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Messages - Digital Vulpine

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361
Random Insanity / Re: Zombie Plans.
« on: February 24, 2010, 06:30:59 PM »
     That's why you don't use infantry against zombies.  Zombies do not have antitank weapons.  No infantry, no casualties, no new zombies, no morale failure.  I also note the lack of air support and incendiary weapons.  As mentioned in the Survival Guide, the only drawback to using incendiary weapons (ie napalm) is collateral damage.  Be prepared to cause a LOT of collateral damage.  Of course, this is assuming normal, traditional zombies, not super-mutated high-speed zombies that can punch through tank armor. 
     I love infantry, but they have no business fighting zombies.

362
Random Insanity / Re: Zombie Plans.
« on: February 24, 2010, 05:30:37 PM »
     I haven't, but I have read the Zombie Survival Guide, which actually doesn't mention armor or air support (that I remember), but that's understandable because it's geared toward civilians, who don't have access to that kind of firepower.

363
Random Insanity / Re: Zombie Plans.
« on: February 24, 2010, 05:13:32 PM »
     Step 1: Be in the military.
 
     Step 2: Acquire armored vehicle (seriously, why do they NEVER do this in the movies?  Even the soldiers just march right in on foot.)

     Step 3: Proceed with pwnage.

     Step 4: If all else fails, call in air support.  (again, something they never do.  AH-64>>zombies.)

     Follow these simple steps and a zombie outbreak will never get past class 2 or 3.

364
Writer's Guild / Re: Paws hitting a keyboard
« on: February 23, 2010, 05:17:42 PM »
     I've written up a quick summary of the two largest factions in the Freedom star universe, the UTF and CIS.  The smaller factions will be added later, and additional information will be added/retconned as it's decided.  The Consolidated Corporate Commonwealth [C3] will probably be added soon.

Edit: C3 has now been added to the Faction document.

365
Role Play Theater / Re: Final DnD Roster
« on: February 21, 2010, 02:57:42 PM »
I'm available 3:00 PM - 9:00 PM EST weekdays.  Sundays and Saturdays are unpredictable, but typically I'm more available on Saturdays and less on Sundays.

366
Art Gallery / Re: Cartoony Drawings
« on: February 20, 2010, 03:47:01 PM »
     What be this?  No foul deception doth cloud mine eyes, yet behold!  Behold before us this Cake, thrice layered and frosted in untainted Truth!  Verily the tale of this discovery shall be told unto generations. /Shakespeare

     Awesome job, Virmir and Donnie.

367
Art Gallery / Re: A few sketches...
« on: February 20, 2010, 02:38:08 PM »
Update: recently completed and scanned a new sketch: Planetfall.  I'm definitely going to color this one eventually.  {:P

368
Art Gallery / Re: A few sketches...
« on: February 19, 2010, 08:08:13 PM »
     Yep, it's InOps from Freedom Star.  Humans are mentioned in the first chapter.  Alpha One aka Crusader is a Human.

369
Art Gallery / A few sketches...
« on: February 17, 2010, 04:20:26 PM »
     Although I'm not up to anything like a sketch month, I have been trying to practice a little.  I figured I might as well upload some of it, since I recently had a chance to use a scanner.

Fast-ropes
InOps
Sneaking around a Nod base
Bit
Minion
How (not) to deploy a firebase

Planetfall Colored
Faction logos
Legatus
Agent John Smith "Colored"
Courier, Stiletto, and Swift concept sketch
Vulpine base
Smith as Smith
Memes... why did it have to be memes?
Pyro fox 1
Pyro fox 2
Nice Hat Colored
Tank Surfing
Simon Renault kind of late.
Medik_Jackal
Warning!  Contains Tetris!
Ion Cannon activated.
Irae Iscariot
OBJECTION!

I may get around to coloring some of this eventually.  We'll see.  {:)

370
Role Play Theater / Re: DnD Signups
« on: February 16, 2010, 04:17:53 PM »
     I guess that makes me a ranger.  Legatus, Vale Ranger locked and loaded.  One question though:  Does the Vale's resourcefulness attribute stack with their Arcana and Insight skill bonuses?  (ie do I get the +2 racial bonus and another +2 because they're untrained for a total of +4, or just +2 racial bonus?)

Legatus' file has been updated with his racial abilities integrated with the appropriate sections, and a little extra description under the "More About" section.  For convenience, it is attached to this post.

Edit: Okay, no stack.  File updated accordingly.  Thanks.  {:P

371
Role Play Theater / Re: DnD Signups
« on: February 15, 2010, 04:47:33 PM »
     Alright, I've got complete Rogue and Ranger builds.  The ranger build has a higher damage potential and the rogue build has more skills, but they both look pretty good so the final decision will depend on who else joins.  Looks like the party in general has pretty good damage potential with all these magic types, so I'll probably be a rogue.

Stat printout courtesy of Pathguy's 4e character generator.

For those of you still working on your builds, it's at http://www.pathguy.com/cg4.htm

Background story(-ies) to be completed soon.

PS: I really shot myself in the foot when I made a musket cost 75g.   XD

Edit: Preliminary backstories have been added.  I may add details as I find out more about the campaign.
As much as I'm starting to like my ranger, I'm probably going to play rogue so we'll have someone who can disable traps and serve as a resource acquisition specialist.

372
Role Play Theater / Re: Dungeons and Dragons Group
« on: February 14, 2010, 02:22:46 PM »
How many people would use a furry race if it were offered?

I might use it, depending on the type and how well it fits my build (I'm currently working on both rogue and ranger builds).  Also, if it basically functions as one of the other races I'm considering then I'd probably take the furry race over the one that it's a clone of.

373
Role Play Theater / Re: DnD Signups
« on: February 13, 2010, 06:51:56 PM »
I'll be joining up.

Race: Most likely human, though I may consider Eladrin for the teleport ability and DEX bonus.

Class: I'm considering Ranger or Rogue, depending on the composition of the party, and which one looks like it will give me a better/more entertaining build.

374
Role Play Theater / Re: Dungeons and Dragons Group
« on: February 13, 2010, 02:11:30 PM »
     After scouring the internet I have cobbled together some possible rules for muzzle-loading firearms.  I've attached them in a file below, let me know what you think of them.  Keep in mind that I still pulled most of the numbers from 3.5e material, as I have access to a lot more 3.5e material than 4e.  In particular, the crits and ranges probably need work.  Also, the costs were completely made up and are probably not balanced. 

Could you provide a link for the people who don't have those books?

Also, ^ seconded. 

375
Writer's Guild / Re: Paws hitting a keyboard
« on: February 11, 2010, 04:19:34 PM »
     Star Bases can mount jammers, they just usually choose not to.  The point of jamming is to make it hard for the enemy to locate, target, and attack you.  Star Bases are extremely large and don't move much, so most of the time equipping one with a jammer is something like hiding an elephant behind a potted plant.  If you want to make a secret base disguised as an asteroid, then jammers would be a good idea to keep the enemy from scanning you.  
     As for InOps, that will be revealed on time {;) .  I can tell you that their motto is: "The Truth is what we make of it."  
     I've also got a WIP list of infantry weapons, although I'm going to be putting all the weapons used in this file.  That list will probably never get finished, just get bigger.  So I'm going to go ahead and upload it, updating the list when it's grown a lot.  Freedom Star has tons of weapons, I just haven't thought up most of them yet.  {:)

Edit: Updated with the Javelin MkIII and a new weapon category: Grenades.

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