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Messages - I am the IZOD

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1
Random Topics / Re: Guns, weapons, other dismemberment options.
« on: August 04, 2016, 01:45:25 PM »
So it's been a while.  Collection has grown significantly, so figured it was a good time to update.  Top to bottom, left to right:

-US Revolver Company .22 cal pistol.  From what I've gathered, it was manufactured between 1910 and 1935
-Pietta 1851 Colt Navy Revolver, .36 cal.  Unfortunately, it is no longer in working order.
-Uberti 1847 Colt Walker, .44 cal.  I bought this as a kit and did the finishing touches on it.
-M39 Finnish Mosin Nagant, 7.62 x 54r.  This is an original made in 1944.  The Finns took the Russian Mosin and improved on the design.
-M1 Garand, .30-06.  All the metal parts are original, serial number on the receiver points to Spring 1942.  Made at the Springfield Armory
-Euroarms P1853 Enfield Rifled Musket, .58 cal.  This is mainly my Civil War reenacting piece, though I have live fired it.
-Indian-made 3rd Model Brown Bess Smoothbore Musket, .72 cal.  This was the type used during the Napoleonic Wars and the War of 1812.
-Forehand Arms Co Single Barrel Shotgun, 12 Gauge.  This one was made around the 1890's.  I only shoot Black Powder cartridges out of it, as I am concerned about the barrel's ability to handle smokeless powder.
-Stevens 311A Double Barrel Shotgun, 12 Gauge.  Made around the 1950's.
-Mossberg Pump Action Shotgun, 20 Gauge. 
-Tikka T3 Bolt Action, .30-06.

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Art Gallery / Re: Mass Exchange -- VOTE
« on: August 03, 2016, 08:27:51 PM »
Remove 2 lbs from Virmir
Transfer 2 lbs from Virmir to Sierra

3
Role Play Theater / Re: DoW the 3rd
« on: October 29, 2013, 11:39:19 AM »
Kysir called for a special session of the Senate.  He still needed them to keep control over the different regions, but for all intents and purposes, power would no longer rest in their hands.

After the gavel was struck and the chambers quieted, Kysir stood and began to speak.

"The winds of change have come.  The Crondins are the oldest race, and yet have had satisfied ourselves with being a second-rate power.  Over countless ages, we have not expanded.  We have sat within our borders, and any gains we have made were quickly lost.  We have been attacked time and again, this past time by overwhelming force.   But we prevailed!"

A chorus of cheers and clapping followed, and Kysir continued.

"We have a birthright, nay, and obligation as the First Race to bring order and peace to this world, to instruct the youthful races in Ancient Wisdom.  But what have we done with this?"  He let that sit in the air for a few seconds, then continued.

"We have sat on our hands.  We have let them go their own way, and now they have torn our world apart, waging endless wars amongst one another.  But I say, no more!"

"Therefore, I declare that the Crondin Republic will be reorganized into the FIRST!  CRONDIN!  EMPIRE!  For a safe, and secure, society!"

Thunderous applause rang out through the Senate Chambers.


Command Avatar- Create Army (1)

The new Crondin Empire forms the 1st Stormtroopers to charge through enemy lines with brutality and efficiency.

Command Avatar- Command Armies

Kysir leads all the Crondin armies to march on Ultima Thule and eradicate the parasites once and for all.

Corrupt City, Korvesh-(2)

The Pendri had been overjoyed when they retook Korvesh.  It had been an unexpected, and great, victory for their people.  There had been dancing, rejoicing, and revelry in the streets.  It seemed as if great days were upon them, and would never cease.

However, as the days trod on, the rich of the city more and more turned to corruption.  They bribed the courts to rule in their favor, and bribed the rulers to looked favorably upon them.  Increasingly the poor on the streets turned to crime to survive, turning on each other and thinking only of their own survival.

 Catastrophe- (10)

A man appeared among the Pendri of Korvesh.  He preached a message of social justice, saying that the oppressed needed to rise up against the oppressors.  This city had to be cleansed of its wickedness, and he called on those who were willing to do all that was necessary to follow him.

The man referred to himself as Carl Marks.

Within a few months, Marks had gained a substantial following, people who believed that the ends justified the means which were used.  He told them that the city was beyond saving, that all had become corrupted except those who followed him, and that the city must be purified.

And so it was, that during the night, Marks' followers ran through the city, setting it all ablaze.  With all the confusion that settled upon them, people tried to escape the city.  But the followers, steadfast in their oaths to Marks, slaughtered all that were not among his followers, since only they were worthy of life.

And so it was that the city of Korvesh and its people were utterly destroyed.

The City of Korvesh has been cleansed of its decadence.

4
Role Play Theater / Re: DoW the 3rd
« on: September 22, 2013, 06:23:52 PM »
Catastrophe (10)

When Htark had been created, it had indeed been with defense in mind.  However, it had also been created with the idea of depriving the enemy of control over it.  And so it was, the morning of the Terran victory that took control of Htark, that the this protocol was enacted.

A lone Crondin commander who had been given the task triggered the destruct magics that had been placed under the city.  The magic burrowed into the earth, and within a half an hour, the magic struck and drilled through the tectonic plates.

Very quickly, magma shoots up through the tunnel, and Htark is consumed in the fire of a newborn volcano, taking with it the inhabitants, and the armies stationed there.

Command Avatars- create armies (2)

Grim celebrations reverberate through the Crondin realm.  Victory has been achieved.  The armies of the invaders have been decimated.

Kysir, however, cautions that the threat is not over, and that they must be prepared for further wars of aggression.  And so in memorial of the units that gave themselves for the protection of Kelorn, the 1st and 2nd Brigades are reformed, and garrisoned in Bulwark.

15-12=3

5
Role Play Theater / Re: DoW the 3rd
« on: September 15, 2013, 04:40:54 PM »
The Crondin Senate is greatly disturbed by the news coming from the south.  They had been concerned with keeping the borders secure from the interloping young races, but now were receiving reports that action had been taken to the southwest, and the Pendri city of Korvesh had been taken.  Many within their ranks believed that this was a gross misjudgement that would bring forth reprisals.

And now it seemed that reprisals had come.  Terran forces were now moving to assault all the Crondin, and action was needed.  Sensing that the Senate was incapable of handling the crisis, they voted to suspend the Senate meetings and put one man in charge to lead in the defense the Crondin homeland.  The man's name was Kysir.

Command City- Create Army (2)

Quickly, Kysir sends out calls for defenders, and so the 2nd Brigade is born, and immediately is sent to reinforce Kelorn.

Command Avatar-Command Armies (1)

Kysir sends word to the troops stationed in Korvesh to abandon the city to the City Guard, and march at the double-quick to Kelorn, for if the capital is lost, the Crondin Republic will fall. And so the 1st Brigade and the Volunteer Corp make their way back to Kelorn, and garrison the city for incoming attack.

Command Avatar- Create Army (1)

A call goes out, and the 2nd Volunteer Corp is formed and stationed at Kelorn.

9-4=5

6
Role Play Theater / Re: DoW the 3rd
« on: August 30, 2013, 09:15:09 PM »
Advance Civ (6)

After years of research of various enchantments, a brand new magic has been discovered.  Enchantments can now be made that shoot beams of light that burn what they touch.  Enchanting this into stock-shape pieces of wood, the Crondin now have Beam Weapons.

Command Avatar (The Ghul)- Create Army (1)

Volunteers hear news of a call to serve, and form the Volunteer Corp.  Coming together outside of Htark, they are welcomed with beam weapons, and trained in the basics.

Command Avatar (Richard)- Command Army (1)

Richard decided that things were just plain too boring in the southwest, and sets in motion a plan to make it more interesting. 

The 1st Brigade and Volunteer Corp realize that the Pendri to the south are prime targets, who have not experienced true aggression.  Convinced of their own superiority as a race, the armies march on the city of Korvesh.

9-8=1

7
Role Play Theater / Re: DoW the 3rd
« on: August 21, 2013, 11:52:13 PM »
Advance Civ (6)

Being the eldest of the races, the Crondins has a wealth of knowledge and wisdom spanning the vast expanse of years.  A renewed interest in old learning leads to a accumulation of Ancient Wisdom, giving the Crondin race an advantage over the younger races.

Command Avatar-Create Army (1)

Noticing the disturbing lack of defending forces should outside forces attack, the Senate organizes the Crondin Defense Force, forming the 1st Brigade in Htark to protect against further attempts at incursion from the south

7-7=0

8
Role Play Theater / Re: DoW the 3rd
« on: August 13, 2013, 05:06:07 PM »
Catastrophe (10)

In the throes of hedonism, the Tiatlaca of Den Zacatl continued to seek new wicked acts to perpetuate.  One such act was the creation of the Arena, where the wealthy took random members of the commoners, turned them into armies and pitted them against each other in a colliseum.  This continued for years on end, and the dead were collected beneath the arena in the catacombs.  Surely it was inevitable that this practice would come back to haunt the city.

And indeed it did come back and haunt them.  A night came that, without warning, legions of phantoms of the fallen, streamed out of the catacombs and into the city.  Cries of terror echoed through the streets as the vengeful dead slaughtered every living thing they came in contact with, and thus was the city laid waste.

While some blamed this occurance on "strange creatures in black robes, placing incantations in the catacombs," most believed that this was an act of the Gods.  The Gods, displeased with the holocaust occurring in the city, raised the dead to wreak havoc on the wicked. 

Needless to say, the few who survived quickly fled the city, either to the Tiatlaca home, or out into the countryside.  Thus, the city of Den Zacatl was no more.


The city of Den Zacatl has been cleansed of its decadence.

Command Avatar-Create City (1)

The Crondin, desperate for a easier, more efficient access to the riches of the Southern Highlands, rebuild the City of Htark on top of the old ruins.

11-11=0

9
Role Play Theater / Re: DoW the 3rd
« on: August 06, 2013, 01:30:57 AM »
Catastrophe (10)

The Merchants of Htark had grown rich and powerful off of the metal trade coming down from the highlands to the south.  How ironic, then, that the metal trade would be their undoing.

Tradesmen from the south brought back with them a most curious metal.  When viewed upon in the dark, the metal glowed a faint blue.  Naturally, the rich merchants were absolutely fascinated by this magical metal.  They experimented with the metal, and discovered ways to mix it in with the paint used for their rooms, and to turn it into powder so it could be mixed with their drinks giving them a neat glow.

The merchants latched onto this new metal, and made deals with the tradesmen to bring it in regularly.  Convinced that this magical metal heralded good days for them all, they declared that a city-wide celebration was in order.  Libations were poured out in excess, and a large quantity of metal powder was dumped into the water supply, showing all the wealth of the great city of Htark, exposing a majority of the city to it.

Months passed, and the sicknesses began.  Lesions had formed on the skin of those who handled the metal.  Those who ingested it experienced extreme fatigue and weakness.  Sores formed on their bodies.  They felt extreme pain in their bones, which when they died was found to be cancer of the bone.  By a year later, half the city had died.  Seditious feelings had mounted to the boiling point, and everyone knew who was to blame.  The remaining citizenry formed a mob, and stormed the homes of the merchants and leaders.  The streets were filled with their cries and screams as they died horrific deaths.  

But even with revenge satisfied, most of those remaining succumbed to the sickness and died.  With most of the population dead, the few who were left deserted the city of Htark and it was reclaimed by the wilderness.

The City of Htark has been cleansed of its decadence.

10-10=0

10
Role Play Theater / Re: DoW the 3rd
« on: July 31, 2013, 03:32:41 PM »
The Ngarjeck have lost sight of their responsibilities.  Absorbed in their power, wealth, and pleasures, they have forgotten the people and the very traditions they came about to protect.  Poverty is rampant and famine has hit the land hard, while the Ngarjeck horde food for their own mouths.  The Ngarjeck have become the very thing they swore to destroy.  

The Sakari, attuned to cries of the people, decide that no longer can they sit idly by while the people starve.

Command Avatar-Create Army (1)

The Sakari form the Army of the Elements, and march on Kelorn to cast down the Ngarjeck.

As the Army swept through Kelorn, many of the Ngarjeck attempt to flee from the wrath of the people, but all who try are slain.  Those who are taken captive are tried for crimes against the Crondin race, and summarily executed.  Cleansing blood flows down the streets of Kelorn as thousands of lives are extinguished.

The Sakari, taking the lesson of the Ngarjeck to heart, opt not to set themselves up as the rulers, but rather as the guardians of the Crondin, and to let the people decide how the wish to organize.  After years of turmoil, the Crondin finally lay out a new system of government.  All those outstanding members of society who supported the coup are chosen to form a Senate, and thus is born the Crondin Republic.


However, the Ngarjeck have not been exterminated.  Many who had grown disillusioned with the old order had fled Kelorn and gone into hiding before the Sakari had arrived.  They listened as the grim news of their comrades fates came to them, though they felt no sympathy for them.  They had brought their own fates down upon them by forgetting truth and justice.  Now those who were left would return to these old truths.

With the Sakari hunting for the Ngarjeck, they could no longer operate as the order had in the past, in the open for all to see.  If they were to serve true justice, to fight corruption, they could no longer reveal themselves in doing so.  They would need to do so from the shadows, in such a way that it would not be known that their hand was at work.

Create Avatar (7)

A new leader arose, and taught them all what they needed to do and how they would accomplish this task.  Saying that the name of the Ngarjeck was tainted, he decreed that they would no longer answer to it.  He came up with a new name, one that in the Crondin tongue is completely unpronounceable to outsiders, but when translated it comes out to "The Legion of Shadows".  This new leader is simply known as:

The Ghul.

As years go by many old members pass, and new members come, but the Ghul remains.  Some believe that he has tapped into some power of the Earth that gives him virtual immortality.  Others believe that it is simply different men who take over from the original Ghul and keep his name, putting up an air of continuity across the years.  Whatever is the case, those few who know of the Ghul know he is someone to be feared, for he carries the power to bring entire cities to their knees without them even knowing that he is behind it.

Corrupt City-Htark (2)

The merchants of Htark are beginning to gain power in the city's government, and influencing them to make policies that waylay any new competition, and only benefit the merchants.  Htark is descending into decadence.

12-10=2

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Role Play Theater / Re: DoW the 3rd
« on: July 29, 2013, 04:25:12 PM »
Advance Civ (5)

In the hot and humid tropics, it is obvious that food does not last terribly long, and must be thrown out once any hint of spoilage occurs.  Crondin mages, experimenting with ways of solving this issue, have discovered that if one can remove the moisture and heat, food lasts many times longer than otherwise.  Thus, the Crondin have discovered the secret of Magical Refrigeration, solving a host of supply difficulties.

Command Avatar-Create Order (1)

A Crondin mage name Chardath had been experimenting with metals and enchantments for most of his life.  While doing so, he discovered that the rare ore Mythryl, when refined properly, was able to channel the energies of innate mages.  A talented fire mage could channel fire into his sword, varying the intensity at will, as could those talented in shock.  Knowing that this power needed to be harnessed and used for the betterment of the Crondin race, Chardath set out to recruit mages into his new order: The Sakari.  With the Ngarjeck occupied with administration, they are spread thin in keeping the peace, and so the Sakari begin to supplement them in their role of lawkeepers.

Command Order-Create City (3)

With mining operations in full swing in the highlands to the south, the Ngarjeck realize that a quicker and larger mode of transport is in order to bring the metals where they are needed.  As such, they take the small port-town at the river delta of F12, and develop it into the City of Htark, a full-fledged port city to more efficiently ship the metallic riches of the highlands around Crondin nation.


Along with the riches, corruption and apathy creep into the ranks of the Ngarjeck.  They are starting to lose focus of their founding principles, and worse, starting to ignore the state of the people in their domain, the Ngarjeck Hegemony.  People have begun to murmur and grumble at the state of things.

13-9=4

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Role Play Theater / Re: DoW the 3rd
« on: July 17, 2013, 03:15:09 PM »
Command Avatar (Command Race) (1)

Extremely amused by the story so far, Richard began to add a segment of his own for the Crondins.

The Crondin in general, and the Ngarjeck in particular, had not been very supportive of the Raiders.  The very name they had taken implied lawlessness.  However, their utter demise at the hands of the Zemeri frightened the Crondin.  That such a young race could marshal such strength was a terrifying prospect, and there was always the possibility of the Zemeri moving against the Crondin.  

And so they expanded to the swamps in the west and secured them.

Command Order (Create City) (3)

At E9, the Crondins spot a perfect place with which to watch the mountains and control the river: right where the river splits.  So it is there that they build the city of Bulwark to protect the western frontier.

Advance Civ (5)

The Crondins greatest weakness has always been the cold.  They can only travel to the subtropical areas of the temperate zone, for beyond that the cold would simply kill them.  

That was the case until the day that Thermal Magic was discovered.  Crondin wizards in Kelorn had been working hard for decades attempting to figure out how to tap into the ley lines covering the world.  Finally they have assessed how to create thermal magic which can be used as spells or enchanted into clothing and amulets.  As a result of the research, they also learn how to weaponize the magic, creating fire spells and enchantments as well.

Advance Civ (5)

Secure in their seat of power, the Ngarjeck begin to use their power to their advantage.  They command that an aqueduct system be erected throughout the realm to transfer precious water to where it is most needed.

However, now that the Ngarjeck have been in power for an extended period of time, they are beginning to lose sight of their original purpose.  Their latest leaders,  the Council of Four, have started to take their power for granted, and are losing themselves in the indulgences of power, that of wine, women, and song...

EDIT:  Point totals
15-14=1

13
Role Play Theater / Re: DoW the 3rd
« on: July 10, 2013, 04:35:43 PM »
Purify Civ (3)

"For too long we have stood by while corruption has run rampant among our people.  Law and tradition has been forgotten by many.  Now is the time we will remind them."

Ngarjeck were disturbed by the corruption that had festered so long amongst the Crondins, but it had been so rampant and widespread that they had decided to bide their time to build up their martial force.  The time had come, and now they were ready to unleash justice upon the unlawful.

And so the Ngarjeck swept across the tribes of the Crondin, killing the leaders of every tribe, and destroying all their armies, and annihilating the tribes that would not bow to truth and justice.

With corruption and injustice purged, the Ngarjeck set themselves up as overlords over all the Crondins, dedicated to preserving law and tradition.

Command Avatar (1)

Richard sat upon a distant hill observing the goings on of the Crondins and the Ngarjeck.  With Ngarjeck now set up as rulers, he decided now to write next chapter.

He directed the Ngarjeck to build a city at E12 at the head of the river delta, giving them control over food, water, and transportation.  Thus the city of Kelorn is born, from which the Ngarjeck rule over the Crondins.

Advance Civ (5)

Venturing southward from the swamps, the Crondins discover strange rocks in the hills and valleys.  After years of experimentation, they discover that when exposed to heat, the rocks become malleable and can be sharpened, or used to create protection.  Through this, the Crondin develop a tradition of metallurgy unequaled by any others.  Constantly, the experiment and create newer and stronger metals for use in weapons, armors, tools, and trade.

11-9=2

14
Role Play Theater / Re: DoW the 3rd
« on: July 07, 2013, 10:39:39 PM »
Guess I should get this in quickly.  Create Avatar (10).
Suddenly, a Tasmanian Devil appears.  But not just a plain old one.  This one is 5 feet tall, and walks on his hind legs.  He wears a monocal, and writes the stories of what goes on and what will happen.  He is Richard, and he is a God of Fate.

15
Role Play Theater / Re: DoW the 3rd
« on: June 29, 2013, 06:26:26 PM »
Shape Land (3)

And so it was that at squares G9-11 and H9, the land rose, forming a highland, and springs came forth, forming lakes and rivers flowing North, Northeast, and East, flowing into the seas and the swamp.

3-3=0

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