Silent are the predators that stalk the depths, striking suddenly from above or below. From the skies, the flying terror beasts will scoop up their prey from the waters, while below, unknown horrors lurk, who extend their reach when they feel the urge to feed. That is the believe of the Krait Vorzh, that the world is ruled by predation. Too swim too high is surely death, and to swim too low might be worse. Attor is no different from his kind. The young Vorzh is of average size, which is to say his serpentine tail is nearly 4/5 of his total body length. Sea Krait Vorzh greatly resemble the merfolk, keeping true to their aquatic brethren in lacking legs and having that lone fin at the end of their tail. Long and agile, the Sea Krait Vorzh cannot hunt as other Vorzh do. They rely on ambush and hunting packs to sustain themselves, and in most cases if avoided can simply be outrun. However, ambush works well when one venomous bite is enough to cease all attempts of escape. Sea Krait Vorzh also tend to be more ready to seek out aid from other races, as sometimes even their own numbers are not enough to keep them alive.
Attor is a young, male Sea Krait Vorzh. He sports a blue-and-black ringed coloration, with a pale underbelly. He is small in stature, being only some ten feet in length, and is more likely to try to avoid a fight unless absolutely necessary. There's nothing really too particular that sets him aside from other Vorzh of his kind, save for that his left fang is oddly like a precision needle compared to the other. Attor seeks companions so that he may survive, his last hunting party having been killed by aggressive Vorzh of larger species, and surely, alone, he will die.
Strength: A bit below average. Krait Vorzh do not rely on brute strength to overwhelm their prey, and this is very much reflected in their physiology.
Agility: Surprisingly, being able to twist and contort your body in a variety of ways tends to make you a tad difficult to hit. Scales also help to soften the blow when you are.
Magic: While magic is a part of Sea Krait Vorzh culture, mostly only those of the shaman-istic variety tend to practice enough to be any good at it.
Resistance: Living without magic as a part of your everyday life, it's understandable that you have very little resistance to the arcane.
Charisma: Being of the more sociable Vorzh means that you're better at talking to others than your average Vorzh! Unfortunately, that's compared to the average Vorzh.
Intelligence: It takes some brain to set an ambush. Some. Being part reptile, plus Vorzh, means that although you may be smart for a Vorzh.... Which means you're of average intelligence.
« Last Edit: May 13, 2015, 09:36:20 PM by Draykin »
It gets so lonely being evil
What I'd do to see a smile
Even for a little while
And no one loves you when you're evil
I'm lying through my teeth!
Your tears are all the company I need