Author Topic: Transformation Theater  (Read 96739 times)

Draykin

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Reply #60 on: May 30, 2015, 03:30:59 PM
With a thrash of his tail, Attor deftly separates himself from his primary target. The grey one will have to wait. Or die. Well, dying would be bad, yes, but he has to be the weakest link of Attor's new hunt-pack. Or maybe he'll actually do something. Attor is only giving him a chance to prove himself, is all.

Moving in a swift circle as a part of his dodge,  Attor attempts to move behind the failed charger and dives for a blow aimed right at the neck.

Dice Rolls
  • May 30, 2015, 03:30:59 PM: NECK SHOT (Attor STR Vs. Vorzh 4 AGI)
    1d20-1 => 1d20 [1] (1) - 1 = 0
It gets so lonely being evil
What I'd do to see a smile
Even for a little while
And no one loves you when you're evil
I'm lying through my teeth!
Your tears are all the company I need


Shifting Sands

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Reply #61 on: May 30, 2015, 09:31:52 PM
Though Virmir manages to escape from the clingy tentacles of the first vorzh, it doesn't stop pursuing its target. It does have a pretty rough time ahead of it, considering the fireball that's about to be summoned in its bulbous head. It attempts to quickly shield itself -

Vorzh 1 RES vs. Virmir MAG = 16+2 = 18

Just barely, the squid is able to interrupt the fox's summoning of the fireball with a slap in the face, skewing his concentration and bringing the water to a boil just near them. It wastes no time in reattaching itself around Virmir, aiming to choke him out and finish him with a headbutt.

Yilin is able to freeze up the pouring blood from his wound. He heals up just a bit, allowing another hit or so, and the enhancement that the vorzh had before disperses. ALL of them hiss angrily at being deprived of blood, and it provokes the second to begin its blood channeling anew - but despite its aim at Yilin, the failed and fizzy magic from Mike redirects the attack with even more force.

Attor does manage to dodge the charge from the final vorzh, but his poor attack opens him up to a couple new attacks. More pain incoming for the big fish.

Dice Rolls
  • May 30, 2015, 09:31:52 PM: Vorzh 1 STR vs. Virmir AGI
    1d20+1 => 1d20 [20] (20) + 1 = 21
  • May 30, 2015, 09:31:52 PM: Vorzh 2 MAG vs. Mike RES (targeted)
    1d20+5 => 1d20 [15] (15) + 5 = 20
  • May 30, 2015, 09:31:52 PM: Vorzh 4 STR vs. Attor AGI (1)
    1d20+1 => 1d20 [16] (16) + 1 = 17
  • May 30, 2015, 09:31:52 PM: Vorzh 4 STR vs. Attor AGI (2)
    1d20+1 => 1d20 [12] (12) + 1 = 13


Virmir

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Reply #62 on: May 30, 2015, 10:02:37 PM
Flailing again, I desperately squirm from the much stronger attack this time!

(And I know there is no way I can beat this roll.)

With a GRRRK and a GLUB, my head turns blue--!!!

Dice Rolls
  • May 30, 2015, 10:02:37 PM: AGI - Escape!!!!!! -- GRRRK
    1d20-2 => 1d20 [12] (12) - 2 = 10
[fox] Virmir


Stormkit

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Reply #63 on: May 31, 2015, 06:51:07 PM
Well it seems Mike has just accidentally taken one for the team. Between his critical failure to do magic, his proneness to magic, and the strength of that spell, Mike basically just got a ton of blood literally sucked out of him. He keeps going for another few seconds on momentum, but falls unconscious due to oxygen deprivation to the brain and starts drifting in his last faced forward direction, prone. Without proper circulation he'll also start growing cold. Could this be the end for our not terribly helpful otter?

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None is predominant.
Of the four seasons,
None lasts forever.


PrincessHotcakes

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Reply #64 on: June 01, 2015, 10:31:39 PM
Becoming thoroughly enraged, Yilin decides there is one appropriate response to these annoying underwater cretins.  He promptly attempts to summon a spell to freeze the entire room to freezing or near freezing.

Dice Rolls
  • June 01, 2015, 10:31:39 PM: FREEZE THE ENTIRE PLACE
    1d20+3 => 1d20 [11] (11) + 3 = 14
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Draykin

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Reply #65 on: June 01, 2015, 10:40:12 PM
Attor, being swarmed as his hunt-pack is halved in size, tries desperately to dodge and duck and dive and dodge. Bad hunt-pack! Well, guess he really didn't have hope in these allies.

Dice Rolls
  • June 01, 2015, 10:40:12 PM: DODGE AND DIVE (AGI vs Vorzh 4 STR:1)
    1d20+3 => 1d20 [15] (15) + 3 = 18
  • June 01, 2015, 10:40:12 PM: DODGE AND DUCK (AGI vs Vorzh 4 STR:2)
    1d20+3 => 1d20 [16] (16) + 3 = 19
It gets so lonely being evil
What I'd do to see a smile
Even for a little while
And no one loves you when you're evil
I'm lying through my teeth!
Your tears are all the company I need


Draykin

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Reply #66 on: June 01, 2015, 10:42:53 PM
With as hard as the krait is to hit, Attor also attempts to at least get one attack in, for the sake of not going down easily.

Dice Rolls
  • June 01, 2015, 10:42:53 PM: SPITE ATTACK (STR vs Vorzh 4 AGI)
    1d20-1 => 1d20 [5] (5) - 1 = 4
It gets so lonely being evil
What I'd do to see a smile
Even for a little while
And no one loves you when you're evil
I'm lying through my teeth!
Your tears are all the company I need


Shifting Sands

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Reply #67 on: June 02, 2015, 01:08:46 AM
Yilin's crazy move to freeze the entire arena succeeds pretty well, but does have its drawbacks as far as attacking EVERYONE is concerned. (Everyone rolls against Yilin's MAG roll. 1's take double damage.)

The vorzh definitely seem excited by the two kills that they've managed so far. Still, they have to finish off their prey before they can truly feast, and they seem to know that. They begin to turn on the remaining party members, with the first moving in on Yilin to choke him out as it did with Virmir... but it's frozen solid midway through its attack and seizes up. The second moves in with the last one to take down Attor. Now it's become a full-on brawl, except for Yilin and his crazy frost magic.

It's a bit hard to move around unconscious bodies underwater, too. They begin to drift up toward the blades, though it's pretty slow...
« Last Edit: June 02, 2015, 01:11:05 AM by Medik Jackal »

Dice Rolls
  • June 02, 2015, 01:08:46 AM: Vorzh 1 RES vs. Yilin MAG
    1d20+2 => 1d20 [5] (5) + 2 = 7
  • June 02, 2015, 01:08:46 AM: Vorzh 2 RES vs. Yilin MAG
    1d20+2 => 1d20 [16] (16) + 2 = 18
  • June 02, 2015, 01:08:46 AM: Vorzh 4 RES vs. Yilin MAG
    1d20+2 => 1d20 [7] (7) + 2 = 9
  • June 02, 2015, 01:08:46 AM: Vorzh 1 STR vs. Yilin AGI
    1d20+1 => 1d20 [1] (1) + 1 = 2
  • June 02, 2015, 01:08:46 AM: Vorzh 2 STR vs. Attor AGI
    1d20+1 => 1d20 [15] (15) + 1 = 16
  • June 02, 2015, 01:08:46 AM: Vorzh 4 STR vs. Attor AGI
    1d20+1 => 1d20 [17] (17) + 1 = 18


PrincessHotcakes

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Reply #68 on: June 02, 2015, 10:34:29 AM
Finally given something of a breather, if completely freezing his ass off, Yilin pauses to examine his foes, noting their underwater form and physiology... he attempts to make mental notes, as he compares to his vast, unsurpassed memory of taxonomic sciences, in an attempt to discover their weak point.

He also blinks... and remembers belatedly that freezing all the water around him also does a number on HIM.

Having temporarily incapacitated his immediate foe, he quickly comes to realize that as much as he would prefer to not have to suffer with the company of others, they are an effective meat shield, and if they all die... he quickly summons more ice to try and strangle the vorzh who are descending on his one remaining conscious companion.
« Last Edit: June 02, 2015, 08:41:42 PM by Radioactive_Toast »

Dice Rolls
  • June 02, 2015, 10:34:29 AM: INT determine weak point
    1d20+2 => 1d20 [6] (6) + 2 = 8
  • June 02, 2015, 10:34:29 AM: Freeze Vorzh 2 and 4's necks
    1d20+3 => 1d20 [1] (1) + 3 = 4
  • June 02, 2015, 08:41:42 PM: Rolling against self
    1d20+2 => 1d20 [17] (17) + 2 = 19
🏳️‍⚧️Princess is a contagious condition🏳️‍⚧️
She/her pronouns please ❤️


Draykin

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Reply #69 on: June 02, 2015, 04:53:50 PM
Attor is very unhappy about how things have turned out, and as the water cools, he decides that he doesn't like magic almost as much as dying. With two foes bearing down on him, he tries to keep on the defensive, trying to hold out in case the dumb air-breather can do something useful.

Dice Rolls
  • June 02, 2015, 04:53:50 PM: REPTILES DON'T LIKE COLD (RES vs Yilin's MAG)
    1d20-1 => 1d20 [4] (4) - 1 = 3
  • June 02, 2015, 04:53:50 PM: DODGE (AGI vs Vorzh 2 STR)
    1d20+3 => 1d20 [3] (3) + 3 = 6
  • June 02, 2015, 04:53:50 PM: DODGE AGAIN (AGI vs Vorzh 4 STR)
    1d20+3 => 1d20 [17] (17) + 3 = 20
It gets so lonely being evil
What I'd do to see a smile
Even for a little while
And no one loves you when you're evil
I'm lying through my teeth!
Your tears are all the company I need


Draykin

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Reply #70 on: June 02, 2015, 05:00:06 PM
The sudden drop in temperature does not fair well with Attor, who slows down drastically with it. Barely able to dodge one attack, he's hit with another as the chill sinks deeply into his very core. Attor is very, very unhappy, but even still he refuses to go down without a fight, with tooth and nail and tail.

Dice Rolls
  • June 02, 2015, 05:00:06 PM: SPITE ATTACK, REQUIEM (STR vs Vorzh 4 AGI)
    1d20-1 => 1d20 [5] (5) - 1 = 4
It gets so lonely being evil
What I'd do to see a smile
Even for a little while
And no one loves you when you're evil
I'm lying through my teeth!
Your tears are all the company I need


Virmir

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Reply #71 on: June 02, 2015, 08:13:18 PM
Since at this point Virmir is essentially dead, the freezing spell makes him extra dead, which consists of his eyes turning into Xs and his body being encased inside a solid block of ice.

[fox] Virmir


Stormkit

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Reply #72 on: June 03, 2015, 04:49:48 AM
Mike, like Virmir, is similarly essentially out of it. However he has such good magic resistance that it's possible he is not affected by the  ice anyway.

Dice Rolls
  • June 03, 2015, 04:49:48 AM: Passive resistance to AoE Ice
    1d20+4 => 1d20 [14] (14) + 4 = 18
Of the four elements,
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Shifting Sands

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Reply #73 on: June 03, 2015, 01:38:23 PM
Yilin's attempt to find the weakpoint in these squid-people does close to nothing... he doesn't discover much of anything that he already knew before. Maybe if he had a sharp point he could cut those arms off? But he doesn't, so that's a little wasted. Their skin looks soft, sure, but he's unable to puncture it. His attacks are equally worthless. The ice doesn't travel far enough across the arena to even come close to the vorzh beating up Attor, and just crushes in on itself a few feet away.

Attor, meanwhile, is able to strike at one of his attackers, but it's not the greatest bunch of swipes. It could still do something, though... and it does, just barely severing some sort of connecting tendon in the humanoid's "neck." It spazzes and throws itself away from the fight, desperately trying to reconnect it, but can't quite manage in the overwhelming cold.

The remaining vorzh continues to try and tear apart Attor. They must really know how to crowd control. Perhaps it just wants fresh supplies of blood before it moves on to the last of their prey.

(Hm, it seems I forgot to roll against one of Dray's attacks earlier. Oops. Lemme check this here...
Well I rolled high enough that it doesn't matter anyway. So no harm done! Mwahaha.
Also, bleh, I can't delete rolls. What's up with that, Vir? GET TO WORK ON THAT!
Anyway, ignore the Vorzh 4 roll for STR. he ded)
« Last Edit: June 03, 2015, 01:40:43 PM by Medik Jackal »

Dice Rolls
  • June 03, 2015, 01:38:23 PM: Vorzh 4 AGI vs. Attor STR
    1d20+1 => 1d20 [3] (3) + 1 = 4
  • June 03, 2015, 01:38:23 PM: Vorzh 2 STR vs. Attor AGI
    1d20+1 => 1d20 [12] (12) + 1 = 13
  • June 03, 2015, 01:38:23 PM: Vorzh 4 STR vs. Attor AGI
    1d20+1 => 1d20 [14] (14) + 1 = 15


Draykin

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Reply #74 on: June 03, 2015, 06:37:41 PM
Attor loses himself in a sudden fit of bloodlust, fight or flight kicking hard into first gear. Dodge. Weave. Duck. Dive. Dodge. Just keep moving, moving, moving!

Dice Rolls
  • June 03, 2015, 06:37:41 PM: DODGE FOR LIFE (AGI vs Vorzh 2 STR)
    1d20+3 => 1d20 [16] (16) + 3 = 19
It gets so lonely being evil
What I'd do to see a smile
Even for a little while
And no one loves you when you're evil
I'm lying through my teeth!
Your tears are all the company I need