Author Topic: Space Sune Rulebook  (Read 7007 times)

Donnie

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on: November 16, 2013, 11:44:55 PM
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-SUMMARY

   SuneQuest is a story driven, paper RPG hybrid with an emphasis on simple gameplay mechanics and flexible storytelling with unpredictable elements that encourage players to adapt and create new stories. The players take on the role of a Sune, a technologically advanced, telekinetic race of multitailed foxes the size of a large dog, larger with their massive tails. The Sune are capable of many physical and telekinetic feats such as jumping great heights, running incredible speeds, and using their powers to manipulate their surroundings without using their thumbed paws. Every Sune has their own unique job, physical attributes, and personal temperament that affect how they play. Players will adventure through the Universe of SuneQuest and discover new races, fight space pirates, engage in heavy armor combat, and man their stations aboard their own space cruiser against hostiles. No one sune can be a master of everything, players must work together in order to achieve their goals, or fall to the many villains the Universe has to offer

Sune, a Primer

   The Sune are a quadruped race of Vulpines with thumbs on their forepaws, who grow tails as they age typically every fifteen years up to a max of ten. A typical Sune can be up to one and a half meter long not counting the tail and weigh 150 pounds. All Sune are gifted with powerful Telekinetic abilities that grow stronger until they obtain 3 tails. From then on a Sune's power becomes increasingly more fine and precise. The ability to use Telekinesis has been an important part of Sune evolution, aiding in their ability to wield tools and weapons. It is this power that guided them to the stars.

Many legends from other space faring races have of the Sune exist and are often highly exaggerated of the Sune's own history and culture. One topic such as the ability to shapeshift as being entirely false as a significantly trained and aged Sune can use their telekinetic powers to alter the brain activity of another being to appear as something else or invisible entirely. Another legend is the Sune's ability to summon flames to attack an enemy, this legend is equally false as it is derived from the Sune's medieval history where they used their telekinesis to assault their opponents with torches or flaming balls of straw.

   The Sune took to the stars centuries ago, an act that bleached any and all Sune's fur white that carried on to their children. Very few Sune remain their natural born fur color unless born planetside. As the Sune grew more technologically adept the Sune's natural appreciation for aesthetics allowed them to utilize their own bodies as a sort of expression of themselves, using nanotechnology to change their fur pigments on parts of their bodies to a color of their choosing. Some Sune have this information coded into their DNA, passing their color to their children.

Technologically, the Sune utilize advanced nano technology and energy weapons with a select few projectile based weapons. Elegance and efficiency drive the Sune's lust for technology, using their own natural abilities to push boundaries of construction and development. One such field is the area of Augmentation, a highly mixed and divisive topic, some Sune military foundations are experimenting on enhancing Sune as super soldiers while civil groups ponder its use towards construction. However, due to the Sune's reverence for one's body as an expression of themselves, many think that to augment one's body to be a gross topic and often ask the question how far can one go and still consider oneself Sune?

-STATS  

   There are two core sets of stats: Primary Statistics and Derived Statistics, each with their own important role to play in defining a character in addition to Skills, and Perks.

SPECIAL is the Primary Statistics of SuneQuest Each Sune and major character possesses a set of stats known as SPECIAL: Strength Perception Endurance Charisma Intelligence Agility Luck. Each stat defines a Sune's core capabilities and may not be changed over the course of the game unless certain extreme circumstances are involved such as Augmentation or Conditioning. See the section Changing Stats for more information. SPECIAL stats range from 1-10 and will never go below 1 or exceed 10.

STR: Determines the physical and mental fitness of a Sune. STR judges a Sune's ability to wield weapons larger than Small size as well as their ability to aim with Large weapons. STR also determines the individual's core melee damage power, though why a Sune would want to punch or bite a Nix Firemech is beyond me. In certain circumstances, STR may be checked to determine the outcome of an event, such as pushing an extremely heavy object.

PER: Determines the sensitivity of the Sune's ability to sense their surroundings whether visually, auditory, or by smell as well as the ability of a Sune to respond to changing events. A Sune with high perception takes their turn earlier than one with less. A Sune may perform a PER check to counter stealthy targets or to scan the area for traps. On a more verbal basis, a Sune may perform a PER check to see if an NPC is lying or leaving out important details.

END: Determines the physical and mental durability of a Sune as well as starting HP and how much HP is earned upon leveling up. Wearable items have a END requirement that must be met to be able to equip. An END check may be performed upon certain circumstances to keep a Sune conscious and able to move where otherwise it would be knocked out. Additionally, END determines the willpower of a Sune and whether or not he is able to keep under control in stressful circumstances.

CHA: Determines the empathic ability of a Sune to interact and communicate with others. CHA allows a Sune to coax or charm NPCs to do their bidding through verbal use alone. Additionally, CHA allows the Sune to better coordinate as well as helping Sune who failed a Willpower END check regain composure and control. In some cases, a high CHA will allow Sune to pass where in some circumstances otherwise would not be permitted access.

INT: Determines the smartness of a Sune and their ability to interact and manipulate complicated equipment or mathematics. A smart Sune can easily hack into computers, turning robotic enemies against their masters, hotwire mechanical equipment, repair and maintain objects, and decipher information.

AGL: Determines the physical quickness and spryness of the individual Sune. A Sune with high AGL will be able to fire certain weapons multiple times in a single round or dodge low AGL enemy attacks. A high AGL Sune may be able to even reach difficult places or avoid traps through athletic skill alone. AGL boosts certain weapon's accuracy, especially Small weapons.

LCK: Some characters are just gifted in some manner of sorts. LCK doesn't affect any item in SuneQuest in any reasonable manner and any Sune with a LCK of 5 will virtually never witness a LCK roll. A high LCK Sune, however, may find certain events tip the odds in their favor if applicable. Sune with LCK less than 5 will receive penalties to certain actions if the odds are not in its favor. Luck higher than 5 may receive benefits at certain times.

Telekinesis Modifiers

   A Sune's ability to use telekinesis can have a drastic effect on any given circumstance vastly different than if attempted physically and open up significantly more options than one would normally be capable of. All Sune posses two Telekinesis ratings, Strength and Finesse (TK-STR TK-FIN). TK-STR is base 5 unless modified by a perk. TK-FIN is base 5 times the number of tails plus the STR statistic.
« Last Edit: November 17, 2013, 11:22:05 AM by Donnie »