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Messages - Geary

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61
Crimson Flag Comic / Re: Comic 247
« on: May 10, 2013, 09:15:35 PM »
I suppose you could say their magic is...

*Shades*

...Pretty Cool.

62
I'll be good on most weekends, as well as all weekdays, and I'll give prior notice if there's anything preventing me from making it to a specific weekend.

63
Game Room / Re: World Of Warplanes~!
« on: May 08, 2013, 05:36:19 AM »
http://warthunder.com/ > World of Warplanes.

64
Role Play Theater / Re: Dawn of Worlds the 2nd!
« on: May 07, 2013, 04:11:25 PM »
The Awakened gathers forces from any volunteers among the Batosians, deeming the combined threat of the Demons, Shades, and Foxfoxes too dangerous to simply rely on a single fleet.

Command Avatar (1): The city of Co'Mu'Non forms the 1st Followers Airship Fleet, often reinforcing the Ascendant's fleet.

Command City (2): The city of Co'Mu'Non forms the 2st Followers Airship Fleet, which is often fielded to flank the opposing army if fortifications prove too troublesome.

Command City (2): The city of An'Ter'Ai forms the 1st Guardians Airship Fleet, made to protect any city that might come under siege.


Command City (2): The city of Stor'Gu'Ard forms the 1st Highwind Airship Fleet, made for hit-and-run tactics and mostly formed of renovated transportation and exploration craft for their high speeds and low profiles.


While this is occurring, two Pomharpii make themselves known in the city of Co'Mu'Non. As their cloaking device deactivates and the two small creatures fade into view, surrounding Batosians look on in surprise and awe. A crowd forms around the two Pomharpii, slowly closing in around them as their threat is deemed less present each passing second. Suddenly, one of the bat-like creatures moves out from the crowd in front of the unarmored Pom, speaking foreign gibberish and making various forms of physical contact not generally considered appropriate between strangers.

The Black Pom operative takes a step forward, before a sudden sensation of curiosity and awe overwhelms him, forcing him to stop for a second while he reorients himself and distinguishes his emotions from those around him.

A mediator steps out of the crowd, shooing the overly-anxious Batosian away, before turning back to the two Poms and speaking in Foxkind, "I apologize, we're all quite anxious to... ah... meet new species. I couldn't help but notice you felt rather confused while our brother was attempting to... how do you say... communicate?"

The black-robed Pomharpii brushes himself off, speaking in the mutual tongue. "Yes, we came here to..."
"...Establish relations," the Black Pom finished, much calmer now.

The mediator lit up. "Oh! Yes! Then follow me, I can... escort? Yes, I can escort you to the Spark's chamber!" The small Batosian led off through the crowd, which parted in his wake to allow the visitors easier passage. The Poms looked at each other quizzically, shrugged, and followed.

Purify Civilization (Batosians) (4): The Batosians benefit greatly from the exchange of ideas and the relations they foster with the Aarie and Pomharpii, allowing them to freely move about their society and distracting from the ongoing wars being sparked by the more violent races.

Purify Civilization (Pomharpii) (4): The Pomharpii, likewise, find brevity in being able to freely walk among the Aarie and Batosians, and their relations with their ancestors spark hope that one day they might not even have to hide themselves amongst the Foxkind.

---

Stats

Points: 19
Cost: 1 + 2 + 2 + 2 + 4 + 4 = 15
Total Points: 4
Points Spent: 132

65
Art Gallery / Re: ULTIMATE REQUEST TOPIC (closed)
« on: April 29, 2013, 05:31:25 PM »
He's merely sampling his latest brew. For 'quality control.' Yes.

66
New character! (Still in construction!)

67
Role Play Theater / Re: Dawn of Worlds the 2nd!
« on: April 24, 2013, 02:43:22 PM »
blegh

Skip.

68
I'm in.

69
Role Play Theater / Re: Dawn of Worlds the 2nd!
« on: April 15, 2013, 05:23:48 PM »
As the demons and heretics marched onto the lands of the Foxkind, seemingly too eager at the prospect of destroying their own kind to pay the Batosians any heed, and the Batosians too fearful and unwilling to harm even these irredeemable souls. Indeed, though as the seemingly overwhelming armies of death and corruption threw themselves against the Foxkind's defenses, and their guiding Emperor struck down and rendered entirely defenseless, there appeared little question as to whether or not they could survive the battle. The armies of the Foxkind would be prevail, but they would be forever crippled and without guidance, and the ruinous powers would both spread and choke the life out of everything like a malignant cancer.



Event (7):  As the last flame in the demon mage Lore Bostic was snuffed out, a great ripple pulsed through the skies above the battlefield, as if a thin wall of water had appeared over the Foxkind's defensive line. The sky cracked a hundred feet above the mile-long barricades, before shattered with a blinding turquoise light. Eleven Broadside Class airship emerge, shielded from any opening volleys by both surprise and the bright light of their entry. As the sky behind them closed, thousands of rifle barrels aimed out of the firing ports of the airships, before raining uncannily accurate lead into the heretic's ranks, creating deadly fragments of their enemies' skulls with the explosions of their ammo.

Though this was far from capable of wiping out the entirety of the cancerous march, the unexpected backup, as well as the visual effects of its firepower, instilled doubt into the less fanatical of the army. The more fanatical members, naturally, either picked up on the doubt of their weaker comrades or continued throwing themselves against the Foxkind defenses with little effect. The army turned inward on itself, deserters being cut down the moment they turned their heads from the front lines, figures of fearful authority being stabbed in the back by those who would have then attempted to desert or claim the cadaver's position had they not been immediately hacked in two, and fanatics blindly throwing themselves into a wall of lead with blind rage and rare impact.

For the Awakened, however, there was a more important target than the fanatics and the lesser demons. It tore itself into the material plane in front of the demon lord Saul. Without speaking a word, the Awakened slammed its arm into the demon's chest, easily overwhelming the wounded creature's resistance. The demon opened its maw and raised and arm to attempt to strike, but blue light flooded through the corrupt creature and cracked its flesh, erupting out and reducing the so-called Scourge into red mist. The Awakened looked back to the Emperor, briefly, before tearing itself back into the realm from which it came.

At the end of the day, the Foxkind's leader in a critical condition, and the losses they suffered were none to be trivialized, but the forces of the heretics went from tens of thousands murderous marauders to a scarce hundred cowards and deserters, and the line was held.

Effect: Invasion repelled, Saul defeated, The First Ascendants army created.

As the dust settles, the price that the Batosians payed for this victory becomes clear.

Create Subrace (4) (x2): The Batosians aboard the airships are not what they were when they were rescued from a volcanic eruption not too long ago. The mediator at the front of each ship wears a ceremonial blindfold, and a vertical slit lays on their foreheads. When opened, the third 'eye' shatters the very fabric separating this dimension from that of the Awakened's, however temporarily. In exchange, however, their innate psychic power is shattered, and their vision is taken from them. While they gain great power, they become truly blind to the world. They have become known as the  Navigators, for how they allow ships to navigate between the two realms with ease.

The normal Batosians have not avoided sacrifice either. To become more proficient in the use of their weaponry, the Batosian marksmen have severed their own membranes from their arms, forever taking their capabilities of flight without mechanical assistance. In contrast with the Navigators, these Batosians have gained insight on their innate powers, allowing them to momentarily lower the mass of their ammunition the moment they pull the trigger, allowing the bullet to be accelerated far faster than it normally would. Still, a Batosian losing its abilities of flight leaves it, emotionally, a shell of its former self, and they've been attributed the name of Masks for how any resemblance of emotion is simply a well-crafted facade to avoid unnerving others.

---

Stats

Points: 15
Cost: 7 + 4 + 4 = 15
Total Points: 0
Points Spent: 117

(Yeah, next age is fine with me. Seems like a good as much time as any, anyways.)

70
Art Gallery / Re: Drawings of CF'ers + Pixel Icon Requests
« on: April 06, 2013, 11:57:13 PM »
Was bored and bugged so I went ahead and put the images in a format people can see.  ];)





71
Art Gallery / Re: FREE ART - Dragon Raffle!
« on: April 06, 2013, 06:29:03 AM »
Meh, if everybody's doing it.  ];)

7. Geary ( http://art.by.virmir.com/art/fishing http://i421.photobucket.com/albums/pp295/Chibisuke_SG/p03_zps7778e814.png ) as a fairly perplexed eastern dragon.  ]:P

72
Role Play Theater / Re: Dawn of Worlds the 2nd!
« on: April 03, 2013, 09:17:08 PM »
Untold horrors await the Batosians, and the naive race will never be capable of surviving through it on their own. Batosian envoys plea to the Foxkind for assistance against the forces of Men as they find their once-peaceful traders being terrorized and goods being outright stolen from them. However, the Batosians have no ability- or, rather, no will- to take the measures needed to defend themselves from Men.

Event (7): The Slumbering Creature senses a great suffering of the Batosians, both in the new lands and moments in the future upon the eruption of an inactive volcano. The Slumbering Creature wills itself awake and shatters its prison, revealing its form as a bat-like creature approximately three meters in height. Unlike Batosians, it possesses a leaf nose commonly associated with bats, and has two arms in front of its wings, which are positioned on its back. Most strikingly, it gives off a constant, bright shine of turquoise color, and the only features which can be readily identified are its eyes and mouth, which, when opened, are a lighter shade than the rest of its body, and whatever might be on the outline of its figure. All else melds into each other from the perspective of the unprotected eye.

The no-longer slumbering creature shudders for a moment before vanishing entirely from the plateau in which it had rested for so long, appearing in the center of Cek'Poi'Net the precise moment of the eruption, and spiriting those hundreds who would have perished into another dimension entirely.



One of the Batosians was able to speak through its state of awe, saying, "Thank-you, but... who are you?"



Advance Civilization (5) (x2): Words speak to the innovators and inventors among the Batosians, and, though they know not of what it means, the news the the Slumbering Creature has awoken fills then with both grave fear and indomitable determination.

The work being done on the Hu'Mor'Gun changes from a matter of curiosity to a matter of unknown survival, and dozens of Sparks work together until they find the burden upon their minds alleviated. Their masterpiece, dubbed the Resurgence Rifle, is a single-shot rifle which fires a bullet filled with the distilled and unstable essence of the Hu'Mor'On oil, causing a small but violent explosion when the cartridge ruptures inside the target. The rifle has diminished impact against armored foes, as the bullet is unable to breach anything thicker than leather prior to rupturing, but the explosion itself is generally enough to incapacitate foes. The main issue with the rifle is its massive length, which only Batosian arms are long enough to use properly, but their wings more often than not get in the way and diminish their accuracy severely.

Simultaneously, a dozen or so Sparks begin modifying the blueprint for the Barge class for reasons beyond their own comprehension. The sides are left with long, open windows along their lengths, and the very interior is devoted entirely to the engines to give the outside more open slits. They find that the openings are large enough to squeeze themselves through if they try very hard, but otherwise beyond their knowledge for what their purpose might be. Regardless, the engineers dub the newly designed ship as the Broadside Class airship.

Several hundred of the Resurgence Rifles and nearly a dozen Broadside Classes are built, before they both simultaneously vanish in a bright, blue light, leaving their builders both content with their work and filled with dread for the future of their race.

---

Stats

Points: 19
Cost: 7 + 5 + 5 = 17
Total Points: 2
Points Spent: 102

73
Role Play Theater / Re: Dawn of Worlds the 2nd!
« on: March 29, 2013, 12:37:09 PM »
Prosperous times are upon Batosians. Establishing their trade with both the industries of Foxkind and the smaller settlements of Men, the settlement of Co'Mu'Non collects a great deal of oddities that they send back to the plateaus of Cek'Poi'Net and An'Ter'Ia. The Batosians find that they very much appreciate the attempts at in-depth communication by Men, even though they often misinterpret what level of familiarity they're supposed to use, and the semi-frequent faux pas make their interaction just as valuable as their goods. The Foxkind, however, seem to be less informal, and Batosian traders dealing with them tend to either use their language or stick to the more simple and verbal component of Batosian language. Even still, Foxkind's goods and trinkets are much more understandable to the Sparks than Men's fantastical devices, and the former are much less frustration to divine their workings.

However, Batosians notice something odd about Foxkind, in that they seem to really like playing some sort of hide-and-seek game. Various citizens will often ask to be hidden in Co'Mu'Non, and are accepted, but are always followed within the week by a good deal of armed member of Foxkind, who ask for his location. Naturally, Batosians are a good sport, and will give them decent clues, which the practical-minded visitors divine the meaning of in a wonderfully swift fashion. Sadly, the losers of these games tend to be sore losers, as they kick and scream when they're found and escorted out of the city.

Advance City (4): As the settlement of Co'Mu'Non flourishes into a hub of eager traders, it finds that the relatively small airships they had grown used to using aren't up to the task for transporting sufficient quantities of Hu'Mor'On oil to keep the city running at peak efficiency. In light of this, Co'Mu'Non creates the Barge Class Airship, at least, that's what it became known as to other races, given the inventor decided that it warranted no less than fifteen verbal segments to its name.

The Barge Class is, unlike the typical Batosian airship, very uniform in their construction. While most airships are subject to the whims and fancies of their constructors and commissioners, the Barge Class is always constructed with very little variance in design, exceptions only being where the design needs to be altered slightly to fit the commissioner's purpose. The standard Barge Class is eighty meters long and forty meters wide, with two balloons of equal width and doubled length keeping the Barge Class aloft. The vast majority of the Barge Class's hull is empty, meant to be used for the transport of vast quantities of goods, while the rest of the space is divided between crew quarters and the machinery which keeps the airship functioning.

Advance Civilization (5): After trading several technologies with the Foxkind, Batosians begin attempting the emulation of their workings using their own source of fuel. The result is the Hu'Mor'Gun, a firearm that uses small canisters of Hu'Mor'On oil to propel small pieces of metal into a deadly projectile, also nicknamed 'stink-sticks' due to the lingering smell they leave on their target and the discolored path of air where the bullet traveled. The device has higher effective range and stopping power than the firearm it's based off of, but it's also much easier to track where it was fired from.

That being said, Batosians have not yet created nor founded the concept of a military or any structure to train themselves in the use of these weapons, and, as a result, they often belong to individuals who practice sharpshooting as a hobby, challenging themselves and others to see how far of a target they can hit and how accurately they can hit it under increasingly ridiculous distractions and terrain.

---

Stats

Points: 13
Cost: 4 + 5 = 9
Total Points: 4
Points Spent: 85

74
Writer's Guild / Re: Gypsy Magic
« on: March 22, 2013, 07:50:31 AM »
"Watch as I work my Gypsy Magic / Eye of the newt and cinnamon / Watch as the matter turns to batter / Open the portal jump in."

On a serious note, I'm not a fan of TG, nor do  I generally read the stories here, but this story was certainly well-written enough to make me wish I did.   ]:)

75
Role Play Theater / Re: Dawn of Worlds the 2nd!
« on: March 20, 2013, 04:48:02 PM »
Command Race (4): The explorers among the Batosians waste no time heading out into the uncharted oceans, despite there still being much landmass on their continent which would be more prudent and significantly safer to explore. Most of these explorers hit the continent directly next to them, and find nothing of importance or climate that they find comfort in residing. However, one team of explorers, by blind luck, happens upon the massive plateau at C9, and finds the place very reminiscent of home, right down to the climate. News of this foreign plateau, naturally, attracts the attention of a great deal of settlers, who are happy about the prospect of once again living on a plateau, without the annoyance of giant carcases falling from the sky. In C9, the city of Cek'Poi'Net is founded.

Command Avatar (Command Order: Sparks) (1): Back at the capital of An'Ter'Ia, the Sparks discussed with the mediators studying the Slumbering Creature. The mediators told that the Slumbering Creature had no discernible emotions, but mediators who stayed in its presence for long enough at a time would feel a sort of 'desire' from within the creature. All who attempted this attested to its accuracy, and found themselves unable to express it in words. The Sparks agreed to attempt this, and, using their combined intellect and experience, were able to pinpoint a location beyond the continent which had just recently been discovered.

The Sparks came to a decision, and gathered up volunteers among mediators, Flickers, and explorers and settlers alike. A fleet of eight airships carried the Batosians, hampered by so little foul weather that it could only be attributed to either divine intervention or dumb luck, made their way to the coast of E7, establishing the town of Co'Mu'Non, knowing not for what purpose they were there, but waiting contently all the same.

Purify Civilization (3): The Batosian's wide-eyed idealism and harmonic naivety surge from the successful colonization efforts, as well as a new type of filter for their masks which almost completely eliminates the smell from Hu'Mor'On. Mostly the filter.

---

Stats

Points: 11
Cost: 4 + 1 + 3 = 8
Total Points: 3
Points Spent: 76

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