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1  Comic Discussion / Crimson Flag Comic / Re: Comic 249 on: May 24, 2013, 11:26:52 PM
You know, part of me can't decide if I'd rather more cheesy dialogue thrown in or just sit back and enjoy the effects.
2  Other Realms / Role Play Theater / Re: Dawn of Worlds the 2nd! on: May 23, 2013, 11:04:02 PM
Catastrophe-10 points
Time at last has come, as Jije and Constantinios usher out of Predix, ready to bring an end to the Sons of Annihilation and bring an end to the most wretched sin of Mankind.  Marching forth with every army they can muster, they lead forth their great host across the wasteland toward Su, with smaller detatchements heading north to Solaris while their Aarie allies ready to attack from the sea, while Foxkind marches south with a truly mighty host.

Saul however has not been idle.  He knows the overwhelming might now being prepared against him, and knows how utterly crushed he could be.  That is, if he were not preparing his own card.  And it is a truly massive card, utilizing the understanding he has gained with the scar in the world below Su.  It is the key to creating not just an endless army, but to create a truly dimensional fissure and let the magics of the underworld gush out and overwhelm the magics of the this world, drowning it in demonic energy, energy that would be Saul's to command.

Insert moves from Kenku and DV, however they want to play this.  I'm assuming the Phoenix will go through with the plan to self sacrifice and seal the scar under Su, while the Emperor will unleash hell upon Solaris and Su wherever possible.  Letting those occur and giving the southwestern portion of the main continent up to whatever you guys say happens there

Saul is seemingly nonchalant about these setbacks, even as his armies are decimated and his cities annihilated.  He has little problem  these loses, even though they now wipe out and destroy his lands, for he has power at his fingertips that will surpass all of this.

In the skies where Adamis once floated over the world, Saul works his magics, relying on the tremendous magical wound that was rent when Jije destroyed the city.  He crows triumphantly, using his knowledge to rip asunder the material plane, creating not merely a physical portal to the underworld, but a deeper magical bridge, letting the energies of the realm gush forth into the overworld.  Across the skies around the world the color darkens, dark energies warping the leylines of the earth and cracking the faultlines, a plague of demonic life that bubbles under and threatens to breach forth.

As the world trembles and begins to drown in apocalypse, Jije leaps to action, abandoning the fields in the former Sons lands with Constantinios, calling forth any of the world's great heroes and avatars to smite this evil at its source while they still can.

With a flurry of energy, the assembled host of heroes fly to the Adamis scar, just as a new host of demons usher out, demonic beings that have never before been seen in this world, twisted horrendous abominations of darkness that can drain the lifeforce of lesser beings from proximity alone.

A great and terrible carnage ensues, but the heroric host fights forward, cutting a swath into the demonic wave, driving straight at the new Dark Lord Saul.  Drowning himself in his now godlike powers, Saul lets his foes come at him, laughing at their efforts to dethrone him in his moment of triumph. 

Combined efforts bog down the Demon Lord, but his new power lets him parry and thrust back at the heroes attacks, wounding them greatly.  Constantinos, in desperation of the moment, prepares a bomb of magical energy, bound to his own lifeforce.  If necessary he will sacrifice his own life to end this menace.  Jije stays his hand however, instead taking the magical energy and binding it instead to his.  Telling him to watch for Mankind, Jije challenges Saul to face him and charges. 

The Demon Lord deals mortal blows to the dragon warrior from the Beyond Realms, but Jije is no longer concerned with his life.  He build the energy roiling inside him, throwing himself at Saul and locking himself against him.  The Demon Lord has just enough time to realize what he hated foe is attempting before detonation

The blast scars the earth, blasting a new sea that separates the main continent in two, along the land of the plasma storms where a mountain range once stood.  Saul's screams reverberate with the blast of Jije's sacrifice, the scar to the underworld sealed with a blast that sears that realm irrevocably.

The lands quiet... and all demonic life on earth withers, shorn from its womb and source of nourishment until only ashes remain.  The world stands shaken and scared irrevocably, but healed of its disease. 

The children of Men resound with shock when they learn of what has fully transpired, and all of them are filled with grief at the death of Jije.  Now it stands to Constantios to lead, as the Wyrms attempt to build a new future for themselves.
3  Other Realms / Role Play Theater / Re: Dawn of Worlds the 2nd! on: May 22, 2013, 12:51:12 PM
Command Avatar-1 point
The time rapidly approaches for the final reckoning.  Constantinios builds the Airlight Legion

Command Avatar-1 point
Meanwhile, Jije makes the Dragon's Claw Legion

Command Avatar-1 point
Seeking to reconstitute his forces, Saul forms the Wretched Souls Phalanx in Solaris

Command City-2 points
In Su, the Iron Hand Phalanx is formed.

5 Points remaining
4  Comic Discussion / Loose Ferrets / Re: Comic From the Muse Bin #11 on: May 21, 2013, 10:04:30 AM
Snow is awesome!  Marvel in its white-out beauty!
5  Other Realms / Art Gallery / Re: Taur? on: May 20, 2013, 04:22:20 PM
I'm probably going to taur all my characters eventually. Gray Fox Wink

Voltar Taur!  All the better to run you down and get in your face to sell you hats.
6  Other Realms / Art Gallery / Re: Sketches! on: May 20, 2013, 02:01:54 PM
Gahahahahaha!!!!  I didn't even see that dragon XD
7  Comic Discussion / Crimson Flag Comic / Re: Comic 248 on: May 17, 2013, 09:04:11 PM
Ooo, you're starting to get battle poses down good
8  Comic Discussion / Loose Ferrets / Re: Comic 197 on: May 16, 2013, 01:18:07 AM
You've somehow slipped into an alternate universe, Geo.  Looks like a rather sketchy place to me.
9  Other Realms / Role Play Theater / Re: Dawn of Worlds the 2nd! on: May 15, 2013, 04:45:46 PM
Advance Civ-6 points
The Wyrms are busy at work preparing for the upcoming war.  Thanks to the findings of their Pom allies, they investigate the magics of their forefathers.  They begin to rediscover the magics behind their ancient Air Chariots, the knowledge behind which was lost when Adamis fell.  Recreating this knowledge they create Air Legions, flying attack squadrons to rain down attacks from the sky.

Advance Civ-6 points
The Sons do not sit idly by either.  They see their enemies massing, and prepare further for their strike.  Saul continues his work into uncovering the secrets of the underworld scar, and procures for his armies the advancement of Demonic Regeneration, where the fallen corpses of his minions can be reanimated by more spare souls from the underworld if the body is in good enough condition.

Command Avatar-1 point
In Mordor, Constantinious forms the Mordor Phalanx to add to the growing Wyrm armies

Command Avatar-1 point
Saul's immediate research brings into his service yet more demons straight from the underworld, this called the Doomgiver Phalanx

Zero Points remaining
10  Comic Discussion / Loose Ferrets / Re: Comic 196 on: May 14, 2013, 10:49:20 AM
These dark panels and sketches remind me of Amnesia for some reason.  Like ghosts are about.
11  Comic Discussion / Crimson Flag Comic / Re: Comic 247 on: May 10, 2013, 09:06:51 PM
Finally some badass Reds (that aren't that cool mage with the glasses).  Was beginning to think that the Grays has a narratively endowed monopoly on that
12  Other Realms / Role Play Theater / Re: Dawn of Worlds the 2nd! on: May 08, 2013, 09:44:33 AM
Command Avatar-1 point
At last, it's time to move on from simply rebuilding to going on the offensive for the Wyrms.  Their first target: the den of theives, murderers and fanatics in Mordor, established by the dregs and outcast of Foxkind.  Jije is expected to lead the offensive, but instead he delegates command to a shocked Constantinios, saying he must be the one who must rise to his status as a champion of his race.  The Strategoi is dumbfounded, but he eventually accepts while Jije makes further preperations and consoles his cast down children, who even now carry great guilt and shame over their past.

Embarking upon the hive of depravity known as the city of Mordor, Constantinios marches at the head of the 2nd Phalanx of Predix, Constantinios's Legion, and The Dragon Phalanx to purge the city and wipe out all those who do not submit to the cause of righteousness.  If the city must be purified in blood, so be it.

Command Avatar-1 point
Jije, meanwhile, spends his time rebuilding, and in the process creates the order known as the Office of War, to coordinate the actions of the Wyrms more effectively as they prepare to take ground and take the fight to their one, true enemy.


Meanwhile, word does come from emissaries of the Fox-Foxes and their draconic deity who the Wyrms have a terrible time pronouncing; they just end up mangling it to Shifoheen by the time they're done with it.  They regard the pact as someone suicidal, seeing Foxkind as highly violitile and very powerful, and not worth making an enemy out of.  When word arrives from the west that they have also sent emmissaries to the Sons, the Fox-Foxes are sent packing, and only a last minute order of mercy from Jije spares their lives.

Meanwhile, the Wyrms intensify their own diplomatic efforts, sending more emmisaries.  They are incredibly greatful to the Poms for hearing their proposals at all, and now talk of an alliance is forming.  They send more emmisarries to the Batosians, and east to the Ocean Cast and as well to these new Aarie.  The Aarie in particular intrigue the Wyrms, as they have had the guts to assault Saul's empire directly.  Perilous journeys are made around the sounthern ocean to try and contact them, as well as attempts to use the Poms as intermediaries.  They desire to seek a military alliance, and a mutual build up of forces to smash the Sons in a pincer.

Command City-2 points

Meanwhile Epirous contributes to the armerment by forging the Legion of the Moon, in honor of the heraldry of Epirous which prominently features a moon as its symbol.

Command Avatar-1 point
Saul meanwhile fumes at the arrogance of these Aarie interlopers who dared attack his castle.  He finishes relocating his capital to Su, so that he may take adavantage of the demonic scar that he now sits over, and he slowly seeks to tap into and understand its power.  It is a slow, time consuming process  however, and one that does not go smoothly as his experiments routinely kill dozens or hundreds of his subjects at once.  He does succeed in raising new demons to serve as his minions, as he establishes the Hellspawn Phalanx

This creates a new impetus for rapid armerment, as fresh reinforcements pour into the Demon Lands.  

Command Order-2 points
The Pho too begin their work, breeding demons and corrupting life forms around them to summon the Pho Guards, an elite army to serve on the flanks and dive into enemy formations, spreading death, confusion and fear.

Command City-2 points
The city of Su proper follows suit, creating the Phalanx of Subjugation

Command City-2 points
Solaris is not to be outdone, as resentment over the tranfer of Saul's capital to Su creates a need to prove themselves.  The demon army that comes to be known as the Solaris Eviscerators acquires a particularly ruthless reputation

The offer of the Fox-Foxes intrigues Saul; it is not often he recieves such proposals that treat him as an ally and not a demon to be eradicated.  He sees some merit to the proposal, though it would entail taking on Foxkind's lands directly.  

He responds tentatively, though indicates that he is receptive to the proposal and sees use in it, especially if Foxkind can be even further weakened.  He would pledge more, but the disaster in Fox-Fox lands of the green meteor gives him further pause; he decides to wait and see how robustly the double headed curiosities respond.

Meanwhile, the Demon Lord hears of the the rumors; the cursed Temple of Order is still alive and well, worse, the infinitely cursed Jije is back with them.  A reckoning is coming, Saul will SEE to it that his most hated enemies are destroyed.  He devotes himself further to studying Su's underworld scar...

One point remaining
13  Other Realms / Art Gallery / Re: ULTIMATE REQUEST TOPIC (closed) on: May 06, 2013, 05:42:31 PM
Only oooone more and you're done
14  Other Realms / Art Gallery / Re: ULTIMATE REQUEST TOPIC (closed) on: May 06, 2013, 11:48:45 AM
Jay looks sooo adorable as a little draggy!

And I love that cute doomed muffin =p
15  Comic Discussion / Crimson Flag Comic / Re: Comic 246 on: May 03, 2013, 09:33:52 PM
I'm totally going to refer to ships' bridges as Ship Controlling Rooms now
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