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Other Realms => Role Play Theater => Topic started by: Fax on January 28, 2013, 11:53:18 PM

Title: Dawn of Worlds the 2nd!
Post by: Fax on January 28, 2013, 11:53:18 PM
Alright then, time for the second Crimson Flag Dawn of Worlds game: Electric Boogaloo!

So a couple things before we get started.

Firstly, the rules are available here(http://www.clanwebsite.org/games/rpg/Dawn_of_Worlds_game_1_0Final.pdf) and here as a quick reference (http://dow.crimsonflagcomic.com/doku.php) with the house rules added in. Once the game starts I'll add it to the wiki which will be updated as

Now, in the interests of making my life easier and the wiki actually update more often I would ask that anything that should be included in the wiki be summarized at the end of the post that caused it. Ie. if you create a race, subrace, advance or whatnot, include a clearly marked section I can directly insert into the wiki to keep it up to date. Also, this way I'm less likely to miss important details when making updates.

Whenever creating some location such as a city or notable site of some sort, players are encouraged to include a image of what they want that site to be represented by on the map in the form of a pixel image of up to 70x70 pixels

I am only going to accept 6-7 players, all of whom must make at least some sort of post each turn or else when I update the game (which I intend to do once a week, likely on the same day each time if I can) I will simply assume you forfeited your turn and any points you may have gained from it. The posts don't have to be anything long, just so long as they're made. This is primarily to ensure that the game doesn't get held up by one person who decided not to do anything but didn't bother to tell anyone about it.

Also, remember that you can affect other people's creations in the game and are encouraged to do so. I will be including a point pool for myself in the game solely for the purpose stirring up trouble if I think the world needs a bit.

Other than that, just remember to have fun you guys!

Assuming sufficient interest I intend on posting the first update on Feb. 6th. Now, who wants to play?
Title: Re: Dawn of Worlds the 2nd!
Post by: PrincessHotcakes on January 28, 2013, 11:56:23 PM
Moi.  I have some definite ideas to embark upon that my clumsy first playthrough precluded me from.
Title: Re: Dawn of Worlds the 2nd!
Post by: William Swiftfoot on January 28, 2013, 11:58:46 PM
Im up for this agian!
Title: Re: Dawn of Worlds the 2nd!
Post by: Dragyn on January 29, 2013, 08:59:48 PM
I'm up for it, if you'll have me.

Though, a clarification, if you would:  If a player is skipped due to inactivity, do they also not gain points?  Is that what you meant, or did you mean that they don't spend any that turn?

(I shouldn't have a problem updating once a week, I'm just trying to be sure I'm clear on what the rules are beforehand.)
Title: Re: Dawn of Worlds the 2nd!
Post by: Fax on January 29, 2013, 09:14:45 PM
You're more than welcome to join in, as is anyone who is willing to spend the time to play the game.

If they are skipped due to inactivity they neither get to spend or receive any points for that turn.
Title: Re: Dawn of Worlds the 2nd!
Post by: Virmir on January 30, 2013, 01:35:14 PM
All right, all right, I'll give this a try. [;)
Title: Re: Dawn of Worlds the 2nd!
Post by: Digital Vulpine on January 30, 2013, 02:32:30 PM
Such unfortunate timing... Oh well, I'll give this a shot anyway.  I should be able to get to the rec center on weekends at least.
Title: Re: Dawn of Worlds the 2nd!
Post by: Geary on January 30, 2013, 05:04:06 PM
I suppose I'll hop in. I haven't been writing enough lately, anyways.
Title: Re: Dawn of Worlds the 2nd!
Post by: Donnie on February 06, 2013, 05:05:11 PM
Nyaaaah fiiiiine I'll join in  [;).
Title: Re: Dawn of Worlds the 2nd!
Post by: Fax on February 06, 2013, 07:27:34 PM
Alright, lets get this started!

Here's the world, its pretty nice you might say. Well, it is. However, its also pretty bland so lets spice things up a bit why don't we?

(http://dow.crimsonflagcomic.com/lib/exe/fetch.php?media=dow2maps:cfdow2_c_0_s.jpg)
(http://dow.crimsonflagcomic.com/lib/exe/fetch.php?media=dow2maps:cfdow2_l_0_s.jpg)

And here's the starting point totals

Radioactive Toast - 10
Kenku - 8
Dragyn - 9
Virmir - 10
Digital Vulpine - 9
Geary - 11
Donnie - 9
Fax - 8

The current plan is to update once a week on Wednesdays so we'll see how that works out

Also, for reference here's the point cost for each of the possible moves. Note that any number of actions can be performed so long as you have points to use them.
(http://i52.photobucket.com/albums/g33/Kiminari/Dawn%20of%20Worlds/sketch-1.jpg)
Title: Re: Dawn of Worlds the 2nd!
Post by: PrincessHotcakes on February 06, 2013, 07:49:15 PM
Right then... I was going to jump right into making an avatar since I have enough points, but since my plan for my race would work best if it was somewhat collaboration, I'll put this out:

I want to create a human race that's ancient and can be built up, like Zeal from Chrono Trigger (preferably with floating islands) in terms of advanced magic, but then a massive cataclysm of their own making occurs and they are cast down, and most of them are TF'd and split into various sub anthro races.

This would work best as a collaboration project (though through individual player actions since we can't combine points for a certain move).  Who would be interested in helping with it?
Title: Re: Dawn of Worlds the 2nd!
Post by: Geary on February 06, 2013, 08:58:01 PM
Actions

For a lifeless wasteland, the world seems a bit too... green.

Shape Land (3): Convert areas A11, A12, B11, and B12 into desert. Create plateaus in the newly-created desert, as well as a massive, cavernous plateau in the center (see attachments).

Shape Climate (2): Raise areas A11, A12, B11, and B12 up a step in temperature.

Shape Climate (2): Raise areas A11, A12, B11, and B12 up a step in temperature.

---

Stats

Points: 11
Cost: 3 + 2 + 2 = 7
Total Points: 5
Points Spent: 7
Title: Re: Dawn of Worlds the 2nd!
Post by: Virmir on February 06, 2013, 09:51:28 PM
Starting Points: 10

Sorry, Toast. I have my own plans. [;)


Shape Climate (-2)

Ye God Virmir looked upon the barren landscape in the general vicinity of B3 and thus spake:

"Well blast... it's too blasted cold here!!"

And in his divine and infinite knowledge, used his divinely Uroconic powers to raise the temperature to acceptable levels.


Effect: Increase the temperature of A2, A3, B2, and B3. Make them blasted hot.

Shape Climate (-2)

Effect: Increase the temperature of A4, A5, B4, and B5. Make them blasted hot.

Shape Land (-3)

Ye God Virmir looked down upon his work and saw that is was good. But a giant barren wasteland, no matter how hot it was, only provided so much in terms of entertainment. Also, this island wasn't big enough. Thus he spake:

"Let there be trees!"


Effect: Extend the land mass out into A3, A4, B3, and B4.

Shape Land (-3)

Effect: Cover A3, A4, B3, and B4. with forests.


Ye God Virmir looked upon his work and saw that it was good, and then decided to rest for the day. (Actually he went back to drawing foxes.)

Ending Points: 0


(GRRRR!! GEARY STEALING MY SPOT WHILE I WAS POSTING BIG ELABORATE DESCRIPTIONS AND MAKING ME CHANGE THINGS.)
Title: Re: Dawn of Worlds the 2nd!
Post by: PrincessHotcakes on February 06, 2013, 11:16:53 PM
Catastrophe-10 points

In this newly formed world, the primeval mythic forces that shaped it grind past each other, much like the tectonic plates of the purely physical world.  And like tectonic plates, sometimes they shift too much and create a rupture.

The south of the main continent (H-6) cracks open to unveil a fissure into another primordial realm, where chaotic creatures of a twisted underworld creep from and infiltrate the virgin wilderness.  And thus were monsters are born into the world...
Title: Re: Dawn of Worlds the 2nd!
Post by: Dragyn on February 06, 2013, 11:22:36 PM
The Lurking Lord Dragynwulf did ponder deeply the mysteries of the world, and Lo, he saw it to be boring.

Thus did he raise a mass of land from the sea--an island with a cliff face on the southeastern face (complete with a massive waterfall) and several lakes to keep things interesting--just off the coast of the southern landmass, that the world might be more pleasing to observe.  

EFFECTS:
3 points into shape land, in squares G1 through H2.  Refer to the attached map segment.  ^-^

9-3=6 points remaining.

WIKI:
Basically just an island.  Not much for the wiki here, that won't be in the map.

EDIT:  Dang, Toast.  Moving right along, aren't you?

EDIT2:  Yes, there are a few little islands in H2--I figure I've got enough left over of my 3 squares to get away with it.

EDIT3:  Oh, hey, house rules.  Forgot about those.
Title: Re: Dawn of Worlds the 2nd!
Post by: William Swiftfoot on February 06, 2013, 11:29:36 PM
Alrighty, time to start this off...

Shape Climate(2)Cool coastlines of D2, D3, D4 such that they have the same climate as C3.

Shape Land(3) Lay temperate forests throughout C2, C3, D4 and D5

Shape Land(3) Cover the coastlines of F5, F6, G5, H4 in swamps.
Title: Re: Dawn of Worlds the 2nd!
Post by: Donnie on February 07, 2013, 05:49:53 PM
The Great and Little Donnie shall WAIT.
Title: Re: Dawn of Worlds the 2nd!
Post by: Digital Vulpine on February 09, 2013, 07:26:45 PM
Sometimes the hand of fate moves in grand, sweeping gestures, others it pushes events along with just a nudge in the right direction.  Great or small, events set in motion the destiny of eons...
Shape land: 3 points
The mountain range in F8 is extended until it reaches the shoreline to the east

A river flows from D7 into F7, cutting low valleys between the mountains as it branches south through G7 and west through F6 (conveniently creating a delta region to explain Kenku's swamps).

Shape Land: 3 points
The area in E6, E7, and D7 becomes rolling hills with small, scattered forests, cut by a rich valley where the river flows through.

Shape Climate: 2 points
A cold wind from the south cuts through E6 and E7, lowering their temperature one step.

Points remaining: 1

Title: Re: Dawn of Worlds the 2nd!
Post by: Fax on February 13, 2013, 06:16:03 PM
Round 2

And lo, things happened!

Points
Radioactive Toast - 10 - 10 + 7 + 1 = 8
Kenku - 8 - 8 + 9 + 1 = 10
Dragyn - 9 - 3 + 7 + 0 = 13
Virmir - 10 - 10 + 7 + 1 = 8
Digital Vulpine - 9 - 8 + 7 + 1 = 9
Geary - 11 - 7 + 11 + 1 = 16
Donnie - 9 - 0 + 10 + 0 = 19
Fax - 8 - 0 + 9 + 0 = 17


(http://dow.crimsonflagcomic.com/lib/exe/fetch.php?w=600&media=dow2maps:cfdow2_c_1.jpg) (http://dow.crimsonflagcomic.com/lib/exe/fetch.php?media=dow2maps:cfdow2_c_1.jpg)

(http://dow.crimsonflagcomic.com/lib/exe/fetch.php?w=600&media=dow2maps:cfdow2_l_1.jpg) (http://dow.crimsonflagcomic.com/lib/exe/fetch.php?media=dow2maps:cfdow2_l_1.jpg)
(the images link to higher resolution versions)


I personally shall do nothing this turn.
Title: Re: Dawn of Worlds the 2nd!
Post by: Donnie on February 13, 2013, 06:32:01 PM
Oh fear thee god of mischief, "NO NO NO, No Mercy. Mercy is for the weak! Just in preparation, with the aid of my SECRET WEAPON."

CATASTROPHE

A massive asteroid of unfathomable size descends into the northern hemisphere landing in the crosshairs of A3,4 B3,4, UTTERLY DEMOLISHING those tiles into a MASSIVE crater and throwing debris everywhere. The heatblast warms much of the planet (like what Virmir wanted  [;) ) but the heat is quickly quenched by the nuclear winter of ash and the world enters a slight cooling period.... then emerges as normal. However all of A,3,4 is a frozen crater with B3,4 becoming a temperate zone thanks to the wind tunnel effect caused by the walls of the crater. Additionally, due to said winds and the rotation of the planet, the former MASSIVE HEAT ZONE is shifted down to C3,4,5 D4,5, and spills onto the neighboring continent at C6,7 and D6,7. This massive heat wave turns said land on the neighboring continent into stark desert.

END TURN
9PTS Remaining
Title: Re: Dawn of Worlds the 2nd!
Post by: Geary on February 13, 2013, 07:35:51 PM
One deity is too busy laughing to make any actions at this time.
Title: Re: Dawn of Worlds the 2nd!
Post by: William Swiftfoot on February 13, 2013, 07:39:19 PM
Nice Donnie ^^

Shape Land(2) The climactic explosion of the asteroid launched large chunks of land into the air, pulling parts of the continent into the sea, causing the land of C3 and C4 to all of vanish, leaving C5, D4,  and D5 to form a large island continent.  

Shape Land(2) The launched land over time settles itself into the western sea forming a set of fractured islands dotting the area of D1 and 2, and E1 and 2.
Title: Re: Dawn of Worlds the 2nd!
Post by: PrincessHotcakes on February 13, 2013, 08:12:17 PM
Shape Land: 3 points

Down in the far southeast of the world, west to east from I9 to I12, a massive upwelling of land rises up, quickly covered by heavy glaciers that rise to a magnificant height of almost three miles.

5 points remaining
Title: Re: Dawn of Worlds the 2nd!
Post by: Dragyn on February 13, 2013, 08:30:33 PM
The Lurking Lord shall bide his time...for now.

(Translation: I'm doing nothing this turn.  Quite a show, may as well sit back and enjoy it.)
Title: Re: Dawn of Worlds the 2nd!
Post by: Virmir on February 15, 2013, 11:02:41 PM
(http://i.virmir.com/misc/dow/unamused.png)

Shape Climate (-2)

GET RID OF THE ICKY COLDNESS ON A3, A4, B3, B4. MAKE THEM BLASTED HOT AGAIN.

Shape Land  (-3)

FILL IN THAT STUPID CRATER WITH RICH BLACK POTTING SOIL AND MAKE IT BLASTED FLAT.

Shape Land (-3)

MAKE A BLASTED VOLCANO DRAMATICALLY AND ANGRILY RISE OUT OF THE OCEAN AT C4.

(http://i.virmir.com/misc/dow/blasted_volcano.png)

Ending Points: 0
Title: Re: Dawn of Worlds the 2nd!
Post by: Digital Vulpine on February 16, 2013, 06:11:17 PM
Perplexed and somewhat amused by the climatic duel to the northwest, a fledgeling deity continues to carve out its place around E7 as its plans unfold.

Shape land: 3 points

A barrier reef rises up along the southern and northern edges of E8, calming the seas and protecting the shores there.  The southern branch continues into E9 and rises to form a small coral atoll there.

Shape land: 3 points

Feeling pity on the northern reaches of the continent for its loss of life, he blesses its barren sands with rich resources. Vast veins of iron, silver, and gold travel beneath the sands of D6 and D7, waiting to be found, while further out in C7 pockets of a mysterious black liquid bubble deep beneath the earth.

Finishing his act of mercy, the deity feels a faint twinge of irony.

Points remaining: 3
Title: Re: Dawn of Worlds the 2nd!
Post by: Fax on February 20, 2013, 06:16:05 PM
I shall reduce the temperature around Toast's island to something appropriately glacial (2 points)
Title: Re: Dawn of Worlds the 2nd!
Post by: Fax on February 20, 2013, 06:16:29 PM
Round 3

Some looking on were amazed as the plans of some were foiled while others simply sat back and laughed at the unexpected turn of events.

Points
Radioactive Toast - 8 - 3 + 9 + 2 = 16
Kenku - 10 - 6 + 8 + 2 = 14
Dragyn - 13 - 0 + 5 + 0 = 18
Virmir - 8 - 8 + 11 + 2 = 13
Digital Vulpine - 9 - 6 + 10 + 2 = 15
Geary - 16 - 0 + 10 + 0 = 26
Donnie - 19 - 10 + 9 + 0 = 18
Fax - 17 - 2 + 8 + 0 = 23


(http://dow.crimsonflagcomic.com/lib/exe/fetch.php?w=600&media=dow2maps:cfdow2_c_2.jpg) (http://dow.crimsonflagcomic.com/lib/exe/fetch.php?media=dow2maps:cfdow2_c_2.jpg)

(http://dow.crimsonflagcomic.com/lib/exe/fetch.php?w=600&media=dow2maps:cfdow2_l_2.jpg) (http://dow.crimsonflagcomic.com/lib/exe/fetch.php?media=dow2maps:cfdow2_l_2.jpg)
(the images link to higher resolution versions)
Title: Re: Dawn of Worlds the 2nd!
Post by: Donnie on February 20, 2013, 07:25:00 PM
"Uh this doesn't look good. It's not good. Loosing control I can't... I can't control it!" "Perhaps you need another shot?"

Budabum baaaaaaaaaaaahhh

CATASTROPHE -10 points

A once beautiful white streak in the sky that passed by every several decades has been getting eerily close the past centuries... and sure enough a COMET is on a collision course with the planet! The giant ball of ice and gasses burns through the atmosphere, creating loud explosions as its gasses explode. The outer layers peel off, revealing a dense rocky/iron core, just a few meters wide.

The comet falls at a 90 degree angle and plugs up Virmir's ANGRY Volcano! There it stayed dormant for many years, pressure building up inside the volcano! On the fateful day, the volcano EXPLODES with a force felt around the planet. The explosion was so powerful that it created a mountain on the opposite side of the planet at C11.

What is left of the volcano is a ring shaped, mountainous atoll, sometimes pieces connect to the two islands buttressing it. In the center of the atoll are warm ocean deep hot springs.

Shape Land -3 Points

A small, forested island forms in C8.9 and D8,9,10

END TURN
5 Points
Title: Re: Dawn of Worlds the 2nd!
Post by: William Swiftfoot on February 20, 2013, 07:36:31 PM
The gods of the raven decide to whats the fury with glee. (Paaasss)
Title: Re: Dawn of Worlds the 2nd!
Post by: Geary on February 20, 2013, 07:41:51 PM
Regaining his composure, a deity decides to bestow the world with its first inkling of intelligence.

Create Race (-22): Batosians

Batosians are the oldest known species in the world to reach sapience. They are somewhat magic in nature, but this is typically restricted to natural resistance to heat and an abnormally efficient digestive system, as well as a small degree of unconscious weight manipulation. They naturally inhabit the central plateau of the north-east continent, but are unable to travel far from it due to the scarcity of water. Interestingly enough, batosians are at home in any sweltering climate that fails to boil water, but are uncomfortable in temperate climate, and have zero interest in freezing temperatures.


Physiology

Batosians are humanoid mammals likely derived from fruit bats, though it is unknown what could provoke such dynamic change, as no evidence of any ancestral species exists. They are herbivores by nature, and feed on the abundant vegetation that grows within and around their primary plateau. Typical fur colorations vary slightly, but remain within shades of brown, with a lighter patch of fur on their underbelly. Batosians reach maturity approximately four years after birth, and have an average life span of forty-six years among those who cease from old age.

Batosians typically measure between 5'3" and 5'7", with outliers measuring as high as 5'10". The average wingspan for a batosian is 10.5 feet, with 1.5 feet being the approximate distance from one shoulder to the opposing shoulder.

Flying for batosians would not be physically possible, if not for an inherent and subconscious magical ability to lessen their own weight when they feel the urge to fly or experience a rush of adrenaline. They can actively fly for approximately ten minutes without stopping, and up to fifteen if allowed to glide. The average batosian is capable of flying at speeds of ten to fifteen miles-per-hour.

There is very little sexual dimorphism between male and female batosians. Outside of gestation and nursing, the only plainly visible differences are a slightly larger amount of fur on the front of the male's pelvis. Batosians themselves distinguish between the two by giving off unique hormones when meeting a new batosian.

The most curious biological aspect of batosians are their 'mediators.' Mediators are dwarf batosians, averaging at 3'2" with very little variance, born once out of every fifty batosians. They lack their sibling's natural manipulation over weight, thus being unable to fly, but, in turn, possess a powerful emphatic aura, which make emotions of all present apparent to all present in its immediate vicinity. The range on the emphatic aura varies wildly, based on an innumerable amount of variables such as stress, intent, the presence of other mediators, and so on, to the point where the average of twenty-eight feet does not accurately portray the mediators as a whole.


Culture

Batosians are a very physical species, their native language being a combination of words and associating arm gestures, with friendly batosians including gestures that require physical contact with their speaking partner, and more gestures are incorporated based on how well the two know each other. Two life-long friends often appear more like they're frantically hugging and petting each other than having an intricate discussion. Speaking without making any sort of gesture is a severe sign of distrust and disrespect among batosians, and is often a sign that a mediator is required before violence erupts.

As a whole, batosians find little use for clothing, as it impedes their ability to make gestures and the physiology is poorly suit for it in the first place. The most batosians will wear are pouches slung around their waist, for holding water and any oddities they collect. In place of clothing, batosians decorate their bodies with intricate tattoos collected from certain inedible plants that grow in the surrounding desert. The markings are typically white, yellow, and orange, with white symbolizing peace, yellow symbolizing wisdom, and orange symbolizing protection. The patterns of the markings themselves hold little meaning, and serve primarily as a method of identifying one from another.

Batosians are lead by a group of mediators called the 'Sparks,' who meditate in silence until one or more receives inspiration, after which, deliberation is made whether or not the idea formulated should be acted upon. 'Silence' in this context is somewhat of a misnomer, as such periods tend to last a handful of seconds between hours of deliberation. When a consensus of action is reached, the word is spread by a group of specially trained messengers known as 'Flickers,' who inform the entire colony of the information, after which it is acted out with very little question.

Batosians are not a monogamous species, seeing little purpose in reproduction other than the product itself. Instead, batosians will form a tightly knit group of friends and comrades called a Sarta, and will typically only allow newborns or exceptional individuals to join after its formation. Batosians are typically born in pairs, and either parent takes one newborn back to their Sarta. In the rare event an odd number of batosians are born, the odd left-over newborn is given to the Flickers to raise as one of them.

Create Order (-0): The de facto group currently leading the Batosians are the Sparks, who receive inspiration from themselves and the divine and deliberate on whether or not they're good ideas.

---

Stats

Points: 26
Cost: 22
Total Points: 4
Points Spent: 29
Title: Re: Dawn of Worlds the 2nd!
Post by: Virmir on February 20, 2013, 08:35:25 PM
FAAAAAAX!!!

You ignored my undo-ing Donnie's undo!! (That is,  heating up the area he made cold and filling in his crater.) [:(

*Glares at Donnie more*

Edit: Was informed that's actually very black topsoil... okay! (But it's still cold!)

Also, I noticed you didn't use my volcano. Would you prefer future ones in a different format? (I assumed by at least 70px you meant we could make it bigger and you could scale down yourself.)
Title: Re: Dawn of Worlds the 2nd!
Post by: Digital Vulpine on February 20, 2013, 08:50:15 PM
The world is being torn asunder by chaos, the madness of warring gods.  This will not do, order must be protected.  Oh yes, must be protected.  But to place a hand upon the wheel of fate will require... an agent.   The will of order made manifest.

Create Avatar: 10 points

In the valley of D7 a deity forges its Champion.  
With Earth it forges feet and hands, granting them a firm foundation and strength to exercise its will.
With Fire it forges the body and tail, to light the darkness, warm the cold, and purify the unclean.
With Wind it imparts the chest and throat with breath and voice, to fuel the fire of life and speak the Truth.
With Light and Water it forges the eyes, to ever see with clarity.
With Darkness it forges the ears and nose, to reveal that which hides from the Light.
At last it imparts its creation with a Spirit, to think, feel, and know.  For without will, there can be no order.

Its creation rises, but seems incomplete.  It lacks a name, and the deity finds it cannot bestow one, for it cannot give something it does not have.  This troubles the deity, it cannot go without a name forever, but how could it gain one?  While it ponders this problem, it sets its Avatar to tending the valley it was created in.

Points remaining: 5
Title: Re: Dawn of Worlds the 2nd!
Post by: Dragyn on February 20, 2013, 10:29:03 PM
The Lurking Lord, amused all the more by the turmoil below, opts again to...

*DRAMATIC PAUSE*

...Lurk.

(No action this turn.  This is actually more fun than anything I might do right now.)
Title: Re: Dawn of Worlds the 2nd!
Post by: Virmir on February 23, 2013, 12:31:46 AM
Starting Points: 13

Create Avatar (-10)

Shin Foxdragohu'hil'heen''*

(http://art.by.virmir.com/i/thumb/the_great_and_very_long_shin_foxdragohuhilheen_color.png) (http://art.by.virmir.com/art/the_great_and_very_long_shin_foxdragohuhilheen)

It is said that if one collects all seven Foxballs, the Great and Very Long Shin Foxdragohu'hil'heen'' shall appear in the sky and listen to one and only one wish of absolutely anything one's heart desires. After listening to the wish, the Great and Very Long Shin Foxdragohu'hil'heen'' shall then hand one a coupon to the nearest oriental take-out restaurant and tell one that depending on floating magic sky dragons to fulfill one's desires is, in fact, an incredibly lame and lazy thing to do, and one seriously needs to rethink one's life goals.

It is also said that, at various points in the World's existence, priests and other clingy religious types have surmised that the Great and Very Long Shin Foxdragohu'hil'heen'' is in fact a higher deity taken physical form. At this accusation the Great and Very Long Shin Foxdragohu'hil'heen'' would appear and shift his eyes and very fervently deny being one of the World-shaping deities who disguised himself as a very long dragon thing and flew down to the World to make sure things got done the right way because this notion was absolutely baseless and therefore ridiculous.


*(The proper spelling of Shin Foxdragohu'hil'heen'' includes two single apostrophes at the end. This is because adding apostrophes to names automatically makes them exotic and the Great and Very Long Shin Foxdragohu'hil'heen'' is in fact as exotic as a second derivative.)


Shape Land (-3)

A second LARGE ANGRY VOLCANO forms exactly at "C8.9 and D8,9,10", which is exact where Donnie's island has formed. This volcano should be placed so that it screws the island over as much as possible (probably right smack in the center.)

Volcano graphic, if you so choose to use it! (http://i.virmir.com/misc/dow/blasted_volcano.png)

Ending points: 0
Title: Re: Dawn of Worlds the 2nd!
Post by: PrincessHotcakes on February 26, 2013, 12:52:41 PM
Shape Land-3 points

The demons that plague the south of the main continent ravage the landscape, infiltrating the ecosystem of the landmass and turn into into a harsh, twisted and unforgiving environment.  Monstrosities great and small corrupt it, even symbiotically worming into much of the flora.  All around the fissure into the underworld in H6 the landscape is tainted.  Past an immediate plain of desolation where not even the hardiest of plants can grow, the demonic life infiltrates the mundane and a violent bloodthirsty ecosystem repopulates the surrounding territories in a broad swath from G5 to H8.  The darkest of jungles, replete with nightmares that viscerally feed upon each other looms over.

Shape Land-3 points

The mountains too are corrupted, as creatures burrow into their heights and command the mountain tops from F6 to F8, swooping down like raptors upon their prey below.  Violent demonic energies permeate the crust of the earth to disquiet the magma deep within, cascading in forceful volacanic eruptions imbued with magical energy.  The sheer magical chaos going on in the fiercely volcanic and hellish region creates disturbances in gravity, where whole floating chunks of rock form in the atmosphere, looming over the landscape and casting enourmous shadows below; in these pits of darkness foul creatures breed themselves in grotesque fashions to spread their kind further over the world.

Create Avatar-10 points

The realms beyond are disquieted by this disturbance into this mundane plane.  Indeed, even through the demon's underworld "homeworld" the disturbance is noticable.

This was when a draconic warrior named Jije finds this infant world.(http://static.spore.com/static/image/500/772/580/500772580613_lrg.png)  

Ironically it is from the demon's own pit that he emerges; from a realm far beyond this one he plunged into the underworld to smite and crush as many twisted entities as was possible, for motivations unknown.  Later generations will sing of his story and poeticize his mythical origins, but upon finding the demonic scourge raping a pristine new world, he dedicates himself to protecting it.

Bursting out he slays like the divine champion he is, stemming the demonic tide wherever he can.  It is not enough to destroy or even drive back the invasive monstrosities, but halting their expansion is something he proves quite adept at.

0 points remaining
Title: Re: Dawn of Worlds the 2nd!
Post by: Fax on February 27, 2013, 02:11:22 PM
Ok, so I'm going to be delayed somewhat with regards to actually making a proper update due to having had all of my free time devoured by work. That said, in the interest of keeping things moving I am going to post the latest point totals and simply pass my turn. So without further ado, here's the current point totals. Maps will follow as soon as I can update them.

Points
Radioactive Toast - 16 - 16 + 7 + 3 = 10
Kenku - 14 - 0 + 5 + 0 = 19
Dragyn - 18 - 0 + 8 + 0 = 26
Virmir - 13 - 13 + 7 + 3 = 10
Digital Vulpine - 15 - 10 + 5 + 3 = 13
Geary - 26 - 22 + 8 + 1 = 13
Donnie - 18 - 13 + 11 + 0 = 18
Fax - 23 - 0 + 9 + 0 = 32

/edit/ And here's the maps!

(http://dow.crimsonflagcomic.com/lib/exe/fetch.php?w=600&media=dow2maps:cfdow2_c_3.jpg) (http://dow.crimsonflagcomic.com/lib/exe/fetch.php?media=dow2maps:cfdow2_c_3.jpg)

(http://dow.crimsonflagcomic.com/lib/exe/fetch.php?w=600&media=dow2maps:cfdow2_l_3.jpg) (http://dow.crimsonflagcomic.com/lib/exe/fetch.php?media=dow2maps:cfdow2_l_3.jpg)
(the images link to higher resolution versions)

Title: Re: Dawn of Worlds the 2nd!
Post by: PrincessHotcakes on February 27, 2013, 03:44:44 PM
Shape Land-3 Points

From I5 to I8, the land shifts and rises up, joining the landmass to the east.  It is quite thin near the poles but with tendrils of island chains that creep up to the mainland and connect with it.

Shape Climate-2 Points

This new land quickly freezes to glacier conditions like its eastern reaches, but the demons from the north swoop down, freezing by the hordes until some number adapt to the arctic conditions and begin to thrive, burrowing into the glaciers and infesting the landscape.

Shape Land-3 Points

From I1 to I4 this arc of land is completed, creating a new southern continent that hides the south pole from the sea.  Here though the plate action is more more forceful, creating mountains that are truly awe inspiring, the highest stretching into the stratosphere.  The highest peek is over 9 miles tall, just about 15 kilometers.  

Shape Climate-2 Points

This region is similarly glaciated, though its high altitudes create much more dramatic glacier formations.

However, Jije's efforts largely keep the demons from infesting this region, at least for a time.

0 points remaining
Title: Re: Dawn of Worlds the 2nd!
Post by: William Swiftfoot on February 27, 2013, 09:45:12 PM

Create Avatar(10): As the shatters lands that made the islands cooled, there was the appearance of a strange egg. Large in size, and firey in color, the egg sat silentently for many years. The waves crashed on it, and the wind blew and rolled about it, but nothing seems to awake it from its solumn place.

Suddenly, one day, a Coconut fell out of a tree, and landed on the egg with a sudden "THUD" and the sound of glass breaking, and the egg shell shattered. As it did there was a tornado of flame suddenly rose into the sky knocking trees to and fro, before as suddenly shinking to the ground, leaving a tall feathered anothermorph, its feathers the colors of rubies.

The Phoenix Yawned. "Good Morning...my is this an interesting place to land"

Shape Land(3) Create a smattering of small Oasis' in a chain Connecting the fertile land of A10 with Geary's Plateau.

Remaining Pts: 6
Title: Re: Dawn of Worlds the 2nd!
Post by: Digital Vulpine on February 27, 2013, 11:04:45 PM
There is a mysterious silence as an unnamed power makes preparations for its greatest creation, a mighty army that will carry its Truth to the corners of the world.

For now, nothing happens.
Title: Re: Dawn of Worlds the 2nd!
Post by: Dragyn on March 01, 2013, 12:42:53 PM
At first, nothing happened.

Then, miraculously, nothing continued to happen.

(No action.)
Title: Re: Dawn of Worlds the 2nd!
Post by: Virmir on March 02, 2013, 04:50:13 PM
Starting Points: 10

Command Avatar (-2)

Create Order: The Society of Individuals Informed Against SATAN (Donnie), Batosian Division

(http://art.by.virmir.com/i/standard/the_society_of_individuals_informed_against_satan_donnie.png) (http://art.by.virmir.com/art/the_society_of_individuals_informed_against_satan_donnie)

The Great and Very Long Shin Foxdragohu'hil'heen'' saw that the race of bat people needed guidance against the great evils of the world and thus flew down to them to get them to stop hugging each other for five minutes and watch a presentation with pictures in it. Though these very informative pictures, The Great and Very Long Shin Foxdragohu'hil'heen'' taught this young, vulnerable race about the cold-hearted and wretchedly evil SATAN (Donnie) who seeks only to inflict misery upon the world. This very informative presentation (and associated pamphlets distributed post-presentation) spurred the creation of The Society of Individuals Informed Against SATAN (Donnie).


Effect: The Society of Individuals Informed Against SATAN (Donnie) seek to protect the other members of the Batosian race against SATAN (Donnie)'s maniacal influences, effectively acting as guardians. Should SATAN (Donnie) try to influence the Batosian race in any way, (i.e. creating an order, influencing the race to do something, etc.) The Society of Individuals Informed Against SATAN (Donnie) would essentially flip out and try to stop it (possibly in ways involving distributing informational pamphlets). (I imagine the Fax-overlord would roll dice or something to determine whether their stopping is successful.)


Remaining Points: 8

I actually want to wait a bit to see the map before spending any more points.
Title: Re: Dawn of Worlds the 2nd!
Post by: Geary on March 03, 2013, 09:11:25 PM
Noticing the sudden increase in species composed entirely of a single individual, a god decides he doesn't want to be left out on the fun.

Create Avatar (10): A small comet is redirected into the forming world's trajectory. Much to the chagrin of the Batosians, the burning comet appeared to be heading smack-dab for their plateau. Just when they had fled to what safety they could and braced for the worse, the comet halted on the small oasis atop the plateau, with nary a ripple to imply it ever had moved in the first place.

A slumbering creature slumbers within the perfectly-cut shard of invulnerable ice, its dreams occasionally manifesting themselves to impact the world, but mostly just manifesting sea-salt caramel ice-cream. Not that the Batosians mind.

---

Stats

Points: 13
Cost: 10
Total Points: 3
Points Spent: 39
Title: Re: Dawn of Worlds the 2nd!
Post by: Donnie on March 06, 2013, 09:33:43 AM
The great silray deity yawns

Shape Land & Climate

Make it like this:
(http://img685.imageshack.us/img685/5425/dowpn.jpg)

A land separated by a sea river to the north forms with a small mountain range blocking the northern cold's ice flows however accumulating snow allowing for lots and lots of rivers to flow down.

The Volcano shall become INACTIVE for all eternity but it still smolders and pumps ash into the air, obscuring the sun 'somewhat' (cooling the affected lands)  and drenching the ground around the volcano and all in the wind path with ash. Granted said ash is filled with good soil nutrients so said land is rather fertile if folks can deal with it being cloudy everyday.

Points Remaining: 12
Title: Re: Dawn of Worlds the 2nd!
Post by: Fax on March 06, 2013, 10:26:54 PM
Turn 4

And thus the thermal war continues! What madness will arise this turn? Who will get involved? Will Virmir ever get to keep a big volcano?

Also, remember to vote as to if you want the first age to continue another turn or for us to move on to the second age.

Points
Radioactive Toast - 10 - 10 + 7 + 3 = 10
Kenku - 19 - 13 + 9 + 0 = 15
Dragyn - 26 - 0 + 5 + 0 = 31
Virmir - 10 - 2 + 8 + 0 = 16
Digital Vulpine - 13 - 0 + 8 + 0 = 21
Geary - 13 - 10 + 8 + 2 = 13
Donnie - 18 - 6 + 4 + 0 = 16
Fax - 32 - 0 + 7 + 0 = 39

(http://dow.crimsonflagcomic.com/lib/exe/fetch.php?w=600&media=dow2maps:cfdow2_c_4.jpg) (http://dow.crimsonflagcomic.com/lib/exe/fetch.php?media=dow2maps:cfdow2_c_4.jpg)

(http://dow.crimsonflagcomic.com/lib/exe/fetch.php?w=600&media=dow2maps:cfdow2_l_4.jpg) (http://dow.crimsonflagcomic.com/lib/exe/fetch.php?media=dow2maps:cfdow2_l_4.jpg)
(the images link to higher resolution versions)

Races
Batosians (http://dow.crimsonflagcomic.com/doku.php?id=batosians)

Orders
-The Society of Individuals Informed Against SATAN (Donnie), Batosian Division (http://dow.crimsonflagcomic.com/doku.php?id=the_society_of_individuals_informed_against_satan_donnie_batosian_division)
-The Sparks (http://dow.crimsonflagcomic.com/doku.php?id=the_sparks)

Avatars
The Avatar of the great DV. (http://dow.crimsonflagcomic.com/doku.php?id=avatar_of_dv)
Shin Foxdragohu'hil'heen'' (http://dow.crimsonflagcomic.com/doku.php?id=shin_foxdragohu_hil_heen)
Jije (http://dow.crimsonflagcomic.com/doku.php?id=jije)
The Phoenix (http://dow.crimsonflagcomic.com/doku.php?id=the_phoenix)
A slumbering creature (http://dow.crimsonflagcomic.com/doku.php?id=a_slumbering_creature)




Title: Re: Dawn of Worlds the 2nd!
Post by: William Swiftfoot on March 06, 2013, 10:40:55 PM
The Raven gods sleep.

(No Action)
Title: Re: Dawn of Worlds the 2nd!
Post by: PrincessHotcakes on March 06, 2013, 10:53:52 PM
I vote one more turn in the first age

Shape Climate-2 points

Demons spread northward, cascading down the middle mountain range of the central continent northward.  The lands of E6, E7, D6, and D7 succumb as the spreading infection upon the world overwhelms Jije's best efforts, as he begins to realize just how limited he is in that he can't be everywhere at once.  Despite his best scorched earth and warding strategies the tumor spreads.  Grass plains of stalking predators and carnivorous grass patches eek north, spreading into the desert near the equator where cactus like hunters lie in wait to devour unsuspecting prey.  All throughout the region the ecosystem is tainted, down to the microbial level as the lakes and rivers become polluted with parasites.  (No breach is made into the oceans, as simple salt water seems remarkably effective at keeping them at bay)

Shape Climate-2 points

The swamps and mangrove forested regions of H4, G5 and F6 are overrun, becoming bogs of doom.

Shape Climate-2 points

From F3 F4 F5 and E5 the corruption sinks in, this time creating giant temperate rain forests of corrupted trees, some towering hundreds of meters tall.

Shape Land-3 points

From the remaining plains of F7 to F9 scars mark the earth, as columns of magma burst onto the surface, summoned by growths of extremophile life that has begun to take hold in the region and craves extreme heat.  The scarred and potted landscape replaces lakes of water with lakes of lava.

To Jije, it is clear the situation is becoming more desperate and his current strategies aren't working.
A new plan will be required...

1 point remaining
Title: Re: Dawn of Worlds the 2nd!
Post by: Geary on March 07, 2013, 11:14:43 AM
Fax, you forgot Kenku's Shape Land action in the latest map. ];)
Title: Re: Dawn of Worlds the 2nd!
Post by: William Swiftfoot on March 07, 2013, 03:08:12 PM
Fax, you forgot Kenku's Shape Land action in the latest map. ];)

Nah, he did it, its just kinda hard to see from zoomed out. Load the map large and your see 6-7 little lakes connecting the Mesa to the shore.
Title: Re: Dawn of Worlds the 2nd!
Post by: Digital Vulpine on March 07, 2013, 05:31:12 PM
This cannot be.  Demons bring pestilence and chaos to holy lands, and must be reprimanded.  The Avatar must be called to action.

Command Avatar: Shape climate (2 points): The Avatar, even in its unfinished state, is mighty.  With righteous fury it cleanses the lands of E6, E7, D6, and D7 of foul demons.  Its power is felt most keenly in E6, where the ruinous taint is almost completely eradicated.  The other regions see demonic influence greatly reduced.

Shape Land: 3 points
A tower of stone rises in the center of E6, infused with holy light to hold the demons at bay.  It is a crude protection for the region, holding back the tide by sheer force of will, but it will suffice for now.

Vote to end the first age, since I'm out of ideas for this stage. (I should be able to keep my plans intact through another turn anyway, though)
Title: Re: Dawn of Worlds the 2nd!
Post by: Dragyn on March 07, 2013, 08:45:12 PM
Additional Lurking Ensued.

(No Action.)
Title: Re: Dawn of Worlds the 2nd!
Post by: Geary on March 08, 2013, 07:54:35 AM
Shape Land (3): The fertility of the desert oasis chain in A11 spread through forces unknown, creating a large trail of fertile plains from the ocean to surround the plateau. The batosians like the addition of a third color to their landscape.

Shape Land (3): The slumbering creature is struck with nightmares as it feels the corruption in distant waters, and it lashes out at the source with relatively poor accuracy. The land mass directly surrounding the rift in H5 in crushed under massive tidal waves, breaking apart the very landscape and leaving the rift on an island, severed from all connection with the mainland.

Command Avatar (Purify City +1): The as-of-yet unnamed super-plateau inhabited by the batosians is influenced by the will of the slumbering creature. All within five kilometers of the plateau are somewhat less inclined to malevolence and hostility, and the Mediators find that there is a sudden drop in conflicts among the desert-dwelling Batosians. The number of Sparks grow in light of this occurrence, and debates are now more quickly resolved as Mediators with first-hand experience are able to give their input. A few Mediators who found they were no longer needed, yet declined joining the council of Sparks, have begun studying the slumbering creature, but are unable to identify it through the obscuring and unbreakable ice. Hypotheses of the creature being an extremely powerful mediator begin spreading among the populace.

(tl;dr: The Batosian Plateau is now at Purity +1.)

---

Stats

Points: 13
Cost: 3 + 3 + 2 = 8
Total Points: 5
Points Spent: 47
Title: Re: Dawn of Worlds the 2nd!
Post by: Virmir on March 09, 2013, 01:04:43 PM
Starting Points: 16

Create Subrace (-12): Fluff Batosians

The Great and Very Long Shin Foxdragohu'hil'heen'' looked down and pitied the Batsonians because he could not find anything in their description mentioning a tail, so he flew down to a group of them and said, "I have gifts for all of you who happened to be clustered together here!"

And the Batosians, in their weird huggy language, said, "Yay!"

Then The Great and Very Long Shin Foxdragohu'hil'heen'' rolled his eyes back into his head for a moment and then said, "Erm, hold on a sec. I don't seem to have that ability in my command menu..." So he then flew back up into the sky and there was a celestial popping sound, followed by a "ah ha!"  Then a light rained from the heavens accompanied by a jingle that sounded like it emanated from a large celestial Game Boy, and then the Batosians evolved.


(http://art.by.virmir.com/i/standard/fluff_batosian.png) (http://art.by.virmir.com/art/fluff_batosian)

Fluff Batosians look pretty much like normal Batosians except they have a super long fluffy tail. Also for some reason their feet got bigger.

Because Fluff Batosians have an extra appendage to hug with and be hugged, they are considered excellent linguists and are revered (though sometimes viewed with disdain) by normal Batosians. They have mostly moved out of the central plateau thing and settled in the E12 area, where they enjoy being fluffy and superior to their unevolved kin.

Associated Order: The Society of Individuals Informed Against SATAN (Donnie), Fluff Batosian Division

Naturally the Fluff Batosians took with them the best of the normal Batosian culture, and thus formed The Society of Individuals Informed Against SATAN (Donnie), Fluff Batosian Division. The Fluff Division takes their informed devotion against SATAN (Donnie) one step further, and thus engages in weekly rituals of anti-worship. This non-sacred ritual consists of venturing into the desert and spray-painting anti-SATAN (Donnie) graffiti on various rocks and stubby trees (because no cities and thus no walls exist yet). This graffiti generally consists of poorly-drawn (they have trouble spray-painting with wing-arms) silrays with devil horns and pitch forks and various enlightening messages in the lines of "DONI SUX" (Spelling has not been invented yet.)


Shape Land (-3)

A mountain forms in the region of C9.  This mountain is very pointy and wedge-shaped. It also pops into existence directly above the smoldering tainted volcano, pointed upside-down. With a cork-like THWUMP, it fits neatly into the spewing crater, sealing up all that smoke and probably serving as the catalyst for something interesting sometime in the future since all that pressure is building up with no where to go.

Remaining Points: 1
Title: Re: Dawn of Worlds the 2nd!
Post by: Donnie on March 12, 2013, 09:40:43 PM
I shall BLASTED save my points   [;)
Title: Re: Dawn of Worlds the 2nd!
Post by: Fax on March 13, 2013, 11:53:47 AM
Turn 5

After an absolutely meager turnout for opinions the celestial administrator declares the world to have progressed to its second age!

Points
Radioactive Toast - 10 - 9 + 9 + 3 = 13
Kenku - 15 - 0 + 7 + 0 = 22
Dragyn - 31 - 0 + 6 + 0 = 37
Virmir - 16 - 14 + 8 + 1 = 11
Digital Vulpine - 21 - 5 + 9 + 0 = 25
Geary - 13 - 8 + 12 + 3 = 20
Donnie - 16 - 0 + 6 + 0 = 22
Fax - 39 - 0 + 7 + 0 = 46

(http://dow.crimsonflagcomic.com/lib/exe/fetch.php?w=600&media=dow2maps:cfdow2_c_5.jpg) (http://dow.crimsonflagcomic.com/lib/exe/fetch.php?media=dow2maps:cfdow2_c_5.jpg)

(http://dow.crimsonflagcomic.com/lib/exe/fetch.php?w=600&media=dow2maps:cfdow2_l_5.jpg) (http://dow.crimsonflagcomic.com/lib/exe/fetch.php?media=dow2maps:cfdow2_l_5.jpg)

(http://dow.crimsonflagcomic.com/lib/exe/fetch.php?w=600&media=dow2maps:cfdow2_a_5.jpg) (http://dow.crimsonflagcomic.com/lib/exe/fetch.php?media=dow2maps:cfdow2_a_5.jpg)
(the images link to higher resolution versions)

Races
Batosians (http://dow.crimsonflagcomic.com/doku.php?id=batosians)
[/u]Fluff Batosians (http://dow.crimsonflagcomic.com/doku.php?id=fluff_batosians)


Orders
-The Society of Individuals Informed Against SATAN (Donnie), Batosian Division (http://dow.crimsonflagcomic.com/doku.php?id=the_society_of_individuals_informed_against_satan_donnie_batosian_division)
-The Sparks (http://dow.crimsonflagcomic.com/doku.php?id=the_sparks)
[/u]-The Society of Individuals Informed Against SATAN (Donnie), Fluff Batosian Division (http://dow.crimsonflagcomic.com/doku.php?id=the_society_of_individuals_informed_against_satan_donnie_fluff_batosian_division)

Avatars
The Avatar of the great DV. (http://dow.crimsonflagcomic.com/doku.php?id=avatar_of_dv)
Shin Foxdragohu'hil'heen'' (http://dow.crimsonflagcomic.com/doku.php?id=shin_foxdragohu_hil_heen)
Jije (http://dow.crimsonflagcomic.com/doku.php?id=jije)
The Phoenix (http://dow.crimsonflagcomic.com/doku.php?id=the_phoenix)
A slumbering creature (http://dow.crimsonflagcomic.com/doku.php?id=a_slumbering_creature)




Title: Re: Dawn of Worlds the 2nd!
Post by: PrincessHotcakes on March 13, 2013, 12:37:10 PM
Command Avatar-1 point

The threat of demonic life overwhelming the world subsided, Jije realizes that nothing permenent has been concluded.  They still remain, still infest, and still possess the ability to adapt.  Therefore, he flies to the still floating rocks in the sky above F7, there he fashions his plan.  An adept race, created with an inborn immunity to the demonicaly tainted invasive species, all the way down to the microbial level,  to fight the scourge with their own numbers, to be based in the sky to strike down and smite their foes.

He creates the race of Men.
(http://www.historylink102.com/italy-pic/roman-marriage.jpg)

Adaptable, cunning, perceptive, many adjectives could be used to decribe Men.  For in essence they embody all the aspects of creation in themselves in some capacity or another.  They are a social people, given to organization but quarrelsome and not totally given to accepting authority, especially when said authority brings incompetence.  They obey but question, love but suspect, celebrate but reflect somberly at the same time. 

Jije crafts them, beginning to teach them order, civilization, craftsmanship, the ways of war, literature.  It will take time, but Jije is determined to see fruit borne of his champions.

Order created with Race

Men are created with the Temple of Order, a central spoke around which the rest of their lives are to be constructed.  Here they learn discipline, organization, begin to craft art and develop architecture.  The Temple is Jije's prime vehicle for educating and creating civil institutions for Men to organize themselves.

Command Race-4 points

In the floating mountains above the infested range of F7, Men creates their first city-Adamis: The First in the scholorly tongue that Jije teaches them.  From the beginning it is contructed as a planned, organized city, with farms on the outlying regions, replenished by ample rainfall created by the unique wind currents the flying mountains produce.  The city spires in radial sets of 5, this being the number that is most favored by Men. 

Advance City-4 points

Adamis and its inhabitants are quickly taught the ways of Air Chariots, magically enchanted platforms carried by wind elementals so that they can sweep down to the surface world.  This gives Men their own transportation and lifeline apart from Jije, allowing them to flourish and thrive, growing into their intended roll.  Outposts are established in defensible areas, and Men quickly cut their teeth against the demonically infested wildlife below.


Advance City-4 points
Jije crafts great halls and nexus points of magic into the heart of the city of Adamis, leading its magical potential to become the greatest of any poing in the world up to that point.  Men quickly learn the intricacies of this, and begin using untold powers of elemental and ethereal magic to augment their already formidable learning.  This also lends them to becoming fierce mages and wizards to smite the demons infesting the surface.

0 points remaining
Title: Re: Dawn of Worlds the 2nd!
Post by: Digital Vulpine on March 13, 2013, 02:25:58 PM
After aeons of preparation, an ancient plan is set into motion.  

Command Avatar: 1 point

In E6 the Avatar receives its instructions and creates a race in its image, in its likeness. They are given minds to think, hearts to feel, feet to travel and hands to work.  Their fiery red fur and long, bushy tails mark them as the children of their creator, who they name Primarch.  For themselves, they take the name Foxkind.  To their Primarch's master, however, they give no name, for the knowledge of him is hidden until such a time as they are ready.

Fearing that extensive use of magic would lead to complacency and render them vulnerable to the ruinous powers that even now encroach on their lands the Primarch curtailed their magical potential.  Their minds were veiled against the tides and currents of the immaterium such that few would ever be aware of it, and those that were would have but fleeting glimpses.  To repay this handicap, their intellect is sharpened and their faith made resolute.  They are to be masters of the physical realm, protecting their forest and reclaiming the tainted lands around them with fire and faith.

Order: The Empirical Truth
The Empirical Truth is the faith that binds Foxkind together.  It venerates the Primarch as the first and most perfect of their race, immortal but not divine (a discrepancy the people are kept ignorant of).  It denies the power of magic, demanding an empirical explanation for all things.  It maintains that anything not understood has simply not been sufficiently researched.  It also teaches that it is their manifest destiny to go forth and bring the light of the Empirical Truth to all corners of the world.

Command Race: 4 points
Around the tower in E6, the Foxes build their capitol city.  They regard the tower itself with great curiosity, but are taught that its workings and care are the responsibility of the Primarch, who uses it to protect them.  They name the city Luminurbis, the City of Light.  The tower and its light are visible for many miles,  aiding in navigation around the area.  It becomes known as the Aeronomican, a guiding light in the sky.

Command Race: 4 points
After explorers discover gold beneath the sands of D6, they establish a city on the shore there close to the border with E6.  The city is named Porttown, dedicated to both fishing and trading the riches of the desert.

Advance Civilization: 5 points
Luminurbis becomes a center of science and research, dedicated to the Empirical Truth.  The technology of Foxkind is crude to begin with, but develops rapidly as they discover principles of metalwork, masonry, agriculture, and various physical sciences.  With subtle help from their hidden deity, they advance to a level roughly equal to early Medieval Europe.

Command Race: 4 points

On the border of F6, just inside the protective light of the Aeronomican, Foxkind establishes an outpost to watch their southern border and defend against possible incursions.  They name the outpost Cadia.

Command City: Cadia: 4 points
Being a defensive outpost, Cadia raises a garrison.

Points spent: 22
Points remaining: 3
Title: Re: Dawn of Worlds the 2nd!
Post by: Geary on March 13, 2013, 05:11:25 PM
A deity notices a sudden increase in activity, and wakes from its nap.

Command Race (4): Batosians formally found the capital city of An'Ter'Ia (where the 'ter' is pronounced like 'tear' in 'tearing').

Command Avatar (1) (Create Race): Seemingly arriving out of nowhere, (though it's speculated that they migrated from one of the western continents,) the Hu'Mor'On (roughly translated from Batosian as, 'Big Stupid Thing,') arrives in the eastern desert, much to the chagrin of the Batosians. The Hu'Mor'On are a whale-like creature, approximately fifty meters from head to tail, covered in large, gaseous sacs of a fowl-smelling substance that allows it to float several thousand meters in the air. The average lifespan of the Hu'Mor'On is approximately ten years, leaving many sparks baffled in regards to how the manage to sustain themselves. The Batosians feel nothing but enmity to the creatures, whose corpses fall aggravatingly close to their plateau and stink up the place for days at a time. Thankfully, the oil they produce in place of fat is highly flammable and burns for a logic-defying length of period, so they aren't left out for long unless no Batosian can stomach the trip.

The Hu'Mor'On would have a group that revered the deity who created them, but their intelligence is far too insignificant to grasp anything beyond such base instincts that plants would be just as likely to show signs of worship. As a result, Hu'Mor'On are incapable of any form of religion or of receiving divine commands, which they'd likely be unable to comprehend regardless. Indeed, their survival is purely a testament to their complete lack of predators.

Command Race (4): A group of Batosians and Mediators grow weary of the constant stench, and set out across the fertile plains to find a place rid of the pestilent Hu'Mor'On. They failed. In its place, the Batosians took refuge in a large series of sea-side caverns in A10, where they were thankfully upwind of any Hu'Mor'On carcasses, and found the city of Stor'Gu'Ard.

Advance Civilization (5): After much deliberation as to whether or not it was worth it, Batosia begins using the oil given off by deceased Hu'Mor'On as a source of fuel for steam-based technologies, allowing the Sparks to revisit ideas that had once been thrown out due to the lack of a potent fuel source. As a result, Batosia undergoes a small-scale industrial revolution, creating airships designed for the long journeys Batosians found themselves unsuited for.

The primary drawback of the airships is that they permeate a horrible smell to everybody on board whenever the engine is running, as well as the cold temperatures which Batosians are very much not acclimated to. As a result, all crew of such ships wearing specialized masks to both filter the putrid air to a state fit for breathing and protect their eyes, as well as a light, cloth full-body-suit which leaves the hand, feet, and head exposed, and is fastened by a belt at the waist.

Advance Civilization (5): To meet the demand of traders and (primarily) excited explorers, Batosian cities are constructed with a massive Airport and the means to construct Airships.

---

Stats

Points: 20
Cost: 4 + 1 + 4 + 5 + 5 = 19
Total Points: 1
Points Spent: 68
Title: Re: Dawn of Worlds the 2nd!
Post by: Dragyn on March 13, 2013, 11:10:54 PM
Sorry guys, long day, and I should have been in bed over an hour ago.

Consider this post a stand-in for a real post.  I'll edit it on my weekend...probably tomorrow, or the day after.  

(And, should my hectic schedule persist, assume I do nothing.  Bleah.)


EDIT:  New post at the end, because confusion.
Title: Re: Dawn of Worlds the 2nd!
Post by: William Swiftfoot on March 14, 2013, 12:02:47 AM
(Have a couple evil thoughts...but for the moment, I believe it is time I placed my chip in. Also thanks Feather for the help on the name.)

Command Avatar(1) As swiftly as the Phoenix has awakened within the isles, it just as suddenly departs, and begins traveling among the northern bluffs. However, the Isles of her birth are not left without a gift. From the shattered remains of the Phoenix's egg there forms a race of colorfully feathered avian anthromorphs, who in time will call themselves the Aarie. Over the next couple months, through the help of the winds, the Aarie slowly begin populating the many surrounding isles, and thus create a nation, built around the races birth home. Being of the phoenix, the Aarie has resistant to corruption by dark paths.(Purity +1)

Command Race(4) It is at the birth home, that the Aarie construct the city of the Winds, which in time becomes the major trade hub among thoes of the many islands, and the place to go to deal with inter-island disputes.

Advance Civilization(4) It is through the bountiful resources of the isles, and the Diplomatic ways of the City of Winds, that the Aarie slowly develop as a race, all be it in a nature focused way.

Advance City(4) With the growth of the civilization, so comes the growth of the City of Winds, a city of wealth, diplomacy, and rumored magic, to which the other races soon hear...

Create Order(6) - Batsonians: The Rocketeers As the Phoenix's journey takes its journey along the Northern reaches, it passes by the mesa of the Batsonians in a dazziling display of dancing fire. So Dazzilling a display, that some Batsonian's decide to attempt to harness such a flame and begin to delve into the technology of fire based propellents. These Batsonians are soon called the "Rocketeers" as they are sometimes seen flying about in what looks to be rocket aided flight suits(sometimes to spectacularly bad ends.) [/b]

Remaining Points: 3
Title: Re: Dawn of Worlds the 2nd!
Post by: Virmir on March 16, 2013, 12:50:59 PM
The Great and Very Long Shin Foxdragohu'hil'heen'' knew it was time to make a race in his-- erm, his divine leader's image since that was the type of thing deities liked. However, that had clearly been done before and in the end that was kind of boring, so The Great and Very Long Shin Foxdragohu'hil'heen'' set out to do it twice as good.

Command Avatar (-1)
Create Race: Fox-fox


(http://art.by.virmir.com/i/standard/fox-fox.png) (http://art.by.virmir.com/art/fox-fox)

Fox-foxes inhabit the forests in the B3-B4 area. They resemble perfectly normal feral foxes. Also, they have two heads so are naturally twice as good.

For most of a fox-fox's life, the neural activity of both heads are synched and both sides are almost identical, baring perhaps a few minor personality quirks. After twenty or so years, the fox-foxes begin to experience what is known as Relationship Degradation. During the following years, the heads find their personalities diverging. Slowly at first, they begin arguing and generally find themselves able to stand each other less and less. Finally the Degradation boils to a point and the most pivotal moment of the fox-fox's life occurs: The Divorce. The two heads simply cannot stand each other any longer and decide to go their separate ways by pulling in opposite directions really hard, usually after a heated argument punctuated by screams of "It's over!" The fox-fox splits in two, and for a brief few days each "fox" is vulnerable as new limbs and finally a second head grows back in. Once the regeneration is complete, each new fox-fox finds they have a perfectly agreeable second head and are able to blissfully continue on with their lives.

Associated Order:
The Society of Individuals Informed Against SATAN (Donnie), Fox-Fox Division


The fox-foxes intrinsically know that it is important to be informed against SATAN (Donnie) and thus keep this in mind at all times as they go about their happy fox-fox lives.

Advance Civilization (-5)
Fox-Fox Magic Telekinesis Powers


While having two heads was wonderful in that the fox-foxes could do things like talk with one head while holding a hammer in the other's mouth, they did have a bit of trouble building things. And thus they discovered if they got really frustrated and sat down and fumed over it really hard, they could pick up and move things with their double-minds. Honing this skill, they became advanced in close-range telekinesis, which they called Looking at Things and Moving Them, and also things like shooting fireballs out of their mouths (called Shooting Fireballs Out of One or Both Mouths), because that's awesome.

Command Race (-4)
Fox-Foxes and the Fortress of Doom


Exploring northward, the fox-foxes noticed a very large crater and, being a race (currently) without any enemies, naturally saw the strategic defensive advantage of a crater with tons of high walls around it and decided to build a fortified fortress dedicated to peace, which they aptly named the Fortress of Doom. It looked like this:

(http://i.virmir.com/misc/dow/fortress.png) (http://i.virmir.com/misc/dow/fortress_70.png)


Remaining Points: 1
Title: Re: Dawn of Worlds the 2nd!
Post by: Dragyn on March 16, 2013, 03:06:11 PM
Create Avatar:
The Lurking Lord glanced up from his work, and realized that time had passed, and he was as yet unrepresented in the world. 

And thus, did he ponder deeply what would best represent him, and he decided to try a limited beta before the final release.

So he created Beta, The Wolf-Dragon, a gray furred quadripedal creature, with green, leathery wings, and overlapping plates of armor like chitin along its underside (including its thick, furry, otherwise reptilian tail).  Then did the Lurking Lord grant it the ability to breathe fire (for nothing bearing Dragon in its name could do without some form of impressive breath weapon).  Then he gave to his Avatar the ability to teleport, that it could get down to the world from within his realm.

And so didst the Lurking Lord release Beta unto the world, that he may represent him in the coming times.

(That's it for now.  Beta needs some time to settle in before I do anything more.)

-POINT BREAKDOWN-

Starting Points:  37

Create Avatar: 7

Ending Pts.: 30
Title: Re: Dawn of Worlds the 2nd!
Post by: Donnie on March 18, 2013, 08:26:22 PM
Shape Land

*kicks the volcano over, turning it into a plateau*

Create Race
*SOMEWHERE IN BATOSIAN LANDS*
(http://img856.imageshack.us/img856/9225/pomharpicomic.jpg)

-11 Points
11 points
Title: Re: Dawn of Worlds the 2nd!
Post by: Fax on March 20, 2013, 10:13:27 AM
Turn 6
It was the dawn of the second age of worlds, ten years after the Earth/Minbari war. The Dow Project was a dream given form. Its goal, to create a world where peoples of all kinds could work out their differences peacefully. It's a port of call - home away from home for diplomats, hustlers, entrepreneurs, and wanderers. Foxes and others wrapped around six billion trillion tons of rock and water, all alone in the night. It can be a dangerous place, but it's our last best hope for peace.This is the story of the second of the DoW worlds. The year is ???X.
The name of the place is DoW 2.

Points
Radioactive Toast - 13 - 13 + 6 + 3 = 9
Kenku - 22 - 19 + 7 + 1 = 11
Dragyn - 37 - 7 + 8 + 0 = 38
Virmir - 11 - 10 + 6 + 2 = 10
Digital Vulpine - 25 - 22 + 8 + 1 = 12
Geary - 20 - 19 + 7 + 3 = 11
Donnie - 22 - 11 + 5 + 0 = 16
Fax - 46 - 0 + 6 + 0 = 52

(http://dow.crimsonflagcomic.com/lib/exe/fetch.php?w=600&media=dow2maps:cfdow2_c_6.jpg) (http://dow.crimsonflagcomic.com/lib/exe/fetch.php?media=dow2maps:cfdow2_c_6.jpg)

(http://dow.crimsonflagcomic.com/lib/exe/fetch.php?w=600&media=dow2maps:cfdow2_l_6.jpg) (http://dow.crimsonflagcomic.com/lib/exe/fetch.php?media=dow2maps:cfdow2_l_6.jpg)

(http://dow.crimsonflagcomic.com/lib/exe/fetch.php?w=600&media=dow2maps:cfdow2_a_6.jpg) (http://dow.crimsonflagcomic.com/lib/exe/fetch.php?media=dow2maps:cfdow2_a_6.jpg)

(http://dow.crimsonflagcomic.com/lib/exe/fetch.php?w=600&media=dow2maps:cfdow2_r_6.jpg) (http://dow.crimsonflagcomic.com/lib/exe/fetch.php?media=dow2maps:cfdow2_r_6.jpg)
(the images link to higher resolution versions)

Races
Batosians (http://dow.crimsonflagcomic.com/doku.php?id=batosians)
Fluff Batosians (http://dow.crimsonflagcomic.com/doku.php?id=fluff_batosians)
Fox-Fox (http://dow.crimsonflagcomic.com/doku.php?id=Fox-Fox)
Aarie (http://dow.crimsonflagcomic.com/doku.php?id=Aarie)
Hu'Mor'On (http://dow.crimsonflagcomic.com/doku.php?id=Hu'Mor'On)
Foxkind (http://dow.crimsonflagcomic.com/doku.php?id=foxkind)
Men (http://dow.crimsonflagcomic.com/doku.php?id=men)

Orders
-The Society of Individuals Informed Against SATAN (Donnie), Batosian Division (http://dow.crimsonflagcomic.com/doku.php?id=the_society_of_individuals_informed_against_satan_donnie_batosian_division)
-The Sparks (http://dow.crimsonflagcomic.com/doku.php?id=the_sparks)
-The Society of Individuals Informed Against SATAN (Donnie), Fluff Batosian Division (http://dow.crimsonflagcomic.com/doku.php?id=the_society_of_individuals_informed_against_satan_donnie_fluff_batosian_division)
The Rocketeers (http://dow.crimsonflagcomic.com/doku.php?id=Batosian_Rocketeers)
The Temple of order (http://dow.crimsonflagcomic.com/doku.php?id=The_temple_of_order)
The Empirical Truth (http://dow.crimsonflagcomic.com/doku.php?id=the_empirical_truth)
The Society of Individuals Informed Against SATAN (Donnie), Fox-Fox Division (http://dow.crimsonflagcomic.com/doku.php?id=The_Society_of_Individuals_Informed_Against_SATAN_(Donnie),_Fox-Fox_Division)

Avatars
The Avatar of the great DV. (http://dow.crimsonflagcomic.com/doku.php?id=avatar_of_dv)
Shin Foxdragohu'hil'heen'' (http://dow.crimsonflagcomic.com/doku.php?id=shin_foxdragohu_hil_heen)
Jije (http://dow.crimsonflagcomic.com/doku.php?id=jije)
The Phoenix (http://dow.crimsonflagcomic.com/doku.php?id=the_phoenix)
A slumbering creature (http://dow.crimsonflagcomic.com/doku.php?id=a_slumbering_creature)
Beta, The Wolf-Dragon (http://dow.crimsonflagcomic.com/doku.php?id=Beta, The Wolf-Dragon)




Note: Geary, I missed An'Teri'Ia while updating the maps. That will be fixed tonight.
Title: Re: Dawn of Worlds the 2nd!
Post by: PrincessHotcakes on March 20, 2013, 01:31:43 PM
Advance Civilization-5 points

Quintanium Forging, a process of crafting an extremely hard yet durable magical element, one with a crystalline structure arranged in patterns of five, hence its name.  With it they are able to construct weapons and structural braces that render them nigh unbreakable.  Soon Adamis and its children are adorned with the red tinted material.

Command avatar-1 point
Jije commands Men to expand, to drive into demon infested lands and cull their numbers.  To the northwest lies the Foxkind city of Luminurbis, where an orderly but stoic civilization lies.  Otherwise paragons of many virtues, Foxkind seems strangely suspicious if not outright hostile to the use of magic.  Jije decrees that for the time being there is no need to agitate matters, as Men were created to fight demons first and foremost.  To that end he has them expand to the southeast.  From F8 and G6, G7, and G8 Men extend their reach, beginning clean up operations and establishing outposts that begin mostly as glorified hunting lodges.

The borders to the north are left to Foxkind.  Men find them admirable but curious, and more than a little stubborn when it comes to matters of magic.  Why deny such a useful gift?  In the end it is no matter: the vulpines were not created to fight the demonic scourge that blights the land, Men were.  And magic was a gift to Men.  Let Foxkind sit complacent like unknowing children in the tame plains of the north.

Command Order-3 points
The Temple of Order follows the efforts of expansion diligently.  The demons find sea water highly disagreeable, so on the island in G6 a cleansing operation takes place.  It is the first large scale extermination campaign Men undertake, and one that can be undertaken since it is an island isolated from where other demons can repopulate.  Once the cleansing is complete, the Temple clears the island and builds it anew, creating the fortress city of Su.

Zero points remaining
Title: Re: Dawn of Worlds the 2nd!
Post by: Digital Vulpine on March 20, 2013, 04:28:19 PM
Foxkind is intrigued and disturbed with its discovery of the xenos who call themselves "Men".  They are a strange, tailless people who practice heretical witchcraft. However, their zeal to fight the ruinous powers is commendable, and after discussing the matter with the Primarch, the Council of Luminurbis and scholars of the Empirical Truth reach an agreement that so long as the heretics wish to destroy the demons, it is prudent to let them do so.

Advance Civilization: 5 points
In the city of Porttown engineers develop new construction methods to build mighty ships, capable of crossing the treacherous seas and discovering distant lands. The Council of Luminurbis establishes the Department of the Navy to manage and administrate the fleet.

Command Race: 4 points
Foxkind expands East, to the valley in E7.  There they establish a watermill on the river that develops into the city of Ironworks, a mighty city of industry.  Here they will forge armor, machines, and weapons of war to smite the spawn of the ruinous powers with holy steel.

Command Avatar: 1 point
Seeing that the hostile denizens of the desert could be hazardous to Porttown and its mines, the Primarch appoints a City Watch to protect the town.

Points left: 2
Title: Re: Dawn of Worlds the 2nd!
Post by: Geary on March 20, 2013, 04:48:02 PM
Command Race (4): The explorers among the Batosians waste no time heading out into the uncharted oceans, despite there still being much landmass on their continent which would be more prudent and significantly safer to explore. Most of these explorers hit the continent directly next to them, and find nothing of importance or climate that they find comfort in residing. However, one team of explorers, by blind luck, happens upon the massive plateau at C9, and finds the place very reminiscent of home, right down to the climate. News of this foreign plateau, naturally, attracts the attention of a great deal of settlers, who are happy about the prospect of once again living on a plateau, without the annoyance of giant carcases falling from the sky. In C9, the city of Cek'Poi'Net is founded.

Command Avatar (Command Order: Sparks) (1): Back at the capital of An'Ter'Ia, the Sparks discussed with the mediators studying the Slumbering Creature. The mediators told that the Slumbering Creature had no discernible emotions, but mediators who stayed in its presence for long enough at a time would feel a sort of 'desire' from within the creature. All who attempted this attested to its accuracy, and found themselves unable to express it in words. The Sparks agreed to attempt this, and, using their combined intellect and experience, were able to pinpoint a location beyond the continent which had just recently been discovered.

The Sparks came to a decision, and gathered up volunteers among mediators, Flickers, and explorers and settlers alike. A fleet of eight airships carried the Batosians, hampered by so little foul weather that it could only be attributed to either divine intervention or dumb luck, made their way to the coast of E7, establishing the town of Co'Mu'Non, knowing not for what purpose they were there, but waiting contently all the same.

Purify Civilization (3): The Batosian's wide-eyed idealism and harmonic naivety surge from the successful colonization efforts, as well as a new type of filter for their masks which almost completely eliminates the smell from Hu'Mor'On. Mostly the filter.

---

Stats

Points: 11
Cost: 4 + 1 + 3 = 8
Total Points: 3
Points Spent: 76
Title: Re: Dawn of Worlds the 2nd!
Post by: William Swiftfoot on March 20, 2013, 08:47:49 PM
Command Avatar(1) - Create Order - As the phoenix journeyed south, she came upon the region of the foxkind, and in curiosity, decided to greet them. Unfortunently, such greetings quickly went sour as as soon as she approached Luminubris, she met a hail of arrow fire, as the Foxkind's had mistaken her as a creature of the infernal. Confused as saddened, the Phoenix flew south west, before triedly landing in a field outside of Adamis to which she rested.

When she awoke the next day, she was suddenly greeted by gaurds of the race of man, who had seen her flame tipped wings dancing through the sky. Curious about her as much as she was of them, the Men invited her within the city, to talk and to discuss things with the scolars. It of these scolars that was created the "Order of the Flame" a couple of philosophers and scientists with good knowledge of the firey element. The Phoenix Creates "The Order of Flame" within the Race of Men

Command Race(4) - Aarie As the years passed, the Aarie started to find that their flocks had outgrown their Islands of birth, and it was decided it was time to change, thus they began exploring outward twoard the main continents by air and by sea. In time this exploration would bare fruit, as the a exploration vessel found its way onto the Island Continent of D4, and founded the the city of "Aurora" Expand unto peninsula of D4, founding Aurora at the point.

Advance Race(4) - Aarie - Long Range Telepathy(4) Using the magical skills that the race had learned, and the City of Winds as a powerful focal point, the Aarie are able to craft simple magic spells that allow them to communicate with each other telepathically along the magical leylines of the world.

Title: Re: Dawn of Worlds the 2nd!
Post by: Virmir on March 23, 2013, 01:40:21 PM
Create Avatar (-7)
Luciledragon*


(http://art.by.virmir.com/i/standard/luciledragon.png) (http://art.by.virmir.com/art/luciledragon)


The Great and Very Long Shin Foxdragohu'hil'heen'' had managed to rest his chin on his hand while propping his elbow up-- a feat very difficult for him to do given his lengthy anatomy-- sprawled out upon a cloud and contemplating his next move when a flash of thunder resonated throughout the sky and the mighty valkyrie Luciledragon appeared in front of his nose. She said, "hiii~!"

The Great and Very Long Shin Foxdragohu'hil'heen'' blinked once, then said, "I thought you weren't much into building things..."

Luciledragon gave what could only be described as a Gray Fox Grin** and then pulled out a gigantic sword which promptly caught on fire.

"I'm not."



* The 'dra' is pronounced with a short 'a' like 'ah', so that she sounds like a Digimon

** The Gray Fox Grin is often misinterpreted by less informed individuals as evidence that Virmir and his associates are evil. This is entirely false-- The Gray Fox Grin is in fact an expression of pure chaotic neutrality. It means that something very good is about to happen, and the very goodness is, in fact, entirely based upon the perspective of Virmir.



Command Avatar: (-1)
Luciledragon and the Tower of Zot


Luciledragon appeared before a group of fluff batosians who were lazing in the deserts of A12 and yelled at them for not doing anything interesting. Terrified of the mysterious winged vixen with a very large sword that also was on fire, they got together and constructed a large tower because towers in the middle of deserts are pretty awesome.

It looked like this:

(http://i.virmir.com/misc/dow/tower.png) (http://i.virmir.com/misc/dow/tower_70.png)


The entrance to the Tower of Zot is guarded by three fluff batosian sisters: a short one, a tall one, and a fat one. Upon visiting the Tower of Zot, prospective tourists are greeted by the sisters, who say "Welcome to the Tower of Zot!" and then promptly attack them. Beware their Delta Attack!


Command Avatar: (-1)
The Great and Very Long Shin Foxdragohu'hil'heen'' Tells the Fox-Foxes to Establish a Port Town


The Great and Very Long Shin Foxdragohu'hil'heen'' appeared before the fox-foxes and told them they should push south a bit and make a town on that nice little peninsula on the boundary of B3 and C3, because he was very long and it was generally a good idea to do what he said.  So they arrived and waited patiently for a drawing of their town to appear but The Great and Very Long Shin Foxdragohu'hil'heen'' told them, "no, I blasted drew enough this blasted turn!"

The fox-foxes named their new town Biploarsburg and began experimenting with ship building (which, they understood they did not have to spend points for unless they wanted to claim being the very best at it-- assuming they interpreted their divine rulebook correctly) and adorable things like fishing with a fishing pole held in one head's mouth. Awwww~!

Remaining points: 2
Title: Re: Dawn of Worlds the 2nd!
Post by: Dragyn on March 23, 2013, 03:06:59 PM
The Lurking Lord didst mutter darkly, as typing had become temporarily inconvenient for him.  Thus, did he again bide his time, and save his power for a more convenient time.

(No action)
Title: Re: Dawn of Worlds the 2nd!
Post by: Donnie on March 26, 2013, 10:58:50 PM
IN FOXKIND LANDS

(http://img843.imageshack.us/img843/4291/dowpage02.jpg)

The mysterious beast(s) have integrated Foxkind features into themselves.

FOR NOW: They will be known as "The Beast" to make it easier on Fax.

Advance Civilization: Batosian Flight
Advance Civilization: Foxkind Senses
Advance Civilization: Pom Pom -UNKNOWN-

These creatures which locals have began terming "The Beast" have been spotted as shadows slinking from corner to corner, rummaging through trash and stealing food. They're rarely ever seen, the only characteristic people have spotted in common is a strange colored orb hanging as if by string on their heads. Urban legends rumor that these poms are the source of many odd occurrences in the land, but all are uncomfirmed. What is known is that the species possibly are capable of flight, incredible hearing, and have shown to possess Foxkind-like behaviors...

Every few decades, the descriptions change....

Points used: 15
Points Remaining: 6
Title: Re: Dawn of Worlds the 2nd!
Post by: Fax on March 27, 2013, 07:31:02 PM
So the administrator makes some tiny tweaks to the world. Most people don't quite notice. Not yet at least, but in time they will bear fruit.

-Create avatar-(Lore Bostic, Human cabal wizard) Lore Bostic, a human wizard, secretly versed in a combination of both human and demonic magics.
-Create avatar-(Cerefox, the Fox-Fox-Fox) A horrible abomination arises amongst the Fox-Fox, an incredible THREE HEADED Fox-Fox! Many believe this creature has been devinely touched!
-Command Avatar - (create order) Lore Bostic is amongst the few humans who has semi-regular interactions with the Foxkind and secretly gathers those very few who have interest in the arcane arts, founding the Ordo Cabalis Illuminus


/will fill this out properly after posting the main update so people can start doing things/
Title: Re: Dawn of Worlds the 2nd!
Post by: Fax on March 27, 2013, 07:47:14 PM
Turn 7


Points
Radioactive Toast - 9 - 9 + 8 + 3 = 11
Kenku - 11 - 9 + 7 + 0 = 9
Dragyn - 38 - 0 + 5 + 0 = 43
Virmir - 10 - 9 + 10 + 3 = 14
Digital Vulpine - 12 - 10 + 7 + 3 = 12
Geary - 11 - 8 + 7 + 3 = 13
Donnie - 21 - 15 + 8 + 2 = 16
Fax - 52 - 15 + 5 + 0 = 42

(http://dow.crimsonflagcomic.com/lib/exe/fetch.php?w=600&media=dow2maps:cfdow2_c_7.jpg) (http://dow.crimsonflagcomic.com/lib/exe/fetch.php?media=dow2maps:cfdow2_c_7.jpg)

(http://dow.crimsonflagcomic.com/lib/exe/fetch.php?w=600&media=dow2maps:cfdow2_l_7.jpg) (http://dow.crimsonflagcomic.com/lib/exe/fetch.php?media=dow2maps:cfdow2_l_7.jpg)

(http://dow.crimsonflagcomic.com/lib/exe/fetch.php?w=600&media=dow2maps:cfdow2_a_7.jpg) (http://dow.crimsonflagcomic.com/lib/exe/fetch.php?media=dow2maps:cfdow2_a_7.jpg)

(http://dow.crimsonflagcomic.com/lib/exe/fetch.php?w=600&media=dow2maps:cfdow2_r_7.jpg) (http://dow.crimsonflagcomic.com/lib/exe/fetch.php?media=dow2maps:cfdow2_r_7.jpg)
(the images link to higher resolution versions)

Races
Batosians (http://dow.crimsonflagcomic.com/doku.php?id=batosians)
Fluff Batosians (http://dow.crimsonflagcomic.com/doku.php?id=fluff_batosians)
Fox-Fox (http://dow.crimsonflagcomic.com/doku.php?id=Fox-Fox)
Aarie (http://dow.crimsonflagcomic.com/doku.php?id=Aarie)
Hu'Mor'On (http://dow.crimsonflagcomic.com/doku.php?id=Hu'Mor'On)
Foxkind (http://dow.crimsonflagcomic.com/doku.php?id=foxkind)
Men (http://dow.crimsonflagcomic.com/doku.php?id=men)
the Beast (http://dow.crimsonflagcomic.com/doku.php?id=the_beast)


Orders
-The Society of Individuals Informed Against SATAN (Donnie), Batosian Division (http://dow.crimsonflagcomic.com/doku.php?id=the_society_of_individuals_informed_against_satan_donnie_batosian_division)
-The Sparks (http://dow.crimsonflagcomic.com/doku.php?id=the_sparks)
-The Society of Individuals Informed Against SATAN (Donnie), Fluff Batosian Division (http://dow.crimsonflagcomic.com/doku.php?id=the_society_of_individuals_informed_against_satan_donnie_fluff_batosian_division)
The Rocketeers (http://dow.crimsonflagcomic.com/doku.php?id=Batosian_Rocketeers)
The Temple of order (http://dow.crimsonflagcomic.com/doku.php?id=The_temple_of_order)
The Empirical Truth (http://dow.crimsonflagcomic.com/doku.php?id=the_empirical_truth)
The Society of Individuals Informed Against SATAN (Donnie), Fox-Fox Division (http://dow.crimsonflagcomic.com/doku.php?id=The_Society_of_Individuals_Informed_Against_SATAN_(Donnie),_Fox-Fox_Division)
The Order of Flame (http://dow.crimsonflagcomic.com/doku.php?id=The_Order_of_Flame)
Ordo Cabalis Illuminus (http://dow.crimsonflagcomic.com/doku.php?id=Ordo_Cabalis_Illuminus)


Avatars
The Avatar of the great DV. (http://dow.crimsonflagcomic.com/doku.php?id=avatar_of_dv)
Shin Foxdragohu'hil'heen'' (http://dow.crimsonflagcomic.com/doku.php?id=shin_foxdragohu_hil_heen)
Jije (http://dow.crimsonflagcomic.com/doku.php?id=jije)
The Phoenix (http://dow.crimsonflagcomic.com/doku.php?id=the_phoenix)
A slumbering creature (http://dow.crimsonflagcomic.com/doku.php?id=a_slumbering_creature)
Beta, The Wolf-Dragon (http://dow.crimsonflagcomic.com/doku.php?id=Beta,_The Wolf-Dragon)
Luciledragon (http://dow.crimsonflagcomic.com/doku.php?id=Luciledragon)
Cerefox, the Fox-Fox-Fox (http://dow.crimsonflagcomic.com/doku.php?id=Cerefox)
Lore Bostic, Human cabal wizard (http://dow.crimsonflagcomic.com/doku.php?id=Lore_Bostic)


Armies
Foxkind
-1 army in Porttown
Title: Re: Dawn of Worlds the 2nd!
Post by: PrincessHotcakes on March 27, 2013, 08:11:26 PM
Advance Civilization-5 points
Transmutation Magic


The motions in the north do not go unnoticed by Men.  Foxkind are true to themselves and noble to their moral code, but they are rather xenophobic and distrusting.  These trends Men take for granted, but when they notice Foxkind beginning to turn inward amongst themselves with great ferocity, Men realize something is amiss.  Investigation, contacts among traders and shadowing of Foxkind patrols reveal something astounding.  And potentially terrifying.

The Beasts, as they are called in other lands, come to be known as the Tiporea in the tongue of Men-the Plague.  Clearly they are not demons, since Men are created with special immunity to demonic infestation and parasitism.  Seeing several Men sprout inexplicable red balls of fur from their heads and turn into strange beasts catches their attention.  Hard.

Unlike Foxkind, who presumably see this as a menace to be wiped out, Men are instead intrigued.  Previously their conception corrupting life-forms, such as demons, was one of purging and extermination.  But the Tiporea clearly aren't demons... which arouses their curiosity.  Capturing several specimens they take them back to their outposts, disecting these strange creatures and trying to find the source of their magics.

No advance is made in discovering their origin or the true extent of their magical corruption, but Men do glean knowledge.  Knowledge of transmutation, and the altering of flesh to exhibit new properties.

There are voices of caution against this path, as many Men feel uneasy about this research, regarding the Tiporea as little better than demons.  But practical arguments win the day for now.

Command Order-3 points
Establish City


The Order of Flame is quickly accepted by Men at large, who see the strange wandering Pheonix as a valuable teacher, and fire magics are quickly adopted for much wider use in the Realm.  The Flame Order sees valuable work to be done, especially since they can utilize their magics to achieve some measure of resistance to the lava lakes and rivers in the southeast of the continent.  Here, they fight to establish another renowned fortress city in the south of F8, named Predix.

Command Avatar-1 point
Create Army


Jije continues working to build up his chosen people, and feels the time is right to teach them more thorough and battle hardened methods of fighting demons.  More than just hunters or skirmishers, he organizes them into grand Phalanxes, establishing the first army in Adamis.  This is to increase the pressure against the demons... but Men begin to realize the potential exists for the Phalanxes to be used against other targets as well.  These thoughts are merely thoughts at this point, but the seeds are already planted...

2 points remaining

Addendum-relations

Foxkind are viewed with much admiration, as a disciplined and honorable people who live according to many of the same principals that Men do.  Men find the vulpines to be contentious and distrusting however; many of their attempts at communication and trade are rebuffed politely but sternly.  This troubles Men, who begin to reciporically apply this distrust back to their northern neighbors, though this does not manifest as any hostility.  For now

The Batosians in their airships are a different matter, as they lack the xenophobic disposition of the vulpines.  Men find a great deal to be curious about the new arrivals, and as ever hope to trade for knowledge and materials that could be useful to fight against the demons.  All is not totally well however, as Men find Batosians method of communication to be difficult and convoluted, leading to many misunderstandings and unintentional faux pas.  Adamis and its outpost cities however seek to minimize the impact of these incidents whenever possible however.
Title: Re: Dawn of Worlds the 2nd!
Post by: William Swiftfoot on March 27, 2013, 08:24:02 PM
Something will happen...but not yet.

PASS

(Was wondering if I could get a tall tower added to the center of the city of winds. Was sort of the idea of the advancement with the leyline tech)
Title: Re: Dawn of Worlds the 2nd!
Post by: Digital Vulpine on March 27, 2013, 09:38:19 PM
Dark times are upon Foxkind.  Beset by demons from without, xenos and heretics from within, they must constantly be on their guard.

On advice from the scholars of the Empirical Truth, the Council declares that any creature found bearing the red "pom" of The Beast is to be slain on sight, impaled lengthwise upon a pike, and flayed.  The corpse and hide are then to be burned separately, with sufficient fuel to ensure no flesh remains.  Additionally, anyone found to be keeping, harboring, tending, or otherwise aiding the abominations shall be whipped, have their eyes put out, and be hung until dead.

The Ordo Cabalis Illuminus is declared a heretical cult, and the Council offers rewards for any information leading to the arrest of cult members or the identity of their leader.  Regarding convicted heretics, or any determined to be subject to demonic influence, the Council decrees that they are to have all their limbs amputated and be left to bleed to death.  The body shall then be burned to ensure no taint remains.

Command Avatar: 1 point
With the Council's resources increasingly devoted to crushing corruption and heresy within the realm, they find their ability to lead the war against the demons greatly diminished.  Following a vote, the Council nominates the Primarch to lead the military forces of Foxkind as their Emperor.  The Emperor raises the 1st Ironworks Imperial Regiment in Ironworks to renew the offensive against the ruinous powers.

Command Race: 4 points
However, discovery, exploration, and trade continue to move forward amidst the dire struggle against corruption, heresy, and chaos.  Fox diplomats make contact with a curious race known as the Batosians.  A strange, whimsical, and naive race, but one that seems to have abstained from heresy if only by sheer luck.  While their technology is fascinating, Foxkind cannot comprehend how they tolerate the corpse-like stench of their fuel source.  As word of these technologies circulates among the scholars of the Empirical Truth, however, they are struck with inspiration on how to deal with that problem.  They found the coastal city of Blackwell at the head of the river in D7 with two purposes: to extract the oil in that region, support the Imperial Navy on the Eastern side of the continent, and facilitate trade with the Batosians.  Three purposes.

Advance Civilization: 5 points
One day while performing experiments in his kitchen, a Foxkind alchemist knocked over some beakers containing Oil of Vitriol and Aqua Fortis.  Frustrated at the setback he reaches for a nearby cotton cloth, cleans up the mess, and forgets about it.  Until the cloth spontaneously detonates on the drying rack, and blows a hole the size of his table in the wall.  With great excitement he immediately reports his findings to his fellow scholars of the Empirical Truth, and Foxkind discovers gun cotton.  Seeing great potential for this substance in the war against the demons, the Empirical Truth contracts the forges of Ironworks to devise weapons using this new explosive. Foxkind invents guns, fitting their navy with gun cotton cannons and developing smooth bore muskets for their infantry.

Points remaining: 2
Title: Re: Dawn of Worlds the 2nd!
Post by: Geary on March 29, 2013, 12:37:09 PM
Prosperous times are upon Batosians. Establishing their trade with both the industries of Foxkind and the smaller settlements of Men, the settlement of Co'Mu'Non collects a great deal of oddities that they send back to the plateaus of Cek'Poi'Net and An'Ter'Ia. The Batosians find that they very much appreciate the attempts at in-depth communication by Men, even though they often misinterpret what level of familiarity they're supposed to use, and the semi-frequent faux pas make their interaction just as valuable as their goods. The Foxkind, however, seem to be less informal, and Batosian traders dealing with them tend to either use their language or stick to the more simple and verbal component of Batosian language. Even still, Foxkind's goods and trinkets are much more understandable to the Sparks than Men's fantastical devices, and the former are much less frustration to divine their workings.

However, Batosians notice something odd about Foxkind, in that they seem to really like playing some sort of hide-and-seek game. Various citizens will often ask to be hidden in Co'Mu'Non, and are accepted, but are always followed within the week by a good deal of armed member of Foxkind, who ask for his location. Naturally, Batosians are a good sport, and will give them decent clues, which the practical-minded visitors divine the meaning of in a wonderfully swift fashion. Sadly, the losers of these games tend to be sore losers, as they kick and scream when they're found and escorted out of the city.

Advance City (4): As the settlement of Co'Mu'Non flourishes into a hub of eager traders, it finds that the relatively small airships they had grown used to using aren't up to the task for transporting sufficient quantities of Hu'Mor'On oil to keep the city running at peak efficiency. In light of this, Co'Mu'Non creates the Barge Class Airship, at least, that's what it became known as to other races, given the inventor decided that it warranted no less than fifteen verbal segments to its name.

The Barge Class is, unlike the typical Batosian airship, very uniform in their construction. While most airships are subject to the whims and fancies of their constructors and commissioners, the Barge Class is always constructed with very little variance in design, exceptions only being where the design needs to be altered slightly to fit the commissioner's purpose. The standard Barge Class is eighty meters long and forty meters wide, with two balloons of equal width and doubled length keeping the Barge Class aloft. The vast majority of the Barge Class's hull is empty, meant to be used for the transport of vast quantities of goods, while the rest of the space is divided between crew quarters and the machinery which keeps the airship functioning.

Advance Civilization (5): After trading several technologies with the Foxkind, Batosians begin attempting the emulation of their workings using their own source of fuel. The result is the Hu'Mor'Gun, a firearm that uses small canisters of Hu'Mor'On oil to propel small pieces of metal into a deadly projectile, also nicknamed 'stink-sticks' due to the lingering smell they leave on their target and the discolored path of air where the bullet traveled. The device has higher effective range and stopping power than the firearm it's based off of, but it's also much easier to track where it was fired from.

That being said, Batosians have not yet created nor founded the concept of a military or any structure to train themselves in the use of these weapons, and, as a result, they often belong to individuals who practice sharpshooting as a hobby, challenging themselves and others to see how far of a target they can hit and how accurately they can hit it under increasingly ridiculous distractions and terrain.

---

Stats

Points: 13
Cost: 4 + 5 = 9
Total Points: 4
Points Spent: 85
Title: Re: Dawn of Worlds the 2nd!
Post by: Virmir on March 30, 2013, 03:14:19 PM
Starting Points: 14

Foxkind was in a tizzy over The Beast.  The Beast was on everyone's mind. Fear and paranoia waved though the populace.

Somewhere, canid teeth glinted in what can only be described as a Gray Fox Grin.


Create Avatar (-7)
Divine Agent Smith


(http://art.by.virmir.com/i/standard/divine_agent_smith.png) (http://art.by.virmir.com/art/divine_agent_smith)

A foxkind approached a crowd. He said, "heavens, have they found another?"

And a foxkind said, "It was eating my garbage!"

And the first foxkind said, "They are a menace. Shame the government can do so little. Did you know they eat children?"

Another foxkind said, "surely that is just a rumor!"

"Oh, not at all. There was a small boy down in Cadia... tragic, really."

 "I don't believe I've seen you around these parts. Who are you, anyway?"

The first Foxkind bowed and tipped his hat. "Smith. Surely you remember? We went to school as kits."

"No, I'm afraid I don't."

Smith then lowered his smoked glasses, and peered into the second foxkind's eyes, which became distinctively swirly.  The foxkind shook his head and corrected himself. "Oh yes, Smith. I vaguely recall..."

"Very good."


Command Avatar (-1)
Divine Agent Smith: Create Order: The Foxkindish Inquisition


Smith was very good at finding the Beast. Considering how rare these creatures were, his success won him much attention.

He started much like a humble rat exterminator. Calls were made to him. His men knew where to look. How to drive them out of sheds and cellars. How to catch them.  They were very good at flaying.

The Beast looked more and more terrifying each time. Long scaley spikes and claws. A multitude of wings. And of course, the tell tale bladed pom. They eat children, you know.

Smith became popular. He bowed low before the emperor. His exterminators became a bit more than simple rat catchers. They became an institution. The institution became an agency.

----

Meanwhile deep down in the sewers of Luminurbis, a winged vixen sung out.

"Oh, where are your people, oh silver one? Oh bringer of rocks from the sky? Oh kicker of mountains? Oh detestable lord of making nice hot climates wretched and cold?  I know you can hear me~..."

She waited for a moment in the dramatic silence, and then produced a bottle from her armor. Shadows lashed inside, with angry glowy-slitted eyes. The label read BAD KARMA.

"That's right-- they should hide. Hide in the shadows forever! Remember, we're out for you."

She disappeared in a POOF. The bottle remained, hung in the air for a moment, then shattered upon the sewer tiles.


Command Avatar (-1)
Luciledragon: Create Race: Shades


(http://art.by.virmir.com/i/standard/shade.png) (http://art.by.virmir.com/art/shade)

Shades live under your bed. In your closet. In your drainpipes and sewers. They live on your fears, your doubts, your anxiety. They look like them too.

Currently they look like the Beast.

They live in the murky sewers of Luminurbis and are rapidly spreading throughout Foxkind lands.  Because they feed upon the hatred of the Beast, they have taken a distorted, shadowy resemblance of their form. Side by side, you probably could tell a difference... but the Beast are rare, are they not?

Where the Beast steal from garbage, the Shades knock the cans over and claw them. Where the Beast are seen in the shadows of alleys, the Shades leap out and scream at you.

The Shades eat children.

Individually they are quite weak. A brave, clear-minded individual would have no trouble impaling a few.  They are dangerous in groups in the same way that if you encounter a swarm of 100 rats you are also in trouble.


Associated Order: The Hive

The Shades are not entirely mindless. They tend to steal odds and ends-- loose pieces of fabric and metal and, deep down in their sewers, construct little idols and bow to them ceremoniously. These idols have antennae-hair.


Command Avatar (-1)
The Great and Very Long Shin Foxdragohu'hil'heen'': Create City

 The Great and Very Long Shin Foxdragohu'hil'heen'' knew that there was another avatar in his lands, but this one seemed to have style and didn't seem to be making things colder, so he could ignore him for now. Instead he turned his attention further south.

There were some bird people already on the island he wanted the fox-foxes to expand to, but they didn't seem very cold or capable of dropping rocks from the sky either, so also didn't view them as much of a threat. When fox-fox officials asked him for guidance, he just shrugged and told them to do whatever. He wasn't about to let the birds have the whole island though, so he told the fox-foxes to build another port town in the peninsula at C5.


Point usage: 14 - 7 - 1 - 1 - 1 = 4 remaining
Title: Re: Dawn of Worlds the 2nd!
Post by: Donnie on April 01, 2013, 12:35:41 AM
IN THE LAND OF MAN...

T'was many years the empire of Man has devoted time and effort into studying these creatures known as the Tiporea. Indeed it has been a rather controversial research, many wizards questioning the viability of these subjects as specimen due to their tendency to mutate incredibly fast when exposed to new, potential genetics. Many Man who were claimed by the Tiporea  had to be quickly put down as well as the subject in question to prevent whatever Man has from becoming part of the Tiporea  gene pool. Many a Man shuddered to think what their great race would become if absorbed into the Tiporea gene pool.

However one man, known as Grand Wizard Ulric, has taken it upon himself to fully master and grasp the Tiporea's seeming mastery of natural transmutation and mutation. He presented his greatest specimen to other of his grand order, a Tiporea who's resilience and relatively pure genetic heritage has allowed Ulric to delve deep into the core of these 'Beasts' abilities. On one fateful day... he put his theory to the test: Remotely forcing this Tiporea  to absorb a specific attribute from a host creature, a Raven, without the Tiporea  encapsulating the avian into an egg or forcefully transmuting it's body.

(http://img96.imageshack.us/img96/8070/dowpage03.jpg)
(http://img849.imageshack.us/img849/5438/dowpage04.jpg)

Grand Wizard Ulric... is dead. Little he knew of the extent of which the MIND of the absorbed creature affected the Tiporea's mind. Gifted with uncanny cunning, the Tiporea assaulted Ulric. For a moment he lamented that he never foresaw the Tiporea possessing a particular emotion: 'Vengeance'. The last thought to cross his mind was of breakthrough, finally understanding how the Tiporea truly work. All that remains of Ulric... is a fleshy pile of organic material, disintegrated by the very magic he forced into the creature being accidentally released into himself.

Advance Race
The Mind of Man

Man was well in the right regarding their fear of assimilation at the hands of the Tiporea, for the specimen Ulric flaunted so much to the scientific community had absorbed not the simple human form but, rather, the mind of Man. The creature's brain grew and evolved with Man's attributes, becoming the first ever sapient Tiporea on the planet. It stared at Ulric's rotting pile in utter fear, having developed a sort of empathy. It fled the great city to rejoin it's kind within Fox lands.

Create Avatar
The Messiah
(http://img829.imageshack.us/img829/6888/pomharpiavatar.png)
Rename Race
Pomharpi

The Beast that eventually came known to be 'The Messiah' reunited with its kind in Luminurbis. These Tiporea were often misshapen and sickly. The vicious Foxkind inquisition has been hard on their kind, forcing them even harder to scrounge for food and take in whatever other creature that could possibly help them survive. The Messiah pitied his own kind for their parasitic ways, but even he felt it difficult to drop instinct. He touched his PomPom onto others of his kind, purifying them of the dirty genetics that have plagued the species for many decades and centuries. These Tiporea would revert to a form similar to the Messiah though each individual is able to pick out the attributes it desires to carry.

Seeking to further purify his corrupted race, The Messiah forms a dedicated order to seek out and convert other Tiporea.

The Unity of Nod (collcting my free order from race creation)

The so called 'Land of Nod' isn't truly a land, but rather a term meaning 'Wandering' of sorts. To travel to the Land of Nod is to wander endlessly. The Unity of Nod travels the world, searching for Beasts to convert and join the greater race of Pomharpies. However, Nod has been given no inhibitions towards reclaiming their kind. Those feral Tiporea who resist may find themselves forcefully 'reborn' into the new Pomharpi race.

Foxkind will have noticed a sharp decline in vandalism and violence in their cities, but the abduction rate has increased by 15%. Sightings of Pomharpis is at an all time low due to their incredible intelligence in avoiding detection. There are rumors circulating by Foxkind citizens of some kind of possible device, Eziekiel's Wheel as it is rumored, that makes the Pomharpis invisible. This is of course complete balderdash and foolish rumor mongering.

The Batosians have yet to notice the effects of the Beast or Tiporea to a large extent due to the Mediators within Batosian society having an effect on the Tiporea. Considering the Tiporea are descended heavily from Batosians, and those that are still in Batosian lands still highly resemble Batosians physiologically, mediators are able to calm or pacify a Tiporea. A most extreme example is a powerful mediator convincing a Tiporea  to Egg itself and be reborn as a pet for said mediator.


Starting Points: 16
5+7: 12
Remaining Points: 4
Title: Re: Dawn of Worlds the 2nd!
Post by: Dragyn on April 01, 2013, 10:47:26 PM
(Erg...I feel like I've fallen behind...and I keep using that finger to type, so I need to be more careful...)

(I wish the faction map had a color key...would make my catching up much easier...)
---------------------------------


Beta the Wolf-Dragon, a magical creature of fire and accidental teleportation loops, did land abruptly into the lands of the non-magical foxkind.   And lo!  He did leave a crater in the upper-right of E6, larger than their cities, for he had fallen through his portal a great many times, and his mass and velocity were both greater than the Lurking Lord had calculated.

(For Beta was of an incredibly dense magical substance, which, upon realizing his mistake, the Lurking Lord did dub Betonium, and didst adjust future creations that they be made of a more mundane and practical material).

And Lo, Beta did stagger into the fear ridden lands of the foxkind, where he found himself hunted by Agent Smith, who was infuriurated by what he believed to be the work of the EVIL ONE, that he could not seem to harm (for lo, Betonium is dense, and resistant to most forms of assault, both toonish and technological).

And so did Beta stagger out of the cities of the foxkind, and did hide deep within the crater he had created, digging tunnels that twisted and spiraled below the ground, and then did he ponder what next he should do.


------------------------------------
43 pts. start
(Points spent:  1:  Command Avatar:  Shape Land)
Everything else I think counts a mundane, and as such costs nothing.

Ending points:  42

(I will try to watch more closely from here on.)
Title: Re: Dawn of Worlds the 2nd!
Post by: Fax on April 03, 2013, 06:19:43 PM
Chief magi of the Ordo, Lore Bostic, was ready to begin the experiment. He had spent a great deal of time both covertly convincing the college of magi to investigate deeper the interactions of both the two major wild strains of the Beast and the demon infestation that plagues the land. The main justification being to develop a counteragent to the beast's conversion process. However, the greater intent was to gain greater insight into both the Beast and demons so that he might tap into their raw power and make it his own.
   This experimentation results in several divergent approaches to gaining the power sought. The most visible approach to this is an attempt to 'breed' new strains of the beast by exposing it to various other species and magical impulses resulting in numerous sub-strains arising. Curiously, although the beast was found to share its evolutions between various members one highly adapted and developed was discovered which would persistently resist this behaviour. Not only did the strain resist but when introduced into the presence of other specimins of the beast, it aggressively attempted to destroy them mercilessly.
   Puzzled by the behaviour, many magi, both collegiate and ordo alike attempted to in vain to devine the reason. However, while the collegiate magi were content to observe and examine, the ordo magi began attempting aggressively attempting to force a merger of the two strains. The end result of these attempts was a bizzarely unstable strain created in the presence of an extremely strong demonic taint. Unfortunately, the creatures produced were found to be highly aggressive and self destructive. It was at around this point that word of Ulric Nelthis' disaster reached the Ordo. The sudden change in behaviour after exposure to the wizard sparked a plan.
   A number of members of the collegiate had become problematic for the Ordo, protesting that experimentation on the beast and demons should be curtailed due the potential hazards. This would shut down most if not all of the research being done that the ordo both wished progressed and did not have the resources to do themselves. Thus the plan came into play: the ordo prepared a specimin of the unstable beast strain and a team of covert ordo wizards delivered it to the workshop of Grand Wizard Mordecai. Initially the experiment went exactly as planned, all the while Bostic and a number of Ordo agents observing from afar through use of foxkindish farseeing devices.
   The team, whose job it was to both release the specimine in such a way as it would absorb the grand wizard Mordecai and then be recaptured for further study, was completely unprepared for what ensued. Upon the expected absorption of Mordecai the beast seemed to undergo a radical metamorphosis which was further complicated by the development of a number of hitherto unknown magical abilities. The creature proceeded to overwhelm both the experimental team and a large number of bystanders who had been attending a talk put on by one of Mordecai's assisstants.
   Of the seven Ordo agents and twenty bystanders, six are rendered down to component sludges as the beast both absorbs their minds and falteringly attempts to use its newfound powers. The remainder save two are transmogrified into various non-human creatures and hybrids, though they retain their minds through the ordeal. One unlucky bystander's fate is of yet unknown, having been carried off by the beast while the other was reduced to a fine soot as they attempted to slay the beast through pyromancy only to have it turned back upon them.
   
-------------------------------------------------------------------------------------------------

   In an effort to recover from their recent losses, the ordo use some of the results of their experimentation to start attacking known inquisitors and their associates. By infecting the inquisitor's personal belongings with a specially modified form of the demonic corruption, bolstered by transmutational magics, the ordo is able to spread a virulent and catastrophically effective form to a large swath of the inquisition. Using the resulting demonic corruption as an excuse, the beleaugered ordo then proceeds to incite a long series of uprisings amongst the foxkind (the justification being that the inquisition is attempting to maintain a dictatorship by removing/ destroying any opposition) Ultimately, their goal is to cause foxkind society to fragment and splinter through a series of messy uprisings and civil wars.

-------------------------------------------------------------------------------------------------

   A large number of fox-fox begin to declare that anything with only one head is inferior and that the more heads something the greater the that individual is. The fox-fox-fox does nothing to stop this behaviour and soon there is a large faction clamoring to attack the aerie as 'The birds are stealing land that rightfully belongs to the surperior fox-fox. Plus they taste great with a bit of gravy"



Corrupt civilization (Fox-Fox) - 3
Corrupt civilization (humans) - 3
Create Avatar (Specimen 35) - 7
Title: Re: Dawn of Worlds the 2nd!
Post by: Fax on April 03, 2013, 07:11:57 PM
Turn 8


Points
Radioactive Toast - 11 - 9 + 8 + 3 = 13
Kenku - 9 - 0 + 8 + 0 = 17
Dragyn - 43 - 1 + 7 + 0 = 49
Virmir - 14 - 10 + 11 + 3 = 18
Digital Vulpine - 12 - 10 + 7 + 3 = 12
Geary - 13 - 9 + 12 + 3 = 19
Donnie - 16 - 12 + 11 + 2 = 17
Fax - 42 - 13 + 10 + 0 = 39

(http://dow.crimsonflagcomic.com/lib/exe/fetch.php?w=600&media=dow2maps:cfdow2_c_8.jpg) (http://dow.crimsonflagcomic.com/lib/exe/fetch.php?media=dow2maps:cfdow2_c_8.jpg)

(http://dow.crimsonflagcomic.com/lib/exe/fetch.php?w=600&media=dow2maps:cfdow2_l_8.jpg) (http://dow.crimsonflagcomic.com/lib/exe/fetch.php?media=dow2maps:cfdow2_l_8.jpg)

(http://dow.crimsonflagcomic.com/lib/exe/fetch.php?w=600&media=dow2maps:cfdow2_a_8.jpg) (http://dow.crimsonflagcomic.com/lib/exe/fetch.php?media=dow2maps:cfdow2_a_8.jpg)

(http://dow.crimsonflagcomic.com/lib/exe/fetch.php?w=600&media=dow2maps:cfdow2_r_8.jpg) (http://dow.crimsonflagcomic.com/lib/exe/fetch.php?media=dow2maps:cfdow2_r_8.jpg)
(the images link to higher resolution versions)

Races
Batosians (http://dow.crimsonflagcomic.com/doku.php?id=batosians)
Fluff Batosians (http://dow.crimsonflagcomic.com/doku.php?id=fluff_batosians)
Fox-Fox (http://dow.crimsonflagcomic.com/doku.php?id=Fox-Fox)
Aarie (http://dow.crimsonflagcomic.com/doku.php?id=Aarie)
Hu'Mor'On (http://dow.crimsonflagcomic.com/doku.php?id=Hu'Mor'On)
Foxkind (http://dow.crimsonflagcomic.com/doku.php?id=foxkind)
Men (http://dow.crimsonflagcomic.com/doku.php?id=men)
Pomharpi (http://dow.crimsonflagcomic.com/doku.php?id=the_beast)
Shades (http://dow.crimsonflagcomic.com/doku.php?id=Shades)

Orders
The Society of Individuals Informed Against SATAN (Donnie), Batosian Division (http://dow.crimsonflagcomic.com/doku.php?id=the_society_of_individuals_informed_against_satan_donnie_batosian_division)
The Sparks (http://dow.crimsonflagcomic.com/doku.php?id=the_sparks)
The Society of Individuals Informed Against SATAN (Donnie), Fluff Batosian Division (http://dow.crimsonflagcomic.com/doku.php?id=the_society_of_individuals_informed_against_satan_donnie_fluff_batosian_division)
The Rocketeers (http://dow.crimsonflagcomic.com/doku.php?id=Batosian_Rocketeers)
The Temple of order (http://dow.crimsonflagcomic.com/doku.php?id=The_temple_of_order)
The Empirical Truth (http://dow.crimsonflagcomic.com/doku.php?id=the_empirical_truth)
The Society of Individuals Informed Against SATAN (Donnie), Fox-Fox Division (http://dow.crimsonflagcomic.com/doku.php?id=The_Society_of_Individuals_Informed_Against_SATAN_(Donnie),_Fox-Fox_Division)
The Order of Flame (http://dow.crimsonflagcomic.com/doku.php?id=The_Order_of_Flame)
Ordo Cabalis Illuminus (http://dow.crimsonflagcomic.com/doku.php?id=Ordo_Cabalis_Illuminus)
The Unity of Nod (http://dow.crimsonflagcomic.com/doku.php?id=The_Unity_of_Nod)
The Hive (http://dow.crimsonflagcomic.com/doku.php?id=The_Hive)
The Foxkindish Inquisition (http://dow.crimsonflagcomic.com/doku.php?id=The_Foxkindish_Inquisition)

Avatars
The Avatar of the great DV. (http://dow.crimsonflagcomic.com/doku.php?id=avatar_of_dv)
Shin Foxdragohu'hil'heen'' (http://dow.crimsonflagcomic.com/doku.php?id=shin_foxdragohu_hil_heen)
Jije (http://dow.crimsonflagcomic.com/doku.php?id=jije)
The Phoenix (http://dow.crimsonflagcomic.com/doku.php?id=the_phoenix)
A slumbering creature (http://dow.crimsonflagcomic.com/doku.php?id=a_slumbering_creature)
Beta, The Wolf-Dragon (http://dow.crimsonflagcomic.com/doku.php?id=Beta,_The Wolf-Dragon)
Luciledragon (http://dow.crimsonflagcomic.com/doku.php?id=Luciledragon)
Cerefox, the Fox-Fox-Fox (http://dow.crimsonflagcomic.com/doku.php?id=Cerefox)
Lore Bostic, Human cabal wizard (http://dow.crimsonflagcomic.com/doku.php?id=Lore_Bostic)
Specimen 35 (http://dow.crimsonflagcomic.com/doku.php?id=Specimen_35)
The Messiah (http://dow.crimsonflagcomic.com/doku.php?id=The_Messiah)
Divine Agent Smith (http://dow.crimsonflagcomic.com/doku.php?id=Divine Agent Smith)

Armies
Foxkind
-1 army in Porttown
-1st Ironworks Imperial Regiment in Ironworks

Humans
-1 army in Adamis
Title: Re: Dawn of Worlds the 2nd!
Post by: William Swiftfoot on April 03, 2013, 07:43:32 PM
(I'm Sorry Geary...but the oppertunity is too great!)

CATASTROPHE! (10)

Over the period of 2 years, the city of Cek'Poi'Net was buffeted with powerful tremors, each stronger than the last. The tremors cause for small amounts of structural damage to the city over time, and rattled residents, some to the point of leaving the city for the mesa they used to call home. Thoes that stayed...had sealed there own fate...as at sunrise on the fate full day, thoes of the city and of the area around it, heard this fearful sound.

rumble...RUMBLE...KABOOOM!

With a gigantic blast, the entire plateau(which was a large caldera) exploded in a Gigantic Eruption, casting tons of Ash, Rock, and Molten Lava far into the sky, including what remained of the former Batsonian city.  The material it launched was carried in the winds, covering all land within two spaces in a later of volcanic ash. The Eruptions flowed down into the area within one space as well, causing for sea levels to rise.

As suddenly as the Eruption Started, it then stopped, leaving the bubbiling caldera in its wake. In time, thoes that survived the destruction began to rebuild about the edges of the volcano, as a remebering to what was Cek'Poi'Net.

Event(7) As the Aarie journey north, they came in contact with the Fox-Fox of SATAN, and through discovery, and discussion, began to spark up thoughts of trade. It is through that trade, that a blending of technologies occured, as each realized the other had a skill of mind. In time this discovered allowed one to learn the others strength. Aarie and Fox-Fox of the SATAN Order gain each others Mental Tech(Aarie gains Telekenisis, Fox-Fox gains Long Range Telepathy
Title: Re: Dawn of Worlds the 2nd!
Post by: PrincessHotcakes on April 03, 2013, 07:53:24 PM
Adamis and the lands of men quickly spread with terrifying stories, rumors of a great disaster and many a disappearance.  The mages, the closest students to the wise Jije, have gone wild, rogue, criminal.  

In the aftermath of the disaster, several of the surviving mage elders gather to try and decide what course of action to take.  Jije is far away, facilitating the construction of outposts.  The libraries and courts of Adamis and her daughter cities ring with indecision and paralysis, shaken by the realization of the peril they have invited into their midst; the plague-beasts and demons?  Both fused in magical experiments?  In an attempt to preserve stability, the mages convene a great council.  Protestations ring from the halls of power and learning, decrying the mages and their lust for knowledge.  

Faced with this unrest, the Council of Mages reacts with firm force, quelling dissent and arresting the loudest voices who decry their recent actions.  It seems that not only will these abominable experiments be condoned and the perpetrators remain unpunished, but the mages seem to be set to dominate the whole Realm of Man.

Create Avatar-7 points

The Phalanx of Adamis, Men's first true organized army, is called forth to assist the mages in preserving order.  The commander of the Phalanx, one Saul Angelos, complies with the mages' orders and enters the great city... to surround the council in a surprise maneuver and arrest them.

Saul Angelos decries the Council's actions, and their wanton disregard for the Mankind's safety, and their seemingly endless lust for knowledge.  The shocked councilors are marches to the edge of Adamis's floating isle and hurled off to the surface one by one, until the entire leadership has been executed.  Soon after Saul stands before the people and promises them such a tragedy will never befall them again.  The mages will not rule, nor will they run off on their own purposes.  Instead, they will serve the realm.  To facilitate a more centralized, orderly operation of the realm, Saul Angelos declares that he must serve the realm and hold it to order and justice, taking the title Basileus.

Jije, when he hears of these events, is greatly distraught.  Saul greets him openly in Adamis upon his quick return, lamenting the necessity of the bloodshed and tragedy that has occurred.  Alas, Jije can only be in one place at a time, something that Saul reminds him of as he recites the origin story of Man, who were created by Jije because he could not kill all demons by himself.  Reluctantly, Jije aggrees to the logic of the Basileus's argument, seeing that it seems Man needs a firmer hand than he originally envisioned.  He is too distraught with the precarious position of his children to question Saul's rapid seizure of power.

Command Avatar-1 point
Distraught at the failings of his children, Jije, realizes that more order could be something worth pursuing.  In large groups, it seems that force is unfortunately the best way to control Men, so in the fortress city of Su he creates another army, both to expand the fight against the demons who infest the land, and to keep an eye for the future...

Command Avatar-1 point

Basileus Saul Angelos quickly sees need to expand his authority.  He will after all need resources to fund armies, as well as to ultimately wipe demons off the face of the earth.  He also knows he has earned the enmity of many of the Realm's mages, who do not relish their new role as servants under the army.  He increases the sternness of the Realm to grab aquire all wealth and power it can.  The Batosians sound find Men far less amiable and more demanding in their trade negotiations.  Indeed, several hostage situations begin occuring as Men begin to be persuaded that Batosians are a weak, feeble people who will easily succumb to intimidation.  

Foxkind is now treated with outright distrust, and human patrols openly flaunt their battle magics in the vicinity of Foxkind groupings wherever they are found.

More ominously, the Basileus orders expansion into new lands, to secure more resources and procure more knowledge, technology and magics.  He orders a great host of air-chariots northwest to the island of D5, to establish an outpost for Man, the fortress of Trabzand

There they find two strange races awaiting on the island, one of whom is eerrily similar to Foxkind, but on all fours and possessing 2 heads... Relations with the Aerie prove to turn sour, as Men take to a great deal of posturing and bluster, while the Fox-Foxes are treated with outright hostility after first contacts with them result in misunderstandings that bring casualties on both sides.

4 points remaining
Title: Re: Dawn of Worlds the 2nd!
Post by: Geary on April 03, 2013, 09:17:08 PM
Untold horrors await the Batosians, and the naive race will never be capable of surviving through it on their own. Batosian envoys plea to the Foxkind for assistance against the forces of Men as they find their once-peaceful traders being terrorized and goods being outright stolen from them. However, the Batosians have no ability- or, rather, no will- to take the measures needed to defend themselves from Men.

Event (7): The Slumbering Creature senses a great suffering of the Batosians, both in the new lands and moments in the future upon the eruption of an inactive volcano. The Slumbering Creature wills itself awake and shatters its prison, revealing its form as a bat-like creature approximately three meters in height. Unlike Batosians, it possesses a leaf nose commonly associated with bats, and has two arms in front of its wings, which are positioned on its back. Most strikingly, it gives off a constant, bright shine of turquoise color, and the only features which can be readily identified are its eyes and mouth, which, when opened, are a lighter shade than the rest of its body, and whatever might be on the outline of its figure. All else melds into each other from the perspective of the unprotected eye.

The no-longer slumbering creature shudders for a moment before vanishing entirely from the plateau in which it had rested for so long, appearing in the center of Cek'Poi'Net the precise moment of the eruption, and spiriting those hundreds who would have perished into another dimension entirely.

(http://i421.photobucket.com/albums/pp295/Chibisuke_SG/child_zpse9df1bf6.png)

One of the Batosians was able to speak through its state of awe, saying, "Thank-you, but... who are you?"

(http://i421.photobucket.com/albums/pp295/Chibisuke_SG/awakened_zpse5db320b.png)

Advance Civilization (5) (x2): Words speak to the innovators and inventors among the Batosians, and, though they know not of what it means, the news the the Slumbering Creature has awoken fills then with both grave fear and indomitable determination.

The work being done on the Hu'Mor'Gun changes from a matter of curiosity to a matter of unknown survival, and dozens of Sparks work together until they find the burden upon their minds alleviated. Their masterpiece, dubbed the Resurgence Rifle, is a single-shot rifle which fires a bullet filled with the distilled and unstable essence of the Hu'Mor'On oil, causing a small but violent explosion when the cartridge ruptures inside the target. The rifle has diminished impact against armored foes, as the bullet is unable to breach anything thicker than leather prior to rupturing, but the explosion itself is generally enough to incapacitate foes. The main issue with the rifle is its massive length, which only Batosian arms are long enough to use properly, but their wings more often than not get in the way and diminish their accuracy severely.

Simultaneously, a dozen or so Sparks begin modifying the blueprint for the Barge class for reasons beyond their own comprehension. The sides are left with long, open windows along their lengths, and the very interior is devoted entirely to the engines to give the outside more open slits. They find that the openings are large enough to squeeze themselves through if they try very hard, but otherwise beyond their knowledge for what their purpose might be. Regardless, the engineers dub the newly designed ship as the Broadside Class airship.

Several hundred of the Resurgence Rifles and nearly a dozen Broadside Classes are built, before they both simultaneously vanish in a bright, blue light, leaving their builders both content with their work and filled with dread for the future of their race.

---

Stats

Points: 19
Cost: 7 + 5 + 5 = 17
Total Points: 2
Points Spent: 102
Title: Re: Dawn of Worlds the 2nd!
Post by: Dragyn on April 03, 2013, 09:23:16 PM
The Lurking Lord looked up from deep within his programming.

"This isn't working." Quoth he.  "Perhaps a different track..."

With a rapid series of inputs, he did give light to an idea within Beta, his creation.

Thus did Beta look to the sky, and, for the first time, did speak.  This, is what he spoke:

"I have wings, that I may fly.  Why must I cower within the darkness?  I am filled with fire, and endless life; why must I be alone?  I shall take to the skies, and find a more fitting place, and I will create a Child race, with I as parent object, and they shall be known as the NullPointerException!"

And so it was that Beta did take to the skies, teleporting high above the cities of the Foxkind, and did proceed to the West and South, and there did he land in the forested peninsula of F4.  There, he created the Lurking Lord's favored race, and he did declare them the NullPointerException.

And so the Lurking Lord did place his head against his keyboard, and mutter darkly about defining variables before release.

The NullPointerException were much like Beta, but of a more moderate size--they spanned but a few meters in length, rather than the considerable bulk that Beta held.  They bore wings of myriad colors and styles, and fur that ranged from reds, yellows and browns to whites and blacks.  They too could breathe fire, and the plates along their undersides was of Betonium, but NullPointerException were otherwise of flesh and blood, fur and fang.   Their reduced weight meant that they could fly without aid of teleportation, but in exchange lacked the inherent teleportation abilities of their direct creator, Beta, who they came to call The Godfather.

Then Beta did help the NullPointerException to create a city in  E4, and it came to be known as Null City, and they did build a manor house for Beta, from which he did his best to rule justly, and protect his children.

And the NullPointerException came to revere Beta, who did not find this strange at all.  His closest allies became known as Beta's Null, who were his most loyal worshippers.

This caused Beta to ponder deeply where the strength of his children lie, and so he took them out, and took to the skies, and they followed him.  There they practiced daily, sparring with one another with fang and flame, and they did become most skilled at aerial combat, that they may harass any who oppose them while protecting themselves should the need arise.

And Beta's Null did raise an army, and swore themselves to Beta's service.

And the Lurking Lord did smile a most mischievous smile.

-------------------------------------
Point Breakdown
--------------------------------------
  49    Starting:
   -1    Command Avatar:  Create Race:  NullPointerException
            Create Order: Beta's Null: (0 pt, part of race creation)
   -4   Command Race:  Create City: Null City
   -3   Command Order: Beta's Null: Raise Army
   -5   Advance Civilization: NullPointerException: Aerial Combat
   -5   Advance Civilization: NullPointerException: Hit and Fade Tactics
___

   31 Ending Points
Title: Re: Dawn of Worlds the 2nd!
Post by: Digital Vulpine on April 04, 2013, 12:04:29 PM
Command Civilization: 4 points
A group of Foxkind rebels, having forsaken the Empirical Truth and embraced the worship of dark gods, attempts a coup in Cadia.  Their attempt fails miserably, as the loyal citizens of Cadia fight to defend their homes from the ruinous powers and drive the rebels out of the city.  The rebels flee south and east through the mountains, pursued and run down by the victorious Cadians until they reach the Chaos Wastes.  Here, deep in a region of such strong Demonic influence that even the Cadians fear to tread upon it, they lick their wounds and establish the city of Mordor in the southeast corner of F7, hiding from the eyes of both Fox and Men.

Command Avatar: 1 point
Hearing of trouble and turmoil on the home front, the Emperor appoints a general over the 1st Ironworks Imperial Regiment to carry on the Great Crusade in his name and returns to Foxkind lands to investigate the matter Himself.

Finding the Inquisition rife with corruption and the people in open rebellion, he assumes direct leadership of the Scholars of the Empirical Truth and undertakes a great purge.  No demonic taint can hide from the Emperor's holy light as he leads his faithful from street to street, house to house, purging the unclean wherever they are found.  The Inquisition's membership is decimated in the Purge, and their leadership is replaced by the most faithful scholars of the Empirical Truth.  The Inquisition will continue to exist, continue to carry out its duties, but now it will do so tightly bound to the will of the Emperor.

With the purge complete, the Emperor turns his attention to the rebels.  Clad in gleaming, golden plate armor and carrying a sword that burned eternally with holy fire, the Emperor set out to Cadia.  There he rallied the loyalists in the city to form the 1st Cadian Imperial Regiment and personally led the pursuit of the rebels.  His cape, red as blood and trimmed with gold, unfurled off the back of his armor as he led the charge to cut down the fleeing rebels.  With a mighty battle cry of "The Emperor protects!", the 1st Cadian Imperial Regiment pursues the rebels across the mountains and far from Imperial territory.

Command City: 4 points
Recognizing the value of Batosian trade and realizing that Man has clearly abandoned its crusade against the ruinous powers to become little more than common heretics, Blackwell Commissions the 1st Imperial Airship Fleet, utilizing the latest prototype Justicar-class airships.  Lifted by hydrogen derived from the promethium fuel that fires its steam boilers and equipped with lethal guncotton cannons, the Justicar class is designed to provide airborne escort for Batosian trade ships, transportation and close fire support for ground troops, and with support from the latest in ironclad wetships allow the Empire to project power at an unprecedented level.  The Imperial Navy issues a standing order that both airships and ironclads are authorized to intervene at their own discretion to protect the Empire's trade interests against predation by heretical Human pirates.

Points spent: 9
Points left: 3
Title: Re: Dawn of Worlds the 2nd!
Post by: Virmir on April 06, 2013, 04:20:08 PM
Starting Points: 18


Advance Civilization (-5)
Fox-fox power armor

(http://art.by.virmir.com/i/standard/fox-fox_power_armor.png) (http://art.by.virmir.com/art/fox-fox_power_armor)

The hostile and unwelcome presence of the furless MAN, coupled with the more inhospitable thinking some fox-foxes have displayed towards the singular-headed birds have lead to some speculation about how to resolve things in a peaceful manner. Clearly the logical approach to peace is to protect your body so you don't get hurt.


Advance City (-4)

Gottagetmeanamesburg swelled with activity as MAN set up shop to the south. Having had hostile first contact, it was clear fortification was needed. If the fox-foxes were going to make sure peace was going to happen, they needed to make sure peace didn't happen back.

- A wall is erected around the city along with a fortified tower somewhere within.

The fox-foxes looked to the sky to see if a drawing of their new tower/wall would appear, but the response came back as a very strong NO BLASTED WAY. WE'RE GOING ON TWO BLASTED HOURS NOW.

After marveling at their work, the fox-foxes said, "Wait, why does this town have such a stupid name? How did this happen?" And their other head said, "I don't know!"

- Rename town to Dual Point


Command avatar (-1)
Luciledragon: Command race: Fluffsville

Meanwhile, Luciledragon returned to the Tower of Zot and yelled at the fluff batosians for not doing anything interesting again. Terrified, a large number of the fluffs fled, renting their tailless cousins' airships for long distance travel, and built a town at the shores of B6. They decided to name it Fluffsville.


Advance Civilization (-5)
Flying Fox-Fox Units

Fox-fox explorers discover the fluff batosians and, despite them having only one head, find them trustworthy because they have very fluffy tails.  Talks and negotiations happen, and the two races reach a mutual agreement about how to better make sure peace is spread.

(http://art.by.virmir.com/i/standard/flying_fox-fox_unit.png) (http://art.by.virmir.com/art/flying_fox-fox_unit)


Command avatar (-1)
The Great and Very Long Shin Foxdragohu'hil'heen'': Gather Fox-Fox Army

The Great and Very Long Shin Foxdragohu'hil'heen'' looked upon the advancements of the fox-foxes and saw that they were ready for some organization. The TRUE ENEMY now had a name, and was out there.  But in the meantime, there were less savory types might need to be made peaceful if they don't know what's good for them.

The first Fox-Fox regiment is gathered at Dual Point, consisting of armored ground and flying units.


Command avatar (-1)
City of Shadows

Divine Agent Smith had done his job. The Pom was synonymous with fear and corruption. They, the True Enemy, would never be able to gain a foothold in this land. Satisfied, he slipped into the sewers before the foxkind flipped out over the inquisitors who become corrupted due to the meddling of mages. What happened between foxkind and man was irrelevant.

In the darkness, the Shade lurked around.  He said, "Perhaps we can make more use of you yet."  He waved his cane and obediently they slunk through the pipes, through the cracks in the walls, until they found a cave deep underground in the middle of E7.  Here in the blackness they built twisted structures made from stolen junk, a City of Shadows.


Ending points: 1
Title: Re: Dawn of Worlds the 2nd!
Post by: Donnie on April 09, 2013, 10:48:36 PM
IN FOXKIND LANDS

His duty, for the time, complete, Divine Agent Smith strolls down the streets of one of Foxkind's grand cities, rife with fear and anxiety due to his actions with the vile Shade. Of course... as much as the Shade were able to mimic the various Pom races to instil fear in the Foxkind populace... Divine Agent Smith never really understood how the numerous Beast species worked individually...

CATASTROPHE
(http://img845.imageshack.us/img845/933/dowpage05.jpg)

From the shadows, an offshoot strain of the Tiapora leaps out at an unsuspecting Agent Smith and transmutes him into a fetal egg. He never truly knew how the species worked, but he knew from rumors that the Tiapora never attack in the open, even at night... this one deviated and he paid the price. Whether for good or ill... the Pomharpii order, The Unity of Nod: Black Pom division discovered Agent Smith's egg and his perpetrator. The Black Pom wasted no time in fulfilling their honored duty of subduing, and converting the 'Diseased' into one of their own. Shocked they were to discover Smith's egg, however. They didn't know who it was that this Tiapora transmuted, but it was now one of the Pomharpiis. The squad leader touched the egg with his pom and cleansed the egg of the 'Diseased' influence.

Irony or not, Agent Smith was spared a life of feral beast... however he maintains his mind intact somehow.

A few weeks later, Smith is reborn. Hatched from his egg, he is given a blessing from Pomharpii midwifes who care for him. Of course... an avatar made to frame the Pomharpiis as evil has a difficult time accepting any care from his caretakers! Still, the first moment he could he escaped the Pomharpiis and attempted to rejoin the Inquisition... and somehow he managed to convince them he was Agent Smith before they flayed him alive.

It was a rough time for Smith. Having been converted into a Pomharpii despite him claiming to be an expert in fighting them has cost him a great deal of reputation amongst Foxkind. Foxkind will not see Agent Smith as being very trustworthy anymore.

;------------------------------------------------------------------

ADVANCE CIVILIZATION
Ezekiel's Wheel

A truly magical invention devised by The Messiah, utilizing the grand magics he learned from Wizard Ulric, he devised a magical wheel that is capable of warping light to such a degree that those who wear the wheel become utterly invisible save for a slight shimmering in the air. The Pomharpii Order, The Unity of Nod, make extensive use of this device. It is especially prominent within The Black Pom corps who use it frequently to slink around cities even in daylight without being seen.

;-------------------------------------------------------------------

COMMAND AVATAR

For generations, the various Tiapora races have settled themselves in the urban settlements in other races, relying on stealth and sly to remain unseen and procreate under the other race's noses. The Pomharpii are no different, really. The Messiah realizes that it is much more productive to live within these civilizations in secret rather than set forth and form their own land. After all... it's harder to deal with them when they aren't clustered in one place...

Build/Inhabit City
Luminurbis
The capital of Foxkind shall serve as the Pomharpii's expansion point throughout this land. Using their stealth and guile, the Foxkind inquisitions have a difficult time locating any Pomharpii that don't wish themselves revealed. Additionally, Ezekiel's Wheel ensures that the Pomharpiis need only to render their nests and homes invisible to the naked eye.

Abduction Rates in Foxkind lands has plummeted due to the vast purging of the Inquisition by The Emperor. The Pomharpiis have been ordered to cease abductions completely and focus solely on finding and converting 'The Diseased' to fill their numbers along with normal procreation. If anything, this is doing Foxkind a favor to remain undetected.

Points Used: 16
Points Remaining: 1
Title: Re: Dawn of Worlds the 2nd!
Post by: Fax on April 10, 2013, 07:08:18 PM
Specimen 35, in an effort to mock those that created him puts his immense volumes of stolen knowledge to a sinister purpose, transforming the corrupting energies of the demonic plagues and twisting them until they are able to easily overcome Humanity's natural resistence. Having crafted this new insidious power he uses the transformative magics stolen from the mages he had devoured to take on their forms: A near perfect disguise. With that in hand, 35 proceeds to spread his creation amidst the lands of humanity. It would take some time to truely take root. While waiting for it to do so Specimen 35 departed for the Batosian lands to find some amusement in taunting and playing with the naieve bat people.

Meanwhile, Lore Bostic, seeing that the lands were rapidly becoming more and more hostile to the Ordo sought out the ancient caverns beneath the fortress city of Su. Unsealing them secretly, he led the remnants deep into the caverns to carve out a secret city hidden below where they might be safe from the new regime. Outposts were secretly constructed so that the members of the Ordo might secret their way into Su, both to gather what supplies they could not produce themselves and to attempt to carefully recruit the now oppressed mages of Humanity.

(2x Command Avatar)
Title: Re: Dawn of Worlds the 2nd!
Post by: Fax on April 10, 2013, 07:19:04 PM
Turn 9

Don't forget to vote on if you wan the second age to continue past turn 10

Points
Radioactive Toast - 13 - 9 + 10 + 3 = 17
Kenku - 17 - 17 + 7 + 1 = 8
Dragyn - 49 - 18 + 11 + 0 = 42
Virmir - 18 - 17 + 10 + 3 = 14
Digital Vulpine - 12 - 9 + 9 + 3 = 15
Geary - 19 - 17 + 10 + 3 = 15
Donnie - 17 - 16 + 7 + 3 = 11
Fax - 39 - 2 + 10 + 0 = 47

(http://dow.crimsonflagcomic.com/lib/exe/fetch.php?w=600&media=dow2maps:cfdow2_c_9.jpg) (http://dow.crimsonflagcomic.com/lib/exe/fetch.php?media=dow2maps:cfdow2_c_9.jpg)

(http://dow.crimsonflagcomic.com/lib/exe/fetch.php?w=600&media=dow2maps:cfdow2_l_9.jpg) (http://dow.crimsonflagcomic.com/lib/exe/fetch.php?media=dow2maps:cfdow2_l_9.jpg)

(http://dow.crimsonflagcomic.com/lib/exe/fetch.php?w=600&media=dow2maps:cfdow2_a_9.jpg) (http://dow.crimsonflagcomic.com/lib/exe/fetch.php?media=dow2maps:cfdow2_a_9.jpg)

(http://dow.crimsonflagcomic.com/lib/exe/fetch.php?w=600&media=dow2maps:cfdow2_r_9.jpg) (http://dow.crimsonflagcomic.com/lib/exe/fetch.php?media=dow2maps:cfdow2_r_9.jpg)
(the images link to higher resolution versions)

Note: Maps will be uploaded when they're done. Do not expect this until at least Monday

Races
Batosians (http://dow.crimsonflagcomic.com/doku.php?id=batosians)
Fluff Batosians (http://dow.crimsonflagcomic.com/doku.php?id=fluff_batosians)
Fox-Fox (http://dow.crimsonflagcomic.com/doku.php?id=Fox-Fox)
Aarie (http://dow.crimsonflagcomic.com/doku.php?id=Aarie)
Hu'Mor'On (http://dow.crimsonflagcomic.com/doku.php?id=Hu'Mor'On)
Foxkind (http://dow.crimsonflagcomic.com/doku.php?id=foxkind)
Men (http://dow.crimsonflagcomic.com/doku.php?id=men)
Pomharpi (http://dow.crimsonflagcomic.com/doku.php?id=the_beast)
Shades (http://dow.crimsonflagcomic.com/doku.php?id=Shades)
NullPointerException! (http://dow.crimsonflagcomic.com/doku.php?id=NullPointerException!)

Orders
The Society of Individuals Informed Against SATAN (Donnie), Batosian Division (http://dow.crimsonflagcomic.com/doku.php?id=the_society_of_individuals_informed_against_satan_donnie_batosian_division)
The Sparks (http://dow.crimsonflagcomic.com/doku.php?id=the_sparks)
The Society of Individuals Informed Against SATAN (Donnie), Fluff Batosian Division (http://dow.crimsonflagcomic.com/doku.php?id=the_society_of_individuals_informed_against_satan_donnie_fluff_batosian_division)
The Rocketeers (http://dow.crimsonflagcomic.com/doku.php?id=Batosian_Rocketeers)
The Temple of order (http://dow.crimsonflagcomic.com/doku.php?id=The_temple_of_order)
The Empirical Truth (http://dow.crimsonflagcomic.com/doku.php?id=the_empirical_truth)
The Society of Individuals Informed Against SATAN (Donnie), Fox-Fox Division (http://dow.crimsonflagcomic.com/doku.php?id=The_Society_of_Individuals_Informed_Against_SATAN_(Donnie),_Fox-Fox_Division)
The Order of Flame (http://dow.crimsonflagcomic.com/doku.php?id=The_Order_of_Flame)
Ordo Cabalis Illuminus (http://dow.crimsonflagcomic.com/doku.php?id=Ordo_Cabalis_Illuminus)
The Unity of Nod (http://dow.crimsonflagcomic.com/doku.php?id=The_Unity_of_Nod)
The Hive (http://dow.crimsonflagcomic.com/doku.php?id=The_Hive)
The Foxkindish Inquisition (http://dow.crimsonflagcomic.com/doku.php?id=The_Foxkindish_Inquisition)
Beta's Null (http://dow.crimsonflagcomic.com/doku.php?id=Beta's_Null)

Avatars
The Avatar of the great DV. (http://dow.crimsonflagcomic.com/doku.php?id=avatar_of_dv)
Shin Foxdragohu'hil'heen'' (http://dow.crimsonflagcomic.com/doku.php?id=shin_foxdragohu_hil_heen)
Jije (http://dow.crimsonflagcomic.com/doku.php?id=jije)
The Phoenix (http://dow.crimsonflagcomic.com/doku.php?id=the_phoenix)
The Awakened (http://dow.crimsonflagcomic.com/doku.php?id=a_slumbering_creature)
Beta, The Wolf-Dragon (http://dow.crimsonflagcomic.com/doku.php?id=Beta,_The Wolf-Dragon)
Luciledragon (http://dow.crimsonflagcomic.com/doku.php?id=Luciledragon)
Cerefox, the Fox-Fox-Fox (http://dow.crimsonflagcomic.com/doku.php?id=Cerefox)
Lore Bostic, Human cabal wizard (http://dow.crimsonflagcomic.com/doku.php?id=Lore_Bostic)
Specimen 35 (http://dow.crimsonflagcomic.com/doku.php?id=Specimen_35)
The Messiah (http://dow.crimsonflagcomic.com/doku.php?id=The_Messiah)
Divine Agent Smith (http://dow.crimsonflagcomic.com/doku.php?id=Divine Agent Smith)
Saul Angelos (http://dow.crimsonflagcomic.com/doku.php?id=Saul_Angelos)


Armies
Foxkind
-1 army in Porttown
-1st Ironworks Imperial Regiment in Ironworks
-1st Cadian Imperial Regiment in Cadia
-the 1st Imperial Airship Fleet in Blackwell

Humans
-1 army in Adamis
-1 army in Su

NullPointerException!
-1 army in Null City

Fox-Fox
-1 army in Dual Point
Title: Re: Dawn of Worlds the 2nd!
Post by: PrincessHotcakes on April 10, 2013, 07:43:17 PM
Catastrophe-10 points

   Order comes with frightening rapidity to the realms of Man under the Basileus's leadership.  Saul moves to bring the various factions of his race under one unified, clear and concise rule.  His long lifetime, common in Men, contributes to his grip on power as he is steadily able to stock the bureaucracy with loyalists.  Prime on his list of potential threats are the mages and the Temple of Order, which maintains a more disconnected chain of command with Adamis and thus the Basileus.  It is a state of affairs that engenders much mistrust, one which drives Saul to increasing levels of suspicion.

   Many are Saul's schemes, and his tendrils reach everywhere.  Seeing potential, he at several points attempts to negotiate a treaty with Foxkind, proclaiming they have common enemies, and that the combination of magical astuteness and mechanical ingeninuty that the two races have could compliment each other powerfully.  His entreaties always flounder, however, as beneath the veneer of his smiles his proposals seem to recognize Foxkind as a junior partner, leaving much of the proposed decision making in the hands of the Basileus.  Saul is incensed and bitter at the unsurprising rejection, and personally insults the Emperor almost leading to war on the spot.

   He is frustrated by the bulwark of forces that the Fox-Foxes raise to resist Man's raiding against them, and is altogether clenching his fists at outsiders who present such ripe targets that he cannot attack yet.  He needs to consolidate, even as his actions make it increasingly clear to all Man's neighbors that malicious intent brews in Adamis...

   It is intent that is also increasingly frustrated by power struggles.  The mages, the Temple of Order, even the Order of Flame are proving to be restless opponants to his rule and his policies of centralization.  Escalation follows, with closing of mage schools followed by two seperate assassination attempts on the Basileus, one in his own citadel.  

   More measures follow, as Saul becomes increasingly paranoid of his opponents, and of the mages in particular.  He becomes terrified at the prospect of moving against them directly, mostly because of the veiled threats and their “proven” ability to sneak past his defenses in his palace.  In reality the bulk of the mages are presenting a strong public front, trying to bluff Saul into not attacking them, but in secret they are terrified of him, prone to craven beliefs that soon the Basileus will come for them.  

   Both sides believe that the other is ruthless and out to end them, but Saul is the one with more serious ambition.  He is faced with an impasse that could blow up in his face at any time, and there is only so much power he can aquire quickly over the mages.  

   This leads him to adopt more desperate measures to cement his power.

   The City of Shadows is not unknown to Man.  Reports start filtering in, but the Basileus personally prevents those reports from spreading any further than his ear.  He has interest in the power of the Shades.  They are clearly not demons, so what wrong is being committed by investigating them?  This begins a slow but steady descent, as Saul sends out feelers into the city, even though every often his hand is bitten in the process; the power of the Shades is too great to ignore.

   Frustrated, he turns to the experiments of Ulric and Specimen 35.  It is during this time that the plague of 35 becomes known, a plague that can infect and bring even Men down with demonic infection, wasting them like a cancer just as it does to any other race.  It is said in legends that Men had never wept before as it did when the truth of this came out, though it paled in comparison to what was to come.

   These developments only further excacerbate Saul's paranoia, as his jealousy of the power around him ripens in his heart, an outright lust for control  of the world sprouting within him, making him seethe with quiet rage at the world.  

   Jije is not blind to these changes, as he consols the leader of Men to watch his own heart.  The Basileus attempts to sooth his creator's concerns with platitudes and deception, assuring him all is well and that any ill feelings witnessed are merely “stress.”  Undaunted by the dragon's suspicions, Saul dives into the magics whos powers elude him, as he comes to a profound conclusion.

   The mages, Foxkind, the other meddling races, the Shades: all of them stand at his gates, taunting him.  But they are all small powers, insects practically.  That which Man was originally created to fight, the demons, are a threat several magnitudes greater than any other.  They seem so base in comparison because of their lack of coordinated intelligence and organization.  But their potential is so much more...

   Specimen 35 is what opens Saul's eyes.  He sees the demonic strands in the creature's being, what feeds it with power, beyond its other components.  If he could tap into that.

   Thus sets into motion cataclysmic events, which will scar Humanity forever.  The Basileus takes residence in the halls the mages once practiced their abominable research in, and seeks to continue it.  He does not walk with caution as even they did, however.  He is interested in one thing and one thing alone: the power of the demons, and how to tap into it.  Specimen 35's plague is the key; it allows Man's blood to be touched by demonic essence.  Normally this is just degenerate corruption, like a cancer spreading through the body.  But if it instead can be integrated...

   Experiments proceed rapidly, though it seems there is considerable resistant getting the demonic strands to integrate properly with human flesh.  Soon cadavers are not enough; the Basileus begins pulling people off the street to be subjected to demonic taints.  A breakthrough is reached when it is realized elemental light magic can be used to “weld” the two components together, creating a unified structure.  These effects are not subtle, and they barely get beyond the basest experiments before Jije discovers what has been transpiring.

   Enraged he flies to Adamis, demanding that Saul turn himself over at once to face judgement for his crimes, for the dragon can feel through his own powers what fiendish abominations the Basileus has been conspiring.  His demands are met with stony silence, as indecision grips the city.  The Temple of Order wants to side with Jije, but are cowed by the Basileus' guards and are divided if they could be successful.  The mages shirk from the prospect of being between Saul and Jije, and opt to flee the city en masse before they can be persecuted by either.  The Order of Flame sends out token forces, but by and large they hold back their forces that are located in the capital.  As much as all Men respect and fear their creator Jije, they tremble and quake at the wrath of their Basileus.  

   Furious at his plans so close to being in his grasp yet being threatened with having them ripped away at the last moment, Saul summons as many forces as he can to stall Jije, fighting him if they have to, while he works with the experiements below, trying to accelerate weeks, months, perhaps years of delicate work in frantic hours.

   Jije is saddened by the betrayal of his children, but he steadily becomes enraged as he not only fights those who actively oppose him, but also has to deal with the apathy of those that don't.  No one in the entire city, a metropolis representative of Humanity, is listening to his calls to join him by his side.  He hammers the Men defending Saul, driving them back to the main Citadel.  He furiously denounces the others who stand behind him, not joining the fight; their fear of Saul's fiery retribution has caused them to no longer respect the wishes of their original master.  Even if they do not follow him, they are under his thumb, turned away from their intended path.

   Below in the arcane laboratories, Saul desperately works, and manages to extract a spell, a spell of unspeakable power.  He is now crossing the line; a man powered by demonic magics.  He rushes to the top of his fortress, summoning more magical energy than any single Man or group of Men has ever summoned in their existence.  He denounces his creator and tells him his time is over before casting a searing maelstrom of Human and Demonic magics alloyed together by intense light magic.  

   To the shock of all, Jije catches the magic.  Holding the swirling chaotic mass in his talons he denounces his creation, cursing them all before hurling the spell back in rage.

   The entire city of Adamis shakes, crumbling as the magics sustaining its floatation whittle to nothing, sending it crashing below.  Magical shockwaves send its inhabitants flying, casting them to the surface for thousands of miles, but miraculously leaving them alive from the fall.  For Jije does not intend to kill his children.  He means to punish them.

   The magical spell explodes like a supernova, enveloping the lands of Man and encompassing the whole earth, leaving no man untouched, corrupting them with demonic energies.

   To the mages who ran and hid, and to all the cowards of Humanity, they are debased, their forms shrunken and turned to small beasts, hideous combinations of locusts and rats.  They are spread throughout the earth, to be looked down upon and despised.

   To many others, including the Order of Flame, he banishes them to the ocean, stripping their lungs from them and casting them into the depths, where their flame magics must struggle to maintain themselves against an endlessly hostile ocean.  Their legs are lost to them, their faces distorted until they are little more than dolphins with arms, small ones at that, given the gift of fire magic that they can maintain but they are forced to endlessly struggle to do so.

   To those aligned with the Temple of Order, who could have fought and wanted to, Jije is filled with perhaps the deepest dissapointment.  Of all Men they were the closest to him, mirroring his own philosophies closest.  He curses them into the fire lands, molding them beasts of the dark, who find themselves harbingers of the very forces of darkness they once despised.  They are shaped like dragons, just as Jije is, to remind them of their origins and who created them, but as twisted, perverted creatures of the dark that shirk from the glorious sunlight they once bathed in.

   To Saul and his followers, Jije lets them have exactly what they want.  Their power now is too much for him to combat direclty, so he lets them eat it full force.  They are twisted and scarred, no longer men either, blasted by searing light and demonic energies into maelstromes of blazing light energy.  They are the Sons of Annihilation, out of all Man's degenerate forms the most fully corrupted by demonic essense.  Saul himself is transformed into a powerful but depraved entity, rent by madness and ambition, seething with rage at the entire world and his lost empire.  

   The Basileus is gone, replaced by a literal demon, who vows vengence against the world.  Henceforth the entity known simply as Saul will strike terror into the hearts of all.

   The city of Adamis falls to the earth, errupting in an explosion of magic that destroys the mountains in that region, from F6 to F8.  Permanent storms of plasma blast the landscape, turning the region into a light filled hell.  

4 Subraces now exist; the Sons of Annihilation, the Scroungers, the Ocean Cast, and the Cursed Wyrms

The Sons of Annihilation are a corrupted race

The Scourngers retain their earlier corruption of Man, becoming self centered scavengers

The Ocean Cast retain their earlier corruption of Man, becoming inward focused and bitter

The Cursed Wyrms take their curse to heart, and weep over the crimes over their people.  They attempt to attone for their sins, and rise to become a +1 purified race

Advance Civiliztion-5 points

   Saul, struck with immortal rage as he is, wastes little time.  He and his tormented demons of light learn to focus their magics, learning the power of Plasma searing from the plasma storms of their former homeland.  This allows them to strike with blazing energy with impunity in any direction.

Command Avatar-1 point

   Saul then commands the creation of a city within the hellish plamsa storms of F6, naming it Solaris

Command Avatar-1 point

Jije knows that his temper is volatile and that he cannot trust his own judgement around the cast down cursed children of Man any time soon.  He leaves, heading north, seeking to focus his mind on other things.  Finding the land of the Fox-Foxes, he is confused by their manner, their society, their whole existence, but he finds them a curious, interesting people.  Seeing as they border an outpost of Man, divided and bickering already in the city of Trabzand, he organizes among the Fox-Foxes an order, one that teaches them to utilize their telekinetic talents in ways to let them wield extreme heavy objects, like claymores and great hammers.  The Heavy Hitters are thus created, adding a component of heavy troops to the Fox-Foxes arsenal.

Zero points remaining
Title: Re: Dawn of Worlds the 2nd!
Post by: Donnie on April 10, 2013, 08:37:39 PM
UNDER Luminurbis

(pic coming soon)

Every Pom hushed as The Messiah walks down the obsidian halls of his grand temple, the black stones illuminated by faint, passion red colored lamps. The underground home of the Pomharpii and their Unity has grown significantly since The Messiah had laid down the first stone, and he is proud of his people. However he is apprehensive, as are all of his flock.

"Brothers... Sisters..." he begins, "A great ill has befallen our world..." He places a talon against his head, sore from the vast rift to the south, "A vast... demonic entity."

All Pomharpii sensed the eruption to the south, and suddenly the fear of corruption grips their hearts. Each and every one of them is gifted by their origin, Ulric's knowledge and keen mind and as the humans have demonstrated, Man is equally vulnerable to demonic taint.

"It is a sad error in judgment to mistake this incident as isolated."

He raises a wing arm and places his claw onto the pom of a bowing Pomharpii, "Brother Marcion, you shall lead the Unity to our future."

CREATE AVATAR
Brother Marcion
"I bring light to the lost, and hope to the hopeless! I bring the promise of peace, and the prophecy of the power of our Messiah!"

Brother Marcion is a prominent figure within Pomharpii society, a grand figurehead and champion of The Messiah's message and beliefs. His fanaticism for his prophet and the Unity of Nod lends himself well as one of their most loyal, and powerful leaders. With The Messiah's blessing, Brother Marcion takes the reigns  of The Unity of Nod and defends his people the power of a swift firestorm.

"Saul was a coward, and a traitor, who long ago lost faith to the purity that was once Man's gift... His violent demise was the result of his own lies, and blasphemies.

And he will be brought down, to the pit, of Hell, and all there will STARE at him and ask: Can this be the one who shook the World and the Kingdoms of the World?"

Marcion is a proponent of psychological warfare and tactics. Although he despises the use of Eziekiel's Wheel, he nonetheless makes up for it with precise and vicious tactics. Often times using flames.

COMMAND RACE
Build/Inhabit City: Ironworks (E7)

In accordance to The Messiah's grand vision, Brother Marcion leads the Unity in establishing an outpost hidden within the Foxkind city of Ironworks and work to establish hidden enclaves and nests for future inhabitants. As per orders from his prophet, Marcion imposes a strict -no transmutation- edict on all Pomharpii in the area. The demonic taint must not enter Pomharpii genes, lest they fall much like Man. All Feral Tiapora that may be in the region are to be captured or killed on sight.

Starting Points: 11
Ending points: 0
Title: Re: Dawn of Worlds the 2nd!
Post by: Fax on April 10, 2013, 09:13:02 PM
Ok, a quick ruling on avatars. They may only be used once per turn, however they can freely be used as flavor for other actions. Other command actions can still be used so long as you have the points to do so
Title: Re: Dawn of Worlds the 2nd!
Post by: William Swiftfoot on April 10, 2013, 09:20:12 PM
The "Great Falling of the Light" is felt greatly among the Aarie, as the explosions of magic and darkness ripple through the Laylines, and scouts report dark distrubances within the city of man. The explosion also catches the eye of the Phoenix, who shudders in horror as it feels the flames of thoes that it had spoken with wither and largely snuff out. Deciding her travels are at an end, she flys in the direction of what flame remained.

Command Order- Order of the Flame(3) The Phoenix's arrival among the Order is first frought with scorn. Many of thoes who did survive believe that had the Phoenix been there, that the result would not have been the same, and thus great it, with the simple question of "Why?" The Phoenix is saddened by this, and does its best to apologize, before offering it help in better their lives.

It is a hard argued position, but the Ocean Cast of the Order agree to it, and thus the Phoenix begins creating its gift. Using its great flame, and the waters about, it slowly constructs a small underwater city for the Cast, so as to allow them a place to live and congegate, to which the order helps build when they can. In time, the city is completed, and is named Oceana. Completed the Phoenix smiles and departs for its birthlands.
(The Order of Flame Build the Ocean Cast city of Oceana deep of the coastline in F9)

Command Race - Aarie(4) The arrival of the Phoenix at the City of Winds is a more joyous gathering. There had been great tales of the Phoenix in lore, as the oldest of the city passed down what was believed were small memories of that from which they came. The celebration is short however, as the Phoenix tells the tales of what it has seen, which troubles the Aarie even more. Seeing defensive measures must be taken, the council takes action. Sending the news to Auroa, a small army is formed. The "Aarien Aerial Defence Core"(AADC) is created and stationed outside of Aurora.
Aarie create an army, the AADC. In D4, East of Aurora.

Command Avatar - Create Order - The Phoenix - Aarie(1) As the Army is completed, discussions between the Phoenix and the Aarie pop up about current technology, both magical and mechanical. In thoes discussions, the idea of using their combined powers of Telekenisis and Telepathy along the Laylines to a mobile transport. The Transport is worked on over several years, the project being called the "Layline Caster", to which it is assigned a speclized crew.
The Phoenix and the Aarie create the order "Layline Caster Ship and Crew", situated currently off the coast of the City of Winds
Title: Re: Dawn of Worlds the 2nd!
Post by: Fax on April 11, 2013, 11:38:55 PM
Deep in the hidden city of the Ordo, as the battle raged far off in Adamis, the members worked frantically in an attempt to find a means of purifying the demonic energies which spilled so readily from the dark rift that bordered their home. Speed was of the essence now, as the entire ordo knew of the confrontation that loomed on the horizon between their creator and the monster Saul. Further they also knew of Saul's plans, as many of their order had been involved in laying the groundwork. Saul's plan was flawed however. While the magics of light could indeed bind demonic energy to men, it could not cleanse the taint which came with the demonic magics. Ultimately the power would control the man rather than the reverse, which was an entirely unacceptable outcome for the ordo.

Thus it was that one of the younger, more idealistic members was set to work on another of the innumerable experiments to cleanse the taint of the demonic magics. He was but one of hundreds, many of whom were but young mages pressed into service by Saul and secretly freed by the Ordo in exchange for joining the cause.

As Saul and Jije's conflict came to a head, the mage, a Zander Sharpe, had just begun to test a potent mechanism crafted by one of the elder Ordo enchanters who in turn was frantically working to assemble another device to attempt the same goal through different means. Not that the elder mage would ever finish it.

JiJe had triumphed over Saul and began to draw up immense power both his own and of demonic origin. As the ordo settlement sat practically ontop of the rift that was the source of all demonic energy in the world, it was rapidly flooded with raw power. In this moment the mages of the Ordo fought frantically as their forms were seared away by JiJe's curse and the onrushing power. Zander, always quick of thought and already in the middle of a purifying ritual made a split second decision. As the other mages dissolved or were corrupted by the demonic energies he used what little power he possesed to divert the dark magics through the delicate magic device.

To his great surprise, the power that flowed into him from the device was cleansed of its taint! In spite of its purity however, it was still exponentially more than the young mage could ever hope to contain on his own. The magic seared away both form and taint in what Zander knew would inevitably result in his own destruction should he not act. He could still see that some things had not yet been scoured away, in particular a small caged chimera created during his own personal experimentation. Grasping its mystical pattern with his mind he infused it with the purified energy and using it to fill the holes seared into his very essence. However, even then the magic was far too great and threatened to once more erase him so in a final push Zander let the infused power flood through the many sympathetic connections he had formed in his time with the ordo. Then, just as quickly as it started the onrush of demonic power stopped. Unable to stand anymore, Zander fell to the ground unconcious, far from human but still alive and crackling with power.

The city of the ordo had been destroyed, its inhabitants either transfigured by the purified magics, corrupted into foul beasts or simply seared away by the flood of power. The mystical device which had saved Zander was now little but of puddle of slag and the newly formed demons gone to join Bostic, Saul and their new bretheren. Those that remained quickly gathered what little they could carry and fled. The demon taint was too thick now to even dare staying.


create subrace - Ferrin
   The remnants of the Ordo that were saved by Zander have been transformed into hybrids of human and mustilid, retaining a bolstered form of the old human resistence to demonic corruption. (+1 pure)

Create Avatar - Zander Sharpe
   Having acted as a conduit for the flood of catastrophic power, Zander has been partially infused with its power.
   
Command avatar - Zander Sharpe - The Ferrin, driven from their homes beneath Su by the demonic corruption travel westwards, pausing temporarily amidst the NullPointerException before traveling across the sea and settling in G2 to once again see if they might replicate the success that saved their lives.



Cerefox bore witness to the horrors unfolding in Adamis from afar. His fears had come true, the arrogant furless ones had brought down doom upon the world as he knew they would eventually. So, he brought his plea before the Shin Foxdragohu'hil'heen''
   "See what has happened?! The furless single headed ones in their greed and lust for power bring doom upon us all! Even the god of our two legged cousins to the south has been struck low by the brutes. We cannot simply sit by idly as the monsters overrun the world! I have gathered my best and bolstered them with my own power so that they might have a fighting chance against the demons. All they require is your blessing and command."
   Having said what he had come to say, Cerefox sat back and awaited Shin Foxdragohu'hil'heen''s word


   
-Advance City (The Power of Three) (The Fortress of Doom)
-Command Avatar - Create Army - Cerefox's Champions of Threes, based out of The Fortress of Doom



-Specimen 35 does stuff....I'll edit it in when I think of exactly what

(~17 pts spent)
Title: Re: Dawn of Worlds the 2nd!
Post by: Digital Vulpine on April 12, 2013, 03:48:53 PM
Catastrophe: 10 points
Many years had passed since the Great Purge of the Inquisition, since the Heretics of the Ordos were driven en masse from the lands of Foxkind by the heroic soldiers of Cadia and their beloved Emperor. Then one day, something happened that was equally unthinkable and inevitable.  The earth trembled at its very foundations and the sky was torn asunder as the cities of Man crashed to the ground, victims of their own arrogance and heresy. Storms of ruinous energy raged day and night, scouring the mountains that once served as a bulwark between their homes and the hellscape to the south.

Even as the storms raged, black banners flew on the horizon. Banners bearing a single unblinking eye lined with eight jagged arrows stretching out towards each point of the compass, painted in blood.  The Heretics of Mordor had returned, twisted and driven mad by their position in the center of Man's cataclysmic fall, brought through the destructive storms by powerful magics unlike anyone had seen before. With the mountains no longer blocking their path, they marched directly on Luminurbis, seeking to strike down the heart of the Empire and destroy the Aeronomican, the last great force keeping the demons at bay.

The armies of Foxkind respond in force.  The 1st Ironworks Imperial Regiment is the first to meet the heretical armies and their demonic cohorts.  Rank upon rank of loyal soldiers stretch out across the rolling hills, cuirasses and helmets of the finest steel glinting in the sun as they fire volleys of disciplined fire into the enemy.  But their line cannot hold, for every demon or heretic they kill is replaced by ten more.  Little by little the 1st Ironworks looses ground, bounding back while their brothers in arms provide covering fire.  Knowing that their calculated retreat can only buy them a little time, messengers are dispatched to the other cities in all haste.

Blackwell is the first to respond, their airship fleet soaring across the hills to aid the retreating soldiers of Ironworks with fire from the sky.  The thundering cannons of the 1st Airship Fleet greatly slow the demonic tide, buying precious time for the 1st Ironworks' engineers to cross the valley in E6 and entrench themselves along it.  Men and materials flow to the hastily constructed fortifications, both from the nearby city of Luminurbus and cargo airships from Blackwell. For six days and six nights the 1st Ironworks holds the line with the support of the 1st Airship Fleet, the Emperor personally leading the defense effort.  On the seventh day, the 1st Cadian Imperial Regiment arrives from the West to reinforce the beleaguered garrison.  Meanwhile, the Porttown City Watch diverts troops and supplies to Luminurbis, to act as a final line of defense.

At first the line holds, the heretics unable to cross the valley without being cut down by musket and cannon from above.  But then something dark and terrible happened.  A monolithic demon had made its way to the front lines, eldritch energies shielding it from fire and lancing out to incinerate the fortifications.  Saul, the Scourge of Man, had come to bring about the ultimate dominion of the demonic forces.

“Faithful... Enlightened... Ambitious... Brethren.  In but a few decades, a few mere swipes of the pendulum, we have gathered a sacrifice to Kaos that will be made legend.  Though it was a simpler, weaker voice that illuminated me when I walked the halls of Adamis, it was a messenger of Kaos who showed me the true path to freedom from our pathetic gods.  And what is this path?  This meaning, this purpose to which we gather the skulls of our foes? 
It is nothing.  There is no meaning, no purpose.  We murder.  We kill.  It is mindless savagery.  This WORLD IS MINDLESS!  In mere hours, millions will die.  Innocent!  Guilty!  Strong and weak!  Honest and decietful!  ALL of them!
They will scream, they will burn, and for no purpose but that mighty Kaos may revel in their bloodshed!
And united in this void of purpose, fear, or duty... we shall at long last be free! Blood for the Blood God! Skulls for the Skulls Throne! LET THE WORLD BURN!"


Hearing this the Emperor stepped forward, brandishing his fiery sword and clad in his golden armor,

“Such are the ways of demons, to lie and deceive us!  Destroying it is the only way to avoid its influences!  Stand with me loyal soldiers, strike down the demons in the name of all Foxkind!”

The Emperor charged the demon head on, battling its dark magics with the holy light of His will and the fiery steel of his sword.  For three days and three nights they fought while the battle raged around them, eldritch plasma and holy light lancing through the sky.  The light of the distant Aeronomican shone as bright as the sun as the Emperor's fury surged.  At last the Emperor's sword cleaved Saul from shoulder to thigh, and he raised it again to finish off the wounded demon lord.

Suddenly a bolt of eldritch magic struck his chest, piercing his armor through front and back.  As the wounded Emperor fell to his knees, his powerful mind reached out to the source of the spell, Lore Bostic, who had hidden himself and his followers among the demonic horde.  With a mighty and final act of will the Emperor scoured Bostic's very soul from existence, erasing every trace of it from the immaterium. The evil mage's body collapsed to the ground as a lifeless husk.

But the Emperor fell as well, mortally wounded and unable to stand.  Without their Emperor, the armies of Foxkind would be hard pressed to defeat even a wounded Saul, the seemingly endless horde of demons behind him aside.  Nonetheless, they were overcome with such righteous wrath that they drove the demons completely out of the valley, such was the fury of the fire they unleashed on their enemies.  The line would hold, but at what cost?  And what of the lands to the east of the valley, where the Batosian city sits undefended?

In the distance the light of the Aeronomican grew dim, hanging by a thread.

Result: Lore Bostic killed, Emperor and Saul wounded.
Points spent: 10
Points left: 5
Title: Re: Dawn of Worlds the 2nd!
Post by: Dragyn on April 12, 2013, 08:18:38 PM
The NullPointerException! welcome the Ferrin willingly, and allow them to stay as long as the Ferrin thought prudent.

Beta, upon hearing the words of Zander, was troubled deeply, and concerned for the state of the world.

And thus did Beta order his army to move to the aid of Foxkind, for he could not stand idly by as demons took over the world.  Thus did Beta's Null proceed eastward, that they could aid in the fight against demonic taint.

But the Lurking Lord did encourage caution in Beta, and Beta instructed that another army be raised in defense of Null City.

And once the Ferrin had gone their way, Beta did vanish, leaving a council in charge of Null City, that he might see the world as it changed.
------------------------------------------------
Command Order: Beta's Null:  Move out! (-3 pts)
Command City: Raise Army:  Null City (-4 pt)

Pts spent 7
Remaining: 35
Title: Re: Dawn of Worlds the 2nd!
Post by: Virmir on April 13, 2013, 03:18:13 PM
(http://i.virmir.com/misc/random/war_was_beginning.png)

Starting Points: 14

The Great and Very Long Shin Foxdragohu'hil'heen'' tried to scratch his head at the three headed fox-fox-fox, but this proved very difficult so he just raised his brow instead. He didn't quite remember making a fox-fox-fox, but The Great and Very Long Shin Foxdragohu'hil'heen'' was the maker of a great many things so perhaps he just forgot.

"What good would charging blindly into an inferno do against the One True Enemy, SATAN (Donnie)?" he asked. "None at all. The time of the fox-fox will come, however, all the cards must first fall into place." He gave a Gray Fox Grin. "Besides... I already have insiders down there... Insiders who will ensure the dust falls... in the right places." [;)


Command Avatar: The Great and Very Long Shin Foxdragohu'hil'heen'' (-1)
Attack Metamor Trabzand Keep (D5)

The Great and Very Long Shin Foxdragohu'hil'heen'' knew that before issues to the south could be dealt with, MAN had to be punished for its unsavory behavior. With his legion of fox-foxes bolstered in Dual Point, he lead a campaign to take the MAN stronghold Trabzand in D5.  Upon arrival, the fox-foxes were confused in that there didn't seem to be a single MAN anywhere, but instead some weird bickering beasts. They all looked to The Great and Very Long Shin Foxdragohu'hil'heen'', but he just shrugged and said, "Wasn't me!"  The fox-foxes, having run and flown all this way in a glorious battle charge would have been too embarrassed not to follow though, so they assaulted anyway.


Command Avatar: Luciledragon (-1)
Bipolarsburgian Army Reserves

Meanwhile, Luciledragon bolstered an army in Bipolarsburg because the future was filled with violence.


Meanwhile still...

Divine Agent Smith was having a bad day (recent existence).  He had to make a hole in his hat, for starters. However, Divine Agent Smith was an agent, and very good at fitting in wherever he needed to be, and also divine, having been blessed by the holy antennae-hair. He also had a Gray Fox Grin.


Corrupt Race: Pomharpii (-3)
If you can't beat em...

Deep under the city of Luminurbis, two Pomharpii chatted about how absolutely wonderful Brother Marcion was, and how perfect The Messiah was!

A third Pomharpii approached, and said, "But is what Brother Bacon--"

"Marcion."

"Right-- is what he wants really for the best of all of us? I mean, really, we hide underground like fugitives. And who is this Messaiah fellow telling us who and who and who not to convert? Wouldn't it make more sense to convert EVERYONE and EVERYTHING?   Foxkind is breaking and our time has come! Think of the grand unified future! And why can't we use demon attributes? What even happens if we do?  Seriously, if we have gifts, we should use them to their fullest potential. It is the only way to evolve."

"Who are you, anyway?"

The Pomharpii bowed. "Smith."

A brow was raised. "Aren't you the one who--"

And Smith, albeit a bit clumsily, raised his sunglasses and his eyes got all swirly. So did the other Pomharpii's.

"Smith... right... I remember... we went to school together."

"Very good."


Command Avatar: Divine Agent Smith (-1)
Create order: Generally Dissatisfied Inquisitive (GDI) Forces

And thus Divine Agent Smith set up a little operation.  A few experiments on demons here, a few abductions on Foxkind there (a few wouldn't be missed during the chaos above ground, after all). They started out small, but they found it quite a bit easier to increase their numbers once they started ignoring silly restrictions such as "feral Tiporea far away from demon lands only." The Generally Dissatisfied Inquisitive (GDI) Forces were formed deep within the Pomharpii networks...


Command race: Shades (-4)
Army of Darkness

Meanwhile-meanwhile, in the City of Shadows, things stirred. Fears were changing, and they were growing hungry. People didn't only fear the Poms any more. Now they also feared demons, divine retribution, war...

They assembled into ranks. Terror became neat, organized. An army.


VOTE: MOVE TO THIRD BLASTED AGE ALREADY

Remaining Points: 4
Title: Re: Dawn of Worlds the 2nd!
Post by: Geary on April 15, 2013, 05:23:48 PM
As the demons and heretics marched onto the lands of the Foxkind, seemingly too eager at the prospect of destroying their own kind to pay the Batosians any heed, and the Batosians too fearful and unwilling to harm even these irredeemable souls. Indeed, though as the seemingly overwhelming armies of death and corruption threw themselves against the Foxkind's defenses, and their guiding Emperor struck down and rendered entirely defenseless, there appeared little question as to whether or not they could survive the battle. The armies of the Foxkind would be prevail, but they would be forever crippled and without guidance, and the ruinous powers would both spread and choke the life out of everything like a malignant cancer.

(http://i421.photobucket.com/albums/pp295/Chibisuke_SG/stand_zpsc20b0d0d.png)

Event (7):  As the last flame in the demon mage Lore Bostic was snuffed out, a great ripple pulsed through the skies above the battlefield, as if a thin wall of water had appeared over the Foxkind's defensive line. The sky cracked a hundred feet above the mile-long barricades, before shattered with a blinding turquoise light. Eleven Broadside Class airship emerge, shielded from any opening volleys by both surprise and the bright light of their entry. As the sky behind them closed, thousands of rifle barrels aimed out of the firing ports of the airships, before raining uncannily accurate lead into the heretic's ranks, creating deadly fragments of their enemies' skulls with the explosions of their ammo.

Though this was far from capable of wiping out the entirety of the cancerous march, the unexpected backup, as well as the visual effects of its firepower, instilled doubt into the less fanatical of the army. The more fanatical members, naturally, either picked up on the doubt of their weaker comrades or continued throwing themselves against the Foxkind defenses with little effect. The army turned inward on itself, deserters being cut down the moment they turned their heads from the front lines, figures of fearful authority being stabbed in the back by those who would have then attempted to desert or claim the cadaver's position had they not been immediately hacked in two, and fanatics blindly throwing themselves into a wall of lead with blind rage and rare impact.

For the Awakened, however, there was a more important target than the fanatics and the lesser demons. It tore itself into the material plane in front of the demon lord Saul. Without speaking a word, the Awakened slammed its arm into the demon's chest, easily overwhelming the wounded creature's resistance. The demon opened its maw and raised and arm to attempt to strike, but blue light flooded through the corrupt creature and cracked its flesh, erupting out and reducing the so-called Scourge into red mist. The Awakened looked back to the Emperor, briefly, before tearing itself back into the realm from which it came.

At the end of the day, the Foxkind's leader in a critical condition, and the losses they suffered were none to be trivialized, but the forces of the heretics went from tens of thousands murderous marauders to a scarce hundred cowards and deserters, and the line was held.

Effect: Invasion repelled, Saul defeated, The First Ascendants army created.

As the dust settles, the price that the Batosians payed for this victory becomes clear.

Create Subrace (4) (x2): The Batosians aboard the airships are not what they were when they were rescued from a volcanic eruption not too long ago. The mediator at the front of each ship wears a ceremonial blindfold, and a vertical slit lays on their foreheads. When opened, the third 'eye' shatters the very fabric separating this dimension from that of the Awakened's, however temporarily. In exchange, however, their innate psychic power is shattered, and their vision is taken from them. While they gain great power, they become truly blind to the world. They have become known as the  Navigators, for how they allow ships to navigate between the two realms with ease.

The normal Batosians have not avoided sacrifice either. To become more proficient in the use of their weaponry, the Batosian marksmen have severed their own membranes from their arms, forever taking their capabilities of flight without mechanical assistance. In contrast with the Navigators, these Batosians have gained insight on their innate powers, allowing them to momentarily lower the mass of their ammunition the moment they pull the trigger, allowing the bullet to be accelerated far faster than it normally would. Still, a Batosian losing its abilities of flight leaves it, emotionally, a shell of its former self, and they've been attributed the name of Masks for how any resemblance of emotion is simply a well-crafted facade to avoid unnerving others.

---

Stats

Points: 15
Cost: 7 + 4 + 4 = 15
Total Points: 0
Points Spent: 117

(Yeah, next age is fine with me. Seems like a good as much time as any, anyways.)
Title: Re: Dawn of Worlds the 2nd!
Post by: Fax on April 17, 2013, 11:01:34 PM
Turn 10

From the chaos and ruin of the end of the second age a new age arises, The third age of DoW!

Points
Radioactive Toast - 17 - 17 + 10 + 3 = 13
Kenku - 8 - 8 + 9 + 1 = 10
Dragyn - 42 - 7 + 10 + 0 = 45
Virmir - 14 - 10 + 11 + 3 = 18
Digital Vulpine - 15 - 10 + 12 + 3 = 20
Geary - 15 - 15 + 9 + 3 = 12
Donnie - 11 - 11 + 8 + 3 = 11
Fax - 47 - 17 + 11 + 0 = 41

(http://dow.crimsonflagcomic.com/lib/exe/fetch.php?w=600&media=dow2maps:cfdow2_c_10.jpg) (http://dow.crimsonflagcomic.com/lib/exe/fetch.php?media=dow2maps:cfdow2_c_10.jpg)

(http://dow.crimsonflagcomic.com/lib/exe/fetch.php?w=600&media=dow2maps:cfdow2_l_10.jpg) (http://dow.crimsonflagcomic.com/lib/exe/fetch.php?media=dow2maps:cfdow2_l_10.jpg)

(http://dow.crimsonflagcomic.com/lib/exe/fetch.php?w=600&media=dow2maps:cfdow2_a_10.jpg) (http://dow.crimsonflagcomic.com/lib/exe/fetch.php?media=dow2maps:cfdow2_a_10.jpg)

(http://dow.crimsonflagcomic.com/lib/exe/fetch.php?w=600&media=dow2maps:cfdow2_r_10.jpg) (http://dow.crimsonflagcomic.com/lib/exe/fetch.php?media=dow2maps:cfdow2_r_10.jpg)

(http://dow.crimsonflagcomic.com/lib/exe/fetch.php?w=200&media=dow2maps:legend.jpg)
(the images link to higher resolution versions)



Races
Batosians (http://dow.crimsonflagcomic.com/doku.php?id=batosians)(+0)
Fluff Batosians (http://dow.crimsonflagcomic.com/doku.php?id=fluff_batosians)(+0)
Fox-Fox (http://dow.crimsonflagcomic.com/doku.php?id=Fox-Fox)(-1)
Aarie (http://dow.crimsonflagcomic.com/doku.php?id=Aarie)(+1)
Hu'Mor'On (http://dow.crimsonflagcomic.com/doku.php?id=Hu'Mor'On)(+0)
Foxkind (http://dow.crimsonflagcomic.com/doku.php?id=foxkind)(+0)
Men (http://dow.crimsonflagcomic.com/doku.php?id=men)(-1)
The Sons of Annihilation (http://dow.crimsonflagcomic.com/doku.php?id=The_Sons_of_Annihilation)(-2)
The Scourngers (http://dow.crimsonflagcomic.com/doku.php?id=The_Scourngers)(-1)
The Ocean Cast (http://dow.crimsonflagcomic.com/doku.php?id=The_Ocean_Cast)(-1)
The Cursed Wyrms (http://dow.crimsonflagcomic.com/doku.php?id=The_Cursed_Wyrms)(+1)
Ferrin (http://dow.crimsonflagcomic.com/doku.php?id=Ferrin)(+0)
Pomharpi (http://dow.crimsonflagcomic.com/doku.php?id=the_beast)(-1)
Shades (http://dow.crimsonflagcomic.com/doku.php?id=Shades)(+0)
NullPointerException! (http://dow.crimsonflagcomic.com/doku.php?id=NullPointerException!)(+0)
Navigators (http://dow.crimsonflagcomic.com/doku.php?id=Navigators)(+0)
Masks (http://dow.crimsonflagcomic.com/doku.php?id=Masks)(+0)


Orders
The Society of Individuals Informed Against SATAN (Donnie), Batosian Division (http://dow.crimsonflagcomic.com/doku.php?id=the_society_of_individuals_informed_against_satan_donnie_batosian_division)
The Sparks (http://dow.crimsonflagcomic.com/doku.php?id=the_sparks)
The Society of Individuals Informed Against SATAN (Donnie), Fluff Batosian Division (http://dow.crimsonflagcomic.com/doku.php?id=the_society_of_individuals_informed_against_satan_donnie_fluff_batosian_division)
The Rocketeers (http://dow.crimsonflagcomic.com/doku.php?id=Batosian_Rocketeers)
The Temple of order (http://dow.crimsonflagcomic.com/doku.php?id=The_temple_of_order)
The Empirical Truth (http://dow.crimsonflagcomic.com/doku.php?id=the_empirical_truth)
The Society of Individuals Informed Against SATAN (Donnie), Fox-Fox Division (http://dow.crimsonflagcomic.com/doku.php?id=The_Society_of_Individuals_Informed_Against_SATAN_(Donnie),_Fox-Fox_Division)
The Order of Flame (http://dow.crimsonflagcomic.com/doku.php?id=The_Order_of_Flame)
Ordo Cabalis Illuminus (http://dow.crimsonflagcomic.com/doku.php?id=Ordo_Cabalis_Illuminus)
The Unity of Nod (http://dow.crimsonflagcomic.com/doku.php?id=The_Unity_of_Nod)
The Hive (http://dow.crimsonflagcomic.com/doku.php?id=The_Hive)
The Foxkindish Inquisition (http://dow.crimsonflagcomic.com/doku.php?id=The_Foxkindish_Inquisition)
Beta's Null (http://dow.crimsonflagcomic.com/doku.php?id=Beta's_Null)
Generally Dissatisfied Inquisitive (GDI) Forces (http://dow.crimsonflagcomic.com/doku.php?id=GDI)
Layline Caster Ship and Crew (http://dow.crimsonflagcomic.com/doku.php?id=Layline_Caster_Ship_and_Crew)
The Heavy Hitters (http://dow.crimsonflagcomic.com/doku.php?id=The_Heavy_Hitters)


Avatars
The Avatar of the great DV. (http://dow.crimsonflagcomic.com/doku.php?id=avatar_of_dv)
Shin Foxdragohu'hil'heen'' (http://dow.crimsonflagcomic.com/doku.php?id=shin_foxdragohu_hil_heen)
Jije (http://dow.crimsonflagcomic.com/doku.php?id=jije)
The Phoenix (http://dow.crimsonflagcomic.com/doku.php?id=the_phoenix)
The Awakened (http://dow.crimsonflagcomic.com/doku.php?id=a_slumbering_creature)
Beta, The Wolf-Dragon (http://dow.crimsonflagcomic.com/doku.php?id=Beta,_The Wolf-Dragon)
Luciledragon (http://dow.crimsonflagcomic.com/doku.php?id=Luciledragon)
Cerefox, the Fox-Fox-Fox (http://dow.crimsonflagcomic.com/doku.php?id=Cerefox)
Lore Bostic, Human cabal wizard (http://dow.crimsonflagcomic.com/doku.php?id=Lore_Bostic)
Specimen 35 (http://dow.crimsonflagcomic.com/doku.php?id=Specimen_35)
The Messiah (http://dow.crimsonflagcomic.com/doku.php?id=The_Messiah)
Divine Agent Smith (http://dow.crimsonflagcomic.com/doku.php?id=Divine Agent Smith)
Saul Angelos (http://dow.crimsonflagcomic.com/doku.php?id=Saul_Angelos)
Brother Marcion (http://dow.crimsonflagcomic.com/doku.php?id=Brother_Marcion)
Zander Sharpe  (http://dow.crimsonflagcomic.com/doku.php?id=Zander_Sharpe)


Armies
Foxkind
-1 army in Porttown
-1st Ironworks Imperial Regiment in Ironworks
-1st Cadian Imperial Regiment in Cadia
-the 1st Imperial Airship Fleet in Blackwell

Sons of Annihilation
-1 army in Solaris

Wyrms
-1 army in Su

NullPointerException!
-1 army in Null City
-1 army south of Ironworks

Fox-Fox
-1 army, The Dual Point Legion, at Trabzand
-1 army, Bipolarsburgian Army Reserves, in Bipolarsburg
-1 army, Cerefox's Champions of Threes, in The Fortress of Doom

Batosians
-1 army, The First Ascendants, stationed near Ironworks

Shades
-1 army, Army of Darkness, in The city of Shadows

Aarie
-1 army, Aarien Aerial Defence Core, east of Aurora


Combat
the Fox-Fox vs. Trabzand
5(roll)+4(advances) vs 4(roll)+2(advances)+1(walls) => 9 vs 7
Therefore, the Fox-Fox take Trabzand
Title: Re: Dawn of Worlds the 2nd!
Post by: William Swiftfoot on April 18, 2013, 12:18:29 AM
Create Order - Aarie - Council of the Winds(Free Race Order) The Council of the Winds are the leaders of the City of Winds and due to that, the Aarie itself. Made of leaders of the the many smaller avian tribes, the Council is a congress like council, passing laws that would affect items of a national or multi island scope.

Command Order X2 - Aarie - Leyline Ship and Crew (4) Gathering information from the Phoenix and the Council, the Leyline crew ship out for the "Scarred Lands". Sailing Southeastward, they reach the lands of the Foxkind, in hopes of brokering a alliance agianst the "Dark ones" the Phoenix spoke off. Arriving near Porttown, relations between the Aarie and Foxkind at first are good and light. However, as the Foxkind begin to understand how the Aarie live, it all falls apart, as the scorn of magic by the Foxkind clashes with the Psycho-Magics of the Aarie, and after a time, they Avians are asked to leave.

Dejected by the way relations, but not preturbed, the Aarie turn to plan B, sailing southward to the inlet in F5, to which they land and slowly construct a base, to which they call "Flame's landing."

Completing the landing, and delivering needed supplies to the base by Leyline transport, the ship turns northeastward, and after making a stop through the City of Winds, the Leyline Ship sails onto the northern coast of the Batosonian lands. Upon making a landing, they begin to trade information and resources deals between the races, using the Leyline ship to move resources as needed.
(Create City at F5(Flame's Landing), Diplomacy with Batosonians. Current Location of Leyline Ship: A11)

Command City - Flame's Landing(2) Once the preperations of the base are completed, the recruits brought over by the Leyline ship are preped and trained, as they from the "1st Flame's Lancers". (Create Army, 1st Flame's Lancers)

Command Order - Ocean Cast - Order of the Flame(2) With the reappearance of the Phoenix, the Order of the Flame begin to gain favor among the Ocean Cast. It is through this uprising in Political Currency that the Order begin a quest to better create a foothold of their own, far away from Saul and his corrupt bastards. Exploration teams are set out, and through it, the frozen continent of the south is discovered. Seeing it as a place only they believe would survive well among, they begin to control the northern sea, and build the city of Icirela.
(Create city of Icirela near coastline of I10. Start controlling sea influence along southern continent)

Meanwhile...

On a lowly Port within the City of Winds...a creature silently walks twoards the Leyline gate, in hopes to hitch a ride home. It is a walk in Vain as with a sudden roar of flame, the Phoenix sudden stands in front of him. "I wouldn't do that if I were you...That gate doesn't take you back to where you think it does..."

To Be Continued....


Title: Re: Dawn of Worlds the 2nd!
Post by: PrincessHotcakes on April 19, 2013, 01:17:48 AM
The chaos of Man's fall is one that takes many years to begin to sort through.  The various races that Man has become try and maintain some semblance of unity in some cases, but sooner or later it largely falls apart, with the various subraces organizing together to the detriment of their former fellows.  In the cities, this becomes a point of violent contention as blood flows in the streets, as factions vie for control in brutal bloodbaths that soak the surrounding countryside.  Nevertheless, within a few years solid control starts to form among the cities, with the exception of Trabzand, which the Fox-Foxes now have to deal with.  

In Predix the Cursed Wyrms establish firm authority, with the Temple of Order reviving itself to a sufficient degree to assert control over the city and its hinterland.  This is aided by the fact that the hellish lava filled terrain is actually quite well suited to the Wyrm's new cursed physiology, though this is not something that is celebrated by them.  Indeed, their dark, twisted reflection of Jije's draconic form, and the hellhole they now find themselves adapted for, these things are viewed with regret and self castigation.  Wyrm culture becomes extremely sin focused, dwelling on how they have fallen and how they must now repent for their wicked ways.  

Su is a bloodier matter, as Scrounger numbers begin quite high here, though the Sons are not keen on letting this portal to the demonic underworld stay out of their grasp.  It is a demon power source, and the Sons of Annihilation are demons now; they are determined to have what they see as rightfully theirs.  In an orgy of carnage the Sons establish control, paying fealty to Saul and his court in Solaris.

The two Phalanxes, the great armies of Men, have divided loyalties for a long time before their cores eventually settle in; the Phalanx of Adamis allying with Saul and the Phalanx of Predix sided with the Wyrms.

Command Avatar-1 point
Establish Order
Anguish rings though the magical strata of the world, searing rings of pain radiating out from Saul temporarily being shorn of his physical form from the great battle with Foxkind and the Batosians.  But his corrupted light blasts in all directions, eventually curving down and coalescing back into the city of Solaris.  Seething hate fills him, his plans brought to naught by the interventions of the interloping spirit aligned with the Batosian army.  It is a transgression that will be long remembered, as the Demon Lord bathes his palace with unholy searing light.  His underlings, though corrupted light demons themselves, find the anger and intensity of his light to be unbearable during this time.

As he plots, he realizes that he will have to plan for the future; his plan to attack Foxkind and cast down their beloved Emperor in front of them was a good one, bold in strategy and initiative, even though he had barely consolidated his rule.  Solaris beams as a city of harsh light, blinding those mortals who dare come close.  But, as that fool Jije once learned, one being can only do so much.  To that end he founds a dark twisted perversion of the Temple of Order that once so studiously served Mankind; the Pho, or Light.  A cruel, harsh order of hateful, domineering fanatics, the Pho seek to entrench his authority through fear and obedience.

Command Order-2 points
Establish Phalanx of Su
Saul's work is set upon quickly; The Pho wastes little time in consolidating and preparing.  A new Phalanx is created for Su, one that will strike at the Sons' enemies and send them cowering in submission or in death, either is preferable.

Command City-2 points
Establish Phalanx of Solaris
The demon city of Solaris is not far behind in this build of of arms, establishing its own offensive capability to carry forth the glorious name of their Demon Lord.

Command City-2 points
Predix rapidly swells beyond its original size, as Wyrms flock to it from all corners of the former realm of Man, escaping from Su, fleeing from the ruins of Adamis, and fleeing from Trabzand.  Here they begin to rebuild their society.  Out of all the fallen children of Man, the Wyrms are determined to hold onto their heritage, even though their forms are dramatically different.  They endeavor to preserve the learning, the architecture, even the arts of their fallen civilization.  

But they also recognize this is a time of war.  Hostile neighbors, and now their implacable demonic foe now is guided by a sentient hand; these things necessitate a war footing unlike anything in their history.  They begin arming, and create the 2nd Phalanx of Predix

Command Order-2 points
The Cursed Wyrms' quest is clear; to redeem the sins of Man, they must bring and end to Saul and close the gash to the underworld to fulfill their created purpose.  Though the other races of Men either join the enemy or turn their backs on this purpose, the Wyrms will not.  

But they are small, frail yet as a nation, and disorganized.  They will need time to build up, but importantly too they will need allies.  Foxkind seems to be the most obvious, though the presence of the heretic populated city of Mordor presents a challenge; it is filled with depraved evildoers who worship Saul, and indeed were part of the Demon Lord's assault on Luminurbis.  They will have to be eradicated, but to aid in this, they Wryms send out dignitaries to Foxkind.

Fears are that they will be rebuffed, but this proves too optimistic an appraisal.  Foxkind is turning inward on itself, increasingly falling to hostility and suspicion.  The Wyrms, though not demonic, look exceedingly so, and many of their dignitaries are slain on sight as they try and enter Foxkind lands.  This makes draconic Wyrms realize that not only are demons their enemy; Foxkind hates them sufficiently that they may act upon them with equal hostility.  

Dismayed, the Temple of Order redoubles its efforts; allies must be found.  They send out feelers to the east, hearing of their Ocean Cast brothers exiled to the ocean floor.  But the Ocean Cast want nothing to do with the Wyrms, who largely are drawn from those loyal to the Temple.  Relations between the Order of Flame and the Temple were heated and suspicious before the fall of Adamis, and those suspicions have festered into outright hostility and blame among the Ocean Cast since the fall.  Now they blame the Temple and the Wyrms for allowing Saul to grow in power as he did, and will hear nothing of their brothers' entreaties.

The Wyrms begin to feel doubly enclosed and surrounded.  They strike north, at E8 establishing an outpost named Epirous near the coastline.  There they attempt to make amends with the Batosians, prostrating their monstrous forms for forgiveness for the way they treated the bat traders in the past, explaining that their goal as a race is now penitence, and the destruction of demon-kind.  

As negotions unfold, the Wyrms send out envoys to the farthest reaches of the world, using any transportation possible.  To the unknown lands of the north, they seek the Fluff Batosians, the Fox-Foxes, the near mythical Aarie, anyone who can be of aid.

Rumors are in the air, the Wyrms learn, of more actors at work; hidden players.  While they of course knew about the Tiporea and their plague-like presence for many generations, upon their recontact with the north they find reports to not match the previous descriptions.  The rumors point to... erratic behavior among the Tiporea, as mysteriously for a time they stopped abducting other races, and seemed to disappear... except for strange extra-shadowy Tiporea that almost seemed to thrive on drawing attention to their own actions.  But aside from this, The Plague seems to have adopted... almost benign qualities.

If they were not so desperate, the Wyrms might have ignored these reports.  Badly needing any advantages though, the Wyrms told their contacts to investigate Tiporea sightings whenever they could, fumbling at straws that somehow they could be of some use to them.

News of the Wyrms' inquiries and investigations filters northward, leading to both the Poms and the Shades hearing of it...

Command City-2 points
The outpost at Epirous takes little time in establishing its own defenses, constituting a new Phalanx of Epirous to bring the Wyrm's total number of armies to 3, reaching parity with the Sons of Annihilation...

Command Avatar-1 point
Form order
Jije continues wandering, leaving Fox-Fox lands behind him and traveling southwest.  There, he discovers the race known as the Aarie.  Intrigued by their affinity for magic, he sees them as having worthy skills.  To this end he helps them by establishing the Library, an order, an institution to collect all the knowledge of the world and to keep and preserve it.  He sees the magic of the Aarie's Leylines as an ideal instrument for lines of communication, making it possible to send books, knowledge and learning back to the City of Winds in a reliable and organized fashion.

1 Point remaining
Title: Re: Dawn of Worlds the 2nd!
Post by: Donnie on April 19, 2013, 07:26:24 PM
OUTSIDE OF EPIROUS

Constantinios laid a talon upon the gleaming hilt of his Quintanium sword, wary of any possible dangers the dark, demon tainted lands that surround him may pose.

Four days ago, Epirous received a strange letter, imbued with strange trasmutation energies embedded within the seals. Although rarely seen, the Wyrm historians have records of this energy dating back before The Fall. These energies belong to various Tiaporea specimen and the wizards who experimented on them. The letter was unapologetically vague, written in half cipher half pictograms, it took all of four days to make sense of it. Coincidentally enough, the letter identified a specific location to be met four days after the letter was received. Constantinios, one of the bravest and smartest of the Wyrm, was chosen to be their emissary for the meeting.

Constantinios arrived at a large rock formation, the destination the letter referenced.

"Salweh," spoke a voice behind Constantinios as soon as he stopped.

" Geia," Constantinios replied, slowly turning around to confront the voice, "Your selection of language is poor," He subconsciously gripped his weapon but released it. It was hard to drop a habit, especially when dealing with Tiaporea. Standing before Constantinios is a being much shorter than he is. It had the face of a Foxkind but was cream in color, long fluffed ears, and the eponymous bright red 'pom pom' hanging behind him. It is clad in a black leather coat covering what appeared to be gray robes and his raven wing arms. His bat wings are splayed behind him and his tail wags slowly on the dirt.

"Avraham, at your service," he bowed, "I am a confessor of the Unity of Nod, The Marked sect. I am the emissary of the Pomharpii people." he pulled from his jacket a large document, "Our great Messiah has a proposition for your people."

Create Avatar -8
Confessor Avraham: The Cunning
The first of the 'Marked', Avraham is a calm, subtle Pomharpii who specialized in stealth and diplomacy. Unlike Brother Marcion who is more likely to crush someone's head in, Avraham prefers backroom deals and the use of 'Nudge' in diplomacy. He is also an expert of the blade and a master user of The Wheel.

Command Avatar -1
Create Order: "The Marked"
The Marked of the Messiah are a specialist organization dealing in the less than honorable actions of stealth, subterfuge, and diplomacy. Although well trained to be saboteurs in their own right, the Marked are expert diplomats and are trained from the best information gathered to be as prepared as possible when interacting with other races. They specialize in the use of more exotic technologies and transmutation magics.

DIPLOMACY
Pomharpii-Wyrm Allies

Within the Ruins of Adamis

"One small condition..... one that benefits us both."

________________________________________________________________________

The Docks of City of the Winds

Five years of intensive conditioning and training, five years of learning to manipulate the power of transmutation to control The Wheel to warp light, five years of of the best stealth training the Pomharpiis could think up...

"That gate doesn't take you back to where you think it does..."

"GEEP!" In a flash, the black clad Pomharpii activated his Wheel and was cloaked in invisiblity.

The Phoenix blinked for a moment, then let out an amused chuckle.
"You know, you think really loudly." The Phoenix flashes a ring of fire around a pile of crates and lands on it, plucking the invisible Pomharpii from the pile by the pom.
"I am the Phoenix, no need to introduce yourself, Abel."

Abel decloaked and let out a gulp, dangling from his caught Pompom.

"I must confess, your species are quite cunning. Your technique is flawless and as we all have watched, you are very good at hiding. But..." the Phoenix prodded the Pomharpii with a claw, "Your mind is very, very loud."

Abel bit his lip and looked around him, noticing Aarie gathering around the Phoenix, all chuckling with amusement. He raised his paws and struggled to smile.

"I am caught..."

With this... this hapless Black Pom operative is now a reluctant emissary.

________________________________________________________________________

Somewhere outside Co'Mu'Non

"I simply must ask..." spoke one Marked member Pomharpii, dressed in black cloth robes.
"Why is it we have never made contact with..." another Pomharpii, dressed in black leather and armor, a Black Pom operative.
"The First Ones?" the Marked completed.
"I don't know... "
"It matters not. Times have changed, it is time to forge relations. I hear our ancestors are quite giddy this time of year. Take off that Wheel. These folks are benign."

In a very unPom-like manner, the two harpii march into the town of Co'Mu'Non... without trying to hide.

________________________________________________________________________

Within the Great Temple

The Messiah held a small audience with his inner circle.
"Brothers, sisters. I have called you here to address a most dire need." He raised his wing and suddenly several forms appeared out of thin air and grabbed several in his inner circle.
"It pains me but I believe a purge is needed," he grins, "Smith has overstayed his welcome. Marcion? Hunt them down."
Brother Marcion bows his head, "The sickness shall be cut out. In your name!"
Messiah leaned towards a member of the GDI order.

"Did you not think this occurred exactly as I have foreseen it?" he stands up, "The time has come... to destroy GDI! One vision, one purpose."


Command Avatar -1
The Messiah
The Messiah purges Agent Smith's GDI order and all he has brainwashed out of all Pomharpii holdings and are labeled as enemies to be converted on sight. Any info Agent Smith had obtained was often manufactured and fed to him as false intel. The Messiah proceeds to gather commandos to be used in special missions, the "1st Cabal Centurions".

Command Avatar -1
Confessor Marcion
Marcion pursues the purge by accepting the Messiah's gift of a large squad of commandos, the "2nd Avatars of Purity" and stationed in Ironworks.

Starting Points: 11
Ending Points: 0
Title: Re: Dawn of Worlds the 2nd!
Post by: Digital Vulpine on April 19, 2013, 08:03:43 PM
In the aftermath of the battle, Foxkind recovered the Emperor's body and brought it back to Luminurbis. It was a time of great mourning, for though they had won the battle, they had paid a terrible price.  Record keepers struggled to number and identify the dead, that they might be honored with the Emperor for their sacrifice.  

The Emperor was brought to the tower of the Aeronomican.  There Foxkind's most renowned scientists, most brilliant engineers, and most pious priests gathered for forty days and forty nights, caring, designing, working, and praying.  At the end of forty days and forty nights they emerged to reveal their divinely guided work, the result of their monumental devotion to the Emperor.  They had constructed a Golden Throne the likes of which the world had never seen, with vast mechanisms to maintain the Emperor's fragile life and act as a focus for his still mighty will.  The priests assured the people that though the Emperor's body was entombed in the Golden Throne, his spirit watched over them all and battled daily to protect the Empire from the enemies that surrounded it.  Furthermore they pronounced a prophesy: that when the Empire once again finds itself in a time of great need, battling for its very survival against enemies at its gates in the distant future, the Emperor would return to lead Foxkind to victory and usher in a new era of peace.

However, when questioned about the terrible demon, Saul, whom they had seen vanquished on the battlefield that day, the priests' prophesy was more dire: "That is not dead which can eternal lie, and with strange aeons even death may die."

Purify Civilization: +1: 4 points
One cannot mourn forever though, and as the time of mourning passed the time to rebuild and fight on arrived.  Foxkind resolved to build its Empire stronger than ever before, to gain security for their people and ensure that such a disaster could never happen again.  Their devotion to the Emperor and their resolve to purge the demons from their lands are made stronger by their trials.

Establish Order: 4 points
Having witnessed the fall of Man, Foxkind's hatred of heretical magic burned hotter than ever before. Resolving that they must never allow themselves to fall to such a fate, they establish the Adeptus Mechanicus with the solemn duty of rigorously testing all new inventions, to ensure that they operate on pure and holy technology without the taint of heretical magic.  Furthermore, they were tasked with documenting all approved devices and their designs, to be stored in every city's Patent Office so that the knowledge of their construction might be preserved and accessible to all.

Command City: Porttown: 2 points
Foxkind grew concerned as explorator airships reported the activities of strange two-headed creatures to the northwest.  In order to prepare for a possible defense against them, Porttown organizes its ironclads into the 1st Expeditionary Fleet  

Command City: Luminurbis: 2 points
In order to be better prepared for attacks on their capital, Luminurbis establishes the 1st Lightguard Regiment.

Command City: Cadia: 2 points
Realizing that the war with the demons is far from over, Cadia raises the 2nd Cadian Imperial Regiment.

Command City: Ironworks: 2 points
In order to better support the southern front with superior firepower, Ironworks raises the 2nd Ironworks Field Artillery Brigade.

Command City: Blackwell: 2 points
Airships are in high demand throughout the Empire, as Imperial generals recognize the many benefits they bring in terms of logistics, maneuver, and firepower.  Blackwell commissions the 2nd Imperial Airship Fleet, and tasks them with supporting the Western half of the Empire.

Points spent: 18
Points remaining: 2
Title: Re: Dawn of Worlds the 2nd!
Post by: Virmir on April 20, 2013, 12:33:22 AM
Starting Points: 18

Command race (-3)
Shades: City of Mourning

The shades become anxious, their forces swelling... With war, and fear of war rampant, the shades increase in numbers dramatically. They organize a city in the dusty desert in the northwest corner of D7 called City of Mourning. Strange pyramid structures are erected here in reverence of some antenna-haired god.

Command race (-3)
Shades: City of Despair

The caverns underneath Foxkind lands are numerous. Deep underground another city is established, this one the City of Despair, in the lower portion of E6.

Command city (-2)
Gather army: Shades: Army of Unfortunate Consequences

Once more the shades organize, this time in the City of Mourning.

Command avatar (-1)
Luciledragon: Gather army: Shades: Army of Bad Karma

Luciledragon returns to inspect just how damaging opening up that bottle was. Pleased, she organizes another Shade army in the City of Despair, because a point saved is a point earned.

Command avatar (-1)
Divine Agent Smith: Army of Darkness: ATTACK THE POMHARPII OUTPOSTS WITHIN/UNDER IRONWORKS

Divine Agent Smith, after having tea with Luciledragon (she just drank water), returned to his shades within the City of Darkness and brooded a bit. Still a bit spiteful about the wing-arms (even though he resembled the shades a bit more closely now), he took up the army assembled there and decided that the time for vengeance was now and used his insider Pomharpii knowledge to viciously and brutally attack all Pomharpii outposts hidden within Ironworks with intent to eradicate Pomharpii influence from the city rather than take it.

Command avatar (-1)
Fox-fox: Second Dual Point Legion

Meanwhile, The Great and Very Long Shin Foxdragohu'hil'heen'' gathered another army in Dual Point, because the first one was at Trabzand now and apparently gathering armies is the thing to do.

Advance city (-5)
Trabzandian Death Ray

Having conquered Trabzand, the fox-foxes thought upon how to improve it. The obvious answer was to build a giant magically-powered death ray to blast any would-be invaders.

The fox-foxes looked to the sky to see if a drawing of their death ray would appear, and the answer came back as probably, but maybe tomorrow since it's too blasted late now.

Edit:

(http://i.virmir.com/misc/dow/death_ray.png)(http://i.virmir.com/misc/dow/death_ray_70.png)

The Trabzandian Death Ray invokes peace upon a single target within a one-square radius of Trabzand. Before entering the Trabzan region, potential invaders are kindly asked to clump their entire armies together tightly and to obey posted (very low) speed limits when traveling via air- or sea-ship. EXTREMELY EFFECTIVE AGAINST METEORS.

Ending Points: 2
Title: Re: Dawn of Worlds the 2nd!
Post by: Geary on April 24, 2013, 02:43:22 PM
blegh

Skip.
Title: Re: Dawn of Worlds the 2nd!
Post by: Fax on April 24, 2013, 10:07:54 PM

Corrupt Civilization - Masks - Specimen 35, in his messing with the Batosians consumes and takes the place of the commander of the First Ascendants. Using this position of power he has all of the masks under his command dosed with what is called an 'enhancement draught' but in actuality is another of his corrupting plagues, modified to work more subtlely on Batosians.

Command avatar (Zander Sharpe) - Sharpe, not being one to deal with politics departs Barrowvale to wander the world and see all there is to see.

Command Race (Ferrin) - The Ferrin, hearing of the pleas of the Wyrms through their contacts with the Nullpointerexception! send a small envoy party to feel out how earnest the Wyrms are in their requests and test the waters given the positions that were held before the fall. They are dubious but hopeful that the wyrms are indeed telling the truth.
Title: Re: Dawn of Worlds the 2nd!
Post by: Fax on April 24, 2013, 10:41:18 PM
Turn 11

Points
Radioactive Toast - 13 - 12 + 7 + 3 = 11
Kenku - 10 - 8 + 7 + 2 = 11
Dragyn - 45 - 0 + 8 + 0 = 53
Virmir - 18 - 16 + 8 + 3 = 13
Digital Vulpine - 20 - 18 + 9 + 3 = 14
Geary - 12 - 0 + 11 + 0 = 12
Donnie - 11 - 11 + 11 + 3 = 14
Fax - 41 - 6 + 4 + 0 = 39

(http://dow.crimsonflagcomic.com/lib/exe/fetch.php?w=600&media=dow2maps:cfdow2_c_11.jpg) (http://dow.crimsonflagcomic.com/lib/exe/fetch.php?media=dow2maps:cfdow2_c_11.jpg)

(http://dow.crimsonflagcomic.com/lib/exe/fetch.php?w=600&media=dow2maps:cfdow2_l_11.jpg) (http://dow.crimsonflagcomic.com/lib/exe/fetch.php?media=dow2maps:cfdow2_l_11.jpg)

(http://dow.crimsonflagcomic.com/lib/exe/fetch.php?w=600&media=dow2maps:cfdow2_a_11.jpg) (http://dow.crimsonflagcomic.com/lib/exe/fetch.php?media=dow2maps:cfdow2_a_11.jpg)

(http://dow.crimsonflagcomic.com/lib/exe/fetch.php?w=600&media=dow2maps:cfdow2_r_11.jpg) (http://dow.crimsonflagcomic.com/lib/exe/fetch.php?media=dow2maps:cfdow2_r_11.jpg)

(http://dow.crimsonflagcomic.com/lib/exe/fetch.php?w=200&media=dow2maps:legend11.jpg)
(the images link to higher resolution versions)


Races
Batosians (http://dow.crimsonflagcomic.com/doku.php?id=batosians)(+1)
Fluff Batosians (http://dow.crimsonflagcomic.com/doku.php?id=fluff_batosians)(+0)
Fox-Fox (http://dow.crimsonflagcomic.com/doku.php?id=Fox-Fox)(-1)
Aarie (http://dow.crimsonflagcomic.com/doku.php?id=Aarie)(+1)
Hu'Mor'On (http://dow.crimsonflagcomic.com/doku.php?id=Hu'Mor'On)(+0)
Foxkind (http://dow.crimsonflagcomic.com/doku.php?id=foxkind)(+1)
Men (http://dow.crimsonflagcomic.com/doku.php?id=men)(-1)
The Sons of Annihilation (http://dow.crimsonflagcomic.com/doku.php?id=The_Sons_of_Annihilation)(-2)
The Scourngers (http://dow.crimsonflagcomic.com/doku.php?id=The_Scourngers)(-1)
The Ocean Cast (http://dow.crimsonflagcomic.com/doku.php?id=The_Ocean_Cast)(-1)
The Cursed Wyrms (http://dow.crimsonflagcomic.com/doku.php?id=The_Cursed_Wyrms)(+1)
Ferrin (http://dow.crimsonflagcomic.com/doku.php?id=Ferrin)(+0)
Pomharpi (http://dow.crimsonflagcomic.com/doku.php?id=the_beast)(-1)
Shades (http://dow.crimsonflagcomic.com/doku.php?id=Shades)(+0)
NullPointerException! (http://dow.crimsonflagcomic.com/doku.php?id=NullPointerException!)(+0)
Navigators (http://dow.crimsonflagcomic.com/doku.php?id=Navigators)(+0)
Masks (http://dow.crimsonflagcomic.com/doku.php?id=Masks)(+0)


Orders
The Society of Individuals Informed Against SATAN (Donnie), Batosian Division (http://dow.crimsonflagcomic.com/doku.php?id=the_society_of_individuals_informed_against_satan_donnie_batosian_division)
The Sparks (http://dow.crimsonflagcomic.com/doku.php?id=the_sparks)
The Society of Individuals Informed Against SATAN (Donnie), Fluff Batosian Division (http://dow.crimsonflagcomic.com/doku.php?id=the_society_of_individuals_informed_against_satan_donnie_fluff_batosian_division)
The Rocketeers (http://dow.crimsonflagcomic.com/doku.php?id=Batosian_Rocketeers)
The Temple of order (http://dow.crimsonflagcomic.com/doku.php?id=The_temple_of_order)
The Empirical Truth (http://dow.crimsonflagcomic.com/doku.php?id=the_empirical_truth)
The Society of Individuals Informed Against SATAN (Donnie), Fox-Fox Division (http://dow.crimsonflagcomic.com/doku.php?id=The_Society_of_Individuals_Informed_Against_SATAN_(Donnie),_Fox-Fox_Division)
The Order of Flame (http://dow.crimsonflagcomic.com/doku.php?id=The_Order_of_Flame)
Ordo Cabalis Illuminus (http://dow.crimsonflagcomic.com/doku.php?id=Ordo_Cabalis_Illuminus)
The Unity of Nod (http://dow.crimsonflagcomic.com/doku.php?id=The_Unity_of_Nod)
The Hive (http://dow.crimsonflagcomic.com/doku.php?id=The_Hive)
The Foxkindish Inquisition (http://dow.crimsonflagcomic.com/doku.php?id=The_Foxkindish_Inquisition)
Beta's Null (http://dow.crimsonflagcomic.com/doku.php?id=Beta's_Null)
Generally Dissatisfied Inquisitive (GDI) Forces (http://dow.crimsonflagcomic.com/doku.php?id=GDI)
Layline Caster Ship and Crew (http://dow.crimsonflagcomic.com/doku.php?id=Layline_Caster_Ship_and_Crew)
The Heavy Hitters (http://dow.crimsonflagcomic.com/doku.php?id=The_Heavy_Hitters)
Adeptus Mechanicus (http://dow.crimsonflagcomic.com/doku.php?id=Adeptus_Mechanicus)
The Marked (http://dow.crimsonflagcomic.com/doku.php?id=The_Marked)
the Pho (http://dow.crimsonflagcomic.com/doku.php?id=The_Pho)
the Library (http://dow.crimsonflagcomic.com/doku.php?id=The_Library)
Council of the Winds (http://dow.crimsonflagcomic.com/doku.php?id=Council_of_the_Winds)


Avatars
The Avatar of the great DV. (http://dow.crimsonflagcomic.com/doku.php?id=avatar_of_dv)
Shin Foxdragohu'hil'heen'' (http://dow.crimsonflagcomic.com/doku.php?id=shin_foxdragohu_hil_heen)
Jije (http://dow.crimsonflagcomic.com/doku.php?id=jije)
The Phoenix (http://dow.crimsonflagcomic.com/doku.php?id=the_phoenix)
The Awakened (http://dow.crimsonflagcomic.com/doku.php?id=a_slumbering_creature)
Beta, The Wolf-Dragon (http://dow.crimsonflagcomic.com/doku.php?id=Beta,_The Wolf-Dragon)
Luciledragon (http://dow.crimsonflagcomic.com/doku.php?id=Luciledragon)
Cerefox, the Fox-Fox-Fox (http://dow.crimsonflagcomic.com/doku.php?id=Cerefox)
Lore Bostic, Human cabal wizard (http://dow.crimsonflagcomic.com/doku.php?id=Lore_Bostic)
Specimen 35 (http://dow.crimsonflagcomic.com/doku.php?id=Specimen_35)
The Messiah (http://dow.crimsonflagcomic.com/doku.php?id=The_Messiah)
Divine Agent Smith (http://dow.crimsonflagcomic.com/doku.php?id=Divine Agent Smith)
Saul Angelos (http://dow.crimsonflagcomic.com/doku.php?id=Saul_Angelos)
Brother Marcion (http://dow.crimsonflagcomic.com/doku.php?id=Brother_Marcion)
Zander Sharpe  (http://dow.crimsonflagcomic.com/doku.php?id=Zander_Sharpe)
Avraham: The Cunning (http://dow.crimsonflagcomic.com/doku.php?id=Avraham:_The_Cunning)




Armies
Foxkind
-1 army in Porttown
-1st Ironworks Imperial Regiment in Ironworks
-1st Cadian Imperial Regiment in Cadia
-the 1st Imperial Airship Fleet in Blackwell
-the 2nd Imperial Airship Fleet in Blackwell
-2nd Ironworks Field Artillery Brigade in Ironworks
-2nd Cadian Imperial Regiment in Cadia
-the 1st Lightguard Regiment in Luminurbis
-1st Expeditionary Fleet in Porttown


Sons of Annihilation
-1 army, the Phalanx of Adamis, in Solaris
-1 army, Phalanx of Solaris, in Solaris
-1 army, Phalanx of Su, in Su

Wyrms
-1 army in Su
-1 army, Phalanx of Epirous, in Epirous
-1 army, 2nd Phalanx of Predix, in Predix

NullPointerException!
-1 army in Null City
-1 army south of Ironworks

Fox-Fox
-1 army, The Dual Point Legion, at Trabzand
-1 army, Bipolarsburgian Army Reserves, in Bipolarsburg
-1 army, Cerefox's Champions of Threes, in The Fortress of Doom
-1 army, The 2nd Dual Point Legion, at Dual Point

Batosians
-1 army, The First Ascendants, stationed near Ironworks

Shades
-1 army, Army of Darkness, in The city of Shadows
-1 army, Army of Unfortunate Consequences, in The City of Mourning
-1 army, Army of Bad Karma, in The City of Despair

Aarie
-1 army, Aarien Aerial Defence Core, east of Aurora
-1 army, 1st Flame's Lancers, in Flame's Landing

Pomharpii
-1 Army, The 1st Cabal Centurions in Luminurbis
-1 Army, The 2nd Avatars of Purity in Ironworks


Combat

The Army of Darkness vs. THE POMHARPII OUTPOSTS WITHIN/UNDER IRONWORKS
10(roll)+0(advances) vs 5(roll)+2(advances) => 10 vs 7
Therefore, The Army of Darkness destroys the Pomharpii army and settlement in Ironworks
Title: Re: Dawn of Worlds the 2nd!
Post by: William Swiftfoot on April 25, 2013, 08:51:23 PM
Along the coast of the Central Lands...

Command City - Flame's Landing(2) It does not take long for the Rumor's and plans to begin, as a path is layed and a plan set. The Council has heard the Aarie's words, and know only one mission: Seal the Scar...As part of this, a second force is conscripted within Flame's Landing, a force of strong willed and bodied avians with skills in flaming blades. The force is dubbed "The Phoenix's Claws"
(Create the Army "The Phoenix's Claws" outside of Flame's Landing)

Command Avatar - Phoenix - Command City - Flame's Landing(1) As scouting of the first target has come up dangerous, the Phoenix decides to take matters into his own hands. Selecting thoes among the Aarie who are bright of mind and bright of spirit, he gives them his blessing in an enchanced skill with flame. Through training and teaching, they learn to use the ability in both offensive and defensive ways, and in time become a force that not only fight well on their own, but an excellent support to the other troops. They are dubbed "The Phoenix's Breath"(The Phoenix Creates the Army "The Phoenix's Breath")

Command Order - Council(2) With the troops are prepared, the Council sends them the order to March twoards the Source. To get there of course will require the seige of Solaris...and thus the Armies set their sights!
(All three armies march on Solaris, with attack order being The Phoenix's Claws, 1st Flames Lancers, The Phoenix's Breath. If odds are agianst them and it ended up with only the Breath remain agianst several armies, they are ordered to retreat back to Flame's Landing. The Aarie will only control the city as a way to force through, if other forces attack the city, they will not attack them unless they are attacked.)

---------

Meanwhile, Several Weeks before in the City of Winds...

Command Order - Council(2)
Many discussioned occured between Abel and the Phoenix, each giving what information they can to the other, sharing rumor, telling tales, and talking about thoes that are their enemy(be it there fault or not). It is at the end of the discussion, that a decision is made.

The Council and the Phoenix, in seeing the history and plight that Abel spoke of, decide to grant permission to his people, to see refuge and residence among the City's lands. Should they accept it, and keep up good conduct with the Aarie, they may even offer them a spot on the council for their race in time. The offer however comes with one stipulation. They cannot change an Aarie without the avian's consent. While they know that the Pomharpii must do such to survive, the ramifications of such on body and collected mind are too great. Those who are found to have broken this rule, will be given harsh penalties, as high as those of murder. With that completed, Abel is let to return to Flame's Landing to give the message to thoes who guide him.
(Diplomacy/Allowance of Pomharpii within the City of Winds

-------

Meanwhile also....

Command Order - Council(2) The appearance of the Librarians intregues the Phoenix, so much so that they gain his favor. It is through that favor, that the Council set the path to the creation of "The City of Knowledge" along the southern isles. (Create the "City of Knowledge" within the E2.

Remaining Pts: 2
Title: Re: Dawn of Worlds the 2nd!
Post by: Virmir on April 27, 2013, 12:21:24 PM
Starting points: 13

Advance Civilization (-6)
Shade prowess

The shades, having successfully infiltrated the Pom outposts in Ironworks, learn from their endeavor. Namely, they gain they ability to hide and blend in better, assuming less ghoulish shapes at will such those resembling Foxkind or Batsonians (which is quite helpful in performing an underground sting operation on an underground society). This also varies their armies as they are able to assume forms such as, say, "Foxkind with a sword" or, "beastly mount thing with teeth."

Shades are still distinguishable from what they mimic because they still appear darker and more ghoulish on closer inspection (more pointy teeth, glow-in-the dark eyes). However a fedora and trench coat on a busy street would work swimmingly.

Shades are still limited to forms that are feared at some level. Examples are administrative or military types.


Command Avatar (-1)
The Great and Very Long Shin Foxdragohu'hil'heen'' and the glorious Sphinx-sphinx

The Great and Very Long Shin Foxdragohu'hil'heen'', looked to the desert between C6 and C7 and thought, lo! What a wonderful spot between these two friendly villages to add some ethnic décor!

And thus he ordered a fox-fox exploratory group to build something magnificent there. The fox-foxes, being extremely efficient and doubly head-strong, subjected slaves nicely asked their fluff-tailed allies to the north and shadowy friends to the sound to build the Spinx-spinx.  It looked like this:

(http://i.virmir.com/misc/dow/sphinx-sphinx.png)(http://i.virmir.com/misc/dow/sphinx-sphinx_70.png)


The Sphinx-sphinx functions as a city inhabited by Fluff Batosians and Shades but controlled by Fox-foxes. Inside is a super-fun labyrinth and probably some treasure or something. The four eyes definitely do not shoot death beams, and definitely will not for a hundred years at the very least. It is rumored that fox-foxes that live here for a long enough time will grow even huger ears and become sandy-colored, but there's not enough points to go around for that right now, blast it.


Command Avatar (-1)
Sphinx-Sphinx Desert Legion

Luciledragon, who's hobby was to gather armies, rather liked the sphinx-sphinx and decided that it needed an army too, because an army in the desert surrounded by allies made total sense. She formed the Desert Legion, which was pretty varied because it contained groups of fox-foxes, fluff batosians, and shades.  She really hoped this varied group would not mess up any divine bookkeeping.


Command Avatar (-1)
Divine Agent Smith: ATTACK THE POMHARPII OUTPOST IN LUMINUBIS

Diving Agent Smith, drunk off his victory in routing the vicious, evil, diabolical, no-good Poms from Ironworks, rallies the Shade Army of Bad Karma located in the underground City of Despair to VICIOUSLY INVADE THE UNDERWORKINGS OF LUMINUBRIS AND ROUTE OUT ALL CURSED POMS WITH SCORNFUL CAPITAL LETTERS.


Remaining points: 4
Title: Re: Dawn of Worlds the 2nd!
Post by: Digital Vulpine on April 27, 2013, 03:01:09 PM
"We are going to have to act, if we want to live in a different world."

Advance Civilization: 6 points
Recognizing the need to apply firepower more rapidly to Foxkind's numerous enemies, the Adeptus Mechanicus approves an ingenious inventor's patent for breech-loading rifles, declaring that after extensive study they have found his designs to be pure, safe, and free from heresy.  Single-shot bolt-action rifles are adopted as the standard issue Imperial infantry weapon, and Imperial ships are retrofitted with breech-loading rifled cannons.  The new weapons boast both superior accuracy and rate of fire.

Command Order: The Empirical Truth: 2 points
Foxkind will not tolerate the ongoing xeno violence within its borders.  The Ecclesiarchy of the Empirical Truth, in cooperation with the Inquisition, rallies the Lightguard of Luminurbis to defend the city against the strange shape-shifting monsters.
"For too long have these "Shades" infested our borders, soiled our land, and slaughtered our people.  In fealty to the immortal Emperor, our undying lord, and by the authority of the Golden Throne, we shall drive these monsters from our lands with our unshakable faith and inexhaustible armies.  May Imperial justice account in all balance, the Emperor protects."

Command Order: Adeptus Mechanicus: 2 points
The Adeptus Mechanicus does not take kindly to the violence visited upon their holy forge city of Ironworks.  In retaliation, the 1st Ironworks Imperial Regiment and 1st Ironworks Artillery Brigade march on the City of Shadows with orders to take no prisoners, and leave nothing standing.

Command Order: Adeptus Mechanicus: 2 points
In order to protect their strategic Promethium reserves, the Adeptus Mechanicus commissions the 1st Imperial Airship Fleet to transport the 2nd Cadian Imperial Regiment to the City of Mourning, and support them in purging the abominations there.

Command City: Cadia: 2 points
As the Army of Bad Karma marches away from the City of Despair, the 1st Cadian Imperial Regiment filters out of the woods and assembles on a hill overlooking the defenseless city.  A highly decorated general surveys the area before him smugly as he smokes a large cigar.  The Shades were in for a nasty surprise, thanks to his tactical genius.
"Sir, what are your orders?"
"Once we have taken the city, purge the whole place with Promethium and bring in the guncotton charges.  What doesn't burn will be buried in rubble when we collapse the caves."
"Yes sir, General Creed!"

Points spent: 14
Points left: 0
Title: Re: Dawn of Worlds the 2nd!
Post by: Dragyn on April 28, 2013, 11:32:21 PM
(Sorry for the delay/missed week!  Been without in'net sporadically.)

Advance Civilization:  NullPointerException!: Betonium Construction
Command Race:  NullPointerException!:  Build City:  Betonia

The NullPointerException, having been left to their own devices in Beta's absence, soon discover that lost Betonium underbelly plates grow back naturally, and retain their solidity and durability.  Betonium plating is used in constructing massive structures which defy the inverse square law, along with several other laws of physics, due to the fact that Betonium is dense enough to generate its own gravity.

As a side effect, Betonium becomes a form of currency used by the NullPointerException!.  Naturally lost plates are saved, and some NullPointerException! take to deliberately removing their own tail plating for material gain.

The council sees fit to expand northward, and takes advantage of Betonium construction methods to build an elaborate seaport (though I'm sure airships could use it, too) with towering Betonium skyscrapers, on the peninsula just north of Flames Landing.  In doing so, they also encounter the Aarie at Flame's Landing, and send envoys to represent them as diplomats.

(Skyscrapers are good for taking off from--plenty of room for winged flight.)

They name this city Betonia, in honor of their godfather/demigod.

Advance City: Betonia: Betonium Walls
Remembering that there was a massive conflict fairly near where their new city is, they build Betonium plated walls around its entirety.

....and, for the heck of it:
CREATE SUBRACE (-10 pts):  Desert Fox-Fox:

Fox-Foxes that live in or around the Great Sphinx-Sphinx take on a sandy color, get bigger ears, and inexplicably gain the ability to shoot laser beams from all four of their eyes.


--------------------------------
Point Breakdown
----------------------------------
53  Starting
6    Advance Civilization
3    Command Race
5    Advance City
10  Create Subrace
____
29 Points Remain
Title: Re: Dawn of Worlds the 2nd!
Post by: William Swiftfoot on April 29, 2013, 09:18:45 PM
The Aarie are at first rather caution of the Envoy, as unlike the other races, they have no knowledge to come by of them, but once they see they are of the more merchantile and peaceful race, the Aarie welcome there for trade. The Aarie's of Flame's Landing are open for trade with the Nullpoint, but they do know that the city is more military base than city(and let them know why), so until the Leyline boat returns, trade will be slow at best.
Title: Re: Dawn of Worlds the 2nd!
Post by: PrincessHotcakes on April 30, 2013, 12:50:26 PM
Create Avatar-8 points

Constantinios, a younger but increasingly seasoned Wyrm Phalanx soldier, rises rapidly through the ranks thanks to his assertive leadership style and his adaptability, noted in his de facto ambassadorial status to the Poms. 

When he returns to Predix to inform his superiors, they are hesitant at first.  The Tiporea?  Sapient?  Cooperative?  This is not the same species that they and their forefathers remembered.  But then again, the Wyrms themselves have changed much; is it so difficult to imagine that these Poms may have changed as well, but for the better?

As cloak and dagger negotiations continue cautiously, many trips are made, including one where the Poms sneak Constantinios and other envoys to their secret city under Luminurbis.  Wary of the juggernaut that is the Foxkind Empire, Constantinios does not wish to provoke a conflict with the notorious xenophobes, and is under explicit orders to ensure no damaging incidents take place.

However, it is during the midst of this that the Shades invade the city. 

Cut off from his compatriots and surrounded by hostile Shades, the lone Wyrm surpasses even his own expectations and survives the encounter, cutting through at least a dozen of the nightmare shadows single handedly. 

Chaos builds as fighting spills into the overcity of Luminurbis, with Foxkind entering the fray with a vengeance.  They are out to slaughter as many of the invading Shades as possible, but they do not take kindly to the presence of the Poms themselves either, killing any that happen to get in their way.  When they spot a Wyrm among them, they act predictably and attempt to kill the cursed former Man who now bears the shape of a demon.

In the aftermath Constaninios is the only one of his party to survive the invasion, and more than this he seems to have earned some measure of trust from the Poms for his battle beside them.  As the Poms dive again deeper into hiding for the time being, the Wyrm reports home, and much to his surprise he is promoted to Strategoi; he is given command over a full Phalanx.
 
Command Avatar- 1 point
Rather than take command of an existing army, Strategoi Constantinios builds his own; technically called the 4th Phalanx, it comes to be known as Constaninios's Legion.

Command Avatar-1 point
This news is soon followed by another, one that shocks the Wyrms and dumbfounds them; something they didn't expect to happen   Into Predix comes Jije, this time at the head of a host he has gathered from the farthest reaches of Man's former realm.  He says it is time to prepare.  Thus forms the Dragon Phalanx, as it comes to be known, and more importantly a fervent hope that rises through the ranks of the Wyrms.  Hope for the future.

Command Avatar- 1 point
Saul hollers with rage at the invasion of his lands by the Aarie.  Though in truth he has been for some time planning to relocate his capital to Su, so that he may preside over the demonic rift there, he is not about to surrender Solaris to these mongrel mystics.  The elites among his guard and among his demonic populace are drafted and pulled into service in Solaris, forming the army to be known as the Hand of Saul

This army and the other two in Solaris meet the hosts of the invading Aarie

Zero points remaining
Title: Re: Dawn of Worlds the 2nd!
Post by: Donnie on April 30, 2013, 10:30:12 PM
Several Days ago...

After piercing the demon infested remains of the capital of Man, Constantinios and the Pom Avraham emerge with a grand prize...

(http://images.wikia.com/cnc/images/c/c4/CNCKW_Tacitus.png)
Advance Civilization [Share with Wyrms]
The Tacitus
A massive compendium of knowledge containing much of the research and knowledge of Mankind in the field of magics and research. This orb contains information on many species and their abilities. This has military value as those who study it are able to glean weaknesses in certain foes.

"Our contacts were fairly vague about this artifact, but accurate at the least. The collective library of almost all magics done by Mankind," Avraham tapped a point on the illuminated sphere which then projects various images onto a nearby wall. "Man's magic is fundamentally useless to us, but the insights into Transmutation has grand military application. For you, however, this compendium of information will aid you in rediscovering and picking out magics that won't take you near demonic taint."

Present Day, under Luminurbis

The Messiah clasps his talons, "Is the weapon ready?"
Avraham the cunning bows slowly, "Our expedition and cooperation with the Wyrms have yielded much fruit." A tall obelisk with a spherical jewel rises from the floor, the orb glowing a brilliant red. "Our architects have developed portable sized versions of this creation."
The Messiah grins, "The Pombelisk of Light, eh?"

Advance Civilization
Pombelisk of Light
(http://imageshack.us/a/img11/500/dowtech.jpg)

The Pombelisk of Light is the accumulation of all knowledge regarding Pomharpii Transmutation magics inherent in their species as well as the art in general. The Pombelisk of Light functions essentially the same way as when the Messiah deconstructed Ulric. This concentrated beam of transmutation energy breaks down atomic bonds, turning targets into piles of dust. Heavily armored bodies or fortifications take longer to break down, obviously.

The Messiah frowns over his Confessor, Brother Marcion. "How is it that my greatest general lost to a race of mere imitators?"
Marcion bowed, "Forgive me, allfather. I underestimated our foes. But the vile Shades and the traitor, Smith, have rattled the hornets' nest. Foxkind has launched a grand crusade against our mutual foe. If I can only gather some Marked to convince...."
"You shall have none of that." The Messiah cut him off, "Foxkind will not know of us. Their prejudice is as much a blessing as it is a curse. They feel that they are being invaded. Let them think what they want for now. Avraham, you will lead a band of commandos and sabotage the Shades' efforts. Let Foxkind and their 'Emperor' reign victorious. We have no need to prod a giant."

Command Avatar
The Messiah forms the 1st Gungir Rangers and loans them to Avraham.

Command Avatar
Avraham the Cunning stealthily sneaks his ranger company out of Luminurbis and aids the Lightguard of Luminurbis in defending Luminurbis by flying in the night, using their superior senses to identify weaknesses, and their various technology to cripple the Shades' attack. Additionally one Pomharpii poisons Agent Smith's drink. He doubts it will do any more than give the Avatar a severe case of stomach pain, but hey, payback's a beach.

Just In
Abel is a fine Black Pom soldier, that much was known. But a diplomat?
"Your conduct is..... quite honestly spectacular." The Messiah commented.
Abel's pom turned a bright shade of red, "T...thanks you my Messiah."
The Messiah sits in his obsidian chair and rubs his head, "I am a bit exhausted from the recent events going on."

The Messiah writes out a planned response to the Aarie. The conditions are favorable... though he admits something beats inside his chest wishing to explore the Aaries' being. He brushed the feeling away, a primitive urge from a primitive time. He notes to send intellectuals over to the City of Wind over normal civilians to ease the process of living together with the Aarie.

Starting Points: 14
Remaining Points: 0
Title: Re: Dawn of Worlds the 2nd!
Post by: Fax on May 02, 2013, 07:01:16 PM
The Ferrin can see things are coming to a head and while the bulk of them do not agree that it is the time to act many of the younger Ferrin decide to venture out to do what they can to help those out in the world that need it.  Upon hearing of the Aarie mobilization to attack Solaris, the Ferrin volunteers of the Ferrin Foreign Legion join up to support the attack in whatever way they can.

Sharpe continues his travels in hopes of understanding the burden he now bears and establishes contact with the Aarie, Batosians, Fox-Fox and Foxkind before finally arriving in Perdix mere days after Jije. Unsure if he should approach the dragon, he dawdles in the city for a couple days.

Back in Barrowvale the Ferrin Mages make an impressive breakthrough. While not quite the cure all for the demonic taint, the mages manage to create a simple charm that would protect the wearer from being tainted further as long as it remains on their person. As a added benefit, the charms also provide a good measure of protection against demonic magics

(command civilization, Command Avatar, Advance Civilization)
Title: Re: Dawn of Worlds the 2nd!
Post by: Fax on May 02, 2013, 07:50:58 PM
Turn 12

Points
Radioactive Toast - 11 - 11 + 9 + 3 = 12
Kenku - 11 - 9 + 11 + 3 = 16
Dragyn - 53 - 24 + 8 + 0 = 37
Virmir - 13 - 9 + 10 + 3 = 17
Digital Vulpine - 14 - 14 + 7 + 3 = 10
Geary - 12 - 0 + 7 + 0 = 19
Donnie - 14 - 14 + 8 + 3 = 11
Fax - 39 - 13 + 6 + 0 = 32

(http://dow.crimsonflagcomic.com/lib/exe/fetch.php?w=600&media=dow2maps:cfdow2_c_12.jpg) (http://dow.crimsonflagcomic.com/lib/exe/fetch.php?media=dow2maps:cfdow2_c_12.jpg)

(http://dow.crimsonflagcomic.com/lib/exe/fetch.php?w=600&media=dow2maps:cfdow2_l_12.jpg) (http://dow.crimsonflagcomic.com/lib/exe/fetch.php?media=dow2maps:cfdow2_l_12.jpg)

(http://dow.crimsonflagcomic.com/lib/exe/fetch.php?w=600&media=dow2maps:cfdow2_a_12.jpg) (http://dow.crimsonflagcomic.com/lib/exe/fetch.php?media=dow2maps:cfdow2_a_12.jpg)

(http://dow.crimsonflagcomic.com/lib/exe/fetch.php?w=600&media=dow2maps:cfdow2_r_12.jpg) (http://dow.crimsonflagcomic.com/lib/exe/fetch.php?media=dow2maps:cfdow2_r_12.jpg)

(http://dow.crimsonflagcomic.com/lib/exe/fetch.php?w=200&media=dow2maps:legend11.jpg)
(the images link to higher resolution versions)


Races
Batosians (http://dow.crimsonflagcomic.com/doku.php?id=batosians)(+1)
Fluff Batosians (http://dow.crimsonflagcomic.com/doku.php?id=fluff_batosians)(+0)
Fox-Fox (http://dow.crimsonflagcomic.com/doku.php?id=Fox-Fox)(-1)
Aarie (http://dow.crimsonflagcomic.com/doku.php?id=Aarie)(+1)
Hu'Mor'On (http://dow.crimsonflagcomic.com/doku.php?id=Hu'Mor'On)(+0)
Foxkind (http://dow.crimsonflagcomic.com/doku.php?id=foxkind)(+1)
Men (http://dow.crimsonflagcomic.com/doku.php?id=men)(-1)
The Sons of Annihilation (http://dow.crimsonflagcomic.com/doku.php?id=The_Sons_of_Annihilation)(-2)
The Scourngers (http://dow.crimsonflagcomic.com/doku.php?id=The_Scourngers)(-1)
The Ocean Cast (http://dow.crimsonflagcomic.com/doku.php?id=The_Ocean_Cast)(-1)
The Cursed Wyrms (http://dow.crimsonflagcomic.com/doku.php?id=The_Cursed_Wyrms)(+1)
Ferrin (http://dow.crimsonflagcomic.com/doku.php?id=Ferrin)(+0)
Pomharpi (http://dow.crimsonflagcomic.com/doku.php?id=the_beast)(-1)
Shades (http://dow.crimsonflagcomic.com/doku.php?id=Shades)(+0)
NullPointerException! (http://dow.crimsonflagcomic.com/doku.php?id=NullPointerException!)(+0)
Navigators (http://dow.crimsonflagcomic.com/doku.php?id=Navigators)(+0)
Masks (http://dow.crimsonflagcomic.com/doku.php?id=Masks)(+0)


Orders
The Society of Individuals Informed Against SATAN (Donnie), Batosian Division (http://dow.crimsonflagcomic.com/doku.php?id=the_society_of_individuals_informed_against_satan_donnie_batosian_division)
The Sparks (http://dow.crimsonflagcomic.com/doku.php?id=the_sparks)
The Society of Individuals Informed Against SATAN (Donnie), Fluff Batosian Division (http://dow.crimsonflagcomic.com/doku.php?id=the_society_of_individuals_informed_against_satan_donnie_fluff_batosian_division)
The Rocketeers (http://dow.crimsonflagcomic.com/doku.php?id=Batosian_Rocketeers)
The Temple of order (http://dow.crimsonflagcomic.com/doku.php?id=The_temple_of_order)
The Empirical Truth (http://dow.crimsonflagcomic.com/doku.php?id=the_empirical_truth)
The Society of Individuals Informed Against SATAN (Donnie), Fox-Fox Division (http://dow.crimsonflagcomic.com/doku.php?id=The_Society_of_Individuals_Informed_Against_SATAN_(Donnie),_Fox-Fox_Division)
The Order of Flame (http://dow.crimsonflagcomic.com/doku.php?id=The_Order_of_Flame)
Ordo Cabalis Illuminus (http://dow.crimsonflagcomic.com/doku.php?id=Ordo_Cabalis_Illuminus)
The Unity of Nod (http://dow.crimsonflagcomic.com/doku.php?id=The_Unity_of_Nod)
The Hive (http://dow.crimsonflagcomic.com/doku.php?id=The_Hive)
The Foxkindish Inquisition (http://dow.crimsonflagcomic.com/doku.php?id=The_Foxkindish_Inquisition)
Beta's Null (http://dow.crimsonflagcomic.com/doku.php?id=Beta's_Null)
Generally Dissatisfied Inquisitive (GDI) Forces (http://dow.crimsonflagcomic.com/doku.php?id=GDI)
Layline Caster Ship and Crew (http://dow.crimsonflagcomic.com/doku.php?id=Layline_Caster_Ship_and_Crew)
The Heavy Hitters (http://dow.crimsonflagcomic.com/doku.php?id=The_Heavy_Hitters)
Adeptus Mechanicus (http://dow.crimsonflagcomic.com/doku.php?id=Adeptus_Mechanicus)
The Marked (http://dow.crimsonflagcomic.com/doku.php?id=The_Marked)
the Pho (http://dow.crimsonflagcomic.com/doku.php?id=The_Pho)
the Library (http://dow.crimsonflagcomic.com/doku.php?id=The_Library)
Council of the Winds (http://dow.crimsonflagcomic.com/doku.php?id=Council_of_the_Winds)


Avatars
The Avatar of the great DV. (http://dow.crimsonflagcomic.com/doku.php?id=avatar_of_dv)
Shin Foxdragohu'hil'heen'' (http://dow.crimsonflagcomic.com/doku.php?id=shin_foxdragohu_hil_heen)
Jije (http://dow.crimsonflagcomic.com/doku.php?id=jije)
The Phoenix (http://dow.crimsonflagcomic.com/doku.php?id=the_phoenix)
The Awakened (http://dow.crimsonflagcomic.com/doku.php?id=a_slumbering_creature)
Beta, The Wolf-Dragon (http://dow.crimsonflagcomic.com/doku.php?id=Beta,_The Wolf-Dragon)
Luciledragon (http://dow.crimsonflagcomic.com/doku.php?id=Luciledragon)
Cerefox, the Fox-Fox-Fox (http://dow.crimsonflagcomic.com/doku.php?id=Cerefox)
Lore Bostic, Human cabal wizard (http://dow.crimsonflagcomic.com/doku.php?id=Lore_Bostic)
Specimen 35 (http://dow.crimsonflagcomic.com/doku.php?id=Specimen_35)
The Messiah (http://dow.crimsonflagcomic.com/doku.php?id=The_Messiah)
Divine Agent Smith (http://dow.crimsonflagcomic.com/doku.php?id=Divine Agent Smith)
Saul Angelos (http://dow.crimsonflagcomic.com/doku.php?id=Saul_Angelos)
Brother Marcion (http://dow.crimsonflagcomic.com/doku.php?id=Brother_Marcion)
Zander Sharpe  (http://dow.crimsonflagcomic.com/doku.php?id=Zander_Sharpe)
Avraham: The Cunning (http://dow.crimsonflagcomic.com/doku.php?id=Avraham:_The_Cunning)
Constantinios (http://dow.crimsonflagcomic.com/doku.php?id=Constantinios)



Armies
Foxkind
-1 army in Porttown
-1st Ironworks Imperial Regiment in Ironworks
-1st Cadian Imperial Regiment in Cadia
-the 1st Imperial Airship Fleet in Blackwell
-the 2nd Imperial Airship Fleet in Blackwell
-2nd Cadian Imperial Regiment in Cadia
-the 1st Lightguard Regiment in Luminurbis
-1st Expeditionary Fleet in Porttown


Sons of Annihilation
-1 army, the Phalanx of Adamis, in Solaris
-1 army, Phalanx of Su, in Su
-1 army, The Hand of Saul, in Solaris

Wyrms
-1 army in Su
-1 army, Phalanx of Epirous, in Epirous
-1 army, 2nd Phalanx of Predix, in Predix
-1 army, Constantinios's Legion in Predix
-1 army, The Dragon Phalanx, in Predix

NullPointerException!
-1 army in Null City
-1 army south of Ironworks

Fox-Fox
-1 army, The Dual Point Legion, at Trabzand
-1 army, Bipolarsburgian Army Reserves, in Bipolarsburg
-1 army, Cerefox's Champions of Threes, in The Fortress of Doom
-1 army, The 2nd Dual Point Legion, at Dual Point
-1 army, Army of the Sphinx-Sphinx, at the Sphinx-Sphinx
      -Note: Incorperates Fox-fox, Fluff Batosians, shades and Desert Fox-Fox

Batosians
-1 army, The First Ascendants, stationed near Ironworks

Shades


Aarie
-1 army, Aarien Aerial Defence Core, east of Aurora
-1 army, 1st Flame's Lancers, in Flame's Landing
-1 army, The Phoenix's Breath, outside of Flame's Landing

Pomharpii
-1 army, The 1st Cabal Centurions in Luminurbis
-1 army, the 1st Gungir Rangers, in Luminurbis



Combat

Combined armies of Flame's Landing attack Solaris
7(Roll) + 2(Advances) vs 7(Roll) + 3(Advances)
9(Roll) + 2(Advances) vs 4(Roll) + 3(Advances)
6(Roll) + 2(Advances) vs 7(Roll) + 3(Advances)
The Ferrin Foreign Legion Backs up the attack on Solaris
4(Roll) + 3(Advances) vs 5(Roll) + 3(Advances) - 1(prior combat)

Army of Bad karma attacks Pomharpii in Luminurbis
3(Roll) + 1 vs. 3(Roll) + 4(Advances)
9(Roll) + 1 - 1(prior combat) vs. 8(Roll) + 4(Advances)
Foxkind Lightguard assist the Pomharpii army in Luminurbis
 7(Roll) + 1 - 2(prior combat) vs. 5(Roll) + 2(Advances)


1st ironworks imperial Regiment and Artillery Brigade attack The City of Shadows
2(Roll) +2(Advances) vs 1(Roll) +1(Advances) + 1 (Army)
5(Roll) +2(Advances) vs 8(Roll) +1(Advances) + 1 (Army) - 1(prior combat)


1st imperial Airship Fleet and 2nd Cadian Imperial Regiment attack the City of Mourning
3(Roll) +2(Advances) vs 2(Roll) + 1(Advances) + 1 (Army)
7(Roll) +2(Advances) vs 7(Roll) + 1(Advances) + 1 (Army) - 1(prior combat)

1st Cadian Imperial Regiment attacks the City of Despair after the Army of Bad Karma departs
6(Roll) + 2(Advances) vs 4(Roll) + 1(Advances)


Thus, The Cities of Shadows, Mourning and Despair are all burned the ground (under)ground. However, the 1st Ironworks Artillery Brigade is caught out in the open and slain to the last.

Meanwhile, the Army of Bad Karma is shattered in a failed attempt to rout out the Pomharpii from Luminurbis.

The Aarie attack does not go quite as badly as the Shade assault on Luminurbis but is beaten back. In an attempt to save the Aarie forces, the Ferrin Foreign Legion performs a rearguard action and is all but destroyed by the Sons alongside the Pheonix's Claws. The Phalanx of Solaris is caught between the two desperately fighting armies and crushed before any help can arrive.
Title: Re: Dawn of Worlds the 2nd!
Post by: William Swiftfoot on May 02, 2013, 10:19:12 PM
Erm Fax, nothing agianst the result, but I think you ran the multi-army fight wrong. If Im reading the rules right, there is a die roll for each army 1on1 one, with the surviving army taking a -1 to their next roll, and it goes till there isn't a side to fight(due to retreat orders or elimination)
Title: Re: Dawn of Worlds the 2nd!
Post by: Digital Vulpine on May 03, 2013, 06:06:10 AM
(For future reference, how did using Advance Civ send me from 2 Advancements to 1?  More dakka wasn't supposed to be a negative advancement.  {;) )

(Edit: Math check: if I had two advances before, and I gained one, how many do I have now? A: One B: Two C: Three D: All of the above
Sorry to be picky about it, but these things aren't cheap.)

Command Avatar: 1 point
Foxkind celebrated their victory over the Shades with great parades, theatrical reenactments of key battles, and many fireworks. Medals were awarded for skill and courage in battle, and particularly valorous individuals were hailed as Heroes of the Empire. The Emperor looked on this from upon the Golden Throne, and He saw that it was good.  However, he saw that in many places the battles had been closely fought, won only by the tremendous sacrifice of thousands of brave and faithful Foxen soldiers.  Better coordination and a stronger chain of command would be necessary to fight any less primitive races that may threaten them in the future.   He granted a vision to several high ranking officials in the Ecclesiarchy, the Council, and the Adetpus Mechanicus of a new organization, a Department dedicated solely to the Defense of the homeland.  After meeting together and discussing the visions the Emperor had granted them, these leaders establish the Department of Defense to take charge of managing and commanding all Imperial armies.

Advance Civilization: 6 points
The Department of Defense goes to work immediately, organizing and cataloging all the resources the vast armies of Foxkind have at their disposal.  They spend countless hours pouring over the historical accounts of past battles, studying, analyzing, and replaying them over and over again.  They use the knowledge they gather to create Combined Arms Doctrine, teaching commanders how to gain additional advantages from armies of different types supporting each other.

Command Order: Department of Defense: 2 points
With the internal threats taken care of, Foxkind turns its eyes outside its borders.  The world is still in chaos from the Fall of Man, and needs the benevolent guidance of the Emperor to set things right.  Across the sea in the former Human city of Trabzand, the heretical Fox-Fox meddle with forces they do not comprehend.  Resolved that such a cataclysm as the Fall of Man must never happen again, they decide that it is necessary to launch a preemptive strike to seize the Trabzandian Death Ray and turn the Fox-Fox from the path of destruction. The 1st Cadian Imperial Regiment and 2nd Ironworks Artillery Brigade board the 1st Expeditionary Fleet and 2nd Imperial Airship Fleet to launch their assault on Trabzand.

"The Fox-Fox's use of heretical magic to create weapons of mass destruction is a direct threat both to our homeland, and to the stability of the world.  The heresies of Man must not be allowed to take root in another race.  By seizing the former Human city of Trabzand, we will ensure that the heretical knowledge there is buried forever.  May Imperial justice account in all balance.  The Emperor protects."

Points spent: 9
Points left: 1
Title: Re: Dawn of Worlds the 2nd!
Post by: Fax on May 03, 2013, 08:44:07 AM
Erm Fax, nothing agianst the result, but I think you ran the multi-army fight wrong. If Im reading the rules right, there is a die roll for each army 1on1 one, with the surviving army taking a -1 to their next roll, and it goes till there isn't a side to fight(due to retreat orders or elimination)


That is entirely possible. I was kind've rushing to get everything done that I may have had that oversight. I'll take a look at it later today and if anything changes I'll be sure to make a note of it

DV, it wasn't supposed to. I just missed seeing the earlier advance since apparently I haven't been keeping close enough track of them all
Title: Re: Dawn of Worlds the 2nd!
Post by: Virmir on May 03, 2013, 07:20:06 PM
Staring Points: 17

CRIMES AGAINST THE ANTENNAE-HAIRED FIRE GOD WILL NOT GO UNPUNISHED

COWER, MORTALS. TREMBLE AND DESPAIR!! WITNESS THE WRATH OF THE GOD WHOM YOU HAVE DISERVICED!!

(http://art.by.virmir.com/i/standard/catastrophe.png) (http://art.by.virmir.com/art/catastrophe)

(-10)

The earth cracked and moaned. Magma angrily vied for the epicenter of all that was wrong with the world-- the hateful hive of arrogant, ignorant xenophobes who picked the wrong side, and the dreadful poms, scornful miscreants of the insulting god.  The angry pressure swelled. The land cried in pain.

THE CITY OF LUMINUBRIS, ABOVE AND BELOW, IS UTTERLY AND COMPLETELY DESTROYED BY A TITANIC INDIGNANT GUISER OF CLENSINGLY BURNING LAVA.

IN ITS PLACE ERUPTS A VERY LARGE ANGRY BLASTED VOLCANO!!!!!!

(http://i.virmir.com/misc/dow/blasted_volcano.png)

In the wake of the destruction, the sky darkened and crackled. A very long figure with angry draconic eyes hovered above the billowing ash cloud. The Great and Very Long Shin Foxdragohu'hil'heen' looked down upon the piteous Foxkind, and said, in a very scary dragon voice:

"WRETCHED MORTALS WHO DARE INTERFERE WITH THE AFFAIRS OF THE GODS. IF YOU ARE SO KEEN ON KEEPING YOUR INNER BORDERS CLEAN OF SO-CALLED 'TAINT', THEN TASKED WITH THIS GEAS YOU SHALL BE!

"A CURSE IS HEARBY LAID UPON YOU, WRETCHED MAGIC-LESS ABOMINATIONS. SECRETLY WITHIN THE NETWORKS OF YOUR SOCIETY LIES THE MOST HENIOUS, EVIL CREATURES KNOWN AS THE POMS. EVERY 100 YEARS (THAT IS TO SAY, ONE TURN LENGTH) A TERRIBLE DISASTER SHALL BEFALL YOUR KIND SO LONG AS THESE POMS EXIST WITHIN YOUR BORDERS.  THIS IS A PROMISE FROM THE FLAMING ANTENNAE-HAIR IN THE SKY THAT WILL FOLLOW YOU UNTIL THE WORLD COLLAPSES, OR THE VERY LAST POM IS SEVERED FROM ITS HEAD AND THROWN INTO THE FIRES OF THIS VERY VOLCANO. ONLY THEN SHALL THE FLAMING ANTENNAE-HAIR BE APPEASED. ONCE DRIVEN FROM YOUR LANDS, THE POMS MUST FOREVER BE YOUR ENEMIES, OR ONCE AGAIN SHALL A TERRIBLE FATE BEFALL YOU."

With that, The Great and Very Long Shin Foxdragohu'hil'heen' spun around the volcano in a blur, flames rising into the clouds, then promptly exploded, bloodening the sky as a blistering wave of heat radiated throughout the land, serving as a reminder of his promise.

Command Avatar (-1)
The Great and Very Long Shin Foxdragohu'hil'heen': Shape Climate

As a result of the explosive display, much of Foxkind lands, that is to say D6, E6, D7, and E7, become BLAZINGLY HOT.


Command Avatar (-1)
Divine Agent Smith seeks Pepto Bismol (Then gathers an army.)

Knowing when to run, cursing, and with an inexplicable tummy ache, Smith got the heck out of Foxkindia, stole a boat, and high-tailed it to the safest stronghold around-- namely Trabzand. Here the Fox-Foxes eyed him warily, given Luciledragon was away and their Very Long dragon avatar was off blasting volcanos, no major advatar-ian figure was around to tell them he was okay, so they were quite suspicious of the pom, despite his enraged rants and ravings about Foxkind. However, before he was locked up as a lunatic, his warnings were proven correct when the vile Foxkind assault force was spotted in the distance.

While The Dual Point Legion prepared to defend Trabzand, Smith organized the Disgruntled Areal Legion to aid in defense as well. This force was comprised entirely of flying Fluff Batosian units carrying magic-armor boosted Fox-Foxes (who shoot fireballs from their mouths). On the horizon this legion gave the same feeling of dread as a swarm of flying monkeys.


Command City (-2)
Dual Point and the Enraged Flyers

Dual Point, in hearing about the impending attack, immediately prepared another flying unit in the same manner of Smith's, named the Angry Wings.


Command Avatar (-1)
Luciledragon: LET'S KILL THINGS ALREADY

Luciledragon, having returned to Dual Point after her desert escapade, squealed in delight at the prospect of an invading army. Finally.

Leading the Second Dual Point Legion and backed by the Angry Wings, she charges out to aid in Trabzand's defense.


Meanwhile, ENRAGED by the arrogance of Foxkind, Fox-Fox officials put their heads together and decide enough is enough! This world can stand violent xenophobes who can't appreciate art in defensive weaponry NO LONGER. ESPECAILLY dread facilitators of the poms they are!  Offers of alliance are extended to all the major powers of the world, powers REJECTED by the brash, self-destructive, militant Foxkind.

To the Aire, they say: Look, these guys have ignored your peaceful offers and you and us don't get along all that badly. We've even shared telepathy and stuff! Join us in beating them back before they turn on you next!

To the NullPointerException!, they say: We don't know much about you, but you're pretty tiny. It would be terrible if the ABUSIVE, EVIL Foxkind turned on you next! Join us and we shall cleanse the world of this threat together!

To the Wyrms they say: Oooops... sorry we took so long to get back to you. But look! Foxkind hates you because you're different! It's only a matter of time before they attack you next! Join us so that doesn't happen! They are the true enemies of the world (second only to the poms)! You can sabotage their ships and stuff!

To the Ocean Cast they say: Look, don't sit in the ocean all depressed and stuff. Just look at what's happening to the world! Such oppressive tyranny MUST be stopped! Join us in beating back the abusive Foxkind!

To the Ferrin they say: Look at this xenophobic race of arrogant fools trying to pick on smaller races! They need to be taught a lesson! Join us in teaching them their place!

And because, it's always good to explore all options, to the Sons of Annihilation, they say: Wow, everyone hates you. But we're on opposite sides of our mutual enemy. Don't you think something mutually beneficial can come out of a little... arrangement? [;)


Remaining Points: 2
Title: Re: Dawn of Worlds the 2nd!
Post by: William Swiftfoot on May 03, 2013, 08:26:30 PM
Erm Fax, nothing agianst the result, but I think you ran the multi-army fight wrong. If Im reading the rules right, there is a die roll for each army 1on1 one, with the surviving army taking a -1 to their next roll, and it goes till there isn't a side to fight(due to retreat orders or elimination)


That is entirely possible. I was kind've rushing to get everything done that I may have had that oversight. I'll take a look at it later today and if anything changes I'll be sure to make a note of it

DV, it wasn't supposed to. I just missed seeing the earlier advance since apparently I haven't been keeping close enough track of them all

Erm...I apologize...I think I missworded what I meant. From how Ive read the rule, basically the "Front Army" of each side fights each other, then if an army falls, the next group in line fight them, and for each fight past the first the army has to deal with, they take a -1/fight done. So for Solaris, the Claw would fall to the Phalanx of Adamis(or whatever the first line is for the Sons)(9vs10), The Phalanx of Adamis would fall to the 1st Flame Lancers(11vs6(-1 for the second fight)) and then the Lancers fall to the second Solaris army (7(-1 for second fight)vs10). From there I could see the Breath having retreated as ordered, either before or after the Ferrin fight, as fatigue penalties on the Phalanx would of still ended up with the same result.
Title: Re: Dawn of Worlds the 2nd!
Post by: Digital Vulpine on May 04, 2013, 05:24:48 PM
(To clear things up, as a quick summary these are my advances so far:
Ironclad warships
Guncotton
Breech-loaders
Combined Arms Doctrine)
Title: Re: Dawn of Worlds the 2nd!
Post by: William Swiftfoot on May 07, 2013, 11:41:05 AM
Ocean Cast's Response to the Fox-Fox: "Find us a way to return to the land, and we will talk."

Aarie Council's Response to the Fox-Fox: "While relations have soured, they are do not threaten us in the least. Furthermore, they are a force agianst the great darkness that threatens this land, and one to which we fight. Your request is denied."

(WIP, Points will be doled out in a later post, or editied if no other responses.)
Title: Re: Dawn of Worlds the 2nd!
Post by: Geary on May 07, 2013, 04:11:25 PM
The Awakened gathers forces from any volunteers among the Batosians, deeming the combined threat of the Demons, Shades, and Foxfoxes too dangerous to simply rely on a single fleet.

Command Avatar (1): The city of Co'Mu'Non forms the 1st Followers Airship Fleet, often reinforcing the Ascendant's fleet.

Command City (2): The city of Co'Mu'Non forms the 2st Followers Airship Fleet, which is often fielded to flank the opposing army if fortifications prove too troublesome.

Command City (2): The city of An'Ter'Ai forms the 1st Guardians Airship Fleet, made to protect any city that might come under siege.


Command City (2): The city of Stor'Gu'Ard forms the 1st Highwind Airship Fleet, made for hit-and-run tactics and mostly formed of renovated transportation and exploration craft for their high speeds and low profiles.


While this is occurring, two Pomharpii make themselves known in the city of Co'Mu'Non. As their cloaking device deactivates and the two small creatures fade into view, surrounding Batosians look on in surprise and awe. A crowd forms around the two Pomharpii, slowly closing in around them as their threat is deemed less present each passing second. Suddenly, one of the bat-like creatures moves out from the crowd in front of the unarmored Pom, speaking foreign gibberish and making various forms of physical contact not generally considered appropriate between strangers.

The Black Pom operative takes a step forward, before a sudden sensation of curiosity and awe overwhelms him, forcing him to stop for a second while he reorients himself and distinguishes his emotions from those around him.

A mediator steps out of the crowd, shooing the overly-anxious Batosian away, before turning back to the two Poms and speaking in Foxkind, "I apologize, we're all quite anxious to... ah... meet new species. I couldn't help but notice you felt rather confused while our brother was attempting to... how do you say... communicate?"

The black-robed Pomharpii brushes himself off, speaking in the mutual tongue. "Yes, we came here to..."
"...Establish relations," the Black Pom finished, much calmer now.

The mediator lit up. "Oh! Yes! Then follow me, I can... escort? Yes, I can escort you to the Spark's chamber!" The small Batosian led off through the crowd, which parted in his wake to allow the visitors easier passage. The Poms looked at each other quizzically, shrugged, and followed.

Purify Civilization (Batosians) (4): The Batosians benefit greatly from the exchange of ideas and the relations they foster with the Aarie and Pomharpii, allowing them to freely move about their society and distracting from the ongoing wars being sparked by the more violent races.

Purify Civilization (Pomharpii) (4): The Pomharpii, likewise, find brevity in being able to freely walk among the Aarie and Batosians, and their relations with their ancestors spark hope that one day they might not even have to hide themselves amongst the Foxkind.

---

Stats

Points: 19
Cost: 1 + 2 + 2 + 2 + 4 + 4 = 15
Total Points: 4
Points Spent: 132
Title: Re: Dawn of Worlds the 2nd!
Post by: Dragyn on May 07, 2013, 07:51:48 PM
The NullPointerException, having had neither positive nor negative interactions with either the Fox-Foxes or the Foxkind, opt to remain neutral, and not get involved in a conflict they know next to nothing about.  They are, however, cautious, and suggest a non-aggression pact between themselves and the Fox-Foxes, instead, with promises of trade and  the possibility of military aid in times of dire need.

Realizing from this visit that the world is a scary, warlike place, Betonia raises a massive Betonium wall, and stations a newly formed army within.

The Council also sees fit to raise another army in Null City, as it would not be right for Beta to return to find his city in ruins.

Taking the Fox-Foxes' comment on the tininess of their civilization, the NullPointerException! spread outward, claiming as much of the peninsula for themselves as they are able, and scattering small Betonium-constructed towns throughout.  Among the most noteworthy is NullPort, at the western tip of the landmass.


----------------------
Point Breakdown
----------------------
37   Starting
2     Command City: Betonia: Raise Army
2     Command City: Null City: Raise Army
5     Advance City:  Betonia:  Raise Wall
3     Command Race: Claim Peninsula
__
25   Remaining


Title: Re: Dawn of Worlds the 2nd!
Post by: William Swiftfoot on May 07, 2013, 09:12:21 PM
The failed seige of Solaris sends whispers and discussions through the Aarie, of fear of counter attack, and need to better prepare for the next time. Due to this, the Council puts some plans into action to better prepare for the next phase.

Advance Race(6) - Aarie - Scouting Believing that part of the issues with the seige was a poor knowledge of the battlefield, the Aarie begin developing their skills in the arts of stealth, scouting, and information gathering. Taking these skills, they start teaching their forces on how to use the skills, the information gathered from them, how to silently relay the information through telepathy, and what actions to take based on what they learn.

Advance Race(6) - Aarie - City Wards With relations with the Fox-Fox a bit uneasy at the current time, and with fear of a counter attack by the Sons, the Council quickly enacts the development of city based wards. These wards monitor traffic in and out of the city, and with simple enchantations, create a thin barrier agianst seige weapons and assaults by troops. In a short time, the shields are risen up at each of the Aarie cities. (If Allowed Fax, +2 to all battles in which a Aarian city is under seige?)

Command City - Flame's Landing - Create Army(2) The loss of the Phoenix's Claws is morned by Aarie, but they know the fight was not in vain, and they must reorganize. Working with council, they bring together a second rank of the Lancers, taught by thoes who survived the seige. (Create Army 2nd Flame's Lancers)
Title: Re: Dawn of Worlds the 2nd!
Post by: Donnie on May 08, 2013, 12:11:40 AM
CATASTROPHE

RADIATION ALERT RADIATION ALERT

From the skies above Bipolarsburg...

(http://img9.imageshack.us/img9/8233/dowpage06.jpg)

The shock from the impact was felt from many miles away. Some say during the darkest of nights, one can see an eerie green glow within the region of B3, 4.

An unknown meteor fell upon the Fox-Foxes home continent with a cataclysmic impact, spraying the area with a mysterious green crystal whose effects became readily apparent. In the city of Bipolarsburg, many of the residents were caught in the blast of debris, many of which containing the green crystal. Over 75% of those exposed to the radiation from the crystal developed lung related sicknesses and eventual fatality. The few lucky ones (unlucky) and were transformed into a different species entirely, seeming enhanced by this mysterious crystal. But their new appearance has left them shunned from their others.

To the Fox-Foxes, this calamity shall never be named. The Fox-Fox label the green crystal "That which shall not be named."
Other Races who may encounter the crystal and its side effects call it Otterium
The Pomharpiis refer to this substance as Tipomerium.

OTTERIUM spreads further with every turn across the continent. Any race who is exposed to the crystal and returns risks spreading it to other continents.

OTTERIUM Crater lies between B3,4 line


CREATE SUBSPECIES
Ott-Otters
The unfortunate result of exposure to the green crystal has transformed these individuals into strange creatures completely unrelated to their original form. They seem somewhat adept at swimming. Other Otterium related mutations seem friendly to this sub species.

Otterium works by sapping the soil of all nutrients and crystalizes them in the form of green crystals on the surface, making for ease of harvesting. However direct contact with the crystal to flesh almost always results in mutation or fatality as it replicates itself onto the matter. Trees are mutated into 'Blossoms' that fire crystal spores into the air, spreading the Otterium.

Due to Otterium absorbing soil nutrients, it is extremely rich is resources.

OUTSIDE THE LUMINURBIS RUINS

"How did you know...?" asked a Pomharpii lieutenant.
"I had forseen it." The Messiah replied calmly, "Mysterious forces seek our destruction. But we aren't so easy to brush off."
"Indeed sir. We have evacuated everyone within the enclave."
"Then it is high time we move. The next stage in my plan is soon to arrive."

Abel nods to Avraham the Cunning, "My Prophet, the Aarie city awaits."

COMMAND AVATAR
SETTLE IN City of Winds


Remaining Points: 0

Title: Re: Dawn of Worlds the 2nd!
Post by: William Swiftfoot on May 08, 2013, 12:28:04 AM
Command Order - Aarie - Leyline Ships and Crew(2) The news of the two great catastrophies quickly reaches Aarie shores, to which many among them are horrified to hear of. Discussions occur among the council about what to do in the situation, and it is decided that the best action would be to send aid by Leyline Ship to the two places. Sending out the Flagship and its newly constructed sister ship, the Aarie send the Leyline crews to the shores of the Fox-Fox and Foxkind, to lend what help they can. (Offer Humanitarian Aid to both Fox-Fox at Bipolarsburg and Foxkind at Lunumbris)
Title: Re: Dawn of Worlds the 2nd!
Post by: PrincessHotcakes on May 08, 2013, 09:44:33 AM
Command Avatar-1 point
At last, it's time to move on from simply rebuilding to going on the offensive for the Wyrms.  Their first target: the den of theives, murderers and fanatics in Mordor, established by the dregs and outcast of Foxkind.  Jije is expected to lead the offensive, but instead he delegates command to a shocked Constantinios, saying he must be the one who must rise to his status as a champion of his race.  The Strategoi is dumbfounded, but he eventually accepts while Jije makes further preperations and consoles his cast down children, who even now carry great guilt and shame over their past.

Embarking upon the hive of depravity known as the city of Mordor, Constantinios marches at the head of the 2nd Phalanx of Predix, Constantinios's Legion, and The Dragon Phalanx to purge the city and wipe out all those who do not submit to the cause of righteousness.  If the city must be purified in blood, so be it.

Command Avatar-1 point
Jije, meanwhile, spends his time rebuilding, and in the process creates the order known as the Office of War, to coordinate the actions of the Wyrms more effectively as they prepare to take ground and take the fight to their one, true enemy.


Meanwhile, word does come from emissaries of the Fox-Foxes and their draconic deity who the Wyrms have a terrible time pronouncing; they just end up mangling it to Shifoheen by the time they're done with it.  They regard the pact as someone suicidal, seeing Foxkind as highly violitile and very powerful, and not worth making an enemy out of.  When word arrives from the west that they have also sent emmissaries to the Sons, the Fox-Foxes are sent packing, and only a last minute order of mercy from Jije spares their lives.

Meanwhile, the Wyrms intensify their own diplomatic efforts, sending more emmisaries.  They are incredibly greatful to the Poms for hearing their proposals at all, and now talk of an alliance is forming.  They send more emmisarries to the Batosians, and east to the Ocean Cast and as well to these new Aarie.  The Aarie in particular intrigue the Wyrms, as they have had the guts to assault Saul's empire directly.  Perilous journeys are made around the sounthern ocean to try and contact them, as well as attempts to use the Poms as intermediaries.  They desire to seek a military alliance, and a mutual build up of forces to smash the Sons in a pincer.

Command City-2 points

Meanwhile Epirous contributes to the armerment by forging the Legion of the Moon, in honor of the heraldry of Epirous which prominently features a moon as its symbol.

Command Avatar-1 point
Saul meanwhile fumes at the arrogance of these Aarie interlopers who dared attack his castle.  He finishes relocating his capital to Su, so that he may take adavantage of the demonic scar that he now sits over, and he slowly seeks to tap into and understand its power.  It is a slow, time consuming process  however, and one that does not go smoothly as his experiments routinely kill dozens or hundreds of his subjects at once.  He does succeed in raising new demons to serve as his minions, as he establishes the Hellspawn Phalanx

This creates a new impetus for rapid armerment, as fresh reinforcements pour into the Demon Lands.  

Command Order-2 points
The Pho too begin their work, breeding demons and corrupting life forms around them to summon the Pho Guards, an elite army to serve on the flanks and dive into enemy formations, spreading death, confusion and fear.

Command City-2 points
The city of Su proper follows suit, creating the Phalanx of Subjugation

Command City-2 points
Solaris is not to be outdone, as resentment over the tranfer of Saul's capital to Su creates a need to prove themselves.  The demon army that comes to be known as the Solaris Eviscerators acquires a particularly ruthless reputation

The offer of the Fox-Foxes intrigues Saul; it is not often he recieves such proposals that treat him as an ally and not a demon to be eradicated.  He sees some merit to the proposal, though it would entail taking on Foxkind's lands directly.  

He responds tentatively, though indicates that he is receptive to the proposal and sees use in it, especially if Foxkind can be even further weakened.  He would pledge more, but the disaster in Fox-Fox lands of the green meteor gives him further pause; he decides to wait and see how robustly the double headed curiosities respond.

Meanwhile, the Demon Lord hears of the the rumors; the cursed Temple of Order is still alive and well, worse, the infinitely cursed Jije is back with them.  A reckoning is coming, Saul will SEE to it that his most hated enemies are destroyed.  He devotes himself further to studying Su's underworld scar...

One point remaining
Title: Re: Dawn of Worlds the 2nd!
Post by: Fax on May 08, 2013, 05:18:36 PM
The Ferrin reply to the Fox-Fox envoy with a simple, non committal gesture. They have little stake in the Foxkind empire and are dubious of the obsessive wars of annihilation that led to its current state. Further, they have little to no resources to spare for a fight with a second opponent while the strength of their primary foe is still unbroken.

Seeing the time for action is near at hand, the Ferrin start gathering their forces to prepare, knowing that the demonic Sons will be doing the same in the dark bowels of Su.

The ferrin also see the value in developing greater offensive capability and so set a number of their enchanters to the task. After a great deal of work they devise a simple and elegant solution: Gauntlets which can magnify the innate magical capabilities of anyone wearing them. Further, these gauntlets each have a twin to complete the set which are in turn enchanted with potent defensive magics to bolster the user in times of need. With the pair, any mage becomes a true force to be reckoned with on the battlefield. Of course, it turns out that the gauntlets are also useful for a wide variety of other tasks which the wearer might undertake, making them a standard piece of gear amongst all of the Ferrin.

Command City( Barrowvale) - create Army
2x Advance Civilization (amplifying gauntlets, protective gauntlets)
Title: Re: Dawn of Worlds the 2nd!
Post by: Fax on May 08, 2013, 05:39:32 PM
Turn 13

Points
Radioactive Toast - 12 - 11 + 10 + 3 = 14
Kenku - 16 - 16 + 7 + 3 = 10
Dragyn - 37 - 12 + 8 + 0 = 33
Virmir - 17 - 15 + 8 + 3 = 13
Digital Vulpine - 10 - 9 + 10 + 3 = 14
Geary - 19 - 15 + 7 + 1 = 12
Donnie - 11 - 11 + 9 + 3 = 12
Fax - 32 - 14 + 7 + 0 = 25

(http://dow.crimsonflagcomic.com/lib/exe/fetch.php?w=600&media=dow2maps:cfdow2_c_13.jpg) (http://dow.crimsonflagcomic.com/lib/exe/fetch.php?media=dow2maps:cfdow2_c_13.jpg)

(http://dow.crimsonflagcomic.com/lib/exe/fetch.php?w=600&media=dow2maps:cfdow2_l_13.jpg) (http://dow.crimsonflagcomic.com/lib/exe/fetch.php?media=dow2maps:cfdow2_l_13.jpg)

(http://dow.crimsonflagcomic.com/lib/exe/fetch.php?w=600&media=dow2maps:cfdow2_a_13.jpg) (http://dow.crimsonflagcomic.com/lib/exe/fetch.php?media=dow2maps:cfdow2_a_13.jpg)

(http://dow.crimsonflagcomic.com/lib/exe/fetch.php?w=600&media=dow2maps:cfdow2_r_13.jpg) (http://dow.crimsonflagcomic.com/lib/exe/fetch.php?media=dow2maps:cfdow2_r_13.jpg)

(http://dow.crimsonflagcomic.com/lib/exe/fetch.php?w=200&media=dow2maps:legend11.jpg)
(the images link to higher resolution versions)


Races
Batosians (http://dow.crimsonflagcomic.com/doku.php?id=batosians)(+1)
Fluff Batosians (http://dow.crimsonflagcomic.com/doku.php?id=fluff_batosians)(+1)
Fox-Fox (http://dow.crimsonflagcomic.com/doku.php?id=Fox-Fox)(-1)
Aarie (http://dow.crimsonflagcomic.com/doku.php?id=Aarie)(+1)
Hu'Mor'On (http://dow.crimsonflagcomic.com/doku.php?id=Hu'Mor'On)(+0)
Foxkind (http://dow.crimsonflagcomic.com/doku.php?id=foxkind)(+1)
Men (http://dow.crimsonflagcomic.com/doku.php?id=men)(-1)
The Sons of Annihilation (http://dow.crimsonflagcomic.com/doku.php?id=The_Sons_of_Annihilation)(-2)
The Scourngers (http://dow.crimsonflagcomic.com/doku.php?id=The_Scourngers)(-1)
The Ocean Cast (http://dow.crimsonflagcomic.com/doku.php?id=The_Ocean_Cast)(-1)
The Cursed Wyrms (http://dow.crimsonflagcomic.com/doku.php?id=The_Cursed_Wyrms)(+1)
Ferrin (http://dow.crimsonflagcomic.com/doku.php?id=Ferrin)(+0)
Pomharpi (http://dow.crimsonflagcomic.com/doku.php?id=the_beast)(+0)
Shades (http://dow.crimsonflagcomic.com/doku.php?id=Shades)(+0)
NullPointerException! (http://dow.crimsonflagcomic.com/doku.php?id=NullPointerException!)(+0)
Navigators (http://dow.crimsonflagcomic.com/doku.php?id=Navigators)(+0)
Masks (http://dow.crimsonflagcomic.com/doku.php?id=Masks)(+0)
The Ott-Otters (http://dow.crimsonflagcomic.com/doku.php?id=Ott-Otters)(+0)


Orders
The Society of Individuals Informed Against SATAN (Donnie), Batosian Division (http://dow.crimsonflagcomic.com/doku.php?id=the_society_of_individuals_informed_against_satan_donnie_batosian_division)
The Sparks (http://dow.crimsonflagcomic.com/doku.php?id=the_sparks)
The Society of Individuals Informed Against SATAN (Donnie), Fluff Batosian Division (http://dow.crimsonflagcomic.com/doku.php?id=the_society_of_individuals_informed_against_satan_donnie_fluff_batosian_division)
The Rocketeers (http://dow.crimsonflagcomic.com/doku.php?id=Batosian_Rocketeers)
The Temple of order (http://dow.crimsonflagcomic.com/doku.php?id=The_temple_of_order)
The Empirical Truth (http://dow.crimsonflagcomic.com/doku.php?id=the_empirical_truth)
The Society of Individuals Informed Against SATAN (Donnie), Fox-Fox Division (http://dow.crimsonflagcomic.com/doku.php?id=The_Society_of_Individuals_Informed_Against_SATAN_(Donnie),_Fox-Fox_Division)
The Order of Flame (http://dow.crimsonflagcomic.com/doku.php?id=The_Order_of_Flame)
Ordo Cabalis Illuminus (http://dow.crimsonflagcomic.com/doku.php?id=Ordo_Cabalis_Illuminus)
The Unity of Nod (http://dow.crimsonflagcomic.com/doku.php?id=The_Unity_of_Nod)
The Hive (http://dow.crimsonflagcomic.com/doku.php?id=The_Hive)
The Foxkindish Inquisition (http://dow.crimsonflagcomic.com/doku.php?id=The_Foxkindish_Inquisition)
Beta's Null (http://dow.crimsonflagcomic.com/doku.php?id=Beta's_Null)
Generally Dissatisfied Inquisitive (GDI) Forces (http://dow.crimsonflagcomic.com/doku.php?id=GDI)
Layline Caster Ship and Crew (http://dow.crimsonflagcomic.com/doku.php?id=Layline_Caster_Ship_and_Crew)
The Heavy Hitters (http://dow.crimsonflagcomic.com/doku.php?id=The_Heavy_Hitters)
Adeptus Mechanicus (http://dow.crimsonflagcomic.com/doku.php?id=Adeptus_Mechanicus)
The Marked (http://dow.crimsonflagcomic.com/doku.php?id=The_Marked)
The Pho (http://dow.crimsonflagcomic.com/doku.php?id=The_Pho)
the Library (http://dow.crimsonflagcomic.com/doku.php?id=The_Library)
Council of the Winds (http://dow.crimsonflagcomic.com/doku.php?id=Council_of_the_Winds)
The Department of Defense (http://dow.crimsonflagcomic.com/doku.php?id=The_Department_of_Defense)
The Office of War (http://dow.crimsonflagcomic.com/doku.php?id=The_Office_of_War)


Avatars
The Avatar of the great DV. (http://dow.crimsonflagcomic.com/doku.php?id=avatar_of_dv)
Shin Foxdragohu'hil'heen'' (http://dow.crimsonflagcomic.com/doku.php?id=shin_foxdragohu_hil_heen)
Jije (http://dow.crimsonflagcomic.com/doku.php?id=jije)
The Phoenix (http://dow.crimsonflagcomic.com/doku.php?id=the_phoenix)
The Awakened (http://dow.crimsonflagcomic.com/doku.php?id=a_slumbering_creature)
Beta, The Wolf-Dragon (http://dow.crimsonflagcomic.com/doku.php?id=Beta,_The Wolf-Dragon)
Luciledragon (http://dow.crimsonflagcomic.com/doku.php?id=Luciledragon)
Cerefox, the Fox-Fox-Fox (http://dow.crimsonflagcomic.com/doku.php?id=Cerefox)
Lore Bostic, Human cabal wizard (http://dow.crimsonflagcomic.com/doku.php?id=Lore_Bostic)
Specimen 35 (http://dow.crimsonflagcomic.com/doku.php?id=Specimen_35)
The Messiah (http://dow.crimsonflagcomic.com/doku.php?id=The_Messiah)
Divine Agent Smith (http://dow.crimsonflagcomic.com/doku.php?id=Divine Agent Smith)
Saul Angelos (http://dow.crimsonflagcomic.com/doku.php?id=Saul_Angelos)
Brother Marcion (http://dow.crimsonflagcomic.com/doku.php?id=Brother_Marcion)
Zander Sharpe  (http://dow.crimsonflagcomic.com/doku.php?id=Zander_Sharpe)
Avraham: The Cunning (http://dow.crimsonflagcomic.com/doku.php?id=Avraham:_The_Cunning)
Constantinios (http://dow.crimsonflagcomic.com/doku.php?id=Constantinios)



Armies
Foxkind
-1 army in Porttown
-1st Ironworks Imperial Regiment in Ironworks
-1st Cadian Imperial Regiment in Cadia
-the 1st Imperial Airship Fleet in Blackwell
-the 2nd Imperial Airship Fleet in Blackwell
-2nd Cadian Imperial Regiment in Cadia
-the 1st Lightguard Regiment in Luminurbis
-1st Expeditionary Fleet in Porttown


Sons of Annihilation
-1 army, the Phalanx of Adamis, in Solaris
-1 army, Phalanx of Su, in Su
-1 army, The Hand of Saul, in Solaris
-1 army, The Hellspawn Phalanx, in Su
-1 army, The Pho Guards, in Su
-1 army, The Phalanx of Subjugation, in Su
-1 army, The Solaris Eviscerators, in Solaris

Wyrms
-1 army in Su
-1 army, Phalanx of Epirous, in Epirous
-1 army, 2nd Phalanx of Predix, in Predix
-1 army, Constantinios's Legion in Predix
-1 army, The Dragon Phalanx, in Predix
-1 army, The Legion of the Moon, in Epirous

NullPointerException!
-1 army in Null City
-1 army south of Ironworks

Fox-Fox
-1 army, The Dual Point Legion, at Trabzand
-1 army, Bipolarsburgian Army Reserves, in Bipolarsburg
-1 army, Cerefox's Champions of Threes, in The Fortress of Doom
-1 army, The 2nd Dual Point Legion, at Dual Point
-1 army, Army of the Sphinx-Sphinx, at the Sphinx-Sphinx
      -Note: Incorperates Fox-fox, Fluff Batosians, shades and Desert Fox-Fox
-1 army, The Disgruntled Areal legion, in Trabzand
-1 army, The Angry Wings, in Dual Point


Batosians
-1 army, The First Ascendants, stationed near Ironworks
-1 army, The 1st Followers Airship Fleet, stationed in Co'Mu'Non
-1 army, The 2nd Followers Airship Fleet, stationed in Co'Mu'Non
-1 army, The 1st Guardians Airship Fleet, stationed in An'Ter'Ai
-1 army, The 1st Highwind Airship Fleet, stationed in Stor'Gu'Ard


Shades


Aarie
-1 army, Aarien Aerial Defence Core, east of Aurora
-1 army, 1st Flame's Lancers, in Flame's Landing
-1 army, The Phoenix's Breath, outside of Flame's Landing
-1 army, 2nd Flame's Lancers, in Flame's Landing

Pomharpii
-1 army, The 1st Cabal Centurions in Luminurbis
-1 army, the 1st Gungir Rangers, in Luminurbis

NullPointerException!
-1 army stationed in Betonia
-1 army stationed in Null City


Ferrin
-1 army, stationed in Barrowvale




Combat

Constantinios attacks Mordor
4(Roll) + 3(Advances) vs 3(Roll) + 3(Advances)
1(Roll) + 3(Advances) vs 3(Roll) + 3(Advances) - 1(prior combat)
5(Roll) + 3(Advances) vs 1(Roll) + 3(Advances) - 2(prior combat)

Foxkind attacks Trabzand and its miraculous mood rays
4(Roll) + 4(Advances) vs 3(Roll) + 5(Advances)
4(Roll) + 4(Advances) vs 2(Roll) + 5(Advances)
4(Roll) + 4(Advances) vs 4(Roll) + 5(Advances)
5(Roll) + 4(Advances) vs 5(Roll) + 5(Advances) - 1(prior combat)



Constantinios's assault on Mordor goes off almost flawlessly and all undesirables are rapidly purged from its grounds, much to the dismay of mordorians.

The imperial forces advancing on Trabzand however do not have anywhere near as much luck, instead being ground to a stalemate after the imperial forces decimate the Disgruntled Areal legion during an ill advised counterattack. The imperial foxkindish forces also suffer heavy casualties when the 1st Expeditionary Fleet is caught unawares by the Angry Wings and incinerated.
Title: Re: Dawn of Worlds the 2nd!
Post by: Virmir on May 08, 2013, 06:59:17 PM
After the victory at Trabzand, the fox-foxes, facing a MAJOR CRISIS in which points would probably be better spent on containing, extend an offer of non-aggression towards Foxkind. A small ship flying the flag of parlay arrives in Portown.

The fox-foxes' offer:

- The fox-fox will not attack Foxkind nor attempt to hinder its affairs in any way
- The fox-fox will nicely ask their deity to drop his vendetta with the Foxkind, especially since The Great and Very Long Shin Foxdragohu'hil'heen' himself has noted he can't see any Pom establishments within Foxkind's lands. The fox-fox would also like to pointedly note that their deity, who is an insane fire-god on a good day,  is off-the-wall frothing mad right now, has over 10 points, and can't find his primary target on the map. And being a practical fellow, tends to go for number 2 on his list if he can't find number 1.

In return, the fox-foxes ask:

- Foxkind will cease any and all aggression toward fox-fox lands, including patron races (Fluff Batsonian and Shade remnants)

The fox-foxes also pointedly note that they will build any such device they please (including and not limited to devices that have the word DOOM inscribed upon the side) and ally with any race they want, including shadowy nethorwordly abominations, all while adhering to the offered non-aggression pact with Foxkind.  If Foxkind does not accept, then there will be Trouble. The fox-fox acknowledge that they are smaller, but they have two mouths with pointy teeth, and will tear off the proverbial pant-leg of anyone who tries to kick them before they go down.

The fox-fox emissaries bow, and kindly hope for an answer before Saturday!

(No point spent yet. [;))
Title: Re: Dawn of Worlds the 2nd!
Post by: Dragyn on May 08, 2013, 09:25:23 PM
(Er...the NullPointerException should have 3 armies, now.  I raised one in Null City while Beta was still there.)

Through the Aarie, the NullPointerException! hear of the disaster far to the north...knowing that they are not powerful enough to lend proper aid, they send their condolences, and issue a caution to their fellow NullPointerException! to avoid the area until more is known.


Having observed other races air and sea ships, the NullPointerException! attempt to create their own from Betonium, but find it too heavy to be held aloft or afloat on its own.  So, for the moment, they abandon this track, and instead create Betonium Combat Armor.  While still not as thoroughly armored as the Godfather himself, this light combat armor allows the NullPointerException to protect their non-plated flanks and appendages, while still allowing flight at the cost of manueverability.

Learning to fight while in this army required extensive time practicing, and, since those choosing to use the armor had to learn to do so together, meant that Armored squadrons work together very closely, allowing for nigh-impenetrable defensive formations.

Thus did the council see fit to establish a base specifically for such military practice drills, so they build one south of Betonia, on the larger island delta in F5.  This base becomes known as Null Military Command.

In order to ensure a defensible situation in the event of attack, the NullPointerException build a betonium wall, separating their peninsula from the main portion of the continent, while leaving a gate at the northern edge controlled by Betonia.

Beta, having gotten himself lost by teleporting somewhere unknown, finally returns to his children, finding a very different civilization than he had left.


--------------------------------------------------------
Point Breakdown
--------------------------------------------------------
33  Starting
6    Advance Civilization: NullPointerException!: Betonium Armor
6    Advance Civilization: NullPointerException!: Armored Air Assault Squadrons
2    Command Order: Council (formerly Beta's Null): Establish Military Base in F5
3    Command Race: NullPointerException!: Build A Wall
1    Command Avatar: Return
__
15 Points Remain
Title: Re: Dawn of Worlds the 2nd!
Post by: William Swiftfoot on May 08, 2013, 10:51:50 PM
Support of the Foxkind by the Leyline ship "Gateway" goes well. Taking trips between the eruption zone and Aurora, they are able to help the Foxkind recover and rebuild.

Support of the Fox-Fox by the Leyline ship "Fate's Tethers" however, does not. While movement of supplies to and from Bipolarburg is at first fairly easy, it does not take long for the crew to start feeling the effects of what the Aarie begin to call "Otterium Corruption", both at the shore and portside, which is quickly with some wind borne magics, is quickly contained, within a couple city blocks, before the spores are able to do any major damage to the city. The area however is seen among the race, as another example of where more information is needed in putting a plan to action.

Advance City - Aurora - Expanded Wind Ward(4)Fears of the spores destoying the lush farmlands east of Aurora sets the city on the course of greater development of their wards. With the browing of some of the greater magical minds from the City of Winds, they are able to construct a permanent multi-layer wind ward, that expands out several hundred miles from the city.

Meanwhile

The offers of the Wyrm in allying come strongly to Aarie's ears, and a swift reply of agreeance in action is given by to the Wyrm. With the Phoenix's help, the Aarie begin preparing more forces.

Command City - Flame's Landing - Create Army(2) A third recruiting drive is sent out, one for thoes of swift in feet and swift in blade, to be trained in the art of the dive. It is this force that in time is turned into the 1st Aarien Dive Attack Troop

Command Avatar - Command City - FL - CA(1) The Phoenix uses its blessings to help the cause, helping to recruit thoes who are bright of mind and brave of heart. With their help it helps to create the 1st Aarien Engineers


Title: Re: Dawn of Worlds the 2nd!
Post by: Digital Vulpine on May 09, 2013, 05:57:06 AM
Foxkind reluctantly agrees to a cease-fire, as they too have a more immediate threat that needs to be taken care of.  With the Aeronomican struck down by their reckless false god, the demons to the south had grown restless.  However, they admonish the foolish Fox-fox that the disaster which befell their lands is the result of their flirtation with heresy, just as had been foretold.  They warn that continuing down this path would doom their people just as surely as it had Man, and the world could ill afford another such cataclysm.

They strongly advise that it would be wise to forsake such forbidden knowledge, refrain from building any more dangerous weapons based upon it, and disarm the one they already have.  For the sake of the whole world, as well as their people. 
Title: Re: Dawn of Worlds the 2nd!
Post by: Virmir on May 11, 2013, 03:23:00 PM
Starting points: 13

Smith was furious at the cease-fire agreement with Foxkind, insisting that they had the vile Pom-sympasizers on the run, and they just threw away the chance to beat this troublesome world power down. The Great and Very Long Shin Foxdragohu'hil'heen'' insisted the voice of reason be listened to, and if it were not, then people were going to start listening to the voice of a very long angry dragon.

The Great and Very Long Shin Foxdragohu'hil'heen'' was very nervous about the vile green substance that exploded from the (YET ANOTHER!!!) meteor impact to the north. Smith, thinking this would be an excellent thing to weaponize, traveled to the site to investigate the silly rumors of hideous transformations. Unfortunately, he was a tad careless...

(http://art.by.virmir.com/i/standard/otterium_mishap.png) (http://art.by.virmir.com/art/otterium_mishap)

Both fox-fox and newly ott-otter mages feverously worked on trying to find a cure for these HIDIOUS mutations, however, they could only find dead-ends. And when certain fox-fox mages stopped being fox-foxes, the investigation abruptly grinded to a halt in favor of containing the rapidly spreading desease-crystals.

The fox-foxes observed the Aarie come into contact with the stuff and promptly abandon efforts, building their own wind shield around their city. This was all good for the Aaire, but obviously this didn't help the fox-foxes any. In order to save the rest of their beautiful, fox-foxy lands for the good of the world, this had to be contained.

It seemed the only safe way to handle the substance was through long distance telekinesis. Using this as a lead, the fox-foxes, being the major forrunners of magic in the world, developed a magical repellant for the crystal spores.

Command avatar x 3 (-3)
The Towers of RGB

The Great and Very Long Shin Foxdragohu'hil'heen'', excited at any sort of development at all, ordered the repelling spells to be cast in towers built in a triangle around the contamination zone. They looked like this:

(http://i.virmir.com/misc/dow/red_tower.png)(http://i.virmir.com/misc/dow/green_tower.png)(http://i.virmir.com/misc/dow/blue_tower.png)(http://i.virmir.com/misc/dow/red_tower_70.png)(http://i.virmir.com/misc/dow/green_tower_70.png)(http://i.virmir.com/misc/dow/blue_tower_70.png)


The Great and Very Long Shin Foxdragohu'hil'heen'' oversaw the construction of the red tower, built on the largest island in C4. Lucildragon oversaw the construction of the blue tower, built on the A4-B4 border on the eastern side. Smith, still stunned and looking less fluffy, gathered Ott-otter grunts to build the green tower on the A3-B3 border, to the west some.

Once activated, the towers exhibited an otterium repellant field, repelling the crystals and spores and preventing contamination beyond the triangle. The field only repelled otterium, so people and other things could pass through unhindered. The only way to get the vile green stuff out was to go through the towers themselves, in which checkpoints were installed. Ott-otters were free to leave and return via these checkpoints after it was discovered they could not spread the curse, but only after getting sprayed down with fire hoses.


Advance race (-6)
Ott-otters: The most heinous weapon

Meanwhile, the ott-otters, being cut off from the rest of the world and feeling more and more spiteful, were left to try to find a cure for their curse on their own. Being the only ones who could "safely" analyze the substance, they discovered a number of interesting properties. One in particular was a non-fatal way to spread the baleful mutation if the crystal were soaked in various magical energies. The ott-otters, being former fox-foxes, knew that if something could be weaponized, there was no real reason not to do it. And thus, the dread Ottizer was created...

(http://art.by.virmir.com/i/standard/ottizer.png) (http://art.by.virmir.com/art/ottizer)

This terrifying weapon was locked up deep within the vaults of Bipolarsburg and kept secret. It was everyone's hope that the world would not descend to such a state that its use would be necessary...

Ending points: 4
Title: Re: Dawn of Worlds the 2nd!
Post by: Geary on May 11, 2013, 03:39:22 PM
The Batosians, intrigued by the new material, send an inquiry to the Fox-Foxes for permission to harvest and transport the material freely.
Title: Re: Dawn of Worlds the 2nd!
Post by: Virmir on May 11, 2013, 05:23:39 PM
The fox-foxes become split on the idea of letting other races take the cursed material outside of the triangle. Namely, on one head, there is tons of the stuff and the less here, the better. On the other head, what if other races contaminate their lands, and the contamination comes back over this way? But of course the two heads came together and settled on a much more reasonable chain of thought. We can make money off this.

Thus other races are let into the triangle for free after a long declaimer is signed saying we are not responsible if you turn into an abomination. Taxes are imposed on any otterium brought out (within approved safety containers, of course). The ott-otters, being immune to further effects of the stuff, begin making coin harvesting it for those interested.
Title: Re: Dawn of Worlds the 2nd!
Post by: Donnie on May 11, 2013, 11:18:12 PM
Starting Points: 12

Ott-Otter Containment Zone. 12AM

A ripple in the air zips past the Ott-Otters foolishly easy to evade containment checkpoints and enters deep into the Red Zone. Green crystals shine as far as the eye can see, only becoming larger in the distance. A dozen forms appear out of thin air, ten Pomharpiis and two Batosian volunteers.

"Yes," one Pom begins, "This is the prophesied crystal..."

Pomharpii Enclave, City of Winds
"My Messiah, the construction of our new settlements go well. Our brethren Batosians have been incredibly forthcoming. It's so... strange."
"The kindness of others is certainly rare when dealing with our kind. But they are our ancestors, and I love them no less." The Messiah nods.

Command Avatar x2
Avraham leads a Marked detachment to colonize the Batosian homelands of An'Ter'La, constructing for the first time a large public above-ground enclave for all to see.

Brother Marcion ordained the construction of an underground Enclave in Aarie city of Flame's Landing.

Due to their exposure to outside races, the Pomharpii become more comfortable in public life with other races.

The Messiah's Quarters

The Messiah observes his scientists performing tests on the new mysterious green crystal that fell from the skies, stolen from the Fox-Foxes' lands by his elite commandos. The scientists and batosians clad in sealed suits drop a feral Tiapora into a sealed box with the crystal where it proceeded to screech and become covered in the deadly crystal and eventually dying from the contact.

"Quite strange how this crystal mutates those two headed into an aquatic being, but simply outright kills Aarie and these ferals of our kind." mentions a Pom scientist.

"Not as strange as it sounds. Fox-Fox are innately magical by some kind of... strange god thing. Pomharpiis and Aarie operate almost completely differently, especially your power of transmutation." The batosian scientist explains, "Notice how quickly the feral breaks down as opposed to normal creatures, I suspect the crystal is tapping into the Pom's latent ability to transmute."

"Then it is true. This is the tool of my prophecy." The Messiah spoke softly, "How much of these do we have?"

"Your commandos have brought in a tremendous amount.... how did they carry so much without being infected!?"

"Simple, we have very large pockets," joked Abel, walking in from the shadows, "The Pomerium will be of incredible value to our people."

"The time has come," the Messiah said with a grin, "The Pomerium sun has risen!"

Otter-Pomerium Advances
The telekinetic barrier the Fox-Fox have constructed only succeeds in partially stopping the spread. The core of the impact grows larger and larger every passing month. The crater is now effectively a Glacier of Otter-Pomerium with the surrounding land forming large obelisks of green crystal.

Pomharpii and Batosian scientists have isolated the cause of the Ott-Otter transformation somewhat. Only the Fox-Fox and related species so far have been identified to be able to survive the mutation. Most other races and species die from exposure. Wildlife tends to mutate into vicious monsters.

The Messiah shares this info with their allies, the Wyrm and Batosians. They also send word to Foxkind of a mysterious Ott-Otter weapon they have built in Bipolarsburg via a mysterious courier.

Advance Civilization (-6)
Pomerium Reactor -> Stealth Tank

Pomerium is a truly marvelous element that only the most curious about its capability can truly appreciate, despite the inherently LETHAL nature of it. The destructive crystal, when harvested, emits a form of radiation which in turn is a form of energy. The Pomharpii have developed an exclusive technology involving their transmutative magics to harness the power of Pomerium to create a locomotive that runs perfectly silent and provides energy to their Stealth Generators. The Pomharpii have thus created the Stealth Tank, a 3 tracked, super agile vehicle that makes almost no sound and leaves the gentlest impact on the ground, and can turn invisible. Mounted on a rotating turret is a Pombelisk of Light, capable of firing in all directions and turning targets into molecular dust.

(http://img822.imageshack.us/img822/1428/pomtank.jpg)

Command Race (-3)
In order to maintain a steady stolen supply of the valuable Pomerium, the Pomharpiis construct a hidden outpost on the coast of B3 where they evade Fox-Fox checkpoints and harvest the crystals with modified Stealth Tanks. This outpost shall be called Sarajevo.

Command Avatar (-1)
The Messiah sends a newly formed cadre of Stealth Tanks and Black Pom commandos to Sarajevo to guard it from aggression, though how anyone could possibly discover an underground base in the middle of a forest is a question best left unanswered. This new cadre is henceforth named 1st Ascension's Glory.

Remaining Points: 0
Title: Re: Dawn of Worlds the 2nd!
Post by: PrincessHotcakes on May 15, 2013, 04:45:46 PM
Advance Civ-6 points
The Wyrms are busy at work preparing for the upcoming war.  Thanks to the findings of their Pom allies, they investigate the magics of their forefathers.  They begin to rediscover the magics behind their ancient Air Chariots, the knowledge behind which was lost when Adamis fell.  Recreating this knowledge they create Air Legions, flying attack squadrons to rain down attacks from the sky.

Advance Civ-6 points
The Sons do not sit idly by either.  They see their enemies massing, and prepare further for their strike.  Saul continues his work into uncovering the secrets of the underworld scar, and procures for his armies the advancement of Demonic Regeneration, where the fallen corpses of his minions can be reanimated by more spare souls from the underworld if the body is in good enough condition.

Command Avatar-1 point
In Mordor, Constantinious forms the Mordor Phalanx to add to the growing Wyrm armies

Command Avatar-1 point
Saul's immediate research brings into his service yet more demons straight from the underworld, this called the Doomgiver Phalanx

Zero Points remaining
Title: Re: Dawn of Worlds the 2nd!
Post by: Digital Vulpine on May 15, 2013, 06:18:43 PM
Command Avatar: Build City: 1 point
For many decades after the rash and unjustified destruction of Luminurbis, demonic incursions plagued the lands once protected by the light of the Aeronomican.   Hundreds of thousands of loyal troops gave their lives to hold the Empire together in these troubled times, while nefarious new diseases and dire famines claimed countless innocent lives as well.  Bodies were carted out of the cities to be buried in mass graves, and as it became more difficult to find room for them they were thrown into furnaces to be burned to ash and returned to the soil.

Then one day, the earth quaked with a mighty shaking.  The sun turned dark, the mountains trembled, and the stars fled from the sky. People hid themselves in terror, fearing the terrible wrath that had surely been visited upon the world.  In this darkness, a great pillar of light rose from the volcano where Luminurbis once stood, its shining brightness rolling the sky back like a scroll.  Behold, the city itself rose from the mouth of the volcano, wreathed and shielded by holy light, the tower of the Aeronomican still intact.  As its foundations rise above the mountain, the source of the light is revealed: the Emperor, holding the entire city atop a single paw, his light brighter than the sun and visible from one end of the world to the other.  He speaks with a thunderous voice, the sound of which echoes throughout the world:
"By the power of your faith, I am the God-Emperor of Foxkind!  Let this be a sign unto you; that so long as you are faithful, My holy city shall never fall.  Its light will protect all who seek peace and order, but destroy all who seek ruin and chaos.  There are others who seek peace like us, and with them we shall create a new world order.  Under the banner of the Empire, we shall create a safe, and secure, society.  Peace!  Through!  Power!"

The Emperor sets the city atop the volcano, sealing it and rendering it inert.

Command city: Luminurbis: 2 points
The Lightguard were protected with the rest of the city, but I'll spend the points to bring them back anyway.

Command city: Cadia: 2 points
The Emperor's return inspires thousands of faithful to volunteer for His service, prompting the Department of Defense to form the 3rd Cadian Imperial Regiment.

Command city: Porttown: 2 points
Porttown raises a regiment trained to fight ship-to-ship on the high seas, and secure beachheads to make way for the rest of the Emperor's armies, forming the 1st Porttown Marine Regiment.

Command city: Blackwell: 2 points
Blackwell raises a specialized regiment trained to rappel out of airships behind enemy lines, forming the 101st Blackwell Air Assault Regiment

Command city: Ironworks: 2 points
The forges of Ironworks work overtime to replace the lost artillery brigade, raising the 3rd Ironworks Artillery Brigade

Command Order: 2 points
The Department of Defense gathers the armies for their largest operation yet.  The time to destroy the demon menace is at hand.  First it will be necessary to establish a foothold in their cursed lands. 
The 1st Cadian Imperial Regiment, 3rd Cadian Imperial Regiment, 1st Imperial Airship Fleet, 101st Blackwell Air Assault Regiment, and 3rd Ironworks Artillery Brigade are dispatched to seize Solaris and establish a staging area for further operations.  They are instructed that failure will not be tolerated: regiments who vanquish their foes must march swiftly to assist their brothers still locked in battle, but any threatened with imminent destruction must wisely regroup to fight another day.

General Creed looks over the battle plans in the command room table, "Excellent.  Preliminary bombardment by our artillery will commence at dawn.  Once our artillery have breached the walls, the 1st and 3rd Cadian regiments will be tasked with securing the breaches, eliminating defenders there to open the path to the city proper.  Once the enemy is sufficiently committed to the breaches, the airships will drop the 101st behind the walls and provide close air support while we secure the city.  We will need to purge the whole place with fire before we start repairing the fortifications, who knows what filth may be lurking in there."

Points left: 1
Title: Re: Dawn of Worlds the 2nd!
Post by: Fax on May 15, 2013, 10:52:13 PM
The Ferrin spend the age quietly gathering their forces in readiness for the inevitable strike to bring down the Sons. Sharpe furthers the effort, visiting many of the Ferrin dispersed about the lands, preparing them for their future task.

Command Avatar (Create Army) - The 2nd Ferrin Foreign Legion outside of Perdix
Command City: Barrowvale (Create Army) - The Bringers of Burning Purity
Title: Re: Dawn of Worlds the 2nd!
Post by: Fax on May 15, 2013, 11:02:49 PM
Turn 14

Note: This is the second last turn of the game!

Points
Radioactive Toast - 14 - 14 + 7 + 3 = 10
Kenku - 10 - 7 + 10 + 3 = 16
Dragyn - 33 - 18 + 7 + 0 = 22
Virmir - 13 - 9 + 8 + 3 = 15
Digital Vulpine - 14 - 13 + 8 + 3 = 12
Geary - 12 - 0 + 9 + 0 = 21
Donnie - 12 - 12 + 11 + 3 = 14
Fax - 25 -  + 7 + 0 = 25

(http://dow.crimsonflagcomic.com/lib/exe/fetch.php?w=600&media=dow2maps:cfdow2_c_14.jpg) (http://dow.crimsonflagcomic.com/lib/exe/fetch.php?media=dow2maps:cfdow2_c_14.jpg)

(http://dow.crimsonflagcomic.com/lib/exe/fetch.php?w=600&media=dow2maps:cfdow2_l_14.jpg) (http://dow.crimsonflagcomic.com/lib/exe/fetch.php?media=dow2maps:cfdow2_l_14.jpg)

(http://dow.crimsonflagcomic.com/lib/exe/fetch.php?w=600&media=dow2maps:cfdow2_a_14.jpg) (http://dow.crimsonflagcomic.com/lib/exe/fetch.php?media=dow2maps:cfdow2_a_14.jpg)

(http://dow.crimsonflagcomic.com/lib/exe/fetch.php?w=600&media=dow2maps:cfdow2_r_14.jpg) (http://dow.crimsonflagcomic.com/lib/exe/fetch.php?media=dow2maps:cfdow2_r_14.jpg)

(http://dow.crimsonflagcomic.com/lib/exe/fetch.php?w=200&media=dow2maps:legend11.jpg)
(the images link to higher resolution versions)


Races
Batosians (http://dow.crimsonflagcomic.com/doku.php?id=batosians)(+1)
Fluff
Batosians (http://dow.crimsonflagcomic.com/doku.php?id=fluff_batosians)(+1)
Fox-Fox (http://dow.crimsonflagcomic.com/doku.php?id=Fox-Fox)(-1)
Aarie (http://dow.crimsonflagcomic.com/doku.php?id=Aarie)(+1)
Hu'Mor'On (http://dow.crimsonflagcomic.com/doku.php?id=Hu'Mor'On)(+0)
Foxkind (http://dow.crimsonflagcomic.com/doku.php?id=foxkind)(+1)
Men (http://dow.crimsonflagcomic.com/doku.php?id=men)(-1)
The
Sons of Annihilation (http://dow.crimsonflagcomic.com/doku.php?id=The_Sons_of_Annihilation)(-2)
The
Scourngers (http://dow.crimsonflagcomic.com/doku.php?id=The_Scourngers)(-1)
The
Ocean Cast (http://dow.crimsonflagcomic.com/doku.php?id=The_Ocean_Cast)(-1)
The
Cursed Wyrms (http://dow.crimsonflagcomic.com/doku.php?id=The_Cursed_Wyrms)(+1)
Ferrin (http://dow.crimsonflagcomic.com/doku.php?id=Ferrin)(+0)
Pomharpi (http://dow.crimsonflagcomic.com/doku.php?id=the_beast)(+0)
Shades (http://dow.crimsonflagcomic.com/doku.php?id=Shades)(+0)
NullPointerException! (http://dow.crimsonflagcomic.com/doku.php?id=NullPointerException!)(+0)
Navigators (http://dow.crimsonflagcomic.com/doku.php?id=Navigators)(+0)
Masks (http://dow.crimsonflagcomic.com/doku.php?id=Masks)(+0)
The
Ott-Otters (http://dow.crimsonflagcomic.com/doku.php?id=Ott-Otters)(+0)


Orders
The
Society of Individuals Informed Against SATAN (Donnie), Batosian
Division (http://dow.crimsonflagcomic.com/doku.php?id=the_society_of_individuals_informed_against_satan_donnie_batosian_division)
The Sparks (http://dow.crimsonflagcomic.com/doku.php?id=the_sparks)
The
Society of Individuals Informed Against SATAN (Donnie), Fluff Batosian
Division (http://dow.crimsonflagcomic.com/doku.php?id=the_society_of_individuals_informed_against_satan_donnie_fluff_batosian_division)
The
Rocketeers (http://dow.crimsonflagcomic.com/doku.php?id=Batosian_Rocketeers)
The
Temple of order (http://dow.crimsonflagcomic.com/doku.php?id=The_temple_of_order)
The
Empirical Truth (http://dow.crimsonflagcomic.com/doku.php?id=the_empirical_truth)
The
Society of Individuals Informed Against SATAN (Donnie), Fox-Fox
Division (http://dow.crimsonflagcomic.com/doku.php?id=The_Society_of_Individuals_Informed_Against_SATAN_(Donnie),_Fox-Fox_Division)
The
Order of Flame (http://dow.crimsonflagcomic.com/doku.php?id=The_Order_of_Flame)
Ordo
Cabalis Illuminus (http://dow.crimsonflagcomic.com/doku.php?id=Ordo_Cabalis_Illuminus)
The
Unity of Nod (http://dow.crimsonflagcomic.com/doku.php?id=The_Unity_of_Nod)
The Hive (http://dow.crimsonflagcomic.com/doku.php?id=The_Hive)
The
Foxkindish Inquisition (http://dow.crimsonflagcomic.com/doku.php?id=The_Foxkindish_Inquisition)
Beta's Null (http://dow.crimsonflagcomic.com/doku.php?id=Beta's_Null)
Generally
Dissatisfied Inquisitive (GDI) Forces (http://dow.crimsonflagcomic.com/doku.php?id=GDI)
Layline
Caster Ship and Crew (http://dow.crimsonflagcomic.com/doku.php?id=Layline_Caster_Ship_and_Crew)
The
Heavy Hitters (http://dow.crimsonflagcomic.com/doku.php?id=The_Heavy_Hitters)
Adeptus
Mechanicus (http://dow.crimsonflagcomic.com/doku.php?id=Adeptus_Mechanicus)
The Marked (http://dow.crimsonflagcomic.com/doku.php?id=The_Marked)
The Pho (http://dow.crimsonflagcomic.com/doku.php?id=The_Pho)
the Library (http://dow.crimsonflagcomic.com/doku.php?id=The_Library)
Council
of the Winds (http://dow.crimsonflagcomic.com/doku.php?id=Council_of_the_Winds)
The
Department of Defense (http://dow.crimsonflagcomic.com/doku.php?id=The_Department_of_Defense)
The
Office of War (http://dow.crimsonflagcomic.com/doku.php?id=The_Office_of_War)


Avatars
The
Avatar of the great DV. (http://dow.crimsonflagcomic.com/doku.php?id=avatar_of_dv)
Shin
Foxdragohu'hil'heen'' (http://dow.crimsonflagcomic.com/doku.php?id=shin_foxdragohu_hil_heen)
Jije (http://dow.crimsonflagcomic.com/doku.php?id=jije)
The Phoenix (http://dow.crimsonflagcomic.com/doku.php?id=the_phoenix)
The
Awakened (http://dow.crimsonflagcomic.com/doku.php?id=a_slumbering_creature)
Beta, The Wolf-Dragon (http://dow.crimsonflagcomic.com/doku.php?id=Beta,_The
Wolf-Dragon)
Luciledragon (http://dow.crimsonflagcomic.com/doku.php?id=Luciledragon)
Cerefox, the
Fox-Fox-Fox (http://dow.crimsonflagcomic.com/doku.php?id=Cerefox)
Lore
Bostic, Human cabal wizard (http://dow.crimsonflagcomic.com/doku.php?id=Lore_Bostic)

Specimen 35 (http://dow.crimsonflagcomic.com/doku.php?id=Specimen_35)
The Messiah (http://dow.crimsonflagcomic.com/doku.php?id=The_Messiah)
Divine Agent Smith (http://dow.crimsonflagcomic.com/doku.php?id=Divine Agent
Smith)
Saul Angelos (http://dow.crimsonflagcomic.com/doku.php?id=Saul_Angelos)
Brother
Marcion (http://dow.crimsonflagcomic.com/doku.php?id=Brother_Marcion)
Zander
Sharpe  (http://dow.crimsonflagcomic.com/doku.php?id=Zander_Sharpe)
Avraham:
The Cunning (http://dow.crimsonflagcomic.com/doku.php?id=Avraham:_The_Cunning)
Constantinios (http://dow.crimsonflagcomic.com/doku.php?id=Constantinios)

Note: The Aarie Airshield is supposed to be around Aurora. This will be fixed when the opportunity arises

Armies
Foxkind
-1 army in Porttown
-1st Ironworks Imperial Regiment in Ironworks
-1st Cadian Imperial Regiment in Cadia
-the 2nd Imperial Airship Fleet in Blackwell
-2nd Cadian Imperial Regiment in Cadia
-the 1st Lightguard Regiment in Luminurbis
-1st Expeditionary Fleet in Porttown
-1 army, 1st Porttown Marine Regiment in Porttown
-1 army, 3rd Ironworks Artillery Brigade in Ironworks


Sons of Annihilation
-1 army, Phalanx of Su, in Su
-1 army, The Hand of Saul, in Solaris
-1 army, The Hellspawn Phalanx, in Su
-1 army, The Pho Guards, in Su
-1 army, The Phalanx of Subjugation, in Su
-1 army, The Solaris Eviscerators, in Solaris
-1 army, The Doomgiver Phalanx in Su

Wyrms
-1 army in Su
-1 army, Phalanx of Epirous, in Epirous
-1 army, 2nd Phalanx of Predix, in Predix
-1 army, Constantinios's Legion in Predix
-1 army, The Dragon Phalanx, in Predix
-1 army, The Legion of the Moon, in Epirous
-1 army, the Mordor Phalanx, in Mordor

NullPointerException!
-1 army in Null City
-1 army south of Ironworks

Fox-Fox
-1 army, The Dual Point Legion, at Trabzand
-1 army, Bipolarsburgian Army Reserves, in Bipolarsburg
-1 army, Cerefox's Champions of Threes, in The Fortress of Doom
-1 army, The 2nd Dual Point Legion, at Dual Point
-1 army, Army of the Sphinx-Sphinx, at the Sphinx-Sphinx
                -Note: Incorperates Fox-fox, Fluff Batosians, shades and Desert Fox-Fox
-1 army, The Disgruntled Areal legion, in Trabzand
-1 army, The Angry Wings, in Dual Point


Batosians
-1 army, The First Ascendants, stationed near Ironworks
-1 army, The 1st Followers Airship Fleet, stationed in Co'Mu'Non
-1 army, The 2nd Followers Airship Fleet, stationed in Co'Mu'Non
-1 army, The 1st Guardians Airship Fleet, stationed in An'Ter'Ai
-1 army, The 1st Highwind Airship Fleet, stationed in Stor'Gu'Ard


Shades


Aarie
-1 army, Aarien Aerial Defence Core, east of Aurora
-1 army, 1st Flame's Lancers, in Flame's Landing
-1 army, The Phoenix's Breath, outside of Flame's Landing
-1 army, 2nd Flame's Lancers, in Flame's Landing
-1 army, 1st Aarien Dive Attack Troop in Flame's Landing
-1 army, 1st Aarien Engineers in Flame's Landing

Pomharpii
-1 army, The 1st Cabal Centurions in Luminurbis
-1 army, the 1st Gungir Rangers, in Luminurbis
-1 army, 1st Ascension's Glory in Serejevo

NullPointerException!
-1 army stationed in Betonia
-1 army stationed in Null City


Ferrin
-1 army, stationed in Barrowvale
-1 army, The 2nd Ferrin Foreign Legion near Flame's Landing
-1 army, The Bringers of Burning Purity, stationed in Barrowvale



Combat

Foxkind attacks Solaris full of demons
6(Roll) + 4(Advances) vs 1(Roll) + 4(Advances)
4(Roll) + 4(Advances) vs 6(Roll) + 4(Advances)
3(Roll) + 4(Advances) vs 4(Roll) + 4(Advances)
3(Roll) + 4(Advances) vs 6(Roll) + 4(Advances) - 1(prior combat)
1(Roll) + 4(Advances) vs 2(Roll) + 4(Advances) - 1(prior combat)

The assault on the impenetrible fortress of Solaris is as disasterous as the previous one, with the demons butchering 3rd Cadian Imperial Regiment, 1st Imperial Airship Fleet, 101st Blackwell Air Assault Regiment. However, the imperial foxkindish forces do not go without a fight, as they are able to obliterate the Phalanx of Adamis before being overwhelmed
Title: Re: Dawn of Worlds the 2nd!
Post by: Digital Vulpine on May 16, 2013, 05:14:41 AM
(Are you sure you're rolling 2d6?  I'm finding it hard to believe that nobody has rolled above 6 on that for the past twenty plus rounds of combat.  Also, damn it what does it take to get a losing army to retreat?!

From rolling 2d6 in the chat room:
(tech bonuses equal, omitted to save space)

Code: [Select]
3rd CIR 10-v
-----------3rd CIR
HoS 2------^

1st IAF 2v
---------SE 7-1(6)--v
SE 9-----^--------1st CIR
[Reserves]1st CIR 7-^
101st AA 11-v
------ 101st AA
PoA 7-------^

Reserves:
1st CIR^
2nd IAB

Result:
Imperial victory, SoA forces trapped in city, thus destroyed. 1st IAF retreats/is destroyed.  Using brackets really helps keep track of what's going on.  Personally I would prefer 3d6 to normalize results even more and reduce random BS, but the game calls for 2d6 as that is the core mechanic of this system.

You don't have to use my results per se, but hopefully this example gives an idea of the methodology.  I don't like raising such a fuss about this, but I do feel like the sudden and undocumented abandonment of the 2d6 standard last turn is unfairly penalizing my faction.)
Title: Re: Dawn of Worlds the 2nd!
Post by: Virmir on May 18, 2013, 01:38:05 PM
Starting Points: 15


Command Avatar x 3 (-3)
RGB Armies

The Big Three got together and decided that it proooobably would be a good idea to patrol this giant mass of absurdly dangerous green stuff, even despite the containment fields and all.  Thus a fox-fox/ott-otter army was formed at each tower.

The Red Guard was formed at the Red Tower.
The Green Guard was formed at the Green Tower.
The Blue Guard was formed at the Blue Tower.

Regular parameter patrols were set up, funded by the lucrative market this stuff seemed to have spurned. It sure would be hard to stealthily sneak around the place without getting EXTREME VIOLENCE enacted upon oneself now!

Advance Civilzation (-6)
Fox-fox armor upgrade

Advances in magical technology improved upon the fox-foxes' Power Armor, equipping officers and richer military types with Diamond Armor, because we're getting near the end of the game and that is signified when you start finding stuff made out of diamonds. Fox-foxes equipped with Diamond Armor had considerably more HP and took forever to kill much like the annoying bosses in the later half of Dragon Warrior VII.

Command Race (-3)
The port town of Port-Port

Even though the vile green stuff was properly contained, it still made some fox-foxes nervous. Further advances were made to the east.  It's not good to keep all your heads on one body anyway.

A whole uninhabited island-continent was discovered! The aptly named Port-Port was founded at the mouth of the river at C8. In such close proximity to a warm happy volcano as well!

Ending Points: 3

(Will tryyyy to think up a more entertaining post for the finale. [;))
Title: Re: Dawn of Worlds the 2nd!
Post by: PrincessHotcakes on May 22, 2013, 12:51:12 PM
Command Avatar-1 point
The time rapidly approaches for the final reckoning.  Constantinios builds the Airlight Legion

Command Avatar-1 point
Meanwhile, Jije makes the Dragon's Claw Legion

Command Avatar-1 point
Seeking to reconstitute his forces, Saul forms the Wretched Souls Phalanx in Solaris

Command City-2 points
In Su, the Iron Hand Phalanx is formed.

5 Points remaining
Title: Re: Dawn of Worlds the 2nd!
Post by: Digital Vulpine on May 22, 2013, 01:41:13 PM
The generals in charge of the armies lost at Solaris are executed for gross incompetence.  The Empire's resources are vast, but they are not unlimited.  One cannot expect to waste millions of lives and billions of thrones of equipment and expect to go unpunished.

The Empire has had enough.  One solution remains for the continent's troublesome southern half, a solution for which the Empire must make extensive preparations.

Command Avatar: 1 point
The Emperor travels to Blackwell, and with a group of hand-picked Engineers of the Adeptus Mechanicus he expedites the creation of the 3rd Imperial Airship Fleet, to replace the one lost.

Command city: Cadia: 2 points
Ever faithful, Cadia draws up the 4th Cadian Imperial Regiment to replace their losses.

Command city: Blackwell: 2 points
Blackwell studies the events leading to the 101st's loss in detail, taking the lessons learned to train the 82nd Air Assault Regiment.

Command City: Ironworks: 2 points
Ironworks, using plans filed with the Adeptus Mechanicus, constructs the 4th Imperial Airship Fleet in preparation for the final solution to the demon question.

Command City: Porttown: 2 points
The drydocks of Porttown forge the 2nd Imperial Ironclad Fleet.

Points remaining: 3
Title: Re: Dawn of Worlds the 2nd!
Post by: Donnie on May 22, 2013, 03:16:43 PM
RADIATION ALERT
Otterium concentration in containment zone critical! No forests remain in zone, Bipolarsburg (the part inside the field) has been consumed by crystal.

CONTAINMENT FAILURE
Crystal formations appear on the fringes of the field barrier, having spread through underground caverns or other means
(http://img560.imageshack.us/img560/6965/failured.jpg)

SARAJEVO-TEMPLE PRIME
(http://img580.imageshack.us/img580/922/templeprime.png)

The many brave (and sweltering) Pomharpii and Batosians that arrived on this distant, and hostile shore have at last finally completed building Temple Prime. A massive structure and command center for the new project at hand. The Obsidian colored concrete structure with glinting red stained glass representing the passion of the pom glisten in the sunlight. Eventually a whole thriving city forms around the massive temple.... but not all is around the temple.

"This substance is making construction of the Threshold faster, but no less easier." Brother Marcion spoke to the Messiah.
"Our brothers and sisters are strong of heart. There is no rush. For the moment. The structure is nearly complete. Avraham? How goes the Control Network?"
"The networks are in place. Soon all will come together."
"Ascension."

Command Avatar: The Messiah (-1)
CONSTRUCT THRESHOLD
A massive structure larger than the puny RGB arrays the Fox-Fox have laid out to protect their forests, this structure's purpose is unknown. The knowledge derived from the Tacitus, and the Otterium (Pomerium) used to construct it. A light storm crackles above it. Large Pipes lead through the Otterium RGBfield connecting the Threshold to the massive Otterium deposit.
(http://imageshack.us/a/img571/2120/towerp.png)

Messages are sent abroad to the Batosians, Aarie, and Wyrms for aid in Sarajevo.

Command Avatar (-1)
Marcion raises one army in Sarajevo. 2nd Ascension Division
Command City (-2)
Sarajevo forms an army to protect its borders. 3rd Leviathans
Command Order (-2)
The Unity of Nod convenes a host of commandos to Sarajevo. 4th Guardians of Light
Command Avatar (-1)
Avraham rallies ALL Pomharpii armies to Sarajevo.
Advance City (-5)
Sarajevo constructs a massive 3 ring defensive wall perimeter around the city.

Remaining Points: 2
Title: Re: Dawn of Worlds the 2nd!
Post by: William Swiftfoot on May 22, 2013, 11:07:57 PM
Command City - Flame's Landing(2) The Aarie could see continued build up by the Drakes in there plan, and do their best to keep up. Getting volunteers, they continue to prepare for the upcoming war, creating the second Lancers. (Create the 2nd Flame's Lancers)

Command Order - Order of the Flame Guiding the ocean cast, the Order continues off to the west, helping to found the city of Glimmerstar within the Isthmus of H3(Creation of the City of Glimmer Star)

Command Order - Council of the Winds Hearing the request, the Aarie do their best to Serejevo from a peaceful standpoint, by lending a small group of air mages and good information telepaths to support of the city.
Title: Re: Dawn of Worlds the 2nd!
Post by: Fax on May 22, 2013, 11:26:21 PM
Command Avatar (create Army), Command City (create Army) - under the Direction of Sharpe the Ferrin found two new armies in preparation for the coming storm: The Legion of Those Who Walk Behind, and their sister force, The Legion of Those Who Walk Before. The two forces are intended to work in tandem, acting as scouts and saboteurs whilst also being able to go toe to toe with the demons of the sons.
Title: Re: Dawn of Worlds the 2nd!
Post by: Donnie on May 23, 2013, 09:28:54 AM
Given the Aarie's telepathic ability and the Pomharpiis inability to really (or mind for that matter) to counter it, the Aarie air mages keep hearing of this event from which the Poms claim as "Ascension". Opinions vary from pom to pom, and Bat to Bat. What they all have in common is something to do with Evolution and the dreaded Otterium crystal.
Title: Re: Dawn of Worlds the 2nd!
Post by: Geary on May 23, 2013, 02:41:51 PM
The Batosians, seeing how vital their relationship is with the Foxkind, as well as their desire to see the Pomharpii able to walk about freely, send their best diplomats to the Foxkind with two proposals:

1. The Batosians propose that both the Imperium of Fox and Batosia unite, as nations, into a single, two-state entity. Both sides would maintain their internal supremacy, but their armies and resources would be better coordinated. Additionally, the offer provides the Foxkind with the power to order any number of Batosian armies as it sees fit, so long as they are not required to perform actions against Batosians or attack non-hostile forces. In exchange, Batosians and Foxkind are considered naturalized citizens of both nations for all intents and purposes, and rights may not be restricted to or from citizens of either state, outside of positions of public authority where seen fit.

2. As a separate proposal, the Batosians offer to attempt to 'reform' any non-hostile variant of xenos, with the oversight of the Foxkind themselves to assure that the individual is, indeed, reformed. In the case that a xeno is deemed as being reformed, they are considered, for all intents and purposes, citizens of the cities of Foxkind, and are thus subject to all laws and regulations that the Foxkind themselves are subject to.
Title: Re: Dawn of Worlds the 2nd!
Post by: Digital Vulpine on May 23, 2013, 04:32:07 PM
The Council is reluctant to consider the proposal, having bore witness to the excesses of the other races and the disaster they had brought to the world, but the Emperor advises them that they will need allies if they are to face the multitude of threats that surround them. 

With the Emperor's guidance they ratify the treaty.  However, during discussion of the possible dangers of interacting with xenos the topic of Otterium inevitably came up.  As a condition to their joining the treaty, Otterium in all its forms is banned from Imperial lands until such a time as the Adeptus Mechanicus deems it safe. Individuals found to be infected with Otterium, regardless of race, must be exiled from Imperial borders for the duration of the ban. 
Title: Re: Dawn of Worlds the 2nd!
Post by: Donnie on May 23, 2013, 08:31:08 PM
As the day of Ascension approaches, a large amount of Pomharpii gather in Sarajevo. Invitations are sent to their 'kin', the Foxkind and Batosians. As they are part of whom the Poms are, they too may Ascend.

Friends and allies are called to witness the grand event.
Title: Re: Dawn of Worlds the 2nd!
Post by: William Swiftfoot on May 23, 2013, 08:45:17 PM
The Aarie, ever curious about what has been whispered, and thinking at this from this standpoint it is something of good, allow for a small group to journey to Sarejevo to witness the ascension occuring.
Title: Re: Dawn of Worlds the 2nd!
Post by: Fax on May 23, 2013, 09:36:55 PM
Turn 15

This is it, the big finale. Good luck and happy hunting everyone! Lets make this interesting!

Points
Radioactive Toast - 10 - 5 + 7 + 3 = 15
Kenku - 16 - 6 + 8 + 0 = 18
Dragyn - 22 - 0 + 8 + 0 = 30
Virmir - 15 - 12 + 8 + 3 = 14
Digital Vulpine - 12 - 9 + 8 + 3 = 14
Geary - 21 - 0 + 3 + 0 = 24
Donnie - 14 - 12 + 11 + 3 = 16
Fax - 29 - 3 + 4 + 0 = 30

(http://dow.crimsonflagcomic.com/lib/exe/fetch.php?w=600&media=dow2maps:cfdow2_c_15.jpg) (http://dow.crimsonflagcomic.com/lib/exe/fetch.php?media=dow2maps:cfdow2_c_15.jpg)

(http://dow.crimsonflagcomic.com/lib/exe/fetch.php?w=600&media=dow2maps:cfdow2_l_15.jpg) (http://dow.crimsonflagcomic.com/lib/exe/fetch.php?media=dow2maps:cfdow2_l_15.jpg)

(http://dow.crimsonflagcomic.com/lib/exe/fetch.php?w=600&media=dow2maps:cfdow2_a_15.jpg) (http://dow.crimsonflagcomic.com/lib/exe/fetch.php?media=dow2maps:cfdow2_a_15.jpg)

(http://dow.crimsonflagcomic.com/lib/exe/fetch.php?w=600&media=dow2maps:cfdow2_r_15.jpg) (http://dow.crimsonflagcomic.com/lib/exe/fetch.php?media=dow2maps:cfdow2_r_15.jpg)

(http://dow.crimsonflagcomic.com/lib/exe/fetch.php?w=200&media=dow2maps:legend11.jpg)
(the images link to higher resolution versions)


Races
Batosians (http://dow.crimsonflagcomic.com/doku.php?id=batosians)(+1)
Fluff Batosians (http://dow.crimsonflagcomic.com/doku.php?id=fluff_batosians)(+1)
Fox-Fox (http://dow.crimsonflagcomic.com/doku.php?id=Fox-Fox)(-1)
Aarie (http://dow.crimsonflagcomic.com/doku.php?id=Aarie)(+1)
Hu'Mor'On (http://dow.crimsonflagcomic.com/doku.php?id=Hu'Mor'On)(+0)
Foxkind (http://dow.crimsonflagcomic.com/doku.php?id=foxkind)(+1)
Men (http://dow.crimsonflagcomic.com/doku.php?id=men)(-1)
The Sons of Annihilation (http://dow.crimsonflagcomic.com/doku.php?id=The_Sons_of_Annihilation)(-2)
The Scourngers (http://dow.crimsonflagcomic.com/doku.php?id=The_Scourngers)(-1)
The Ocean Cast (http://dow.crimsonflagcomic.com/doku.php?id=The_Ocean_Cast)(-1)
The Cursed Wyrms (http://dow.crimsonflagcomic.com/doku.php?id=The_Cursed_Wyrms)(+1)
Ferrin (http://dow.crimsonflagcomic.com/doku.php?id=Ferrin)(+0)
Pomharpi (http://dow.crimsonflagcomic.com/doku.php?id=the_beast)(+0)
Shades (http://dow.crimsonflagcomic.com/doku.php?id=Shades)(+0)
NullPointerException! (http://dow.crimsonflagcomic.com/doku.php?id=NullPointerException!)(+0)
Navigators (http://dow.crimsonflagcomic.com/doku.php?id=Navigators)(+0)
Masks (http://dow.crimsonflagcomic.com/doku.php?id=Masks)(+0)
The
Ott-Otters (http://dow.crimsonflagcomic.com/doku.php?id=Ott-Otters)(+0)


Orders
The Society of Individuals Informed Against SATAN (Donnie), Batosian Division (http://dow.crimsonflagcomic.com/doku.php?id=the_society_of_individuals_informed_against_satan_donnie_batosian_division)
The Sparks (http://dow.crimsonflagcomic.com/doku.php?id=the_sparks)
The Society of Individuals Informed Against SATAN (Donnie), Fluff Batosian Division (http://dow.crimsonflagcomic.com/doku.php?id=the_society_of_individuals_informed_against_satan_donnie_fluff_batosian_division)
The Rocketeers (http://dow.crimsonflagcomic.com/doku.php?id=Batosian_Rocketeers)
The Temple of order (http://dow.crimsonflagcomic.com/doku.php?id=The_temple_of_order)
The Empirical Truth (http://dow.crimsonflagcomic.com/doku.php?id=the_empirical_truth)
The Society of Individuals Informed Against SATAN (Donnie), Fox-Fox Division (http://dow.crimsonflagcomic.com/doku.php?id=The_Society_of_Individuals_Informed_Against_SATAN_(Donnie),_Fox-Fox_Division)
The Order of Flame (http://dow.crimsonflagcomic.com/doku.php?id=The_Order_of_Flame)
Ordo Cabalis Illuminus (http://dow.crimsonflagcomic.com/doku.php?id=Ordo_Cabalis_Illuminus)
The Unity of Nod (http://dow.crimsonflagcomic.com/doku.php?id=The_Unity_of_Nod)
The Hive (http://dow.crimsonflagcomic.com/doku.php?id=The_Hive)
The Foxkindish Inquisition (http://dow.crimsonflagcomic.com/doku.php?id=The_Foxkindish_Inquisition)
Beta's Null (http://dow.crimsonflagcomic.com/doku.php?id=Beta's_Null)
Generally Dissatisfied Inquisitive (GDI) Forces (http://dow.crimsonflagcomic.com/doku.php?id=GDI)
Layline Caster Ship and Crew (http://dow.crimsonflagcomic.com/doku.php?id=Layline_Caster_Ship_and_Crew)
The Heavy Hitters (http://dow.crimsonflagcomic.com/doku.php?id=The_Heavy_Hitters)
Adeptus Mechanicus (http://dow.crimsonflagcomic.com/doku.php?id=Adeptus_Mechanicus)
The Marked (http://dow.crimsonflagcomic.com/doku.php?id=The_Marked)
The Pho (http://dow.crimsonflagcomic.com/doku.php?id=The_Pho)
the Library (http://dow.crimsonflagcomic.com/doku.php?id=The_Library)
Council of the Winds (http://dow.crimsonflagcomic.com/doku.php?id=Council_of_the_Winds)
The Department of Defense (http://dow.crimsonflagcomic.com/doku.php?id=The_Department_of_Defense)
The Office of War (http://dow.crimsonflagcomic.com/doku.php?id=The_Office_of_War)


Avatars
The Avatar of the great DV. (http://dow.crimsonflagcomic.com/doku.php?id=avatar_of_dv)
Shin Foxdragohu'hil'heen'' (http://dow.crimsonflagcomic.com/doku.php?id=shin_foxdragohu_hil_heen)
Jije (http://dow.crimsonflagcomic.com/doku.php?id=jije)
The Phoenix (http://dow.crimsonflagcomic.com/doku.php?id=the_phoenix)
The Awakened (http://dow.crimsonflagcomic.com/doku.php?id=a_slumbering_creature)
Beta, The Wolf-Dragon (http://dow.crimsonflagcomic.com/doku.php?id=Beta,_The_Wolf-Dragon)
Luciledragon (http://dow.crimsonflagcomic.com/doku.php?id=Luciledragon)
Cerefox, the Fox-Fox-Fox (http://dow.crimsonflagcomic.com/doku.php?id=Cerefox)
Lore Bostic, Human cabal wizard (http://dow.crimsonflagcomic.com/doku.php?id=Lore_Bostic)
Specimen 35 (http://dow.crimsonflagcomic.com/doku.php?id=Specimen_35)
The Messiah (http://dow.crimsonflagcomic.com/doku.php?id=The_Messiah)
Divine Agent Smith (http://dow.crimsonflagcomic.com/doku.php?id=Divine Agent_Smith)
Saul Angelos (http://dow.crimsonflagcomic.com/doku.php?id=Saul_Angelos)
Brother Marcion (http://dow.crimsonflagcomic.com/doku.php?id=Brother_Marcion)
Zander Sharpe  (http://dow.crimsonflagcomic.com/doku.php?id=Zander_Sharpe)
Avraham: The Cunning (http://dow.crimsonflagcomic.com/doku.php?id=Avraham:_The_Cunning)
Constantinios (http://dow.crimsonflagcomic.com/doku.php?id=Constantinios)


Armies
Foxkind
-1 army in Porttown
-1st Ironworks Imperial Regiment in Ironworks
-1st Cadian Imperial Regiment in Cadia
-the 2nd Imperial Airship Fleet in Blackwell
-2nd Cadian Imperial Regiment in Cadia
-the 1st Lightguard Regiment in Luminurbis
-1st Expeditionary Fleet in Porttown
-1 army, 1st Porttown Marine Regiment in Porttown
-1 army, 3rd Ironworks Artillery Brigade in Ironworks
-1 army, 3rd Imperial Airship Fleet
-1 army, 4th Cadian Imperial Regiment
-1 army, 82nd Air Assault Regiment
-1 army, 4th Imperial Airship Fleet
-1 army, 2nd Imperial Ironclad Fleet


Sons of Annihilation
-1 army, Phalanx of Su, in Su
-1 army, The Hand of Saul, in Solaris
-1 army, The Hellspawn Phalanx, in Su
-1 army, The Pho Guards, in Su
-1 army, The Phalanx of Subjugation, in Su
-1 army, The Solaris Eviscerators, in Solaris
-1 army, The Doomgiver Phalanx in Su
-1 army, the Wretched Souls Phalanx, in Solaris
-1 army, the Iron Hand Phalanx, in Su


Wyrms
-1 army in Su
-1 army, Phalanx of Epirous, in Epirous
-1 army, 2nd Phalanx of Predix, in Predix
-1 army, Constantinios's Legion in Predix
-1 army, The Dragon Phalanx, in Predix
-1 army, The Legion of the Moon, in Epirous
-1 army, the Mordor Phalanx, in Mordor
-1 army, The Airlight Legion, in Mordor
-1 army, The Dragon's Claw Legion, in Predix


NullPointerException!
-1 army in Null City
-1 army south of Ironworks


Fox-Fox
-1 army, The Dual Point Legion, at Trabzand
-1 army, Bipolarsburgian Army Reserves, in Bipolarsburg
-1 army, Cerefox's Champions of Threes, in The Fortress of Doom
-1 army, The 2nd Dual Point Legion, at Dual Point
-1 army, Army of the Sphinx-Sphinx, at the Sphinx-Sphinx
                -Note: Incorperates Fox-fox, Fluff Batosians, shades and Desert Fox-Fox
-1 army, The Disgruntled Areal legion, in Trabzand
-1 army, The Angry Wings, in Dual Point
-1 army, The Red Guard, in the Red Tower
-1 army, The Green Guard, in the Green Tower
-1 army, The Blue Guard, in the Blue Tower


Batosians
-1 army, The First Ascendants, stationed near Ironworks
-1 army, The 1st Followers Airship Fleet, stationed in Co'Mu'Non
-1 army, The 2nd Followers Airship Fleet, stationed in Co'Mu'Non
-1 army, The 1st Guardians Airship Fleet, stationed in An'Ter'Ai
-1 army, The 1st Highwind Airship Fleet, stationed in Stor'Gu'Ard


Shades


Aarie
-1 army, Aarien Aerial Defence Core, east of Aurora
-1 army, 1st Flame's Lancers, in Flame's Landing
-1 army, The Phoenix's Breath, outside of Flame's Landing
-1 army, 2nd Flame's Lancers, in Flame's Landing
-1 army, 1st Aarien Dive Attack Troop in Flame's Landing
-1 army, 1st Aarien Engineers in Flame's Landing
-1 army, 3rd Flame's Lancers, in Flame's Landing


Pomharpii
-1 army, The 1st Cabal Centurions in Serejevo
-1 army, the 1st Gungir Rangers, in Serejevo
-1 army, 1st Ascension's Glory in Serejevo
-1 army, 2nd Ascension Division, in Serejevo
-1 army, 3rd Leviathans, in Serejevo
-1 army, 4th Guardians of Light, in Serejevo


NullPointerException!
-1 army stationed in Betonia
-1 army stationed in Null City


Ferrin
-1 army, stationed in Barrowvale
-1 army, The 2nd Ferrin Foreign Legion near Flame's Landing
-1 army, The Bringers of Burning Purity, stationed in Barrowvale
-1 army, Those Who Walk Behind, in Barrowvale
-1 army, Those Who Walk Before, in Barrowvale


Combat

The battlefields are silent this turn
Title: Re: Dawn of Worlds the 2nd!
Post by: PrincessHotcakes on May 23, 2013, 11:04:02 PM
Catastrophe-10 points
Time at last has come, as Jije and Constantinios usher out of Predix, ready to bring an end to the Sons of Annihilation and bring an end to the most wretched sin of Mankind.  Marching forth with every army they can muster, they lead forth their great host across the wasteland toward Su, with smaller detatchements heading north to Solaris while their Aarie allies ready to attack from the sea, while Foxkind marches south with a truly mighty host.

Saul however has not been idle.  He knows the overwhelming might now being prepared against him, and knows how utterly crushed he could be.  That is, if he were not preparing his own card.  And it is a truly massive card, utilizing the understanding he has gained with the scar in the world below Su.  It is the key to creating not just an endless army, but to create a truly dimensional fissure and let the magics of the underworld gush out and overwhelm the magics of the this world, drowning it in demonic energy, energy that would be Saul's to command.

Insert moves from Kenku and DV, however they want to play this.  I'm assuming the Phoenix will go through with the plan to self sacrifice and seal the scar under Su, while the Emperor will unleash hell upon Solaris and Su wherever possible.  Letting those occur and giving the southwestern portion of the main continent up to whatever you guys say happens there

Saul is seemingly nonchalant about these setbacks, even as his armies are decimated and his cities annihilated.  He has little problem  these loses, even though they now wipe out and destroy his lands, for he has power at his fingertips that will surpass all of this.

In the skies where Adamis once floated over the world, Saul works his magics, relying on the tremendous magical wound that was rent when Jije destroyed the city.  He crows triumphantly, using his knowledge to rip asunder the material plane, creating not merely a physical portal to the underworld, but a deeper magical bridge, letting the energies of the realm gush forth into the overworld.  Across the skies around the world the color darkens, dark energies warping the leylines of the earth and cracking the faultlines, a plague of demonic life that bubbles under and threatens to breach forth.

As the world trembles and begins to drown in apocalypse, Jije leaps to action, abandoning the fields in the former Sons lands with Constantinios, calling forth any of the world's great heroes and avatars to smite this evil at its source while they still can.

With a flurry of energy, the assembled host of heroes fly to the Adamis scar, just as a new host of demons usher out, demonic beings that have never before been seen in this world, twisted horrendous abominations of darkness that can drain the lifeforce of lesser beings from proximity alone.

A great and terrible carnage ensues, but the heroric host fights forward, cutting a swath into the demonic wave, driving straight at the new Dark Lord Saul.  Drowning himself in his now godlike powers, Saul lets his foes come at him, laughing at their efforts to dethrone him in his moment of triumph. 

Combined efforts bog down the Demon Lord, but his new power lets him parry and thrust back at the heroes attacks, wounding them greatly.  Constantinos, in desperation of the moment, prepares a bomb of magical energy, bound to his own lifeforce.  If necessary he will sacrifice his own life to end this menace.  Jije stays his hand however, instead taking the magical energy and binding it instead to his.  Telling him to watch for Mankind, Jije challenges Saul to face him and charges. 

The Demon Lord deals mortal blows to the dragon warrior from the Beyond Realms, but Jije is no longer concerned with his life.  He build the energy roiling inside him, throwing himself at Saul and locking himself against him.  The Demon Lord has just enough time to realize what he hated foe is attempting before detonation

The blast scars the earth, blasting a new sea that separates the main continent in two, along the land of the plasma storms where a mountain range once stood.  Saul's screams reverberate with the blast of Jije's sacrifice, the scar to the underworld sealed with a blast that sears that realm irrevocably.

The lands quiet... and all demonic life on earth withers, shorn from its womb and source of nourishment until only ashes remain.  The world stands shaken and scared irrevocably, but healed of its disease. 

The children of Men resound with shock when they learn of what has fully transpired, and all of them are filled with grief at the death of Jije.  Now it stands to Constantios to lead, as the Wyrms attempt to build a new future for themselves.
Title: Re: Dawn of Worlds the 2nd!
Post by: Digital Vulpine on May 24, 2013, 04:22:32 PM
Catastrophe: 10 points
In the skies high above the scarred southern half of the continent, as the forces of the Wyrms and Sons meet in battle, the largest fleet of airships ever assembled by Foxkind gathers...

A priest of the Empirical Truth stands upon the bridge of the flagship, His Eternal Will, and unrolls a large scroll.  Dipping a quill in ink, he signs the bottom of the scroll as he reads its proclamation.

"We have arrived, and it is now that we perform our charge.  In fealty to the God-Emperor, our undying lord,  and by the grace of the Golden Throne, I declare Exterminatus upon the former Human city of Solaris.  I hereby sign the death warrant of an entire city, and consign a million souls to Oblivion.  May Imperial justice account in all balance.  The Emperor protects."

As he rolls the scroll up and seals it with the Imperial seal, the admiral of the fleet passes out the orders to initiate Exterminatus.  Thousands of newly-developed vapor bombs are dropped overboard.  These bombs, constructed with a potent mixture of promethium and skywhale oil imported from Batosian lands, saturate the city and several miles around with the liquid fuel and flammable vapors.  Once the Exterminatus munitions are fully deployed, the flagship drops a single guncotton bomb into the center of the city.

The resulting blast is visible for thousands of miles, a blinding light that overpowers the sun.  The shockwave rips the city from its foundations, flattens everything around it, breaks several windows in Cadia and Null Military Command, and shakes the armies clashing nearby.  Many of the Sons' rear echelons either die from the overpressure, or are deafened as their eardrums are shattered.  One airship failed to maintain minimum safe altitude, and was caught in the blast.  After the shockwave passes, the dust and ash from the explosion rise up into the sky as a mushroom cloud.

Not a single stone of the city remains.

The Emperor and his armies make an admirable show of force in the final battle, mere mortals with steel on their chests and fire in their hearts showing no fear as they do battle amongst gods, demons, and mages.  However, as the battle draws to a close and Saul stands alone, the Emperor orders his armies back.  He knows the time for reckoning has come.  His soldiers have done their duty, now they must look to preserving themselves.

After the battle is over, the demons vanquished, and the world changed once more, the Empire holds a great memorial service to honor the fallen.  General Creed stands in the greatest auditorium in Luminurbis, delivering a long and passionate speech honoring those who gave everything in service to the Emperor, and remembering all the hardships the Empire has gone through.  Finally, he wraps it up with a message for the living,

"It is only natural to seek culpability in times of tragedy.  It is a sign of strength to cry out against fate, rather than to bow one's head and succumb.  Inevitably many shall fault the leaders who send their sons and daughters to die in battle, the generals and admirals who must weigh every precious life against the immeasurable cost of failure.  But these leaders only perform the duties of their office.  To further fear them is redundant, to hate them, heretical.  Those more sensible will place responsibility with those who force the hand of the Empire.  With some fortune they may foster this hatred into purpose, and further rule their own fate by coming to the Emperor's service.  May Imperial courage never be found wanting.  The Emperor protects."

Points left: 4
Title: Re: Dawn of Worlds the 2nd!
Post by: Virmir on May 25, 2013, 03:30:23 PM
Starting Points: 14

Finally, after hundreds of years of work, the workings of the dread vile green crystals, Otterium were understood. The crisis of the recent containment leak was about to be averted! The work of SATAN can be quelled. The world was saved!

Happy birds tweated in the air; the glorious sun shone above. The mage-mage Fred-Bill walked along the shores plotting the final cleanup agenda. Things were going smoothly, and it looked like they could get the containment breach under control tomorrow, and begin shrinking the green glacier next week. It was a good thing such a horrible crisis happened in the midst of the greatest wizards in the world! Otherwise, the stupid other races would probably all die and/or turn into cursed brown things and the world would be irreversibly destroyed by the horrible green stuff.

His left head caught a shimmer in the air though... something strange. Through his mage sight, he could sense something wrong... many things approaching. There was another shimmer and his right head squinted... some sort of cloaking spell... a TOWER?!

Trees fell over as something LARGE and INVISBLE crushed them. Woodland creatures screamed and fled. A dark cloud blotted the sunny skies. The land cried out in pain.

Just before he was crushed by the treads of an invisible tank, Fred-Bill saw through the weave HUNDREDS of malicious units approaching...

Invasion...

INVASION

INVASION!!!!!!!

The mood was dour. The Society of Individuals Informed Against SATAN (Donnie) passed out pamphlets to the collected masses, standing all in rows, but everyone already knew the story anyway. About how the world was nice, long ago, and one god sought to make a nice home for two headed people, and then SATAN (Donnie) dropped cold rocks on it... and then smashed up his beautiful volcano. SATAN (Donnie) was pretty much the celestial equivalent of a elementary school bully who knew all the spots to push you in the mud and take your lunch money without the teachers seeing.

Later on, SATAN (Donnie) dropped another rock and cursed some poor bats, making the Spawn of SATAN (Donnie), i.e. these creepy pom-monster things that have since gone on to live underground, because only evil things live there. The Spawn of SATAN (Donnie) went on stealing the powers of other races, probably sucking up their life force and all that, and generally being nuisances (luckily the benevolent antenna-haired god created a mirror race of shadows to try and help people notice these nuisances and thus give very strong hints about their true origins, however it wasn't quite enough) until they  formed a society and began creating things, probably for no-good.

Then SATAN (Donnie) didn't really like The Great and Very Long Shin Foxdragohu'hil'heen'' blowing up the city that was essentially the Hive of Evil (being the underground network headquarters of the Spawn of SATAN (Donnie), and also the capital of the totally blind and ignorant singled-headed foxes who thought it'd be a good idea to attack the Fox-Foxes because they've got their tails stuck up their rears about magic), even though this was pretty much doing the world a favor, so SATAN (Donnie) dropped another cursed rock from the sky, causing the huge green rock mess they the fox-foxes had been dealing with all this time as well.  This mess was the worst of them all.

The Society of Individuals Informed Against SATAN (Donnie) knew all this because little foxes with wings whispered these things into their ears at night, and then they wrote them down. And everyone knows that things written down by holy people should totally be listened to without question.

And now, here they were, the Spawn of SATAN (Donnie) were right here in their front lawn with a massive invasion force. They've established a beachhead already along with an impressively fortified position. Even the stupid birds, who the fox-foxes had shown nothing but NICENESS were in on it. The corruption of SATAN (Donnie) spread far and wide.

"How did they get in so FAST?!" demanded Lucidragon, who while she enjoyed a good battle, still needed to know the tactics of the situation and knew that a huge fortified position built in your yard under your nose meant bad news.

"It's their invisibility thing," Smith said bitterly, who had Been Around. He was very old now, and hunched on his cane with a personality to match. "Their Wheel of GodMod... or Nod... or whatever." His head snapped up and he angrily shook his stick at the dragon above. "They are all in once place!  You need to Angry Volcano them! ANGRY VOLCANO THEM!!!!!"

The Great and Very Long Shin Foxdragohu'hil'heen'' looked down and thought for a moment. Then said, "no."

There was a silence. Anticipation hung in the air.

"Stories do not end with angry volcanos, I'm afraid."

-----


CATASTROPHE (-10)

Atop the three towers, wiz-wizards chanted. The sickly green otterium glinted and hummed below. Rituals were done. Runes were inscribed. It was very glowy and dramatic.

The vile glacier of green ice shuddered. Arcs of magic danced about. It rose into the air with a colossal quake, glowing bright green, then its shape changed. It seemed to shrink, becoming round like a sphere, smaller, but still massive and pulsating with the vile curse-filled radiation. More runes appeared because those make for good effect and it hummed and hovered above the ott-swept wasteland crater.

The ground shook once more, and then parted as if a massive underground gate buried far below were opening. Shiny metal glinted, reflected by the luminescent floating core. Another gate opened-- this one leading inside the shiny metal object, and the core floated down deep inside. Wires sprung to life, attaching themselves to the greedily to the core. The compartment closed. More rumblings as dirt fell from the metal like a landslide. Gigantic crimson eyes glinted.

The beast rose.

(http://art.by.virmir.com/i/standard/vir-mech-taur-itron_9000.png) (http://art.by.virmir.com/art/vir-mech-taur-itron_9000)

GIANT VIR-MECH-TAUR-ITRON 9000

Giant Vir-Mech-Taur-itron 9000 is a colossal peace-keeping robot powered by an extremely volatile refined otterium core representing over 200 years of otterium growth. Standing at <UNFATHOMABLE> feet tall and weighing <UNFATHOMABLE> tons, the Giant Vir-Mech-Taur-itron 9000 sizably invokes peace whether you like it or not.

Weapons include:

- BLASTED EYE LASERS
- FUR-SEEKING MISSILES (x2000)
- NOVA BOMBS (x3)
- PULSAR ION MAGMA BLASTER

---

Command Avatar (-1)

Within the Fortress of Doom The Great and Very Long Shin Foxdragohu'hil'heen'' gathered one last army, the Crimson Blade.

---

There was a knocking at the door.

The Pom gate guard woke from his nap, then looked out the Emerald-City-esque window. There was no one there... but then he heard a throat clear and looked down further. "Oh, it's one of those fox-fox things... what d'ya want?" Funny, he thought the gate was cloaked too.

The fox-fox's left head shifted his eyes, while the right cleared his throat again and meekly said, "Sir, we have a complaint..." A little scroll hovered out of his pack and floated before him.

"Oh?" The gate guard grinned. This should be good. There was a crowd of interested Poms forming behind him.

"Yes, sir. It seems, that, well, you are trespassing..."

There was some sniggering. "Oh, is that it? I expect you want us to pick up and move, eh?" He twirled his mustache.

"Well sir, we have a few more complaints as well. Do you have a holy man, by any chance?"

"You're not getting anywhere near the messiah, kid."

"Oh of course not, sure. It's just that, well, it seems to us that your holy man should be held accountable for you god's actions, seeing as holy men are generally tools of the gods and all." The fox-fox put spectacles on his right head, then unfurled the scroll. It fell impossibly long, rolling down into the ground and down the path. "Littering. Littering a hazardous material. Littering a cursed material. Thievery. Failure to pay proper export taxes. Destruction of property (three accounts). Destruction of endangered plant life. Destruction of--"

By now the Poms were laughing. "Oh? And what exactly are you going to do about it, eh?"

The fox-fox bowed. "Well, you see, that's the thing..."

There was a sound very much like DOOM.

It went: DOOM... DOOM... DOOM... DOOM... and with each DOOM, the ground shook.

The sky darkened. Something very large appeared on the horizon.

Fluttering specks appeared along side. Then came marching hordes with glowing, floating blades in glimmering armor...

Command Avatar (-1)

High above, Lucildragon drew her blade and yelled, "CHARGE!!!"

ALL FOX-FOX ARMIES ATTACK SERAJEVO TOGETHER WITH GIANT VIR-MECH-TAUR-ITRON 9000


Remaining Points: 2
Title: Re: Dawn of Worlds the 2nd!
Post by: William Swiftfoot on May 27, 2013, 09:42:18 PM
Command Order - Council of the Aarie Scouts among the Aarie report the incidents on the Isle of the Fox-Fox, and hear the discussions of the so called city in the minds of the Pom's about. It seems their thoughts of what Serajevo was flawed. Due to this, the council discusses their actions and about some dilerberations, sends the Pomharpii representative their decision. Henceforth, the Aarie are breaking their support of Serajevo from the Pomharpii, and request that all Pomharpii actions within the City of Winds and Flame's Landings be of peaceful actions, else face risk from banishment from thier lands.

Command City - Flame's Landing Seeing the Wyrm beginning their march, the city starts a quick recruitment to shore up their ranks (Create the 4th Flame's Lancers)

Command Order - Leyline Ship and Crew Once the troops are ready, the order to attack is launched. Riding around the central continent, the Leyline ship arrives at the peninsula at H6, with a sudden burst of magic, it connects a leyline to it, and begins to bring troops over in force!
(All forces at Flame's Landing are transported by Leyline to the Island of the Dark Crack, south of Su, before marching on the city and the crack)

Catastrophie Reports of fighting at first from the ship are not good, while the Aarian armies are making progress, the progress is slow, as the Crack continues to pour out wave after wave of demons, which constantly strenghthen the Son's forces.  

When all hope looks in seigeing upon Su looks lost, there a white hot flame sudden begins to roll through the sky. The light rockects down into the wave of demons and begins knocking them around like they were simple toys, causing the demon forces to begin to back and scatter off. The Aarie, much in awe look over, and see in front of the source of the great force. It is the Pheonix.

The Phoenix smiles, "Blessed children...I have come to you today for the last time. While I know you are of great courage and might, my visions of the coming days, have shown that this is a force that is beyond world...a force that will require my greatest hand. Thus, this is Goodbye...may your lives be long and joyous, and may I meet you agian in a later life..."

With that, the Phoenix flies high into the sky. What happened next, only onlookers would guess, as they watched a great streak of white-blue flame plummet deep into the ground. A moment later, gouts of flame begin being blown out from the crack, the screams of demon's crying among the flames. As this happens, the earth begins to shake, and the great crack, slowly closes, until by nightfall, there is nothing left of it, the lands about it having been purified.

While the Aarie morn the lost of the creature of birth, they know what must be done, and continue the charge on Su.
Summary: Aarie loose 1st Flame Lancers in early battles, the Phoenix sacrifices itself to consume the crack in a gigantic wave of purifing fire, which seals it and purifying the land about. Aarie march on, but will only attack if Su does not surrender
Title: Re: Dawn of Worlds the 2nd!
Post by: Virmir on June 19, 2013, 06:14:40 PM
EPIC BATTLE NEEDS CONCLUSION
Title: Re: Dawn of Worlds the 2nd!
Post by: Donnie on June 20, 2013, 05:16:36 PM
SARAJEVO - ZERO HOUR

Not all had gone perfectly to plan as The Messiah intended to peacefully harvest the green crystal Pommerium, but he should have guessed the vile Fox-Fox and their god which has held a grudge against them since the beginning of time wouldn't tolerate such a thing. Even so, the Messiah gathers all of his inner circle.

"Brothers, Sisters..." he began, "We stand on the precipice of ascension. The time has come to bring all to fruition."

Avraham grins, "The foolish Fox Fox have coalesced the entire crater into a single concentrated battery of power within a battlemachine. They intend to march it against our brethren."

"You know what to do, Confessor." Marcion nods to Avraham.

"Yes, I shall fulfill my one final mission. The Technology of Peace shall lead us to our greatest victory."

ADVANCE CIVILIZATION
The Technology of Peace

As the vast armies of both the Pomharpii and Fox-Fox clash in front of Sarajevo... the plan unfolds.

"Brothers, we have been mislead by the fear mongers," The Messiah spoke to a gathering of millions of Pomharpiis and Batosians, "By the lies of our enemies. Yes, children, we have been lead astray. BUT! The enemy has been brought to heel! Now join with me... and we will join together to form a more unified people! Join with me now and we will...  Ascend! Together!"

CATASTROPHE
(http://img703.imageshack.us/img703/7718/q7tx.jpg)

In an instant, the great Vir-Mech failed as its power supply is drained to feed the Threshold power. The Fox-Fox had made a grave mistake in bringing what the Pomharpii sought after to their front door. The great Threshold tower came alive with energy, filling the sky with a pure light, Ascension has arrived.

Millions of Pomharpii and Batosians have utterly vanished, shedding their mortal bodies and ascending to a higher plane of existence as beings of ethereal energy, attaining the ultimate level of evolution. Filled with god-like power and knowledge, they smite down the Fox-Fox armies into dust and leave this world to explore the universe.

Sarajevo, the grand testament to Pomharpii achievement remains an untouchable ruin, guarded by thousands of independent machines and technology who forever preserve the grand monument. Witnesses spread throughout the world telling the story of the Ascension, how a race of seeming parasites have become almost literal gods.