OK, so we're talking 7pm Eastern, 5pm Moutain, as a the earliest start time. Weekdays preferred by Selden, but not Wednesday.
I will note that the Pathfinder 2.0 playtest won't even be out till August and it will take time to slap together the house rules, so circumstances will change for many of us before then.
I do have a worry, and it mostly comes from the line "four or five would probably be a good idea... and of course a GM". That is the basis for a standard gaming group... but that wasn't what I was proposing.
My original idea was a group of four to five people, with each character from a different world, and working on a round robin system of GM responsibility. If you guys read and digested all that, that's great. If all you saw was "Looking for a Pathfinder 2.0 game"... then we might need to sit down and talk some more.
Given the lackluster response gained from the initial proposal, I'm all for changing the direction. I could slap together four to five worlds, and just let the players choose from them. This would loose the round robin approach while maintaining the original vision proposed. Alternatively, I could just do one world, though if I do that I would prefer to just do a furry conversion of Eberron rather than create anew for various reasons.
If you guys want to stick to the original idea, we need to expand our feelers and search in other communities (I'm rather introverted, my original soap box stand only covered three plus one stand alone friend). This does mean we might be working with some nonfurries.
If you guys want to go with the idea of must me being the GM, than I would like you two to decide which of the two approaches you would prefer me to do since so far you would be the only players and I would hate to loose you.