Soo.. 6 points for creating races? *cracks knuckles*
I'll take one 'o dems. In the volcano/glacier mountains of B12 I create the Turu'hraim
Turu'hraim are a people in love with explosions. You name it, they have a holdiday or custom of blowing it up. They do however, manage to keep their plentiful supply of explosives out of the hands of criminals... most of the time. They spend much of their time huddled in the narrow habitable zones and caves where the volcanoes heat things up to make them not quite as freezing as the outside, and here they enjoy experimenting with explosive magics and various sulfur compounds.
Ok, since we seem to automatically get orders with our new races, the Turu'hraim start with a religious Order. The Cult of Kerspelowd, a religion that see the universe as one giant explosion, and explosions are the most pure and essential part of existence; hence they tend to devote their efforts to making bigger, more colorful and more artful expressions of big booms.
Aaaand I'll take another 6 points to create a 2nd race, this in C13: The Phoraj
. These sulfur vent dwelling creatures are actually quite social and amicable in most respects, though as they are a matriarchal society several things are different. For example, these otherwise friendly people are sent absolutely bezerk into raging killing sprees when rival tribes engage in husband stealing.
Inserting an order for these guys... I'm creating a Trading guild. The Guild of the Flaming Ice. Seeking to create friendship and understanding while trying to create as much profit as possible, the Guild fundamentally believes in paradoxes... except when it doesn't.
Aaaand as that stands I have no points left over currently. Ah well.