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Game Room / Re: Guild Wars 2 Beta Weekend: ask me stuff
« on: July 23, 2012, 12:44:42 PM »
My player wasn't in that event Geary. That particular stress test was so short he literally spent all his time just playing what needed to be tested.
Anyway, onto the BWE 3... which involved my player playing as me, so feigning schizophrenia on the internet is now on!
Ranger
Giving the ANet team as long as humanly possible to fix the Pet AI appears to have worked wonders. Mind you their AI isn't smart enough to constantly disengage and reengage the enemy, so their going to be dieing a lot. But you'll be surprised how durable they are if you just do a simple thing like popping your heal skill to heal your pet as well as yourself. My player's rating of the ranger is much improved, actually putting it in a tie with the warrior briefly for fifth place on the profession order. Ultimately it was a prestige armor that made up his mind for him, but more on that later...
Mesmer
This was a lot better than before. Part of it was learning how to play better than BWE 1, and part of it was the super amazing root skill the sylvari have that will hopefully not be nerfed. But mostly there where just a lot of little improvements. Not enough for PvE, but still enough that the PvP crowd are cheering. A lot of their power is wasted on short fights or less useful on larger groups, and you need both to rock things up in PvE. So better the Mesmer still sits at eighth place for my player.
The Asura Race
These guys used to be my player's least favorite race. Now he has four favorite races and one that is somewhat decent... and the decent one is the norn. Seriously, what made him think that he wouldn't love a race of little mad scientists? My personal story was wonderful, and the aesthetics of their monolithic architecture in the middle of a jungle might be the most beautiful things in all of Guild Wars.
The Sylvari Race
My player came into the game liking this race so much that I really almost nothing to say about them. As said before, their tier one utility skill Grasping Vines is very useful on a mesmer. Mind you, certain racial skills will be more powerful to certain professions based on what mechanics they're lacking, and a powerful root... definitely not a mesmer thing. In contrast the sylvari also have a lot of plant turrets that are inferior to an engineer's turrets but situationally useful on other professions. Otherwise... same going in as out: I love how they look after their redesign and type of character I was able to produce in character creation.
Unexpected Additions: Cultural Armor and Preview System
Yes, we can now preview armor on our characters in Guild Wars 2. Which went well with trying out all the racial armors for sale in in the racial capitals. Not all the vendors where correctly labeled, but that is mostly a busy work thing that the team will correct fairly close to launch. The point is that each race has three tiers of armor for each of the different grades of armor. That makes nine sets of racial armor. My player had a lot of fun trying things out, to the point he blew on hour on Sunday just making a few characters just to try out armor on them. It was fun, and as said before it was the appearance of the Sylvari heavy armor that made him decide on warrior over ranger: rough touch and barky, just like my player's Sylvari Fimnai.
That's Tier 3 Heavy Sylvari armor, previewed on my level ten sylvari mesmer, so as it currently stands you can preview armor across profession armor restrictions. Not sure if that will remain at launch, but it was certainly fun and productive.
Jumping Puzzels
Love Vistas, Accept Skillpoints, Hate Treasure Chests. Basic summary of my player's opinion of jumping puzzles. My player's guild had a field day going to all the known jumping puzzles, and it was pure madness. The one in the fields of shemoor was timid enough, but everything else across all the other starter zone's where brutal. Also, when lava kills me slower than a firetrap, mother nature needs to pay the heating bills. But yeah, I won't be touching these outside of group events because they are no fun unless there is someone there laughing at how terrible you are.
In an odd bit of peculiarity, I might touch the dungeons on my own time. At the end of the lava jumping puzzle there was an insane asura inventor who went into trap boss mode on us... that was fun. Almost fun enough to make the lava jumping worth it, but no... I'd rather just have the rewarding boss fight without the my player loosing any more hair.
Raf Cian
Yep, and now for some screenshots of me. My player wanted to get a real handle on how the engineered played, so he rolled me as one and saved his ranger testing on another charr incarnation of Ryan. So, without further delay: me straight out of the character creator. I know, it's a little lacking. I would have preferred if those splotches where a shade more gold, but one has to work within the color pallet presented to you. I do rather like how my player choose short ears rather than one you can spot from orbit.
But yeah... not much else to share. As said before my personal story will kick all kinds of posterior. By the end of the beta I managed to upgrade to my level 25 rawhide and of course my player preplanned my endgame armor. That's mostly tier two asuran medium armor, with the substitution of the tier three shoulder pads and my profession starting headgear. So much of the asuran head gear insisted on covering up the hair.
So for the most part I'm now as thrilled to get in there and start rocking Guild Wars 2 as much as my player. Ryan better watch out, because I'm planning to muscle in on his screen time now.
The End of BWE3 Event
In a nutshell... parody of the hunger games. Guild Wars 1 loved a lot of shout outs, and Guild Wars 2 is no different. As long as it can be fit into game without completely breaking immersion, they'll name drop their own mother if you let them. Basically a four team shoot-em-up for half an hour. 7 or so minutes to practice your skills. 15 minutes of no death penalty. And then the remaining fifeteen minutes floating around as a 'helper bot' after you die. The whole parody bit comes around with the 'hunger' mechanic of health degenerating once the match officially begins, and the fact that the right side of your skill bar requires power up to be used at all, including the rations for your health.
It was a lot of fun even for someone who just doesn't play PvP out of principles. One of the funniest moments was when someone starting shooting the large group of helper bots for the ammo we where carrying, I managed to kill him with my reflective shielding. I guess none of the other helper bots had played a guardian before because they spent the whole time trying to guess what had killed him. Aside from that it was just a bit of a lark. A lark where everyone looked completely awesome but still just a lark.
And that's my report. I'm still accepting questions, but otherwise... me and my player can't wait for the early release on August 25th. Now if you'll excuse me I have another Guild Wars 2 thread to post to in this forum.
Anyway, onto the BWE 3... which involved my player playing as me, so feigning schizophrenia on the internet is now on!
Ranger
Giving the ANet team as long as humanly possible to fix the Pet AI appears to have worked wonders. Mind you their AI isn't smart enough to constantly disengage and reengage the enemy, so their going to be dieing a lot. But you'll be surprised how durable they are if you just do a simple thing like popping your heal skill to heal your pet as well as yourself. My player's rating of the ranger is much improved, actually putting it in a tie with the warrior briefly for fifth place on the profession order. Ultimately it was a prestige armor that made up his mind for him, but more on that later...
Mesmer
This was a lot better than before. Part of it was learning how to play better than BWE 1, and part of it was the super amazing root skill the sylvari have that will hopefully not be nerfed. But mostly there where just a lot of little improvements. Not enough for PvE, but still enough that the PvP crowd are cheering. A lot of their power is wasted on short fights or less useful on larger groups, and you need both to rock things up in PvE. So better the Mesmer still sits at eighth place for my player.
The Asura Race
These guys used to be my player's least favorite race. Now he has four favorite races and one that is somewhat decent... and the decent one is the norn. Seriously, what made him think that he wouldn't love a race of little mad scientists? My personal story was wonderful, and the aesthetics of their monolithic architecture in the middle of a jungle might be the most beautiful things in all of Guild Wars.
The Sylvari Race
My player came into the game liking this race so much that I really almost nothing to say about them. As said before, their tier one utility skill Grasping Vines is very useful on a mesmer. Mind you, certain racial skills will be more powerful to certain professions based on what mechanics they're lacking, and a powerful root... definitely not a mesmer thing. In contrast the sylvari also have a lot of plant turrets that are inferior to an engineer's turrets but situationally useful on other professions. Otherwise... same going in as out: I love how they look after their redesign and type of character I was able to produce in character creation.
Unexpected Additions: Cultural Armor and Preview System
Yes, we can now preview armor on our characters in Guild Wars 2. Which went well with trying out all the racial armors for sale in in the racial capitals. Not all the vendors where correctly labeled, but that is mostly a busy work thing that the team will correct fairly close to launch. The point is that each race has three tiers of armor for each of the different grades of armor. That makes nine sets of racial armor. My player had a lot of fun trying things out, to the point he blew on hour on Sunday just making a few characters just to try out armor on them. It was fun, and as said before it was the appearance of the Sylvari heavy armor that made him decide on warrior over ranger: rough touch and barky, just like my player's Sylvari Fimnai.
That's Tier 3 Heavy Sylvari armor, previewed on my level ten sylvari mesmer, so as it currently stands you can preview armor across profession armor restrictions. Not sure if that will remain at launch, but it was certainly fun and productive.
Jumping Puzzels
Love Vistas, Accept Skillpoints, Hate Treasure Chests. Basic summary of my player's opinion of jumping puzzles. My player's guild had a field day going to all the known jumping puzzles, and it was pure madness. The one in the fields of shemoor was timid enough, but everything else across all the other starter zone's where brutal. Also, when lava kills me slower than a firetrap, mother nature needs to pay the heating bills. But yeah, I won't be touching these outside of group events because they are no fun unless there is someone there laughing at how terrible you are.
In an odd bit of peculiarity, I might touch the dungeons on my own time. At the end of the lava jumping puzzle there was an insane asura inventor who went into trap boss mode on us... that was fun. Almost fun enough to make the lava jumping worth it, but no... I'd rather just have the rewarding boss fight without the my player loosing any more hair.
Raf Cian
Yep, and now for some screenshots of me. My player wanted to get a real handle on how the engineered played, so he rolled me as one and saved his ranger testing on another charr incarnation of Ryan. So, without further delay: me straight out of the character creator. I know, it's a little lacking. I would have preferred if those splotches where a shade more gold, but one has to work within the color pallet presented to you. I do rather like how my player choose short ears rather than one you can spot from orbit.
But yeah... not much else to share. As said before my personal story will kick all kinds of posterior. By the end of the beta I managed to upgrade to my level 25 rawhide and of course my player preplanned my endgame armor. That's mostly tier two asuran medium armor, with the substitution of the tier three shoulder pads and my profession starting headgear. So much of the asuran head gear insisted on covering up the hair.
So for the most part I'm now as thrilled to get in there and start rocking Guild Wars 2 as much as my player. Ryan better watch out, because I'm planning to muscle in on his screen time now.
The End of BWE3 Event
In a nutshell... parody of the hunger games. Guild Wars 1 loved a lot of shout outs, and Guild Wars 2 is no different. As long as it can be fit into game without completely breaking immersion, they'll name drop their own mother if you let them. Basically a four team shoot-em-up for half an hour. 7 or so minutes to practice your skills. 15 minutes of no death penalty. And then the remaining fifeteen minutes floating around as a 'helper bot' after you die. The whole parody bit comes around with the 'hunger' mechanic of health degenerating once the match officially begins, and the fact that the right side of your skill bar requires power up to be used at all, including the rations for your health.
It was a lot of fun even for someone who just doesn't play PvP out of principles. One of the funniest moments was when someone starting shooting the large group of helper bots for the ammo we where carrying, I managed to kill him with my reflective shielding. I guess none of the other helper bots had played a guardian before because they spent the whole time trying to guess what had killed him. Aside from that it was just a bit of a lark. A lark where everyone looked completely awesome but still just a lark.
And that's my report. I'm still accepting questions, but otherwise... me and my player can't wait for the early release on August 25th. Now if you'll excuse me I have another Guild Wars 2 thread to post to in this forum.