Author Topic: Dawn of Worlds the 2nd!  (Read 98509 times)

Fax

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Reply #90 on: April 10, 2013, 07:19:04 PM
Turn 9

Don't forget to vote on if you wan the second age to continue past turn 10

Points
Radioactive Toast - 13 - 9 + 10 + 3 = 17
Kenku - 17 - 17 + 7 + 1 = 8
Dragyn - 49 - 18 + 11 + 0 = 42
Virmir - 18 - 17 + 10 + 3 = 14
Digital Vulpine - 12 - 9 + 9 + 3 = 15
Geary - 19 - 17 + 10 + 3 = 15
Donnie - 17 - 16 + 7 + 3 = 11
Fax - 39 - 2 + 10 + 0 = 47








(the images link to higher resolution versions)

Note: Maps will be uploaded when they're done. Do not expect this until at least Monday

Races
Batosians
Fluff Batosians
Fox-Fox
Aarie
Hu'Mor'On
Foxkind
Men
Pomharpi
Shades
NullPointerException!

Orders
The Society of Individuals Informed Against SATAN (Donnie), Batosian Division
The Sparks
The Society of Individuals Informed Against SATAN (Donnie), Fluff Batosian Division
The Rocketeers
The Temple of order
The Empirical Truth
The Society of Individuals Informed Against SATAN (Donnie), Fox-Fox Division
The Order of Flame
Ordo Cabalis Illuminus
The Unity of Nod
The Hive
The Foxkindish Inquisition
Beta's Null

Avatars
The Avatar of the great DV.
Shin Foxdragohu'hil'heen''
Jije
The Phoenix
The Awakened
Beta, The Wolf-Dragon
Luciledragon
Cerefox, the Fox-Fox-Fox
Lore Bostic, Human cabal wizard
Specimen 35
The Messiah
Divine Agent Smith
Saul Angelos


Armies
Foxkind
-1 army in Porttown
-1st Ironworks Imperial Regiment in Ironworks
-1st Cadian Imperial Regiment in Cadia
-the 1st Imperial Airship Fleet in Blackwell

Humans
-1 army in Adamis
-1 army in Su

NullPointerException!
-1 army in Null City

Fox-Fox
-1 army in Dual Point
« Last Edit: April 11, 2013, 09:06:43 AM by Fax »



PrincessHotcakes

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Reply #91 on: April 10, 2013, 07:43:17 PM
Catastrophe-10 points

   Order comes with frightening rapidity to the realms of Man under the Basileus's leadership.  Saul moves to bring the various factions of his race under one unified, clear and concise rule.  His long lifetime, common in Men, contributes to his grip on power as he is steadily able to stock the bureaucracy with loyalists.  Prime on his list of potential threats are the mages and the Temple of Order, which maintains a more disconnected chain of command with Adamis and thus the Basileus.  It is a state of affairs that engenders much mistrust, one which drives Saul to increasing levels of suspicion.

   Many are Saul's schemes, and his tendrils reach everywhere.  Seeing potential, he at several points attempts to negotiate a treaty with Foxkind, proclaiming they have common enemies, and that the combination of magical astuteness and mechanical ingeninuty that the two races have could compliment each other powerfully.  His entreaties always flounder, however, as beneath the veneer of his smiles his proposals seem to recognize Foxkind as a junior partner, leaving much of the proposed decision making in the hands of the Basileus.  Saul is incensed and bitter at the unsurprising rejection, and personally insults the Emperor almost leading to war on the spot.

   He is frustrated by the bulwark of forces that the Fox-Foxes raise to resist Man's raiding against them, and is altogether clenching his fists at outsiders who present such ripe targets that he cannot attack yet.  He needs to consolidate, even as his actions make it increasingly clear to all Man's neighbors that malicious intent brews in Adamis...

   It is intent that is also increasingly frustrated by power struggles.  The mages, the Temple of Order, even the Order of Flame are proving to be restless opponants to his rule and his policies of centralization.  Escalation follows, with closing of mage schools followed by two seperate assassination attempts on the Basileus, one in his own citadel.  

   More measures follow, as Saul becomes increasingly paranoid of his opponents, and of the mages in particular.  He becomes terrified at the prospect of moving against them directly, mostly because of the veiled threats and their “proven” ability to sneak past his defenses in his palace.  In reality the bulk of the mages are presenting a strong public front, trying to bluff Saul into not attacking them, but in secret they are terrified of him, prone to craven beliefs that soon the Basileus will come for them.  

   Both sides believe that the other is ruthless and out to end them, but Saul is the one with more serious ambition.  He is faced with an impasse that could blow up in his face at any time, and there is only so much power he can aquire quickly over the mages.  

   This leads him to adopt more desperate measures to cement his power.

   The City of Shadows is not unknown to Man.  Reports start filtering in, but the Basileus personally prevents those reports from spreading any further than his ear.  He has interest in the power of the Shades.  They are clearly not demons, so what wrong is being committed by investigating them?  This begins a slow but steady descent, as Saul sends out feelers into the city, even though every often his hand is bitten in the process; the power of the Shades is too great to ignore.

   Frustrated, he turns to the experiments of Ulric and Specimen 35.  It is during this time that the plague of 35 becomes known, a plague that can infect and bring even Men down with demonic infection, wasting them like a cancer just as it does to any other race.  It is said in legends that Men had never wept before as it did when the truth of this came out, though it paled in comparison to what was to come.

   These developments only further excacerbate Saul's paranoia, as his jealousy of the power around him ripens in his heart, an outright lust for control  of the world sprouting within him, making him seethe with quiet rage at the world.  

   Jije is not blind to these changes, as he consols the leader of Men to watch his own heart.  The Basileus attempts to sooth his creator's concerns with platitudes and deception, assuring him all is well and that any ill feelings witnessed are merely “stress.”  Undaunted by the dragon's suspicions, Saul dives into the magics whos powers elude him, as he comes to a profound conclusion.

   The mages, Foxkind, the other meddling races, the Shades: all of them stand at his gates, taunting him.  But they are all small powers, insects practically.  That which Man was originally created to fight, the demons, are a threat several magnitudes greater than any other.  They seem so base in comparison because of their lack of coordinated intelligence and organization.  But their potential is so much more...

   Specimen 35 is what opens Saul's eyes.  He sees the demonic strands in the creature's being, what feeds it with power, beyond its other components.  If he could tap into that.

   Thus sets into motion cataclysmic events, which will scar Humanity forever.  The Basileus takes residence in the halls the mages once practiced their abominable research in, and seeks to continue it.  He does not walk with caution as even they did, however.  He is interested in one thing and one thing alone: the power of the demons, and how to tap into it.  Specimen 35's plague is the key; it allows Man's blood to be touched by demonic essence.  Normally this is just degenerate corruption, like a cancer spreading through the body.  But if it instead can be integrated...

   Experiments proceed rapidly, though it seems there is considerable resistant getting the demonic strands to integrate properly with human flesh.  Soon cadavers are not enough; the Basileus begins pulling people off the street to be subjected to demonic taints.  A breakthrough is reached when it is realized elemental light magic can be used to “weld” the two components together, creating a unified structure.  These effects are not subtle, and they barely get beyond the basest experiments before Jije discovers what has been transpiring.

   Enraged he flies to Adamis, demanding that Saul turn himself over at once to face judgement for his crimes, for the dragon can feel through his own powers what fiendish abominations the Basileus has been conspiring.  His demands are met with stony silence, as indecision grips the city.  The Temple of Order wants to side with Jije, but are cowed by the Basileus' guards and are divided if they could be successful.  The mages shirk from the prospect of being between Saul and Jije, and opt to flee the city en masse before they can be persecuted by either.  The Order of Flame sends out token forces, but by and large they hold back their forces that are located in the capital.  As much as all Men respect and fear their creator Jije, they tremble and quake at the wrath of their Basileus.  

   Furious at his plans so close to being in his grasp yet being threatened with having them ripped away at the last moment, Saul summons as many forces as he can to stall Jije, fighting him if they have to, while he works with the experiements below, trying to accelerate weeks, months, perhaps years of delicate work in frantic hours.

   Jije is saddened by the betrayal of his children, but he steadily becomes enraged as he not only fights those who actively oppose him, but also has to deal with the apathy of those that don't.  No one in the entire city, a metropolis representative of Humanity, is listening to his calls to join him by his side.  He hammers the Men defending Saul, driving them back to the main Citadel.  He furiously denounces the others who stand behind him, not joining the fight; their fear of Saul's fiery retribution has caused them to no longer respect the wishes of their original master.  Even if they do not follow him, they are under his thumb, turned away from their intended path.

   Below in the arcane laboratories, Saul desperately works, and manages to extract a spell, a spell of unspeakable power.  He is now crossing the line; a man powered by demonic magics.  He rushes to the top of his fortress, summoning more magical energy than any single Man or group of Men has ever summoned in their existence.  He denounces his creator and tells him his time is over before casting a searing maelstrom of Human and Demonic magics alloyed together by intense light magic.  

   To the shock of all, Jije catches the magic.  Holding the swirling chaotic mass in his talons he denounces his creation, cursing them all before hurling the spell back in rage.

   The entire city of Adamis shakes, crumbling as the magics sustaining its floatation whittle to nothing, sending it crashing below.  Magical shockwaves send its inhabitants flying, casting them to the surface for thousands of miles, but miraculously leaving them alive from the fall.  For Jije does not intend to kill his children.  He means to punish them.

   The magical spell explodes like a supernova, enveloping the lands of Man and encompassing the whole earth, leaving no man untouched, corrupting them with demonic energies.

   To the mages who ran and hid, and to all the cowards of Humanity, they are debased, their forms shrunken and turned to small beasts, hideous combinations of locusts and rats.  They are spread throughout the earth, to be looked down upon and despised.

   To many others, including the Order of Flame, he banishes them to the ocean, stripping their lungs from them and casting them into the depths, where their flame magics must struggle to maintain themselves against an endlessly hostile ocean.  Their legs are lost to them, their faces distorted until they are little more than dolphins with arms, small ones at that, given the gift of fire magic that they can maintain but they are forced to endlessly struggle to do so.

   To those aligned with the Temple of Order, who could have fought and wanted to, Jije is filled with perhaps the deepest dissapointment.  Of all Men they were the closest to him, mirroring his own philosophies closest.  He curses them into the fire lands, molding them beasts of the dark, who find themselves harbingers of the very forces of darkness they once despised.  They are shaped like dragons, just as Jije is, to remind them of their origins and who created them, but as twisted, perverted creatures of the dark that shirk from the glorious sunlight they once bathed in.

   To Saul and his followers, Jije lets them have exactly what they want.  Their power now is too much for him to combat direclty, so he lets them eat it full force.  They are twisted and scarred, no longer men either, blasted by searing light and demonic energies into maelstromes of blazing light energy.  They are the Sons of Annihilation, out of all Man's degenerate forms the most fully corrupted by demonic essense.  Saul himself is transformed into a powerful but depraved entity, rent by madness and ambition, seething with rage at the entire world and his lost empire.  

   The Basileus is gone, replaced by a literal demon, who vows vengence against the world.  Henceforth the entity known simply as Saul will strike terror into the hearts of all.

   The city of Adamis falls to the earth, errupting in an explosion of magic that destroys the mountains in that region, from F6 to F8.  Permanent storms of plasma blast the landscape, turning the region into a light filled hell.  

4 Subraces now exist; the Sons of Annihilation, the Scroungers, the Ocean Cast, and the Cursed Wyrms

The Sons of Annihilation are a corrupted race

The Scourngers retain their earlier corruption of Man, becoming self centered scavengers

The Ocean Cast retain their earlier corruption of Man, becoming inward focused and bitter

The Cursed Wyrms take their curse to heart, and weep over the crimes over their people.  They attempt to attone for their sins, and rise to become a +1 purified race

Advance Civiliztion-5 points

   Saul, struck with immortal rage as he is, wastes little time.  He and his tormented demons of light learn to focus their magics, learning the power of Plasma searing from the plasma storms of their former homeland.  This allows them to strike with blazing energy with impunity in any direction.

Command Avatar-1 point

   Saul then commands the creation of a city within the hellish plamsa storms of F6, naming it Solaris

Command Avatar-1 point

Jije knows that his temper is volatile and that he cannot trust his own judgement around the cast down cursed children of Man any time soon.  He leaves, heading north, seeking to focus his mind on other things.  Finding the land of the Fox-Foxes, he is confused by their manner, their society, their whole existence, but he finds them a curious, interesting people.  Seeing as they border an outpost of Man, divided and bickering already in the city of Trabzand, he organizes among the Fox-Foxes an order, one that teaches them to utilize their telekinetic talents in ways to let them wield extreme heavy objects, like claymores and great hammers.  The Heavy Hitters are thus created, adding a component of heavy troops to the Fox-Foxes arsenal.

Zero points remaining
« Last Edit: April 10, 2013, 08:07:52 PM by Radioactive_Toast »

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Donnie

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Reply #92 on: April 10, 2013, 08:37:39 PM
UNDER Luminurbis

(pic coming soon)

Every Pom hushed as The Messiah walks down the obsidian halls of his grand temple, the black stones illuminated by faint, passion red colored lamps. The underground home of the Pomharpii and their Unity has grown significantly since The Messiah had laid down the first stone, and he is proud of his people. However he is apprehensive, as are all of his flock.

"Brothers... Sisters..." he begins, "A great ill has befallen our world..." He places a talon against his head, sore from the vast rift to the south, "A vast... demonic entity."

All Pomharpii sensed the eruption to the south, and suddenly the fear of corruption grips their hearts. Each and every one of them is gifted by their origin, Ulric's knowledge and keen mind and as the humans have demonstrated, Man is equally vulnerable to demonic taint.

"It is a sad error in judgment to mistake this incident as isolated."

He raises a wing arm and places his claw onto the pom of a bowing Pomharpii, "Brother Marcion, you shall lead the Unity to our future."

CREATE AVATAR
Brother Marcion
"I bring light to the lost, and hope to the hopeless! I bring the promise of peace, and the prophecy of the power of our Messiah!"

Brother Marcion is a prominent figure within Pomharpii society, a grand figurehead and champion of The Messiah's message and beliefs. His fanaticism for his prophet and the Unity of Nod lends himself well as one of their most loyal, and powerful leaders. With The Messiah's blessing, Brother Marcion takes the reigns  of The Unity of Nod and defends his people the power of a swift firestorm.

"Saul was a coward, and a traitor, who long ago lost faith to the purity that was once Man's gift... His violent demise was the result of his own lies, and blasphemies.

And he will be brought down, to the pit, of Hell, and all there will STARE at him and ask: Can this be the one who shook the World and the Kingdoms of the World?"

Marcion is a proponent of psychological warfare and tactics. Although he despises the use of Eziekiel's Wheel, he nonetheless makes up for it with precise and vicious tactics. Often times using flames.

COMMAND RACE
Build/Inhabit City: Ironworks (E7)

In accordance to The Messiah's grand vision, Brother Marcion leads the Unity in establishing an outpost hidden within the Foxkind city of Ironworks and work to establish hidden enclaves and nests for future inhabitants. As per orders from his prophet, Marcion imposes a strict -no transmutation- edict on all Pomharpii in the area. The demonic taint must not enter Pomharpii genes, lest they fall much like Man. All Feral Tiapora that may be in the region are to be captured or killed on sight.

Starting Points: 11
Ending points: 0



Fax

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Reply #93 on: April 10, 2013, 09:13:02 PM
Ok, a quick ruling on avatars. They may only be used once per turn, however they can freely be used as flavor for other actions. Other command actions can still be used so long as you have the points to do so



William Swiftfoot

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Reply #94 on: April 10, 2013, 09:20:12 PM
The "Great Falling of the Light" is felt greatly among the Aarie, as the explosions of magic and darkness ripple through the Laylines, and scouts report dark distrubances within the city of man. The explosion also catches the eye of the Phoenix, who shudders in horror as it feels the flames of thoes that it had spoken with wither and largely snuff out. Deciding her travels are at an end, she flys in the direction of what flame remained.

Command Order- Order of the Flame(3) The Phoenix's arrival among the Order is first frought with scorn. Many of thoes who did survive believe that had the Phoenix been there, that the result would not have been the same, and thus great it, with the simple question of "Why?" The Phoenix is saddened by this, and does its best to apologize, before offering it help in better their lives.

It is a hard argued position, but the Ocean Cast of the Order agree to it, and thus the Phoenix begins creating its gift. Using its great flame, and the waters about, it slowly constructs a small underwater city for the Cast, so as to allow them a place to live and congegate, to which the order helps build when they can. In time, the city is completed, and is named Oceana. Completed the Phoenix smiles and departs for its birthlands.
(The Order of Flame Build the Ocean Cast city of Oceana deep of the coastline in F9)

Command Race - Aarie(4) The arrival of the Phoenix at the City of Winds is a more joyous gathering. There had been great tales of the Phoenix in lore, as the oldest of the city passed down what was believed were small memories of that from which they came. The celebration is short however, as the Phoenix tells the tales of what it has seen, which troubles the Aarie even more. Seeing defensive measures must be taken, the council takes action. Sending the news to Auroa, a small army is formed. The "Aarien Aerial Defence Core"(AADC) is created and stationed outside of Aurora.
Aarie create an army, the AADC. In D4, East of Aurora.

Command Avatar - Create Order - The Phoenix - Aarie(1) As the Army is completed, discussions between the Phoenix and the Aarie pop up about current technology, both magical and mechanical. In thoes discussions, the idea of using their combined powers of Telekenisis and Telepathy along the Laylines to a mobile transport. The Transport is worked on over several years, the project being called the "Layline Caster", to which it is assigned a speclized crew.
The Phoenix and the Aarie create the order "Layline Caster Ship and Crew", situated currently off the coast of the City of Winds
« Last Edit: April 10, 2013, 09:29:38 PM by Kenku »



Fax

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Reply #95 on: April 11, 2013, 11:38:55 PM
Deep in the hidden city of the Ordo, as the battle raged far off in Adamis, the members worked frantically in an attempt to find a means of purifying the demonic energies which spilled so readily from the dark rift that bordered their home. Speed was of the essence now, as the entire ordo knew of the confrontation that loomed on the horizon between their creator and the monster Saul. Further they also knew of Saul's plans, as many of their order had been involved in laying the groundwork. Saul's plan was flawed however. While the magics of light could indeed bind demonic energy to men, it could not cleanse the taint which came with the demonic magics. Ultimately the power would control the man rather than the reverse, which was an entirely unacceptable outcome for the ordo.

Thus it was that one of the younger, more idealistic members was set to work on another of the innumerable experiments to cleanse the taint of the demonic magics. He was but one of hundreds, many of whom were but young mages pressed into service by Saul and secretly freed by the Ordo in exchange for joining the cause.

As Saul and Jije's conflict came to a head, the mage, a Zander Sharpe, had just begun to test a potent mechanism crafted by one of the elder Ordo enchanters who in turn was frantically working to assemble another device to attempt the same goal through different means. Not that the elder mage would ever finish it.

JiJe had triumphed over Saul and began to draw up immense power both his own and of demonic origin. As the ordo settlement sat practically ontop of the rift that was the source of all demonic energy in the world, it was rapidly flooded with raw power. In this moment the mages of the Ordo fought frantically as their forms were seared away by JiJe's curse and the onrushing power. Zander, always quick of thought and already in the middle of a purifying ritual made a split second decision. As the other mages dissolved or were corrupted by the demonic energies he used what little power he possesed to divert the dark magics through the delicate magic device.

To his great surprise, the power that flowed into him from the device was cleansed of its taint! In spite of its purity however, it was still exponentially more than the young mage could ever hope to contain on his own. The magic seared away both form and taint in what Zander knew would inevitably result in his own destruction should he not act. He could still see that some things had not yet been scoured away, in particular a small caged chimera created during his own personal experimentation. Grasping its mystical pattern with his mind he infused it with the purified energy and using it to fill the holes seared into his very essence. However, even then the magic was far too great and threatened to once more erase him so in a final push Zander let the infused power flood through the many sympathetic connections he had formed in his time with the ordo. Then, just as quickly as it started the onrush of demonic power stopped. Unable to stand anymore, Zander fell to the ground unconcious, far from human but still alive and crackling with power.

The city of the ordo had been destroyed, its inhabitants either transfigured by the purified magics, corrupted into foul beasts or simply seared away by the flood of power. The mystical device which had saved Zander was now little but of puddle of slag and the newly formed demons gone to join Bostic, Saul and their new bretheren. Those that remained quickly gathered what little they could carry and fled. The demon taint was too thick now to even dare staying.


create subrace - Ferrin
   The remnants of the Ordo that were saved by Zander have been transformed into hybrids of human and mustilid, retaining a bolstered form of the old human resistence to demonic corruption. (+1 pure)

Create Avatar - Zander Sharpe
   Having acted as a conduit for the flood of catastrophic power, Zander has been partially infused with its power.
   
Command avatar - Zander Sharpe - The Ferrin, driven from their homes beneath Su by the demonic corruption travel westwards, pausing temporarily amidst the NullPointerException before traveling across the sea and settling in G2 to once again see if they might replicate the success that saved their lives.



Cerefox bore witness to the horrors unfolding in Adamis from afar. His fears had come true, the arrogant furless ones had brought down doom upon the world as he knew they would eventually. So, he brought his plea before the Shin Foxdragohu'hil'heen''
   "See what has happened?! The furless single headed ones in their greed and lust for power bring doom upon us all! Even the god of our two legged cousins to the south has been struck low by the brutes. We cannot simply sit by idly as the monsters overrun the world! I have gathered my best and bolstered them with my own power so that they might have a fighting chance against the demons. All they require is your blessing and command."
   Having said what he had come to say, Cerefox sat back and awaited Shin Foxdragohu'hil'heen''s word


   
-Advance City (The Power of Three) (The Fortress of Doom)
-Command Avatar - Create Army - Cerefox's Champions of Threes, based out of The Fortress of Doom



-Specimen 35 does stuff....I'll edit it in when I think of exactly what

(~17 pts spent)
« Last Edit: April 11, 2013, 11:46:36 PM by Fax »



Digital Vulpine

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Reply #96 on: April 12, 2013, 03:48:53 PM
Catastrophe: 10 points
Many years had passed since the Great Purge of the Inquisition, since the Heretics of the Ordos were driven en masse from the lands of Foxkind by the heroic soldiers of Cadia and their beloved Emperor. Then one day, something happened that was equally unthinkable and inevitable.  The earth trembled at its very foundations and the sky was torn asunder as the cities of Man crashed to the ground, victims of their own arrogance and heresy. Storms of ruinous energy raged day and night, scouring the mountains that once served as a bulwark between their homes and the hellscape to the south.

Even as the storms raged, black banners flew on the horizon. Banners bearing a single unblinking eye lined with eight jagged arrows stretching out towards each point of the compass, painted in blood.  The Heretics of Mordor had returned, twisted and driven mad by their position in the center of Man's cataclysmic fall, brought through the destructive storms by powerful magics unlike anyone had seen before. With the mountains no longer blocking their path, they marched directly on Luminurbis, seeking to strike down the heart of the Empire and destroy the Aeronomican, the last great force keeping the demons at bay.

The armies of Foxkind respond in force.  The 1st Ironworks Imperial Regiment is the first to meet the heretical armies and their demonic cohorts.  Rank upon rank of loyal soldiers stretch out across the rolling hills, cuirasses and helmets of the finest steel glinting in the sun as they fire volleys of disciplined fire into the enemy.  But their line cannot hold, for every demon or heretic they kill is replaced by ten more.  Little by little the 1st Ironworks looses ground, bounding back while their brothers in arms provide covering fire.  Knowing that their calculated retreat can only buy them a little time, messengers are dispatched to the other cities in all haste.

Blackwell is the first to respond, their airship fleet soaring across the hills to aid the retreating soldiers of Ironworks with fire from the sky.  The thundering cannons of the 1st Airship Fleet greatly slow the demonic tide, buying precious time for the 1st Ironworks' engineers to cross the valley in E6 and entrench themselves along it.  Men and materials flow to the hastily constructed fortifications, both from the nearby city of Luminurbus and cargo airships from Blackwell. For six days and six nights the 1st Ironworks holds the line with the support of the 1st Airship Fleet, the Emperor personally leading the defense effort.  On the seventh day, the 1st Cadian Imperial Regiment arrives from the West to reinforce the beleaguered garrison.  Meanwhile, the Porttown City Watch diverts troops and supplies to Luminurbis, to act as a final line of defense.

At first the line holds, the heretics unable to cross the valley without being cut down by musket and cannon from above.  But then something dark and terrible happened.  A monolithic demon had made its way to the front lines, eldritch energies shielding it from fire and lancing out to incinerate the fortifications.  Saul, the Scourge of Man, had come to bring about the ultimate dominion of the demonic forces.

“Faithful... Enlightened... Ambitious... Brethren.  In but a few decades, a few mere swipes of the pendulum, we have gathered a sacrifice to Kaos that will be made legend.  Though it was a simpler, weaker voice that illuminated me when I walked the halls of Adamis, it was a messenger of Kaos who showed me the true path to freedom from our pathetic gods.  And what is this path?  This meaning, this purpose to which we gather the skulls of our foes? 
It is nothing.  There is no meaning, no purpose.  We murder.  We kill.  It is mindless savagery.  This WORLD IS MINDLESS!  In mere hours, millions will die.  Innocent!  Guilty!  Strong and weak!  Honest and decietful!  ALL of them!
They will scream, they will burn, and for no purpose but that mighty Kaos may revel in their bloodshed!
And united in this void of purpose, fear, or duty... we shall at long last be free! Blood for the Blood God! Skulls for the Skulls Throne! LET THE WORLD BURN!"


Hearing this the Emperor stepped forward, brandishing his fiery sword and clad in his golden armor,

“Such are the ways of demons, to lie and deceive us!  Destroying it is the only way to avoid its influences!  Stand with me loyal soldiers, strike down the demons in the name of all Foxkind!”

The Emperor charged the demon head on, battling its dark magics with the holy light of His will and the fiery steel of his sword.  For three days and three nights they fought while the battle raged around them, eldritch plasma and holy light lancing through the sky.  The light of the distant Aeronomican shone as bright as the sun as the Emperor's fury surged.  At last the Emperor's sword cleaved Saul from shoulder to thigh, and he raised it again to finish off the wounded demon lord.

Suddenly a bolt of eldritch magic struck his chest, piercing his armor through front and back.  As the wounded Emperor fell to his knees, his powerful mind reached out to the source of the spell, Lore Bostic, who had hidden himself and his followers among the demonic horde.  With a mighty and final act of will the Emperor scoured Bostic's very soul from existence, erasing every trace of it from the immaterium. The evil mage's body collapsed to the ground as a lifeless husk.

But the Emperor fell as well, mortally wounded and unable to stand.  Without their Emperor, the armies of Foxkind would be hard pressed to defeat even a wounded Saul, the seemingly endless horde of demons behind him aside.  Nonetheless, they were overcome with such righteous wrath that they drove the demons completely out of the valley, such was the fury of the fire they unleashed on their enemies.  The line would hold, but at what cost?  And what of the lands to the east of the valley, where the Batosian city sits undefended?

In the distance the light of the Aeronomican grew dim, hanging by a thread.

Result: Lore Bostic killed, Emperor and Saul wounded.
Points spent: 10
Points left: 5

"Old soldiers never die, they just fade away for a little while..."


Dragyn

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Reply #97 on: April 12, 2013, 08:18:38 PM
The NullPointerException! welcome the Ferrin willingly, and allow them to stay as long as the Ferrin thought prudent.

Beta, upon hearing the words of Zander, was troubled deeply, and concerned for the state of the world.

And thus did Beta order his army to move to the aid of Foxkind, for he could not stand idly by as demons took over the world.  Thus did Beta's Null proceed eastward, that they could aid in the fight against demonic taint.

But the Lurking Lord did encourage caution in Beta, and Beta instructed that another army be raised in defense of Null City.

And once the Ferrin had gone their way, Beta did vanish, leaving a council in charge of Null City, that he might see the world as it changed.
------------------------------------------------
Command Order: Beta's Null:  Move out! (-3 pts)
Command City: Raise Army:  Null City (-4 pt)

Pts spent 7
Remaining: 35



Virmir

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Reply #98 on: April 13, 2013, 03:18:13 PM

Starting Points: 14

The Great and Very Long Shin Foxdragohu'hil'heen'' tried to scratch his head at the three headed fox-fox-fox, but this proved very difficult so he just raised his brow instead. He didn't quite remember making a fox-fox-fox, but The Great and Very Long Shin Foxdragohu'hil'heen'' was the maker of a great many things so perhaps he just forgot.

"What good would charging blindly into an inferno do against the One True Enemy, SATAN (Donnie)?" he asked. "None at all. The time of the fox-fox will come, however, all the cards must first fall into place." He gave a Gray Fox Grin. "Besides... I already have insiders down there... Insiders who will ensure the dust falls... in the right places." [;)


Command Avatar: The Great and Very Long Shin Foxdragohu'hil'heen'' (-1)
Attack Metamor Trabzand Keep (D5)

The Great and Very Long Shin Foxdragohu'hil'heen'' knew that before issues to the south could be dealt with, MAN had to be punished for its unsavory behavior. With his legion of fox-foxes bolstered in Dual Point, he lead a campaign to take the MAN stronghold Trabzand in D5.  Upon arrival, the fox-foxes were confused in that there didn't seem to be a single MAN anywhere, but instead some weird bickering beasts. They all looked to The Great and Very Long Shin Foxdragohu'hil'heen'', but he just shrugged and said, "Wasn't me!"  The fox-foxes, having run and flown all this way in a glorious battle charge would have been too embarrassed not to follow though, so they assaulted anyway.


Command Avatar: Luciledragon (-1)
Bipolarsburgian Army Reserves

Meanwhile, Luciledragon bolstered an army in Bipolarsburg because the future was filled with violence.


Meanwhile still...

Divine Agent Smith was having a bad day (recent existence).  He had to make a hole in his hat, for starters. However, Divine Agent Smith was an agent, and very good at fitting in wherever he needed to be, and also divine, having been blessed by the holy antennae-hair. He also had a Gray Fox Grin.


Corrupt Race: Pomharpii (-3)
If you can't beat em...

Deep under the city of Luminurbis, two Pomharpii chatted about how absolutely wonderful Brother Marcion was, and how perfect The Messiah was!

A third Pomharpii approached, and said, "But is what Brother Bacon--"

"Marcion."

"Right-- is what he wants really for the best of all of us? I mean, really, we hide underground like fugitives. And who is this Messaiah fellow telling us who and who and who not to convert? Wouldn't it make more sense to convert EVERYONE and EVERYTHING?   Foxkind is breaking and our time has come! Think of the grand unified future! And why can't we use demon attributes? What even happens if we do?  Seriously, if we have gifts, we should use them to their fullest potential. It is the only way to evolve."

"Who are you, anyway?"

The Pomharpii bowed. "Smith."

A brow was raised. "Aren't you the one who--"

And Smith, albeit a bit clumsily, raised his sunglasses and his eyes got all swirly. So did the other Pomharpii's.

"Smith... right... I remember... we went to school together."

"Very good."


Command Avatar: Divine Agent Smith (-1)
Create order: Generally Dissatisfied Inquisitive (GDI) Forces

And thus Divine Agent Smith set up a little operation.  A few experiments on demons here, a few abductions on Foxkind there (a few wouldn't be missed during the chaos above ground, after all). They started out small, but they found it quite a bit easier to increase their numbers once they started ignoring silly restrictions such as "feral Tiporea far away from demon lands only." The Generally Dissatisfied Inquisitive (GDI) Forces were formed deep within the Pomharpii networks...


Command race: Shades (-4)
Army of Darkness

Meanwhile-meanwhile, in the City of Shadows, things stirred. Fears were changing, and they were growing hungry. People didn't only fear the Poms any more. Now they also feared demons, divine retribution, war...

They assembled into ranks. Terror became neat, organized. An army.


VOTE: MOVE TO THIRD BLASTED AGE ALREADY

Remaining Points: 4

[fox] Virmir


Geary

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Reply #99 on: April 15, 2013, 05:23:48 PM
As the demons and heretics marched onto the lands of the Foxkind, seemingly too eager at the prospect of destroying their own kind to pay the Batosians any heed, and the Batosians too fearful and unwilling to harm even these irredeemable souls. Indeed, though as the seemingly overwhelming armies of death and corruption threw themselves against the Foxkind's defenses, and their guiding Emperor struck down and rendered entirely defenseless, there appeared little question as to whether or not they could survive the battle. The armies of the Foxkind would be prevail, but they would be forever crippled and without guidance, and the ruinous powers would both spread and choke the life out of everything like a malignant cancer.



Event (7):  As the last flame in the demon mage Lore Bostic was snuffed out, a great ripple pulsed through the skies above the battlefield, as if a thin wall of water had appeared over the Foxkind's defensive line. The sky cracked a hundred feet above the mile-long barricades, before shattered with a blinding turquoise light. Eleven Broadside Class airship emerge, shielded from any opening volleys by both surprise and the bright light of their entry. As the sky behind them closed, thousands of rifle barrels aimed out of the firing ports of the airships, before raining uncannily accurate lead into the heretic's ranks, creating deadly fragments of their enemies' skulls with the explosions of their ammo.

Though this was far from capable of wiping out the entirety of the cancerous march, the unexpected backup, as well as the visual effects of its firepower, instilled doubt into the less fanatical of the army. The more fanatical members, naturally, either picked up on the doubt of their weaker comrades or continued throwing themselves against the Foxkind defenses with little effect. The army turned inward on itself, deserters being cut down the moment they turned their heads from the front lines, figures of fearful authority being stabbed in the back by those who would have then attempted to desert or claim the cadaver's position had they not been immediately hacked in two, and fanatics blindly throwing themselves into a wall of lead with blind rage and rare impact.

For the Awakened, however, there was a more important target than the fanatics and the lesser demons. It tore itself into the material plane in front of the demon lord Saul. Without speaking a word, the Awakened slammed its arm into the demon's chest, easily overwhelming the wounded creature's resistance. The demon opened its maw and raised and arm to attempt to strike, but blue light flooded through the corrupt creature and cracked its flesh, erupting out and reducing the so-called Scourge into red mist. The Awakened looked back to the Emperor, briefly, before tearing itself back into the realm from which it came.

At the end of the day, the Foxkind's leader in a critical condition, and the losses they suffered were none to be trivialized, but the forces of the heretics went from tens of thousands murderous marauders to a scarce hundred cowards and deserters, and the line was held.

Effect: Invasion repelled, Saul defeated, The First Ascendants army created.

As the dust settles, the price that the Batosians payed for this victory becomes clear.

Create Subrace (4) (x2): The Batosians aboard the airships are not what they were when they were rescued from a volcanic eruption not too long ago. The mediator at the front of each ship wears a ceremonial blindfold, and a vertical slit lays on their foreheads. When opened, the third 'eye' shatters the very fabric separating this dimension from that of the Awakened's, however temporarily. In exchange, however, their innate psychic power is shattered, and their vision is taken from them. While they gain great power, they become truly blind to the world. They have become known as the  Navigators, for how they allow ships to navigate between the two realms with ease.

The normal Batosians have not avoided sacrifice either. To become more proficient in the use of their weaponry, the Batosian marksmen have severed their own membranes from their arms, forever taking their capabilities of flight without mechanical assistance. In contrast with the Navigators, these Batosians have gained insight on their innate powers, allowing them to momentarily lower the mass of their ammunition the moment they pull the trigger, allowing the bullet to be accelerated far faster than it normally would. Still, a Batosian losing its abilities of flight leaves it, emotionally, a shell of its former self, and they've been attributed the name of Masks for how any resemblance of emotion is simply a well-crafted facade to avoid unnerving others.

---

Stats

Points: 15
Cost: 7 + 4 + 4 = 15
Total Points: 0
Points Spent: 117

(Yeah, next age is fine with me. Seems like a good as much time as any, anyways.)
« Last Edit: April 15, 2013, 05:57:59 PM by Geary »

Geary: That means you get a companion for four levels, then it gets an upgrade.
Draykin: A very PAINFUL upgrade.
* Digital_Vulpine eeps, since the rules don't specify that I'm exempt from the psychic link that Wizards have with their familiars. o_o;
Geary: GET YOUR PET DRUNK.


Fax

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Reply #100 on: April 17, 2013, 11:01:34 PM
Turn 10

From the chaos and ruin of the end of the second age a new age arises, The third age of DoW!

Points
Radioactive Toast - 17 - 17 + 10 + 3 = 13
Kenku - 8 - 8 + 9 + 1 = 10
Dragyn - 42 - 7 + 10 + 0 = 45
Virmir - 14 - 10 + 11 + 3 = 18
Digital Vulpine - 15 - 10 + 12 + 3 = 20
Geary - 15 - 15 + 9 + 3 = 12
Donnie - 11 - 11 + 8 + 3 = 11
Fax - 47 - 17 + 11 + 0 = 41










(the images link to higher resolution versions)



Races
Batosians(+0)
Fluff Batosians(+0)
Fox-Fox(-1)
Aarie(+1)
Hu'Mor'On(+0)
Foxkind(+0)
Men(-1)
The Sons of Annihilation(-2)
The Scourngers(-1)
The Ocean Cast(-1)
The Cursed Wyrms(+1)
Ferrin(+0)
Pomharpi(-1)
Shades(+0)
NullPointerException!(+0)
Navigators(+0)
Masks(+0)


Orders
The Society of Individuals Informed Against SATAN (Donnie), Batosian Division
The Sparks
The Society of Individuals Informed Against SATAN (Donnie), Fluff Batosian Division
The Rocketeers
The Temple of order
The Empirical Truth
The Society of Individuals Informed Against SATAN (Donnie), Fox-Fox Division
The Order of Flame
Ordo Cabalis Illuminus
The Unity of Nod
The Hive
The Foxkindish Inquisition
Beta's Null
Generally Dissatisfied Inquisitive (GDI) Forces
Layline Caster Ship and Crew
The Heavy Hitters


Avatars
The Avatar of the great DV.
Shin Foxdragohu'hil'heen''
Jije
The Phoenix
The Awakened
Beta, The Wolf-Dragon
Luciledragon
Cerefox, the Fox-Fox-Fox
Lore Bostic, Human cabal wizard
Specimen 35
The Messiah
Divine Agent Smith
Saul Angelos
Brother Marcion
Zander Sharpe


Armies
Foxkind
-1 army in Porttown
-1st Ironworks Imperial Regiment in Ironworks
-1st Cadian Imperial Regiment in Cadia
-the 1st Imperial Airship Fleet in Blackwell

Sons of Annihilation
-1 army in Solaris

Wyrms
-1 army in Su

NullPointerException!
-1 army in Null City
-1 army south of Ironworks

Fox-Fox
-1 army, The Dual Point Legion, at Trabzand
-1 army, Bipolarsburgian Army Reserves, in Bipolarsburg
-1 army, Cerefox's Champions of Threes, in The Fortress of Doom

Batosians
-1 army, The First Ascendants, stationed near Ironworks

Shades
-1 army, Army of Darkness, in The city of Shadows

Aarie
-1 army, Aarien Aerial Defence Core, east of Aurora


Combat
the Fox-Fox vs. Trabzand
5(roll)+4(advances) vs 4(roll)+2(advances)+1(walls) => 9 vs 7
Therefore, the Fox-Fox take Trabzand
« Last Edit: April 17, 2013, 11:25:50 PM by Fax »



William Swiftfoot

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Reply #101 on: April 18, 2013, 12:18:29 AM
Create Order - Aarie - Council of the Winds(Free Race Order) The Council of the Winds are the leaders of the City of Winds and due to that, the Aarie itself. Made of leaders of the the many smaller avian tribes, the Council is a congress like council, passing laws that would affect items of a national or multi island scope.

Command Order X2 - Aarie - Leyline Ship and Crew (4) Gathering information from the Phoenix and the Council, the Leyline crew ship out for the "Scarred Lands". Sailing Southeastward, they reach the lands of the Foxkind, in hopes of brokering a alliance agianst the "Dark ones" the Phoenix spoke off. Arriving near Porttown, relations between the Aarie and Foxkind at first are good and light. However, as the Foxkind begin to understand how the Aarie live, it all falls apart, as the scorn of magic by the Foxkind clashes with the Psycho-Magics of the Aarie, and after a time, they Avians are asked to leave.

Dejected by the way relations, but not preturbed, the Aarie turn to plan B, sailing southward to the inlet in F5, to which they land and slowly construct a base, to which they call "Flame's landing."

Completing the landing, and delivering needed supplies to the base by Leyline transport, the ship turns northeastward, and after making a stop through the City of Winds, the Leyline Ship sails onto the northern coast of the Batosonian lands. Upon making a landing, they begin to trade information and resources deals between the races, using the Leyline ship to move resources as needed.
(Create City at F5(Flame's Landing), Diplomacy with Batosonians. Current Location of Leyline Ship: A11)

Command City - Flame's Landing(2) Once the preperations of the base are completed, the recruits brought over by the Leyline ship are preped and trained, as they from the "1st Flame's Lancers". (Create Army, 1st Flame's Lancers)

Command Order - Ocean Cast - Order of the Flame(2) With the reappearance of the Phoenix, the Order of the Flame begin to gain favor among the Ocean Cast. It is through this uprising in Political Currency that the Order begin a quest to better create a foothold of their own, far away from Saul and his corrupt bastards. Exploration teams are set out, and through it, the frozen continent of the south is discovered. Seeing it as a place only they believe would survive well among, they begin to control the northern sea, and build the city of Icirela.
(Create city of Icirela near coastline of I10. Start controlling sea influence along southern continent)

Meanwhile...

On a lowly Port within the City of Winds...a creature silently walks twoards the Leyline gate, in hopes to hitch a ride home. It is a walk in Vain as with a sudden roar of flame, the Phoenix sudden stands in front of him. "I wouldn't do that if I were you...That gate doesn't take you back to where you think it does..."

To Be Continued....


« Last Edit: April 18, 2013, 07:22:10 PM by Kenku »



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Reply #102 on: April 19, 2013, 01:17:48 AM
The chaos of Man's fall is one that takes many years to begin to sort through.  The various races that Man has become try and maintain some semblance of unity in some cases, but sooner or later it largely falls apart, with the various subraces organizing together to the detriment of their former fellows.  In the cities, this becomes a point of violent contention as blood flows in the streets, as factions vie for control in brutal bloodbaths that soak the surrounding countryside.  Nevertheless, within a few years solid control starts to form among the cities, with the exception of Trabzand, which the Fox-Foxes now have to deal with.  

In Predix the Cursed Wyrms establish firm authority, with the Temple of Order reviving itself to a sufficient degree to assert control over the city and its hinterland.  This is aided by the fact that the hellish lava filled terrain is actually quite well suited to the Wyrm's new cursed physiology, though this is not something that is celebrated by them.  Indeed, their dark, twisted reflection of Jije's draconic form, and the hellhole they now find themselves adapted for, these things are viewed with regret and self castigation.  Wyrm culture becomes extremely sin focused, dwelling on how they have fallen and how they must now repent for their wicked ways.  

Su is a bloodier matter, as Scrounger numbers begin quite high here, though the Sons are not keen on letting this portal to the demonic underworld stay out of their grasp.  It is a demon power source, and the Sons of Annihilation are demons now; they are determined to have what they see as rightfully theirs.  In an orgy of carnage the Sons establish control, paying fealty to Saul and his court in Solaris.

The two Phalanxes, the great armies of Men, have divided loyalties for a long time before their cores eventually settle in; the Phalanx of Adamis allying with Saul and the Phalanx of Predix sided with the Wyrms.

Command Avatar-1 point
Establish Order
Anguish rings though the magical strata of the world, searing rings of pain radiating out from Saul temporarily being shorn of his physical form from the great battle with Foxkind and the Batosians.  But his corrupted light blasts in all directions, eventually curving down and coalescing back into the city of Solaris.  Seething hate fills him, his plans brought to naught by the interventions of the interloping spirit aligned with the Batosian army.  It is a transgression that will be long remembered, as the Demon Lord bathes his palace with unholy searing light.  His underlings, though corrupted light demons themselves, find the anger and intensity of his light to be unbearable during this time.

As he plots, he realizes that he will have to plan for the future; his plan to attack Foxkind and cast down their beloved Emperor in front of them was a good one, bold in strategy and initiative, even though he had barely consolidated his rule.  Solaris beams as a city of harsh light, blinding those mortals who dare come close.  But, as that fool Jije once learned, one being can only do so much.  To that end he founds a dark twisted perversion of the Temple of Order that once so studiously served Mankind; the Pho, or Light.  A cruel, harsh order of hateful, domineering fanatics, the Pho seek to entrench his authority through fear and obedience.

Command Order-2 points
Establish Phalanx of Su
Saul's work is set upon quickly; The Pho wastes little time in consolidating and preparing.  A new Phalanx is created for Su, one that will strike at the Sons' enemies and send them cowering in submission or in death, either is preferable.

Command City-2 points
Establish Phalanx of Solaris
The demon city of Solaris is not far behind in this build of of arms, establishing its own offensive capability to carry forth the glorious name of their Demon Lord.

Command City-2 points
Predix rapidly swells beyond its original size, as Wyrms flock to it from all corners of the former realm of Man, escaping from Su, fleeing from the ruins of Adamis, and fleeing from Trabzand.  Here they begin to rebuild their society.  Out of all the fallen children of Man, the Wyrms are determined to hold onto their heritage, even though their forms are dramatically different.  They endeavor to preserve the learning, the architecture, even the arts of their fallen civilization.  

But they also recognize this is a time of war.  Hostile neighbors, and now their implacable demonic foe now is guided by a sentient hand; these things necessitate a war footing unlike anything in their history.  They begin arming, and create the 2nd Phalanx of Predix

Command Order-2 points
The Cursed Wyrms' quest is clear; to redeem the sins of Man, they must bring and end to Saul and close the gash to the underworld to fulfill their created purpose.  Though the other races of Men either join the enemy or turn their backs on this purpose, the Wyrms will not.  

But they are small, frail yet as a nation, and disorganized.  They will need time to build up, but importantly too they will need allies.  Foxkind seems to be the most obvious, though the presence of the heretic populated city of Mordor presents a challenge; it is filled with depraved evildoers who worship Saul, and indeed were part of the Demon Lord's assault on Luminurbis.  They will have to be eradicated, but to aid in this, they Wryms send out dignitaries to Foxkind.

Fears are that they will be rebuffed, but this proves too optimistic an appraisal.  Foxkind is turning inward on itself, increasingly falling to hostility and suspicion.  The Wyrms, though not demonic, look exceedingly so, and many of their dignitaries are slain on sight as they try and enter Foxkind lands.  This makes draconic Wyrms realize that not only are demons their enemy; Foxkind hates them sufficiently that they may act upon them with equal hostility.  

Dismayed, the Temple of Order redoubles its efforts; allies must be found.  They send out feelers to the east, hearing of their Ocean Cast brothers exiled to the ocean floor.  But the Ocean Cast want nothing to do with the Wyrms, who largely are drawn from those loyal to the Temple.  Relations between the Order of Flame and the Temple were heated and suspicious before the fall of Adamis, and those suspicions have festered into outright hostility and blame among the Ocean Cast since the fall.  Now they blame the Temple and the Wyrms for allowing Saul to grow in power as he did, and will hear nothing of their brothers' entreaties.

The Wyrms begin to feel doubly enclosed and surrounded.  They strike north, at E8 establishing an outpost named Epirous near the coastline.  There they attempt to make amends with the Batosians, prostrating their monstrous forms for forgiveness for the way they treated the bat traders in the past, explaining that their goal as a race is now penitence, and the destruction of demon-kind.  

As negotions unfold, the Wyrms send out envoys to the farthest reaches of the world, using any transportation possible.  To the unknown lands of the north, they seek the Fluff Batosians, the Fox-Foxes, the near mythical Aarie, anyone who can be of aid.

Rumors are in the air, the Wyrms learn, of more actors at work; hidden players.  While they of course knew about the Tiporea and their plague-like presence for many generations, upon their recontact with the north they find reports to not match the previous descriptions.  The rumors point to... erratic behavior among the Tiporea, as mysteriously for a time they stopped abducting other races, and seemed to disappear... except for strange extra-shadowy Tiporea that almost seemed to thrive on drawing attention to their own actions.  But aside from this, The Plague seems to have adopted... almost benign qualities.

If they were not so desperate, the Wyrms might have ignored these reports.  Badly needing any advantages though, the Wyrms told their contacts to investigate Tiporea sightings whenever they could, fumbling at straws that somehow they could be of some use to them.

News of the Wyrms' inquiries and investigations filters northward, leading to both the Poms and the Shades hearing of it...

Command City-2 points
The outpost at Epirous takes little time in establishing its own defenses, constituting a new Phalanx of Epirous to bring the Wyrm's total number of armies to 3, reaching parity with the Sons of Annihilation...

Command Avatar-1 point
Form order
Jije continues wandering, leaving Fox-Fox lands behind him and traveling southwest.  There, he discovers the race known as the Aarie.  Intrigued by their affinity for magic, he sees them as having worthy skills.  To this end he helps them by establishing the Library, an order, an institution to collect all the knowledge of the world and to keep and preserve it.  He sees the magic of the Aarie's Leylines as an ideal instrument for lines of communication, making it possible to send books, knowledge and learning back to the City of Winds in a reliable and organized fashion.

1 Point remaining
« Last Edit: April 19, 2013, 01:24:10 AM by Radioactive_Toast »

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Donnie

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Reply #103 on: April 19, 2013, 07:26:24 PM
OUTSIDE OF EPIROUS

Constantinios laid a talon upon the gleaming hilt of his Quintanium sword, wary of any possible dangers the dark, demon tainted lands that surround him may pose.

Four days ago, Epirous received a strange letter, imbued with strange trasmutation energies embedded within the seals. Although rarely seen, the Wyrm historians have records of this energy dating back before The Fall. These energies belong to various Tiaporea specimen and the wizards who experimented on them. The letter was unapologetically vague, written in half cipher half pictograms, it took all of four days to make sense of it. Coincidentally enough, the letter identified a specific location to be met four days after the letter was received. Constantinios, one of the bravest and smartest of the Wyrm, was chosen to be their emissary for the meeting.

Constantinios arrived at a large rock formation, the destination the letter referenced.

"Salweh," spoke a voice behind Constantinios as soon as he stopped.

" Geia," Constantinios replied, slowly turning around to confront the voice, "Your selection of language is poor," He subconsciously gripped his weapon but released it. It was hard to drop a habit, especially when dealing with Tiaporea. Standing before Constantinios is a being much shorter than he is. It had the face of a Foxkind but was cream in color, long fluffed ears, and the eponymous bright red 'pom pom' hanging behind him. It is clad in a black leather coat covering what appeared to be gray robes and his raven wing arms. His bat wings are splayed behind him and his tail wags slowly on the dirt.

"Avraham, at your service," he bowed, "I am a confessor of the Unity of Nod, The Marked sect. I am the emissary of the Pomharpii people." he pulled from his jacket a large document, "Our great Messiah has a proposition for your people."

Create Avatar -8
Confessor Avraham: The Cunning
The first of the 'Marked', Avraham is a calm, subtle Pomharpii who specialized in stealth and diplomacy. Unlike Brother Marcion who is more likely to crush someone's head in, Avraham prefers backroom deals and the use of 'Nudge' in diplomacy. He is also an expert of the blade and a master user of The Wheel.

Command Avatar -1
Create Order: "The Marked"
The Marked of the Messiah are a specialist organization dealing in the less than honorable actions of stealth, subterfuge, and diplomacy. Although well trained to be saboteurs in their own right, the Marked are expert diplomats and are trained from the best information gathered to be as prepared as possible when interacting with other races. They specialize in the use of more exotic technologies and transmutation magics.

DIPLOMACY
Pomharpii-Wyrm Allies

Within the Ruins of Adamis

"One small condition..... one that benefits us both."

________________________________________________________________________

The Docks of City of the Winds

Five years of intensive conditioning and training, five years of learning to manipulate the power of transmutation to control The Wheel to warp light, five years of of the best stealth training the Pomharpiis could think up...

"That gate doesn't take you back to where you think it does..."

"GEEP!" In a flash, the black clad Pomharpii activated his Wheel and was cloaked in invisiblity.

The Phoenix blinked for a moment, then let out an amused chuckle.
"You know, you think really loudly." The Phoenix flashes a ring of fire around a pile of crates and lands on it, plucking the invisible Pomharpii from the pile by the pom.
"I am the Phoenix, no need to introduce yourself, Abel."

Abel decloaked and let out a gulp, dangling from his caught Pompom.

"I must confess, your species are quite cunning. Your technique is flawless and as we all have watched, you are very good at hiding. But..." the Phoenix prodded the Pomharpii with a claw, "Your mind is very, very loud."

Abel bit his lip and looked around him, noticing Aarie gathering around the Phoenix, all chuckling with amusement. He raised his paws and struggled to smile.

"I am caught..."

With this... this hapless Black Pom operative is now a reluctant emissary.

________________________________________________________________________

Somewhere outside Co'Mu'Non

"I simply must ask..." spoke one Marked member Pomharpii, dressed in black cloth robes.
"Why is it we have never made contact with..." another Pomharpii, dressed in black leather and armor, a Black Pom operative.
"The First Ones?" the Marked completed.
"I don't know... "
"It matters not. Times have changed, it is time to forge relations. I hear our ancestors are quite giddy this time of year. Take off that Wheel. These folks are benign."

In a very unPom-like manner, the two harpii march into the town of Co'Mu'Non... without trying to hide.

________________________________________________________________________

Within the Great Temple

The Messiah held a small audience with his inner circle.
"Brothers, sisters. I have called you here to address a most dire need." He raised his wing and suddenly several forms appeared out of thin air and grabbed several in his inner circle.
"It pains me but I believe a purge is needed," he grins, "Smith has overstayed his welcome. Marcion? Hunt them down."
Brother Marcion bows his head, "The sickness shall be cut out. In your name!"
Messiah leaned towards a member of the GDI order.

"Did you not think this occurred exactly as I have foreseen it?" he stands up, "The time has come... to destroy GDI! One vision, one purpose."


Command Avatar -1
The Messiah
The Messiah purges Agent Smith's GDI order and all he has brainwashed out of all Pomharpii holdings and are labeled as enemies to be converted on sight. Any info Agent Smith had obtained was often manufactured and fed to him as false intel. The Messiah proceeds to gather commandos to be used in special missions, the "1st Cabal Centurions".

Command Avatar -1
Confessor Marcion
Marcion pursues the purge by accepting the Messiah's gift of a large squad of commandos, the "2nd Avatars of Purity" and stationed in Ironworks.

Starting Points: 11
Ending Points: 0
« Last Edit: April 21, 2013, 04:27:26 PM by Donnie »



Digital Vulpine

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Reply #104 on: April 19, 2013, 08:03:43 PM
In the aftermath of the battle, Foxkind recovered the Emperor's body and brought it back to Luminurbis. It was a time of great mourning, for though they had won the battle, they had paid a terrible price.  Record keepers struggled to number and identify the dead, that they might be honored with the Emperor for their sacrifice.  

The Emperor was brought to the tower of the Aeronomican.  There Foxkind's most renowned scientists, most brilliant engineers, and most pious priests gathered for forty days and forty nights, caring, designing, working, and praying.  At the end of forty days and forty nights they emerged to reveal their divinely guided work, the result of their monumental devotion to the Emperor.  They had constructed a Golden Throne the likes of which the world had never seen, with vast mechanisms to maintain the Emperor's fragile life and act as a focus for his still mighty will.  The priests assured the people that though the Emperor's body was entombed in the Golden Throne, his spirit watched over them all and battled daily to protect the Empire from the enemies that surrounded it.  Furthermore they pronounced a prophesy: that when the Empire once again finds itself in a time of great need, battling for its very survival against enemies at its gates in the distant future, the Emperor would return to lead Foxkind to victory and usher in a new era of peace.

However, when questioned about the terrible demon, Saul, whom they had seen vanquished on the battlefield that day, the priests' prophesy was more dire: "That is not dead which can eternal lie, and with strange aeons even death may die."

Purify Civilization: +1: 4 points
One cannot mourn forever though, and as the time of mourning passed the time to rebuild and fight on arrived.  Foxkind resolved to build its Empire stronger than ever before, to gain security for their people and ensure that such a disaster could never happen again.  Their devotion to the Emperor and their resolve to purge the demons from their lands are made stronger by their trials.

Establish Order: 4 points
Having witnessed the fall of Man, Foxkind's hatred of heretical magic burned hotter than ever before. Resolving that they must never allow themselves to fall to such a fate, they establish the Adeptus Mechanicus with the solemn duty of rigorously testing all new inventions, to ensure that they operate on pure and holy technology without the taint of heretical magic.  Furthermore, they were tasked with documenting all approved devices and their designs, to be stored in every city's Patent Office so that the knowledge of their construction might be preserved and accessible to all.

Command City: Porttown: 2 points
Foxkind grew concerned as explorator airships reported the activities of strange two-headed creatures to the northwest.  In order to prepare for a possible defense against them, Porttown organizes its ironclads into the 1st Expeditionary Fleet  

Command City: Luminurbis: 2 points
In order to be better prepared for attacks on their capital, Luminurbis establishes the 1st Lightguard Regiment.

Command City: Cadia: 2 points
Realizing that the war with the demons is far from over, Cadia raises the 2nd Cadian Imperial Regiment.

Command City: Ironworks: 2 points
In order to better support the southern front with superior firepower, Ironworks raises the 2nd Ironworks Field Artillery Brigade.

Command City: Blackwell: 2 points
Airships are in high demand throughout the Empire, as Imperial generals recognize the many benefits they bring in terms of logistics, maneuver, and firepower.  Blackwell commissions the 2nd Imperial Airship Fleet, and tasks them with supporting the Western half of the Empire.

Points spent: 18
Points remaining: 2
« Last Edit: April 19, 2013, 08:07:11 PM by Digital Vulpine »

"Old soldiers never die, they just fade away for a little while..."