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Role Play Theater / A Change Of Plans
« on: February 07, 2016, 11:42:53 AM »
Hey, fuzzles.
I'm toying with the idea of running an interactive story in style of the classic Infocom games and all the similar creations from before and after.
If you're not familiar with the classics like Adventure or Zork, it is quite different from a typical RP because it's primarily single-player, there's no stats, rolls, or similar, and the focus is on pushing a story forward with your actions.
If you think "adventure game" by now, well, that's where the genre name came from, I believe.
The main difference here is that instead of a pre-created game, I'm going to wing it with not much more than a basic outline.
For the other big change, I plan to replace the classic "one command at a time, and examine everything because all information is hidden until you look for it" approach, with more of a tabletop (forumtop?) style, where you describe more of your planned actions ahead. With my sleep and work hours being what they are, waiting for me to answer after every single move would make it unpleasantly slow.
So, instead of "open drawer. <wait for reply>. Search drawer's contents. <wait for reply with list of them>. Pick up book. <wait for reply>. Read book.", you'd go like "Open the drawer, check what's inside. If there's a book, read it, also check out if there aren't any batteries for the flashlight".
I'd then respond with answers to all this, plus mention whatever else's interesting. And don't worry about rushing into a trap by doing this - you will be told the book's glowing with strange runes, and asked if you're sure you want to open it. :)
It still won't be super fast paced, but hopefully I can do well enough for you to enjoy.
I apologize up front to any of the professional writers visiting our forum.
As far as multiple people playing, I expect the storyline to fork and go down various routes for each of you - same as if one person would replay the game many times and make different choices each time.
Aaaand if you'd rather try the classics on your own pace instead, here's one site that allows you to play them online. http://www.web-adventures.org/
A Change Of Plans
An Interactive Improvisation
Release 1 / Serial number 160207 / Foxform v0.00; Library from around the corner
At the Progress Bar
You have found this cozy little bar the previous time you've been changing flights here on the Orvac Station.
Its off-the-main-path location makes most of the crowd miss it, leading to plenty of free seats and a pleasant atmosphere.
You're sitting by the far end of the counter, just about ready to order.
The bartender's leaning on the counter couple of feet away, chatting with another patron.
Deeply textured, powerful music is playing from speakers concealed along the walls.
Your backpack is on the floor next to you.
I'm toying with the idea of running an interactive story in style of the classic Infocom games and all the similar creations from before and after.
If you're not familiar with the classics like Adventure or Zork, it is quite different from a typical RP because it's primarily single-player, there's no stats, rolls, or similar, and the focus is on pushing a story forward with your actions.
If you think "adventure game" by now, well, that's where the genre name came from, I believe.
The main difference here is that instead of a pre-created game, I'm going to wing it with not much more than a basic outline.
For the other big change, I plan to replace the classic "one command at a time, and examine everything because all information is hidden until you look for it" approach, with more of a tabletop (forumtop?) style, where you describe more of your planned actions ahead. With my sleep and work hours being what they are, waiting for me to answer after every single move would make it unpleasantly slow.
So, instead of "open drawer. <wait for reply>. Search drawer's contents. <wait for reply with list of them>. Pick up book. <wait for reply>. Read book.", you'd go like "Open the drawer, check what's inside. If there's a book, read it, also check out if there aren't any batteries for the flashlight".
I'd then respond with answers to all this, plus mention whatever else's interesting. And don't worry about rushing into a trap by doing this - you will be told the book's glowing with strange runes, and asked if you're sure you want to open it. :)
It still won't be super fast paced, but hopefully I can do well enough for you to enjoy.
I apologize up front to any of the professional writers visiting our forum.
As far as multiple people playing, I expect the storyline to fork and go down various routes for each of you - same as if one person would replay the game many times and make different choices each time.
Aaaand if you'd rather try the classics on your own pace instead, here's one site that allows you to play them online. http://www.web-adventures.org/
A Change Of Plans
An Interactive Improvisation
Release 1 / Serial number 160207 / Foxform v0.00; Library from around the corner
At the Progress Bar
You have found this cozy little bar the previous time you've been changing flights here on the Orvac Station.
Its off-the-main-path location makes most of the crowd miss it, leading to plenty of free seats and a pleasant atmosphere.
You're sitting by the far end of the counter, just about ready to order.
The bartender's leaning on the counter couple of feet away, chatting with another patron.
Deeply textured, powerful music is playing from speakers concealed along the walls.
Your backpack is on the floor next to you.