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Messages - Fen

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31
Role Play Theater / Re: Dawn of Worlds
« on: December 04, 2011, 02:23:44 PM »
Quote
and I think you need to re-read the rules again, Eccentric. your race jumped from just being created to having a mathematics university. Creating a race doesn't start it off as a civilization; you need to make it a civilization yourself!

Maybe I am doing things out of order. I thought you needed an avatar or order created first before you could start telling a race to build cities/do other stuff they wouldn't normally do automatically?

For now, I suppose the order could be a rather informal society of teachers and students. The libraries/refinement of their skill could come sometime next turn when I have a chance to use Advance Civilization, and Command Order to give them a city.

As for the northeastern continent - it is beginning to look a little crowded. I suppose the other place the goblins could show up instead, being frugivores, is the forests around D3.


The rules are a little strange to figure out, it says you need a "sect" or an avatar before you can start commanding a civilization, and the command civilization power is used to build cities. SO that progression is pretty logical. The problem I find is it never really defines what it means by a "sect" though it does specify an avatar OR a sect to start commanding the civilization, so if you have an avatar that works I guess.. Fax knows the most about this, guess we have to poke him about it.

32
Loose Ferrets / Re: Comic 116
« on: December 04, 2011, 12:22:26 PM »
the return of meltyface!

33
Role Play Theater / Re: Dawn of Worlds
« on: December 04, 2011, 12:16:30 PM »
Awright, second age. I command my Avatar, to create a race (1 point) It rips off its own tail and casts it into the lake of D9. From the waters come the new race; The Tek. They are small, but many; humanoid lizards standing a maximum of five feet tall. They have claws with hooked talons on each hand and foot, with webbed fingers and toes and suction cups on their hands and feet, with gills to breathe underwater if they must. They are many shades of grey in color, reflecting the Avatar which created them. They inhabit The Green Bastion, the rainforest around the lake of their birth. They are extremely loyal to the Avatar in the lake, who they named Tek'Rael, and the rainforests they call home.

Culturally, they are complex; the race is less defined by what many do, and more on what an individual decides to do. Each Tek takes his or her own path in life and follows it; social groups are around like-minded individuals who become friends, rather than focusing on families. The interests are wide and varied; if you ask a Tek what the Tek do, your only answer will be "Everything". Despite this, though, it seems almost all Tek have a devotion to studying magic, usually to further their individual interests. The Tek are a Good aligned race (+1).

I was holding off on naming and placing my Avatar because I figured nobody would be around in the world to notice it yet.. haha. Oh well.

Okay, now then.. I'm going to Command Race to build a series of small towns around the lake to inhabit. (4 points)

Now that the Tek are civilized, I'll also Create Order (6 points) and make a floating magic city, where the greatest Tek mages study, and where new mages come to learn. It functions as the Tek Capital City as well. This is now the home of Tek'Rael, The Grey Father. The city shall be named Terrol.

I'll use Advance Civilization (5 points) as well, to give the Tek profound knowledge of magic, putting them at the height of magical knowledge in the world.

in total, 16 points spent. (1 command avatar, 4 command race, 6 create order, 5 advance civilization)

as per having a sect to start off with, my starting sect will be the Grey Robes, a religious/magi group based in the capital city, devoted to discovering new magics and worshiping Tek'rael.

and I think you need to re-read the rules again, Eccentric. your race jumped from just being created to having a mathematics university. Creating a race doesn't start it off as a civilization; you need to make it a civilization yourself!

34
Role Play Theater / Re: Dawn of Worlds
« on: December 01, 2011, 02:04:31 PM »
Hmmm... right, I'm sort of bumbling a bit soooooo...
The mountains in row B (little bit in C) from columns 11 to 13, I'd like to use shape land and make them a hyperactive volcano zone.

(Question, does that use up all four grid allotments for that one use or no?)

So that's one shape land... so then I'd like to take that same area and shape climate into an Antarctica-level cold.

IIRC, you need to use a separate power to make bad stuff like volcano eruptions, so they won't really by hyperactive unless someone use that ability on them a lot. You can make them threaten menacingly with nearly-overflowing lava, though.

35
Role Play Theater / Re: Dawn of Worlds
« on: November 30, 2011, 11:34:08 AM »
Hmm... Not sure exactly what I'm doing, but trying to decipher the rules now with reading.  This looks interesting...

Edit: Ok, I've read through the rules, and think I have a grasp of how this works.  Preferably I'd like to get a shot at starting in the 1st age, but not sure if a vote from me would count yet.  I'll get back to this later this afternoon, either in an hour 1/2 or when I get home.

well toast as long as it's the first age anyone can join, which it still is. Good to have another brain on board the deity train.

36
Loose Ferrets / Re: Comic 115
« on: November 29, 2011, 01:50:09 PM »
creativity is 10% ██████, 5% ████, 62% ████████████ and ███████,  and 13% redaction of data.

37
Role Play Theater / Re: Dawn of Worlds
« on: November 29, 2011, 09:13:57 AM »
I thought it was a majority vote? I'm the only one who has said anything on the matter... O_o?

38
Role Play Theater / Re: Dawn of Worlds
« on: November 28, 2011, 10:18:49 PM »
personally I'd prefer we stay in the first age until we've got the rest of the map landscaped. it's not much though, so no worries. We can probably finish that up on this round.

I'll make the blank area around G12 a savannah, and use the rest of that Shape Land to make C8-C10 a dense swamp area (keeping the forests as-is, though... and yes, swamp mountains.)

Then another Shape Land to make the B11-B13 mountains a frozen tundra.

Six points down and significant amounts of land un-blanked.

39
Art Gallery / Re: Cartoony Drawings
« on: November 28, 2011, 09:25:15 AM »
Actually Expanded Universe depictions show multiple colored lightsabers well before the prequel trilogy came out.  Up until Episode II came out it was assumed Jedi had all kinds of colored lightsabers, until during Attack of the Clones showed a huge army of Jedi (except for Mace Windu of course) using just blue and green crystals.  When I saw that scene in the theaters I was actually shocked that that was so, since so many books and a couple video games had depicted Jedi with more than just two colors of lightsabers.  This was later explained in the Expanded Universe lore.

KNOW WE KNOOOOOOOOOOW
======================*
 [;)

40
Art Gallery / Re: Cartoony Drawings
« on: November 27, 2011, 09:09:22 PM »
...You know for some reason I had this idea in my head that all darksabers had to have a purple hue.  Then Force Unleashed came along and showed me white, but I still never thought of other colors >.>

Fun fact, all lightsabers were going to be white, until they decided during production to give the Sith red ones and the Jedi blue ones. Luke's lightsaber was changed to green (it was originally also going to be blue) so it would be easier to see against Tatooine's blue sky. Later on Mace Windu's purple lightsaber showed up (because Samuel L. Jackson likes the color purple) and is probably the reason lightsabers are such a wide variety of colors in the expanded universe. "If we can go green and purple as well as blue and red, why can't we do any color we want?"

The next time you want to know something, go research it! Never know what you might find.  [;)

41
Role Play Theater / Re: Dawn of Worlds
« on: November 27, 2011, 03:04:35 PM »
EccentricOrbit hasn't been around since the 22nd. Should we go on without, and just have his points be saved in case he shows back up?

42
Loose Ferrets / Re: Comic 114
« on: November 26, 2011, 11:48:24 AM »
that is either a very small bird or an absolutely huge ferret.

43
Game Room / Re: Fen's Minecraft Server
« on: November 25, 2011, 09:39:38 PM »
Please, those interested, arrive on the minecraft server for part 2 of the event by 8:00 PM Eastern Standard Time. If you don't, you'll miss ooooout.  [;)

44
Crimson Flag Comic / Re: Comic 171
« on: November 25, 2011, 09:29:53 PM »
Stupid heroes and their tendency to take them out with the Big Bads

I know! instead of stabbing the villain and taking the Doom Artifact out of the Evil Plot Device, let's blow everything up and take the evildoer with us!

45
Loose Ferrets / Re: Comic 114
« on: November 25, 2011, 12:35:54 PM »
Is it swordfish? It's always swordfish.
Except when it's hunter2.

swordfish hunter 2 sounds like one of those really terrible fishing video games.

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