Condition RedStatus:
[Runtime Error]It was a nice run, I might attempt something else in this universe later. I'll probably try to set up a faster pace and make it more action-oriented next time, to make it easier for people to maintain interest.
--Digital Vulpine
Condition Red is an RP that started in a (fictional) top-secret laboratory in 1992. There, an experiment with the Subspace Transporter went horribly wrong and transported several people into an alternate timeline where the free world is under siege from a global Communist power. It is 2015, and with the Communists encroaching on American soil the battle is getting desperate. NATO forces, mostly American, are dug in along the Rocky mountains, where the rough terrain, harsh winter, and robust Allied air defense have ground the Communist war machine to a halt. People can still join the RP, as long as they can think up a way for them to get in contact with the current party, and a reason to tag along.
Species: Default is Human, but the world of 2015 has introduced incredible advances in genetics that allow for the creation of half-human hybrids, though their success has been limited to mammals. No mythological creatures. Hybridization is fairly commonplace in 2015, whether for cosmetic purposes or to gain an advantage from the creature's natural abilities.
Weapons: Everybody
can have a personal weapon, but only Soldiers are
required to be armed. In most cases this would be some type of handgun. Soldiers, however, are issued your choice of one main weapon (a rifle or SMG), one sidearm (a pistol), four grenades, and a knife. The weapons may be accessorized to your liking. The grenades may be replaced by 2 C4 packs,1 antitank mine, or 1 Light Antitank Weapon (such as the AT-4). You will find many weapons, and tools that can be used as weapons, over the course of the RP.
Example weapons:
M11 magnum: The M11 is a .45 caliber, single-action, semi-automatic, magazine-fed, recoil-operated handgun. There is a wide selection of ammunition available to the M11, including ball, hollow-point, high-explosive armor piercing, and incendiary. The standard magazine for the M11 holds 20 rounds, but it can also load the M6A3’s 50-round magazine.
M23A2: The M23A2 is a gas-operated, magazine-fed, selective-fire assault rifle. It fires 5.56x49mm ammunition from a 45-round magazine. It is capable of semi-automatic, 3-round burst, and fully automatic fire, and is compatible with a wide variety of accessories. It’s a reliable, effective all-around weapon capable of firing 950 rounds per minute. There is a wide variety of ammunition available for the M23A2, including standard, tracer, steel-core, fragmenting, micro-flechette, and depleted uranium.
You can make up your own weapons along similar veins, subject to approval, or use real-life 21st century weapons as well.
Factions:
NATO: These are the good guys, and will often be fighting along side you. If you build up rep with them they'll even sell you stuff, and if you work for them then obviously they issue your equipment, give you your orders, and in some cases you can call in various types of support. NATO also maintains a fledgling space force, unfortunately it's not helping them much as they never got around to weaponizing their orbital assets before the War started, and they are having a hard time gathering the resources necessary to do so now...
Militia: The "Militia" is a generic term for local anti-communist civilian forces. Generally working closely with NATO, the Militia tends to be less polished and at the same time more subtle in their operations. They don't have as many fancy toys as NATO, despite receiving supplies from them, but they have an impressive black market and espionage capabilities. Get on good terms with the Militia and they could get you Commie weapons, or even things even NATO doesn't officially have, for a price...
GCA: The Global Communist Alliance (referred to as the Commies, NATO is technically "The Allies") is a conglomeration of all the world's Communist countries. Although they call themselves an "alliance", all decision-making authority has been centralized to a single Inner Party. Nobody has seen the Inner Party, nobody knows how many members there are, but everyone knows that their official Moscow headquarters is a facade... so where are they, really?
What to expect: Time travel, war, puzzles, paradoxes, and the unexpected.
How to post: Post in third-person, as if you are a narrator. Use [Name] Says, "" for speech, describe actions in a narrative fashion, and use (()) for Out Of Character. Each post must contain at least one action, and occupy about 20 seconds of in-game time or less. Speech does not count toward the time limit, but that will change if it's abused. If you do or say something that would require the response of another player, your post ends there.
You can only control your own character, unless you have specific permission from the person who's character you're managing. If you have much to say but nothing to do, then twitch an ear, scratch your chin, swish your tail or gee whiz, do
something.
You cannot declare the results of your actions. That's the GM's job. Thanks to Geary for reminding me to put this up.
Example: Sarge peeks around the corner to see who's shooting at him. He shoulders his rifle and yells to Griff, "Griff! Go out there and see if you can draw them out! I'll cover you from here!" ((he cannot do anything that would require knowing the enemy's position, or Griff's answer, because he must now wait for the GM to tell him what he sees, and for Griff to say "No way! You're just trying to get me killed again!" He can, however, push Griff into the line of fire before he has a chance to protest, but that would be impolite.
))
General: Be reasonable, be polite, and have fun.
Joining: Fill out the application below. Be as detailed or vague as you like. If you'd like to join but can't manage it right now, go ahead and post your character and we'll work you in later. If you discover this later or just decide you want to join after it's started, PM the character to me and we'll find a way to fit you into the storyline. (hint: the Background section really helps with this!) One character per player.
Fill out the following application to join/reserve a spot.
*Name: (title) (*First) (middle) (*Last) (suffix)
*Class: what's your job? This helps decide your character's abilities, description, and equipment.
*Description: Species, appearance, personality, skills, and anything else that makes your character unique.
*Background: How did you get here? What's your past? How did you get that tail?
*Equipment: What are you carrying?
This is actually my first time running a forum RP, so advice is welcome.
Edit: Condition Red is starting on Friday, April 2. Signups will remain open, even during the RP, but it'll be much easier if you get in before Friday! Good luck!