Finding himself caught between two of the monstrosities, Dexter quickly lashes out at the one who seems weaker with his longsword and fades along the rafters to find a safer position in the southwest. He does a quick study of the abomination next to him to evaluate his course of action. Still too close for comfort, he shifts southwest to put some distance between him and the tentacles.
(Fading Strike against the minion, then shift W and SW as part of the attack. Mark the Darter adjacent to me as my quarry, then use a move action to shift SW again, so I'm not surrounded any more.
If for some reason the minion is dead or out of reach, mark the Darter as my quarry first, then, if it is the only enemy adjacent to me, use twin strike with the long sword and short sword.
If there is another enemy adjacent to me, shift west, then use fading strike with the longsword to move SW twice.
If said enemy is blocking that movement, use fading strike to shift two squares north instead and the move action to shift north again. That would pretty much be a last-ditch thing if there isn't a way to get back with the party.
I sure ended up in a complicated situation. If something happens that makes none of the above viable, I want that Darter as my quarry, I want a dead minion if possible, and I want to be at least one square away from any enemies. If they move so that reaching safety without triggering a bunch of opportunity attacks is impossible, then stay put and use twin strike on the Darter in an attempt to bust my way through.)
« Last Edit: March 31, 2011, 09:14:01 PM by Digital Vulpine »
Dice Rolls
- March 31, 2011, 09:14:01 PM: Any attack with the Longsword, vs AC. Add 2 if flanking.
1d20+4 => 1d20 [6] (6) + 4 = 10
- March 31, 2011, 09:14:01 PM: Longsword damage
1d8+2 => 1d8 [6] (6) + 2 = 8
- March 31, 2011, 09:14:01 PM: Second attack for Twin Strike, vs AC. add 2 if flanking
1d20+4 => 1d20 [19] (19) + 4 = 23
- March 31, 2011, 09:14:01 PM: Shortsword damage
1d6+2 => 1d6 [6] (6) + 2 = 8
- March 31, 2011, 09:14:01 PM: Hunter's Quarry, if applicable.
1d6 => 1d6 [5] (5) = 5
"Old soldiers never die, they just fade away for a little while..."