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16  Comic Discussion / Crimson Flag Comic / Re: Comic 245 on: April 26, 2013, 09:05:06 PM
You can't beat DOOF propulsion
17  Other Realms / Random Topics / Re: Weird Dreams on: April 23, 2013, 12:25:06 PM
It started with Yemen, which for some reason I was in to "monitor the situation."  I was watching from a rooftop, watching some anti government protests go around a plaza, when a fellow agent or whatever crumples to the floor, obviously shot.  I run behind cover, and take a shot at the shooter one rooftop over-but now suddenly our weapons are Super Soakers.  I lament the fact that my range is still rather limited, so getting bored with shooting my opponent I deem it appropriate to spray passerbies below.  Then somehow the thought comes to me that a truck nearby is filled with cesium, which of course does not react well to water.  I try and avoid said truck, but now my former shooting opponent has taken to indiscriminately firing his water gun around below, and he of course sprays the cesium filled truck.

I duck for cover as a massive explosion erupts, and peeking up I see that the truck has left a large hole in the ground, one that seems quite blocky.  Minecrafty even.

The dream shifts to me playing Minecraft, and I'm tunneling down until I reach a cave filled with 3 creepers.  I curse myself for having a bow but no arrows in my inventory, and try and pick them off with hit and runs.  But of course the server I'm apparently playing on is laggy so I end up getting kersploded by the last creeper who I hadn't killed yet.  Respawning, I find myself reappearing... in the clouds.  And I fall until I hit the ground and die again.  Sighing I hit respawn again, and sure enough I emerge at the cloud level and begin falling.

Well, that's nuts I decide, but as my character falls he lands on an airship, and the dream is now third person and realistic, following an adventurer who's attempting to follow some murderer who's flying this thing.  He grabs a support wire, slidsing down and down until he slams feet first into the cabin.  Dramatic camera shots and bullet time ensue as he guns down a whole slew of guards before making his way to the cabin.  The hero kicks open the  door to reveal an evil Russian at the controls, attempting to fly the airship over the Super Bowl so it can be bombed. 

Suddenly the dream is first person again, and I'm running below trying to disable the bombs.  I climb onto one and the supports dangle, leaving me hanging precariously.  Suddenly BOOM goes the airship as the hero or the Russian blew something up, and the whole thing starts descending and crashing into a lake.  I leap off at the last minute, landing in a fishing boat now containing my great-uncle and my brother.  My great-uncle is teasing my brother, saying that after fishing they'll go hunting and they can shoot a deer, then my brother can mount the head on the front of his bike and attract ladies with it (and yes, he actually does make jokes like that). 

I of course and terrified about becoming seasick, and am scrambling looking through a bag trying to find motion sickness pills.  I eventually find two, but one of them slips out of my hand and falls into the lake.  For some reason the logical thing to do is dive into the lake after it.  I jump in, now mysteriously in swimming trunks as I yell at my brother to watch his fishing line, cause he's going to snag that hook in my skin.  And that's about when I wake up.
18  Comic Discussion / Crimson Flag Comic / Re: Comic 244 on: April 19, 2013, 09:12:43 PM
When the little guys get that look on their face in the 2nd panel, either prepare to laugh, or prepare to run
19  Other Realms / Role Play Theater / Re: Dawn of Worlds the 2nd! on: April 19, 2013, 01:17:48 AM
The chaos of Man's fall is one that takes many years to begin to sort through.  The various races that Man has become try and maintain some semblance of unity in some cases, but sooner or later it largely falls apart, with the various subraces organizing together to the detriment of their former fellows.  In the cities, this becomes a point of violent contention as blood flows in the streets, as factions vie for control in brutal bloodbaths that soak the surrounding countryside.  Nevertheless, within a few years solid control starts to form among the cities, with the exception of Trabzand, which the Fox-Foxes now have to deal with.  

In Predix the Cursed Wyrms establish firm authority, with the Temple of Order reviving itself to a sufficient degree to assert control over the city and its hinterland.  This is aided by the fact that the hellish lava filled terrain is actually quite well suited to the Wyrm's new cursed physiology, though this is not something that is celebrated by them.  Indeed, their dark, twisted reflection of Jije's draconic form, and the hellhole they now find themselves adapted for, these things are viewed with regret and self castigation.  Wyrm culture becomes extremely sin focused, dwelling on how they have fallen and how they must now repent for their wicked ways.  

Su is a bloodier matter, as Scrounger numbers begin quite high here, though the Sons are not keen on letting this portal to the demonic underworld stay out of their grasp.  It is a demon power source, and the Sons of Annihilation are demons now; they are determined to have what they see as rightfully theirs.  In an orgy of carnage the Sons establish control, paying fealty to Saul and his court in Solaris.

The two Phalanxes, the great armies of Men, have divided loyalties for a long time before their cores eventually settle in; the Phalanx of Adamis allying with Saul and the Phalanx of Predix sided with the Wyrms.

Command Avatar-1 point
Establish Order
Anguish rings though the magical strata of the world, searing rings of pain radiating out from Saul temporarily being shorn of his physical form from the great battle with Foxkind and the Batosians.  But his corrupted light blasts in all directions, eventually curving down and coalescing back into the city of Solaris.  Seething hate fills him, his plans brought to naught by the interventions of the interloping spirit aligned with the Batosian army.  It is a transgression that will be long remembered, as the Demon Lord bathes his palace with unholy searing light.  His underlings, though corrupted light demons themselves, find the anger and intensity of his light to be unbearable during this time.

As he plots, he realizes that he will have to plan for the future; his plan to attack Foxkind and cast down their beloved Emperor in front of them was a good one, bold in strategy and initiative, even though he had barely consolidated his rule.  Solaris beams as a city of harsh light, blinding those mortals who dare come close.  But, as that fool Jije once learned, one being can only do so much.  To that end he founds a dark twisted perversion of the Temple of Order that once so studiously served Mankind; the Pho, or Light.  A cruel, harsh order of hateful, domineering fanatics, the Pho seek to entrench his authority through fear and obedience.

Command Order-2 points
Establish Phalanx of Su
Saul's work is set upon quickly; The Pho wastes little time in consolidating and preparing.  A new Phalanx is created for Su, one that will strike at the Sons' enemies and send them cowering in submission or in death, either is preferable.

Command City-2 points
Establish Phalanx of Solaris
The demon city of Solaris is not far behind in this build of of arms, establishing its own offensive capability to carry forth the glorious name of their Demon Lord.

Command City-2 points
Predix rapidly swells beyond its original size, as Wyrms flock to it from all corners of the former realm of Man, escaping from Su, fleeing from the ruins of Adamis, and fleeing from Trabzand.  Here they begin to rebuild their society.  Out of all the fallen children of Man, the Wyrms are determined to hold onto their heritage, even though their forms are dramatically different.  They endeavor to preserve the learning, the architecture, even the arts of their fallen civilization.  

But they also recognize this is a time of war.  Hostile neighbors, and now their implacable demonic foe now is guided by a sentient hand; these things necessitate a war footing unlike anything in their history.  They begin arming, and create the 2nd Phalanx of Predix

Command Order-2 points
The Cursed Wyrms' quest is clear; to redeem the sins of Man, they must bring and end to Saul and close the gash to the underworld to fulfill their created purpose.  Though the other races of Men either join the enemy or turn their backs on this purpose, the Wyrms will not.  

But they are small, frail yet as a nation, and disorganized.  They will need time to build up, but importantly too they will need allies.  Foxkind seems to be the most obvious, though the presence of the heretic populated city of Mordor presents a challenge; it is filled with depraved evildoers who worship Saul, and indeed were part of the Demon Lord's assault on Luminurbis.  They will have to be eradicated, but to aid in this, they Wryms send out dignitaries to Foxkind.

Fears are that they will be rebuffed, but this proves too optimistic an appraisal.  Foxkind is turning inward on itself, increasingly falling to hostility and suspicion.  The Wyrms, though not demonic, look exceedingly so, and many of their dignitaries are slain on sight as they try and enter Foxkind lands.  This makes draconic Wyrms realize that not only are demons their enemy; Foxkind hates them sufficiently that they may act upon them with equal hostility.  

Dismayed, the Temple of Order redoubles its efforts; allies must be found.  They send out feelers to the east, hearing of their Ocean Cast brothers exiled to the ocean floor.  But the Ocean Cast want nothing to do with the Wyrms, who largely are drawn from those loyal to the Temple.  Relations between the Order of Flame and the Temple were heated and suspicious before the fall of Adamis, and those suspicions have festered into outright hostility and blame among the Ocean Cast since the fall.  Now they blame the Temple and the Wyrms for allowing Saul to grow in power as he did, and will hear nothing of their brothers' entreaties.

The Wyrms begin to feel doubly enclosed and surrounded.  They strike north, at E8 establishing an outpost named Epirous near the coastline.  There they attempt to make amends with the Batosians, prostrating their monstrous forms for forgiveness for the way they treated the bat traders in the past, explaining that their goal as a race is now penitence, and the destruction of demon-kind.  

As negotions unfold, the Wyrms send out envoys to the farthest reaches of the world, using any transportation possible.  To the unknown lands of the north, they seek the Fluff Batosians, the Fox-Foxes, the near mythical Aarie, anyone who can be of aid.

Rumors are in the air, the Wyrms learn, of more actors at work; hidden players.  While they of course knew about the Tiporea and their plague-like presence for many generations, upon their recontact with the north they find reports to not match the previous descriptions.  The rumors point to... erratic behavior among the Tiporea, as mysteriously for a time they stopped abducting other races, and seemed to disappear... except for strange extra-shadowy Tiporea that almost seemed to thrive on drawing attention to their own actions.  But aside from this, The Plague seems to have adopted... almost benign qualities.

If they were not so desperate, the Wyrms might have ignored these reports.  Badly needing any advantages though, the Wyrms told their contacts to investigate Tiporea sightings whenever they could, fumbling at straws that somehow they could be of some use to them.

News of the Wyrms' inquiries and investigations filters northward, leading to both the Poms and the Shades hearing of it...

Command City-2 points
The outpost at Epirous takes little time in establishing its own defenses, constituting a new Phalanx of Epirous to bring the Wyrm's total number of armies to 3, reaching parity with the Sons of Annihilation...

Command Avatar-1 point
Form order
Jije continues wandering, leaving Fox-Fox lands behind him and traveling southwest.  There, he discovers the race known as the Aarie.  Intrigued by their affinity for magic, he sees them as having worthy skills.  To this end he helps them by establishing the Library, an order, an institution to collect all the knowledge of the world and to keep and preserve it.  He sees the magic of the Aarie's Leylines as an ideal instrument for lines of communication, making it possible to send books, knowledge and learning back to the City of Winds in a reliable and organized fashion.

1 Point remaining
20  Comic Discussion / Epic Battle / Re: Comic 042 on: April 14, 2013, 09:55:01 PM
D:

Such a FIENDISH attack!  Kai truly is evil!
21  Other Realms / Art Gallery / Re: "The Terrifying Mind of Toast" (Comic) on: April 13, 2013, 10:29:50 PM
Geeheeheehee....
22  Other Realms / Random Topics / Toast, you, and RP on: April 13, 2013, 07:05:53 PM
Ok, this has been an issue that has long bothered me but I usually just keep quiet because I don't want to stoke drama.  But I'm going to say it here just to let it be known because people can't read minds, and I don't end up telling them usually until I get pissed and it boils over into something ugly.

When I want to RP, I'll let you know, not the other way around.  I like to RP sometimes, but only when I feel like it, not on other people's timetables.  This includes when I'm in chat; just because I'm logged in and talking does not mean I want to engage in an RP.  To be perfectly honest, it feels like a violation of my personal space when people try this.  80% of the time when this is attempted and I don't respond, I'm not AFK; I know what's happening but I keep my mouth shut because I judge it not worth starting anything over.  Yes, I hate causing drama to a fault, that is precisely why I'm posting this now.  I would rather avoid spectacular blow ups.

If you don't like this, that is your prerogative.  I'm not the type to jump on people out of the blue without knowing how they'll feel about it, because I treat people with the respect that I want to be treated with in return.  I make sure that I'm not stepping over the line when I interact with someone, and that's all I ask for in others.
23  Comic Discussion / Crimson Flag Comic / Re: Comic 243 on: April 12, 2013, 09:04:33 PM
Dastardly girls punching you sneakily
24  Other Realms / Art Gallery / Re: FREE ART - Dragon Raffle! on: April 11, 2013, 11:26:30 PM
#16 Medik and myself having been roughly 80-90% TFTG'd from humans into a pair of dragonesses.

Medik's ref http://art.by.virmir.com/art/medik_hatchling (but more grown up obviously)
My ref http://www.furaffinity.net/view/10207875/ (with belly scales drawn in)
25  Other Realms / Role Play Theater / Re: Dawn of Worlds the 2nd! on: April 10, 2013, 07:43:17 PM
Catastrophe-10 points

   Order comes with frightening rapidity to the realms of Man under the Basileus's leadership.  Saul moves to bring the various factions of his race under one unified, clear and concise rule.  His long lifetime, common in Men, contributes to his grip on power as he is steadily able to stock the bureaucracy with loyalists.  Prime on his list of potential threats are the mages and the Temple of Order, which maintains a more disconnected chain of command with Adamis and thus the Basileus.  It is a state of affairs that engenders much mistrust, one which drives Saul to increasing levels of suspicion.

   Many are Saul's schemes, and his tendrils reach everywhere.  Seeing potential, he at several points attempts to negotiate a treaty with Foxkind, proclaiming they have common enemies, and that the combination of magical astuteness and mechanical ingeninuty that the two races have could compliment each other powerfully.  His entreaties always flounder, however, as beneath the veneer of his smiles his proposals seem to recognize Foxkind as a junior partner, leaving much of the proposed decision making in the hands of the Basileus.  Saul is incensed and bitter at the unsurprising rejection, and personally insults the Emperor almost leading to war on the spot.

   He is frustrated by the bulwark of forces that the Fox-Foxes raise to resist Man's raiding against them, and is altogether clenching his fists at outsiders who present such ripe targets that he cannot attack yet.  He needs to consolidate, even as his actions make it increasingly clear to all Man's neighbors that malicious intent brews in Adamis...

   It is intent that is also increasingly frustrated by power struggles.  The mages, the Temple of Order, even the Order of Flame are proving to be restless opponants to his rule and his policies of centralization.  Escalation follows, with closing of mage schools followed by two seperate assassination attempts on the Basileus, one in his own citadel.  

   More measures follow, as Saul becomes increasingly paranoid of his opponents, and of the mages in particular.  He becomes terrified at the prospect of moving against them directly, mostly because of the veiled threats and their “proven” ability to sneak past his defenses in his palace.  In reality the bulk of the mages are presenting a strong public front, trying to bluff Saul into not attacking them, but in secret they are terrified of him, prone to craven beliefs that soon the Basileus will come for them.  

   Both sides believe that the other is ruthless and out to end them, but Saul is the one with more serious ambition.  He is faced with an impasse that could blow up in his face at any time, and there is only so much power he can aquire quickly over the mages.  

   This leads him to adopt more desperate measures to cement his power.

   The City of Shadows is not unknown to Man.  Reports start filtering in, but the Basileus personally prevents those reports from spreading any further than his ear.  He has interest in the power of the Shades.  They are clearly not demons, so what wrong is being committed by investigating them?  This begins a slow but steady descent, as Saul sends out feelers into the city, even though every often his hand is bitten in the process; the power of the Shades is too great to ignore.

   Frustrated, he turns to the experiments of Ulric and Specimen 35.  It is during this time that the plague of 35 becomes known, a plague that can infect and bring even Men down with demonic infection, wasting them like a cancer just as it does to any other race.  It is said in legends that Men had never wept before as it did when the truth of this came out, though it paled in comparison to what was to come.

   These developments only further excacerbate Saul's paranoia, as his jealousy of the power around him ripens in his heart, an outright lust for control  of the world sprouting within him, making him seethe with quiet rage at the world.  

   Jije is not blind to these changes, as he consols the leader of Men to watch his own heart.  The Basileus attempts to sooth his creator's concerns with platitudes and deception, assuring him all is well and that any ill feelings witnessed are merely “stress.”  Undaunted by the dragon's suspicions, Saul dives into the magics whos powers elude him, as he comes to a profound conclusion.

   The mages, Foxkind, the other meddling races, the Shades: all of them stand at his gates, taunting him.  But they are all small powers, insects practically.  That which Man was originally created to fight, the demons, are a threat several magnitudes greater than any other.  They seem so base in comparison because of their lack of coordinated intelligence and organization.  But their potential is so much more...

   Specimen 35 is what opens Saul's eyes.  He sees the demonic strands in the creature's being, what feeds it with power, beyond its other components.  If he could tap into that.

   Thus sets into motion cataclysmic events, which will scar Humanity forever.  The Basileus takes residence in the halls the mages once practiced their abominable research in, and seeks to continue it.  He does not walk with caution as even they did, however.  He is interested in one thing and one thing alone: the power of the demons, and how to tap into it.  Specimen 35's plague is the key; it allows Man's blood to be touched by demonic essence.  Normally this is just degenerate corruption, like a cancer spreading through the body.  But if it instead can be integrated...

   Experiments proceed rapidly, though it seems there is considerable resistant getting the demonic strands to integrate properly with human flesh.  Soon cadavers are not enough; the Basileus begins pulling people off the street to be subjected to demonic taints.  A breakthrough is reached when it is realized elemental light magic can be used to “weld” the two components together, creating a unified structure.  These effects are not subtle, and they barely get beyond the basest experiments before Jije discovers what has been transpiring.

   Enraged he flies to Adamis, demanding that Saul turn himself over at once to face judgement for his crimes, for the dragon can feel through his own powers what fiendish abominations the Basileus has been conspiring.  His demands are met with stony silence, as indecision grips the city.  The Temple of Order wants to side with Jije, but are cowed by the Basileus' guards and are divided if they could be successful.  The mages shirk from the prospect of being between Saul and Jije, and opt to flee the city en masse before they can be persecuted by either.  The Order of Flame sends out token forces, but by and large they hold back their forces that are located in the capital.  As much as all Men respect and fear their creator Jije, they tremble and quake at the wrath of their Basileus.  

   Furious at his plans so close to being in his grasp yet being threatened with having them ripped away at the last moment, Saul summons as many forces as he can to stall Jije, fighting him if they have to, while he works with the experiements below, trying to accelerate weeks, months, perhaps years of delicate work in frantic hours.

   Jije is saddened by the betrayal of his children, but he steadily becomes enraged as he not only fights those who actively oppose him, but also has to deal with the apathy of those that don't.  No one in the entire city, a metropolis representative of Humanity, is listening to his calls to join him by his side.  He hammers the Men defending Saul, driving them back to the main Citadel.  He furiously denounces the others who stand behind him, not joining the fight; their fear of Saul's fiery retribution has caused them to no longer respect the wishes of their original master.  Even if they do not follow him, they are under his thumb, turned away from their intended path.

   Below in the arcane laboratories, Saul desperately works, and manages to extract a spell, a spell of unspeakable power.  He is now crossing the line; a man powered by demonic magics.  He rushes to the top of his fortress, summoning more magical energy than any single Man or group of Men has ever summoned in their existence.  He denounces his creator and tells him his time is over before casting a searing maelstrom of Human and Demonic magics alloyed together by intense light magic.  

   To the shock of all, Jije catches the magic.  Holding the swirling chaotic mass in his talons he denounces his creation, cursing them all before hurling the spell back in rage.

   The entire city of Adamis shakes, crumbling as the magics sustaining its floatation whittle to nothing, sending it crashing below.  Magical shockwaves send its inhabitants flying, casting them to the surface for thousands of miles, but miraculously leaving them alive from the fall.  For Jije does not intend to kill his children.  He means to punish them.

   The magical spell explodes like a supernova, enveloping the lands of Man and encompassing the whole earth, leaving no man untouched, corrupting them with demonic energies.

   To the mages who ran and hid, and to all the cowards of Humanity, they are debased, their forms shrunken and turned to small beasts, hideous combinations of locusts and rats.  They are spread throughout the earth, to be looked down upon and despised.

   To many others, including the Order of Flame, he banishes them to the ocean, stripping their lungs from them and casting them into the depths, where their flame magics must struggle to maintain themselves against an endlessly hostile ocean.  Their legs are lost to them, their faces distorted until they are little more than dolphins with arms, small ones at that, given the gift of fire magic that they can maintain but they are forced to endlessly struggle to do so.

   To those aligned with the Temple of Order, who could have fought and wanted to, Jije is filled with perhaps the deepest dissapointment.  Of all Men they were the closest to him, mirroring his own philosophies closest.  He curses them into the fire lands, molding them beasts of the dark, who find themselves harbingers of the very forces of darkness they once despised.  They are shaped like dragons, just as Jije is, to remind them of their origins and who created them, but as twisted, perverted creatures of the dark that shirk from the glorious sunlight they once bathed in.

   To Saul and his followers, Jije lets them have exactly what they want.  Their power now is too much for him to combat direclty, so he lets them eat it full force.  They are twisted and scarred, no longer men either, blasted by searing light and demonic energies into maelstromes of blazing light energy.  They are the Sons of Annihilation, out of all Man's degenerate forms the most fully corrupted by demonic essense.  Saul himself is transformed into a powerful but depraved entity, rent by madness and ambition, seething with rage at the entire world and his lost empire.  

   The Basileus is gone, replaced by a literal demon, who vows vengence against the world.  Henceforth the entity known simply as Saul will strike terror into the hearts of all.

   The city of Adamis falls to the earth, errupting in an explosion of magic that destroys the mountains in that region, from F6 to F8.  Permanent storms of plasma blast the landscape, turning the region into a light filled hell.  

4 Subraces now exist; the Sons of Annihilation, the Scroungers, the Ocean Cast, and the Cursed Wyrms

The Sons of Annihilation are a corrupted race

The Scourngers retain their earlier corruption of Man, becoming self centered scavengers

The Ocean Cast retain their earlier corruption of Man, becoming inward focused and bitter

The Cursed Wyrms take their curse to heart, and weep over the crimes over their people.  They attempt to attone for their sins, and rise to become a +1 purified race

Advance Civiliztion-5 points

   Saul, struck with immortal rage as he is, wastes little time.  He and his tormented demons of light learn to focus their magics, learning the power of Plasma searing from the plasma storms of their former homeland.  This allows them to strike with blazing energy with impunity in any direction.

Command Avatar-1 point

   Saul then commands the creation of a city within the hellish plamsa storms of F6, naming it Solaris

Command Avatar-1 point

Jije knows that his temper is volatile and that he cannot trust his own judgement around the cast down cursed children of Man any time soon.  He leaves, heading north, seeking to focus his mind on other things.  Finding the land of the Fox-Foxes, he is confused by their manner, their society, their whole existence, but he finds them a curious, interesting people.  Seeing as they border an outpost of Man, divided and bickering already in the city of Trabzand, he organizes among the Fox-Foxes an order, one that teaches them to utilize their telekinetic talents in ways to let them wield extreme heavy objects, like claymores and great hammers.  The Heavy Hitters are thus created, adding a component of heavy troops to the Fox-Foxes arsenal.

Zero points remaining
26  Other Realms / Art Gallery / Re: "The Terrifying Mind of Toast" (Comic) on: April 07, 2013, 05:49:06 PM
*smiles at Virmir* :)
27  Other Realms / Art Gallery / Re: Drawings of CF'ers + Pixel Icon Requests on: April 07, 2013, 05:48:25 PM
Well, I've gotten stuff from you before... but if just a little icon...

I guess if you feel up to it you could make an icon for me, with an expression like the one in the top panel here http://art.by.virmir.com/art/the_terrifying_mind_of_toast,_page_7
28  Other Realms / Art Gallery / Re: Drawings of CF'ers + Pixel Icon Requests on: April 06, 2013, 11:51:49 PM
Yeah, as I was commenting earlier on 2dogs posts of his Tod icons, d.facdn 's do noooot work anymore, thanks to FA being stingy about bandwidth.
29  Comic Discussion / Crimson Flag Comic / Re: Comic 242 on: April 05, 2013, 09:02:39 PM
Red fox on the farthest right looks weeird without eyes =p
30  Other Realms / Role Play Theater / Re: Dawn of Worlds the 2nd! on: April 03, 2013, 07:53:24 PM
Adamis and the lands of men quickly spread with terrifying stories, rumors of a great disaster and many a disappearance.  The mages, the closest students to the wise Jije, have gone wild, rogue, criminal.  

In the aftermath of the disaster, several of the surviving mage elders gather to try and decide what course of action to take.  Jije is far away, facilitating the construction of outposts.  The libraries and courts of Adamis and her daughter cities ring with indecision and paralysis, shaken by the realization of the peril they have invited into their midst; the plague-beasts and demons?  Both fused in magical experiments?  In an attempt to preserve stability, the mages convene a great council.  Protestations ring from the halls of power and learning, decrying the mages and their lust for knowledge.  

Faced with this unrest, the Council of Mages reacts with firm force, quelling dissent and arresting the loudest voices who decry their recent actions.  It seems that not only will these abominable experiments be condoned and the perpetrators remain unpunished, but the mages seem to be set to dominate the whole Realm of Man.

Create Avatar-7 points

The Phalanx of Adamis, Men's first true organized army, is called forth to assist the mages in preserving order.  The commander of the Phalanx, one Saul Angelos, complies with the mages' orders and enters the great city... to surround the council in a surprise maneuver and arrest them.

Saul Angelos decries the Council's actions, and their wanton disregard for the Mankind's safety, and their seemingly endless lust for knowledge.  The shocked councilors are marches to the edge of Adamis's floating isle and hurled off to the surface one by one, until the entire leadership has been executed.  Soon after Saul stands before the people and promises them such a tragedy will never befall them again.  The mages will not rule, nor will they run off on their own purposes.  Instead, they will serve the realm.  To facilitate a more centralized, orderly operation of the realm, Saul Angelos declares that he must serve the realm and hold it to order and justice, taking the title Basileus.

Jije, when he hears of these events, is greatly distraught.  Saul greets him openly in Adamis upon his quick return, lamenting the necessity of the bloodshed and tragedy that has occurred.  Alas, Jije can only be in one place at a time, something that Saul reminds him of as he recites the origin story of Man, who were created by Jije because he could not kill all demons by himself.  Reluctantly, Jije aggrees to the logic of the Basileus's argument, seeing that it seems Man needs a firmer hand than he originally envisioned.  He is too distraught with the precarious position of his children to question Saul's rapid seizure of power.

Command Avatar-1 point
Distraught at the failings of his children, Jije, realizes that more order could be something worth pursuing.  In large groups, it seems that force is unfortunately the best way to control Men, so in the fortress city of Su he creates another army, both to expand the fight against the demons who infest the land, and to keep an eye for the future...

Command Avatar-1 point

Basileus Saul Angelos quickly sees need to expand his authority.  He will after all need resources to fund armies, as well as to ultimately wipe demons off the face of the earth.  He also knows he has earned the enmity of many of the Realm's mages, who do not relish their new role as servants under the army.  He increases the sternness of the Realm to grab aquire all wealth and power it can.  The Batosians sound find Men far less amiable and more demanding in their trade negotiations.  Indeed, several hostage situations begin occuring as Men begin to be persuaded that Batosians are a weak, feeble people who will easily succumb to intimidation.  

Foxkind is now treated with outright distrust, and human patrols openly flaunt their battle magics in the vicinity of Foxkind groupings wherever they are found.

More ominously, the Basileus orders expansion into new lands, to secure more resources and procure more knowledge, technology and magics.  He orders a great host of air-chariots northwest to the island of D5, to establish an outpost for Man, the fortress of Trabzand

There they find two strange races awaiting on the island, one of whom is eerrily similar to Foxkind, but on all fours and possessing 2 heads... Relations with the Aerie prove to turn sour, as Men take to a great deal of posturing and bluster, while the Fox-Foxes are treated with outright hostility after first contacts with them result in misunderstandings that bring casualties on both sides.

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