Author Topic: DoW the 3rd  (Read 134318 times)

PrincessHotcakes

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Reply #30 on: June 27, 2013, 02:51:17 AM
Right, onto turn two.  Just a reminder for you guys that this game will go as fast as all of you post; I'm not under any time limit like Fax was with making his combined with a heavy load at work

Turn Two

Game wiki http://dow.crimsonflagcomic.com/doku.php





Digital Vulpine - (9-5=4) 4+1+4=9 moved
Donnie - (8-0=8) 8+0+11=19
Draykin - (10-5=5) 5+1+4=10 moved
Fax - (5-3=2) 2+1+7=10 moved
FrostedLights - (9-5=4) 4+1+5=10 moved
Geary - (7-3=4) 4+1+9=14 moved
I am the IZOD - (12-0=12) 12+0+12=24 moved
Kenku - (7-5=2) 2+1+6=9 moved
PineapplesOfScience - (7-3=4) 4+1+2=7 moved
Radioactive Toast - (2-0=2) 2+1+7=10
Snow - (8-6=2) 2+1+8=11 moved
Stormkit - (12-3=9) 9+0+6=15 moved
Tech - (10-10=0) 0+1+8=9 moved
Trask - (11-5=6) 6+0+4=10 moved

Numbers are (Initial points last turn minus points spent equals points left over), then said leftover total plus bonus plus the dice roll for this turn equals total points for this turn.

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« Last Edit: July 01, 2013, 02:57:37 AM by Radioactive_Toast »

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Digital Vulpine

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Reply #31 on: June 27, 2013, 05:40:42 AM
Edit: Bleh, might as well keep stacking.

Shape climatex2

A temperate forest grows in C/D 1/2

A coniferous forest grows in B1/2, petering out into tundra as it approaches the A row.

points left: 5.  Watch me roll 2 next turn.
« Last Edit: June 27, 2013, 06:12:12 AM by Digital Vulpine »

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Tizocoatl

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Reply #32 on: June 27, 2013, 05:51:35 AM
DoW3 Round 2:

pointless move time

Shape Land: 3pts

the icy island expands to include [K6], [K7], and [K10]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
4 points remain

Loop-Dee-Loop-Dee-Loopity-Doop


Fax

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Reply #33 on: June 27, 2013, 09:27:04 AM
Around the bases of the mountain ranges to the north a heavy pine forest arises, quickly spreading towards the southwest and covering much of the land there.
Further, the first signs of something terribly wrong begin to arise in the lands far to the west as the land takes on a subtle aura of menace. For the time being however, nothing overt can be seen to be wrong. Merely a sense that something is wrong.

Shape Land [3] - Pine forest in B10,C10-12
Corrupt City [3] - Land in B7,8, C7,8


Initial points – 10
Points spent – 6
Remaining points – 4



William Swiftfoot

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Reply #34 on: June 27, 2013, 10:41:47 AM
Shape Land[3] - In the center of the landscapes at F6, F11, B6, and B12, there form orbs of Ruby(F Spots) and Sapphire(B Spots). These orbs, unlike its larger brethen however, do not warm the land around it, but simply lay in a clearing among the land.
 



Snow

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Reply #35 on: June 27, 2013, 11:50:44 AM
Shape Climate x2, Shape Land x1 (Points: 11->4)

#1: In the hills and mountains (Clarification: creating minor hills in the area, as part of this)of area [B7,B8,C7,and B5], creatures stirred. Later folk would call them "vozards": dark things with chitin, claws and stinging tails. What was remarkable about them was that they built vast underground nests by gouging holes in solid rock. Some speculate that they had a means of producing shockwaves with a snap of their claws, powerful enough to crush or melt their way through a mountain. In any case, this strange species left behind geometric patterns of tunnels and rooms, around ten feet wide, arranged in rectangular or hexagonal fashion. The discovery of these ruins on area [B5] led to a wild rumor that vozards did not merely get washed across the sea, but that there was a tunnel connecting their two known nesting areas. Or perhaps far more than a mere passageway... And were the markings on the cavern walls just random scratches left by mere animals?

Future generations would say, whenever they found strange underground mazes with no clear purpose, that most likely "a vozard did it".

(Gameplay note: These creatures exist just to create the unique environment and are not meant as a playable race. I have no plans for them. If there's any question and nobody wants to use them, assume that they die out -- or vanish, at least -- without any further effect than having added mysterious dungeons to the map.)

(Likely to interact with Fax's post!)

#2: The Z-shaped island of [B5,C5,C4,D4] became a land of rolling hills (rarely literally), rivers, and forests full of all sorts of excellent wood. Unfortunately some of the inhabitants were dangerous creatures, such as the Mossy-Hook, the seemingly indifferent Bartleby, and the Godanbat.

#3: The strait at [D8] became an astonishing natural arch, nearly a mile wide and sturdy enough to support its weight and far more. Extensive seaside caves formed in [D9-E9], the area near it, supporting a whole ecosystem of fish, ferns, and lizards. The polar waters of A5/6/7/8 became super-oxygenated, warmer, and mineral-rich due to seafloor organisms and upwellings from below, creating something like Earthly "black smoker" vents with a unique ecosystem.

(Note: When I said the floating islands were "centered on" that one square I intended more of a large effect, like "more of a cross-shaped area affecting roughly 4 squares". Could that set of islands be made more extensive, please?)
« Last Edit: June 28, 2013, 10:59:14 PM by Snow »

New fantasy book series: "Wavebound". The story of the novice Goddess of Water! https://www.amazon.com/gp/product/B08D3SW5WP


DigitFiredrake

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Reply #36 on: June 27, 2013, 12:07:56 PM
Shape Land[3] --- In the lands of H5 many changes soon start to happen... first the ground near the cost riases forming a massive hill side with a river flowing down it, and a small cave in the side of it... atop this lightly sloped mountain burst gas vents... venting a strange blueish glowing gas. Vazirum a powerful yet stable gas. Also some trees form on the hill making into a nice lightly wooded area... but not as many as form to the east forming a heavily wooded area in H6. Also to the north G5 the ground dries under the heat of the new hills blocking of the cool southern winds and forms into a dry sandy desert. A great valley cracks in the land as the ground dries... and a glowing red gas vents from this gash... Trazium a more less and more unstable counter part to Vazirum but much more Trazium here then Vazirum from the hill.

Shape climate[2] --- Also the hill actually provides shade to H6 but also warms G5 with the lack of air flow making it quite hot. Finally the valley formed inside  the desert heats... its now a temperature beyond any other found on the world as of yet in the depths of the valley.

-----------------------------------------------------------
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Geary

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Reply #37 on: June 27, 2013, 12:13:19 PM
Create Avatar (10): From mineral-enriched lands of B1, a creature emerges from the earth as its slumber. The creature resembles an artic fox, with stark white fur, though it stands upright and bears no tail. "This world will soon bear children. Let them know that they have been gifted with a Father, to guide them in line with the whims of their Mother."

"Corvo, The Allfather, is born."

-------- Tally --------
Starting Points: 14
Points Spent: 10 (10)
End Points: 4
Total Points Spent: 13
« Last Edit: June 27, 2013, 12:15:28 PM by Geary »

Geary: That means you get a companion for four levels, then it gets an upgrade.
Draykin: A very PAINFUL upgrade.
* Digital_Vulpine eeps, since the rules don't specify that I'm exempt from the psychic link that Wizards have with their familiars. o_o;
Geary: GET YOUR PET DRUNK.


I am the IZOD

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Reply #38 on: June 27, 2013, 05:05:59 PM
The Lord Zod looked up the face of the world, and found that now was the proper time to begin.  He made the land in E10-12 and F12 into a tropical and subtropical swamp.

Shape Climate (2)

Once this was done he looked upon the creation and found it to be...adequate.  From the muck of the swamp he brought forth his creatures in not-quite-his-own image.

Create Race (22)

The Crondins are bipedal, humanoid reptiles, ranging from 7 to 9 feet in height.  They're backs are covered with lines of ridges similar to that of a crocodile, with razor teeth and claws.  Being reptiles, they are cold-blooded, and as such they do not handle cold well.  The most that they would be able to survive in would be in temperate climates, and that just barely.  Since they reside in the tropical zone, they wear very scant clothing items, basically amounting to a loin cloth.

At this stage, they have a very decentralized form of governance.  Tribes are spread across the swamp regions described above, with patriarchs who lead in war, trade and internal affairs.  Their can be viewed as brutal by outsiders, with disagreements being settled by competition and combat.  However, they have strict traditions that must be adhered to.  Wars must be fought in certain ways, traditions of the victor and the defeated followed, otherwise violators will they will either be punished by their patriarch, or the Ngarjeck, if it is deemed necessary.

Create Order (0)

The Ngarjeck were once a tribe of themselves.  However, as time passed and they saw that many other tribes were parting with righteous tradition, and took it upon themselves to judge the unrighteous, to cleanse them, installing righteous leaders among the tribes.  Eventually, their influence spread, till it covered all the tribes.

The Ngarjeck is a cross-tribal order, the only thing that truly connects all the tribes of the Crondin.  Their responsibility is to ensure that tradition, and therefore law and order, in kept by the tribes.  Individuals who grossly violate tradition will be punished accordingly, with reciprocal punishment (ie, eye for an eye).  A tribe that violates tradition and upsets the balance is thus targeted by the Ngarjeck, and kill the men of the tribe, and take the women and children as their own, thus they become part of the Ngarjeck.  Most tribes will hold great contests among their people, both male and female.  The contests are based on physical, intellectual, and moral fortitude.  Those who win such contests are welcomed into the Ngarjeck, thus solidifying the tribes commitment to tradition, and thus the Ngarjeck.

Knowing that many offenses are committed in the dark, the Ngarjeck are constantly patrolling, often in secret, not announcing their presence to anyone, but instead watching in secret, waiting for the unwary to carelessly offend, and then bring swift judgement upon them.



24-2-12=0
« Last Edit: June 27, 2013, 05:18:41 PM by I am the IZOD »



Stormkit

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Reply #39 on: June 27, 2013, 11:36:47 PM
Did you know that crystals resonate at certain frequencies can be used to generate radio signals that can comm- yeah, I'm not doing this again. So the crystals are in tune to aetheric energy of various elements dependent on the specific crystal, right? So based on region certain places are more attuned to certain elements. Well there is this one spot that is attuned to all of the elements at once. And in this spot there is a mystic hubbalaboo. And an avatar, master of all the elements, materializes. He (or possibly she, it's hard to tell) has existed a long time, but has only now found a portal into this plane of existence. He is the agent of chaos, the harbinger of confusion, known by many names, but answering to none.

Create Avatar: Khayos -> -10 points. Five remaining.

Of the four elements,
None is predominant.
Of the four seasons,
None lasts forever.


PrincessToyTime

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Reply #40 on: June 28, 2013, 12:15:18 AM
Create Avatar - 10 points.

On the floating island residing in the super hot region of F2, a creature magically emerges from a portal through time and space, this being, born not of flesh and blood, instead, is a toy of vinyl and cottony fluff construction! a bit on the shorter side, this being is what appears to be a combination of plush and pooltoy, a species mix of feather dragon, and gray fox, his name was Syrask Kyuro, though a bit confused, he had a good idea of what happened, and by some fate or other circumstance, wound up in a fairly empty world. "Hmm, looks like I got some work to do here."

From ambiguous origins, Syrask Kyuro is created!

0 points remain.

(16:30:39) Virmir: You are a pony by default now? GAH HA HA
(16:31:04) Virmir: I never knew any true ponies.
(16:31:14) Virmir: I quite like your pony look.


FrostedLights

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Reply #41 on: June 28, 2013, 01:09:47 AM
The Emerald Grotto

The land rises from the sea in G14, H13-14, forming an island with a lush cove, covered in a heavy forest. A soft, pervasive mist wafts eerily through the trees. Deep within the woods, a great cavern opens, cool and wet, the walls aglow with bright fluorescent lichen. The winds whisper of ancient secrets...

-3 points


The Emerald Grotto begins to cool...

-2 points

5 Points Remain

Not Just Another Weathermare


Draykin

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Reply #42 on: June 28, 2013, 02:35:01 PM
Create Avatar - 10

Deep within the molten depths of the world, an ancient being rests. It has lived eternal since the creation of the world, but yet it has passed its time, content to slumber within the core, never caring to head towards the surface. It is Ignis, the Embodiment of Fire. And Ignis cared not for the surface world, that is, until the Ripple.

The ground trembles on the newly formed island at G2, as molten rock and lava burst forth from the ground, only to superheat and cool at the same time, forming into the very Essence of Flame Itself. Ignis looks upon the world for as far as it can see, and it knows that the time has come.

WARNING: THIS IS A BIG PICTURE



IN CASE OF IMAGE NOT APPEARING,
BACKUP LINK IS SUPPLIED:
http://www.furaffinity.net/view/10953056/

EDIT: Points Remaining: 0
« Last Edit: June 29, 2013, 12:17:08 AM by Draykin »

It gets so lonely being evil
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Even for a little while
And no one loves you when you're evil
I'm lying through my teeth!
Your tears are all the company I need


Donnie

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Reply #43 on: June 28, 2013, 07:32:08 PM
A New Tale Begins


Create Avatar -10
Danyel Yekzon

A long long time ago...
On a planet far far away...

There once was a Pomharpii archaeologist named Danyel residing in the great fortress of Sarajevo. The day was grand and he stood amongst millions of his kind and that of their close kin, the Batosians. The crowd were anxious, not just for the fulfillment of the grandest prophecy, but of the great battle being fought beyond their walls. Time was tight and all inside were rather afraid, but they never doubted their Messiah. When they heard of their soldiers yell "Victory!" as the great tower lit, all celebrated as they  ascended to a higher plane of existance, obtaining near godlike knowledge and power. Danyel was truly happy as he flew across his world as an etherial form of energy, studying all civilizations on his world, exploring ancient human tombs without harming the surroundings. He was truly alive.

Until the one day when he had discovered all there was to be discovered. Much of his kind still remain on their homeworld even as ascended beings. Home is home after all. Danyel bid farewell to his homeworld and explored the stars. Until one day....



SHAPE LAND -3

With a flick of a wing, the water freezes, the snap of a claw the bedrock cracks, with the burp of a full stomach (if he had one), LAND FORMS... or rather a MOUNTAIN RANGE at DE 8,9 Unifying the two continents into one super continent...! Though the mountain does make traversing the two landmasses rather troublesome... SO WHAT!?

SHAPE LAND -3

Danyel slammed his tail upon the ground, shattering some part far away that he's not on there yet. The bedrock in C3 BURST with the power of a volcano, forming a molten crater that cooled from the waters flowing into the crater. Over time this bowl would drain and become a fertile crescent... err... bowl of sorts. Full of rich rivers and fertile soil covered in bright green grass.

SHAPE LAND -3

Satisfied with wanton destruction and abuse of his ascended powers, he decides to plan ahead for now. He hovers over a spot at H13 and raises his wingpaws. From the ocean floor the very coral reef and bedrock raise to form an island. Danyel wastes no time in disposing of the disgusting coral and replacing it with grasslands and forests.  He expands the island south to connect with the strange blue island. He figures it may be fun.

Danyel rests, feeling rather drained of energy for now.
0 Points Remaining.
« Last Edit: June 28, 2013, 07:51:12 PM by Donnie »



PrincessHotcakes

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Reply #44 on: June 28, 2013, 10:27:42 PM
The great cosmic force peeks back out, having sufficiently recovered some dignity and steps forth until the world, looking it over. 

The great force is distracted, however, as niggling thoughts poke its mind and keep distracting it with the most useless tidbits and musings.  After a particularly agonizing sit-down thinking about thinking about thinking ad nauseum, it shook its being, shaking out the erratic, errant thoughts that then fell to the earth below...
Create Avatar-10 points
Falling to the earth falls the fragment, smashing in and creating a small crater where it lands.  Crawling up soon emerges

Zerky

The twisted dragon thing looks around, blinking dizzily... then wheezily laughing with a sly grin.

🏳️‍⚧️Princess is a contagious condition🏳️‍⚧️
She/her pronouns please ❤️