Name: Ren, Who Forges Fate
Profession: Jack of Several Trades
Likes: Friends, Candy
Dislikes: Boredom, Meanies
Physique: Childlike
Attitude: Enthusiastic, Curious, Outgoing
Tenets:"If nothing is happening, it's cause you're not trying hard enough."
"Strangers are just friends you haven't made yet."
"There is no such thing as something you do not need to know."
Elements: Water - 3, Electricity - 2, Dark - 2, Light - 2, others - 1
Can't think of specific word, but desire to have friends - Animal simulacron (Water) 15 pt.s
"An odd child... I've seen him face down the mightiest of foes, but he seems scared of such a simple thing as being alone..."
Summons animal companions to do stuff. He can communicate with them quite well by either talking or telepathic connection though they act like typical animals. Can be asked to perform simple tasks and are usually amicable/friendly to him. He picks up traits from animals he recently summoned like fur, ears, etc. Superficial is to summon few small creatures. Deep summons several small creatures or one or two large. Consuming is many small, several large, or one/two huge (elephant size) or mystical. Amount that changes ramps up with level and at all consuming he may become completely the animal he summoned for a while, losing much of his dexterity and ability to communicate. Despite taking the form of said creature, he gets no benefits from it. Turning into an otter doesn't let him swim better. Being a bird doesn't let him fly higher than he was tall anyway. Being small doesn't let him fit into tight spaces as it's like there's a force pulling him out if he tries to fit in one. Etc.
Hyperactive: Speedy (Electricity) 7 pt.s
"Drat that child! I turn around for two seconds and he somehow manages to disorganize my desk, spill my coffee, and vanish from the room!"
Exactly what it sounds like: superficial is lightning reflexes, deep is enhanced speed, consuming is go very fast with inability to move at normal speed, often marked with impatience for normal speed folks. Visually, he is never quite still, always fidgeting and may sometimes even look almost blurry around the edges.
Cheerful: Ghostfire (Light) 9 pt.s
"Something about that grin is unnerving... Maybe it's the lighting from the fireball, or maybe it's because I've never seen him frown."
Running low on ideas. But basically this lets him cast willowhispy type things that cast light and can move around, a la Brave. At deep, they can also give off heat and burn things and allow him to see energy signatures of things. Unlikely to reach consuming, but may make him insubstantial. Visually, typically has at least one whisp just kind of hanging around near him.
Exhibitionist: Illusion (Dark) 7 pt.s
(From book)
Capricious: Windborne (Air) 4 pt.s
(from book)
Items:
The Hoshi Orb
By spending an anima, he can capture himself inside this orb (fits in closed fist). While in the orb he can still see and hear what's around him, capable of hamster ball type locomotion (though looking in the orb you'd see an energy swirly thing, not a mini body), talking, and using his powers. May require an anima to escape from also. Cannot exit if there is not enough room.
Bag of Games
This small pouch has pieces to a game in it. The specific pieces seem to change unexpectedly, but could be dice, jacks, chalk, cards, etc. Any child's game that could conceivably fit its pieces inside a pouch could be inside this thing. If not put back in the bag, playing pieces will evaporate once not being played with. Bag will not work if no one nearby actually intends to play any sort of game, but the definition of 'game' can be very flexible. Basically if you can convince a kid something is a game (tossing coins and getting one to balance perfectly in a cup, and several other similarly made up games), then it counts for the purposes of the bag. Trying to use any item from the bag as part of *not* a game will cause the item to explode into dust motes. But if you incorporate your alternate use of the items *into* the game... it has a chance of working.
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"Well..." Ren replies doubtfully, "I see a couple of scattered vegetables, a few cabages... looks like a food merchant. But he has to have something more valuable than that, even if we can't see it." He starts picking up enthusiasm. "Maybe it's better trade goods, maybe it's just gold, but if there wasn't something or other then he wouldn't look so on edge. I bet it's something cool like a family heirloom! Or maybe he's a drug smuggler!" As he ends, his tail is wildly wagging from excitement. He summoned a fox earlier so he has a tail and fox ears at the moment.
He rolls his eyes at the second question. "That's a pretty silly this to ask! Half of us are merchants, so of course we have valuable trade goods!" He barely pauses a for breath as he starts to speculate. "You guys don't like showing me your wares after the last time I used your roll of silk for a picnic sheet, but I bet you have more stuff like that, not to mention spices! And ivory! And other exotic stuff! Bridge always seems to have weird niknak thingies to sell people. Sometimes it's jewelry, and then he has like... really practical items such as cooking pots. I still can't figure that out. As for me, I don't really have anything like that. Anything I have is stuff I intend to keep!"
Ren then skips off to the side a bit. "Anyway, if we're asking possibly silly questions... has this guy seen us yet? I can't really tell. He doesn't seem like he's looking at us... but you never really know." He comes back over and tries to clamber up on Bridge to get a better look around up and down the path. "Oh, and is there anyone else around besides us around? I kind of wasn't really paying attention earlier."