Author Topic: Dawn of Worlds the 2nd!  (Read 90610 times)

Virmir

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Reply #105 on: April 20, 2013, 12:33:22 AM
Starting Points: 18

Command race (-3)
Shades: City of Mourning

The shades become anxious, their forces swelling... With war, and fear of war rampant, the shades increase in numbers dramatically. They organize a city in the dusty desert in the northwest corner of D7 called City of Mourning. Strange pyramid structures are erected here in reverence of some antenna-haired god.

Command race (-3)
Shades: City of Despair

The caverns underneath Foxkind lands are numerous. Deep underground another city is established, this one the City of Despair, in the lower portion of E6.

Command city (-2)
Gather army: Shades: Army of Unfortunate Consequences

Once more the shades organize, this time in the City of Mourning.

Command avatar (-1)
Luciledragon: Gather army: Shades: Army of Bad Karma

Luciledragon returns to inspect just how damaging opening up that bottle was. Pleased, she organizes another Shade army in the City of Despair, because a point saved is a point earned.

Command avatar (-1)
Divine Agent Smith: Army of Darkness: ATTACK THE POMHARPII OUTPOSTS WITHIN/UNDER IRONWORKS

Divine Agent Smith, after having tea with Luciledragon (she just drank water), returned to his shades within the City of Darkness and brooded a bit. Still a bit spiteful about the wing-arms (even though he resembled the shades a bit more closely now), he took up the army assembled there and decided that the time for vengeance was now and used his insider Pomharpii knowledge to viciously and brutally attack all Pomharpii outposts hidden within Ironworks with intent to eradicate Pomharpii influence from the city rather than take it.

Command avatar (-1)
Fox-fox: Second Dual Point Legion

Meanwhile, The Great and Very Long Shin Foxdragohu'hil'heen'' gathered another army in Dual Point, because the first one was at Trabzand now and apparently gathering armies is the thing to do.

Advance city (-5)
Trabzandian Death Ray

Having conquered Trabzand, the fox-foxes thought upon how to improve it. The obvious answer was to build a giant magically-powered death ray to blast any would-be invaders.

The fox-foxes looked to the sky to see if a drawing of their death ray would appear, and the answer came back as probably, but maybe tomorrow since it's too blasted late now.

Edit:



The Trabzandian Death Ray invokes peace upon a single target within a one-square radius of Trabzand. Before entering the Trabzan region, potential invaders are kindly asked to clump their entire armies together tightly and to obey posted (very low) speed limits when traveling via air- or sea-ship. EXTREMELY EFFECTIVE AGAINST METEORS.

Ending Points: 2
« Last Edit: April 23, 2013, 10:36:21 PM by Virmir »

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Geary

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Reply #106 on: April 24, 2013, 02:43:22 PM
blegh

Skip.

Geary: That means you get a companion for four levels, then it gets an upgrade.
Draykin: A very PAINFUL upgrade.
* Digital_Vulpine eeps, since the rules don't specify that I'm exempt from the psychic link that Wizards have with their familiars. o_o;
Geary: GET YOUR PET DRUNK.


Fax

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Reply #107 on: April 24, 2013, 10:07:54 PM

Corrupt Civilization - Masks - Specimen 35, in his messing with the Batosians consumes and takes the place of the commander of the First Ascendants. Using this position of power he has all of the masks under his command dosed with what is called an 'enhancement draught' but in actuality is another of his corrupting plagues, modified to work more subtlely on Batosians.

Command avatar (Zander Sharpe) - Sharpe, not being one to deal with politics departs Barrowvale to wander the world and see all there is to see.

Command Race (Ferrin) - The Ferrin, hearing of the pleas of the Wyrms through their contacts with the Nullpointerexception! send a small envoy party to feel out how earnest the Wyrms are in their requests and test the waters given the positions that were held before the fall. They are dubious but hopeful that the wyrms are indeed telling the truth.
« Last Edit: April 25, 2013, 12:10:13 PM by Fax »



Fax

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Reply #108 on: April 24, 2013, 10:41:18 PM
Turn 11

Points
Radioactive Toast - 13 - 12 + 7 + 3 = 11
Kenku - 10 - 8 + 7 + 2 = 11
Dragyn - 45 - 0 + 8 + 0 = 53
Virmir - 18 - 16 + 8 + 3 = 13
Digital Vulpine - 20 - 18 + 9 + 3 = 14
Geary - 12 - 0 + 11 + 0 = 12
Donnie - 11 - 11 + 11 + 3 = 14
Fax - 41 - 6 + 4 + 0 = 39










(the images link to higher resolution versions)


Races
Batosians(+1)
Fluff Batosians(+0)
Fox-Fox(-1)
Aarie(+1)
Hu'Mor'On(+0)
Foxkind(+1)
Men(-1)
The Sons of Annihilation(-2)
The Scourngers(-1)
The Ocean Cast(-1)
The Cursed Wyrms(+1)
Ferrin(+0)
Pomharpi(-1)
Shades(+0)
NullPointerException!(+0)
Navigators(+0)
Masks(+0)


Orders
The Society of Individuals Informed Against SATAN (Donnie), Batosian Division
The Sparks
The Society of Individuals Informed Against SATAN (Donnie), Fluff Batosian Division
The Rocketeers
The Temple of order
The Empirical Truth
The Society of Individuals Informed Against SATAN (Donnie), Fox-Fox Division
The Order of Flame
Ordo Cabalis Illuminus
The Unity of Nod
The Hive
The Foxkindish Inquisition
Beta's Null
Generally Dissatisfied Inquisitive (GDI) Forces
Layline Caster Ship and Crew
The Heavy Hitters
Adeptus Mechanicus
The Marked
the Pho
the Library
Council of the Winds


Avatars
The Avatar of the great DV.
Shin Foxdragohu'hil'heen''
Jije
The Phoenix
The Awakened
Beta, The Wolf-Dragon
Luciledragon
Cerefox, the Fox-Fox-Fox
Lore Bostic, Human cabal wizard
Specimen 35
The Messiah
Divine Agent Smith
Saul Angelos
Brother Marcion
Zander Sharpe
Avraham: The Cunning




Armies
Foxkind
-1 army in Porttown
-1st Ironworks Imperial Regiment in Ironworks
-1st Cadian Imperial Regiment in Cadia
-the 1st Imperial Airship Fleet in Blackwell
-the 2nd Imperial Airship Fleet in Blackwell
-2nd Ironworks Field Artillery Brigade in Ironworks
-2nd Cadian Imperial Regiment in Cadia
-the 1st Lightguard Regiment in Luminurbis
-1st Expeditionary Fleet in Porttown


Sons of Annihilation
-1 army, the Phalanx of Adamis, in Solaris
-1 army, Phalanx of Solaris, in Solaris
-1 army, Phalanx of Su, in Su

Wyrms
-1 army in Su
-1 army, Phalanx of Epirous, in Epirous
-1 army, 2nd Phalanx of Predix, in Predix

NullPointerException!
-1 army in Null City
-1 army south of Ironworks

Fox-Fox
-1 army, The Dual Point Legion, at Trabzand
-1 army, Bipolarsburgian Army Reserves, in Bipolarsburg
-1 army, Cerefox's Champions of Threes, in The Fortress of Doom
-1 army, The 2nd Dual Point Legion, at Dual Point

Batosians
-1 army, The First Ascendants, stationed near Ironworks

Shades
-1 army, Army of Darkness, in The city of Shadows
-1 army, Army of Unfortunate Consequences, in The City of Mourning
-1 army, Army of Bad Karma, in The City of Despair

Aarie
-1 army, Aarien Aerial Defence Core, east of Aurora
-1 army, 1st Flame's Lancers, in Flame's Landing

Pomharpii
-1 Army, The 1st Cabal Centurions in Luminurbis
-1 Army, The 2nd Avatars of Purity in Ironworks


Combat

The Army of Darkness vs. THE POMHARPII OUTPOSTS WITHIN/UNDER IRONWORKS
10(roll)+0(advances) vs 5(roll)+2(advances) => 10 vs 7
Therefore, The Army of Darkness destroys the Pomharpii army and settlement in Ironworks
« Last Edit: April 25, 2013, 07:39:33 PM by Fax »



William Swiftfoot

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Reply #109 on: April 25, 2013, 08:51:23 PM
Along the coast of the Central Lands...

Command City - Flame's Landing(2) It does not take long for the Rumor's and plans to begin, as a path is layed and a plan set. The Council has heard the Aarie's words, and know only one mission: Seal the Scar...As part of this, a second force is conscripted within Flame's Landing, a force of strong willed and bodied avians with skills in flaming blades. The force is dubbed "The Phoenix's Claws"
(Create the Army "The Phoenix's Claws" outside of Flame's Landing)

Command Avatar - Phoenix - Command City - Flame's Landing(1) As scouting of the first target has come up dangerous, the Phoenix decides to take matters into his own hands. Selecting thoes among the Aarie who are bright of mind and bright of spirit, he gives them his blessing in an enchanced skill with flame. Through training and teaching, they learn to use the ability in both offensive and defensive ways, and in time become a force that not only fight well on their own, but an excellent support to the other troops. They are dubbed "The Phoenix's Breath"(The Phoenix Creates the Army "The Phoenix's Breath")

Command Order - Council(2) With the troops are prepared, the Council sends them the order to March twoards the Source. To get there of course will require the seige of Solaris...and thus the Armies set their sights!
(All three armies march on Solaris, with attack order being The Phoenix's Claws, 1st Flames Lancers, The Phoenix's Breath. If odds are agianst them and it ended up with only the Breath remain agianst several armies, they are ordered to retreat back to Flame's Landing. The Aarie will only control the city as a way to force through, if other forces attack the city, they will not attack them unless they are attacked.)

---------

Meanwhile, Several Weeks before in the City of Winds...

Command Order - Council(2)
Many discussioned occured between Abel and the Phoenix, each giving what information they can to the other, sharing rumor, telling tales, and talking about thoes that are their enemy(be it there fault or not). It is at the end of the discussion, that a decision is made.

The Council and the Phoenix, in seeing the history and plight that Abel spoke of, decide to grant permission to his people, to see refuge and residence among the City's lands. Should they accept it, and keep up good conduct with the Aarie, they may even offer them a spot on the council for their race in time. The offer however comes with one stipulation. They cannot change an Aarie without the avian's consent. While they know that the Pomharpii must do such to survive, the ramifications of such on body and collected mind are too great. Those who are found to have broken this rule, will be given harsh penalties, as high as those of murder. With that completed, Abel is let to return to Flame's Landing to give the message to thoes who guide him.
(Diplomacy/Allowance of Pomharpii within the City of Winds

-------

Meanwhile also....

Command Order - Council(2) The appearance of the Librarians intregues the Phoenix, so much so that they gain his favor. It is through that favor, that the Council set the path to the creation of "The City of Knowledge" along the southern isles. (Create the "City of Knowledge" within the E2.

Remaining Pts: 2



Virmir

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Reply #110 on: April 27, 2013, 12:21:24 PM
Starting points: 13

Advance Civilization (-6)
Shade prowess

The shades, having successfully infiltrated the Pom outposts in Ironworks, learn from their endeavor. Namely, they gain they ability to hide and blend in better, assuming less ghoulish shapes at will such those resembling Foxkind or Batsonians (which is quite helpful in performing an underground sting operation on an underground society). This also varies their armies as they are able to assume forms such as, say, "Foxkind with a sword" or, "beastly mount thing with teeth."

Shades are still distinguishable from what they mimic because they still appear darker and more ghoulish on closer inspection (more pointy teeth, glow-in-the dark eyes). However a fedora and trench coat on a busy street would work swimmingly.

Shades are still limited to forms that are feared at some level. Examples are administrative or military types.


Command Avatar (-1)
The Great and Very Long Shin Foxdragohu'hil'heen'' and the glorious Sphinx-sphinx

The Great and Very Long Shin Foxdragohu'hil'heen'', looked to the desert between C6 and C7 and thought, lo! What a wonderful spot between these two friendly villages to add some ethnic décor!

And thus he ordered a fox-fox exploratory group to build something magnificent there. The fox-foxes, being extremely efficient and doubly head-strong, subjected slaves nicely asked their fluff-tailed allies to the north and shadowy friends to the sound to build the Spinx-spinx.  It looked like this:




The Sphinx-sphinx functions as a city inhabited by Fluff Batosians and Shades but controlled by Fox-foxes. Inside is a super-fun labyrinth and probably some treasure or something. The four eyes definitely do not shoot death beams, and definitely will not for a hundred years at the very least. It is rumored that fox-foxes that live here for a long enough time will grow even huger ears and become sandy-colored, but there's not enough points to go around for that right now, blast it.


Command Avatar (-1)
Sphinx-Sphinx Desert Legion

Luciledragon, who's hobby was to gather armies, rather liked the sphinx-sphinx and decided that it needed an army too, because an army in the desert surrounded by allies made total sense. She formed the Desert Legion, which was pretty varied because it contained groups of fox-foxes, fluff batosians, and shades.  She really hoped this varied group would not mess up any divine bookkeeping.


Command Avatar (-1)
Divine Agent Smith: ATTACK THE POMHARPII OUTPOST IN LUMINUBIS

Diving Agent Smith, drunk off his victory in routing the vicious, evil, diabolical, no-good Poms from Ironworks, rallies the Shade Army of Bad Karma located in the underground City of Despair to VICIOUSLY INVADE THE UNDERWORKINGS OF LUMINUBRIS AND ROUTE OUT ALL CURSED POMS WITH SCORNFUL CAPITAL LETTERS.


Remaining points: 4

[fox] Virmir


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Reply #111 on: April 27, 2013, 03:01:09 PM
"We are going to have to act, if we want to live in a different world."

Advance Civilization: 6 points
Recognizing the need to apply firepower more rapidly to Foxkind's numerous enemies, the Adeptus Mechanicus approves an ingenious inventor's patent for breech-loading rifles, declaring that after extensive study they have found his designs to be pure, safe, and free from heresy.  Single-shot bolt-action rifles are adopted as the standard issue Imperial infantry weapon, and Imperial ships are retrofitted with breech-loading rifled cannons.  The new weapons boast both superior accuracy and rate of fire.

Command Order: The Empirical Truth: 2 points
Foxkind will not tolerate the ongoing xeno violence within its borders.  The Ecclesiarchy of the Empirical Truth, in cooperation with the Inquisition, rallies the Lightguard of Luminurbis to defend the city against the strange shape-shifting monsters.
"For too long have these "Shades" infested our borders, soiled our land, and slaughtered our people.  In fealty to the immortal Emperor, our undying lord, and by the authority of the Golden Throne, we shall drive these monsters from our lands with our unshakable faith and inexhaustible armies.  May Imperial justice account in all balance, the Emperor protects."

Command Order: Adeptus Mechanicus: 2 points
The Adeptus Mechanicus does not take kindly to the violence visited upon their holy forge city of Ironworks.  In retaliation, the 1st Ironworks Imperial Regiment and 1st Ironworks Artillery Brigade march on the City of Shadows with orders to take no prisoners, and leave nothing standing.

Command Order: Adeptus Mechanicus: 2 points
In order to protect their strategic Promethium reserves, the Adeptus Mechanicus commissions the 1st Imperial Airship Fleet to transport the 2nd Cadian Imperial Regiment to the City of Mourning, and support them in purging the abominations there.

Command City: Cadia: 2 points
As the Army of Bad Karma marches away from the City of Despair, the 1st Cadian Imperial Regiment filters out of the woods and assembles on a hill overlooking the defenseless city.  A highly decorated general surveys the area before him smugly as he smokes a large cigar.  The Shades were in for a nasty surprise, thanks to his tactical genius.
"Sir, what are your orders?"
"Once we have taken the city, purge the whole place with Promethium and bring in the guncotton charges.  What doesn't burn will be buried in rubble when we collapse the caves."
"Yes sir, General Creed!"

Points spent: 14
Points left: 0

"Old soldiers never die, they just fade away for a little while..."


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Reply #112 on: April 28, 2013, 11:32:21 PM
(Sorry for the delay/missed week!  Been without in'net sporadically.)

Advance Civilization:  NullPointerException!: Betonium Construction
Command Race:  NullPointerException!:  Build City:  Betonia

The NullPointerException, having been left to their own devices in Beta's absence, soon discover that lost Betonium underbelly plates grow back naturally, and retain their solidity and durability.  Betonium plating is used in constructing massive structures which defy the inverse square law, along with several other laws of physics, due to the fact that Betonium is dense enough to generate its own gravity.

As a side effect, Betonium becomes a form of currency used by the NullPointerException!.  Naturally lost plates are saved, and some NullPointerException! take to deliberately removing their own tail plating for material gain.

The council sees fit to expand northward, and takes advantage of Betonium construction methods to build an elaborate seaport (though I'm sure airships could use it, too) with towering Betonium skyscrapers, on the peninsula just north of Flames Landing.  In doing so, they also encounter the Aarie at Flame's Landing, and send envoys to represent them as diplomats.

(Skyscrapers are good for taking off from--plenty of room for winged flight.)

They name this city Betonia, in honor of their godfather/demigod.

Advance City: Betonia: Betonium Walls
Remembering that there was a massive conflict fairly near where their new city is, they build Betonium plated walls around its entirety.

....and, for the heck of it:
CREATE SUBRACE (-10 pts):  Desert Fox-Fox:

Fox-Foxes that live in or around the Great Sphinx-Sphinx take on a sandy color, get bigger ears, and inexplicably gain the ability to shoot laser beams from all four of their eyes.


--------------------------------
Point Breakdown
----------------------------------
53  Starting
6    Advance Civilization
3    Command Race
5    Advance City
10  Create Subrace
____
29 Points Remain



William Swiftfoot

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Reply #113 on: April 29, 2013, 09:18:45 PM
The Aarie are at first rather caution of the Envoy, as unlike the other races, they have no knowledge to come by of them, but once they see they are of the more merchantile and peaceful race, the Aarie welcome there for trade. The Aarie's of Flame's Landing are open for trade with the Nullpoint, but they do know that the city is more military base than city(and let them know why), so until the Leyline boat returns, trade will be slow at best.



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Reply #114 on: April 30, 2013, 12:50:26 PM
Create Avatar-8 points

Constantinios, a younger but increasingly seasoned Wyrm Phalanx soldier, rises rapidly through the ranks thanks to his assertive leadership style and his adaptability, noted in his de facto ambassadorial status to the Poms. 

When he returns to Predix to inform his superiors, they are hesitant at first.  The Tiporea?  Sapient?  Cooperative?  This is not the same species that they and their forefathers remembered.  But then again, the Wyrms themselves have changed much; is it so difficult to imagine that these Poms may have changed as well, but for the better?

As cloak and dagger negotiations continue cautiously, many trips are made, including one where the Poms sneak Constantinios and other envoys to their secret city under Luminurbis.  Wary of the juggernaut that is the Foxkind Empire, Constantinios does not wish to provoke a conflict with the notorious xenophobes, and is under explicit orders to ensure no damaging incidents take place.

However, it is during the midst of this that the Shades invade the city. 

Cut off from his compatriots and surrounded by hostile Shades, the lone Wyrm surpasses even his own expectations and survives the encounter, cutting through at least a dozen of the nightmare shadows single handedly. 

Chaos builds as fighting spills into the overcity of Luminurbis, with Foxkind entering the fray with a vengeance.  They are out to slaughter as many of the invading Shades as possible, but they do not take kindly to the presence of the Poms themselves either, killing any that happen to get in their way.  When they spot a Wyrm among them, they act predictably and attempt to kill the cursed former Man who now bears the shape of a demon.

In the aftermath Constaninios is the only one of his party to survive the invasion, and more than this he seems to have earned some measure of trust from the Poms for his battle beside them.  As the Poms dive again deeper into hiding for the time being, the Wyrm reports home, and much to his surprise he is promoted to Strategoi; he is given command over a full Phalanx.
 
Command Avatar- 1 point
Rather than take command of an existing army, Strategoi Constantinios builds his own; technically called the 4th Phalanx, it comes to be known as Constaninios's Legion.

Command Avatar-1 point
This news is soon followed by another, one that shocks the Wyrms and dumbfounds them; something they didn't expect to happen   Into Predix comes Jije, this time at the head of a host he has gathered from the farthest reaches of Man's former realm.  He says it is time to prepare.  Thus forms the Dragon Phalanx, as it comes to be known, and more importantly a fervent hope that rises through the ranks of the Wyrms.  Hope for the future.

Command Avatar- 1 point
Saul hollers with rage at the invasion of his lands by the Aarie.  Though in truth he has been for some time planning to relocate his capital to Su, so that he may preside over the demonic rift there, he is not about to surrender Solaris to these mongrel mystics.  The elites among his guard and among his demonic populace are drafted and pulled into service in Solaris, forming the army to be known as the Hand of Saul

This army and the other two in Solaris meet the hosts of the invading Aarie

Zero points remaining

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Donnie

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Reply #115 on: April 30, 2013, 10:30:12 PM
Several Days ago...

After piercing the demon infested remains of the capital of Man, Constantinios and the Pom Avraham emerge with a grand prize...


Advance Civilization [Share with Wyrms]
The Tacitus
A massive compendium of knowledge containing much of the research and knowledge of Mankind in the field of magics and research. This orb contains information on many species and their abilities. This has military value as those who study it are able to glean weaknesses in certain foes.

"Our contacts were fairly vague about this artifact, but accurate at the least. The collective library of almost all magics done by Mankind," Avraham tapped a point on the illuminated sphere which then projects various images onto a nearby wall. "Man's magic is fundamentally useless to us, but the insights into Transmutation has grand military application. For you, however, this compendium of information will aid you in rediscovering and picking out magics that won't take you near demonic taint."

Present Day, under Luminurbis

The Messiah clasps his talons, "Is the weapon ready?"
Avraham the cunning bows slowly, "Our expedition and cooperation with the Wyrms have yielded much fruit." A tall obelisk with a spherical jewel rises from the floor, the orb glowing a brilliant red. "Our architects have developed portable sized versions of this creation."
The Messiah grins, "The Pombelisk of Light, eh?"

Advance Civilization
Pombelisk of Light


The Pombelisk of Light is the accumulation of all knowledge regarding Pomharpii Transmutation magics inherent in their species as well as the art in general. The Pombelisk of Light functions essentially the same way as when the Messiah deconstructed Ulric. This concentrated beam of transmutation energy breaks down atomic bonds, turning targets into piles of dust. Heavily armored bodies or fortifications take longer to break down, obviously.

The Messiah frowns over his Confessor, Brother Marcion. "How is it that my greatest general lost to a race of mere imitators?"
Marcion bowed, "Forgive me, allfather. I underestimated our foes. But the vile Shades and the traitor, Smith, have rattled the hornets' nest. Foxkind has launched a grand crusade against our mutual foe. If I can only gather some Marked to convince...."
"You shall have none of that." The Messiah cut him off, "Foxkind will not know of us. Their prejudice is as much a blessing as it is a curse. They feel that they are being invaded. Let them think what they want for now. Avraham, you will lead a band of commandos and sabotage the Shades' efforts. Let Foxkind and their 'Emperor' reign victorious. We have no need to prod a giant."

Command Avatar
The Messiah forms the 1st Gungir Rangers and loans them to Avraham.

Command Avatar
Avraham the Cunning stealthily sneaks his ranger company out of Luminurbis and aids the Lightguard of Luminurbis in defending Luminurbis by flying in the night, using their superior senses to identify weaknesses, and their various technology to cripple the Shades' attack. Additionally one Pomharpii poisons Agent Smith's drink. He doubts it will do any more than give the Avatar a severe case of stomach pain, but hey, payback's a beach.

Just In
Abel is a fine Black Pom soldier, that much was known. But a diplomat?
"Your conduct is..... quite honestly spectacular." The Messiah commented.
Abel's pom turned a bright shade of red, "T...thanks you my Messiah."
The Messiah sits in his obsidian chair and rubs his head, "I am a bit exhausted from the recent events going on."

The Messiah writes out a planned response to the Aarie. The conditions are favorable... though he admits something beats inside his chest wishing to explore the Aaries' being. He brushed the feeling away, a primitive urge from a primitive time. He notes to send intellectuals over to the City of Wind over normal civilians to ease the process of living together with the Aarie.

Starting Points: 14
Remaining Points: 0
« Last Edit: May 01, 2013, 11:43:54 AM by Donnie »



Fax

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Reply #116 on: May 02, 2013, 07:01:16 PM
The Ferrin can see things are coming to a head and while the bulk of them do not agree that it is the time to act many of the younger Ferrin decide to venture out to do what they can to help those out in the world that need it.  Upon hearing of the Aarie mobilization to attack Solaris, the Ferrin volunteers of the Ferrin Foreign Legion join up to support the attack in whatever way they can.

Sharpe continues his travels in hopes of understanding the burden he now bears and establishes contact with the Aarie, Batosians, Fox-Fox and Foxkind before finally arriving in Perdix mere days after Jije. Unsure if he should approach the dragon, he dawdles in the city for a couple days.

Back in Barrowvale the Ferrin Mages make an impressive breakthrough. While not quite the cure all for the demonic taint, the mages manage to create a simple charm that would protect the wearer from being tainted further as long as it remains on their person. As a added benefit, the charms also provide a good measure of protection against demonic magics

(command civilization, Command Avatar, Advance Civilization)
« Last Edit: May 02, 2013, 07:26:35 PM by Fax »



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Reply #117 on: May 02, 2013, 07:50:58 PM
Turn 12

Points
Radioactive Toast - 11 - 11 + 9 + 3 = 12
Kenku - 11 - 9 + 11 + 3 = 16
Dragyn - 53 - 24 + 8 + 0 = 37
Virmir - 13 - 9 + 10 + 3 = 17
Digital Vulpine - 14 - 14 + 7 + 3 = 10
Geary - 12 - 0 + 7 + 0 = 19
Donnie - 14 - 14 + 8 + 3 = 11
Fax - 39 - 13 + 6 + 0 = 32










(the images link to higher resolution versions)


Races
Batosians(+1)
Fluff Batosians(+0)
Fox-Fox(-1)
Aarie(+1)
Hu'Mor'On(+0)
Foxkind(+1)
Men(-1)
The Sons of Annihilation(-2)
The Scourngers(-1)
The Ocean Cast(-1)
The Cursed Wyrms(+1)
Ferrin(+0)
Pomharpi(-1)
Shades(+0)
NullPointerException!(+0)
Navigators(+0)
Masks(+0)


Orders
The Society of Individuals Informed Against SATAN (Donnie), Batosian Division
The Sparks
The Society of Individuals Informed Against SATAN (Donnie), Fluff Batosian Division
The Rocketeers
The Temple of order
The Empirical Truth
The Society of Individuals Informed Against SATAN (Donnie), Fox-Fox Division
The Order of Flame
Ordo Cabalis Illuminus
The Unity of Nod
The Hive
The Foxkindish Inquisition
Beta's Null
Generally Dissatisfied Inquisitive (GDI) Forces
Layline Caster Ship and Crew
The Heavy Hitters
Adeptus Mechanicus
The Marked
the Pho
the Library
Council of the Winds


Avatars
The Avatar of the great DV.
Shin Foxdragohu'hil'heen''
Jije
The Phoenix
The Awakened
Beta, The Wolf-Dragon
Luciledragon
Cerefox, the Fox-Fox-Fox
Lore Bostic, Human cabal wizard
Specimen 35
The Messiah
Divine Agent Smith
Saul Angelos
Brother Marcion
Zander Sharpe
Avraham: The Cunning
Constantinios



Armies
Foxkind
-1 army in Porttown
-1st Ironworks Imperial Regiment in Ironworks
-1st Cadian Imperial Regiment in Cadia
-the 1st Imperial Airship Fleet in Blackwell
-the 2nd Imperial Airship Fleet in Blackwell
-2nd Cadian Imperial Regiment in Cadia
-the 1st Lightguard Regiment in Luminurbis
-1st Expeditionary Fleet in Porttown


Sons of Annihilation
-1 army, the Phalanx of Adamis, in Solaris
-1 army, Phalanx of Su, in Su
-1 army, The Hand of Saul, in Solaris

Wyrms
-1 army in Su
-1 army, Phalanx of Epirous, in Epirous
-1 army, 2nd Phalanx of Predix, in Predix
-1 army, Constantinios's Legion in Predix
-1 army, The Dragon Phalanx, in Predix

NullPointerException!
-1 army in Null City
-1 army south of Ironworks

Fox-Fox
-1 army, The Dual Point Legion, at Trabzand
-1 army, Bipolarsburgian Army Reserves, in Bipolarsburg
-1 army, Cerefox's Champions of Threes, in The Fortress of Doom
-1 army, The 2nd Dual Point Legion, at Dual Point
-1 army, Army of the Sphinx-Sphinx, at the Sphinx-Sphinx
      -Note: Incorperates Fox-fox, Fluff Batosians, shades and Desert Fox-Fox

Batosians
-1 army, The First Ascendants, stationed near Ironworks

Shades


Aarie
-1 army, Aarien Aerial Defence Core, east of Aurora
-1 army, 1st Flame's Lancers, in Flame's Landing
-1 army, The Phoenix's Breath, outside of Flame's Landing

Pomharpii
-1 army, The 1st Cabal Centurions in Luminurbis
-1 army, the 1st Gungir Rangers, in Luminurbis



Combat

Combined armies of Flame's Landing attack Solaris
7(Roll) + 2(Advances) vs 7(Roll) + 3(Advances)
9(Roll) + 2(Advances) vs 4(Roll) + 3(Advances)
6(Roll) + 2(Advances) vs 7(Roll) + 3(Advances)
The Ferrin Foreign Legion Backs up the attack on Solaris
4(Roll) + 3(Advances) vs 5(Roll) + 3(Advances) - 1(prior combat)

Army of Bad karma attacks Pomharpii in Luminurbis
3(Roll) + 1 vs. 3(Roll) + 4(Advances)
9(Roll) + 1 - 1(prior combat) vs. 8(Roll) + 4(Advances)
Foxkind Lightguard assist the Pomharpii army in Luminurbis
 7(Roll) + 1 - 2(prior combat) vs. 5(Roll) + 2(Advances)


1st ironworks imperial Regiment and Artillery Brigade attack The City of Shadows
2(Roll) +2(Advances) vs 1(Roll) +1(Advances) + 1 (Army)
5(Roll) +2(Advances) vs 8(Roll) +1(Advances) + 1 (Army) - 1(prior combat)


1st imperial Airship Fleet and 2nd Cadian Imperial Regiment attack the City of Mourning
3(Roll) +2(Advances) vs 2(Roll) + 1(Advances) + 1 (Army)
7(Roll) +2(Advances) vs 7(Roll) + 1(Advances) + 1 (Army) - 1(prior combat)

1st Cadian Imperial Regiment attacks the City of Despair after the Army of Bad Karma departs
6(Roll) + 2(Advances) vs 4(Roll) + 1(Advances)


Thus, The Cities of Shadows, Mourning and Despair are all burned the ground (under)ground. However, the 1st Ironworks Artillery Brigade is caught out in the open and slain to the last.

Meanwhile, the Army of Bad Karma is shattered in a failed attempt to rout out the Pomharpii from Luminurbis.

The Aarie attack does not go quite as badly as the Shade assault on Luminurbis but is beaten back. In an attempt to save the Aarie forces, the Ferrin Foreign Legion performs a rearguard action and is all but destroyed by the Sons alongside the Pheonix's Claws. The Phalanx of Solaris is caught between the two desperately fighting armies and crushed before any help can arrive.
« Last Edit: May 03, 2013, 03:06:05 PM by Fax »



William Swiftfoot

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Reply #118 on: May 02, 2013, 10:19:12 PM
Erm Fax, nothing agianst the result, but I think you ran the multi-army fight wrong. If Im reading the rules right, there is a die roll for each army 1on1 one, with the surviving army taking a -1 to their next roll, and it goes till there isn't a side to fight(due to retreat orders or elimination)



Digital Vulpine

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Reply #119 on: May 03, 2013, 06:06:10 AM
(For future reference, how did using Advance Civ send me from 2 Advancements to 1?  More dakka wasn't supposed to be a negative advancement.  {;) )

(Edit: Math check: if I had two advances before, and I gained one, how many do I have now? A: One B: Two C: Three D: All of the above
Sorry to be picky about it, but these things aren't cheap.)

Command Avatar: 1 point
Foxkind celebrated their victory over the Shades with great parades, theatrical reenactments of key battles, and many fireworks. Medals were awarded for skill and courage in battle, and particularly valorous individuals were hailed as Heroes of the Empire. The Emperor looked on this from upon the Golden Throne, and He saw that it was good.  However, he saw that in many places the battles had been closely fought, won only by the tremendous sacrifice of thousands of brave and faithful Foxen soldiers.  Better coordination and a stronger chain of command would be necessary to fight any less primitive races that may threaten them in the future.   He granted a vision to several high ranking officials in the Ecclesiarchy, the Council, and the Adetpus Mechanicus of a new organization, a Department dedicated solely to the Defense of the homeland.  After meeting together and discussing the visions the Emperor had granted them, these leaders establish the Department of Defense to take charge of managing and commanding all Imperial armies.

Advance Civilization: 6 points
The Department of Defense goes to work immediately, organizing and cataloging all the resources the vast armies of Foxkind have at their disposal.  They spend countless hours pouring over the historical accounts of past battles, studying, analyzing, and replaying them over and over again.  They use the knowledge they gather to create Combined Arms Doctrine, teaching commanders how to gain additional advantages from armies of different types supporting each other.

Command Order: Department of Defense: 2 points
With the internal threats taken care of, Foxkind turns its eyes outside its borders.  The world is still in chaos from the Fall of Man, and needs the benevolent guidance of the Emperor to set things right.  Across the sea in the former Human city of Trabzand, the heretical Fox-Fox meddle with forces they do not comprehend.  Resolved that such a cataclysm as the Fall of Man must never happen again, they decide that it is necessary to launch a preemptive strike to seize the Trabzandian Death Ray and turn the Fox-Fox from the path of destruction. The 1st Cadian Imperial Regiment and 2nd Ironworks Artillery Brigade board the 1st Expeditionary Fleet and 2nd Imperial Airship Fleet to launch their assault on Trabzand.

"The Fox-Fox's use of heretical magic to create weapons of mass destruction is a direct threat both to our homeland, and to the stability of the world.  The heresies of Man must not be allowed to take root in another race.  By seizing the former Human city of Trabzand, we will ensure that the heretical knowledge there is buried forever.  May Imperial justice account in all balance.  The Emperor protects."

Points spent: 9
Points left: 1
« Last Edit: May 03, 2013, 04:24:11 PM by Digital Vulpine »

"Old soldiers never die, they just fade away for a little while..."