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Messages - Turpshi

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1
Art Gallery / Re: Halloween Sketch-a-thon 13 (Open!)
« on: October 20, 2023, 08:00:21 PM »
#2

Treva Hound [ref] wearing a detective outfit [ref, also see Dick Tracy's regular outfit] and holding Mara above the ground with one hand and her other hand on her other hip. Mara should have some sort of cartoon gag - anvil, bike horn seltzer bottle, spraying flower, big hammer for example, I leave this mostly in your hands - in her hands and look a bit embarrassed.

Expressions
  • Treva Hound: Satisfied, a little happy but also a little annoyed.
  • Mara: Embarrassed, nervous laugh
Additional refs
Notes
  • If you're wondering why the nose fix is there, it's because that's the way I prefer the nose to be drawn - more of a button nose rather than one that's sticking out similar to Sonic. It's a small thing but wanted to note it.
  • If you have issues accessing any of the files, let me know! I would be happy to help.

2
Art Gallery / Re: Halloween-Sketch-a-thon 12 -- Open!
« on: October 14, 2022, 08:07:42 PM »
#24

Dominique [ref] as a sea witch [ref 1, ref 2, ref 3, ref 4, ref 5] once more, this time looking over a despondent Mara who has been turned into a polyp.

Expressions:
>Dominique looks rather triumphant and devious, cackling as she looks at her transformed victim.
>Mara should look shocked, afraid and nervous.

Notes:
>Dom's design should use the necklace from ref 1, hair from ref 5, the chub from ref 4, aaand the glasses from ref 2.
>Mara's polyp form should only retain her general head shape, her hat and cape.

Sorryfortheselastminuteedits;;

3
Art Gallery / Re: Halloween Sketch-a-thon 11 (Open!)
« on: October 22, 2021, 08:03:30 PM »
#8

Dominique in her Furry Godmother form holding her wand over a somewhat embarrassed Lucile, who's just been transformed into a princess thanks to sparkles from Dom's wand. Dom would be floating in the air slightly.

Dom's refs: Dom's furry godmother form and the several other times you've drawn them.
Dress ref: Thinking something like the dress Naftessa (in blue) is wearing.
Expressions;
- Dom: happy as can be to see Lucile princessified.
- Lucile: blushy and embarrassed.

Lemme know if you can't access these for whatever reason!

4
Crimson Flag Comic / Re: Comic 615
« on: February 05, 2021, 09:12:11 PM »
Godspeed, you gallant greys and righteous reds.

5
Writer's Guild / Open for Christmas vignettes until this Friday!
« on: December 13, 2020, 05:44:01 PM »
Heyoooo, I'm currently open for Christmas-themed vignettes until this Friday, December 18th! I'm also pleased to say I'm working in conjunction with KieliIndustries and for just $5 more, you can purchase a single-character portrait to go with your vignette! Interested? Read the form below!

https://forms.gle/uhRpKveQxGLDfffGA

6
Crimson Flag Comic / Re: Comic 600
« on: October 24, 2020, 09:55:53 AM »
THEY HAVE THEIR THUMBS BACK!

8
Game Room / Re: Remakes.
« on: October 23, 2020, 08:41:06 PM »
cracks knuckles

Alright, alright, let's take this from the top. Before I jump into a game I think should be remade, I wanted to go over an exceptional remake - or rather a collection of them - that came out somewhat recently.

The Henry Stickmin Collection

THIS is how you do a collection right. All five previous Henry Stickmin games remade from the ground up with new music, animations, characters and Easter Eggs PLUS a new game with Completing the Mission for $15? I'd say you're getting your money's worth unless you really dug the copyrighted Easter Eggs from any of the first five games; they're gone here because of copyright issues. There's also a bunch of new achievements and character bios which flesh out the story even further alongside endings which tie the whole series up in a nice big bow. Be warned, though, some of them do get genuinely rather sad.

Now onto a game that should be remade.

Sonic Unleashed

I actually really like this game.

Both halves - day and night.

But honestly, it could look even better with a couple of graphical updates and a few changes to a couple of things...most notably the Werehog levels. I know I said I really like it, but in order to like something, you have to admit that there's something bad about it. The Werehog levels drag out for far too long and often put the player in tight spots where they're forced to beat up the same enemies over and over again with absurd amounts of health even for the first night level in Apotos and the same music blaring in the background.

There's some easy ways to fix this.

For one, have enemy health scale to Werehog Sonic as he levels up and gains new abilities, so you've got a real challenge come the final few night levels.

For two, make the enemies a little bit more unique based on what part of the world you're traveling through and perhaps spice it up with more unique attacks that the Werehog will have to learn and adapt to gradually. It would add a bit more local flavor to each level and give the player an opportunity to test their skills on new foes.

Finally...NEW BATTLE MUSIC. I know the battle music in Unleashed is rather annoying - and many will agree, so why not have new arrangements of it which transition in and out of the normal night level music rather well?

Sonic Unleashed has a LOT of potential and it could be further expounded upon with a remake.

9
Game Room / Re: What are you playing?
« on: October 23, 2020, 08:24:38 PM »
WARNING! CONTAINS SPOILERS FOR THE HENRY STICKMIN COLLECTION AND SUPER MARIO ODYSSEY. YOU HAVE BEEN WARNED.

Been slightly less than a year since I posted in this topic so, may as well provide some updates on the games I mentioned last time.
  • I managed to beat the Luigi's Mansion remake and have made infrequent progress through the Hidden Mansion and getting all the Gold Portraits.
  • I've sort of neglected my New Leaf town...to the point where most of the villagers are new and Stitches has left town. I'll be playing some more again soon, maybe even document my experiences with it.
  • I figured out powersliding in Crash Team Racing: Nitro-Fueled and have unlocked a sizable amount of content through tours and whatnot. Can't access it currently as it's on my dad's Xbox One...which is a two-hour drive away from here.
  • Haven't touched Stardew Valley since I got it.

As for what I've been playing lately?

Super Mario 35 is a ridiculously fun battle royale; I've had some genuinely stressful moments playing it. Same goes for Among Us, which I'm going to assume most people have played by now. Screw that card swipe task...

I've also been trying to 100% Super Mario Odyssey and MAN do I hate the RC Car and Jump Rope Moons in New Donk. Oh and the hidden Shiveria race. Purple coins have been really easy to find, though. I'll probably focus on finding all of those before I jump back into the moons.

Drawn to Life is a game I've made infrequent progress with and will likely try and finish soon. I think I'm still on the first world, though. Fun game, but man the story can get repetitive and the dialogue boxes are overwhelming.

Lastly is The Henry Stickmin Collection, which I'm ALSO trying to 100%. I've gotten every FAIL and ending including Multiverse Correction, just need to get the remaining bios and achievements.

10
Art Gallery / Re: Halloween Sketch-a-thon 10 (Open!)
« on: October 23, 2020, 08:00:49 PM »
#4

Could you draw Dominique striking a pose post-TF/TG into a magical girl? All appropriate references are attached.

Dom's references: Dom's current ref, and the previous several other times you've drawn them.
Outfit: For the outfit, I'm thinking something like these (Magical girl ref 1 (based on the character at the end of the sequence)/Magical girl ref 2, provides a better look at the look) but with four-leaf clovers in place of the hearts/stars and no big pigtails.
Pose: Pose Ref, also kind of provides a better look at the magical girl look in mind.
Other notes: Dom should have an excited expression here as well as a longer ponytail as shown here being held up by a clover-shaped hairtie. The wand should also have a clover in place of the heart/star in the first two non-Dom refs. Just to drive the point home, Dom should be a girl here.

11
Writer's Guild / Open for vignette commissions!
« on: August 25, 2020, 02:54:36 PM »
Topic description says it all - I'm open for vignette commissions! Five slots, possibly more depending on how well these sell!

https://forms.gle/S3bCBKmijgbvqL5T6

12
Crimson Flag Comic / Re: Comic 559
« on: January 10, 2020, 09:01:44 PM »
HOLY...WOW...

...seriously, Vir, this action keeps ramping up! I'm excited for the next one!

13
Crimson Flag Comic / Re: Comic 554
« on: December 06, 2019, 09:02:09 PM »
HOLY CRAP A BEAM STRUGGLE AND A BLOCK?!

YESSSSSS

14
Crimson Flag Comic / Re: Comic 552
« on: November 23, 2019, 08:13:00 PM »
BARON AND VOLTAR?! HECK YEAH MY BOYS!

...Bets on which one’s going to bite the dust first?

Voltar's gonna be smushed by that boulder Baron's on.

15
Crimson Flag Comic / Re: Comic 551
« on: November 15, 2019, 09:03:14 PM »
VOLTAR, BABY PLEASE DON'T DIE.

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