: 28
Alignment: Neutral?
Profession: Soldier
Appearance: A massive wolf, considered rather big even by his tribemates, where specimens two feet taller than the usual canine are commonplace. Like the rest of Mraah, his remote northern tribe, Chaba exemplifies primeval brutality: no armour save for burlap rugs sparsely decorated with skirmish trophies, and something that appeared to be the trunk of a small tree at one point for a weapon.
Bio: Chaba was considered a war hero by his tribe, where heroism is determined by few things other than size and might. However, even his colossal strength eventually gave way to the unparalleled ferocity of an alpha male Mastodon, the mammoth-like prey and eternal nemesis of the Mraah. Just as the enraged beast prepared to deal the finishing blow, the concealed nearby Mestasius intervened. Since that day, the two travel together in a symbiotic relationship.

---

Username: Kenku
Character Name: Kizmar Bakiri
Species: Cougar
Gender: Male
Age: 24
Alignment: Nuetral
Profession: Scout
Appearance: Kizmar stands at 6' 2" and has a semi muscular build, although one that is average for someone of his race. Looking at his face, you will usually see a spry smile, unless your in the piercing stare of his light blue eyes. When Kizmar wears clothes, they are usually of tan, green, or gray in color, and follow the main colors of the terrain around him.
Bio: A Guide by trade, Kizmar does what he can to earn a coin by helping different groups get where they need to go. Whats happens after that is up to them. For additional coin however, he has helped some parties through traps and caves, although he would rather not fight, as that's not what he is payed for...
----------

Evil

Username: D. Ein
Character Name: Mestasius
Species: Viper
Gender: Male
Age: 62
Alignment: Evil
Profession: Enchanter
Appearance: A perpetually tired and misleadingly harmless-looking serpent at first, Mestasius is an aged viper, with a characteristic brown body. His orange diamonds have, however, faded to a light brown shade due to his advanced years. These features allow him to conceal himself well in the rugs of his dim servant, Chaba.
Bio: At the dawn of a new existence enriched with the might of the gods themselves, not everyone magically-inclined rushed to lord their power over those less fortunate. The subterranean Kingdom of Setrusti, where even the lowly garden snake servants could teach the Surfacers a thing or two about plotting and scheming, devoted much time to honing and perfecting their abilities. As a Schismatic One, Mestasius left Setrusti when he felt that this skills have reached perfection.

---

Username: Kampkraft
Character Name: Maekrix Vivex
Species: Komodo Dragon
Gender: Male
Age: 143
Alignment: Evil
Profession: Enchanter
Appearance: Standing at 7"2, he can easily tower over most people. He has a set of dull red scales which protect him against most physical weapons. He is mainly a quadruped, the magical enchantments have long stripped him of his ability to stand on two legs. His two wings are batlike. The look in his eyes suggest of a character motivated by revenge, or had been touched by Tragedy's hand too many times.
Bio: A dragon, there are many beings that would certainly qualify as this mythological creature. Still the dragons of the Vaäsinger clan are not normal in any way. They are creatures bred for war. Their natural weapons, such as a breath of fire (rumors of various elemental breath weapons have been heard, such as acid, lightning, and ice. Still more esoteric versions exist.) and their armor piecing claws can destroy several opponents quickly. The scales that surround them often provides protection against mundane weapons, and can also ablate a certain type of spell somewhat good. What makes them most dangerous however, are the spellcasting abilities and the will to abuse it to the height of its potential.Tradition of which that had been passed down long ago by the Vaäsinger clan dictates that the child with the most talent in the arcane arts be selected to become this creature.

Maekrix Vivex was one of these children. In the city of Lavĕstôd (the descendants having converted from a wondering nomad group to land owners), it is ruled by a prestigious family composed of the former weapons of war. Born true (dragons were typically formed out of several years worth of modifications to the body, this is also unexpected; as to have two dragons in the same region is rare, even rarer for both of them to get together and mate), he was the youngest out of a clutch of 6 hatchlings. Although quite talented in the arcane arts and being intelligent, he  would however inherit nothing when his father (the mother having died 139 years ago) would inevitably died. No land, no wealth, not even a spellbook full of cantrips. With this in mind he sneaked out and into the other realms.

---
« Last Edit: October 12, 2009, 07:39:51 PM by Zaiki »

Geary: That means you get a companion for four levels, then it gets an upgrade.
Draykin: A very PAINFUL upgrade.
* Digital_Vulpine eeps, since the rules don't specify that I'm exempt from the psychic link that Wizards have with their familiars. o_o;
Geary: GET YOUR PET DRUNK.


Geary

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Reply #4 on: October 01, 2009, 07:10:03 PM
Begin

Geary: That means you get a companion for four levels, then it gets an upgrade.
Draykin: A very PAINFUL upgrade.
* Digital_Vulpine eeps, since the rules don't specify that I'm exempt from the psychic link that Wizards have with their familiars. o_o;
Geary: GET YOUR PET DRUNK.


Geary

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Reply #5 on: October 01, 2009, 08:24:08 PM
A male, adolescent hedgehog with tan fur strolled out of his room. He was a member of The Guild, a organization formed to liberate Algula from the forces of Evil. He made his way to the building's basement, where a large circular glyph marked the hedgehog's meditation spot. He reached to his back and pulled out six of the spines protruding from his back, then circled the glyph, placing them in designated spots around the glyph. Once he finished with that, he walked to the exact center and sat down facing the door. The glyph began glowing, and the spines channeled energy from the earth into it. In front of the hedgehog, a shape began to materialize.

Geary: That means you get a companion for four levels, then it gets an upgrade.
Draykin: A very PAINFUL upgrade.
* Digital_Vulpine eeps, since the rules don't specify that I'm exempt from the psychic link that Wizards have with their familiars. o_o;
Geary: GET YOUR PET DRUNK.


Lopez

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Reply #6 on: October 10, 2009, 08:02:41 PM
((I'm not going to leave you hanging as long as I've left D.Ein hanging. ]:)))

Rixo entered the tavern of the reasonably populated town, but did not immediately sit down. First, he checked all of the characters in the room, twisting his ears right and left. He had an uncanny ability to listen out for evildoers, as long as they did not notice him first, which wasn't always easy considering he glowed like a lantern due to his bright fur. In the few seconds he did have, he detected a few minor mischievers, but no one who might make a hostile advance, so he decided to drop his guard. He seemed to tiptoe over to the bar, and sat down while placing both his bow and quiver underneath the high stool.

"Something to drink?" the bartender asked.

Rixo sneezed. "Something weak," he replied.

...but that's just my opinion, so don't let it bother you too much!


EmperorDJ

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Reply #7 on: October 10, 2009, 09:30:47 PM
DJ strolled into Alvis'. The tavern seemed to be just as rowdy as he left it 6 hours ago. He scanned the insides of the place to see who was causing the most noise.

"It seems Rick is hassling someone for dept money again." DJ groaned. He walked over to the bar and took a sit on the high stool.

"Ah,Welcome back DJ." Alvis the owner and bartender of the tavern greeted. "Did you find any work yet?"

"No,I haven't." DJ Sighed   "Is there anyone here looking to hire me for anything?" DJ asked.

"Sadly no." Said Alvis.

DJ Sighed. "Its gonna be one of those days."

"Wanna drink?" The man asked.

"Sure, give me the usual."

Quote
(02:16:36) KaiAdin: 2dogs is Famous in Europe XD XD


William Swiftfoot

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Reply #8 on: October 10, 2009, 09:48:48 PM
To the back of the Bar sat a somewhat tall Cougar who was laughing with his friends. As they are slightly drunk and rowdy, Rixo probably hears him talking about the last adventure with a client, and how the poor mage was freaked out by the simpilist crack in the floor. Every so often he takes a drink out of his ale with a smile, and the continues his banter.



Lopez

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Reply #9 on: October 11, 2009, 08:52:53 AM
A battle-worn coyote sat next to Rixo. The missing chunk from his ear gave a hint towards his violent past, or present. He seemed far more comfortable in the high stool than the arctic fox. However, Rixo's constant glancing at his figure made him guess that the coyote's age could not be any more advanced than his.

They're getting younger and younger these days... he thought.

Still, Rixo needed information. He leaned over to the soldier, and managed an introduction in-between the coyote's drinks.

"You seem to be pretty knowledgeable; have you heard anything about a certain fellow named 'Rixo L.'?"

...but that's just my opinion, so don't let it bother you too much!


Geary

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Reply #10 on: October 11, 2009, 12:51:12 PM
The porcupine soon finished his ritual, then speaking a word from a long dead language, the quills his had set up around the glyph shattered in a million pieces, and the porcupine stood up feeling revitalized. He made his way out of the basement and to the exit of the building, telling somebody that he was leaving before he did. Grabbing a cloak with the majority of the back missing, he made his way out of the building and towards the local bar, owned by somebody names Alvis. He hated bars and the scum who use them, but it was the only place he could get alcohol for his rituals while still staying under budget.

He walked up to the bartender with an emotionless look on his face. "One small barrel of ale, and please be quick about it."

Geary: That means you get a companion for four levels, then it gets an upgrade.
Draykin: A very PAINFUL upgrade.
* Digital_Vulpine eeps, since the rules don't specify that I'm exempt from the psychic link that Wizards have with their familiars. o_o;
Geary: GET YOUR PET DRUNK.


EmperorDJ

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Reply #11 on: October 11, 2009, 07:59:55 PM
DJ was asked by this stranger if he knew anything about a man by the name Rixo L. A name he wasn't familiar with.

"I never heard of anyone by that name." DJ said. "Is he someone you're looking for, or is he someone that you want dead, Because I so happen to be a mercenary for hire!" "I can do anything for you as long as I get a paid!"

The drinks that DJ and the potential customer had been finished and served to the two men. DJ took a chug of his drink and placed it back down.

"I'll tell you what, you give me 10 gold now and 10 gold after the job is done." DJ explained. "But if you want me to kill this guy, you have to throw in an extra 5 silver."

Quote
(02:16:36) KaiAdin: 2dogs is Famous in Europe XD XD


Lopez

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Reply #12 on: October 11, 2009, 08:18:53 PM
Rixo tried to hide a chuckle under his paw.

"Sorry, but that task has already been handled, as my name is Rixo L. I just wanted to know if my name had gotten around."

Rixo looked back over his shoulder. A porcupine far shorter than the usual crowd there took the seat next to him. The fox subtly scooted his chair closer towards DJ, hoping that neither character would notice.

"DJ, was it?" The coyote nodded.

"It seems that we share the same methods, if not the same goals. Well, do you happen to know of any tasks...less violent that need aid around here? I would rather avoid anything involving assassinating anyone, stealing, or hostage situations for the time being. As enthusiastic as a hunter I am, I also prefer not to..."

Rixo turned back to his drink. Watered down to perfection, at least it cooled his throat.

After a cough, "Nevermind, are you from around here?"

...but that's just my opinion, so don't let it bother you too much!


EmperorDJ

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Reply #13 on: October 11, 2009, 08:30:12 PM
"I'm not from here, but I do live here in the tavern." "You see, this place is also an Inn but the inn part of it is upstairs." DJ explained. "I don't have a house so I just leech off of ol' Al here by paying him and his wife 5 silver every month."

The two's conversation continued for quite some time.

"I'm sorry to tell you that there isn't any small things to do here seeings how everyone comes to me for help,but even I haven't found any work for the past week."

"So, what brings you around these parts?"

Quote
(02:16:36) KaiAdin: 2dogs is Famous in Europe XD XD


Lopez

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Reply #14 on: October 11, 2009, 08:41:14 PM
"I just had a bad time of a job a few towns over."

Rixo coughed into his mug as he drank the last of it.

"Another," he said.

...but that's just my opinion, so don't let it bother you too much!