Greet! As many of you are roleplaying/fantasy sorts, I beseech thee for your silly ideas. I am working on a bunch of rather unique classes for Pathfinder, which hopefully will be put in a book when all done. But we can make them BETTER.
This here is the Trapmeister! Its fundamental flaw at the moment? NOT ENOUGH TRAPS. Suggest ideas for trap spells for it! You don't have to be familiar with Pathfinder, just tell me about all your crazy zany trap ideas and I'll be like
"Oh that's so cool I'll have to make stats for it."If you're interested in other classes, I have more.
The Deckmaster - Magical Throwing weapon specialist. Gambit, Twisted Fate, or That Dude with the Pies.
The Monster - Create your own Monster class, growing more twisted and cool over time. This could also use ideas, like
"You forgot a tentacle ability!"The Artificer - Yes it is! Rather than the dorky 3e crafty guy, this is a MAD SCIENTIST who makes toys to use as spell items. And crafts stuff, I guess. Butbutbut... lightning guns!
The Larcenist - My personal favorite, this is a magical thief that steals concepts and intangibles. It also gains a bunch of flavor abilities to instill a sense of petty maliciousness. Steal the covers at night!
The Shifter(INCOMPLETE) - Druids are mages that happen to shapeshift. Shifters are shapeshifters that happen to mage. Three paths: a warshifter, an animal shifter, and a face/person shifter.
The Dancer - A dance battler, who makes up for his lack of damage by being very accurate and mobile in combat. Has an ability called Twerkasaurus Rex, so you know it's good.
The Astral Knight(INCOMPLETE) - A proper tank class for pathfinder, these focus on one of five ways to protect your squishy: being an ass, healing, being unkillable, status effects, or repositioning.