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Messages - Digital Vulpine

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346
Role Play Theater / Re: Ready Check!
« on: March 24, 2010, 03:14:59 PM »
>Launch D&D

Initiating launch sequence....
Loading resources...
Initiating system check...

1: Char sheet is go.
2: Schedule is go.
3: Error: text color unavailable.  Overriding... successful.
4: Verifying ID: Legatus, Vale Ranger.  Verified.
5: Loading statistics... complete.


System check complete, launch is go.  Standing by...
>

347
Role Play Theater / Re: Condition Red
« on: March 23, 2010, 04:57:25 PM »
Character list:

                 Jake Tate (Geary)
                 Andrew Zaner (AlexShrub)
                 Desmond Jefferson (2dogsandaDJ)
                 Cosmo Tellurian (Stormkit)

This thread is being converted into the Rules and Character List thread, and I would appreciate having it moved to the Random Topics section (or RP section if one is added.   {;) )  

I will put four names per post, with corresponding character sheets  available in RTF format.

348
Role Play Theater / Condition Red Rules and Character List
« on: March 21, 2010, 08:03:10 PM »
Condition Red

Status: [Runtime Error]
It was a nice run, I might attempt something else in this universe later.  I'll probably try to set up a faster pace and make it more action-oriented next time, to make it easier for people to maintain interest.
--Digital Vulpine




      Condition Red is an RP that started in a (fictional) top-secret laboratory in 1992.  There, an experiment with the Subspace Transporter went horribly wrong and transported several people into an alternate timeline where the free world is under siege from a global Communist power.  It is 2015, and with the Communists encroaching on American soil the battle is getting desperate.  NATO forces, mostly American, are dug in along the Rocky mountains, where the rough terrain, harsh winter, and robust Allied air defense have ground the Communist war machine to a halt.   People can still join the RP, as long as they can think up a way for them to get in contact with the current party, and a reason to tag along.

    Species:  Default is Human, but the world of 2015 has introduced incredible advances in genetics that allow for the creation of half-human hybrids, though their success has been limited to mammals.  No mythological creatures.  Hybridization is fairly commonplace in 2015, whether for cosmetic purposes or to gain an advantage from the creature's natural abilities.
    
     Weapons: Everybody can have a personal weapon, but only Soldiers are required to be armed.  In most cases this would be some type of handgun.  Soldiers, however, are issued your choice of one main weapon (a rifle or SMG), one sidearm (a pistol), four grenades, and a knife.  The weapons may be accessorized to your liking.  The  grenades may be replaced by 2 C4 packs,1 antitank mine, or 1 Light Antitank Weapon (such as the AT-4).  You will find many weapons, and tools that can be used as weapons, over the course of the RP.

Example weapons:
M11 magnum: The M11 is a .45 caliber, single-action, semi-automatic, magazine-fed, recoil-operated handgun.  There is a wide selection of ammunition available to the M11, including ball, hollow-point, high-explosive armor piercing, and incendiary.  The standard magazine for the M11 holds 20 rounds, but it can also load the M6A3’s 50-round magazine.

M23A2:  The M23A2 is a gas-operated, magazine-fed, selective-fire assault rifle.  It fires 5.56x49mm ammunition from a 45-round magazine.  It is capable of semi-automatic, 3-round burst, and fully automatic fire, and is compatible with a wide variety of accessories.  It’s a reliable, effective all-around weapon capable of firing 950 rounds per minute.  There is a wide variety of ammunition available for the M23A2, including standard, tracer, steel-core, fragmenting, micro-flechette, and depleted uranium.

You can make up your own weapons along similar veins, subject to approval, or use real-life 21st century weapons as well.

Factions:
NATO: These are the good guys, and will often be fighting along side you.  If you build up rep with them they'll even sell you stuff, and if you work for them then obviously they issue your equipment, give you your orders, and in some cases you can call in various types of support.  NATO also maintains a fledgling space force, unfortunately it's not helping them much as they never got around to weaponizing  their orbital assets before the War started, and they are having a hard time gathering the resources necessary to do so now...

Militia: The "Militia" is a generic term for local anti-communist civilian forces.  Generally working closely with NATO, the Militia tends to be less polished and at the same time more subtle in their operations.  They don't have as many fancy toys as NATO, despite receiving supplies from them, but they have an impressive black market and espionage capabilities.  Get on good terms with the Militia and they could get you Commie weapons, or even things even NATO doesn't officially have, for a price...

GCA: The Global Communist Alliance (referred to as the Commies, NATO is technically "The Allies") is a conglomeration of all the world's Communist countries.  Although they call themselves an "alliance", all decision-making authority has been centralized to a single Inner Party.  Nobody has seen the Inner Party, nobody knows how many members there are, but everyone knows that their official Moscow headquarters is a facade... so where are they, really?

     What to expect: Time travel, war, puzzles, paradoxes, and the unexpected.

     How to post: Post in third-person, as if you are a narrator.  Use [Name] Says, "" for speech, describe actions in a narrative fashion, and use (()) for Out Of Character.  Each post must contain at least one action, and occupy about 20 seconds of in-game time or less.  Speech does not count toward the time limit, but that will change if it's abused.  If you do or say something that would require the response of another player, your post ends there.  
      You can only control your own character, unless you have specific permission from the person who's character you're managing.  If you have much to say but nothing to do, then twitch an ear, scratch your chin, swish your tail or gee whiz, do something.  
     You cannot declare the results of your actions.  That's the GM's job.  Thanks to Geary for reminding me to put this up.  {:)

     Example: Sarge peeks around the corner to see who's shooting at him.  He shoulders his rifle and yells to Griff, "Griff!  Go out there and see if you can draw them out!  I'll cover you from here!" ((he cannot do anything that would require knowing the enemy's position, or Griff's answer, because he must now wait for the GM to tell him what he sees, and for Griff to say "No way!  You're just trying to get me killed again!"  He can, however, push Griff into the line of fire before he has a chance to protest, but that would be impolite.  {;) ))

     General: Be reasonable, be polite, and have fun.  

     Joining: Fill out the application below.  Be as detailed or vague as you like.  If you'd like to join but can't manage it right now, go ahead and post your character and we'll work you in later.  If you discover this later or just decide you want to join after it's started, PM the character to me and we'll find a way to fit you into the storyline. (hint: the Background section really helps with this!) One character per player.

     Fill out the following application to join/reserve a spot.

*Name: (title) (*First) (middle) (*Last) (suffix)

*Class: what's your job?  This helps decide your character's abilities, description, and equipment.

*Description: Species, appearance, personality, skills, and anything else that makes your character unique.

*Background: How did you get here?  What's your past?  How did you get that tail?

*Equipment: What are you carrying?


This is actually my first time running a forum RP, so advice is welcome.  {:)

Edit: Condition Red is starting on Friday, April 2.  Signups will remain open, even during the RP, but it'll be much easier if you get in before Friday!  Good luck!  {:P

349
Crimson Flag Comic / Re: Comic 083
« on: March 19, 2010, 10:20:53 PM »
Hmm... the shield doesn't look quite as well-crafted as the one the heroes put up, but it looks like he's got more than enough raw power to make up for it.  They're in trouble now.  {:)

350
Random Topics / Re: Forms!
« on: March 19, 2010, 09:47:39 PM »
     I guess I'll list up a few, although just about all of them are red foxes.  {;)

     Reynard Richardson:
        Red fox, in modern military gear.  One of the two "default" forms, and the one depicted in the Group Shot.

     Thomas Rainard:
         Another red fox, in a more futuristic uniform with a helmet.  The second "default" form, depicted in my current Forum avatar.

      Agent John Smith:
          Silver fox, usually wearing a black suit and tie, or a futuristic stealth suit if the situation calls for it.  In his usual "men in black" attire, he will also occasionally wear shades.

      Simon Renault:
         Another red fox, wearing a blue uniform similar to that worn by the Union in the Civil War, and carrying a caplock muzzle-loading rifle.

      Dr. Jack Richardson:
         A red fox (again) wearing a large lab coat, white shirt, blue jeans and sometimes a red tie.  He has a clipboard which he takes notes on when performing experiments FOR SCIENCE!

351
Art Gallery / Re: Zariff
« on: March 19, 2010, 03:33:54 PM »
     Looks nice, even with the Sharpie inking.  {;)  For digital inking I recommend GIMP.  It's free, has layers, and in my opinion it's better than MSPaint.  Your mileage may vary though.  I don't have a tablet either, so if I really need a smooth line GIMP's Path tool comes in handy.  Keep up the good work, and good luck.  {:P

352
Art Gallery / Re: A few sketches...
« on: March 18, 2010, 03:21:35 PM »
     Five updates, two of which are kinda old.  First there's a Vulpine Republic military base, which I drew to get some practice on perspective, Agent Smith as... Agent Smith, and a page with random memes.  I'm still not sure why I drew that last one.  {fox}
     If you're wondering who that guy in the cloak is, this was drawn around the same time as the Agent John Smith sketch in my previous post, and this was drawn sometime last year.  All of his older appearances are on lined paper with math problems and/or chemistry equations on it.  {;)  He's been setting my homework on fire for years and I've always called him "that pyro fox"...
     Also, in a rather late response to Kai's question: Agent John Smith is a silver fox with gray eyes wearing a black suit and tie with a white shirt.  Basically everything on him is black, white, or gray, and as a result he looks like he just stepped out of a 1940's television set.  {:P

353
Writer's Guild / Re: "Reyan Saga" (unfinished)
« on: March 13, 2010, 03:23:08 PM »
Quite a fascinating tale here.  I look forward to reading more.  I'm also happy to see that Gavin now has a way to keep track of his life stone.  {:) 

354
Art Gallery / Re: A few sketches...
« on: March 10, 2010, 03:20:18 PM »
Finished two new sketches: Agent John Smith, and a couple space ships.  Mr. Smith is technically colored already.  He has no color.  {;)  Also, that's an energized combat knife he's balancing, so it's relatively safe as long as it's not turned on.

355
Art Gallery / Re: 10 Out of a 100 (Free Sketchies)
« on: March 09, 2010, 04:37:12 PM »
I guess it'll be interesting.  Here's a couple references you can use:
The character
The color

He's a red fox, not that it will matter unless you draw the tail or have him take the helmet off.  {;)

356
Role Play Theater / Re: DnD Update
« on: March 03, 2010, 04:05:34 PM »
Alright, at least one post per day.  Got it.  Good luck everyone.  {:)

357
Art Gallery / Re: Things I have drawn because of the CF Chat
« on: February 28, 2010, 08:25:48 PM »
Nice work with the group shot.  That's 18 fuzzies drawn, 19 if you count that little green critter.   {:)

358
Art Gallery / Re: A few sketches...
« on: February 25, 2010, 03:12:06 PM »
     Sketched up some logo concepts for the various Freedom Star factions, though some are more finished than others.  Also, I did a quick sketch of Legatus, my character for Jonas' D&D campaign.  In other news, I fail at drawing digitigrade legs. >_<  Practice makes perfect I guess.

359
Role Play Theater / Re: Final DnD Roster
« on: February 25, 2010, 12:08:58 PM »
    Here's an online program that generates PDF files, and here's one that creates grids in photoshop.  Also, GIMP comes with a  Grid plugin.

360
Random Insanity / Re: Zombie Plans.
« on: February 24, 2010, 06:48:16 PM »
     Actually the US army is the best in the world, our soldiers are the most trained and best equipped, and our commanding officers are brilliant tacticians (for the most part).  The only problem is the US military is also the most politically correct fighting force in the world.  They fight with both arms behind their backs because they don't want the Media throwing a fit about how mean winning is.  Against an enemy like zombies, however, I would hope that sound strategy would take precedent over political correctness.  Nearly all the stupidity in the armed forces can be credited to a politician or lawyer somewhere.  
     For a perfect example, google Rules of Engagement and see the number of circumstances where a soldier is not allowed to shoot a known enemy.  The soldiers hate it, the officers hate it, the generals hate it, but some politician somewhere felt like bending over backwards for the anti-war crowd (funny how Russia or some other country waging war is just fine with them, but that's a different rant) and shackled our troops with ridiculous rules of engagement.  

End of line rant.

Edit: some idiot in Hollywood made a movie by that name.  Google "Rules of Engagement Afghanistan" instead.

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