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« on: October 03, 2013, 09:53:58 PM »
Back, work and life kicked my butt for a few days there.
Name:
Bridge
Profession:
Travelling Merchant
Likes:
Motivated people, ideals
Dislikes:
Bystanders, loafers
Physique:
Lean, soft
Attitiude:
Calm, friendly
Appearance:
Bridge is a very graceful creature of deerlike features. However he is virtually never seen with antlers and this combined with the warm and softspoken way he deals with others has often put him in a spot of being mistaken for a fetching doe rather than a buck, not that he minds the mixup.
Often is not always though, as he grows angrier his features will become more hardened and antlers will begin to appear. Those that are familiar with his Death Oath abiliy can judge the power of said oath by the size and shape of the antlers that grow as a result. When the oath is satisfied the antlers are shed, the longer the oath goes unsatisfied the more cracked and brittle the antlers become. If the oath is unsatisfied within a day of it being made it is very easilly apparent just by looking at the poor state his body is in.
In everyday appearance Bridge appears to be an ordinary passing merchant carrying wares in a deerskin rucksack. He has a one handed sword sheathed at his side but what traveller possesed of any kind of wealth isnt armed?
Gear:
Deer souled pack
Looking and functioning mostly like an ordinary rucksack most of the time, when Bridge spends one anima the rucksack unfolds more leather and animates into the shape of a fully bodied and sly witted stag. Able to follow commands in this state the rucksack is able to make off with a rucksacks worth of items so swiftly as to evade almost all pursuit and deliver it to where or who Bridge specifies.
Glass Dagger(not his main armament, that is a standard and unmagical one handed sword)
Although it seems to be a very fragile looking weapon it can pierce deeply through most known armor. But only once as it will explode into a thousand glass shards once it has been stabbed into a foe.
Primary tenet:
Creation isnt limited to worlds out of aether, with the right guidance you can create gods out of mortals
Secondary tenet:
To bring out the best in yourself, bring out the best in others
Tertiary tenet:
I will negotiate with you for days to avoid conflict if its possible. You will know I have ceased negotiating when you find yourself dead.
Elements score:
Fire: 2
Air:1
Light: 4
Darkness:1
Stone:1
Electricity:1
Water:1
Anima: 1
Character traits:
I decided to take a crack at creating my own personality traits/spells but didnt assign any points for these as Im unsure how many we have to spend, Helpful is likely deep to start and vengeful and humble are superficial with nurturing and calm being emerging.
Helpful
Vengeful
Humble
Calm
Nurturing
Helpful / Light
Mysterious Merchant
"It was the damndest thing, I'd all but given up hope of finding the part we needed but then I bumped into someone on the way back and he actually dropped the exact part ! Said he'd been trying to sell it all week and would gladly give me a deal on it just to get it off his hands!"
Superficial
The Eidolon has a sense for items that people might find themselves needing as well as a vague sense as to who the people are who need them. While this requires purchasing and carrying the item the eidolon always eventually finds who is in dire need of it. This doesnt at all guarentee it will be sold at a profit though as its not uncommon for people who need it to be broke.
Deep
Similar to above but now the merchants inventory seems boundless. The merchant can seemingly pull just about anything in existence out of his ruck sack as long as its value isnt beyond the merchants purchasing means.
All Consuming
The merchant has one item theyve carried their whole lives without even realizing it. An artifact of immense power that will be exactly what is needed at a precise moment in the merchants travels to stave off disaster of global proportions if it is placed in the hands of a grand hero. After parting with it the day will be saved but the merchant will be nowhere to be found afterwards and will never be seen again.
vengeful / Fire
Death Oath
"One shall stand, one shall fall."
Superficial
The Eidolon makes an oath to kill someone or something that has wronged him or his companions. This ability grants the eidolon a significant boost in physical ability, but if the target survives the attempt to kill it then the Eidolon who made the oath is severely weakened for hours if not days to weeks after depending on the severity of the oath.
Deep
Similar to above but with greater increase in granted strength at a penalty of even greater harm to the body if the target survives or escapes, possibly leaving the Eidolon on his death bed for weeks and definetly requiring medical intervention to avoid death. Only evoked for avenging the gravest of crimes.
All consuming
Two people. One Oath. One dies that day and one doesnt. No exceptions.
humble / Light
Critical appraisal
"Some can bluster through unknown challenges knowing they are strong. But being weak I cant possibly afford to not my enemies strengths."
Superficial
An Eidolon with this trait doesnt have the most powerful of abilities himself but makes up for it with a keen eye for the abilities of others, able to deduce strengths and weaknesses from even the tiniest of hints or coax information with even the most seemingly innocent of questions.
Deep
At this level the Eidolon doesnt even need subtle hints. The Eidolon could judge the extent of a persons abilities even if they were doing nothing more than standing still.
calm / Water
Undisturbed Soul
Superficial
The Eidolon is able to remain calm and in control in the midst of harrowing ordeals and bloody horrors that would send others reeling. This has the side benifit of at the very least giving the Eidolon an idea as to whether his emotions are being tampered with or not as well as a bonus to resisting such tampering.
Deep
The ability to remain calm against mental horrors now extends to remaining calm in the face of massive physical trauma as well. Not even flinching for an instant from the loss of a limb and able to slow heart beat to such an extent that it slows bloodloss. Mental resistance is also significantly fortified at this level.
nurturing / Light
Word of Inspiration
Superficial
Some can inflict terror and madness with words that seem to come from otherworldly planes of existence, strange hideous languages in long dead alien tongues.
This Eidolon prefers to use soft words that inflict creativity and ability instead. Speaking a simple and seemingly intanglible word that grants a temporary boost to another who is undertaking a titanic effort.
Deep
In those who possess significant strength of will already such as adventurers, mages and kings this ability doesnt increase in strength from the superficial level, but for those who are unpassionate such as a gate guard or a baker apprentice this word can now open their eyes to things they never believed they could possibly do. The few days for which this person is under these effects will likely be the most productive and enriching of their entire lives.
All consuming
Sometimes a mighty conqueror will stop and look back upon the path they carved through a world that resisted their efforts in vain and realize it all started years ago with the cryptic advice of a mysterious stranger.