Author Topic: Space Sune Main Cast  (Read 14923 times)

Donnie

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on: November 17, 2013, 12:45:58 AM
Putting this here so we can partly prepare for the coming event.



Don Oyakai

SPECIAL-
STR: 8
PER: 5
END: 8
CHA: 3
INT: 4
AGL: 7
LCK: 5

Class: Heavy Weapons Soldier.

Description:
Born to as of yet unknown parents, the Sune known as Donnie spent nearly the whole of this One-Tail life living in the city depths of the Sune Homeworld. Forced to look out for himself against various street thugs and vagrants, Donnie developed a strong hardiness and determination to push through obstacles rather than a focus on outsmarting others. Upon his Two-Tail day, he was offered an escape from the life of vagrancy via the early stages of the controversial Augmentation Program which sought to create super soldiers as a proof of concept. Donnie replied with "Yes". He was taken off the streets and put through the harsh trials of surgical augmentation. He left the ward a shaken, but more than Sune. He underwent basic training up to and throughout his Three-Tail years and served a tour of duty as a Soldier for 3 years before he quit, citing discrimination against his lack of formal education and social interaction. Upon turning Four-Tail, Donnie signed up aboard a Sune Science Cruiser as a Guard where he remains to this day. He retains his One-One Half Chevron rank from his days in Duty, making him a lower ranked member of the crew, but not diminishing his imposing capability he can bring to bear with heavy weapons.

Perks-
Augmented Body (Story): Donnie has underwent significant physical augmentation that enhanced his physical capabilities beyond that of a normal Sune. His bones are plated by a metal alloy, rendering his bones nigh unbreakable. His muscles are implanted with enhanced Myomers and laced with powerful dermal plate under the skin, making it difficult to penetrate as well as boosting regeneration. His fur is also enhanced with adaptive nanites that are able to adjust the makeup of each fur strand to overlap as a makeshift surface armor. In addition to the hardware, he has enhanced wetware in the form of cranial and spinal implants that boost his telekinesis focus and allow him to listen and talk on his communicator without speaking.

Items-

SI-1M B1G Powered Armor: A complimentary item part of Don's Augmentation, the SI-1M Powered Armor utilizes a collar stored Nano Assembler factory that uses a block of high density material to instantly fabricate a fully functional and fully assembled powered armor around Don which serves to power the immense SI-GR33N Heavy Plasma Cannon as well as stabilize Don's body against the gigantic recoil. The arm assembly is specially fabricated to mount heavy weapons and supply them with a physical power line to Don's Collar power supply. As the powered armor is as much as part of him as his augmentations, he was allowed to keep his old powered armor, albeit stripped of protective armor and life support. The powered armor's servos and artificial muscles provide Don with the necessary +2 STR statistic that allows him to wield heavy weapons. Upon equipping of heavy weapons, Don loses mobility and stands on his hind legs.

Combat Visor: Don's personal computing device is a half ring shaped headset wrapping around the back of his head and projects a visor hologram around his eyes, allowing for accurate target acquisition, range-finding, and targetting that links to his neural implants and weapons, allowing for accurate fire from a levitated position. However his PC lacks the sheer processing power to override terminals or attack other computers. It is, however, a sturdy piece of equipment with an estimated battery life of a hundred years and an external casing made of Adamantium.

SI-M3 Plasma Rifle: A large aperture energy weapon, the Plasma Rifle lays down heavy accurate firepower at a rapid rate. Though less maneuverable or concealable than a pistol, the Plasma Rifle makes up for being far superior at dealing damage at longer ranges and penetrating armor. When mounted on a Powered Armor's power line, the Plasma Rifle reconfigures into the SI-GR33n Plasma Cannon.

SI-GR33n Plasma Cannon: A reconfiguration of the SI-M3 upon attachment to a powered armor, the Plasma Cannon taps into the vast reserves of energy of a powered armor and charges energy blasts far greater than that of the Rifle. The resulting Plasma Bolt is so powerful it can burst vehicle armor, heavy armor, and powered armor. The weapon adds significant mass to the powered armor, making moving and shooting nearly impossible.
« Last Edit: December 04, 2013, 05:10:36 PM by Donnie »



PrincessToyTime

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    • Trask's FA! [Warning: Contains Toys, Tails and TF!]
Reply #1 on: November 17, 2013, 01:32:59 PM


Trask Kyuro, or just Trask for short.

-SPECIAL-

STR: 4
PER: 7
END: 5
CHA: 6
INT: 7
AGL: 6
LCK: 5

Class: Archaeologist (Support).
Description:
A 'Sune with a fairly mysterious past, Trask displayed an unusually high talent for research and for being very in-tune with his environment. A somewhat frail looking specimen, he was aware he wasn't quite cut out for doing anything intense physically, so he devoted more time to his studies, this eventually led him to find a valuable rare element within nebulae with a special device he tinkered with on his free time outside of his standard academic education. His discovery gave him some level of fame within the science circles and was enrolled shortly after, at an unusually young age of two tails to become an Archaeologist. During this time, he has constructed multi-purpose drones he carries with him at all times, and has trained in various fields of expertise, including medicine, recon, basic engineering, robotics and of course, more science in general. He now finds himself selected to serve aboard an unnamed Science Cruiser to further research and discovery, he is ranked average amongst his peers, at 2 chevrons.

-Perks-

Renaissance Sune
Never stops on one subject, this Sune goes to taste all the universe has to offer.

-Items-

ARC-H1M3D35 Monocular Neural Computer: Trask carries a piece of equipment known as a monocular, fairly standard issue of all Archaeologists, this item allows the wearer many types of specialized modes of detection, including but not limited to infra-red, ultra-violet, night vision, thermal, and X-ray. It also has a sensor suite to scan any life forms and detect a broad range of acoustics, artificial constructs, and anything else imaginable to determine the chemical make-up and other kinds of useful data, last but not least, it also has many levels of magnification, allowing him to find things at long distances, this is what allows Trask to do a lot of his research on the field, and to serve as a reconnaissance 'Sune too. ARC-H1M3D35 means: ARChaelogist's Helper model 1 Monocular 3rd class Diagnostics 35th generation.

J04T Multi-purpose drone x3: Fairly simplistic in design, these spherical robots possess standard repulsor tech to allow them capabilities of flight and to hover in place, however, their basic appearance belies their wide-range of roles and utility. Trask employs these on his missions with his crew to provide additional aid in several ways, primarily, these drones serve to boost Trask's abilities at scouting and gathering data, having fairly complex sensors and transmitters, which use the same frequency as the monocular's receiver and own transmitter, allowing shared feedback of location and visuals. Secondly, within the chassis is various medical tools, similar to what Trask carries on his own, allowing immediate first-aid treatment with everything from dermal injectors, sprays, medical lasers to cauterize wounds and sterilize, special-alloy regenerative bandages, and even antidotes among other things. And last but not least, these drones can intensify their lasers to a level far above the safety threshold, turning these once healing beams to instead work like a mining laser, melting through flesh and metal with ease, they prove to be very valuable.

EDIT: Additional capabilities of the drones, known as: TEAM PLAYER, or: "A T3^M Proton LAsic YElperR, the drones Trask uses, after years of tinkering and working away with the robotics expertise, special capacitors within collect and build charges, these can be used to deploy energy shields to act as cover and protection for himself and fellow 'Sune. This ability can prove extremely valuable and when used properly and at the right time, can affect an outcome greatly.

H34LM3 Medical pack x3: Standard issue equipment for any field medic or doctor, part of the responsibility of an archaeologist is not to simply understand and study life, but to also know how it works, this happens to work very well with the role of a healer, within these packs is relatively the same sorts of equipment within the drones themselves, but with a greater range of treatment and medicine. These packs are pretty much guaranteed to be able to ensure any wounded 'Sune is quickly brought back to fighting condition no matter what they might encounter, provided they weren't too seriously injured. H34LM3 stands for: Healer 34 Life Module model 3.

EDIT: One of the more unintended, but useful functions the supplies contained within these packs, is also considered by many to be sinister and against ethics of any battlefield healer. However, in times of desperation, or simply when it provides a tactical edge, the huge array of medical compounds and chemicals that can heal and benefit the sick and injured, can also make other organic creatures horribly ill, or even eventually cause death. Various methods go from over-dosage of medication, to simply mixing some materials into hazardous and toxic agents. Trask generally prefers to avoid this if possible, as it wastes valuable healing supplies in the process and feels pretty responsible to keep his crew healthy over engaging in this sort of action.

LOR-3 portable small data storage module: A lightweight portable method of storage for Archaeologists, the data collected and scanned by the Monocular is wirelessly transmitted through a high-quality frequency which results in literally no loss of information, auto-compressed and stored in an encryption only Sune understand. Trask needs this to ensure he can study and record every specimen, organic or otherwise, through his expeditions on other worlds near and far. It's also where the encyclopedic historical and mythological knowledge that Archaeologists are in charge of, is stored, and they can recall every piece of information known to 'Sune kind. LOR-3 means: Learning and Observation Recorder 3.

LO615T1C5 High capacity expedition pack: The LO615T1C5, or Lightweight 615 Type 1 Container mod 5 is a literal portable inventory, a vast improvement over earlier models, It has an appearance that of an ordinary bag made of a special nanoweave which is in fact, durable enough to function as light armor. What makes this so special, is what's inside, the internal structure uses an almost dimensional-style form of item/object storage, compressing the contents inside without causing damage, which allows it to carry a lot more, and weighing a lot less, than It's size would suggest otherwise. These packs have several uses, whether employed by logistics crew/soldiers to keep their assigned battle units well-stocked and ready, or scientists and engineers expecting to require a lot of supplies for long expeditions without having any way to replenish or having readily available resupply locations, they have an important role both for military applications, and industrial, commercial, and even personal use. in Trask's case, it also carries some additional tools to help keep his drones in good condition, as well as other machines and electronics that do not need specialized equipment.

MAG - Multi-use Applicator Gun: A special tool, custom-built by Trask himself, based on designs of the M3D-G used by field medics and doctors to apply medical compounds. This gun is essentially combining the functions of a plasma pistol, medical applicator, tagging/tracking laser, and a repair tool all in one. It can fire bolts of plasma to protect Trask from threats, it also accepts capsules which Trask can prepare to administer treatment via nanites/nanobots, or compounds/solutions to aid his allies. It also has a screen and built-in laser to scan and 'paint' targets for allies, increasing their visibility and increasing aiming efficiency, and lastly, it stores some tools within to perform on the field repair of hardware and to keep his robots maintained and in good condition.
« Last Edit: April 22, 2014, 01:49:43 PM by Trask »

(16:30:39) Virmir: You are a pony by default now? GAH HA HA
(16:31:04) Virmir: I never knew any true ponies.
(16:31:14) Virmir: I quite like your pony look.


William Swiftfoot

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Reply #2 on: November 20, 2013, 11:33:57 PM


SPECIAL
STR: 3
PER: 6
END: 7
CHA: 4
INT: 8
AGL: 7
LCK: 5

Class: Science Engineer
Specialty: Aerospace Engines

Description: A Daredevil and Speed Nut by trade, Kenku fell in love with rocket and spacecraft at a very early age. As kit, he always wanted to learn what he could do to make them work, and work faster. As he grew older, his family got him into rocket racing circuits, to which he placed well, but never won. Deciding from that, Kenku entered into an engineering school, to which he graduated with Stellar grades, and picked up the job on the Science Cruiser as a way to learn on the job, and have some fun tinkering while he is working.

PERKS- TBD once I have some info

ITEMS-

Computer Hat Shaped like a translucently curled brim hat when active, Kenku's computer hat contains all the data and calculations on, and allows for a wide range of holographic projections and 3D-Model projections. Normally the color of the holograms are the same as his color coat, but he has been known to change them up, sometimes in the middle of a conversation as a prank on people.

Robotic Hand For times when Kenku has to work in areas that would be unsafe to a Kitsune or are hard to reach, the Kitsune has a large Levitating robotic hand. The hand is made of durable polymers that can take heavy impact, and made with an organic muscular system that makes it strong enough to lift 200lbs a few feet off the ground with ease.

Engineers Toolkit Sonic Screwdrivers, Laser Scaples, Screw Drills and other fun things! Everything an engineer needs to fix and tinker with things. For ease to get to, Kenku has placed his toolkit in a small leviatating droid, which he can summon from accross the room.

Nano-Tech Canvas Cube.

Other stuff to be thought on later.
« Last Edit: November 21, 2013, 12:41:31 AM by Kenku »



Draykin

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Reply #3 on: November 29, 2013, 10:21:08 PM


Name- Draykin (Also goes by 'Dray', and 'Kin'. Resents the name 'Drake')

SPECIAL-
STR: 4
PER: 8
END: 4
CHA: 5
INT: 5
AGL: 4
LCK: 10


Class- Military-Class Pilot (Novice)

Description-
Schooled early in the ways of piloting and aerospace maneuvering, Draykin showed extraordinary potential for combat situations, and was thus transferred to a Military Academy. Here, he learned how to pilot various military-class land and aerospace vehicles, use basic and advanced Mech-Suit controls, and preform some commandeering. During his training, though, Draykin discovered something a little interesting. Draykin is very, very lucky. On his first day in training, a firearm discharged, leaving a spike embedded in the wall above his head, as he had just ducked to secure his bracers. Again, when a mechanics and repair class when awry, he had just left the room before things started exploding. During a high-altitude Mech-Suit test, he caught the arm of a falling comrade just in time to prevent a fatal accident, during which his own suit failed from the strain of holding another suit over a sheer drop-off, but somehow managed to stay in one piece and keep both Sunes from falling. Such events have earned him some prestige among locals, and his luck has allowed him to ace a few tests, but even so all he's gotten is an early graduation, an assignment to a civilian vessel, and some equipment.

Perks-
Uncanny Luck- Things just seem to work out.

Items-

Multi-Tier Holographic Omni-Display- Worn as a device just below the fronts of the ears on both sides of the head, this tool is used for vehicle interfacing and general observation, capable of splitting from a single display into several smaller displays at different distances from the eyes. This allows for several HuDs to be displayed at once, keeping the user up to date on multiple subjects. This is particularly useful for pilots, as they can keep track of their location, height, air pressure, speed, and more with the help of the layered holograms. The same can be said for combat pilots, who can multi-task to keep weapons loaded and on target while keeping their craft mobile and save from harm.

Y1P-A Interface Collar- A standard issue and direct link to most control device aboard a ship. While it works on a wireless link with friendly Sune ships, it also contains special cables tipped with electronic 'hacking claws', as some call them, which are used when trying to take over an enemy craft.

Z8-B2 Direct Link Bracers- Used as a sort of fail safe, or a more manual means on control, these bracers come with wires that are held in place by a tight electromagnetic field that causes them to stick to fur like glue. Through these wires, the Sune wearer gains greater dexterity for manually handling controls, and can send quick pulses of energy into enemy consoles in an attempt to take over a craft, should other means fail. Very rarely do these ever actually see use, that some Sunes simply wear them as a fashion statement.

BSM-001C Basic Mech-Suit- A heavy suit designed more for civilian work and industrial hauling, it stands tall and is large enough for a Sune to rest inside of the pilot housing quite snugly. It is capable of lifting up several tons, and uses large, rotary digits to keep a grip and manipulate objects. It has standard plating, and shielding on par with most construction suits to prevent immediate accidents.

BFLK-1- A weapon designed for emergency cutting and defense, this laser knife has a sturdy handle, which can be used as a crude extension of a fist for sheer blunt, physical trauma should the need arise or power be cut.

L90-MSC-T- A tactical energy SMG that fires precise lasers in a semi-automatic or fully automatic mode. Like most other laser-based weaponry, the lasers may also be set to 'pulse' mode, resulting in powerful blasts. This particular model is compatible with Mech-Suits, and able to tap into the larger power supply for extended shot capacity and greater firepower when attached to a Mech-Suit.

It gets so lonely being evil
What I'd do to see a smile
Even for a little while
And no one loves you when you're evil
I'm lying through my teeth!
Your tears are all the company I need


Stormkit

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Reply #4 on: December 02, 2013, 03:36:50 AM
Arkitier of House Storm (Ar-kih-tear)
Nicks: Ark, Kit, Tear

S - 4
P - 7
E - 2
C - 10
I - 4
A - 5
L - 8

Kit was born into an old money family. In fact their money was so old that somewhere along the line it done went and expired, leaving the Cosmos with a fatal wound in a society that can turn on you like sharks if they sense a weakness. And yet... somehow they were able to hide it. By subterfuge, thrifty spending, and obfuscating charm, they were able to keep circulating in all the right circles with few the wiser. Kit inherited this life and took to it quite well. By being the life of the party and weaving social connections in circles he was able to make friends with a number of rich and important Sunes, getting into a prestige private university by a contractual loophole allowing the administration to get a subsidy for accepting a poor student so long as he was able to maintain good grades without having to sacrifice their social elitist atmosphere. He was able to maintain these good grades mostly on the work of others and coasted himself into a job with accounting as being the company representative sent to wine and dine (on the company's budget of course) potential customers to impress them and sign deals to get contracts. In this way he was able to get his family back in a position of having money to pay off the debts they had been keeping at bay, letting his parents manage the money he was able to bring in to get themselves back into a stable position. With his family out of the bind they'd been in all his life, Kit decided it was time to fulfill an old dream of his, traveling the universe. Of course, his family still had money issues so rather than go on an actual cruise he found an expedition looking to hire a diplomatic ambassador and weedled his way into the front of the application process. And for anyone wondering why he'd choose to do work when going on a cruise is so much easier? The Cosmos always *were* a little eccentric, and besides... such things build character and always look quite impressive on a resume, right? Overall, Kit is a very friendly and outgoing fellow who likes to get along with others and always seems to have a spring in his step. He often changes his pelt to match the situation, but just as often goes around completely in white, because what starts out better in a crowd full of color?

Perks:
Social Grace - Part of his great charm is always looking like he knows what he's doing. As such, in certain situations he can use his charisma in place of the appropriate stat to perform an action if it results in him looking graceful. One example might be moving at normal speed over rough terrain as he can find his footing particularly well. However flat out running isn't a graceful activity and would still be agility based.

Items:
Gentlesune's Cane - Part of being among the social elite is the ability to look incredibly dapper. And this cane helps Kit do just that! Aside from being a handy fashion accessory, it has a sword mode that projects an edge about it which he can use much like a fencing foil or a saber. In addition to being a cane, it can project an energy field from the tip making it a rather serviceable umbrella... or if you turn up the power a bit, a pretty good shield too. Versatile, elegant, and innocuous, the Gentlesune's cane is the perfect accessory for Kit.

Narnia's Wardrobe - Sometimes the situation calls for a scarf... sometimes a cloak... and often as not things you wouldn't even think to prepare for. Rather than carrying an entire chest of fabric along everywhere, it's easier to carry a nano-weave fiber that can reassemble itself into a variety of different items. In default, it takes on the form of a scarf, though can be rewoven into a cape, leg warmers, etc.

Quick Access Info - Lightweight ear clip-ons that can do handy calculations, store info, and take pictures. It can unfold into holo glasses for display. He prefers it in ear clip mode where it can constantly play music quietly while he does other stuff.
« Last Edit: December 05, 2013, 04:06:40 PM by Stormkit »

Of the four elements,
None is predominant.
Of the four seasons,
None lasts forever.


Koryalis

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Reply #5 on: March 13, 2014, 01:08:16 AM
Intelligence Data Updated...
Downloading...

Name: Koryalis
Nickname: Korya
Class: Thief/Archivist

S 4
P 7
E 4
C 4
I 7
A 7
L 7

Perks
Not Yet Listed

Intel
Quite nimble and intelligent, he specializes in collection of information and physical things. No one knows when he began to develop the obsession on collecting information and valuable items. His life before joining the crew is unclear. No notable data were collected on this individual other than that he is a skilled 'collector'. Further investigation required.

Gears
Collector's Kit - Seems to contain many tools. Tools used the most are: Precision Plasma Lockpick (capable of getting him inside without causing alarm), Incision Knife (could be used for combat but very ineffective, mostly for cutting through barriers without causing much of an alarm). *More Information Needed*
Mobile Database/Scanner - A head piece that allows the scanning of objects, uploading of scanned data and downloading from the main data core and distribute the data amongst the crews. Attached to the left side of the head.
Breath Controller - Sometimes the job involves very lethal environment and/or delicacy. Therefore, he has a breath controller attached to his snout ridge. *More Information Needed*
PPS - Paw Print System. It is attached at the bottom of each 4 paws. The system allows for its user to not leave a single possible paw track in most cases. However, it does not guarantee the success of user's mission.
PDW - Personal Defense Weapon. It is the weapon of choice for Korya as he cannot afford to carry heavier rifles or even carbines. PDW has significantly higher rate of fire than pistols, and packs some firepower. However, the weapon generally lacks high stopping power. Ideal for covering escape or close quarter situation.
« Last Edit: March 13, 2014, 01:15:06 AM by Koryalis »