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Messages - Digital Vulpine

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16
Role Play Theater / Re: DoW the 3rd
« on: September 22, 2013, 06:44:44 PM »
The Terran Federation preemptively evacuates Htark, because it was not worth holding.  Therefore no armies are lost.  Each army returns to its home station.  

Avatar creates one army in Ter.

Each homeland city generates an army.

Each avatar orders attacks on Tratos, Kruos, and Snuggles, with three armies per target.

Defensive armies are re-organized to place five in Ter, one in each of the other cities.

1 point left.

Will edit with extreme prejudice as necessary.

17
Role Play Theater / Re: DoW the 3rd
« on: September 14, 2013, 07:22:36 PM »
With the Eastern Front appearing contained for now, the Terrans turn their eyes west.  There is much oppression and injustice in the world, and, so the argument goes, it is their manifest destiny as a world power to carry the light of liberty to the corners of the world. 

Command Avatar: Raise Army: 1 point
Isaac Newton inspires more aggressive exploitation of recently developed technology, forming the 5th Joule ODIN regiment.  Additionally, a clerical error is corrected and the 3rd Joule ODIN regiment is renamed to the 4th Joule ODIN regiment.

Command City: Raise Army: 2 points
The city of Ter raises the 4th Terran Tank Division.

Command City: Raise Army: 2 points
The city of Say raises the 4th Say Fleet.

Command City: Raise Army: 2 points
Hayek raises the 5th Hayek Mobile Infantry regiment.

Command Avatar: lead armies: 1 point
With John Locke's blessing, the 2nd Say Fleet, 4th Joule ODIN regiment, 4th Hayek Tank Division, 4th Columbian bomber wing, and 5th Hayek Mobile Infantry Regiment assault Kelorn.

Command Avatar: lead armies: 1 point
With plenty of fuel for a long-range strike, Adam Smith leads the 5th Joule ODIN regiment, 3rd Joule fighter wing, 4th Terran Tank Division, 2nd Columbian Infantry Regiment, and 2nd Terran Armored Division against Bulwark.

Command Avatar: lead armies: 1 point
Publius leads the 3rd Say Carrier Battle Group, 1st Say Marines, 5th Columbian Heavy Artillery Division, 3rd Terran Mobile Infantry Regiment, and 1st Joule Infantry Regiment to liberate Htark.

Remaining armies are tasked with defending the homeland as needed, and are distributed as necessary.

18
Role Play Theater / Re: DoW the 3rd
« on: September 03, 2013, 09:19:27 PM »
"There is a very unstable situation on the ground, that is unfolding very quickly."
The Terran Congress, recognizing that the situation on the Chiaro border is escalating rapidly, issues a formal declaration of war against the Followers of Origin.  They additionally pass the Lend-Lease Act, authorizing the sale of Terran military equipment to the Chiaro and their allies.

"We are going to have to act, if we want to live in a different world."
Command Avatar: Raise Army: 1 point
Isaac Newton raises the 3rd Joule Orbital Drop INfantry Regiment.

Command Avatar: Raise Army: 1 point
Adam Smith raises the 3rd Say Carrier Battle Group.

Command Avatar: Raise Army: 1 point
Publius raises the 5th Columbian Heavy Artillery Division.

Command City: Raise Army: 2 points
Ter raises the 3rd Terran Mobile Infantry Regiment.

Command City: Raise Army: 2 points
Hayek raises the 4th Hayek Tank Division.

Command Avatar: Command Armies: 1 point
Under John Locke's guidance, the 1st Joule Infantry Regiment, 4th Columbian Bomber Wing, 4th Hayek Tank Division, 3rd Terran Mobile Infantry Regiment, and 5th Columbian Heavy Artillery Division assault Blackwatch right on the tail end of the Chiaro commando strike, hitting the Followers while they are still off balance.  'Mechs and power armor stride across the battlefield between charging tanks while bombers and their escorts soar overhead.  Fire rains from the skies as bombs, shells, rocket artillery, and Peacemaker orbital cannon strikes bombard the enemy position.

Points left: 1

19
Role Play Theater / Re: DoW the 3rd
« on: August 28, 2013, 03:17:05 PM »
Terran high command is gravely concerned by news of two Exeter class nations breaching containment at the same time, and the President convenes a meeting of world leaders to discuss the formation of an alliance of free nations to counter this emerging threat. 

Additionally, Terran congress has authorized humanitarian aid for the Chiaro and has temporarily waived Chiaro immigration quotas in order to accommodate refugees. 

(actual actions that cost points will be worked out later)

20
Crimson Flag Comic / Re: Comic 262
« on: August 27, 2013, 03:31:15 PM »
Just who the trees do you think I am?!

21
Role Play Theater / Re: DoW the 3rd
« on: August 24, 2013, 06:55:14 PM »
Advance Civilization: Battlemechs: 6 points
The technology behind power armor eventually led to the construction of massive battle robots known as Battlemechs.  Controlled by a combination of motion capture and neural interface much like its smaller predecessor, the Battlemech is heavily armored and capable of carrying a dizzying array of weapons.  With sizes ranging anywhere from 20 tons to 100 tons, they are intended to complement tanks and other conventional vehicles with a highly mobile all-terrain fire support platform.  Although the Battlemech allows a single pilot to essentially function as a one-man army, the extremely high cost of building and operating a 'Mech makes them extremely rare.  Terran military doctrine considers a single Battlemech to be a battalion-level asset, to be supported by no less than three companies of conventional forces.

Command Avatar: Raise Army: 1 point
John Locke raises the 2nd Terran Armored Division in Ter, to further safeguard the capitol.

Command Avatar: Raise Army: 1 point
Isaac Newton raises the 3rd Joule Fighter Wing in Joule.

Command Avatar: Raise Army: 1 point
Publius raises the 4th Columbian Bomber Wing in Columbia.

Command Avatar: Raise Army: 1 point
Adam Smith raises the 2nd Say Fleet in Say.

Points left: 1

22
Writer's Guild / Re: Freedom Star
« on: August 23, 2013, 01:17:17 PM »
A discussion on what makes a good villain got me thinking about the Secession War, and whether I could add a little more to that piece of history.  The result is very heavily inspired by Admiral Bosch from Freespace 2.

Quote
Last Will and Testament of Gustav Kleptner
Emperor of the Galactic Workers' Party
Commanding General of the Coalition of Independent Stars
22451607

   I, Gustav Kleptner, being of sound mind and body, though history may disagree with the former and I have my doubts about the latter, do declare this my last will and testament.

   It has been twenty years since I first set in motion the events that would eventually become the Secession War.  Twenty years of violence, bloodshed, and atrocities greater than mankind has ever known.  I harbor no illusions about what I have done, nor what I have created. 

   The ship I reside within as I write this was not built by human hands.  Its technologies are far beyond our current understanding, and we have only begun to unravel them.  It was found, abandoned, preserved, a museum piece on a barren and lifeless world.  A world which had been cracked open by a war more ancient than our species.

   As we approach the fringes of the galaxy we have found countless similar worlds bearing the artifacts of ancient civilizations, but not once have we found the smallest trace of life.  The United Nations Interstellar Treaty has hidden this knowledge from the public, to keep people from asking the inevitable questions these ruins raise.  How many civilizations before us had relegated their warships to museums and monuments, only to be destroyed?  How many have hammered their swords into plowshares, only to be tilled by those who did not?

   The Coalition of Independent Stars is an army of useful idiots, driven by fear, insecurity, and hatred.  Ignorance has always been the greatest weapon of tyranny, and old wounds open all too easily.  I am merely a fool who has created a monster I am now powerless to control.  My only regret is that I will forever be remembered as a butcher of innocents.

   That is not to say this assessment is unfair.  I cannot deny that tens of trillions have died as a result of my actions, or that many more will do so. I cannot dispute the condemnation of my enemies, or the verdict of history.  I do not expect history to ever forgive me, even if it does vindicate me.

   What my enemies will never understand is that I have done this for the sake of humanity, not out of any desire for power or wealth.  Like the scientists who split the atom three hundred years ago, I have split mankind and unleashed a power too great and terrible to comprehend.  I can only hope that it is not too little, too late.

   I go now onto the stage, to play my part to the final act.  I leave no heir and no successor to what I have created, as it is a burden that nobody but I should bear.  To humanity, I leave the harsh lessons of this war and the strength to stand against whatever lurks in the darkness on the edge of the galaxy.  For the first time in my life, I actually feel at peace.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
   System logs recovered from the wreckage indicate that the gravimetric point defense failed less than an hour after the above file was last accessed.  The Inglorious was destroyed shortly after with all hands aboard.  There were no survivors.

23
Role Play Theater / Re: DoW the 3rd
« on: August 15, 2013, 03:43:44 PM »
Command Avatar: Purify City: Columbia: 1 point
John Locke finds the situation in Columbia unacceptable.  With a little encouragement to informants and some conveniently found evidence, the Comstock family is soon brought to the attention of Federal law enforcement.  Following a thorough investigation, the Comstock Machine is brought down and its members arrested for sedition, multiple Constitutional and Civil Rights violations, numerous counts of murder, money laundering, tax evasion, and littering.  The city government is restructured into Constitutional compliance, and an interim mayor is appointed to run the city until the next election.  The rule of law is restored.

Advance Civilization: Secure Satellite Networks: 5 points
The Terran space program pays off rapidly, though manned missions to the Moon and neighboring planets have only resulted in territorial claims and small scientific outposts so far, the gains in orbit are far more tangible.  Telecom satellites allow worldwide communication and media broadcasts, while the new Global Positioning System allows people to know their exact location on the planet at any time.  Advances in satellite technology eventually led to the development of the Peacemaker Orbital Defense System, which allows commanders on the ground to call in precision orbital bombardment anywhere on the globe.

Advance Civilization: Power Armor: 5 points
Advanced robotics and compact generator technology leads to the development of self-actuating armored exoskeletons, commonly known as Power Armor.  Troops equipped with power armor are better, stronger, faster than conventional infantry.  Their armor's systems allow them to equip and utilize assets that would ordinarily be too heavy or too dangerous for an unarmored Terran, such as jet packs, shoulder-mounted missile pods, rotary guns, and portable railguns.  Advanced communication and sensor suites allow unprecedented situational awareness, and the armor's composites have been tested to withstand most known small arms.  Power Armor features a completely self-contained environment with advanced atmospheric filters, temperature regulators, water recycling systems, and oxygen reserves capable of sustaining an active Terran for up to six hours in a complete vacuum.  

Command Avatar: Raise Army: 1 point
Isaac Newton is pleased with the rapid pace of technological development, and raises the 2nd Joule Mechanized Infantry Regiment to demonstrate the latest breakthroughs.

Command Avatar: Raise Army: 1 point
Publius raises the 3rd Columbian National Guard to police the city while it undergoes reconstruction, and ensure that the officials overseeing the restoration do not become oppressors themselves.

Command Avatar: Raise Army: 1 point
Adam Smith, with his invisible hand, ensures funding is available for the 3rd Hayek Mobile Infantry Regiment to protect the Federation's trade lanes and the newly emerging deep-space mining industry.

Points left: 0

24
Role Play Theater / Re: DoW the 3rd
« on: August 05, 2013, 09:10:13 PM »
Following their hard-earned victory and an extensive rebuilding effort, the Joule 1st Infantry Regiment returns to their hometown to guard it until they are needed again.

Create Avatar: 7 points
Over the years, the tale of the revolution was told and retold.  The story of the heroic rebels who overthrew the witch queen and drove the barbarians out of Say gradually accumulated embellishments and exaggerations, though remaining fairly accurate on a basic level. The Federalist Papers are taught alongside the Founding Documents in every Terran school, its authors held up as heroic martyrs who gave their lives to ignite the revolution.  Their combined image in the public consciousness gave rise to a new guardian of the Terran people: Publius, the god of Liberty.

Command Avatar: raise army: 1 point
To preserve law and order while the new government is established, John Locke raises the 2nd Columbian Infantry Regiment in Columbia.

Command Avatar: raise army: 1 point
Publius stirs up the people's patriotic spirit in Say, forming the 1st Say Marines to defend freedom.

Command Avatar: raise army: 1 point
Outstanding GDP growth post-revolution generates enough surplus revenue in Hayek to fund the 2nd Hayek Tank Division.

Command Avatar: shape climate: 1 point
Behold, Isaac Newton did look upon the mysterious cold in the north, which did defy all science and reason.  So it was that he sayeth "Sod that!", and did promptly restore B1-B2 to its former temperate climate.

Meanwhile, hearing news of their eastern neighbors building a ship that could leave the atmosphere, the Terran president called a news conference in Joule to announce that, with Congress' authorization, he had launched a new space program and was going to offer a reward of one million Sterling to the first team to launch a citizen into space and return him alive.  Additionally, the first team to successfully land on the moon, record their landing, and return with a sample to verify their presence would earn a reward of 10 million Sterling plus a contract to supply the new Terran Federal Space Agency with rockets.

" We meet at a college noted for knowledge, in a city noted for progress, in a State noted for strength, and we stand in need of all three, for we meet in an hour of change and challenge, in a decade of hope and fear, in an age of both knowledge and ignorance. The greater our knowledge increases, the greater our ignorance unfolds.

Despite the striking fact that most of the scientists that the world has ever known are alive and working today, despite the fact that this Nationšs own scientific manpower is doubling every 12 years in a rate of growth more than three times that of our population as a whole, despite that, the vast stretches of the unknown and the unanswered and the unfinished still far outstrip our collective comprehension.

No man can fully grasp how far and how fast we have come, but condense, if you will, the 50,000 years of terrans' recorded history in a time span of but a half-century. Stated in these terms, we know very little about the first 40 years, except at the end of them advanced terrans had learned to use the skins of animals to cover them. Then about 10 years ago, under this standard, we emerged from our caves to construct other kinds of shelter. Only five years ago we learned to write and use a cart with wheels. The Founding Documents were written less than two years ago. The printing press came this year, and then less than two months ago, during this whole 50-year span of terran history, the steam engine provided a new source of power.

Newton explored the meaning of gravity. Last month electric lights and telephones and automobiles and airplanes became available. Only last week did we develop penicillin and television and nuclear power, and now if Terra's new spacecraft succeeds in reaching Ares, we will have literally reached the stars before midnight tonight.

This is a breathtaking pace, and such a pace cannot help but create new ills as it dispels old, new ignorance, new problems, new dangers. Surely the opening vistas of space promise high costs and hardships, as well as high reward.

So it is not surprising that some would have us stay where we are a little longer to rest, to wait. But this city of Joule, this country of the Terran Federation was not built by those who waited and rested and wished to look behind them. This country was conquered by those who moved forward--and so will space.

King Arth, speaking in 1630 of the founding of Ter, said that all great and honorable actions are accompanied with great difficulties, and both must be enterprised and overcome with answerable courage.

If this capsule history of our progress teaches us anything, it is that we, in our quest for knowledge and progress, are determined and cannot be deterred. The exploration of space will go ahead, whether we join in it or not, and it is one of the great adventures of all time, and no nation which expects to be the leader of other nations can expect to stay behind in the race for space.

Those who came before us made certain that this country rode the first waves of the industrial revolutions, the first waves of modern invention, and the first wave of nuclear power, and this generation does not intend to founder in the backwash of the coming age of space. We mean to be a part of it--we mean to lead it. For the eyes of the world now look into space, to the moon and to the planets beyond, and we have vowed that we shall not see it governed by a hostile flag of conquest, but by a banner of freedom and peace. We have vowed that we shall not see space filled with weapons of mass destruction, but with instruments of knowledge and understanding.

Yet the vows of this Nation can only be fulfilled if we in this Nation are first, and, therefore, we intend to be first. In short, our leadership in science and in industry, our hopes for peace and security, our obligations to ourselves as well as others, all require us to make this effort, to solve these mysteries, to solve them for the good of all people, and to become the world's leading space-faring nation.

We set sail on this new sea because there is new knowledge to be gained, and new rights to be won, and they must be won and used for the progress of all people. For space science, like nuclear science and all technology, has no conscience of its own. Whether it will become a force for good or ill depends on us, and only if the Terran Federation occupies a position of pre-eminence can we help decide whether this new ocean will be a sea of peace or a new terrifying theater of war. I do not say the we should or will go unprotected against the hostile misuse of space any more than we go unprotected against the hostile use of land or sea, but I do say that space can be explored and mastered without feeding the fires of war, without repeating the mistakes that the races have made in extending their writ around this globe of ours.

There is no strife, no prejudice, no national conflict in outer space as yet. Its hazards are hostile to us all. Its conquest deserves the best of all terrans, and its opportunity for peaceful cooperation may never come again. But why, some say, the moon? Why choose this as our goal? And they may well ask why climb the highest mountain? Why, 35 years ago, fly around the world? Why does Hayek play Say?

We choose to go to the moon. We choose to go to the moon in this decade and do the other things, not because they are easy, but because they are hard, because that goal will serve to organize and measure the best of our energies and skills, because that challenge is one that we are willing to accept, one we are unwilling to postpone, and one which we intend to win, and the others, too. "

Points left: 1

25
Role Play Theater / Re: DoW the 3rd
« on: July 31, 2013, 04:28:16 PM »
Command Avatar: raise army: 1 point
The 1st Terran National Guard is formed to secure the city of Ter and oversee the implementation of the Federal government.  With careful study of the Founding Documents, a new Constitution is drafted outlining the core functions of each branch of government, and the procedures for the election of the President and legislature.  The Council is divided into a Senate with two representatives from each region in the Federation, and a House of Representatives where each region's seats are proportional to its population. The new government is named the Terran Federation.  Some loyalists are tried for various crimes and imprisoned or executed, depending on the severity of the charges.  Most people, however, are either left alone or given a choice to renounce the Queen or face exile.  Images of the Witch Queen are taken down and statues are toppled, many are destroyed outright but some are sold to museums and historical societies.  

Command Avatar: lead armies: 1 point
Adam Smith will not stand idly by while brigands oppress his followers.  Fresh from their victory, the Federalist troops rapidly resupply and march to liberate the city of Say.  The  1st Columbian Minutemen, 1st Hayek Infantry Regiment, and 1st Joule Infantry Regiment assault the city in a coordinated attack.

Advance Civilization: Industrial Revolution: 5 points
In the years following the revolution, the Terran Federation saw an age of unprecedented prosperity and technological development.  In mere decades, factories sprung up in the large cities to produce goods in both high quality and high quantity, providing employment for millions.  Advances in medicine and agriculture fueled exponential population growth, roads and railroads created vast transportation networks to deliver the factories' goods far and wide, and the steam engine allowed stainless steel ships to ply the seas day and night, without regard to winds or currents, to sell their goods in foreign lands.  

The telegraph and later the radio allow the Terrans to communicate at unprecedented speeds, sharing their ideas and their culture, further accelerating technological development.  The Automobile and later the aeroplane allow unprecedented freedom of movement, while the advent of mechanized warfare brings great and terrible power to the battlefield.  The electronic computer brings sweeping automation and vastly enhanced productivity, propelling the Terran Federation into the future.  The Terran people now look forward to a bright future in a brave new world, where the power of technology sweeps away the everyday struggles of the past and ushers in a new era of peace and prosperity.

Remaining points: 0

26
Role Play Theater / Re: DoW the 3rd
« on: July 29, 2013, 03:32:29 PM »
For many decades after the overthrow of Moore the Dread, Morgana ruled over the Kingdom of Ter.  Many were dissatisfied with her rule, as the Council was not reinstated and many of Moore's policies were continued.  More strangely though, the Queen took no effort to produce an heir, as the years grew long rumors began to spread that she did not age, and her closest followers always seemed to have something "off" about them.  After inexplicably surviving no less than four assassination attempts, she became known as "the Witch Queen".

For some though, the dissatisfaction ran deeper.  The founding principles of their country were being ignored.  The regime's claim to power, deriving from a dubious claim of heirship, were in their minds both illegitimate and illegal.

Alexander Hamilton, James Madison, and John Jay collaborated on a series of essays on the subject of proper government, under the pen name of Publius.  They argued for a Federal form of government, wherein the power to rule was invested first and foremost in the People.   Over time, their writings became known together as the Federalist Papers.

When word of the Federalist Papers reached the Queen, all three authors were arrested and hung for sedition.  The papers were banned throughout the kingdom.  But it was too little, too late.

Thanks to the new technology of the printing press, the papers spread like wildfire.  Passed in secret from one person to the next, printed on presses in cellars, closets, attics and barns. For every copy of the Federalist Papers that was burned, ten more were printed.

Command Avatar: create army: 1 point

John Locke aided the cause of the Federalists, helping their writings spread in defiance of the Queen's censorship.  With his help, the Federalists drew ever more recruits and organized into an army.  The 1st Columbian Minutemen would suffer the tyranny of a monarch no longer.

Command Avatar: create army: 1 point
Adam Smith swayed Terran business leaders to back the Federalists, bringing much-needed funding to the rebellion.  With this money, the Federalists were able to buy more arms and equipment to train and field additional troops with. The 1st Hayek Infantry Regiment would not stand by while their homes and property are seized to fund the Witch Queen's war effort.

Command Avatar: create army: 1 point
Isaac Newton inspired several prominent scientists to join the Federalist cause, bringing with them experimental gunpowder weapons.  These weapons were both highly effective and easy to use, allowing the Federalists to rapidly train common citizens for battle.  The 1st Joule Infantry Regiment would no longer tolerate the Queen's heavy-handed censorship.

Command Order: 3 points
Under the leadership of the Council, the rebel armies marched on Ter to reclaim the capitol under the new banner of a silver four-pointed star on a blue field. With rallying cries of "Liberty or death!" and "No taxation without representation!", the Federalists battle the Queen's loyalists throughout the Kingdom (but for convenience's sake will resolve the conflict with a single battle at Ter).

Say is unfortunately left to fend for itself while the kingdom is in turmoil, due to budget cuts and because I don't trust the RNG enough to go into battle at anything less than 3:1.

Points left: 2

27
Crimson Flag Comic / Re: Comic 256
« on: July 17, 2013, 09:18:06 PM »
Surely you can't be serious!  {;)

28
Role Play Theater / Re: DoW the 3rd
« on: July 15, 2013, 04:01:13 PM »
Command Avatar: Create City: 1 point
King Arth ruled from Ter for 40 years, respecting the guidance of the Council and doing his best to govern according to the teachings of Locke, despite his poor understanding of them.  He was greatly loved by the Terran people, and fought several successful wars of unification to expand the kingdom's territory and bring wayward tribes under the Terran banner.

One of these tribes, the Joule, were amazed by the teachings of the Principia Mathematica and dedicated themselves to the cause of Science.  From their city on the east bank of the river in C2, they studied the wildlife of the nearby forests and swamps, founded the College of Joule, and performed a great many experiments.

Advance Civilization: Science Marches On: 5 points
The College of Joule attracted many students from across Terran lands, and trained them in the ways of Science.  The ceaseless experiments of the College and the generally inquisitive nature of the Terran people produced breakthrough after breakthrough, making their nation a scientific powerhouse that developed technology at a breakneck (sometimes literally, though the plans for the troop catapult were scrapped) pace.

Advance Civilization: Siege Warfare: 5 points
The wars of unification taught the Terrans harsh lessons.  Their walls grew high and complex, their trenches grew deep, and in response, their mighty engines of war grew larger and more powerful. Entire libraries were dedicated to the fine art of seizing fortified cities, and keeping your own cities safe from attack.

Command Avatar: Create City: 1 point
On the coast of D2, the city of Say was not conquered by troops or siege engines, but by trade.  Under the guidance of Adam Smith, the merchants of Hayek persuaded Say's leaders to join the Kingdom in order to facilitate freer trade and greater profits.

Command Avatar: Create City: 1 point
After his long and benevolent rule King Arth eventually died of pneumonia, at the age of 72. His son, Moore, seized the throne over the objections of the Council.  Moore and his supporters claimed that his family had been granted a divine right to rule for their role in founding the Kingdom.  The Council argued, rightly so, that the Treatises of Locke explicitly denounced the concept of divine right, teaching that legitimacy could only be derived from the consent of the people.

Moore lacked his father's respect for the teachings of Locke, and denounced the Council as seditious.  A brief battle broke out between his supporters' and the Council's, however, Moore had brought a great number of troops, armed for battle in anticipation of a coup.  The Council, unprepared, had only their civilian supporters and personal security teams.   The battle was brutally one-sided, and the Council was forced to flee the city.

All was not lost, however: seeing what was happening, Locke guided the Council and those sympathetic to them to ensure they could escape arrest.  He led them to the city of Columbia in D1, where they could hide and gather support.

King Moore was afflicted with a mighty hubris, and disregarded the teachings of the scriptures.  He silenced scientists and philosophers, stifled trade under burdensome regulation and excessive taxes, and used his armies to crack down on anyone who dared question him.  He became known as Moore the Dread, and under his rule the Kingdom's growth ground to a halt as he devoted his attention to gaining power and wealth for himself.

29
Role Play Theater / Re: DoW the 3rd
« on: July 08, 2013, 04:19:56 PM »
Command Avatar: Create Race: 1 point
The Triumvirate reveal themselves to the fox-like creatures living in B1, and each grants them a gift to complete their transition to a Civilization.

John Locke bestows upon them the Treatises of Government, to form the foundation of sound and just laws.

Adam Smith bestows upon them The Wealth of Nations, to bring riches and prosperity through trade.

Isaac Newton bestows upon them the Principia Mathematica, to reveal the secrets of the universe through science.

Many tribes are reluctant to accept the Three Philosophies, but King Arth of Ter pledges to champion the Triumvirate and immediately enacts sweeping reforms to bring his tribe in line with them.  Several smaller tribes join with the Terrans, the name which would one day be synonymous with their race.  Together their leaders form the Council of the Round Table, charged with studying and interpreting the Three Philosophies for the benefit of the Terran people.  Thus the Kingdom of Ter was formed, under the banner of a gold three-pointed star centered on a red field.

There was a long road ahead for the Terrans, and there would be several wars of unification before they would finally be one nation.

Free Order: Council of the Round Table
The Council of the Round Table is the ruling body of the Kingdom of Ter, currently headed by King Arth of Ter.  Each tribe that joined the Kingdom became a Province, which appoints a representative to the Round Table.  The practice by which these appointments are made vary wildly between provinces, though at the moment the station is held for life. 

Command Avatar: Create City: 1 point
To reward King Arth for his loyalty, John Locke grants his blessing to the city of Ter, sitting at the mouth of the river in B2, to become the capitol city.

Command Avatar: Create City: 1 point
The mercantile tribe of Hayek became particularly devout followers of The Wealth of Nations, and persuaded Adam Smith to establish his temple in their city (of the same name) on the west bank of the lake in B1.

Points left: 2

30
Role Play Theater / Re: DoW the 3rd
« on: July 01, 2013, 03:07:10 PM »
Ah, I see the dice decided to apologize for the rough start.  {;)

Create Avatar: 10 points
As Locke guided the primitive creatures of the land on the path towards civilization, they began to slowly understand that some had different needs, resources, and skills than others, and by trading what they had in abundance for what they lacked, the happiness of all could be improved.  This knowledge left its imprint in the immaterial plane, eventually becoming Adam Smith, the god of Trade.

Create Avatar: 10 points
Something else began to happen to the primitive creatures: they began to see patterns in how the world worked.  They began to make discoveries that made their lives easier: fire, the wheel, levers, and primitive tools.  A spirit of discovery and enlightenment came into being, manifesting itself as Isaac Newton, the god of Science.

Together with the god of Law, these manifestations of order worked to guide the primitive tribes to become something more than just clever animals... a work that would be centuries in the making.

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