(11:08:25) D._Ein: As it happens, I was in this very position in an RP before, where I controlled one twenty-foot-tall Egyptian robot (don't ask), and everyone was against me
This looks like a cool idea. Is it possible for me to join in?
sun comes again full of water and dumps rain on you.
Ends up sounding similar to "Fox".And means it, too.
Hmm...to be completely honest, I don't really remember what I was thinking about when I said disorder.
This is why I tend to avoid making posts whilst tired.
Hmm...I think I really feel like playing something chaotic, rather than disorganized, anyway. Not Chaos, though, that seems far too broad and powerful.
I'll give it more thought and come back to it. Feel free to offer suggestions.
Eh, I didn't mean it was any stronger than any other possibility, just that it would give me too much freedom in form and action. Not all strength is brute strength, after all.
Actually, I rather like the idea of chance. I've ever been fond of playing the gambler.
I don't gamble in the real world, though.
Maybe what I really want is Luck. Seems much more closely related to what I'm after...
Hmm...let me think...what sort of forms would Luck work with...
-Could go with raccoons or coyote, if I'm playing the "Trickster gods" angle...
-Rabbits, or rabbits feet, for the luck affiliation, though that might be a stretch...
-Crickets, the Chinese good luck charm...
-Elephants, considered good luck in India. And, of course, there's the matter of the infamous White Elephant (http://en.wikipedia.org/wiki/White_elephant#Background)...
-Goldfish/Koi, who are oft associated with good luck.
-Cats, good luck in Egypt. Bad luck if they happen to be black in many European cultures, though.
-Water, esp. running water, is lucky. I doubt any form I choose based on water could be held long, though. It's a bit of a stretch, methinks.
So, what say youse?
"Strange and bizarre things happen to you with alarming frequency. You are the one with whom demons will stop and chat. Magic items with disturbing properties will find their way to you. The only talking dog on 20th-century Earth will come to you with his problems. Dimensional gates sealed for centuries will crack open just so that you can be bathed in the energies released... or perhaps the entities on the other side will invite you to tea. Nothing lethal will happen to you, at least not immediately, and occasionally some weirdness will be beneficial. But most of the time it will be terribly, terribly inconvenient."
— "Weirdness Magnet" disadvantage from GURPS
Name: Kyan Entierus
Affinity: Luck
Age: 21
Occupation: Street Magician/Gambler
Description:
Kyan usually represents himself as a humanoid cat, either a short furred tan with lots of
jewelry, or a mid-length furred black with mismatched eyes, one yellow, one green.
He has only minor magical abilities, which are limited to basic cantrips and magic tricks,
which he has augmented by use of sleight of hand and his own natural luck.
Affinity Details:
Kyan's affinity allows him to take the forms of animals and elements oft associated with
luck, both good and ill, such as cats , Raccoons, coyote, rabbits, elephants, goldfish, water,
and lightning, to some degree. His aura is one of pure luck, however, this luck will usually
come in streaks, and his form tends to change based on this, though usually only when he
actively does so. (He will, for example, switch to the black cat form when he reads his luck
as ill). He can read his own luck reliably most of the time, since his income and survival
relies on knowing when to fold, or when to run.
He has almost no control over other people's luck, though some people think of him as a
lucky charm.
Clothing:
Kyan prefers loose fitting clothing, often wearing a long, open fronted jacket and loose
fitting pants. His fingerless red leather gloves, which are buckled on halfway to his elbow,
and his wide brimmed, droopy hats tend to remain as anything even close to a constant,
and he often loses hats.
Equipment:
Kyan carries with him no less than three decks of cards at any time, each concealed in a
pocket somewhere on his person.
One is a standard deck of playing cards.
The second is a modified deck of cards, pre-prepared for stacking the deck for magic tricks.
The third is a complete deck of tarot cards, including the Major Arcana. This deck he made
and maintains himself, replacing lost cards as needed.
He also carries several sets of dice, with both standard and weighted/rigged versions of
each.
Should he get in a fight, Kyan's actions depend on his luck. If his luck is ill, he tries
to stay close to his opponent, fighting with the armored knuckles of his gloves, and any
natural weapons or abilities his form possesses. In case of good luck, Kyan tries to keep
his aura away from his opponent (and close to any allies he may have for the moment),
mostly evading and harassing the enemy with (hopefully) luck-laden stones and bones,
which generally absorb only trace amounts of his aura, thrown with a practiced hand.
The stones and bones can also be used in fortune telling and dice games, though he usually
only uses them when his own luck is leaning towards bad.
Location:
Kyan is a wanderer. He makes his living as a street magician, staying in one town while his
luck is good, and either moving between towns or hovering at the outskirts should his luck
turn.
Name: Kyan Entierus
Affinity: Luck
Age: 21
Occupation: Street Magician/Gambler
Description:
Kyan usually represents himself as a humanoid cat, either a short furred tan with lots of
jewelry and bright blue eyes, or a mid-length furred black with mismatched eyes, one
yellow, one green.
He has only minor magical abilities, which are limited to basic cantrips and magic tricks,
which he has augmented by use of sleight of hand and his own natural luck.
Affinity Details:
Kyan's affinity allows him to take the forms of animals and elements oft associated with
luck, both good and ill, such as cat, Raccoon, coyote, rabbit, elephant, goldfish, water,
and lightning, to some degree. His aura is one of pure luck, however, this luck will usually
come in streaks, and his form tends to change based on this, though usually only when he
actively does so. (He will, for example, switch to the black cat form when he reads his luck
as ill). He can read his own luck reliably most of the time, since his income and survival
relies on knowing when to fold, or when to run.
He has almost no control over other people's luck, though some people think of him as a
lucky charm.
Clothing:
Kyan prefers loose fitting clothing, often wearing a long, open fronted shirt and loose
fitting shorts. He wears fingerless red leather gloves, which are buckled on halfway to his
elbow, and wide brimmed, droopy hats, along with a simple leather cord with a die
pendant (showing a die with the 6 face up) around his neck. The pendant is largely non-
magical, and any effect it has is likely due to its constant proximity to Kyan.
Equipment:
Kyan carries with him no less than three decks of cards at any time, each concealed in a
pocket somewhere on his person:
Of the 3 he always has, one is a standard deck of playing cards.
The second is a modified deck of cards, pre-prepared for stacking the deck for magic tricks.
The third is a magitech deck of tarot cards, including the Major Arcana. This deck is keyed
off of the Master Card, in his case the Fool of Fortune, and the other cards respond to his
aura when drawn, taking on the appropriate semi-random card from the deck.
He may also carry spare decks of any of the above (save the Tarot deck, of course).
He also carries several sets of dice, with both standard and weighted/rigged versions of
each.
Kyan's fighting style is flexible, though he generally prefers to keep his distance. When
close, Kyan fights with the metal reinforcement in his gloves' knuckles, along with any
natural claws, weapons, or abilities his current form possesses. From a distance, he fires
rocks, dice, or whatever else comes to hand from his slingshot.
The cards, stones and bones can also be used in fortune telling and dice games.
Location:
Kyan is a wanderer. He makes his living as both a street magician and a gambler, staying
in one town while his luck is good, and either moving between towns or hovering at the
outskirts should his luck turn.
Corvidae is a cosmopolitan family of oscine passerine birds that contains the crows, ravens, rooks, jackdaws, jays, magpies, treepies, choughs and nutcrackers. The common English names used are corvids (more technically) or the crow family (more informally), and there are over 120 species. The genus Corvus, including the jackdaws, crows and ravens, makes up over a third of the entire family.
Name: Sephiria AmbroseOkay, this seems fine, but I think the 230 years old thing and being a kitsune really isn't necessary. I'll get to that in a bit...
Affinity: Fire in all its forms
Age: 23 (in apperance) 230 actual
Sephiria is a young and strong willed Kitsune, well ok young for a kitsune as shes simply a 3 tails, nto one fo the more powerful and older ones, yet. She is a shapeshifter, often taking the form of either a feral 3 tailed fox, a humanoid one or a human like fox eared, fox tailed girl with fox eyes and fangs, as if she cannot take ful humna from but can do it to hide in their realms, realms she can access through a secret gate her people have managed to restore.Right, keep in mind that in this universe, everyone can turn into anything. This means that except in small communities like the one Sephiria came from, there really is no such thing as being normal or blending in. It's like New York City, people will overlook anything because it's really no more unusual than the crazy homeless guy just down the street.
She often wears black clothing, sometimes some red and gold are mixed in, but generally black, when in her humanoid forms. Her hair is long, black, with fiery red tips, she has tribal patterns in her fur, they become tattoos in her almost human form. her fur is standard red fox style witha white ehar pattern on her butt. her tails are somewhat longer and move more elegantly than a normal foxes. her eyes are sky blue, glow amber when she's in battlemode or when using ehr powers at max level. She has a sometimes playful, sometimes hard temper, prone to being ticked off quite easily so yeah a 'fiery temper' pun intended. in ehr humanoid form she is tall and fit with a well curved bodyshape and ample 'endowments'.Actually there's nothing wrong with this. Except what you designate as her powers which I'll get to in just a...
AFFINITYRight, this is where shit hits the fan. I completely nerfed the magic system of this universe because everyone can turn into anything and I didn't want there to be a ridiculous overbalance. You can certainly turn into fire, and if you're clever about it I'll even let you get away with generating obscene amounts of heat if it originates from your internal systems and you consider that it's a lot like an intense workout where it's difficult and sucks up energy.
Sephiria is known as a Kaaran Shaqui by her people, a Fire dancer. They are strong, agile, nimble female warriors trained in the fire arts of bending, creation and transformation, able to wield fire in all its forms from a fairly early stage, with varying degrees of success, Sephirira has mastered bending to the point where it si second anture to her, she can gnerate heat and fire at will, up to the heat needed to melt even the strongest of alloys but ahsnt yet mastered the flow needed to destroy anti fire magicka enchanted objects. As for transformation fo fire, she has a good basis on magma and embers, she can wield lightning but only for short periods as she cannot keep it stable for long. She can create weaons out fo erh fire enegry aswell, but not for long periods of time and no ranged weapons, only meelee, as it drains her.
EQUIPMENTOkay, magic is hard, but MAGITECH is not. I mean it is, but once made just about anyone can use it. This means that if you'd like, you can set up your knives and katanas to be a magitech set. I'm not entirely sure how you'd want to do that just yet and you'll have to tell me just what you mean by 'other forms of fire', but these seems like the best way to get you what you seem to want.
Two black bladed katanas with fire runes etched in them sheathed in an X pattern on her back.
1 black travel pack for medicine, food and other essentials.
2 combat knives, black bladed with fire runes etched in them.
1 Collapsible combat bow, scababrd and 20 arrows she can enchant with her fire powers for various effects.
ClOTHINGI'm limiting everyone to only one enchanted thing at start up, so you may have to downgrade that equipment a little if you want the magic blades of fire. You may need to keep in mind this RP is more of a sandbox than an action combat so you really don't NEED a self repairing body suit and some of that other stuff. Design wise however, pretty much anything is allowed. Again... New York.
Black trenchcoat with a hood, dark metal greaves and gauntlets, a lightwieght flexible protective vest under the jacket, over her shirt, belt, black combat boots, black comfortable flexible pants. Protective enchanted slowly self repairing bodysuit under her clothes. traditional Fire ktisune female warriors headband with ehr clans marking on the front, shinobi style.
Localeout searching for an evil entity who murdered her entire clan safe for a handful of sages and children she managed to save who are now at the secret location of their gateway, she will not stop till her clan and family ahve been avenged as shes the alst surviving ambrose and the last kaaran Shaqui.Aside from that you seem to have thought this through quite a bit although 'last of the [insert name here]' and 'mission of vengence' is kind of cliche. It works though and currently you are the character with most background story and motivation. The other people are really just wandering around so far. Just make sure you fix for compatability with this universe and you have a relatively solid reason to travel with the rest of the group when they're not seeking out the enemy of your clan and you should be good. Try to read through any posts I have made in the past that are terribly long because that's where I talk about things like magitech, travelling, laws of physics, etc.
(hope this is ok as a charry ^^)