Author Topic: Warhammer 40k campaign: Liberation of Skrynne  (Read 15958 times)

Digital Vulpine

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on: May 26, 2013, 02:14:13 PM
It is the 41st millenium...

For more than a hundred centuries, the Emperor has sat immobile on the Golden Throne of Earth.  He is the master of mankind by the will of the gods, and the master of a million worlds by the might of his inexhaustible armies.  He is a rotting carcass writhing invisibly with power from the Dark Age of Technology.  He is the Carrion Lord of the Imperium for whom a thousand souls are sacrificed every day, so that he may never truly die.

Yet in his deathless state, the Emperor continues his eternal vigilance.  Mighty battlefleets cross the Daemon-infested miasma of the Warp, the only route between distant stars, their way lit by the Astronomicon, the psychic manifestation of the Emperor's will.  Vast armies give battle in his name on uncounted worlds.  Greatest amongst his soldiers are the Adeptus Astartes, the Space Marines, bio-engineered super-warriors.  Their comrades in arms are legion: the Imperial Guard and countless planetary defense forces, the ever-vigilant Inquisition and the Tech-Priests of the Adeptus Mechanicus, to name but a few.  But for all their multitudes, they are barely enough to hold off the ever-present threat from aliens, heretics, mutants --and worse.

To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times.  Forget the power of technology and science, for so much has been forgotten, never to be re-learned.  Forget the promise of progress and understanding, for in the grim, dark future there is only war.  There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.

Nevertheless, you are the Imperial Guard, the Hammer of the Emperor, and the backbone of the Imperium.  It is your solemn duty to hold back the darkness that encroaches on all sides, and bring the light of the Emperor to the darkest corners of the galaxy.  Your regiment, the Perlian 41st Liberators, is a proud regiment that traces its roots back to before the 13th Black Crusade, when Ciaphas Cain, Hero of the Imperium, led the Perlian planetary defense force to free the planet from the vile taint of the Orks.  Their aptitude for purging the stubborn greenskins has not gone unnoticed, and they have been deployed to the planet Skrynne on the Spinward Front to deal with the Ork infestation there.

Perlian is home to a prestigious school of the Schola Progenium, and as a consequence soldiers from that world, such as yourself, receive excellent training that confers the following benefits:

+3 to Willpower and your choice of Weapon Skill or Ballistics Skill
 Training in Common Lore(Imperial Guard), Common Lore (Imperium), Common Lore (War), and Linguistics (High Gothic, Low Gothic)
Air of Authority or Unshakable Faith as a bonus talent
+1 Wounds

The Commander of the 41st Liberators is cautious and level-headed, encouraging his troops to plan ahead and be aware of the battlefield.  You gain Foresight as a bonus talent.

As a Line Infantry regiment, your training grants you the following attributes:
+3 Strength
-3 Intelligence
Bonus skill: Athletics
Bonus talent: Rapid Reload

Additionally, the 41st Liberators prizes marksmanship and trains its troops to aim their weapons with great precision.  You gain an Aptitude for Ballistics Skill and Deadeye Shot as a bonus talent.

Unfortunately, Perlia's prestige and the fame of Ciaphas Cain, Hero of the Imperium has resulted in the Depertmento Munitorium receiving a multitude of requests for Perlian troops, most notably to aid planets beset by Tyranids.  These demands have left their resources stretched thin, and it will be more difficult than usual to replace fallen Comrades.

The standard issue gear for the 41st Liberators is as follows:
2 Uniform
1 Imperial Infantryman's Uplifting Primer
1 Knife (1 kg)
1 Best Quality Plasma Gun (18 kg)
2 Hydrogen Flasks (for plasma gun, 1.5 kg ea.)
1 Mk 36 Lasgun (4 kg)
4 Charge Paks (for Lasgun)
1 Imperial Guard Flak Armor (11 kg)
1 Red Dot Sight (0.5 kg, may be applied to any primary weapon)
2 Frag Grenades (0.5 kg ea.)
2 Krak Grenades (0.5 kg ea.)
1 Rucksack
1 Entrenching Tool
1 Mess Kit and Canteen
1 Blanket and Sleeping Bag
1 Rechargeable Lamp
1 Personal Hygiene Kit
1 Imperial Guard ID
2 weeks of rations
1 micro-bead radio (headset)
1 Chrono (watch)

You may be issued additional gear as required by your role in the squad, or if High Command deems it necessary for your mission.  Note that this gear will put an average character rather close to their weight limit, and either build your character with that in mind or be prepared to leave some stuff sitting in your locker.

Characters will be generated using point-buy, starting with 20 points in each attribute and with 100 free points to distribute.  Please use the character sheet below and post your characters in this thread.  Contact me if you need a copy of the relevant rules.

We will be hitting the planet on June 9th at 1400 Eastern.

The Emperor protects.

« Last Edit: May 26, 2013, 07:07:48 PM by Digital Vulpine »

"Old soldiers never die, they just fade away for a little while..."


Digital Vulpine

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Reply #1 on: June 08, 2013, 04:13:17 PM
Update: due to a surprise change at work, I will be pulling a one-time shift on the 9th from roughly noon to midnight (adjusted to US Eastern).  Therefore, I am moving the launch time to the 10th, sometime between 17:00 and 20:00 Eastern.

"Old soldiers never die, they just fade away for a little while..."


Creator-Unreal

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Reply #2 on: June 09, 2013, 03:14:13 PM
Humm....a weapon specialist appears!



Digital Vulpine

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Reply #3 on: June 11, 2013, 09:03:50 AM
After Action Report:

After a rough landing on Skrynne's southern continent, the squad arrived to find the spaceport under siege by Orks.  They successfully defended their craft from a small group of raiders who had broken off from the main mob, allowing their platoon to disembark safely and flank the Ork mob to break the siege. The squad sustained only minor injuries, owing to the Orks' notoriously poor aim and some well-placed shots on the Guardsmen's side breaking their morale before they could reach melee range.

The spaceport was secured, and techpriests were called out to tend to the crashed landing ship.  The nose of the ship had buckled badly on impact, and an autopsy determined that the pilot had died from his wounds shortly after opening the main door.  He was posthumously promoted two ranks and awarded the Medallion Crimson for his sacrifice.  Additionally, one of the engines had sustained heavy damage but the tech-priests were able to stabilize it before it could cause any further harm.  The spaceport will be short one runway until the pavement is repaired, and repairs to the fortifications are expected to take several weeks.  In the meantime, the new arrivals are inprocessed and assigned sleeping quarters.  Ammunition and equipment has been resupplied. 

Recruitment remains open (though at this point new players will miss out on a little EXP).  Additionally, this thread may be used to discuss the outcome of battles or for off-duty roleplay between missions.

If people would like to continue to play, a new mission will be issued next week.  The second mission in this mini-campaign is fairly long, and I expect that it will take three or four sessions to complete.  EXP will be awarded for each session, but once the squad leaves the base recruitment will be closed.

Everyone who participated in the battle has gained 400 EXP. 

For the Emperor, ever onward.


"Old soldiers never die, they just fade away for a little while..."