Trask Kyuro, or just Trask for short.-SPECIAL-
Class: Archaeologist (Support).
A 'Sune with a fairly mysterious past, Trask displayed an unusually high talent for research and for being very in-tune with his environment. A somewhat frail looking specimen, he was aware he wasn't quite cut out for doing anything intense physically, so he devoted more time to his studies, this eventually led him to find a valuable rare element within nebulae with a special device he tinkered with on his free time outside of his standard academic education. His discovery gave him some level of fame within the science circles and was enrolled shortly after, at an unusually young age of two tails to become an Archaeologist. During this time, he has constructed multi-purpose drones he carries with him at all times, and has trained in various fields of expertise, including medicine, recon, basic engineering, robotics and of course, more science in general. He now finds himself selected to serve aboard an unnamed Science Cruiser to further research and discovery, he is ranked average amongst his peers, at 2 chevrons.-Perks-Renaissance Sune
Never stops on one subject, this Sune goes to taste all the universe has to offer.-Items-ARC-H1M3D35 Monocular Neural Computer
: Trask carries a piece of equipment known as a monocular, fairly standard issue of all Archaeologists, this item allows the wearer many types of specialized modes of detection, including but not limited to infra-red, ultra-violet, night vision, thermal, and X-ray. It also has a sensor suite to scan any life forms and detect a broad range of acoustics, artificial constructs, and anything else imaginable to determine the chemical make-up and other kinds of useful data, last but not least, it also has many levels of magnification, allowing him to find things at long distances, this is what allows Trask to do a lot of his research on the field, and to serve as a reconnaissance 'Sune too.J04T Multi-purpose drone x3
: Fairly simplistic in design, these spherical robots possess standard repulsor tech to allow them capabilities of flight and to hover in place, however, their basic appearance belies their wide-range of roles and utility. Trask employs these on his missions with his crew to provide additional aid in several ways, primarily, these drones serve to boost Trask's abilities at scouting and gathering data, having fairly complex sensors and transmitters, which use the same frequency as the monocular's receiver and own transmitter, allowing shared feedback of location and visuals. Secondly, within the chassis is various medical tools, similar to what Trask carries on his own, allowing immediate first-aid treatment with everything from dermal injectors, sprays, medical lasers to cauterize wounds and sterilize, special-alloy regenerative bandages, and even antidotes among other things. And last but not least, these drones can intensify their lasers to a level far above the safety threshold, turning these once healing beams to instead work like a mining laser, melting through flesh and metal with ease, they prove to be very valuable.
EDIT: Additional capabilities of the drones, known as: TEAM PLAYER, or: "A T3^M Proton LAsic YElperR, the drones Trask uses, after years of tinkering and working away with the robotics expertise, special capacitors within collect and build charges, these can be used to deploy energy shields to act as cover and protection for himself and fellow 'Sune. This ability can prove extremely valuable and when used properly and at the right time, can affect an outcome greatly.H34LM3 Medical pack x3
: Standard issue equipment for any field medic or doctor, part of the responsibility of an archaeologist is not to simply understand and study life, but to also know how it works, this happens to work very well with the role of a healer, within these packs is relatively the same sorts of equipment within the drones themselves, but with a greater range of treatment and medicine. These packs are pretty much guaranteed to be able to ensure any wounded 'Sune is quickly brought back to fighting condition no matter what they might encounter, provided they weren't too seriously injured.Plasma Pistol x2
: Standardized energy sidearms for crew and soldiers, smaller and weaker than a plasma rifle, but lighter and easier to use.