Crimson Flag Comic Forums
Other Realms => Game Room => Topic started by: mathgrant on July 20, 2012, 04:21:14 PM
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Connect 4x4™ is a four-player adaptation of Connect Four®. I've played it once in real life, and it was very fun. I want to try it here for no reason.
(http://cf.geekdo-images.com/images/pic642289_md.jpg)
Connect 4x4™ is played on a vertical double-layered grid with 6 rows and 7 columns. Each player gets an unlimited supply of ring-shaped "checkers" and 2 double-sided "blocker" checkers of a single color. The players take turns dropping a checker into any column of the grid, where it falls and lands on the bottommost unoccupied spot. A regular checker occupies only one layer of the grid (front or back), while a blocker checker consists of two back-to-back checkers that occupy both the front and the back layer of the grid. (Consequently, if the front layer and back layer of a column are of different heights and a blocker checker is placed there, some empty space will exist between the blocker checker and the top of the shorter column.) Gameplay continues in this manner until one player gets four checkers in a line of horizontally, vertically, or diagonally adjacent spaces, regardless of which layers the checkers occupy (that is, you can weave back and forth between layers). The player who accomplishes this wins the game. In the image above, shamelessly stolen from BoardGameGeek, the blue player has a winning diagonal line from the bottom-right corner.
For playing by forum, this ASCII grid will be used (although I might occasionally update the thread with a prettier image):
+--+--+--+--+--+--+--+
| *| *| *| *| *| *| *|
|* |* |* |* |* |* |* |
+--+--+--+--+--+--+--+
| *| *| *| *| *| *| *|
|* |* |* |* |* |* |* |
+--+--+--+--+--+--+--+
| *| *| *| *| *| *| *|
|* |* |* |* |* |* |* |
+--+--+--+--+--+--+--+
| *| *| *| *| *| *| *|
|* |* |* |* |* |* |* |
+--+--+--+--+--+--+--+
| *| *| *| *| *| *| *|
|* |* |* |* |* |* |* |
+--+--+--+--+--+--+--+
| *| *| *| *| *| *| *|
|* |* |* |* |* |* |* |
+--+--+--+--+--+--+--+
1b 2b 3b 4b 5b 6b 7b
f f f f f f f
Move notation: to place a regular checker, specify the column number and B for the back later or F for the front layer. For a blocker checker, specify the column followed by BF. Simple, I hope.
Who wants to join me?
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I'll sign on as player 2. It's been a while since I played Connect 4, though.
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Sure ill try it.
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Sure. Why not?
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Kenku, foxgamer01, mathgrant, Selden is the turn order, as decided by Virbot.
Attached is a board I made in MS Paint. Go.
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Frontside lane 4
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Backside lane 6.
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Lane 5, back side. Let's get the action activated!
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Lane 4, back side.
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Lane 5 Blocker
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Lane 5 frontside.
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Lane 4 backside.
I have never been more in suspense about the prospect of someone waking up as I am right now. When will Selden wake up? What supreme tactical decision will he make?
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I think I'll go with 2, front side. Does that count as as supreme tactical decision? |:P
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Frontside 4
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Lane 6 backside.
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Blocker lane 3.
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Column 4, front side.
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Lane 3 Frontside.
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Lane 4 backside.
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Lane 3, front. What wonderful tactic shall Selden employ?
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2, front side.
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6, Backside.
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Lane 2 backside.
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3 back. (Image update when I get home.)
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2, blocker.
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6, Backside.
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Lane 2 blocker.
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Congratulations, mathgrant! I guess I shouldn't have tried to force both Kenku and Fox in one move. |:P
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Yeah, Kenku misread the board, and left me wide open. 3 front FTW!
Again? ]:)
Edit: Attached is a new blank board with a new randomized turn order. foxgamer01 is up first.
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Lane 4 backside.
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4, Frontside.
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4 front.
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3 front side.
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Lane 3 frontside.
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3, Backside
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3 front.
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4 back.
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Lane 2 blocker.
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5, Blocker
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Back of 3.
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5, front side
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Lane 4 frontside.
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6, Frontside for win!
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Game 3 has begun. foxgamer01 goes first. ]:)
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Lane 4 frontside.
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I will also do lane 4 front side.
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Lane 5 frontside.
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I'll say lane 5 back side.
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Lane 3 backside.
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I couldn't figure out how mathgrant was doing this so neatly, but this will work for now.
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Selden, have you heard of the fill tool (AKA paint bucket)? I'm using that a lot. ]:P
Lane 3 front side!
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4, Backside
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I will also play 4 back side.
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Lane 1 frontside.
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Oh noes. foxgamer01 almost has a win. Someone must stop him.
Lane 3 front side.
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Of course. 2 Blocker.
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3, front side.
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Lane 1 frontside.
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5, front.
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6, Frontside.
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2, blocker. Since Kenku was nice enough to cover for me, I'll give Fox a break. |;)
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Lane 6 frontside.
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My hand is forced. Blocker lane 7.
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5, Backside
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2, back side.
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Lane 2 backside.
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Backside of 6. Darn gravity preventing me from winning. . . .
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Gotta throw it to the winds...4, Blocker.
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3, back side.
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Lane 1 frontside.
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Well okay then. 6 back FTW!