Author Topic: Connect 4x4™ by forum  (Read 32590 times)

mathgrant

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on: July 20, 2012, 04:21:14 PM
Connect 4x4™ is a four-player adaptation of Connect Four®. I've played it once in real life, and it was very fun. I want to try it here for no reason.



Connect 4x4™ is played on a vertical double-layered grid with 6 rows and 7 columns. Each player gets an unlimited supply of ring-shaped "checkers" and 2 double-sided "blocker" checkers of a single color. The players take turns dropping a checker into any column of the grid, where it falls and lands on the bottommost unoccupied spot. A regular checker occupies only one layer of the grid (front or back), while a blocker checker consists of two back-to-back checkers that occupy both the front and the back layer of the grid. (Consequently, if the front layer and back layer of a column are of different heights and a blocker checker is placed there, some empty space will exist between the blocker checker and the top of the shorter column.) Gameplay continues in this manner until one player gets four checkers in a line of horizontally, vertically, or diagonally adjacent spaces, regardless of which layers the checkers occupy (that is, you can weave back and forth between layers). The player who accomplishes this wins the game. In the image above, shamelessly stolen from BoardGameGeek, the blue player has a winning diagonal line from the bottom-right corner.

For playing by forum, this ASCII grid will be used (although I might occasionally update the thread with a prettier image):

Code: [Select]
+--+--+--+--+--+--+--+
| *| *| *| *| *| *| *|
|* |* |* |* |* |* |* |
+--+--+--+--+--+--+--+
| *| *| *| *| *| *| *|
|* |* |* |* |* |* |* |
+--+--+--+--+--+--+--+
| *| *| *| *| *| *| *|
|* |* |* |* |* |* |* |
+--+--+--+--+--+--+--+
| *| *| *| *| *| *| *|
|* |* |* |* |* |* |* |
+--+--+--+--+--+--+--+
| *| *| *| *| *| *| *|
|* |* |* |* |* |* |* |
+--+--+--+--+--+--+--+
| *| *| *| *| *| *| *|
|* |* |* |* |* |* |* |
+--+--+--+--+--+--+--+
 1b 2b 3b 4b 5b 6b 7b
 f  f  f  f  f  f  f

Move notation: to place a regular checker, specify the column number and B for the back later or F for the front layer. For a blocker checker, specify the column followed by BF. Simple, I hope.

Who wants to join me?

(17:35:45) * (PineapplesOfAmbiguity) wonders what cannibalism tastes like
(17:36:13) mathgrant: Soylent Yellow is pineapple!
(17:36:23) (PineapplesOfAmbiguity): ...NOOOOOOOOOOOOO)


Selden

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Reply #1 on: July 20, 2012, 04:28:29 PM
I'll sign on as player 2.  It's been a while since I played Connect 4, though.

Tyla: Ty Ty ty Ty Ty Ty
Tyla: we need more tys
Selden: No, no, no. Then we'd need a tybreaker.
* Tvorsk snickers!
Tyla: ...
Tyla: that was...
Tvorsk: Tyla, the word you're looking for is "beautiful". {;)
Virmir: I need to hire Selden as an editor. [;)


William Swiftfoot

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Reply #2 on: July 20, 2012, 07:13:56 PM
Sure ill try it.



foxgamer01

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Reply #3 on: July 21, 2012, 10:21:00 PM
Sure. Why not?

(19:14:28) Virmir: All of Foxgamer's pics are either super happy or BATTLE.
(19:14:53) Virmir: Except that one roo one.
--


mathgrant

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Reply #4 on: July 21, 2012, 10:29:16 PM
Kenku, foxgamer01, mathgrant, Selden is the turn order, as decided by Virbot.

Attached is a board I made in MS Paint. Go.

(17:35:45) * (PineapplesOfAmbiguity) wonders what cannibalism tastes like
(17:36:13) mathgrant: Soylent Yellow is pineapple!
(17:36:23) (PineapplesOfAmbiguity): ...NOOOOOOOOOOOOO)


William Swiftfoot

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Reply #5 on: July 21, 2012, 10:43:33 PM
Frontside lane 4



foxgamer01

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Reply #6 on: July 21, 2012, 10:55:21 PM
Backside lane 6.

(19:14:28) Virmir: All of Foxgamer's pics are either super happy or BATTLE.
(19:14:53) Virmir: Except that one roo one.
--


mathgrant

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Reply #7 on: July 21, 2012, 11:05:31 PM
Lane 5, back side. Let's get the action activated!

(17:35:45) * (PineapplesOfAmbiguity) wonders what cannibalism tastes like
(17:36:13) mathgrant: Soylent Yellow is pineapple!
(17:36:23) (PineapplesOfAmbiguity): ...NOOOOOOOOOOOOO)


Selden

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Reply #8 on: July 21, 2012, 11:07:00 PM
Lane 4, back side.

Tyla: Ty Ty ty Ty Ty Ty
Tyla: we need more tys
Selden: No, no, no. Then we'd need a tybreaker.
* Tvorsk snickers!
Tyla: ...
Tyla: that was...
Tvorsk: Tyla, the word you're looking for is "beautiful". {;)
Virmir: I need to hire Selden as an editor. [;)


William Swiftfoot

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Reply #9 on: July 21, 2012, 11:11:08 PM
Lane 5 Blocker



foxgamer01

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Reply #10 on: July 21, 2012, 11:36:28 PM
Lane 5 frontside.

(19:14:28) Virmir: All of Foxgamer's pics are either super happy or BATTLE.
(19:14:53) Virmir: Except that one roo one.
--


mathgrant

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Reply #11 on: July 21, 2012, 11:51:13 PM
Lane 4 backside.

I have never been more in suspense about the prospect of someone waking up as I am right now. When will Selden wake up? What supreme tactical decision will he make?

(17:35:45) * (PineapplesOfAmbiguity) wonders what cannibalism tastes like
(17:36:13) mathgrant: Soylent Yellow is pineapple!
(17:36:23) (PineapplesOfAmbiguity): ...NOOOOOOOOOOOOO)


Selden

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Reply #12 on: July 22, 2012, 05:21:06 AM
I think I'll go with 2, front side.  Does that count as as supreme tactical decision?  |:P

Tyla: Ty Ty ty Ty Ty Ty
Tyla: we need more tys
Selden: No, no, no. Then we'd need a tybreaker.
* Tvorsk snickers!
Tyla: ...
Tyla: that was...
Tvorsk: Tyla, the word you're looking for is "beautiful". {;)
Virmir: I need to hire Selden as an editor. [;)


William Swiftfoot

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Reply #13 on: July 22, 2012, 08:17:23 AM
Frontside 4



foxgamer01

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Reply #14 on: July 22, 2012, 10:47:40 AM
Lane 6 backside.

(19:14:28) Virmir: All of Foxgamer's pics are either super happy or BATTLE.
(19:14:53) Virmir: Except that one roo one.
--