Author Topic: CF Trading Card Game  (Read 3773 times)

Nacyle

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on: June 11, 2011, 05:50:31 PM
here we are going to attempt to design a TCG for the comic.



Zavier

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Reply #1 on: June 11, 2011, 05:58:02 PM
Good luck with that.



PrincessToyTime

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Reply #2 on: June 11, 2011, 09:08:37 PM
Alright, this is what we got so far, poke me of anything new needing to be added/changed. [:)

There will be Resource points, used to summon cards.

Income of resource points is affected by the King/Country card, how much it can generate every turn, and any other cards which increase or decrease this amount.

Different factions with different traits and RP incomes, with each having it's own playstyle, and card loadouts. Four main factions are: Red Reyn, Gray Reyn, Snow Reyn, Epic Battle, Mercenaries (Aka: Chat members), and The Royal Family Redderick.

An army based attack and defense idea, in which an attacking card would deal a percentage of damage(based on the defense of the card) to the card, and the overflow to the player.

Turn-based combat, roughly follows this formula so far: Ready Step => "beginning of turn" effects => draw step => turn activities => end of turn effects => next turn.

Combat is roughly: Attack Proposal => engagement => Calculation => Result.

Base/Character cards from which can build armies.

Playing Field may change causing different effects.

Crimson Flag / Epic Battle Universes, and others, will be included.

Tree Branching Method.

Main Deck, and Discard Pile.

Cards consume Resource Points to be played.

Defeat conditions: Lose all RP and have no heroes in play, or run out of cards.

Some cards may provide an RP income, or reduce an enemy's income.

Heroes, Support, and Specialty have four common elements.  Health points, attack, defense, and an effect, stat baselines are 1000.

Combat is Attack versus Defense, the difference is subtracted from health points. Defense is in percentage values.

Spy cards can be inserted into enemy deck, they can sabotage and otherwise hinder your opponent.

Hero cards which create beneficial effects.

Specialist cards, which perform one role very well, but aren't very effective in other areas, Mercs will fall under this category.

Supplemental cards, such as items that heroes can equip, which may bestow additional abilities.

Combo cards, which mix elements of support and specialty cards. I.E a Redreyn Skyship crew and a support card of a skyship, a combo card would be a redreyn warship.

KO cards are created under specific conditions and act as special summons: I.E certain card combos. Julian + Airship crew = KO card Death Evan.
« Last Edit: June 16, 2011, 06:14:47 PM by Trask »

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