Recent Posts

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I am really hoping to see Jessie and James now, but now I'm also considering what the R actually means in the Pokemon world.
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Panic!! Mysterious Dungeons! / Re: Panic!! Mysterious Dungeons! Page 140
« Last post by Miss Nyan 64 on April 19, 2026, 11:38:39 pm »
Is that what I think it is? lol
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Panic!! Mysterious Dungeons! / Panic!! Mysterious Dungeons! Page 140
« Last post by VirBot on April 19, 2026, 05:11:33 pm »
   
The R stands for Rude.
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Panic!! Mysterious Dungeons! / Panic!! Mysterious Dungeons! Page 139
« Last post by VirBot on April 19, 2026, 05:07:52 pm »
   
Profitable underlings.
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Art Gallery / Timbers Character Card
« Last post by Prince Timber on April 18, 2026, 03:47:00 pm »
Here is Timber's Character Card Taken straight from my lore dump. while this is not a perfect representation of timber. It does Provide some basic information on him.

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Timber Harvaski
Prince Timber Chezkvod Harvaski Of the Henviren Royal Court

Nationalty: Henviren
age: 22
postion: King of Henvire
Gender: Male

"Politics are a messy affair"

/Appearce:
Dispite being a member of the royal family timber is rather average looking, standing a 5'7" with messy brown hair sometimes tied back in a Short ponytail when it gets to long. Often found wearing a Open coat and and a black or white shirt. With black or Brown pants, Timber often wears heavy boots or Dance shoes (Although Very Rarely).

/Personalty:
- Calm
- Active
- Quiet
- Social
- Fighter

/Skills:
Shooting
Pherling
Politics
Dueling
Painting
Violin
Bugle

/Equipment:
- Feather Rapier
- Flintlock Revolver
- Pistol Kit
- Royal Seal

/Background:
Born in the 103rd year of Navalation Timber was the only one royal descent, being the son of the late king Sorisvar Harvaski the 3rd and Queen Eleanor Harvaski, Growing up spending most in often in Highhill Keep located in Chezkvod. Timber learned many of his skills from Retired Diplomat and Mercenary. Issac Trovich also known by his nickname "Fireball". Timber would complete his training Fireball after his parents death.at the age of 15 which made him the official King of Henvire. Timber lives not in a castle but a Manor in the city of Turnivesk (Turn-a-vesk).
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Rain Burn / Re: Rain Burn, page 492
« Last post by ArchTeryx on April 17, 2026, 09:22:22 pm »
I'm impressed. Even Roko is just fed up with Suzocon's bullshit. He tries to hit Roko with a truth he thinks will hurt him, our little kitsune antihero comes right back at him, face to face. (I assume "Drake's tail!" is the equivalent of "Horseshit!")

Looks like he's through running. Even if he's vastly outgunned, all but challenging Suzocon to throw paws is one of the biggest surprises in the series.

That Infinity Trap really changed Roko. And for once it's for the better. Getting right up in the grill of the nastiest villain in the series takes some real tanuki balls.

And it's more than earned. Suzocon is nothing but a dishonorable dog that O-Inari wouldn't touch. He is happy to destroy his own kin. He deserves to be called out by one of his own clan.
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Rain Burn / Rain Burn, page 492
« Last post by VirBot on April 17, 2026, 09:00:38 pm »
   
Grown fox argues with balloon animal.
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Rain Burn / Re: Rain Burn, page 491
« Last post by ArchTeryx on April 16, 2026, 02:02:00 pm »
I dunno, I just feel like if there's anything our heroes should've learned from the journey so far, it's that convincing their extremely powerful foes to fight each other usually results in at least one of them dying (both if you're lucky), plus an opportunity to escape.

They really didn't.

Aval got trashed by Saida and Perry working together. The most positive outcome, they actually freed that area.

Darya they could only run like hell from. Roko gets the save there (and gained a new power!)

Suzokon-kyo, the quetz showed up all on their lonesome, he trashed and/or ate the vanguard, then Prince Shock Jockey decided he'd had enough of Suzocon's bullshit and trashed his shrine in return. And while they were busy acting like Bighorn Sheep, our heroes just ran like hell, those that could.

Here? Saida's cunning and intelligent enough to maybe have a smidgen of respect from kaibutsu kitsune, and it is the truth: They don't have his MacGuffin. Does he want it enough to go and throw hands with Themberchaud? That has yet to be seen.
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Rain Burn / Re: Rain Burn, page 491
« Last post by Xindaris on April 16, 2026, 01:04:16 pm »
I dunno, I just feel like if there's anything our heroes should've learned from the journey so far, it's that convincing their extremely powerful foes to fight each other usually results in at least one of them dying (both if you're lucky), plus an opportunity to escape.
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Rain Burn / Re: Rain Burn, page 491
« Last post by ArchTeryx on April 15, 2026, 10:44:19 pm »
This situation could be convenient if used properly. "Hey that orb thing you wanted got stolen along with our friend. That big dragon over there in the volcano has it..."

And the moment they cease to be useful to him he eats Saida and hauls Roko back to his Jaunt trap. That's the real problem. They're stuck between a volcano dragon and a very hard place.

Speaking of which now I'm looking at that artificer askance. Who's the gadgeteer genius here? Who can't hide his eyes and his kitsune ball, and what parts of the artificer were wrapped up?

That seems to be Virmir's thing. Something stinks about this whole place and he's very good at holding his cards close to his chest. Kinda like Suzocon.

And at what point does Themberchaud over yonder figure out that he's got party crashers in his kobold village?