Turn 12PointsRadioactive Toast - 11 - 11 + 9 + 3 =
12Kenku - 11 - 9 + 11 + 3 =
16Dragyn - 53 - 24 + 8 + 0 =
37Virmir - 13 - 9 + 10 + 3 =
17Digital Vulpine - 14 - 14 + 7 + 3 =
10Geary - 12 - 0 + 7 + 0 =
19Donnie - 14 - 14 + 8 + 3 =
11Fax - 39 - 13 + 6 + 0 =
32(the images link to higher resolution versions)
RacesBatosians(+1)
Fluff Batosians(+0)
Fox-Fox(-1)
Aarie(+1)
Hu'Mor'On(+0)
Foxkind(+1)
Men(-1)
The Sons of Annihilation(-2)
The Scourngers(-1)
The Ocean Cast(-1)
The Cursed Wyrms(+1)
Ferrin(+0)
Pomharpi(-1)
Shades(+0)
NullPointerException!(+0)
Navigators(+0)
Masks(+0)
OrdersThe Society of Individuals Informed Against SATAN (Donnie), Batosian DivisionThe SparksThe Society of Individuals Informed Against SATAN (Donnie), Fluff Batosian DivisionThe RocketeersThe Temple of orderThe Empirical TruthThe Society of Individuals Informed Against SATAN (Donnie), Fox-Fox DivisionThe Order of FlameOrdo Cabalis IlluminusThe Unity of NodThe HiveThe Foxkindish InquisitionBeta's NullGenerally Dissatisfied Inquisitive (GDI) ForcesLayline Caster Ship and CrewThe Heavy HittersAdeptus MechanicusThe Markedthe Phothe LibraryCouncil of the WindsAvatarsThe Avatar of the great DV.Shin Foxdragohu'hil'heen''JijeThe PhoenixThe AwakenedBeta, The Wolf-DragonLuciledragonCerefox, the Fox-Fox-FoxLore Bostic, Human cabal wizardSpecimen 35The MessiahDivine Agent SmithSaul AngelosBrother MarcionZander Sharpe Avraham: The CunningConstantiniosArmiesFoxkind
-1 army in Porttown
-1st Ironworks Imperial Regiment in Ironworks
-1st Cadian Imperial Regiment in Cadia
-the 1st Imperial Airship Fleet in Blackwell
-the 2nd Imperial Airship Fleet in Blackwell
-2nd Cadian Imperial Regiment in Cadia
-the 1st Lightguard Regiment in Luminurbis
-1st Expeditionary Fleet in Porttown
Sons of Annihilation
-1 army, the Phalanx of Adamis, in Solaris
-1 army, Phalanx of Su, in Su
-1 army, The Hand of Saul, in Solaris
Wyrms
-1 army in Su
-1 army, Phalanx of Epirous, in Epirous
-1 army, 2nd Phalanx of Predix, in Predix
-1 army, Constantinios's Legion in Predix
-1 army, The Dragon Phalanx, in Predix
NullPointerException!
-1 army in Null City
-1 army south of Ironworks
Fox-Fox
-1 army, The Dual Point Legion, at Trabzand
-1 army, Bipolarsburgian Army Reserves, in Bipolarsburg
-1 army, Cerefox's Champions of Threes, in The Fortress of Doom
-1 army, The 2nd Dual Point Legion, at Dual Point
-1 army, Army of the Sphinx-Sphinx, at the Sphinx-Sphinx
-Note: Incorperates Fox-fox, Fluff Batosians, shades and Desert Fox-Fox
Batosians
-1 army, The First Ascendants, stationed near Ironworks
Shades
Aarie
-1 army, Aarien Aerial Defence Core, east of Aurora
-1 army, 1st Flame's Lancers, in Flame's Landing
-1 army, The Phoenix's Breath, outside of Flame's Landing
Pomharpii
-1 army, The 1st Cabal Centurions in Luminurbis
-1 army, the 1st Gungir Rangers, in Luminurbis
CombatCombined armies of Flame's Landing attack Solaris
7(Roll) + 2(Advances) vs 7(Roll) + 3(Advances)
9(Roll) + 2(Advances) vs 4(Roll) + 3(Advances)
6(Roll) + 2(Advances) vs 7(Roll) + 3(Advances)
The Ferrin Foreign Legion Backs up the attack on Solaris
4(Roll) + 3(Advances) vs 5(Roll) + 3(Advances) - 1(prior combat)
Army of Bad karma attacks Pomharpii in Luminurbis
3(Roll) + 1 vs. 3(Roll) + 4(Advances)
9(Roll) + 1 - 1(prior combat) vs. 8(Roll) + 4(Advances)
Foxkind Lightguard assist the Pomharpii army in Luminurbis
7(Roll) + 1 - 2(prior combat) vs. 5(Roll) + 2(Advances)
1st ironworks imperial Regiment and Artillery Brigade attack The City of Shadows
2(Roll) +2(Advances) vs 1(Roll) +1(Advances) + 1 (Army)
5(Roll) +2(Advances) vs 8(Roll) +1(Advances) + 1 (Army) - 1(prior combat)
1st imperial Airship Fleet and 2nd Cadian Imperial Regiment attack the City of Mourning
3(Roll) +2(Advances) vs 2(Roll) + 1(Advances) + 1 (Army)
7(Roll) +2(Advances) vs 7(Roll) + 1(Advances) + 1 (Army) - 1(prior combat)
1st Cadian Imperial Regiment attacks the City of Despair after the Army of Bad Karma departs
6(Roll) + 2(Advances) vs 4(Roll) + 1(Advances)
Thus, The Cities of Shadows, Mourning and Despair are all burned the ground (under)ground. However, the 1st Ironworks Artillery Brigade is caught out in the open and slain to the last.
Meanwhile, the Army of Bad Karma is shattered in a failed attempt to rout out the Pomharpii from Luminurbis.
The Aarie attack does not go quite as badly as the Shade assault on Luminurbis but is beaten back. In an attempt to save the Aarie forces, the Ferrin Foreign Legion performs a rearguard action and is all but destroyed by the Sons alongside the Pheonix's Claws. The Phalanx of Solaris is caught between the two desperately fighting armies and crushed before any help can arrive.