Turn 12Digital Vulpine - (11-10=1) 1+3+5=9
movedDonnie - (5-0=5) 5+3+6=14
movedDraykin - (17-6=11) 11+0+6=17
movedFax - (17-14=3) 3+3+8=14
movedFrostedLights - (11-8=3) 3+3+6=12
I am the IZOD - (7-7=0) 0+3+6=9
movedKenku - (40-20=20) 20+0+5=25
movedRadioactive Toast - (14-9=5) 5+3+6=14
Snow - (10-10=0) 0+3+9=12
movedStormkit - (18-0=18) 18+0+3=21
movedTech - (11-0=11) 11+0+4=15
movedTizocoatl - (10-0=10) 10+0+2=12
movedTrask - (8-8=0) 0+3+6=9
movedWiki:
http://dow.crimsonflagcomic.com/doku.php?id=game3Geo
Alignment
Underground
Climate
Races
Race color key
Races
Aeons+0
Orders:
The Balance The League of Necessary Evil The Unextinguished Hope Joy Afflicted Armies:
Standard Tainted Army Responders-in Kruos Restoring Force-in Kruos Super Tactical and Necessary Deployment-in KrousCarcharordons+0
Orders:
Predatory ChainChiaro+2
Orders:
Adventurers' Guild Order of the Second Tail Sky Isle Ocean Brigands Armies:
Crondins+0
Orders:
Legion of Shadows Order of the First Tail Elder Rights Sakari Armies:
Army of the Elements-in Kelorn 1st Brigade-in HtarkFollowers of Origin-1
Orders:
Priory of Origin Armies:
Flame of Purifying Light-in Blackwatch Avengers of Justice-in Blackwatch Followers Unto The Sun-in HighlandJaegers+0
Orders:
The Order of HuntersKnowlsek+0
Subraces:
Tin Orders:
The Plex The Mercury Eye Armies:
Path Guard-in Maze First SightSeekers-East of MazeMelodians+1
Orders:
Church of the LightsMiz+0
Orders:
The HexogonNocturnals+0
Orders:
Temple of NyxPendri+1
Orders:
Church of the Burning Light Armies:
High Priest Army-in SarsilTerrans+0
Orders:
Council of the Round Table Knights of the Round Table Order of the Third Tail Armies:
1st Terran National Guard-in Ter 2nd Terran Armored Division-in Ter 1st Joule Infantry Regiment-in Say 1st Say Marines-in Say 2nd Say Fleet-in Say 2nd Hayek Tank Division-in Hayek 3rd Hayek Mobile Infantry Regiment-in Hayek 2nd Columbian Infanty Regiment-in Columbia 3rd Columbian National Guard-in Columbia 4th Columbian Bomber Wing-in Columbia 2nd Joule Mechanized Infantry Regiment-in Joule 3rd Joule Fighter Wing-in JouleTiatlaca+0
Orders:
Water-Bearers Order of the Fifth Tail Armies:
Explorational Defense Force-in Den Zacatl Army of the Frost Blades-in Den ZacatlUtoypia+1
Orders:
Toymancers Order of the Fourth Tail Puppetmasters Armies:
Fleet of Joy-in Hugalot Legion of Happiness-in Daishi Harmony Corps-in Hugalot Squeak Squad-In Squeak Toysaders-in SnugglesZemeri+0
Orders:
Scions of Shadow and Moonlight Armies:
The Black Hands of the Scions-in Delini Pusobu Deephallow Mercenary Company-in Deephallow Nightspire Lancers-in Delini Pusobu Shattered Coast Reavers-in Duchlesa BrehOther
Forces of Morgana
Armies:
From the Terrans:
Army of the Vengeful Queen-East of Say between Terran and Chiaro lands Army of the Dark Gaze-East of Say between Terran and Chiaro lands Plague of Locust-East of Say between Terran and Chiaro landsJack-The-Ripper-In-The-Box
Armies
From the Utoypians
Jack-The-Ripper-In-the-Box's Army-in SnugglesAvatars
Adam SmithAdrianaAeolusBelzonCorvo the AllfatherDanyel YeksonThe DungeonkeeperEmber Wind DragonEntopiusFios the Sea-lamanderFlurpsThe GhulHigh Priest of the Church of the Burning LightHrakihkIgnisIsaac NewtonJack-The-Ripper-In-The-BoxJohn LockeKhayosMorgana, The FaerieMyrddin AmbrosiusNicephorusNyxRichard, God of FateSyrask KyuroTehuanGeneral TelectolTempestTizocoatlTrasiro KyuroThe WandererThe Wheel of FortuneThe ZenithZerkyUtoypian Assault on Daishi
2(roll)+9(Advances) vs 9(roll)+3(Advances)
11(roll)+9(Advances) vs 2(roll)+3(Advances) -1(prior combat)
The Toy Crusade begins with a bang as the Utoypians march south upon the Jeager city of Daishi. The defenders scarcely had an idea of what to make to their neighbors to the north, and now they are attacking to "covert" and "Uplift" them. Their rhetoric does not convince many Jeagers at all, as the superheated molten creatures converge on their capital to defend it with their lives. Though the Utoypians possess overwhelming knowledge of magics, their haste to bring more followers to their ways leads them to underestimate their foes. The Jeagers' extensive knowledge of fire and consequent heat abilities leads to several successful raids against the attackers, which cuminate during the seige when the giant Huggernaut attempts to breach the city walls. The ground practically erupts with magma gushing from beneath, and concentrated fire slams the great beast until it can stand no more, falling dead and lifeless to the ground as it burns to ashes. This takes nearly literally all the strength of the defending forces however, leaving them utterly unable to counter the assault from the Legion of Happiness, which breaches the walls and pours into the city almost without a fight. The Toyification soon begins, with refugees streaming south into the mountains.
Utoypian Victory
Armies that survive: Legion of Happiness
Armies destroyed: HuggernautFollower Assault on Blackwatch
9(roll)+8(Advances) vs 6(roll)+3(Advances)
Hrakihk is not one used to dealing with the company of others often, and even leading an army (FINALLY without being tossed into the sea for once by mutinous underlings). His orders are simple and brutal; take the enemy quick and hard. The underground entrances to Blackwatch are stormed suddenly and without mercy, the Priors blasting their way through ancient and inadaqute defenses and quickly pouring into the tunnels. The ancient city is one that was designed to be defended from attacks from the EAST, from the uncoordinated assaults of monsters and other ancient beasts who lurk in the dark. Though the Chiaro quickly realize what is transpiring, and attempt to bravely mount a response, by the time any coherent organization is brought together the Follower Army is already on top of them, pounding through and slaughtering any who dare resist.
Follower Victory
Avengers of Justice takes BlackwatchFollower Assault on Tuatha
3(roll)+8(Advances) vs 8(roll)+3(Advances)
Zerky's expedition quickly runs further east of Hrakihks; the two ad hoc generals regarding each other with mutual suspicion and distrust, especially once the cursed toy starts accusing the dragon rat thing of trying to nibble his strings and trying to unravel him. This inauspicious start leads Zerky to try and press hard into the tunnels as soon as Blackwatch is taken, not taking sufficient time to reorganize the army for marching deep into the tunnel network. This becomes a crippling problem, as the native Chiaro know the tunnels far more and begin setting ambushes and traps that start to whittle at the attackers. They just barely reach the city with their forces as disorganized mess; still they look like they can possibly prevail against the outnumbered Chiaro. But then Zerky starts smelling something familiar. For among the defenders are small numbers of Zemari mercenaries, a scent zerky knows
far too well for his liking. He immediately panics, though has the sense to pull his army back in something halfway resembling coherent orders rather than 100% screaming and babbling at the top of his lungs. Much of the army is lost, but enough survives to preserve it as an effective fighting force. Zerky, as soon as they escape the tunnel network, leaves his army at Blackwatch and bolts immediately before Nicephorus can possibly learn about his cowardice and failure.
Chiaro Victory
No Armies destroyed. Followers withdrawFollower Assault on Highland
5(roll)+8(Advances) vs 9(roll)+3(Advances)
The Highland Watch is barely able to scout the attacking airfleet before being attacked, with Follower light airships darting ahead and hunting for Chiaro scouts. The city is barely able to mobilize when the main attack arrives, though they are able to successfully drive back the right flank of the airfleet assault after bloody distance shots and boarding actions. Nicephorus, however, is out for blood, and throws his fleet in straight at the city and the defending armies, willing to sacrifice as many of his forces as necessary to achieve victory. While his loses are nearly crippling, the Chiaro break first from the overwhelming onslaught, leading to the bloody capture of the city and the city center rededicated to a temple to Adriana.
Follower Victory
Armies that survive: Followers Unto The Sun
Armies destroyed: Highland Watch