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Author Topic: Recruiting: The Fate of Torch  (Read 954 times)
« on: September 01, 2014, 11:14:33 AM »

Posts: 90
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Mage of Caerreyn, Level 1

Numeria is a land where wizards and swordsmen pick through high-tech ruins. The town of Torch survives mainly on high-quality forging, powered by the giant purple flame jet on a hilltop. The other day, that flame went out. Adventurers wanted; the last few groups didn't come back.

I'm looking to run "Fires of Creation", the first book of Paizo's "Iron Gods" adventure series. That means a campaign of a few sessions with a clear ending. (The second book isn't even out yet.) Expect repeated dungeon visits with trips back to town, and a mix of fighting and chances for actual roleplaying.

But I'd like to run it in Fate if at all possible! It's surprisingly easy to adapt. Character creation will be simpler on your end. Fate rules also encourage you to do things other than "run up and hit the bad guy with your weapon", allowing for some creativity.

Any player interest?
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