Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Tallyn

Pages: 1 ... 9 10 11 12 13
151
Random Topics / Re: 2nd Major
« on: November 08, 2011, 05:22:34 AM »
I may be biased in saying CS.

152
Art Gallery / Re: Halloween Sketch-a-thon 2! (Open)
« on: October 21, 2011, 09:29:01 AM »
#14: Tallyn in knightly clothing and turning into a werefox.
http://www.furaffinity.net/view/6695315 And a new reference pic for Tallyn, as per the request.
http://images.wikia.com/warriorsofmyth/images/d/d5/Werefox.jpg Along with a werefox reference.  [;)

153
Loose Ferrets / Re: Comic 106
« on: October 18, 2011, 05:35:07 AM »
Vera looks like the perfect friend for me!

154
Game Room / Re: Terrible Board Game Idea
« on: October 16, 2011, 01:58:34 PM »
Illustrations died.

155
Game Room / Terrible Board Game Idea
« on: October 13, 2011, 06:30:22 PM »
David Wacker 9/22/11 Assignment 4: Challenge; Chapter 6, number 2
16/24 tiles
24 tokens
4 pawns
4 dice
There are four tiles set up at the start, each with the grid facing up, and placed adjacent to one another, and can be placed in any combination of ways as shown:








Before play begins, players take turns and place the tiles with the grid facing up, until there is a game board of at least a three by three square.

The players then each put their pawn on a tile, so that no two pawns occupy the same tile.
On a player’s turn he or she may place a token. The token placed must match the suit of his or her pawn, and may only be placed in a small square, and not along a line or on an intersection between tiles or lines.
























After all tiles have been placed, players may move their pawns from one end of the grid to the other, but only along tokens. A player rolls a die, again corresponding with his or her suit, and moves as far as they have rolled. The players may only move to and from tokens corresponding to his or her suit. If the token is in a diagonal, or more than one space from the token the pawn is currently on, then the player must roll a two or more, based on how far the token is. The player to reach the end first is the winner.









156
Crimson Flag Comic / Re: Comic 164
« on: October 08, 2011, 05:31:16 AM »
Did he just use "tail-whip"?
That, and Metal Claw.

157
Epic Battle / Re: Comic 024
« on: September 19, 2011, 05:20:10 AM »
I still can't tell which side's Red and which side's Blue.

158
Writer's Guild / Unnamed Mech Universe Prologue
« on: August 25, 2011, 05:47:20 AM »
To actually solidly mark this game down, I have decided to write down a prologue to the actual universe. I will be posting it on FurAffinity, and/or, with Virmir's permission, right here on the forums, as it is a piece involving what I would usually write out (which is usually dark). I would post this up in my journals, but nobody reads those unless I had a fatal medical condition, or a commission going.

159
Writer's Guild / Re: Fuzzy Trade School
« on: August 10, 2011, 07:59:44 AM »
New rule/guideline. Please put the initial of the character around whom the chapter focuses after the chapter number. It would really help.

160
Art Gallery / Re: Drawing Requests: Balloons and Pudgies! (Open)
« on: August 10, 2011, 07:24:52 AM »
Hopefully this isn't too big of a stretch to ask. Since Tallia is a pudgy gryphon, maybe I could request a picture of her here. She's anthro, has feathery ear-tufts, and has three wolf tails. Her main color is teal, and there are black feathers lining the edges of her wings and tipping her tails. She has an amethyst amulet around her neck, and she wears robes usually. For the scene, I guess she could be inflated or overstuffed with food.

161
Game Room / Re: Botticelli (an intellectual game of guessing identities)
« on: August 08, 2011, 04:13:00 PM »
Are you an Armored Core character?

162
Game Room / Re: Botticelli (an intellectual game of guessing identities)
« on: August 08, 2011, 04:10:01 PM »
Were you part of a rock band?

163
Writer's Guild / Re: "Virmirberus Diaries"
« on: July 08, 2011, 10:25:21 AM »
Can't wait to see you on the other side!

164
Writer's Guild / Re: Fuzzy Trade School
« on: June 14, 2011, 11:21:46 PM »
It's gonna probably start off with others going about their daily lives before things start happening.
The idea is to get people to interact in a friendly way in a less time-constricting environment.

165
Writer's Guild / Re: Fuzzy Trade School
« on: June 14, 2011, 07:47:18 PM »
^w^ I'm too nice to deny anyone a chance at having fun.

Pages: 1 ... 9 10 11 12 13