I'd like to try the Fate RPG system. Takers? Proposed details:
Length: 2-3 sessions
When: Evenings (starting maybe 7-8 PM Eastern if not on a Friday-Sunday), making sure not to conflict with Raf_Cian's thing
Rules: Fate, available free/pay-what-you-want at
http://www.evilhat.com/home/fate-core-downloads/ or
http://www.faterpg.com/ . I'd like to use the Fate Core system rather than Accelerated, but looking at the shorter FAE rulebook will tell you most of what you need to know.
Premise: One of the following unless someone has a better idea. (A) Fantasy Wild West, with enchanted revolvers and hostile kobold tribes. You're likely frontier traders with rugged self-reliance and arcane magic. (B) Awakened Raccoons: you're smart gengineered critters living in a lab where surely nothing will go horribly wrong. (C) Isle of Dread: I'll dig out a 1980s D&D adventure and run it using far simpler rules. (D) Faded Suns: an fan-made adventure from "Exalted", hold the excessive rules detail, about taking over a mysterious magitech fortress.
Character creation is meant to be a cooperative process in Fate, so we'd need to discuss that. Basically you're defining a "high concept" like "Gruff Frontier Smith", a "trouble" like "Banished From the Big City", and some notion of a past adventure that you and two other players somehow participated in, each defining a character aspect from it. A big difference from FAE is that you have specific skills instead of "approaches".