Today, Niro unveiled "reality dice" in chat. Here are the rolls we know:
Gold Die
20 - Choose as you please
19 - Seal
18 - Kangaroo
17 - Sheep
16 - Parrot
15 - Easter Dragon
14 - Wild Cat of choice
13 - Giraffe
12 - Aquatic creature of choice
11 - Ferret
10 - Normal
9 - Vulpine of choice
8 - Kangaroo mouse
7 - Chinchilla
6 - Serpent
5 - Raven
4 - Reindeer
3 - Stoat
2 - Red Panda
1 - Next to roll controls your fate
Silver Die
20 - Choose as you please
19 - Pure chaos occurs. Roll twice more, take both effects.
18 - Size altered roll 1d6
17 - You now glow a particular color roll 1d10.
16 - Become a feral of whatever you currently are if applicable.
15 - Become a statue made of a material of your choice
14 - Can now see in the dark and through any illusions
13 - Now made of a living liquid of your choice
12 - Lucky! (Roll twice pick whichever you like)
11 - You are really acrobatic for the day and can jump triple what you'd normally be able to.
10 - Restored to normal ... whatever that means
9 - You grow a pair of horns; their appearance is up to you.
8 - Unlucky! (Whoever rolls next can choose to give the effect to you)
7 - Palette swap. You are changed to a new color your choice and stuck with it for the day.
6 - You are now plushified, you brought this upon yourself really.
5 - You are dealt a winning hand at the next game you play! Too bad you are a part of it now. Become trapped in a playing card, you can still act as normally within it and others outside it can communicate with you. Can be reversed by someone ripping the card so you can escape.
4 - If you roll the gold die after or during this roll, compound it to whatever you currently are.
3 - You can no longer cast magic for the day if applicable. Either way, you can do cheap stage magic very well.
2 - You now have a fancy hat.
1 - Your fate is controlled by the next one to roll.
Glowy colors 1d10
1 - neon pink
2 - green
3 - blue
4 - red
5 - purple
6 - orange
7 - gold
8 - black or grey
9 - white
10 - your choice
Size die
1 - shrink 10x
2 - shrink by 4x
3 - shrink by 2x
4 - grow by 3x
5 - grow by 5x
6 - grow by 7x