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Messages - Snow

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31
Game Room / Possible Game Art Commission
« on: April 30, 2015, 11:01:17 AM »
I'm considering commissioning art for a game project. The game is about a kitsune fighting demons, focusing on magical combat rather than punching or weapons. The intended art style is anime-like but definitely furry as opposed to "human with fox ears".

An outdated version of the game is here, and a near-current new experiment is here. Top-down/three-quarters POV similar to the old Zelda games, with the character being pretty small.

What I'd want is a set of animation frames showing four directions, of standing, moving, attacking/spellcasting, and being hurt, with moving and attacking/casting being most important. (Right now all I have are low-res pixel art made using an online sprite generator.) I'm using the Unity engine, which is flexible about the exact data format.

On my wish list at lower priority are the main monsters: tengu (crow demon), oni (ogre), and gaki (which I picture as those "Bomb" enemies from Final Fantasy). Also, alternate forms of the kitsune with different powers, like a foxtaur (yay, taurs!) or a coyote-like Western gunslinger with cool hat and vest. But first things first.

If anyone's interested in possibly doing art for the kitsune, please let me know and we can talk about format, style and pricing.

32
Role Play Theater / Recruiting: The Fate of Torch
« on: September 01, 2014, 11:14:33 AM »
Numeria is a land where wizards and swordsmen pick through high-tech ruins. The town of Torch survives mainly on high-quality forging, powered by the giant purple flame jet on a hilltop. The other day, that flame went out. Adventurers wanted; the last few groups didn't come back.

I'm looking to run "Fires of Creation", the first book of Paizo's "Iron Gods" adventure series. That means a campaign of a few sessions with a clear ending. (The second book isn't even out yet.) Expect repeated dungeon visits with trips back to town, and a mix of fighting and chances for actual roleplaying.

But I'd like to run it in Fate if at all possible! It's surprisingly easy to adapt. Character creation will be simpler on your end. Fate rules also encourage you to do things other than "run up and hit the bad guy with your weapon", allowing for some creativity.

Any player interest?

33
Art Gallery / Re: I require Ponies
« on: May 19, 2014, 10:06:04 PM »
Something quick from a DA pony creator: "Tangent".


34
Art Gallery / Re: Ask *name* Questions
« on: March 12, 2014, 08:55:30 PM »
For DonnieSune: What do space Sunes do for video games, or maybe sports?

35
Game Room / Re: Recruiting: Short Fate RPG Game
« on: January 27, 2014, 11:24:02 PM »
I request a Thursday evening, 9 PM Eastern, meeting with those who can make it, to settle on a game and reliable time. If it doesn't happen, try Saturday?

36
Game Room / Re: Recruiting: Short Fate RPG Game
« on: January 25, 2014, 11:03:47 AM »
Interested in a Saturday or Sunday evening game?

Re: the "Faded Suns" scenario, you're one of several people having dreams of a magitech castle you apparently built in a past life (equipped with servants, now-lost tech, and magic power sources), and are feeling obligated to find it in the jungle and check the place out. By default you're Solars, people Cursed With Awesome by the sun god for having done something courageously heroic in the fantasy-medieval world you live in. I'm guessing people might want to play Lunars, similarly empowered by the moon god with an animal totem beastman theme. Other options are available.

Re: the Western magical idea, I haven't got specifics yet but would like to hear from possible players about what you'd like to see. Combat? Social conflict? Puzzles? Large networks of 10' wide hallways with piles of gold lying about?

37
Game Room / Re: Recruiting: Short Fate RPG Game
« on: January 17, 2014, 10:46:15 PM »
Doesn't have to be three; there are character creation variants. I'm looking for 2-4 players.

38
Game Room / Recruiting: Short Fate RPG Game
« on: January 17, 2014, 02:04:15 PM »
I'd like to try the Fate RPG system. Takers? Proposed details:

Length: 2-3 sessions
When: Evenings (starting maybe 7-8 PM Eastern if not on a Friday-Sunday), making sure not to conflict with Raf_Cian's thing
Rules: Fate, available free/pay-what-you-want at http://www.evilhat.com/home/fate-core-downloads/ or http://www.faterpg.com/ . I'd like to use the Fate Core system rather than Accelerated, but looking at the shorter FAE rulebook will tell you most of what you need to know.
Premise: One of the following unless someone has a better idea. (A) Fantasy Wild West, with enchanted revolvers and hostile kobold tribes. You're likely frontier traders with rugged self-reliance and arcane magic. (B) Awakened Raccoons: you're smart gengineered critters living in a lab where surely nothing will go horribly wrong. (C) Isle of Dread: I'll dig out a 1980s D&D adventure and run it using far simpler rules. (D) Faded Suns: an fan-made adventure from "Exalted", hold the excessive rules detail, about taking over a mysterious magitech fortress.

Character creation is meant to be a cooperative process in Fate, so we'd need to discuss that. Basically you're defining a "high concept" like "Gruff Frontier Smith", a "trouble" like "Banished From the Big City", and some notion of a past adventure that you and two other players somehow participated in, each defining a character aspect from it. A big difference from FAE is that you have specific skills instead of "approaches".

39
Role Play Theater / Re: Planning a Guided Tour of Planet
« on: January 15, 2014, 08:01:22 PM »
I'm interested. If you're trying to use our standard forum characters as closely as possible, you might need to shunt me over to the otter/skunk race. Doesn't greatly matter to me.

I'd like to know what you intend in terms of campaign length. The ideal for me would be something I can try for 3-4 sessions, say. My main interest is in character and setting, as opposed to detailed tactical combat, but that doesn't mean ruling out combat/action in general.

What system, if any, did you have in mind?

I'm most available weeknights after 7 Eastern or weekends, anytime.

40
Random Topics / Re: Post your opinions on snow!
« on: January 02, 2014, 11:34:31 PM »
I heartily approve. [fox]

41
Character sheets!
http://antipaladin.com/MiniSixCharacterSheet.pdf -- "Mini Six", a mercifully simple system. One page.
http://www.bazzalisk.org/exalted/Exalted_2e_Sheet2_Lunar_v0.4.pdf -- One of many "Exalted" character sheets. Four pages, details on aspects such as moral and social stats along with specific superpowers. Complex!
http://media.tumblr.com/tumblr_l3jkrfoHRj1qz4vt0.png -- Example "Risus" sheet, extremely simple.
Can't find one for "Mystic Empyrean" but that's basically 7 numbers, three beliefs, and 5+ character traits with a number and a power linked to each.
Oh, and http://kschnee.xepher.net/rpg/rising_era/Rising_Era-Character_Sheets.pdf -- Made by me for the free system "PDQ#".

42
Art Gallery / Re: Shopping mall Xmas group pic
« on: November 22, 2013, 06:44:17 PM »
How would you handle the different activities in one scene? Big, complicated background?

43
I've been having trouble putting effort into the game lately, as you've noticed. A lot of the trouble is that I've been doing NaNoWriMo and putting my creative energy into that, rather than gaming or drawing. (Or studying. =p ) But as Stormkit suspected, I'm kind of losing interest in the game, too. So, this note airs the reasons for that. Note that none of the reasons is "I don't like playing with you!" I've had fun with you guys and am grateful that you'd put up with me.

-It's a rerun. Thought it'd be fun to see how a different party would react to the same campaign, and it was, but it was also a finished story, and now from my perspective we're pretty much telling it again. It's less interesting to see the second time.
-Whoa, that long? The first run-through took over two years, I think. I'm having trouble committing to another really long campaign from "level 0 orphans" to "saving the world from an entire alien race", particularly a rerun. Defending the Abbey, visiting the secretive coastal city, sailing to Cekus, battling pirates, and activating an ancient cathedral is, like, Act I.
-My character. So far Leon bores me and pretty much fails at everything. Last time my thinking was "I'll make a wallflower PC so that I can play along without overshadowing the other players; he'll be able to offer advice but not take the lead." That worked out fine, and over the course of the game she (!) got to be pretty interesting. This time I went the wallflower route again, forbidding myself to pick the same species or element, but this PC has little personality to me yet. The taur thing hasn't really come into play in any way either, and is awkward because it's at best a very rare race in the setting and I'm not trying to make all the NPCs look at me. (Last time I went lutrai, which are rare outside Cekus except as slaves but still well known. Also they're Ollie's pet Mary Sue race.)
-Unloved by Fate. This time we're using Fate instead of basically freeform play, and I'm apparently pretty bad at setting the difficulty level. Also I just plain roll badly. [fox] One thing I've been interested in exploring is army-scale battles, and I'm not sure Fate's any good for that.
-Sole GM. Last time, I traded the GM hat off to other players, so we had 3-4 people doing quests and such. That started after I'd run for a while to establish the premise. This time it's just been me, so that probably contributes to my burnout and flat PC.
-Small party size. Well, not much smaller, but we did have 4 players (counting me) last time. We lost one in a nasty disagreement that went from annoyance over roleplaying to worrying for the player's actual health. We picked up and lost other players here and there but kept a core group of me and two others. With just 2-plus-GM players from the outset, there's less going on.

I'm not sure what to conclude here, other than that it's been fun to play with you and I'm open to suggestions.

44
Did we settle on Wednesday? Possibly late due to Fax's schedule? I have an early Thursday class but could go for a little while if you want. Am fine with delaying too.

45
Role Play Theater / Re: Fixing DoW or Rebuilding in FATE
« on: October 28, 2013, 01:22:37 PM »
I just had an idea in my head, so I'll put it here before I forget.

Significant Figures: No, I don't mean those stupid science ones, I mean important figures in history, like great generals and scientists. Sure, you could flavor text in a scientist or something... but why not have a separate investment tat worked differently than a basic advancement somehow?
Advance City could work that way: get a bonus for fewer points but lose it if the city is captured/destroyed. I don't remember if the one city advance I did actually counted for battles outside the city, though.

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